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Author Topic: [DLR] Chapter 1: The White Calf  (Read 39474 times)

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spiritbears

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Re: [DLR] Chapter 1: The White Calf
« Reply #50 on: May 15, 2013, 05:27:06 pm »

I'm not going to be robbed with my weapons on the ground. I'lo go down fighting if it comes to that....but I'm going to try to conceal myself and draw a bead on thst ringleader bass. Who knows,  if I stick his heart with and arrow his men may tail it....

Stealth roll
Rolled 1d4-2 : 4 - 2, total 2


Wild
Rolled 1d6 : 1, total 1


Notice
Rolled 1d6-2 : 2 - 2, total 0

Wild
Rolled 1d6-2 : 2 - 2, total 0
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Jorbles

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Re: [DLR] Chapter 1: The White Calf
« Reply #51 on: May 15, 2013, 05:29:21 pm »

OOC: People seem to be doing it differently. So could I have some clarification. Is the -2 on both rolls (meaning -4) or just the total (-2)?
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spiritbears

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Re: [DLR] Chapter 1: The White Calf
« Reply #52 on: May 15, 2013, 05:36:59 pm »

OOC: People seem to be doing it differently. So could I have some clarification. Is the -2 on both rolls (meaning -4) or just the total (-2)?
{Did I mess it up?}
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Jorbles

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Re: [DLR] Chapter 1: The White Calf
« Reply #53 on: May 15, 2013, 05:45:41 pm »

OOC: I think the -2 only applies on the total result of the rolls, not on each individual die rolled.
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ashersky

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Re: [DLR] Chapter 1: The White Calf
« Reply #54 on: May 15, 2013, 06:37:16 pm »

Genji hears Jimmy's entreaty to Bass, the slick tone of his voice hopefully calming the situation a bit.  He can tell Bass is unsure of what he really wants to do by the sound of his boots scuffling the ground.  The tension in the air is palpable, though, and he thinks one wrong move, a pointed gun or a loosed arrow, could result in a bloody day.

"Jimmy here is right, Mr. Bass.  Nothing but peaceful folk who don't want trouble.  Tell him, Jimmy..."



Boost Trait: Jorbles's Persuasion (3 power points used)
Skill:
Rolled 1d6 : 4, total 4

Wild:
Rolled 1d6 : 1, total 1
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Jorbles

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Re: [DLR] Chapter 1: The White Calf
« Reply #55 on: May 15, 2013, 06:55:38 pm »

OOC: Not sure if that worked, but I'm going to try and turn some of Bass's men on him using Persuade. I'll make two rolls one if it worked and I'm rolling with a d10 and one if it didn't and I'm rolling with a d8.

Jimmy has an idea to try and turn some of Bass's men against him. Turning to Bass he addresses him in a woeful voice.

"He's right, peacable folks all of us. But I'm sorry to say there isn't much money here. You guys are not going to find much money here. We're folks without much money to clink together. I mean look at us, we're not wealthy. Your men would probably be better off bringing you in for the reward. We're heading to Deadwood to try and strike our fortunes. $500.00 is a lot more money than we have on us. I doubt we've got more than $50.00 between the lot of us, what with paying for our fares already, that money all got shoved in a vault back at the start of the trip so you can't even steal that."


Roll if I'm rolling with a d10
Persuade:
Rolled 1d10+2 : 7 + 2, total 9
Wild:
Rolled 1d6 : 6, total 6


Roll if I'm rolling with a d8
Persuade:
Rolled 1d8+2 : 4 + 2, total 6
Wild:
Rolled 1d6 : 3, total 3
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Jorbles

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Re: [DLR] Chapter 1: The White Calf
« Reply #56 on: May 15, 2013, 06:56:31 pm »

Reroll the Aced wild with the d10.

Rolled 1d6+15 : 3 + 15, total 18
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theorel

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Re: [DLR] Chapter 1: The White Calf
« Reply #57 on: May 15, 2013, 09:49:46 pm »

OOC: People seem to be doing it differently. So could I have some clarification. Is the -2 on both rolls (meaning -4) or just the total (-2)?
I think maybe the wild die is confusing you?  You get the highest of the wild die and skill die, they don't add.  So -2 on both is still just -2.  Really you're getting the highest of notice die or wild die, then -2 on the result, but this is equivalent to rolling each die with a -2 and taking the highest.  So Galzria and spiritbears rolled correctly, but I'm not sure who all is perceiving it correctly.

So, Notice Rolls so far are:
Jimmy(Jorbles): 1 (Notice: (3-2) 1, Wild: (2-2) 0, 1 is higher)
Amanda(Jack Rudd): 1 (Notice: (3-2) 1, Wild: (2-2) 0, 1 is higher)
Grant(Galzria): 3 (Notice: (5-2) 3, Wild (5-2) 3, 3 is "higher")
Bob (spiritbears): 0 (I'm going to stop explaining now, it should be clear)

Other results are:
Grant's Stealth: 7
Bob's Stealth: 2 (pending...)
Genji's Boost: 4 (success)
Jimmy's Persuasion: 11 (wild die was 6 then 3 for 9, +2 for charisma)

If a die aces, you don't apply the -2 again.

It's going to take more time than I have tonight to word Bass/others' response/notice results. 

One last thing: @spiritbears: you aced the d4 on your stealth check, so you need to reroll the d4 (adding 2 from the acing die)
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Jorbles

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Re: [DLR] Chapter 1: The White Calf
« Reply #58 on: May 15, 2013, 10:10:28 pm »

OOC: People seem to be doing it differently. So could I have some clarification. Is the -2 on both rolls (meaning -4) or just the total (-2)?
I think maybe the wild die is confusing you?  You get the highest of the wild die and skill die, they don't add.  So -2 on both is still just -2.  Really you're getting the highest of notice die or wild die, then -2 on the result, but this is equivalent to rolling each die with a -2 and taking the highest.  So Galzria and spiritbears rolled correctly, but I'm not sure who all is perceiving it correctly.

OOC: Ahh I thought the Wild die added to the base die. Got it.
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spiritbears

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Re: [DLR] Chapter 1: The White Calf
« Reply #59 on: May 15, 2013, 10:29:23 pm »

Stealth reroll
Rolled 1d4 : 3, total 3
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ashersky

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Re: [DLR] Chapter 1: The White Calf
« Reply #60 on: May 15, 2013, 10:34:49 pm »


Genji's Boost: 4 (success)
Jimmy's Persuasion: 11 (wild die was 6 then 3 for 9, +2 for charisma)


[OOC]Just for my own edification, since aced wild die + second roll + charisma was greater than d10 roll + charisma, he took the wild die results, right?  So technically, my boost worked but wasn't needed.[/OOC]
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theorel

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Re: [DLR] Chapter 1: The White Calf
« Reply #61 on: May 16, 2013, 07:30:59 am »


Genji's Boost: 4 (success)
Jimmy's Persuasion: 11 (wild die was 6 then 3 for 9, +2 for charisma)


[OOC]Just for my own edification, since aced wild die + second roll + charisma was greater than d10 roll + charisma, he took the wild die results, right?  So technically, my boost worked but wasn't needed.[/OOC]

[OOC]
Right, your boost worked, but in the end his wild die was used.  He's boosted for a couple more rounds, and if needed you can maintain it for 1 pp/round...so it may still come in handy.  (Note: until combat begins, I'll consider one back-and-forth as a round.)[/OOC]

Notice (Bass) 1d4-2 : 4 - 2, total 2
Wild Die 1d6-2 : 6 - 2, total 4


Notice (Outlaws) 1d6 : 4, total 4
Notice (Outlaws) 1d6 : 5, total 5
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theorel

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Re: [DLR] Chapter 1: The White Calf
« Reply #62 on: May 16, 2013, 07:55:39 am »

"Sooo, you have heard of me.  Well, if these boys wanted to turn on me, they'd have done so by now.  But they knows old Bass treats 'em fair, and that $500 ain't goin' far once they're out on their own.  'Sides which, they know I could put a bullet in 'em before their gun cleared the holster.  But since you don't got much, I guess we'll be able to get it quick and go."

Rolled 1d10v10 : 1, total 1
Rolled 1d6v6 : 2, total 2


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theorel

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Re: [DLR] Chapter 1: The White Calf
« Reply #63 on: May 16, 2013, 07:56:20 am »

(spend a fate chip)
Rolled 1d10v10 : 9, total 9
Rolled 1d6v6 : 5, total 5
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theorel

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Re: [DLR] Chapter 1: The White Calf
« Reply #64 on: May 16, 2013, 08:03:44 am »

(OOC: That was Bass countering your persuasion with an intimidation of his men).

The outlaws approaching you had started to look a little thoughtful, but they get some extra pep in their step after Bass' comment.

Then one of them calls out, "There's someone still in the stage!"

(@spiritbears, his Notice roll matched your stealth roll...Since he had to announce what he saw, I'm going to give you the first action, which is simultaneous with his announcement.)
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ashersky

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Re: [DLR] Chapter 1: The White Calf
« Reply #65 on: May 16, 2013, 08:28:20 am »

Beast Friend: 
Rolled 1d6 : 4, total 4

Wild Die: 
Rolled 1d6 : 3, total 3
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Re: [DLR] Chapter 1: The White Calf
« Reply #66 on: May 16, 2013, 08:31:22 am »

Ken, dear friend.  I hope you are ready.  Protect the women.

What's that?  Yes, I will be fine.

Let's see what this Bob character does.  I fear we may spill more blood this day.
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Re: [DLR] Chapter 1: The White Calf
« Reply #67 on: May 16, 2013, 08:36:59 am »

Genji spoke under his breath to Jimmy.

"I do believe we may not talk our way out of this one.  But I have a last thought.  And you are better...equipped to convince them."

Genji's eyes glowed white for a second as he stood silent.  A breeze stirred the dust at his feet.

"Friends of Mr. Bass, I do apologize for my pet, who's anxious with his master outside like this.  I'm practically helpless without him.  It must have been him you saw move in the coach."
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theorel

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Re: [DLR] Chapter 1: The White Calf
« Reply #68 on: May 20, 2013, 12:46:59 pm »

(While we wait for spiritbears to return, here's my thoughts on where you all are).  I'm going to go ahead and wait until he gets back from his VLA, which should be tomorrow, before we move to far ahead with anything.

https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEJ0SERlTHRHdlFUYmVGMEVqVV9FdkE&usp=sharing

The lighter ground is within range of the lanterns, the darker ground is out of lantern range.
Let me know if anything is unclear.
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Galzria

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Re: [DLR] Chapter 1: The White Calf
« Reply #69 on: May 20, 2013, 12:52:01 pm »

[OOC]For my part I was actually waiting for a response from Bass & CO to Genji's statement about his Pet being what was moving in the Carriage. Also, I wasn't sure if I receive any results from using my blade as a mirror, since I believe those rolls were successful?[/OOC]
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

theorel

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Re: [DLR] Chapter 1: The White Calf
« Reply #70 on: May 20, 2013, 01:09:59 pm »

Ah, sorry. The Notice results are all failing.  (4 is basic success).  But I was going to say something...

You can all tell that: the stagecoach's front wheels are caught in a ditch (see the map above).
You have the 2 outlaws approaching the stagecoach, and Sam Bass out on this side of the coach.  There are rocks and trees and whatnot scattered about, but it's dark enough that no one can see anything out there.

Basically, I need to know if Bob is taking this moment that he has to loose his arrow or not.  If not, then I'll pick up the conversation, if so, then things will move in a different direction.  It's unfortunate that it ended up being kind of critical to moving this along, but I think it should be his choice to take or forfeit this shot.
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spiritbears

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Re: [DLR] Chapter 1: The White Calf
« Reply #71 on: May 20, 2013, 05:09:34 pm »

Apologies friends while I collected my thoughts
Hang tight
......
(Twang---------)
[What do I rolll here?  If you can help me out I can't get to my sheet & will be back fullbtime in twenty hours
I'm shooting so feel free to roll for me*]
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ashersky

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Re: [DLR] Chapter 1: The White Calf
« Reply #72 on: May 20, 2013, 05:45:28 pm »

Genji heard the thwip of the loosed arrow as it shot past his head.  He sprang into motion even before it reached its target, sliding nimbly in front if the girls and fanning his long coat out to his left.

Ken, now!  And bring my...

A loud scrambling noise came from the coach, then the majestic coyote, teeth bared, burst through the flared leather.  The effect was tangible, as it appeared to the outlaws that he appeared out of thin, black air.  Genji's staff rolled to a stop against his boot.

Genji thought thanks as he knelt to grab it.  Aloud, he said "Ladies!  To our right, in the ditch!  Jimmy, some cover, if you please."

Ken charged at the nearest outlaw, growling menacingly.


[OOC]
-2 pp

Ken's Fleet-footed:
Rolled 1d10 : 6, total 6
and Wild:
Rolled 1d6 : 1, total 1


I was hoping Ken's sudden and fearsome appearance could surprise the outlaws, giving us first turn advantage (given they have guns and we are out in the open).  Should I roll something to see if it works?
[/OOC]
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Jack Rudd

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Re: [DLR] Chapter 1: The White Calf
« Reply #73 on: May 20, 2013, 05:50:01 pm »

Jenny immediately heads for the ditch. Amanda, however, shoots at Sam Bass. (Her gun is still set to "stun".)

(OOC: That's a shooting roll, right?)

Shooting:
Rolled 1d4 : 1, total 1


Wild:
Rolled 1d6 : 4, total 4
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: [DLR] Chapter 1: The White Calf
« Reply #74 on: May 20, 2013, 06:06:37 pm »

Grant watched as if in slow motion the arrow released from Bob's bow. "You fool!" he yelled, before he was suddenly knocked back by Genji's beast bounding out of the open door. Grant let his reflexes take over. He knew the beast would need to be close to kill - and so would he. Without hesitation Grant was out of the carriage, quick on the tail of the Wolf.

As his feet hit the ground, Grant immediately took stock. Jenny was running for a nearby ditch. Amanda was leveling her gun towards Bass, and Genji was charging into the fight. Grant took off after Genji, but hadn't made more than 3 steps when the first gun was fired. The world around him suddenly changed, and Grant  found himself back in his room, the shadows falling, the shotguns sounding off...

And then it passed. He was back, still hot on the heels of Genji. Grant knew things were about to get ugly, but he had to do his part. He charged on.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20
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