Update:There have been a few requests for additional data and I've done some more research that I wanted to share but I don't want to create yet another thread. I'll update this first post with additional data as I collect it.
Card "Strength"This uses the data gathered from the "Individual Player Analysis" tool, from the games of the Top-20 players as ranked by Isotropish.
Preface:Firstly,
I use the term "strength" quite loosely. In laymen's terms, this chart is a graph of
how often a card is gained combined with how often games are won with that card. Each card is assigned a score that will always be a value between 0 and 100. A score of 100 would mean that the card is gained in 100% of the games and you win 100% of the time you gain it. Secondly, the chart uses "Adjusted Win Rate", which is just (Card Win Rate) minus (Average Win Rate). An Adjusted Win Rate of 0% means the card is completely average. (For what it's worth , the average win rate is like 65%).
I feel the need to highlight this: there are many, many, many explanations for why a card with a LOW win%/gain%. There are much fewer explanations for why a card has a HIGH win%/gain%. So
although it is safe to assume that a card with a high score is a good card, it is NOT a reasonable assumption that a card with a low score is a bad card..
To reiterate:
I would be very careful about how you interpret cards at the middle-to-lower end of the scale. There's a lot more room for cause-effect here: certain cards may make sense to buy only when you're already in a losing position. This does not necessarily reflect on the strength of the card itself.
Card Name | SCORE | Adjusted Win% | Gain% |
Butcher: | 93.1 | 5.7% | 83% |
King'sCourt: | 93.1 | 5.9% | 82.2% |
CandlestickMaker: | 90.3 | 5% | 79.3% |
Squire: | 90.2 | 4.6% | 81.5% |
Peddler: | 88.4 | 5.5% | 73.6% |
Forager: | 88.4 | 3.4% | 86.1% |
WanderingMinstrel: | 88.3 | 4% | 80.7% |
Goons: | 87.9 | 3.1% | 89.6% |
Chapel: | 87.7 | 3.1% | 88% |
GrandMarket: | 86.8 | 4.7% | 73.5% |
Ambassador: | 86.1 | 2.9% | 84.8% |
BorderVillage: | 86 | 2.8% | 86.5% |
Haggler: | 83.9 | 5.2% | 67.3% |
Menagerie: | 83.1 | 3.3% | 74.7% |
Hermit: | 82.2 | 2.6% | 78.4% |
Conspirator: | 81.9 | 4.1% | 68.5% |
Remake: | 81.8 | 3.1% | 73.3% |
City: | 81.3 | 2.9% | 73.6% |
Festival: | 80.3 | 4.8% | 63.9% |
Witch: | 79.9 | 2.2% | 76.9% |
Baker: | 79.7 | 2.9% | 71.5% |
Apprentice: | 78.1 | 3.4% | 66.4% |
Pawn: | 77.9 | 4.3% | 62.4% |
Market: | 77.6 | 4.5% | 61.3% |
Inn: | 77.5 | 3.9% | 63.3% |
Plaza: | 76.9 | 1.1% | 82.6% |
Hamlet: | 76.8 | 1.1% | 82.3% |
NativeVillage: | 76 | 3.9% | 61.5% |
BanditCamp: | 75.9 | 4.1% | 60.8% |
Counterfeit: | 75.9 | 1.5% | 76.2% |
Tactician: | 75.7 | 3.6% | 62.2% |
FarmingVillage: | 75.5 | 4.7% | 58.5% |
Cellar: | 75.4 | 3.6% | 61.9% |
Fortress: | 75.1 | 2.5% | 66.7% |
Wharf: | 74.5 | 0.3% | 88.9% |
ThroneRoom: | 74.3 | 2% | 69.1% |
Masquerade: | 74.2 | 0.4% | 87.3% |
Scheme: | 73.2 | 1.1% | 74.7% |
FishingVillage: | 72.4 | 0.2% | 83.4% |
Ill-GottenGains: | 72.2 | 3.9% | 57.1% |
MerchantGuild: | 72.1 | 2.9% | 61.3% |
Remodel: | 72 | 4.7% | 54.6% |
Minion: | 71.7 | 0.3% | 80.1% |
Altar: | 71.6 | 2.5% | 62.3% |
HuntingParty: | 71.4 | 0.1% | 82.4% |
Cultist: | 71.2 | 1% | 72.5% |
MarketSquare: | 71.1 | 1% | 71.5% |
ScryingPool: | 70 | 1.5% | 66.8% |
GreatHall: | 69.8 | 0.7% | 72.5% |
MiningVillage: | 68 | 1% | 67.6% |
WishingWell: | 67.2 | 2.5% | 57.2% |
Vineyard: | 66.8 | 3.4% | 53.1% |
JunkDealer: | 66.7 | -0.3% | 76.3% |
Courtyard: | 66.3 | -0.1% | 73.9% |
Tunnel: | 65.8 | 0.6% | 67.5% |
Bridge: | 64.6 | 0.7% | 64.9% |
Mint: | 64.1 | 3.3% | 50.4% |
HornofPlenty: | 64 | 5% | 44.9% |
JackOfAllTrades: | 64 | -0.3% | 72% |
GhostShip: | 63.8 | 1.9% | 56.5% |
Apothecary: | 63.6 | 4.6% | 45.4% |
Tournament: | 63.3 | -2% | 93.9% |
HuntingGrounds: | 63.3 | 4.6% | 45% |
Worker'sVillage: | 63.2 | -1.1% | 78.3% |
Margrave: | 63.2 | 0% | 67.9% |
Crossroads: | 63.1 | -0.9% | 75.7% |
Lighthouse: | 62.6 | -0.5% | 71.7% |
Mountebank: | 62.6 | -1.7% | 85.7% |
Jester: | 62.3 | 3.1% | 49.3% |
Journeyman: | 62.3 | 4.4% | 44.4% |
Quarry: | 61.7 | 0.8% | 61% |
Nobles: | 61.7 | -1.4% | 78.2% |
Bazaar: | 61.2 | -0.3% | 67.9% |
Warehouse: | 61.1 | -1.7% | 81.2% |
Stables: | 61.1 | -0.5% | 68.8% |
TradeRoute: | 60.8 | 3.3% | 46.7% |
Caravan: | 60.5 | -0.9% | 71.6% |
Treasury: | 60.3 | 4.9% | 40.8% |
Moneylender: | 60.2 | 2.7% | 48.6% |
Possession: | 60 | 6.3% | 37.3% |
Haven: | 60 | -0.5% | 67.8% |
Ironworks: | 59.6 | 0.8% | 58.1% |
Alchemist: | 58.2 | 1.9% | 50.4% |
Salvager: | 58.1 | -0.4% | 64.3% |
Herald: | 57.3 | -2.1% | 76.9% |
Advisor: | 56.9 | 1.9% | 48.9% |
SeaHag: | 56.9 | 0.7% | 55.9% |
Steward: | 56.9 | -2.5% | 79.7% |
Swindler: | 56.4 | -2.7% | 80.2% |
Island: | 56.3 | -1.3% | 68.1% |
Armory: | 56.1 | 4.8% | 35.3% |
Cartographer: | 56.1 | 2.4% | 45.4% |
Upgrade: | 56.1 | -1.9% | 72.6% |
Beggar: | 55.5 | 5.3% | 32.7% |
Scavenger: | 55.3 | 1.9% | 47.1% |
ShantyTown: | 54.5 | -1.8% | 69.6% |
Stonemason: | 54.3 | -1.6% | 67.9% |
BandofMisfits: | 54.2 | 2.3% | 44% |
Watchtower: | 53.7 | -0.7% | 60.7% |
Village: | 53.5 | -1.1% | 63.4% |
Herbalist: | 53.5 | 6.4% | 25.5% |
YoungWitch: | 53.2 | 1.2% | 48.8% |
Laboratory: | 53.1 | -1.7% | 66.9% |
Highway: | 52.6 | -2.2% | 69.4% |
Expand: | 52.5 | 2.3% | 42% |
Bishop: | 52 | 0.8% | 50% |
Embargo: | 51.8 | 2.4% | 40.6% |
Oasis: | 51.7 | -1.4% | 62.9% |
Library: | 51.3 | 3% | 36.5% |
Militia: | 51.2 | -0.8% | 58.8% |
Storeroom: | 50.7 | 1.8% | 42.3% |
Vagrant: | 49.9 | -1.7% | 62.6% |
Doctor: | 49.8 | -0.2% | 53.4% |
Lookout: | 49.8 | 0.4% | 50.1% |
Contraband: | 49.7 | 6.7% | 9.6% |
Urchin: | 49.6 | -4.3% | 77.6% |
Harvest: | 49.3 | 6.5% | 8.6% |
Baron: | 49.2 | 2% | 39.3% |
Ironmonger: | 48.7 | -6.2% | 84.7% |
Rebuild: | 48.6 | -2.8% | 67.6% |
SpiceMerchant: | 48.5 | -2.9% | 68% |
Sage: | 48.3 | -1.1% | 57.2% |
MerchantShip: | 48.2 | 3.4% | 28.8% |
Mandarin: | 48 | 5.2% | 13.7% |
Outpost: | 47.5 | 3.3% | 27.8% |
Rabble: | 47.5 | 0.6% | 46.3% |
Mystic: | 47.1 | 1.6% | 39.2% |
Farmland: | 46.7 | -0.5% | 52.3% |
Procession: | 45.5 | 1.6% | 37.1% |
Familiar: | 45 | -1.2% | 54.1% |
Monument: | 44.9 | -1.6% | 56.3% |
Develop: | 44.8 | 1.6% | 36% |
Workshop: | 44.4 | 1.8% | 34.2% |
Torturer: | 43.9 | -2% | 57.4% |
Fool'sGold: | 43.1 | -2.7% | 60% |
Catacombs: | 42.7 | -0.8% | 49.6% |
Duchess: | 41.8 | 0.7% | 38.6% |
PearlDiver: | 41.8 | -1.3% | 51.3% |
TradingPost: | 41.7 | 0.4% | 40.6% |
Bank: | 41.5 | 0.8% | 37.1% |
Gardens: | 40.2 | -3% | 58.3% |
Explorer: | 40.1 | 2.2% | 20.3% |
Smithy: | 40 | -1.4% | 50% |
Smugglers: | 39.6 | -1.2% | 48.5% |
HorseTraders: | 39.5 | -3.5% | 59.5% |
Fairgrounds: | 38.7 | -2% | 51.5% |
University: | 37.6 | -5.2% | 62.6% |
Rogue: | 37.5 | 0.4% | 34.9% |
Count: | 36.9 | -5.7% | 62.9% |
Feast: | 36.6 | 0.6% | 31.2% |
Marauder: | 35.5 | -3.6% | 55.2% |
CouncilRoom: | 35.2 | -1.8% | 46.7% |
SilkRoad: | 33.8 | -3% | 51.2% |
Harem: | 32.9 | -2.2% | 46.3% |
Taxman: | 32.7 | 0.7% | 22.2% |
Soothsayer: | 32.7 | -4.5% | 55.1% |
FortuneTeller: | 32.4 | 0.3% | 26.6% |
CountingHouse: | 30.7 | 0.8% | 9.1% |
Masterpiece: | 29.6 | -0.1% | 25.3% |
Embassy: | 29.4 | -2.8% | 45.3% |
Trader: | 29.2 | -1.4% | 36.9% |
Hoard: | 28.9 | -4.9% | 52.1% |
Golem: | 26.2 | -2.5% | 39.6% |
Duke: | 26.1 | -4.5% | 47.8% |
Moat: | 25.8 | -3.3% | 43.5% |
Feodum: | 25.3 | -2.4% | 38.2% |
DeathCart: | 24.9 | -1.2% | 28.2% |
Philosopher'sStone: | 24 | -0.4% | 9.9% |
Oracle: | 23.5 | -4.1% | 43.6% |
Venture: | 23.1 | -1.6% | 28.6% |
Woodcutter: | 22.8 | -1.3% | 24% |
Vault: | 22.1 | -5.2% | 45.2% |
PoorHouse: | 21.7 | -2.6% | 34% |
NomadCamp: | 21.6 | -4.2% | 41.6% |
RoyalSeal: | 20.6 | -1.3% | 17.9% |
Navigator: | 19.1 | -1.7% | 18.7% |
Loan: | 19.1 | -3.8% | 36.9% |
Forge: | 16.9 | -4.8% | 37.5% |
Scout: | 16.8 | -1.8% | 8.6% |
Chancellor: | 15.7 | -2.3% | 16.3% |
Cutpurse: | 14.7 | -4.7% | 34.2% |
Spy: | 14.5 | -3.2% | 24.8% |
PirateShip: | 13.7 | -2.5% | 12% |
Mine: | 12.1 | -2.9% | 11.5% |
SecretChamber: | 11.3 | -4.1% | 24.2% |
Rats: | 9.9 | -8.4% | 33.2% |
Talisman: | 9.8 | -4.8% | 25.3% |
NobleBrigand: | 9 | -4.9% | 23.6% |
Pillage: | 8.1 | -5.1% | 22% |
Graverobber: | 7.9 | -9.2% | 30.2% |
Tribute: | 5.7 | -6% | 19.9% |
Coppersmith: | 4.7 | -5.2% | 7.5% |
Saboteur: | 3.7 | -8.4% | 19.5% |
Transmute: | 3.6 | -5.8% | 6.5% |
Adventurer: | 3.6 | -5.8% | 6.1% |
Bureaucrat: | 3.5 | -6.3% | 11.4% |
TreasureMap: | 3.2 | -8.5% | 17.5% |
Cache: | 1.2 | -10.3% | 8.9% |
Thief: | 1.1 | -17.2% | 8.5% |
*Score is calculated as follows:
(CDF[((Card Win%)-(Average Win%))/(Win% StDev))]+CDF[((Card Gain%)-(Average Gain%))/(Gain% StDev))])*50
In other words: I convert the card's Win and Gain% to a Z-score, then convert that Z-score to a cumulative distribution. I add the cumulative distribution for Wins and Gains together. This results in a number on a scale of 0-2. I multiply that by 50 to result in a scale of 0-100.
In laymen's terms: if the cards were all lined up and ranked according to their gain% and win% (e.g. the most gained card would be 1, the least would be 200something), and you added those two ranks together.
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Win Rates for cards when they are only gained by one player. *Note: The average win rate for top-20 players is 65%. Naturally, the average win rate for all players is 50%.
Card Name | All Players% | Top-20 Players Only% |
Colony: | 78.6% | 93.5% |
Goons: | 68.2% | 87.5% |
Butcher: | 67.4% | 85.3% |
Province: | 66.7% | 85.3% |
Minion: | 66.6% | 77.1% |
Vineyard: | 65.3% | 80.2% |
King'sCourt: | 65.3% | 77.6% |
Witch: | 62.5% | 77.7% |
Baker: | 61.5% | 74.4% |
Journeyman: | 61.3% | 76.3% |
GrandMarket: | 60.8% | 73.2% |
Masterpiece: | 60.6% | 67.6% |
Mountebank: | 60.2% | 80.7% |
Peddler: | 59.9% | 79.6% |
Platinum: | 59.3% | 81.8% |
BorderVillage: | 58.1% | 80.4% |
Wharf: | 57.9% | 72.7% |
Margrave: | 57.8% | 75.3% |
WishingWell: | 57.5% | 69% |
Catacombs: | 57.2% | 70.6% |
Governor: | 57.1% | 73.9% |
MerchantGuild: | 57% | 74.2% |
Beggar: | 56.8% | 75.6% |
GhostShip: | 56.2% | 77.1% |
Explorer: | 55.9% | 72.5% |
HornofPlenty: | 55.8% | 76.3% |
Mint: | 55.8% | 78.8% |
Library: | 55.8% | 69.9% |
HuntingParty: | 55.7% | 70.3% |
HuntingGrounds: | 54.7% | 78.6% |
Ill-GottenGains: | 54.5% | 66.3% |
MerchantShip: | 54.4% | 69.2% |
Estate: | 54.1% | 69.9% |
Laboratory: | 54.1% | 75.9% |
MiningVillage: | 53.5% | 70.4% |
Bazaar: | 53.3% | 72% |
Masquerade: | 53.2% | 76.3% |
Rogue: | 52.9% | 75.4% |
Warehouse: | 52.8% | 61.6% |
Pawn: | 52.8% | 73.3% |
Festival: | 52.8% | 75.6% |
Nobles: | 52.8% | 71.2% |
Farmland: | 52.8% | 72% |
ScryingPool: | 52.7% | 72.1% |
Armory: | 52.7% | 70.6% |
Apothecary: | 52.6% | 73% |
Stonemason: | 52.6% | 63.2% |
Possession: | 52.5% | 73.2% |
Crossroads: | 52.3% | 68.8% |
CountingHouse: | 52.2% | 69.7% |
Menagerie: | 52.1% | 71.4% |
JackOfAllTrades: | 52% | 63.4% |
Copper: | 52% | 67.8% |
CandlestickMaker: | 51.9% | 66.2% |
Embassy: | 51.7% | 68.5% |
WanderingMinstrel: | 51.6% | 66.7% |
Hamlet: | 51.4% | 64.8% |
Apprentice: | 51.3% | 71.6% |
Altar: | 51.3% | 68% |
BanditCamp: | 51.2% | 66.7% |
Chancellor: | 51% | 69.6% |
Familiar: | 51% | 74.7% |
Scheme: | 50.9% | 69.3% |
Mystic: | 50.9% | 65.5% |
Hermit: | 50.7% | 64.3% |
Scavenger: | 50.6% | 66.7% |
Conspirator: | 50.5% | 72.2% |
Quarry: | 50.5% | 67.4% |
Highway: | 50.5% | 68.3% |
Oracle: | 50.3% | 57.6% |
HorseTraders: | 50.3% | 62.5% |
Vault: | 50% | 60.2% |
Fairgrounds: | 50% | 61.5% |
ThroneRoom: | 50% | 64.8% |
Harem: | 49.9% | 67.1% |
Bridge: | 49.9% | 74.3% |
Herald: | 49.9% | 62.9% |
Counterfeit: | 49.8% | 70% |
Workshop: | 49.8% | 62.3% |
PearlDiver: | 49.8% | 65.4% |
Worker'sVillage: | 49.8% | 66.7% |
PoorHouse: | 49.7% | 62.7% |
TradingPost: | 49.7% | 68.7% |
JunkDealer: | 49.7% | 66.7% |
Market: | 49.7% | 63.6% |
City: | 49.5% | 80.9% |
GreatHall: | 49.5% | 61.9% |
FishingVillage: | 49.5% | 68.1% |
Duchess: | 49.4% | 65.3% |
Watchtower: | 49.3% | 68.1% |
Inn: | 49.3% | 72% |
Duke: | 49.1% | 64.6% |
Treasury: | 49% | 71.2% |
Contraband: | 49% | 75.8% |
Rabble: | 48.9% | 72.9% |
Fool'sGold: | 48.8% | 64.1% |
Venture: | 48.7% | 67.7% |
FarmingVillage: | 48.7% | 74.1% |
Herbalist: | 48.6% | 72.1% |
Ironmonger: | 48.6% | 62.5% |
Stables: | 48.6% | 62.7% |
Steward: | 48.6% | 54.8% |
Courtyard: | 48.6% | 64.7% |
Salvager: | 48.5% | 72.6% |
Tournament: | 48.5% | 80% |
Torturer: | 48.4% | 67.9% |
Fortress: | 48.3% | 66.7% |
Ambassador: | 48.2% | 62.5% |
Sage: | 48.1% | 61.6% |
SeaHag: | 48% | 63.1% |
Squire: | 47.9% | 69.8% |
Village: | 47.9% | 62.3% |
Moneylender: | 47.9% | 75.6% |
RoyalSeal: | 47.8% | 60% |
Chapel: | 47.8% | 63.2% |
Haggler: | 47.8% | 66.2% |
BandofMisfits: | 47.8% | 65.8% |
Feast: | 47.7% | 64.8% |
Plaza: | 47.7% | 62.7% |
Count: | 47.6% | 56.8% |
Duchy: | 47.6% | 62.7% |
Haven: | 47.5% | 58.1% |
Swindler: | 47.4% | 65.2% |
Woodcutter: | 47.4% | 66.1% |
Gardens: | 47.2% | 62.2% |
Remodel: | 47.2% | 65.4% |
Mine: | 46.9% | 61.5% |
BlackMarket: | 46.9% | 69.1% |
Hoard: | 46.9% | 61.7% |
Adventurer: | 46.8% | 73.9% |
Gold: | 46.8% | 66.9% |
ShantyTown: | 46.7% | 62.1% |
Embargo: | 46.6% | 68.9% |
Outpost: | 46.4% | 69.2% |
Bank: | 46.3% | 65.3% |
Urchin: | 46.2% | 57.6% |
Smithy: | 46.1% | 66.4% |
Cultist: | 46% | 72.1% |
Lighthouse: | 46% | 58.8% |
Procession: | 45.9% | 63.5% |
NativeVillage: | 45.9% | 58% |
Remake: | 45.8% | 70.6% |
CouncilRoom: | 45.8% | 59.1% |
Doctor: | 45.8% | 59% |
NomadCamp: | 45.6% | 61.2% |
Loan: | 45.6% | 62.1% |
Mandarin: | 45.5% | 68% |
Rebuild: | 45.4% | 61.5% |
Vagrant: | 45.4% | 59.5% |
Tactician: | 44.9% | 63% |
Cartographer: | 44.9% | 62.8% |
Expand: | 44.9% | 64.1% |
TradeRoute: | 44.8% | 63.9% |
Ironworks: | 44.7% | 62% |
FortuneTeller: | 44.7% | 55.3% |
Militia: | 44.6% | 57.5% |
Marauder: | 44.5% | 68.3% |
Baron: | 44.4% | 63.1% |
Navigator: | 44.3% | 56.3% |
Cellar: | 44.1% | 68.1% |
Monument: | 44% | 71% |
Bureaucrat: | 43.9% | 58.3% |
Upgrade: | 43.8% | 57.1% |
Taxman: | 43.6% | 71.2% |
Potion: | 43.6% | 64.2% |
Storeroom: | 43.6% | 59.7% |
Moat: | 43.5% | 66.7% |
Graverobber: | 43.3% | 51.9% |
MarketSquare: | 43.2% | 60.5% |
Caravan: | 43.2% | 69.2% |
Island: | 43% | 57.9% |
Lookout: | 42.7% | 64.6% |
Smugglers: | 42.6% | 61.6% |
Cutpurse: | 42.6% | 56.5% |
Cache: | 42.5% | 46.4% |
Harvest: | 42.2% | 71.4% |
YoungWitch: | 42% | 64.7% |
Advisor: | 41.6% | 64.4% |
Alchemist: | 41.6% | 71.4% |
Silver: | 41.5% | 54.8% |
Golem: | 41.5% | 58.9% |
Soothsayer: | 41.5% | 57.4% |
TreasureMap: | 41.4% | 54% |
Bishop: | 41.3% | 61% |
Curse: | 41.3% | 54.3% |
Feodum: | 41.2% | 55.4% |
Trader: | 41% | 66.7% |
DeathCart: | 41% | 56.8% |
Develop: | 40.9% | 63% |
Tunnel: | 40.8% | 62.5% |
SpiceMerchant: | 40.7% | 63.2% |
Pillage: | 40.7% | 60.3% |
Rats: | 40.5% | 46.5% |
Oasis: | 40.4% | 56.2% |
Spy: | 40.3% | 53.1% |
SilkRoad: | 40.2% | 43.3% |
Philosopher'sStone: | 39.3% | 53.1% |
SecretChamber: | 38.8% | 50% |
Forager: | 38.7% | 52% |
Forge: | 38.2% | 57.6% |
Jester: | 38% | 59.4% |
NobleBrigand: | 37.7% | 47.3% |
Talisman: | 37.5% | 53.3% |
Transmute: | 36% | 60.9% |
Saboteur: | 35.9% | 50.9% |
Thief: | 35.7% | 38.9% |
Scout: | 35.6% | 62.9% |
University: | 33.1% | 41.1% |
Coppersmith: | 32.5% | 54.2% |
Tribute: | 31.1% | 54.1% |
PirateShip: | 24.3% | 46.4% |
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Impact of First-Shuffle Luck on Win %In other words, how big of an impact does missing one or both of your T1/T2 purchases before the second reshuffle have on the Win % of the Top-20 players? Measured in "Adjusted Win %", see first post for explanation.
When opening Action/Action (63.5% of the time):Hit Both Actions: +4%
Hit One Action: -3%
Hit Neither Action: -11%
When opening Action/Treasure (32% of the time):Hit Action + Treasure: +1.5%
Hit Treasure Only: -11%
Hit Action Only: -0.5%
Hit Neither: -11%
When opening Treasure/Treasure (4.5% of the time):Hit Both Treasures: +2%
Hit 1 Treasure: -12%
Hit Neither Treasure: -40%
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Top-20 players' "adjusted win rate" compared to when they played their first $5 card. T3/T4/T5: +4%
T6/T7: +0%
T8/T9 +0%
T10+: -3%
Of course, this is across the board and doesn't target specific high-value $5 cards like Witch or Mountebank.
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Adjusted Win Rate of 5/2 vs. 4/3:5/2: + 3.5%
4/3: - 1%