(I realise that now we have Second Edition, Survivors are Ruined Sentry.)
Ruined Moneylender: You may discard a Copper from your hand for +$1.
Ruined Vassal: Discard the top card of your deck. If it is a Victory card, you may play it.
Ruined Workshop: Gain a card costing $0.
Ruined Gardens: Worth $1 per 10 Ruins you have (round down).
Ruined Courtyard: Draw a card. Put it onto your deck.
Ruined Lurker: Trash a Ruins from the supply, or gain a Ruins from the trash.
Ruined Masquerade: Each other player with any cards in hand passes one to the next such player to their left, at once.
Ruined Shanty Town: Reveal your hand. If you have no Action cards in hand, +2 Actions.
Ruined Swindler: Each other player trashes the top card of their deck and gains a card from the trash or Supply with the same cost that they choose.
Ruined Wishing Well: Name a card.
Ruined Baron: You may buy an Estate for $4. If you don't, discard an Estate.
Ruined Bridge: This turn, Ruins (everywhere) cost $1 less, but not less than $0.
Ruined Secret Passage: Take a card from your hand and put it anywhere in your discard pile.
Ruined Trading Post: Trash a card from your hand. If you did, gain a Ruin to your hand.
Ruined Wharf: At the start of your next turn, +1 Buy.
Ruined Tactician: Discard your hand.
Ruined Island: Gain a Curse onto your Island mat.