I'm not convinced the setup will work the way you want.
The modifiers can only apply to the PRs, right? Given the negatives, feels like you can't trust anything and it ends up being vanilla against Mafia.
What if modifiers can hit VTs and become roles?
That's slightly what I want it to be. What do you mean by the last part?
Right now the setup has modified PRs and straight VTs, per the explanation post. So you roll PRs and modifiers in your secret way, then apply them together to random players. So say you roll:
JK, Tracker, Vigilante, Doctor, Random, Weak, Miller (that's 7)
You match up three modifiers with three of the four PRs and assign them somehow.
Instead of doing that, what if you allow the modifiers to land on players other than the JK, Tracker, Vigilante, or Doctor?
That fits much better with what I want to do! Although I may need to change some things up. Many of the modifiers don't affect VTs, so maybe change the way they are assigned to players? I'm afraid if I do too much, it just becomes too complicated.
It's just, some of the modifiers are more interesting if they are on VTs. Since they are hidden anyway, it can be on VT without an issue.
Lets roll some setups and see how it goes.
So we get:
Bodyguard, Ascetic, bodyguard, miller, JK. Then we roll those among the 7 town and get: ascetic JK, 2 bodyguards and a miller VT.
JK, Random, Doctor, Weak, RB, Loud, Bodyguard, Loud, Watcher. Loud RB, Random JK, Weak Doctor, Loud VT, Bodyguard, Watcher.
Bodyguard, vanillaising, Doctor, Ascetic. You get vanillaising VT, bodyguard, Ascetic Doctor.
Those don't seem like unbalanced setups.