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Dominion General Discussion / Re: Dominion Confessions
« on: October 15, 2017, 12:55:06 am »
If there's no other +buy on the board, I sometimes get Death Cart in the desperate hope there's Ruined Market somewhere in there.
Throne Room and Kings Court are both in the kingdom...
I play Library Big Money
You see, peasants are magicans in disguise.It would be great if they could share their mystical knowledge with us. They should all become Teachers.
Lurker + Hunting Grounds
That's actually a very strong combo. You can win the game in 9-10 turns by piling out on Lurkers, Hunting Grounds and Duchies.
Sure, I guess. I think the point was that if you are intending to pick up HGs, you'll get something else before you get them even if you didn't want it. Maybe Catacombs is a better choice, but it's easier to choke on the green.
Highway is a great counter to Enchantress.
If you do have a Watchtower in hand, Rats become a Lab that trashes a card (but they can't trash the second card drawn.)
Wasn't Prosperity after Seaside? Maybe I misunderstood what you meant by "latest."Secret Passage + LoanNavigator + Loan
In a game with no way to trash Estates and limited draw, Secret Passage and Loan were a big synergy. I used the Secret Passages to make sure Loan hit a Copper and skipped over a bunch of green. After a few turns, Loan was able to skip over all my green. And once I ran out of Copper, I could bottom-deck all my green and skip past it when I played Loan.
Back when Seaside was the latest and greatest, an opponent used the former to set up all victory cards to be closest to the top of the deck, while the copper would be on the behind them.
Conditional non-mandatory cantrip (multi-)trashing for 4 is already brilliant in and of itself.
I think in general split piles would gain something from being 6/6 instead off 5/5 it makes for even numbers in 2 and 3 players, and adds another card to improve "make your opponent dig through the whole top half" strategies.
I don't know if this has been mentioned yet, but gaining Sir Martin with Messenger is nice.I think somebody mentioned Messenger with Castles. Different pile, same idea.
Rats can function as a way to discard junk from your hand for Lookout, Sentry or other purposes.
I think this falls squarely in the "potentially harmful" category rather than the "Oh wow, that did not work at all" category that fits some of these others. I don't think I'd aim for this strategy, but if forced into Gardens, Armory is better than nothing.