DominionStrategy Wiki
I got another idea for Silver MineIdea 4QuoteSilver Mine (Treasure, $5)Gain a card costing less than this to your hand.With this, it can also serve as an expansive nonterminal Workshop if there are no interesting Treasures to gain. And of course, it gets quite nuts with stuff like Villa.
Silver Mine (Treasure, $5)Gain a card costing less than this to your hand.
I'm hoping if there's a Guilds 3rd edition (with or without other expansions mixed in), it will have events.As a pure space saver:"Masterpiece"Event - $3+Gain a Copper and set it aside. Put it into your hand at end of turn._____________Overpay: Gain a Silver per $1 overpaidI'm not personally a fan of Doctor - way too luck based early game and the overpay is clunky. But I like the premise of overpay for deck filtering."Doctor"Event - $3+Gain a card costing up to $5. Each other player gets +1 Coffers_______Overpay: Reveal a card from the top of your deck per $1 overpaid. Trash or discard any number of them.
I'm curious what a proper price for a 'regular-sized' turnip would be. That is:Turnip+1 coffers+1$ per coffers you have. It would then be a strictly better silver, so probably $5?Maybe even $6.
Working on a Dark Ages 2nd edition for my own amusement. I didn't get rid of Rats but I changed it subtly, and now it has a normal 10 card supply pile (freeing up some space). Now there's a way to trash Rats even in a game without any other trashers (thematically, the Rats starve and die once there's nothing for them to eat). The returning to pile means the Rats are always there.
Graverobber first half ($4, Action - Reaction)Gain a non-Victory card from the trash onto your deck.-After playing a non-Duration Action card, you may trash that card and discard this from your hand for +3 Cards.
Graverobber second half ($5, Action)Trash a non-Victory card from your hand. Gain a card costing up to $3 more.
This card is very wordy and its abilities get rarely used in tandem.
Stables (Action, $5)+1 ActionChoose one: +1 Card or discard a Treasure from your hand for +3 Cards.
Stables (Action, $5)You may discard a Treasure from your hand, or gain 2 Coppers, for +1 Action, +3 Cards.
Did you mean to leave the +1 Action out of the 2nd one? As written, it's a more expensive Smithy with a downside.
Weaver (Action - Reaction, $4)Choose one: +$2, or gain a card costing up to $4-When you discard this outside of Clean-up, you may play this.