I could be convinced to lynch Dsell. I'm most interested in yuma/Jimmmmm weighing in on it.
I would most like to lynch one of Robz/Dsell today. But I would like input on other points of strategic gameplay.
Here's where I'm at with all of that: let's suppose that joth balanced number of scum based on what roles they got. i.e. he rolled one MU, one Maquis, one MU, one Maquis, and then gave an extra partner to the team with weaker roles. Then (as Robz has noted) there is almost certainly another Maquis.
Now, joth wanted to give Jimmmmm an extra ability based on the balance after rolling up all of the scum. That could actually just be a result of 5 scum...but it could be more than that.
In particular a 2-man scum team made up of Rolecop + 1-shot tracker is not impressive. OTOH Rolecop + 1-shot deathproof is reasonably strong, maybe strong enough to be considered slightly unbalancing in favor of scum. Especially because a 1-shot deathproof town is acting as a defensive role against scum, but in the hands of scum it could be thought of to strengthen them overmuch.
Anyways, that's all my thoughts there that are kind of swirling around. Basically Robz feels like a slightly better lynch when I don't really think about it (given that we have really no information there, and so lynching Robz adds more information to town). BUT, based on the information we do have, Dsell might in fact be the better lynch...I dunno.