#56 - Crossroads Demon
Crossroads Demon - $5
Night
Choose one: Trash a treasure you have in play, gaining one costing up to $3 more than it; or trash a Copper, a Silver, and a Gold you have in play, and if you do, take an extra turn after this one.
You spend your life bargaining for fame and fortune, but when collection time comes, you'd give it all up for just one more day. I've avoided making extra turn mechanics in the past because they're awkward in this game. You don't really want to provide the opportunity to multi-Time Walk, but you don't want to make another awkward Outpost. I started with the trashing a Copper, Silver, and Gold idea because it felt difficult to accomplish, and very difficult to do multiple times. I made it a Night card so you'd get to at least use the treasures. At that point, though, the card still didn't do anything unless you had already assembled all the treasures you needed. That's where the Mine poprtion came in; it also helped that mining after spending the treasures was a neat effect that didn't require me to do the whole "to hand" hack. I like the card. There's probably some crazy way to abuse it, but I think the general case is well controlled.