PitrPicko defeats florrat 4-2
Game 1
Game 2
Game 3
Game 4
Game 5
I cannot obtain game six log, but I won.
I think all games were pretty tough and close. Mostly engine things (thrice KC). That also brought some misplays by both players
Game 1: Familiar board. We both chose to open oracle/potion, hoping that oracle attack will skip opponents potion in T4, that was at least my idea. And oracle draw is pretty decent when hitting 3P. Also it can trigger reshuffle if needed. Pretty good opener on Familiar board, imho. Thanks to Oracle florrat managed to buy Familiar T3 AND T4. I on the other hand hit $5 T4 and bought city, with thoughts that it will be better lab pretty soon with curses running out thanks to Familiar.
Then the cursing starts and we split curses 5-5, I have more cities in my deck, while florrat has more silvers. I'm lucky to hit first $6 for altar to trash my curses for cities. florrat also hits his $6, gains altar but after that he decided to buy duchies. That was questionable move for my, because no other piles were running low except for curses. I still focus on cities (and winning split 9-10 and adding 2 golds for economy. After full-powered cities I can buy plenty of VPs and gain a win.
Game 2: It could look like a boring board, especially with dead procession (no $3 actions). But right in begging we both had to chose our path. Either normal BM w/o any support (maybe advisor, maybe not. I think advisorBM is pretty weak...) or altVP road with vineyard and GREAT $2 actions (Pawn,Haven,Cellar). I decided for BM and florrat went for altVP and that made this game interesting.
I'm buying money money money and using masterpiece for increasing money density, while florrat focus on potions pawn(+buy) and other cheap actions. Knights were also on board and it really could hurt my deck with hitting silvers, luckily for my top knight was Dame +2coins and next was +2buy knight, so buying knights stopped there.
My BM after tight battle won here but I think it was basically because florrat made some poor decisions (sorry florrat). He bought Advisor instead of second potion. And then more advisors. I really don't think that advisor could do any good for you. I've just discarded your potion over and over. And when not I could just chose Pawn to deny you extra buy you desperately needed and let you draw those vineyards and coppers and estates...
However it was pretty tight. Maybe I shouldn't panic and keep building my money density, while I decided to buy some duchies for extra points. Maybe I could buy all provinces earlier, I don't know. Anyway small difference in the end (66-59), so it was an interesting game
Game 3: Incredible board (Colony,KC,Altar,City,WV,Smithy,CR,coppersmith(CS)) Only thing missing for incredible engine was virtual money except Fortune teller. I've decided to open CS/silver(!) while florrat goes for traditional smithy/silver. I was thinking that I really really want to hit that $6/7 early and CS could help (and my secret plan was to play KC(CS), while having lots of coppers (5) in hand because draw was really sweet here. However after some really cool KC turns florrat is able to buy 8provinces in T12 after some KC(WV,City) thing followed by KC(KC(CS,CS,CS)).
My most favorite moment from this game was this:
florrat plays Altar
florrat trashes Smithy
florrat gains Copper
because why overdraw when you can draw copper worth $8
.
Needed to say that florrat had to end game T12 otherwise I'd do it T13 having KC,KC,City,City in hand which will most probably lead to same megaturn.
Game 4: IGG board.
I screwed this, florrat gained deserved point.
Don't open spice merchant on IGG board when you can buy monument... Trashing coppers won't do a thing. I'm stupid I know it...
Game 5: Well what is still missing for perfect match, we already had KC, City, Altar, Monument, IGG. Yeah right MEGATURN GOONS!
This board is so PERFECT!
My idea was, that I really want to play multiple goons (I was thinking about 5 goons almost each turn). How you ask? Chapel for trashing, Fortress for actions, Apprentice(Fortress) for draw or labs if you want, bandit camp if you are running low on actions, and poor house for reaching to goons.
Game went as I thought. I added a smugglers to gain some more fortresses and goons and you know stuff. T12 I've managed to play quintuple goons. T15 I thought I can end game, but I didn't have enough money
( but I've noticed that after I piledrove goons. Luckily it was with quadruple goons so I just gained some coppers to gain a secure lead. However florrat added outpost to his deck and could easily catch up, especially because it was on colony board. However I managed to end game on piles before he could do that.
Game 6: Log is lost, I don't know why, but key card were KC(as usual), Steward, Shanty town, Councilroom, Forager, Contraband.
I'm going for steward trashing and then directly to KC(Steward) for more trashing and getting more stewards and then adding few shanties even though they never draw anything and CR in the end game for better draw.
florrat is going for forager for trashing and buy (that was clever), but after that for contraband (less clever). As florrat said in game chat, playing contraband after you showed your whole hand with shanty town is not an optimal strategy. I effectively block KC and Gold (hoard were on board as substitute for gold, but I still think, that on KC board is gold better than hoard.)
And then we are buying some points but I have slightly better deck and playing KC(KC(CR,steward,steward) brings enough money in last turn to finish this with win.
Thanks florrat for magnificent games, I really enjoyed playing with you. It is a great shame that my recording didn't work
( It would be pretty nice start for my commentary career because of all those great KC boards...
Some important things to remember from this games:
City is a great card (especially when you can gain it) on board when one pile will surely ran out.
Sometimes it is a good idea to play coppersmith. And trash smithy for copper
IGG boards are very different from normal game (as same as remodel boards). Don't open with Spice merchant, try monument instead
KC combos with everything (except chancellor and scout
) even with steward and/or coppersmith.
Once again thanks for the games.