What do people think about having no defined turn order like this, or having a fixed turn order? Fixed turn order would be a lot simpler and normal. Is that better?
I like this way. Leaves some flexibility if someone can't get back in a timely manner to take their turn.
Turn taking is more fair, though. So either way.
Let's keep it without a defined turn order for now. Wacky rather than fair.
I think it would be better to allow the final turn to be challenged, so maybe the game could end 24 hours after turn 15, instead of immediately. Give people a chance to decide what they want to risk in order to improve their final position.
The clue on the final turn really shouldn't be a clue for 3 (there are only 3 words left, so no way to indicate which one you're selecting!) But you might want to target either 1 or 2 words. So I'm thinking of saying we shouldn't give numbers for any of the clues. It's just understood that the first clue is for 2 words, the last is for 1 or 2, and the rest are for 3.
What if the final guess were automatically pre-challenged by no one in particular?
There is no way to challenge the words that are proposed on turn 15. When you challenge a clue, you are challenging the select/reject aspect of that clue. So if clue 15 is challenged (or pre-challenged), we're just asking which words were proposed by clue 14 and selected/rejected by the clue 15.
When someone gives clue 15, there are only 3 words remaining, 2 of which were proposed by clue 14.
So clue 15 could be for just 1 word (the selected one).
Or clue 15 could be for 2 words (the selected one and another, implying that the unclued word is rejected).
It is up to whoever is giving clue 15 to decide which they want to do, but they can't tell everyone which one they are doing; turn 15 is already easy enough!
Hence just a clue, and no number.