Since I've been playing on Goko I've been noticing obvious combos more often. I don't know if this is something to do with their method of selecting the random sets (did we ever get a good idea what this is?) or that there's less risk of fancy play syndrome costing you a game against the weaker opponents.
So I thought I'd have somewhere to put these kinds of games that might not be interesting in themselves but just illustrate some of these dream combos.
I'll start things off with
this example featuring both Counting House and Coppersmith. Scrying Pool, Inn, Warehouse and Cellar draw a lot of cards and discard a lot of Copper. With careful management of the reshuffle, Counting House can suck this back up and Coppersmith (with a little help from Baron) can take you to double Province hands.
I
previously posted the
perfect Graverobber set (complete with Watchtower trashing Spoils). None of the cards here are particularly weak, but everything comes together in a perfect combination.
Who has that one game where Scout carried them to victory?