A lot of these cards are highly creative and I for sure enjoy the elegant boldness of them.
Army seems insanely strong, probably too strong. It could cost more.
Heir is cute, but does nothing unless you’re already drawing deck and then it’s only about the same as Wine Merchant that can be triggered only once. Pretty meh on it, it could cost cheaper. Very weak.
Royal Decree is very strong, and I like the attack aspect of it for sure.
Moon Shrine seems horrifically weak. It’s a delayed Silver, dead on play since you can’t use the Coffers until next turn and even potentially helping the opponent score VP. It’s slow and weak. I would probably never buy this in the current form.
Slumlord is awesome.
Stadium is really wonky, and it’s essentially a gamble. Also couldn’t you technically reveal no tokens, and then reveal a copper, since double 0 is 0? Might want a clause for that, such as a “if you added any tokens, at the start of the next turn…” Anyways it’s cute but not sure if it’s worth keeping around, it seems meh.
Lost Temple is a busted thinner, pretty much auto-open that since it’s a Chapel. And then it’s useful afterwards too! You only really want one ever though, no reason to get more than one.
Industrious Village seems pretty strong, like stronger than $4 strong. It really could cost $5.
Old Witch is interesting!
What the heck, Mimic is so damn weird that I would want to try it, although it’s presence basically makes any three piling infinitely harder, so it could be a serious board decider, depending on how good the Mimics are.
I had some version of Crane without the bottom part, and you made a far more elegant version.
Astrolab is still too strong I think.
Yurt Village is so weird, but an interesting weird.
Holy shit Marshal is a crazy mechanic idea. I love it. Osho, no idea what to think of it. The main worry with this mechanic though, is how slow it could be.
Isle is really cool, especially the part where you can just straight up decide which starting card to lose.
Airship is a suicide card in any remotely engine board, and it is thusly really really bad.
Treaty has some of the clunkiest wording. You need to find a way to shorten this, which might include scrapping the gain a $5 thing. Also this is so Kingmaking in 3P or above, so watch out with that. Might need a total redesign or scrapping.
Blockade is weird. You’ll just cover the Province pile and whatever two cards you deem will be gained, which you will almost certainly be right. And oh shoot, maybe you miss one and the opponent gets there first. At the end of all of this laborious logging, you end up with at most… 3 VP. Yeah, this is a terrible Landmark. Scrap. It’s a lot of work and it doesn’t seem fun to play with.