Flexible: Gets the most out of being used in the Action phase (+Action) BUT has the least "cost" in Buy or Night phase (can't normally use the leftover Action card, so it's a freebie to discard it. Excellent!
Fun: Hard to think of a set where you wouldn't want it. Lots of fun
Cool: Totally. Simple but effective
Balanced: Strong, sure, but it doesn't work automatically or anything either. If you open with this and a $3 Action, they might not end up in the same hand and this'll dud
Fantastic card.
Stone Scribe by BryGuy
Stone Scribe • $4 • FuryFlexible: Hmm since it's a gainer, this looks like a Night card to me. Not much reason to play this in the Action phase over another phase
To play, discard a non-Victory card.
Gain a card costing less than the card you just discarded.
Fun: Yes. Gives you some interesting decisions ("do I play this Gold, or discard it to gain a $5?)
Cool: It's a unique card, I like it
Balanced: Totally. If you could discard Provinces and Colonies to gain stuff, that would be one thing, but since it disallows Victory cards you're kinda paying the price for the card you're gaining. It'd probably be fine to even lower the price of Stone Scribe because of that -- which is feedback I always like to hear on my cards because it means they're not overpowered, haha.
Nice idea.
Royal Council by Zoyarox
Flexible: Absolutely. Throning is nice on Actions, Treasure, or Night cards, so there would be situations where you'd play it in any one of them over the other phases. Has the highest marks in this contest for the category of taking advantage of Fury flexibility
Fun: Throning and draw are always fun and useful
Cool: Unique, for sure! Very cool
Balanced: Maybe it needs to cost $1 more or something just because of the flexibility in when you play it and how you trigger it? But yeah it's balanced
Great card.
Mendicant by grep
Flexible: It is nice that you can trigger it at whatever point of your Action or Buy phase you'll be able to get the most out of it.
Mendicant
$3 - Fury
To play, gain a Copper.
Reveal your hand.
+$3, then -$1 for each of your cards in hand or in play costing $4 or more.
Fun: The early spike this will give you is nice
Cool: Pretty funky hand/play state you're aiming for when you play this card, but having it Fury might let you pull it off for awhile.
Balanced: Gold for $3?? Haha but yeah it's junking you and also becoming more of a junk card the better your deck gets.
Fascinating idea.
Survivalist & Pioneer by valb_7k
Flexible: Ah, Survivalist is a like a gainer, but because if you have an Action card that's a gainer you might want to play this before it, so there could be reason to play it in the Action phase over the Buy phase. Pioneer is similar, like maybe you want to Workshop a Duchy or something.
Survivalist $4
To play, discard 1 card, revealed
If it's an Action, exchange this for a Pioneer
Otherwise, the next time you gain a card this turn, you may also gain a differently named card with the same cost or lower.
Pioneer
To play, discard a Victory Card costing at least $1, revealed
This turn, Victory cards cost $2 less
(This is not in the Supply.)
Fun: Haggler and cost reduction are always a good, crazy time, especially together.
Cool: You bet. Pretty different stuff
Balanced: It was probably for the best that you didn't put a buy on Pioneer, even though it's what you want as a player, haha.
Sweet cards.
Cowboy by segura
Flexible: As it's a Horse gainer, you're probably just playing this Night phase. There are some exceptions if you're playing with Actions that can manipulate your discard pile.
Fun: Discarding junk to gain Horses is fun! Nice and simple card, and you definitely want it in your deck if you have Victory cards.
Cool: Totally. Turning this card and a junk card into draw on future turns.
Balanced: We don't have a price, but it can be pretty cheap without causing trouble.
Cool card.
I really appreciate each of your submissions, everyone!
Winner: Royal Council by Zoyarox
Runner up: Lancers by Tiago