DonaldX has gone to great lengths to minimize the effect of politics on Dominion. There are only 2 cards with politics in the entire game[masq and embargo], all attacks effect everyone equally. The card seems to be too weak to want to play it more than once. +1$ and a buy in order to have to move the token from its previous (most likely good) spot? Not worth it unless your opponent switches strategys. I think this card would just accelerate the game, where the tokens get put on silver / power 5$s in the early / mid game and province duchy at the end.
This really depends on how you define "politics". Most of the cases that Awaclus describes are not what I would consider to be political. Do they effect people equally? When I play Militia, you aren't affected if you only have 3 cards in hand while another player has to discard. However, we could also say that Militia caused everyone to discard down to 3, therefore affecting everyone equally
even if some didn't actually have to discard to reach that limit.
Anything with choice that can affect other players CAN be political, e.g. Spy (as Awaclus does point out).
As for the latter criticism -- if you only play it once, it ends up a dead card in your deck. Is that worth it? But I disagree -- you'll want to move it to whatever you're going to buy so that you can proc the effect yourself. Silver isn't purchased THAT much in most games, and many strategies involve multiple different cards. Some of the strategic choices it presents are:
- Is it worth picking up, or is it better to skip it and pursue another strategy directly?
- Do I put my token on Silver? A power $5?
- If my opponent's token is on a card I want, should I still buy that card?
The question is whether these are interesting things to have for the card. I think so. But if you disagree, I'd like to hear more about why. Does it really seem so traight forward to you?