Defining traitors as the same colour as survivors/sks and as a different colour to mafia (even after recruitment!!!!) seems to me do be in direct contradiction to my role description and the answers I received from Faust about my role.
Each colour was supposed to be an alignment. Traitors are either the same alignment as their mafia team or not. (I would argue that they are, but whatever.) If they are not, then they should absolutely change colour to be the same colour as mafia once they were recruited. Which didn't happen, as far as I understand the mod QT.
Faust, were the colours randomised somehow or something?
No use crying over spilled milk, I guess. We won. Well done everyone and especially iguana! Well deserved mvp.
Also, WW. I am sorry for what happened. Certainly I didn't mean for the decline in civility that we came close to. Was just trying to analyse my results as dispassionately as possible.
It wasn't Dylan that messed with the results that we thought incriminate you, though. At least not as far as I can tell. It was the fact that colours didn't actually correspond consistently to alignments. Which as far as I'm concerned was implicit (hell, even explicit) in my role description.
Ah well.
Well, I was annoyed, and I kind of intentionally didn't hold it back. I thought actually that would be the best way to show that there was a problem with the puzzle and that I was town. And I really wanted people to get to scumhunting, because that kind of went to the sidelines with all the role stuff.
So I didn't mean to offend you, though I was aware I could have been offensive.
Understandable. I definitely overreacted.
I
was a bit offended/pissed off, but obviously this is when I was convinced you were scum. If you'd been scum, I think I would still be taking the view that your approach was pretty unacceptable. (Apologies, therefore, for misjudging you; I guess I should probably have known that scum!you would not have been so unacceptable.) As it is, you were understandably pissed off, I get it.
In the end, it was role stuff that decided the game - though MY role stuff didn't contribute enormously to that. It's a bit of a shame that the puzzle became so all-consuming; but I think, given the information we had, that it was quite reasonable for us all to see it as a solid path to victory (not knowing about the same-colour-traitor/SK thing).
Anyway. My apologies for essentially lynching you, and for overreacting. Friends?
Faust, thanks for your clarification re. role stuff. I apologise if I came across as trying to tear down the setup - that wasn't my intent, it was a great setup I think. I was just trying to defend my own play, basically. I think with the information I had, I did the right thing. I'd say it's clear that the mastermind role, while cool, would need to be worded a bit differently if it were used again - in light of how this game went I think it's probably best not to get used again; it can be way too all-consuming (and would be WAY too powerful if the wording were fixed.).