Another simple, clever idea. My favourite of your set.
Thanks, I'm glad you like it! I think of Clerk as the least interesting card in the set. It's just a miniature, cantrip Counting House. It's simple, which is great. It's popular and combos with other cards in the set, so I'm glad I have it.
I'll be honest: I'm not a fan of one-shots. Somehow i feel they go against the whole deckbuilding premise. Sure, not doing any would be wasted design space, but you make it the premise of an entire set. I'm not sure one-shots are a mechanic special enough to carry that. Most certainly it doesn't seem like the kind of set i'd recommend for a beginner to get used to Dominion, if that says anything.
Then again, most of us aren't beginners, and i'm definitely astounded how much variety you achieve while staying inside this one design space. One-shots ARE underrepresented in official Dominion, too, and even if you made a lot of them, there are so many cards that "one-shot-heavy" boards are unlikely anyhow. So i guess personal preference is all i can give as reasons why i'm a bit more sceptical here.
Looking at the individual cards, i see nothing wrong with Jubilee. It's probably balanced, and being the only "hard" trade token one-shot makes it a bit more interesting then it would be without. I guess i can spare you analysis of how good or bad it might be, you know that better than me. Interest-wise, it's good enough, but as there are a few more interesting trade token cards in the set, they steal Jubilee's spotlight. I feel it looks a bit like how Monument would look if Prosperity had not three, but eight +VP cards. So i guess that's another problem i have with having so many trade token cards - individual cards seem less exciting.
Jubilee evolved from one of Donald's outtake cards. It was a two-shot Gold (trash it and gain a Spoils, for $5). I'm not surprised that it died; there's tough competition at $5. But a two-shot Silver for $2 seemed more interesting to me. Something you wouldn't mind picking up with a spare $2. But it seemed like it needed more jazzing up, so I made it a village instead of a Treasure. It hasn't changed from my first printed version except that it goes back to the Supply rather than being trashed.
Anyway, Jubilee is the village you have to keep buying back. But it's really cheap. It's been working out great so far.
I'm not sure what the best use case for this is. It's interesting that what you get isn't dependant on Redistrict, but the card it trashed. Not sure i like the wording, but i guess "the trashed card" would seem to refer to Redistrict itself. I'm a bit indifferent, but it's obviously okay. I probably underestimate it.
In practice, we mostly use it to trash Estates for a $3 card and a $4 card. The second most frequent use case is trashing Curses and Coppers (for nothing). When I created it, I envisioned trashing e.g. a $4 card for a $5 card and a $6 card. Probably I should do that more often. It's working out well, regardless.
Hmm... Now that i think about it, on-gain/on-buy IS a one-shot mechanic... Maybe i'm misjudging this entire thing... Either way, Floodgate seems cute. And it's cheap enough for its ability to be actually useful. I like it.
I don't know why it took me so long to lower Floodgate's cost from $4 to $3. It's a hot ticket at the lower price point.
I didn't like this one at first, but it has some appeal. At least it's not like it's going to harm you at any point. It probably feels unsatisfying to trash it very early, and i don't think the one-time Lab makes up for it. On the other hand i think the idea is clever and interesting, which is why Gambler made it on my list of "other people's cards that i want to print to use myself".
Yes, $3 for a one-shot Lab is not a great value. At least it's a one-shot Lab where the second card you draw is a good one (or you would have trashed it). I sometimes think of Gambler as a "fixed" Lookout. The worst that can happen is that you trash your Gambler. Anyway, the card is swingy, but not problematically so. It has lots of fans.
A Village that rewards you for junk? Hm... I guess gaining some cheap engine components is easy enough, especially early, so you don't have to go for Mill Town megaturns to get something of it. Fine, i think.
It's nice to have cards that give you goals to shoot for. Get this in your hand with 8 Coppers, that's the dream.
I like the on-play, and i realize it interacts with the bottom. Still, i feel it's not as interesting as a whole, maybe because the bottom part is, well, Silversmith. Sorry if i'm being harsh. I'm a bit tired, i hope it doesn't shine through in me spilling unreflected nonsense...
Harsh is good. Honest feedback is how this set becomes better.
Refurbish is popular in my IRL groups, but probably that's just because it's a trasher. Anyway, it's probably the next card I'll cut as I try out new stuff. It's fine, but not special. And I have too many $3 cards right now.
One of the trade token cards i meant when i said there are more interesting ones than Jubilee. Actually i like it quite a bit. It's my second favourite of the set, right now.
Thanks, I'm glad it's been well-received. So far it's working out. I need to buy it more personally to see how it plays.
Not as special as Tinker, but still nice. Very simple to grasp, too. I like it more than Terrace or Jubilee, but i don't really know why. Maybe because it's new?
Well, this version is new.
The fun of Convoy is using a pile of Trade tokens to play the same Convoy a bunch of times. Really great for Mill Town mega-turns. I need to test it more in general, though.
Finally, a way to get trade tokens. If you had none of these, something would feel lacking. In that respect, i like it. The effect as such isn't really special, but not every card needs to be. The token gaining is enough to make it stand out, i think.
Craftsman gets some lot of flak for being an infinite supply of Trade tokens, so it's nice/interesting that you feel it's necessary. Interaction with other Trade token cards aside, it's a solid card by itself. And of course the combos are nice.
Dignitary finally gives us a trashing reaction, so that's cool. I'm one of those people who don't like discarding reaction cards, because i always feel it makes me lose something... Beggar is agonizing to me. Dignitarys reaction is something like a counterpart to its on-play, though, so i guess you just have to decide whether the cards in your hand are too good (keep some for later) or too bad (get something else). Don't know what to do when inbetween, but maybe that's the challenge.
Well, the +2 Cards restores your hand size to 5 (or whatever it was), so hopefully it doesn't feel too bad to discard your Dignitary. At least this version of the reaction is super easy to parse.
I don't really know why, but i kind of dislike Conscripts Profiteer. Conscripts is basically a Silver most of the time, sure, and it can curse other players (once), but it can also be drawn dead. That alone might make some people feel they have been Swindlered. Still, i think my main concern is that Conscripts is pretty complex, especially for a card you can't decide against. I play with quite a few people who are not experienced Dominion players and if i give them a Curse or a Silver, they immediately get that i do something bad or nice. If they think they don't understand a card in the supply, hey, they can just ignore it and buy Smithy instead. Either way, if you don't want to play a Conscripts deck, i can still make you. I think that's really what i mean with "Swindlered" - not that the card is bad, but that the card isn't something i wanted. Sure, there's Masquerade and Ambassador that can give you different cards, but typically you'll get Estates or Coppers, anyhow.
I understand your concern, but eh, it's working well so far. Conscripts is not so hard to parse that I feel bad about handing them out. It's nice to have two uses for Conscripts, and "give each other players Conscripts" is going to feel more different from Barracks that any form of "gain some Conscripts" ever will. As always, you have to adapt to what your opponents are doing. If they're giving you Conscripts, maybe reevaluate that BM-Smithy strategy. Of course, you'll often be able to play the Conscripts before you play the Smithy anyway.
It's allright. Like Convoy and Jubilee, it suffers from the fact they act a bit similar. The effect still seems good enough to be worth the spot, though. as i said, i like Convoy a tad more.
Terrace is sort of a staple at this point. Although I do have a lot of villages. Well, Jubilee and General are only half-villages, so maybe it's a good amount.
Much better than Profiteer. I can see how this avoids my complaints about Conscripts from before... Hmm. It's also clever how you made a semi-one-shot Curser work
Thanks. So far this new version of Barracks is working great. The old "dig for an Attack card" version was cool, but slow.
I don't really like it. It has just too much going on, a bit like a minigame inside a game. Also, isn't Barrister strictly better than Explorer? Again, sorry if i'm harsh. Edit: No, of course it's not. Sorry, i didn't think. Still, i'm not really convinced of the mini game. :/
Yeah, I hear you. It's the wordiest card left in the set. And I mean, one of the cards has to be wordiest, so that isn't killing the card by itself. But I'm not 100% happy with it.
Part of the reason I want to cut it is that I've replace my Thieves with a card that's almost identical to Barrister, but without the Domains.
Bandit
Types: Action - Attack
Cost: $5
Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure other than a Copper, and discards the rest. Gain one of those trashed cards or a Silver, putting it into your hand.
It's less wall-of-text-y without the dividing line. I'd like to replace Barrister, possibly with a cheaper Domain-stealing Attack, possibly with some other Attack. But I just cut Axeman and the set is very Attack-light right now. Any new Domain-stealing attack will probably steal Domains from other players' hands now that Axeman is gone.
Hm, i guess the +1 action makes the most sense when you gain the card in hand... On it's own it probably isn't worth the jump to $5, but i guess buying this with a few Silvers makes it a really worthwile buy. It's good.
Cool.
It seems like not only Domain, but every dual-type card makes this better. Hmm... A Lab that gets an advantage from dual-type cards? That's new. I like it
I'm glad. It's probably the least on-theme card of the set. But unless I come up with a slew of great $5 terminals, it'll stick around.
The "to $6" is the only thing keeping this from being strictly better than Saboteur, which seems a bit thin. Sure, Saboteur is weak and has the greatest effect when hitting Provinces (or, heaven forbid, Colonies), but still it will usually just hit Silvers and such. The +1 action makes this really spammable, too. I think it's too good.
I remembered this is a one-shot set and re-read the text. Of course it trashes itself. I think it's fine.
It's very new. We'll see how it works out.
I had a very similar idea once (Stocks), which also gave a Silver in hand. The biggest difference was that it gave a Silver to the other players, too. That said, your card seems better balanced. I like it.
I wish Fund were more popular in my IRL games. Treasures just seem to be less popular than Actions in general.
It's very simple and looks good. Not sure about the name, though. I feel it implies an attack type, as if you could only return attack cards with it. Good that that's not the case.
I think the idea was that it would combo with Conscripts. It sort of still does, since you can put a Conscripts on top of your deck, giving it another shot at lining up with another Attack.
I think i allready mentioned i like this. Well, if not, i like this. It's nice and easy.
Nevermind, this is at least as off-theme as Convocation. It's been solid so far, though, and hell if I'm cutting another $5 terminal right now.
Good for you that Donald never made the vanilla $4 Peddler... He couldn't after this. It's not bad, but i'm not sure whether doing a Peddler+ at $4 isn't something you should avoid.
I don't know why, but i thought this costed $4... I'm really tired it seems... Either way, Peddler looks a bit weak for $5, but then again the one-shot bonus is really, really nice. I think it's fine.
This version (stronger than the last) is new. Hopefully it'll work out. It's a tough sell. I think there are lots of Peddler-With-A-Bonus cards at $5, but most people are like, "I only get to do it once? No thank you."
The drawback is something i've waited to see on a card, and i think it's nice here. A nice mix of Library, discard for benefit, and Council Room (in a way). I think i like it
Hopefully Donald won't resurrect his version anytime soon (assuming there even is another expansion after Adventures). I was pretty bummed when I thought I'd have to cut Wheelwright.
Thanks again for the critique!