Dominion Strategy Forum

Miscellaneous => Forum Games => Mafia Game Threads => Topic started by: faust on September 16, 2016, 05:46:33 pm

Title: RMM37: Worms Armageddon Mafia (Game over)
Post by: faust on September 16, 2016, 05:46:33 pm
Welcome to RMM37: Worms Armageddon Mafia!

Mod: faust, comod: LaLight

This is a semi-open setup for 12 players. Information about the setup is included in the second post.

Players:
1. Roadrunner7671
2. SpaceAnemone
3. gkrieg13
4. J Reggie
5. silverspawn
6. chairs
7. Ghacob
8. 2.71828.....
9. mail-mi
10. Dylan32
11. schadd
12. EFHW

Spectators tagged: ashersky, iguanaiguana, LostPhoenix

Day starts/ends:

General rules

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge (http://forum.dominionstrategy.com/index.php?topic=7695.0) before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last at most 7 days, Night lasts 48 hours. Day and Twilight combined last at least 24 hours.
2. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, there will be no lynch.
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. If the game goes on for 3 days and 3 nights without a lynch or night kill, town wins.
10. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement multiple times risk being subject to replacement and/or being modkilled without further notice.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.
Title: Re: RMM37: Worms Armageddon Mafia
Post by: faust on September 16, 2016, 05:47:06 pm
Setup:

Quick overview

This is a game for 12 players. There are 4 mafia players and 8 town players. Each player has a special ability. Players have the chance to collect random 1-shot powers over the course of the game. Each night, there is a turn order, determined via bids. Actions are resolved in turn order. The mafia will not have a full nightkill; instead, each player starts with 100 health and the mafia kill takes 50 health away.

Roles, initial setup, flavor

4 Mafia players (referred to as Team Mafia)
8 Town players (referred to as Team Town)

Each player has a special ability that is connected to the setup. These abilities are distributed independent of alignment. Players start with 100 health points; if at any point in the game, their health drops to 0 or below, they die. Each player will know their own health status at all times.

Each player also starts with 2 random weapons (see below). Any mafia player may use the Team Mafia's whole arsenal, but if a mafia player dies, their weapons will be lost. The mafia also has a factional weapon that they may use once each night, replacing their nightkill (see below). The Mafia QT is open only at night. These are the win conditions:

Town:
Quote
You win when the Team Mafia is eliminated, and there is at least one worm of Team Town left standing.

Mafia:
Quote
You win when the Team Town is eliminated, and there is at least one worm of Team Mafia left standing.

If everyone dies, the game ends in a draw (and can be repeated upon request).

Flavor is not connected to in-game events in a meaningful way.

Bids and turn order

Each night, there will be a fixed turn order. This is determined in the bidding phase. The bidding phase starts at the start of the day and ends when the Day ends (but it lasts at least 24 hours). During that time, each player must place a bid in their personal QT, which is any positive integer. Players who fail to place a bid take 30 health damage and automatically go last, with the order among them decided randomly. Turn order is determined as follows:
1) Find the integer that the least (positive) number of players bid. If there are multiple such integers, choose the lowest.
2) Randomly determine an order among the players that bid that number.
3) Starting with 1, give the next free spot to the next player in that order.
4) Remove the integer from the pool.
5) If there are still players left without a spot, start again with 1.

At night, all actions are processed in turn order, starting with the actions of the player in spot 1. Actions that players in lower spots perform cannot affect the actions taken before. If any player's health drops to 0 or below before their turn starts, their actions will not be processed. If a player drops to 0 health or below during a given night and his health would move above 0 later that same night, they will still die.

Turns

Each night, each player takes a turn, which consists of up to 3 actions. The player also determines an order of these actions. Actions are always resolved in that order. The possible actions are:
- Collect Crate: If there is a crate left in the game (see below), you will take it and receive its effects.
- Use Utility: The player may use any utility (see below) the possess.
- Use Weapon: The player may use a weapon they possess. Unless otherwise specified, this must always be the last action in a turn.

Crates and reinforcements

Each night, I will roll 1d10. That many crates are dropped. Crates can have the following types:
Weapon crate (50% chance): Contains a weapon.
Utility crate (30% chance): Contains a utility.
Health crate (20% chance): Gives +25 health. Cures poison.

The number, and types, of crates available will be announced at the start of each night. If you attempt to collect a crate, you may either specify which one or not. If you specify, you will receive that type of crate if there is still one available at the start of your turn. You will not receive any crate that is not from the type you specified. If you don't specify, you will receive a random crate out of those still available.

Additionally, at the start of each night, each player will get a weapon crate.

Weapons and utilities

A weapon is an item that can be used once during the game, at night. There are 58 different weapons in the game. Some weapons are super weapons; these only appear in crates half as often as regular weapons and are typically stronger. Each weapon has an accuracy between 0 and 100, or "Perfect accuracy". The accuracy determines how likely you will hit your target(s), measured in %. Each action you take before firing a weapon reduces your accuracy that turn by 20. Perfect accuracy weapons always hit their target(s). You will always know whether you missed your target due to accuracy.

If a shot misses (i.e. fails due to accuracy), the player performing that action will not count as targeting their intended target for any purposes. They will, however, still count as performing an action.

Weapons usually end your turn, i.e. using a weapon must be the last action a player does during their turn. Thus, it is not usually possible to use multiple weapons per night. Some weapons do not end the turn; if so, this is explicitly stated in their description.

Mafia has a factional weapon that they may use once per night, with unlimited shots. It has the following effect:
Quote
(100 accuracy) Target 1 player. That player takes 50 health damage. Does not end turn.

A utility is also a 1-shot, but does not have an accuracy, and does not end your turn. Some utilities are instant effect; if you collect them from a crate, something happens. Others have to be used. There are 9 different utilities, 4 of which are instant effect.

Inactivity

If any player does not post in the game thread for more than 48 hours straight, they lose 30 health the first time and are subject to replacement the second time. Players who do not post in the game thread for more than 72 hours straight are subject to replacement as well.
Title: Re: RMM37: Worms Armageddon Mafia
Post by: LaLight on September 16, 2016, 06:01:15 pm
I'd /in if I'll end one of currently going three games. Let's see when this starts. I love the flavor and special rules a lot!
Title: Re: RMM37: Worms Armageddon Mafia
Post by: Roadrunner7671 on September 16, 2016, 07:58:28 pm
/in
Title: Re: RMM37: Worms Armageddon Mafia
Post by: Jimmmmm on September 16, 2016, 08:11:08 pm
Holy Hand Grenade!

I know this is from Monty Python but I know it from Worms okay
Title: Re: RMM37: Worms Armageddon Mafia
Post by: mail-mi on September 16, 2016, 08:58:00 pm
/in

Is there any benefit to not just bidding "1" every night? From the rules, it looks like that's the best thing to do every night.
Title: Re: RMM37: Worms Armageddon Mafia
Post by: Jimmmmm on September 16, 2016, 09:01:49 pm
/in

Is there any benefit to not just bidding "1" every night? From the rules, it looks like that's the best thing to do every night.

If everyone else does that, you win by bidding "2".
Title: Re: RMM37: Worms Armageddon Mafia
Post by: gkrieg13 on September 16, 2016, 09:06:02 pm
I will bid 5 every night

/in
Title: Re: RMM37: Worms Armageddon Mafia
Post by: mail-mi on September 16, 2016, 09:09:40 pm
Ah, I get it now.
Title: Re: RMM37: Worms Armageddon Mafia (Signups open)
Post by: ashersky on September 17, 2016, 05:33:43 am
Tag
Title: Re: RMM37: Worms Armageddon Mafia (Signups open)
Post by: J Reggie on September 17, 2016, 11:26:07 pm
/in. I'll read the setup sometime.
Title: Re: RMM37: Worms Armageddon Mafia (Signups open)
Post by: silverspawn on September 18, 2016, 01:13:45 am
/in
Title: Re: RMM37: Worms Armageddon Mafia (Signups open)
Post by: chairs on September 22, 2016, 01:02:19 pm
/in
Title: Re: RMM37: Worms Armageddon Mafia (Signups open)
Post by: Ghacob on September 26, 2016, 01:37:58 am
/in
Title: Re: RMM37: Worms Armageddon Mafia (Signups open)
Post by: silverspawn on September 26, 2016, 07:47:57 am
^ May I ask what your signature means?
Title: Re: RMM37: Worms Armageddon Mafia (Signups open)
Post by: Ghacob on September 26, 2016, 08:51:31 am
Sure!

That's the quickest form my brain can put together to describe how, since I've last been here I've come to terms with my gender (or lack thereof?) and entered the trans community in full force.

I feel like a proper discussion ought to (and very much can) happen outside this board, but I'd be happy to answer any questions/etc until then
Title: Re: RMM37: Worms Armageddon Mafia (7/12)
Post by: mail-mi on September 26, 2016, 05:56:02 pm
/out
Title: Re: RMM37: Worms Armageddon Mafia (7/12)
Post by: SpaceAnemone on September 27, 2016, 01:22:18 pm
/tag

I want to be in, but I need to be alive in fewer places at once first.

Also, hey Ghacob! What are your pronouns? I'm gradually succeeding in getting people to remember about singular they for me :-)

Title: Re: RMM37: Worms Armageddon Mafia (7/12)
Post by: faust on September 27, 2016, 01:24:37 pm
I want to be in, but I need to be alive in fewer places at once first.

Everyone: You know what you need to do if you want this game to start!
Title: Re: RMM37: Worms Armageddon Mafia (7/12)
Post by: SpaceAnemone on September 27, 2016, 01:56:18 pm
I want to be in, but I need to be alive in fewer places at once first.

Everyone: You know what you need to do if you want this game to start!

Heeeeeeeeey! That's not what I meant!!! :-P

Vote: faust
Title: Re: RMM37: Worms Armageddon Mafia (7/12)
Post by: silverspawn on September 27, 2016, 03:03:21 pm
the actual effective thing is signing up, anyway.
Title: Re: RMM37: Worms Armageddon Mafia (7/12)
Post by: iguanaiguana on September 27, 2016, 03:09:12 pm
I want to be in, but I need to be alive in fewer places at once first.

Everyone: You know what you need to do if you want this game to start!

/tag?
Title: Re: RMM37: Worms Armageddon Mafia (7/12)
Post by: Ghacob on September 27, 2016, 05:42:13 pm
They pronouns. I put that over in my description thing which also shows up under my avatar, but it's hard to see apparently

I want to be in, but I need to be alive in fewer places at once first.

Everyone: You know what you need to do if you want this game to start!

/tag?

Ah, the clear implications of faust's comment was to those in games with SA to attempt to kill them so that they would join this game. This is predicated on SA's unwillingness to join this game as they're alive in too many already.

Finally by explaining this joke and therefore making it funnier, I have, at least in my own head, successfully reintegrated into this forum
Title: Re: RMM37: Worms Armageddon Mafia (7/12)
Post by: SpaceAnemone on September 27, 2016, 07:37:51 pm
Okay, okay, \in.

But I'll tap out if I die in any other games before the week is out.

Fair? :-)
Title: Re: RMM37: Worms Armageddon Mafia (7/12)
Post by: SpaceAnemone on September 27, 2016, 07:52:39 pm
They pronouns. I put that over in my description thing which also shows up under my avatar, but it's hard to see apparently

Oh, yeah, I missed that too :-( It would be better if there was a "nope" option in the gender dropdown for the profiles :-)

I managed not to get pronouned at all in Olympics mafia up to the point I died, though they gendered me male after that when discussing stuff after I was dead. BSG mafia was a bit of a pronoun mess in spite of the fact I tried several times to be really clear about it, which threw me surprisingly much.
Title: Re: RMM37: Worms Armageddon Mafia (7/12)
Post by: 2.71828..... on October 02, 2016, 06:36:16 pm
/in
Title: Re: RMM37: Worms Armageddon Mafia (7/12)
Post by: schadd on October 02, 2016, 10:52:03 pm
/tag


what exactly does /tag mean, also
Title: Re: RMM37: Worms Armageddon Mafia (7/12)
Post by: Roadrunner7671 on October 02, 2016, 11:33:05 pm
/tag


what exactly does /tag mean, also
It means you want to spectate on the game
Title: Re: RMM37: Worms Armageddon Mafia (7/12)
Post by: ashersky on October 03, 2016, 04:12:01 am
/tag


what exactly does /tag mean, also

It means you're it.
Title: Re: RMM37: Worms Armageddon Mafia (8/12)
Post by: silverspawn on October 03, 2016, 05:52:32 am
Hilariously I actually don't quite know what it means, either. I've developed a theory that it's a) asking for a speccy link and b) related to some mysterious forum mechanic that I don't use
Title: Re: RMM37: Worms Armageddon Mafia (8/12)
Post by: LaLight on October 03, 2016, 05:54:45 am
Hilariously I actually don't quite know what it means, either. I've developed a theory that it's a) asking for a speccy link and b) related to some mysterious forum mechanic that I don't use

I do it to get speccy and click "Show new replies to your posts" when I don't have a time to go through all unread posts
Title: Re: RMM37: Worms Armageddon Mafia (8/12)
Post by: LostPhoenix on October 03, 2016, 01:37:07 pm
/tag
Title: Re: RMM37: Worms Armageddon Mafia (8/12)
Post by: mail-mi on October 03, 2016, 07:11:31 pm
ehhhhh /in
Title: Re: RMM37: Worms Armageddon Mafia (9/12)
Post by: LaLight on October 10, 2016, 01:59:42 am
/in now
Title: Re: RMM37: Worms Armageddon Mafia (9/12)
Post by: schadd on October 10, 2016, 10:40:56 am
/in
Title: Re: RMM37: Worms Armageddon Mafia (one spot left!)
Post by: EFHW on October 10, 2016, 08:56:07 pm
/in
Title: Re: RMM37: Worms Armageddon Mafia (one spot left!)
Post by: Roadrunner7671 on October 10, 2016, 08:57:57 pm
/in
Hammer?
Title: Re: RMM37: Worms Armageddon Mafia (one spot left!)
Post by: schadd on October 10, 2016, 10:05:36 pm
whonk!
Title: Re: RMM37: Worms Armageddon Mafia (full/maybe 1 spot left)
Post by: faust on October 11, 2016, 09:48:54 am
And we're full! Well kinda. LaLight has asked me to comod to get some modding experience, so if there is someone else eager to play, you could probably have the spot.
Title: Re: RMM37: Worms Armageddon Mafia (full/maybe 1 spot left)
Post by: LaLight on October 11, 2016, 09:50:51 am
And we're full! Well kinda. LaLight has asked me to comod to get some modding experience, so if there is someone else eager to play, you could probably have the spot.

Let's do this: if in 12 hours there no-one to come, I'll play.
Title: Re: RMM37: Worms Armageddon Mafia (full/maybe 1 spot left)
Post by: Dylan32 on October 11, 2016, 05:46:41 pm
And we're full! Well kinda. LaLight has asked me to comod to get some modding experience, so if there is someone else eager to play, you could probably have the spot.

Let's do this: if in 12 hours there no-one to come, I'll play.

I'll /in if you would rather mod, LaLight.
Title: Re: RMM37: Worms Armageddon Mafia (full/maybe 1 spot left)
Post by: LaLight on October 11, 2016, 05:51:24 pm
And we're full! Well kinda. LaLight has asked me to comod to get some modding experience, so if there is someone else eager to play, you could probably have the spot.

Let's do this: if in 12 hours there no-one to come, I'll play.

I'll /in if you would rather mod, LaLight.

yeah, cool!
Title: Re: RMM37: Worms Armageddon Mafia (full/maybe 1 spot left)
Post by: Dylan32 on October 11, 2016, 06:39:08 pm
And we're full! Well kinda. LaLight has asked me to comod to get some modding experience, so if there is someone else eager to play, you could probably have the spot.

Let's do this: if in 12 hours there no-one to come, I'll play.

I'll /in if you would rather mod, LaLight.

yeah, cool!

Awesome. Any idea when this will start then?
Title: Re: RMM37: Worms Armageddon Mafia (full/maybe 1 spot left)
Post by: gkrieg13 on October 11, 2016, 06:47:37 pm
And we're full! Well kinda. LaLight has asked me to comod to get some modding experience, so if there is someone else eager to play, you could probably have the spot.

Let's do this: if in 12 hours there no-one to come, I'll play.

I'll /in if you would rather mod, LaLight.

yeah, cool!

Awesome. Any idea when this will start then?

Probably tomorrow
Title: Re: RMM37: Worms Armageddon Mafia (full/maybe 1 spot left)
Post by: faust on October 12, 2016, 04:30:27 am
THREAD LOCKED! PMs will be going out within the hour.
Title: Re: RMM37: Worms Armageddon Mafia (N0)
Post by: faust on October 12, 2016, 05:21:30 am
N0 starts now and lasts until tomorrow at around 10 am forum time. Everyone please confirm in one of your QTs. If you have any questions, feel free to ask there.
Title: Re: RMM37: Worms Armageddon Mafia (N0)
Post by: faust on October 13, 2016, 11:24:07 am
12 worms, the same old story. Fight to the death. Or so they thought. But as they teleported into the new map, confusion starts: Who are the bad guys? Where is the other team?

What sort of deception is this?


Day 1 starts!

Vote Count 1.0

Not Voting (12): Roadrunner7671, SpaceAnemone, gkrieg13, J Reggie, silverspawn, chairs, Ghacob, 2.71828....., mail-mi, Dylan32, schadd, EFHW

With 12 alive, it takes 7 to lynch. Day 1 ends October 20 at 11 am forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 13, 2016, 12:21:26 pm
Forum soooo slooooowwww
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 13, 2016, 12:26:43 pm
I'm all armored up and ready to fight the bad guys.

vote: rr
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 13, 2016, 12:29:50 pm
vote: WW
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 13, 2016, 12:34:16 pm
Gkrieg's vote sounds way too serious. Vote: gkrieg
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 13, 2016, 12:34:55 pm
Gkrieg's vote sounds way too serious. Vote: gkrieg

But it doesn't even have a period after it!
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 13, 2016, 01:17:24 pm
Gkrieg's vote sounds way too serious. Vote: gkrieg

But it doesn't even have a period after it!

Maybe a question mark would have made it seem less serious?

Vote: e because math scares me.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 13, 2016, 01:22:50 pm
Ok serious question: who is scum?

Because I have a plan but it requires knowing who at least one scum is.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 13, 2016, 01:31:00 pm
Ok serious question: who is scum?

Because I have a plan but it requires knowing who at least one scum is.
how about you do your plan with the assumption that you're scum
vote: j reggie
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 13, 2016, 01:33:29 pm
Ok serious question: who is scum?

Because I have a plan but it requires knowing who at least one scum is.
how about you do your plan with the assumption that you're scum
vote: j reggie
Unfortunately that won't work, especially since I know I'm town.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: EFHW on October 13, 2016, 01:43:04 pm
/here.  vote: e. Wedding present :)
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 13, 2016, 01:43:28 pm
4 mafia in 12 players means that mafia has more control over the thread than usual. Town players should try to think independently and not jump on wagons without a good reason.

4 mafia also means that there are 4 players who know everyone's alignments and therefore will have to be faking interactions. It's important for this game not to be too Rvsy D1 so that we can get off to a good start.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 13, 2016, 01:44:54 pm
vote: Dylan

Serious vote.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 13, 2016, 02:13:40 pm
vote: Dylan

Serious vote.

Dang. I couldn't even make it 1 day in 1 game without being accused... oh well.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 13, 2016, 02:17:58 pm
vote: Dylan

Serious vote.

Dang. I couldn't even make it 1 day in 1 game without being accused... oh well.

vote: dylan
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 13, 2016, 02:18:15 pm
vote: Dylan
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 13, 2016, 02:26:40 pm
4 mafia in 12 players means that mafia has more control over the thread than usual. Town players should try to think independently and not jump on wagons without a good reason.

4 mafia also means that there are 4 players who know everyone's alignments and therefore will have to be faking interactions. It's important for this game not to be too Rvsy D1 so that we can get off to a good start.

Vote: J Reggie
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 13, 2016, 02:26:54 pm
/here.  vote: e. Wedding present :)

Thanks!
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 13, 2016, 02:28:25 pm
Interested in the Dylan votes. I see what you guys are doing, and I like it to some extent, but don't really agree
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 13, 2016, 02:37:18 pm
4 mafia in 12 players means that mafia has more control over the thread than usual. Town players should try to think independently and not jump on wagons without a good reason.

4 mafia also means that there are 4 players who know everyone's alignments and therefore will have to be faking interactions. It's important for this game not to be too Rvsy D1 so that we can get off to a good start.

Vote: J Reggie


You think we should let scum take over the thread?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 13, 2016, 03:09:26 pm
Interested in the Dylan votes. I see what you guys are doing, and I like it to some extent, but don't really agree

Yeah I understand it too, if they are scum.  Everyone here (I assume) except me probably has some idea about how different people play and interact from past games.  Since they have a general idea how most people will interpret their behavior, they can manipulate it so that they seem like a good guy.  However, I don't have those preconceptions, so they are afraid I'll see through the charade, so eliminate me first to eliminate the unknown.  Well played scum.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 13, 2016, 03:19:47 pm
I do have to say though, I find it ironic that the only person so far trying to control the thread and starting a wagon is calling for people to think independently and not jump on wagons
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 13, 2016, 03:20:02 pm
vote: e
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 13, 2016, 03:20:59 pm
I do have to say though, I find it ironic that the only person so far trying to control the thread and starting a wagon is calling for people to think independently and not jump on wagons

But I'm town so it's different. I'm actually trying to get the game of to a quick start and it's working.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 13, 2016, 03:34:56 pm
4 mafia in 12 players means that mafia has more control over the thread than usual. Town players should try to think independently and not jump on wagons without a good reason.

4 mafia also means that there are 4 players who know everyone's alignments and therefore will have to be faking interactions. It's important for this game not to be too Rvsy D1 so that we can get off to a good start.

Vote: J Reggie


You think we should let scum take over the thread?
presumably not, hence the vote
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 13, 2016, 04:01:05 pm
Interested in the Dylan votes. I see what you guys are doing, and I like it to some extent, but don't really agree
I don't agree with you voicing disagreement.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: chairs on October 13, 2016, 04:36:24 pm
Sorry I'm not talking much folks, I had to take my mom to the ER last night (she has a medical condition that gets exacerbated by infection and so this happens a few times a year, unfortunately) and I'm just not feeling it right now.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 13, 2016, 06:02:14 pm
Why did people sheep J Reggie like that? And how was that a serious vote?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 13, 2016, 06:29:58 pm
I think J Reggie is likely to think about the game before it actually starts as town, where many would only think about it if they were scum, so town on J Reggie for now.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 13, 2016, 06:43:27 pm
I'm eating fizzy gummy worms in honour of this game :-)

Vote: Mail-mi
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 13, 2016, 07:20:36 pm
Interested in the Dylan votes. I see what you guys are doing, and I like it to some extent, but don't really agree
I don't agree with you voicing disagreement.
I don't agree wi....nevermind
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: LaLight on October 13, 2016, 07:23:45 pm
Vote Count 1.1

e (3): Dylan, EFHW, JReggie
JReggie (2): schadd, e
Dylan (2): mail-mi, Silverspawn
mail-mi (1): SpaceAnemone

Not Voting (4): Roadrunner7671, chairs, Ghacob, gkrieg13

With 12 alive, it takes 7 to lynch. Day 1 ends October 20 at 11 am forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 13, 2016, 07:27:03 pm


Vote Count 1.1
Witherweaver (1): Gkrieg
e (3): Dylan, EFHW, JReggie
JReggie (1): schadd, e
Dylan (2): mail-mi, Silverspawn
mail-mi (1): SpaceAnemone

Not Voting (3): Roadrunner7671, chairs, Ghacob
With 12 alive, it takes 7 to lynch. Day 1 ends October 20 at 11 am forum time. [/color]

That looks like two votes for me. 
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: EFHW on October 13, 2016, 07:40:05 pm
Why did people sheep J Reggie like that? And how was that a serious vote?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 13, 2016, 07:41:30 pm


Vote Count 1.1
Witherweaver (1): Gkrieg
e (3): Dylan, EFHW, JReggie
JReggie (1): schadd, e
Dylan (2): mail-mi, Silverspawn
mail-mi (1): SpaceAnemone

Not Voting (3): Roadrunner7671, chairs, Ghacob
With 12 alive, it takes 7 to lynch. Day 1 ends October 20 at 11 am forum time. [/color]

That looks like two votes for me.

I can fix that! Vote: J Reggie :-)
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 13, 2016, 07:58:23 pm


Vote Count 1.1
Witherweaver (1): Gkrieg
e (3): Dylan, EFHW, JReggie
JReggie (1): schadd, e
Dylan (2): mail-mi, Silverspawn
mail-mi (1): SpaceAnemone

Not Voting (3): Roadrunner7671, chairs, Ghacob
With 12 alive, it takes 7 to lynch. Day 1 ends October 20 at 11 am forum time. [/color]

That looks like two votes for me.

I can fix that! Vote: J Reggie :-)

That ironically doesn't actually solve the problem
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 13, 2016, 08:25:48 pm
I'm eating fizzy gummy worms in honour of this game :-)

Vote: Mail-mi

Still BSG OMGUS? :P
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 13, 2016, 08:31:52 pm
oh right, speaking of omgus,
vote: spaceanemone
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 13, 2016, 08:45:43 pm
Also my WW vote probably shouldn't have shown up in the vote count, seeing as it wasn't valid (he isn't in the game)
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Ghacob on October 13, 2016, 09:07:07 pm
No, no, it's all clear to me now!

vote: WW

The one interaction that occurred is interesting, will think about it later when I have more brain
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 13, 2016, 11:03:38 pm
No, no, it's all clear to me now!

vote: WW

The one interaction that occurred is interesting, will think about it later when I have more brain

Actually, the best time think during a mafia game is when you have less brain
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: LaLight on October 14, 2016, 06:31:40 am
Vote Count 1.2
e (3): Dylan, EFHW, JReggie
JReggie (2): e, SpaceAnemone
Dylan (2): mail-mi, Silverspawn
SpaceAnemone (1): schadd
Not Voting (4): Roadrunner7671, chairs, Ghacob, GKrieg
With 12 alive, it takes 7 to lynch. Day 1 ends October 20 at 11 am forum time.  
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 14, 2016, 07:25:40 am
Why did people sheep J Reggie like that? And how was that a serious vote?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 14, 2016, 01:05:41 pm
Why did people sheep J Reggie like that? And how was that a serious vote?

I have a reason for it, at least.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 14, 2016, 05:01:17 pm
Why did people sheep J Reggie like that? And how was that a serious vote?

I have a reason for it, at least.

Care to state your reason?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 14, 2016, 05:23:22 pm
Okay, no. Vote: J Reggie
If you're not going to answer that I'm going to vote for you and feel good about it.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 14, 2016, 06:24:27 pm
I'm eating fizzy gummy worms in honour of this game :-)

Vote: Mail-mi

Still BSG OMGUS? :P

Naah, it's just that I think you're sounding like scum, and I'm sad because being scum was so much fun that I wanted to be scum again, and it's not fair that you're always scum! So that's like this-game OMGUS, I guess?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 14, 2016, 06:51:28 pm
Okay, no. Vote: J Reggie
If you're not going to answer that I'm going to vote for you and feel good about it.

Man, the forum was so slow I barely had the chance to post at all. I don't think it would be useful this early into the game to state why it was a serious vote. I promise I will later though.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 14, 2016, 07:23:39 pm
Why did people sheep J Reggie like that? And how was that a serious vote?

I have a reason for it, at least.

Care to state your reason?

Later.

I'm eating fizzy gummy worms in honour of this game :-)

Vote: Mail-mi

Still BSG OMGUS? :P

Naah, it's just that I think you're sounding like scum, and I'm sad because being scum was so much fun that I wanted to be scum again, and it's not fair that you're always scum! So that's like this-game OMGUS, I guess?

Fair enough.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 15, 2016, 12:01:09 am
I sort of feel like I should change my vote since e was the first person to defend me, but I'm still not sure who I would change it to.  Reggie would be the easy choice but I don't want my first vote to be OMGUS already haha
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 15, 2016, 12:41:08 am
I sort of feel like I should change my vote since e was the first person to defend me, but I'm still not sure who I would change it to.  Reggie would be the easy choice but I don't want my first vote to be OMGUS already haha

Just because someone defends you definitely doesn't mean they are town
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: chairs on October 15, 2016, 06:04:00 am
I'd almost argue that on D1, your defenders are more likely to be scum.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 15, 2016, 09:32:03 am
I'd almost argue that on D1, your defenders are more likely to be scum.
I think that would be an argument you could win
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: EFHW on October 15, 2016, 11:55:04 am
Dylan, is this your first game?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 15, 2016, 12:49:59 pm
Dylan, is this your first game?

It is
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 15, 2016, 01:41:45 pm
Dylan, is this your first game?

It is

Here on f.ds yes. irl no. but irl I've never seen the town have a chance to lynch before someone is killed.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Ghacob on October 15, 2016, 03:47:16 pm
I'm reading new!town into Dylan here. I remember the exact same thought process during one of my first games here (I know I'm town, and scum knows I'm town...)
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 15, 2016, 05:24:44 pm
I'm reading new!town into Dylan here. I remember the exact same thought process during one of my first games here (I know I'm town, and scum knows I'm town...)

Funny, I'm reading new!scum.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 15, 2016, 05:50:19 pm
I'm reading new!town into Dylan here. I remember the exact same thought process during one of my first games here (I know I'm town, and scum knows I'm town...)

Funny, I'm reading new!scum.

Ooh, is that because Dylan's in the scum QT with you?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 15, 2016, 06:25:48 pm
I'm reading new!town into Dylan here. I remember the exact same thought process during one of my first games here (I know I'm town, and scum knows I'm town...)

How can you guys be reading Dylan as anything right now?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: EFHW on October 15, 2016, 06:27:06 pm
Don't we usually give newbies a pass day 1?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 15, 2016, 06:39:21 pm
Don't we usually give newbies a pass day 1?

yeah, usually.  Although that has kind of gone away as a "thing" recently because newbies hate to think that they are getting a free pass? maybe? I still have no reason to vote for Dylan.  In fact, I am very happy with where my vote is now.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 15, 2016, 06:56:50 pm
Don't we usually give newbies a pass day 1?

yeah, usually.  Although that has kind of gone away as a "thing" recently because newbies hate to think that they are getting a free pass? maybe? I still have no reason to vote for Dylan.  In fact, I am very happy with where my vote is now.

All discussion about my role aside, if I say or have already said something that would normally get me killed on Day 1, I'd rather go ahead and get killed so I can figure out what people normally look for on Day 1.

Anyway, even if his attention was directed at someone else, I would still feel like Reggie is sounding pretty scummy.  So I guess I've got to Vote: J Reggie
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: chairs on October 15, 2016, 07:19:23 pm
I firmly believe in the D1 newbie pass.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 15, 2016, 11:36:44 pm
I firmly believe in the D1 newbie pass.

I firmly believe in a D1 pass for chairs in this game
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 15, 2016, 11:37:44 pm
I also firmly believe that more people need to post
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 16, 2016, 12:44:42 am
I haven't really formed an opinion on Dylan. I suspect any opinion I do form wil be based off of almost nothing so there's no point in saying something if I think the drop of a pin will change my opinion.

2.7 is slight town for trying to keep the game moving I guess. That's my only real read so far and it's not very strong, but it's better than nothing.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Ghacob on October 16, 2016, 03:00:53 am
I'm reading new!town into Dylan here. I remember the exact same thought process during one of my first games here (I know I'm town, and scum knows I'm town...)

How can you guys be reading Dylan as anything right now?

Because of the reason I just provided. Wait, frick. The situation is in fact the exact opposite as I described.

I had assumed that the following quote was in the same context of one of my earlier games (with e in this position at that.. multiple times?), but it was in fact the exact opposite

I sort of feel like I should change my vote since e was the first person to defend me, but I'm still not sure who I would change it to.  Reggie would be the easy choice but I don't want my first vote to be OMGUS already haha

I processed this as Dylan becoming suspicious of e after e defended him, which I had done (once or twice, the first, if it had happened, e was town, but the second, which did, e was scum) early in my forum mafia career as a tendency to overread situations. I, assuming Dylan had done the same, sympathized and voiced the presumed shared experience, putting him closer to town.
However, instead the exact opposite occured. Dylan was voting e, (until?) he defended Dylan. Dylan is less suspicious of e now.

Now uncertain, will return with thoughts. A good old null!read on e. You followed your "town meta" precisely, but you do that regardless I think.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: faust on October 16, 2016, 04:38:23 am
Vote Count 1.3

2.71828..... (2): EFHW, J Reggie
J Reggie (4): 2.71828....., SpaceAnemone, Roadrunner7671, Dylan32
Dylan32 (2): mail-mi, silverspawn
SpaceAnemone (1): schadd

Not Voting (3): chairs, Ghacob, gkrieg13

With 12 alive, it takes 7 to lynch. Day 1 ends October 21 at 11 am forum time.

Deadline has been extended by 24 hours to account for forum downtime/lagginess.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: chairs on October 16, 2016, 07:25:13 am
Okay, I should be able to be a bit more active now.

vote: J Reggie seems fine to me.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 16, 2016, 07:44:51 am
Vote: Ghacob

That's a very elaborate U-turn for an early D1 read, especially after gkrieg queried how anyone can have a read on Dylan at this point...
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 16, 2016, 09:45:13 am
Okay, I should be able to be a bit more active now.

vote: J Reggie seems fine to me.

Btw that was an unannounced L-2.

I think scum wants to mislynch me here.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 16, 2016, 10:59:13 am
Okay, I should be able to be a bit more active now.

vote: J Reggie seems fine to me.

Btw that was an unannounced L-2.

I think scum wants to mislynch me here.
do they really?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 16, 2016, 11:08:19 am
Okay, I should be able to be a bit more active now.

vote: J Reggie seems fine to me.

Btw that was an unannounced L-2.

I think scum wants to mislynch me here.

This once again isn't a thing

vote: SA
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 16, 2016, 11:09:56 am
Okay, I should be able to be a bit more active now.

vote: J Reggie seems fine to me.

Btw that was an unannounced L-2.

I think scum wants to mislynch me here.
do they really?

I don't think announcing L-2 and L-1 is nearly as big of a deal as people make it. Just pay attention to the votecounts. It's not like they are super sporadic in this game. I mean, our mod has more posts than some people......
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: chairs on October 16, 2016, 11:48:46 am
It's not like I bother announcing L-1 half the time. Is announcing L-2 a thing now too?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 16, 2016, 11:57:53 am
It's not like I bother announcing L-1 half the time. Is announcing L-2 a thing now too?

No but for some reason J Reggie wants to make it a thing
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 16, 2016, 12:01:37 pm
It's not like I bother announcing L-1 half the time. Is announcing L-2 a thing now too?

No but for some reason J Reggie wants to make it a thing
I'd want it to be a thing. Especially with this wagon. Where's the case?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: chairs on October 16, 2016, 12:25:04 pm
Personally, I like wagons and lynching people and I don't care for D1 that much.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 16, 2016, 01:13:38 pm
This looks scummy from chairs. D1 is the most important day. vote: chairs

By the way, has chairs ever been scum?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 16, 2016, 01:14:15 pm
This looks scummy from chairs. D1 is the most important day. vote: chairs

By the way, has chairs ever been scum?
I'm pretty sure chairs has been playing since before me so I'd assume he's been scum before.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 16, 2016, 01:15:08 pm
I don't necessarily find the statement he made in his most recent post to be scummy overall, but in this specific situation it could be.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 16, 2016, 01:46:09 pm
I'm gonna do some stuff here when I get home today.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: EFHW on October 16, 2016, 03:23:49 pm
unvote. Don't want to mix RVS with real votes.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 16, 2016, 03:26:23 pm
J Reggie randomly voting for people hoping something will stick away from him.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: EFHW on October 16, 2016, 03:29:28 pm
Okay, I should be able to be a bit more active now.

vote: J Reggie seems fine to me.

Btw that was an unannounced L-2.

I think scum wants to mislynch me here.

This once again isn't a thing

vote: SA
What was this vote based on?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 16, 2016, 03:40:06 pm
J Reggie randomly voting for people hoping something will stick away from him.
Huh. I sort of forgot J Reggie was under pressure. Maybe I should reread him?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 16, 2016, 03:42:49 pm
Okay, I should be able to be a bit more active now.

vote: J Reggie seems fine to me.

Btw that was an unannounced L-2.

I think scum wants to mislynch me here.

This once again isn't a thing

vote: SA
What was this vote based on?

Just gut feel. They feel like they did in newbie mafia
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 16, 2016, 03:43:45 pm
Am I under pressure? I haven't seen any kind of good case against me. I think I'm fine, I'm just trying to find scum.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 16, 2016, 04:02:15 pm
i'm home but not feeling super motivated right now.

J Reggie seems like he always is, as town or scum. So null on him.

unvote my vote was a pressure vote and to see how Dylan would react. I'm willing to give him a D1 pass this game.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 16, 2016, 04:20:44 pm
Okay, I should be able to be a bit more active now.

vote: J Reggie seems fine to me.

Btw that was an unannounced L-2.

I think scum wants to mislynch me here.

This once again isn't a thing

vote: SA
What was this vote based on?

Just gut feel. They feel like they did in newbie mafia

Huh.. I don't feel at all like I did in Newbie!

OTOH, you feel exactly like you did in BSG and Ghibli, in that you're voting for me then I'm town, because you find it easy and possibly entertaining to do so.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 16, 2016, 04:32:19 pm
According to the set-up (yeah, I know, I get scum points for reading things, but I wanted to come up with ideas about how to play!), the scums can pool their weapons, whereas the rest of us only have what we're carrying.

I'd wondered if discussing what capabilities we all have would be informative, because people not using weapons they'd already claimed they have, or using weapons from someone else's supply must be scum. However, that assumes we have tracking people on our side, and we don't want to out town powers to soon. Also, we receive at least one new weapon each night (our free weapon crates), so sometimes town may get something cool and want to be able to use it immediately.

Does anyone have ideas about what the utility crates might have? Did anyone start out with something other than two random-sounding weapons and want to talk about this stuff? I'm sure not talking about everything is probably the best policy, but I don't think I've over-shared so far.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 16, 2016, 05:26:05 pm
The info you talked about (people using or not using discussed weapons) could be useful, but I think scum would have too much to gain by finding out what exactly everyone else has.  I'm not sure any benefits for town would outweigh the benefits scum would gain.  I could be wrong, but that's my two cents.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 16, 2016, 05:32:30 pm
According to the set-up (yeah, I know, I get scum points for reading things, but I wanted to come up with ideas about how to play!), the scums can pool their weapons, whereas the rest of us only have what we're carrying.

I'd wondered if discussing what capabilities we all have would be informative, because people not using weapons they'd already claimed they have, or using weapons from someone else's supply must be scum. However, that assumes we have tracking people on our side, and we don't want to out town powers to soon. Also, we receive at least one new weapon each night (our free weapon crates), so sometimes town may get something cool and want to be able to use it immediately.

Does anyone have ideas about what the utility crates might have? Did anyone start out with something other than two random-sounding weapons and want to talk about this stuff? I'm sure not talking about everything is probably the best policy, but I don't think I've over-shared so far.

^^town
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: chairs on October 16, 2016, 08:01:25 pm
Agreed, Dylan32 comes off very town from this exchange.

SA mild scumpoints.


As far as me being scum, I think I've been scum twice, and I basically suck at it really hard.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: LaLight on October 17, 2016, 01:26:58 am
Vote Count 1.4

2.71828..... (1): J Reggie
J Reggie (4): 2.71828....., Roadrunner7671, Dylan32, chairs
Dylan32 (1): silverspawn
SpaceAnemone (2): schadd, gKrieg13
Ghacob (1): SpaceAnemone
Chairs (1): JReggie

Not Voting (3):Ghacob, EFHW, mail-mi

With 12 alive, it takes 7 to lynch. Day 1 ends October 21 at 11 am forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 17, 2016, 09:50:35 am
4 mafia in 12 players means that mafia has more control over the thread than usual. Town players should try to think independently and not jump on wagons without a good reason.

4 mafia also means that there are 4 players who know everyone's alignments and therefore will have to be faking interactions. It's important for this game not to be too Rvsy D1 so that we can get off to a good start.

Now that RMM35 is over: wait what I don't know anything about there being 4 mafia!
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: faust on October 17, 2016, 10:07:53 am
Please take note of some additional clarification I added to the setup post:

Bids and turn order

Each night, there will be a fixed turn order. This is determined in the bidding phase. The bidding phase starts at the start of the day and ends when the Day ends (but it lasts at least 24 hours). During that time, each player must place a bid in their personal QT, which is any positive integer. Bids may be changed until the end of the Day. Players who fail to place a bid take 30 health damage and automatically go last, with the order among them decided randomly. Turn order is determined as follows:
1) Find the integer that the least (positive) number of players bid. If there are multiple such integers, choose the lowest.
2) Randomly determine an order among the players that bid that number.
3) Starting with 1, give the next free spot to the next player in that order.
4) Remove the integer from the pool.
5) If there are still players left without a spot, start again with 1.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: faust on October 17, 2016, 10:19:01 am
Additionally, from now on, if any player does not post for a period of 48 hours, they take 30 health damage. The second time this happens, they will be replaced without further notice.

silverspawn has failed to post for 48 hours. He has an additional 24 to make a post or will take 30 health damage.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: chairs on October 17, 2016, 11:31:09 am
Oh, I like that rule, even if I'm also a potential health damage taker from it.

How do you all feel about trying to set the turn order by all putting our bids in according to signup order? e.g. RR puts in 1, SA puts in 2, etc etc
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 17, 2016, 11:37:40 am
Oh, I like that rule, even if I'm also a potential health damage taker from it.

How do you all feel about trying to set the turn order by all putting our bids in according to signup order? e.g. RR puts in 1, SA puts in 2, etc etc

I don't like it.  Plus I already said what my strategy would be before the game started
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 17, 2016, 11:53:15 am
I still need to really read through the setup carefully.

And i absolutely do not agree to coordination this early in an RMM game.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 17, 2016, 11:55:39 am
I already biddeded. 
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 17, 2016, 12:07:50 pm
I will just leave this here.

Players:
1. Roadrunner7671
2. SpaceAnemone
3. gkrieg13
4. J Reggie
5. silverspawn
6. chairs
7. Ghacob
8. 2.71828.....
9. mail-mi
10. Dylan32
11. schadd
12. EFHW
Posts
11
7
13
17
2
8
3
13
8
8
4
6
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 17, 2016, 12:09:49 pm
I will just leave this here.

Players:
1. Roadrunner7671
2. SpaceAnemone
3. gkrieg13
4. J Reggie
5. silverspawn
6. chairs
7. Ghacob
8. 2.71828.....
9. mail-mi
10. Dylan32
11. schadd
12. EFHW
Posts
11
7
13
17
2
8
3
13
8
8
4
6

I'm the most active! Why do I have the most votes?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 17, 2016, 12:14:53 pm
This early in the game it doesn't really work like that
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 17, 2016, 12:16:02 pm
I think a lot of the inactivity was caused by forum downtime.  That being said:

vote: silverspawn
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 17, 2016, 12:16:55 pm
This early in the game it doesn't really work like that

But I've been trying to get things going while other players have just been bumbling around. I know post counts don't matter and I said that in a previous game, but still I feel like I'm the only one who's been trying to help town and I'm getting votes for it.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: chairs on October 17, 2016, 12:22:36 pm
vote: silverspawn.

I understand not contributing much during D1 (it's like, my thing) but TWO posts?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 17, 2016, 12:29:26 pm
This early in the game it doesn't really work like that

But I've been trying to get things going while other players have just been bumbling around. I know post counts don't matter and I said that in a previous game, but still I feel like I'm the only one who's been trying to help town and I'm getting votes for it.

Trying to control or direct the thread is not necessarily the same as trying to help the town.  I'm willing to admit you might not be scum, but without knowing how you normally play, I just can't help but think at least some of what you have said sounds scummy.

But yeah, 2 posts is pretty weak. Vote: silverspawn
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 17, 2016, 12:31:19 pm
Hum.

I think this might be "I'm tired of playing scum" lurker silver.

vote: ss
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 17, 2016, 12:36:21 pm
Gotta love the almost immediate "They're not posting. KILL THEM!" reaction since the post counts went up haha
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 17, 2016, 12:40:18 pm
I don't like this sheepy mail mi. vote: mail-mi
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: EFHW on October 17, 2016, 12:50:06 pm
Hum.

I think this might be "I'm tired of playing scum" lurker silver.

vote: ss
vote: mail-mi
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 17, 2016, 12:58:08 pm
Yeah, I'm fourth in a wagon that very quickly formed. I agree with it and had something to add to it as well. So it is sheepy but what else am I supposed to do when I agree with it?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: EFHW on October 17, 2016, 01:09:27 pm
Yeah, I'm fourth in a wagon that very quickly formed. I agree with it and had something to add to it as well. So it is sheepy but what else am I supposed to do when I agree with it?
I'm voting you for your reason for voting silver. 
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 17, 2016, 01:36:54 pm
Yeah, I'm fourth in a wagon that very quickly formed. I agree with it and had something to add to it as well. So it is sheepy but what else am I supposed to do when I agree with it?
I'm voting you for your reason for voting silver.
Why?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 17, 2016, 01:39:34 pm
i think i'm going back to vote: j reggie
don't know ss or m-m enough, though it seems that ss does tend to be vocal and excited while town, from v. limited experience. j reggie's attitude didn't stop rubbing me the wrong way, he's defending himself a lot. that is the extent of it


me? well, dear reader, i'm excited to see what happens tonight. this is my first rmm
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 17, 2016, 02:18:05 pm
I think a lot of the inactivity was caused by forum downtime.  That being said:

vote: silverspawn

Yeah, this is very true, hasn't really thought about that.

I kind of like this silverspawn wagon, but am very happy with my current vote.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 17, 2016, 03:55:41 pm
4 mafia in 12 players means that mafia has more control over the thread than usual. Town players should try to think independently and not jump on wagons without a good reason.

4 mafia also means that there are 4 players who know everyone's alignments and therefore will have to be faking interactions. It's important for this game not to be too Rvsy D1 so that we can get off to a good start.

Now that RMM35 is over: wait what I don't know anything about there being 4 mafia!

You are confusing. The setup clearly says there are 4 worms on Team Mafia and 8 on Team Town.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 17, 2016, 05:21:46 pm
4 mafia in 12 players means that mafia has more control over the thread than usual. Town players should try to think independently and not jump on wagons without a good reason.

4 mafia also means that there are 4 players who know everyone's alignments and therefore will have to be faking interactions. It's important for this game not to be too Rvsy D1 so that we can get off to a good start.

Now that RMM35 is over: wait what I don't know anything about there being 4 mafia!

You are confusing. The setup clearly says there are 4 worms on Team Mafia and 8 on Team Town.

This is a reference to me in RMM35.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 17, 2016, 05:25:15 pm
These wagons are sort of dumb, or at least that's my take. Silverspawn might be my favorite wagon though. Him being unactive is super weird
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 17, 2016, 06:11:50 pm
These wagons are sort of dumb, or at least that's my take. Silverspawn might be my favorite wagon though. Him being unactive is super weird

Yeah, I find it odd because he's a smart guy and I've seen him posting elsewhere. The game is a little slow to get going, but surely there's something interesting in it to pick at!
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 17, 2016, 06:13:21 pm
Ghacob hasn't posted in more than 39 hours now. Their most recent post was the weird u-turn one, and that was long before the new rule about losing health points for 48-hour absences, so I don't actually know whether they even know...
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 17, 2016, 06:33:18 pm
These wagons are sort of dumb, or at least that's my take. Silverspawn might be my favorite wagon though. Him being unactive is super weird

Yeah, I find it odd because he's a smart guy and I've seen him posting elsewhere. The game is a little slow to get going, but surely there's something interesting in it to pick at!

There is such a thing as a strategic absence from a game. I disagree with that strategy for a variety of reasons, but I wouldn't necessarily draw any conclusions about his absence other than the simple fact he isn't around.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 17, 2016, 06:36:00 pm
And people not posting has never worked for town. Just look at Dune3. Huge bonus lynching me D1, but then failed to capitalize in the long run due to (I believe) inactivity by town
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 17, 2016, 06:41:41 pm
If silverspawn does start losing health I will switch to him.

Or anyone for that matter. I am a lot more lenient to lurkers than when I started playing (see Toy Story Mafia), but inactive is different than lurking.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: chairs on October 17, 2016, 06:52:12 pm
I'm so disappointed by Dune 3 - I'm glad to have gotten MVP but I really thought when D2 hit that we were going to see a Town win.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: chairs on October 17, 2016, 06:52:44 pm
Game itself was fun, mind you, and I loved the setup. I just wish people had been more "into" it.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 17, 2016, 06:56:13 pm
You guys talking about past games is tempting me to go back and read those old game threads... but ain't nobody got time fo dat
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 17, 2016, 06:57:38 pm
These wagons are sort of dumb, or at least that's my take. Silverspawn might be my favorite wagon though. Him being unactive is super weird
vote him, cowboy!
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 17, 2016, 07:49:49 pm
You guys talking about past games is tempting me to go back and read those old game threads... but ain't nobody got time fo dat

Well, apparently those two apparently have plenty of time for discussing a past game while generating non-game-helping posts in this one...
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 17, 2016, 08:02:32 pm
You guys talking about past games is tempting me to go back and read those old game threads... but ain't nobody got time fo dat

Well, apparently those two apparently have plenty of time for discussing a past game while generating non-game-helping posts in this one...

It is extremely relevant.  Town lost due to inactivity.  Go back and read any game on this forum.  Find one where inactive town stumbled into a win. 

Right now, town is stumbling into a loss with inactivity.  Sure, silverspawn or Ghacob might be scum, but more than likely at least one of them is town.  Lynching them does nothing.  Except give scum more nights to kill people.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 17, 2016, 08:05:12 pm
The relevance is a call to action for town.  I am pretty sure chairs can back me up on this, as he has been someone who in the past has been that inactive town member who contributed to a loss.

I am not posting this to try to shame anyone into posting or anything, I am simply trying to win the game.  D1 is actually critical.  Stances taken on D1 have ripple affects on D4, D5, who knows....D6.  Those affects are lost without posts.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 17, 2016, 08:11:55 pm
You guys talking about past games is tempting me to go back and read those old game threads... but ain't nobody got time fo dat

Well, apparently those two apparently have plenty of time for discussing a past game while generating non-game-helping posts in this one...

It is extremely relevant.  Town lost due to inactivity.  Go back and read any game on this forum.  Find one where inactive town stumbled into a win. 

Right now, town is stumbling into a loss with inactivity.  Sure, silverspawn or Ghacob might be scum, but more than likely at least one of them is town.  Lynching them does nothing.  Except give scum more nights to kill people.

Lynching them gives us fewer town players who are weakened due to inactivity. Of all the towns, the best one to lynch is the one that's most likely to be killed (in this case).
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 17, 2016, 08:13:11 pm
And no that wasn't a scumslip. You can read that into it but you would be wrong.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 17, 2016, 08:18:52 pm
And no that wasn't a scumslip. You can read that into it but you would be wrong.
yes, this is helping me to come to an answer re: whether it was a scumslip
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 17, 2016, 08:21:02 pm
Of all the towns, the best one to lynch is the one that's most likely to be killed (in this case).

This does not make sense to me
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 17, 2016, 08:25:26 pm
Of all the towns, the best one to lynch is the one that's most likely to be killed (in this case).

This does not make sense to me

Thinking a bit longer, I think I understand what you were trying to say, and I disagree with your conclusion.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 17, 2016, 08:27:06 pm
Of all the towns, the best one to lynch is the one that's most likely to be killed (in this case).

This does not make sense to me

Thinking a bit longer, I think I understand what you were trying to say, and I disagree with your conclusion.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 17, 2016, 08:33:53 pm
also, vote: Ghacob seems like the right thing to do right now
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 17, 2016, 08:48:57 pm
Yeah, Vote: Ghacob for inactivity is fine, because this is like Dune Mafia in a sense.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 17, 2016, 08:55:24 pm
Read the thread and saw lots of votes.

If you followed the RMM that just finished (http://forum.dominionstrategy.com/index.php?topic=16116.2350) you'll see that it is a phase of having difficulty to get into the game, not alignment indicative. In that game I was town.

This game actually has fairly strong town reads for day 1, namely SA, J Reggie, Dylan and mail-mi

vote: EFHW
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 17, 2016, 08:58:59 pm
vote: ghacob even though i don't exactly want them to become dead
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 17, 2016, 09:00:08 pm
Ghacob seems like he does in One Night, and he's been town in both those games.

But dude get out here and post!
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 17, 2016, 09:00:59 pm
Also, vote: schadd
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 17, 2016, 09:02:37 pm
oh
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 17, 2016, 09:05:25 pm
Read the thread and saw lots of votes.

If you followed the RMM that just finished (http://forum.dominionstrategy.com/index.php?topic=16116.2350) you'll see that it is a phase of having difficulty to get into the game, not alignment indicative. In that game I was town.

This game actually has fairly strong town reads for day 1, namely SA, J Reggie, Dylan and mail-mi

vote: EFHW

Why for mail-mi and SA?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 17, 2016, 09:06:33 pm
I'm all armored up and ready to fight the bad guys.

vote: rr

According to the set-up (yeah, I know, I get scum points for reading things, but I wanted to come up with ideas about how to play!), the scums can pool their weapons, whereas the rest of us only have what we're carrying.

I'd wondered if discussing what capabilities we all have would be informative, because people not using weapons they'd already claimed they have, or using weapons from someone else's supply must be scum. However, that assumes we have tracking people on our side, and we don't want to out town powers to soon. Also, we receive at least one new weapon each night (our free weapon crates), so sometimes town may get something cool and want to be able to use it immediately.

Does anyone have ideas about what the utility crates might have? Did anyone start out with something other than two random-sounding weapons and want to talk about this stuff? I'm sure not talking about everything is probably the best policy, but I don't think I've over-shared so far.

Those two.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: EFHW on October 17, 2016, 09:52:09 pm
Read the thread and saw lots of votes.

If you followed the RMM that just finished (http://forum.dominionstrategy.com/index.php?topic=16116.2350) you'll see that it is a phase of having difficulty to get into the game, not alignment indicative. In that game I was town.

This game actually has fairly strong town reads for day 1, namely SA, J Reggie, Dylan and mail-mi

vote: EFHW

Why for mail-mi and SA?
and why me?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 17, 2016, 09:57:21 pm
it has to be someone :P
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Ghacob on October 18, 2016, 01:34:58 am
Hi, I'm here. Was going to post a "will discuss stuff when I got to my computer" but I figured it'd be better to just post actual content
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Ghacob on October 18, 2016, 01:36:09 am
Don't really like the implications of towniness corresponding to post count especially as I've had very high density posts in my few.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Ghacob on October 18, 2016, 01:37:17 am
See how much better it is now that I'm contributing?

Simply by separating one thought into each post I become more town! (yes, I'm a slight bit upset with this nonsense)
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: LaLight on October 18, 2016, 01:52:42 am
 Vote Count 1.5

mail-mi (2): J Reggie, EFHW
EFHW (1): silverspawn
Ghacob (4): SpaceAnemone, 2.71828....., Roadrunner7671, Schadd
Silverspawn (3): gkrieg13, chairs, Dylan32
schadd (1): mail-mi

Not Voting (1):Ghacob

With 12 alive, it takes 7 to lynch. Day 1 ends October 21 at 11 am forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Ghacob on October 18, 2016, 02:08:29 am
Aaaanyway...
Slight scum on chairs for this, although I may be missing something

Agreed, Dylan32 comes off very town from this exchange.

Worst case scenario this is conflicting playstyle, but I for one like clarity in reads/etc. in general. Basically I'm feeling a bit off on the timing of the post, or lack thereof? Where the closest person he could be agreeing to is mail-mi, 5 posts up which would have been worth clarifying unless he thought it was group consensus? Oh well.

Sorry, sorry, as I "should" have said:

vote: chairs gut read

Meanwhile SA's theory talk is interesting. For reference

According to the set-up (yeah, I know, I get scum points for reading things, but I wanted to come up with ideas about how to play!), the scums can pool their weapons, whereas the rest of us only have what we're carrying.

I'd wondered if discussing what capabilities we all have would be informative, because people not using weapons they'd already claimed they have, or using weapons from someone else's supply must be scum. However, that assumes we have tracking people on our side, and we don't want to out town powers to soon. Also, we receive at least one new weapon each night (our free weapon crates), so sometimes town may get something cool and want to be able to use it immediately.

Does anyone have ideas about what the utility crates might have? Did anyone start out with something other than two random-sounding weapons and want to talk about this stuff? I'm sure not talking about everything is probably the best policy, but I don't think I've over-shared so far.

I think the idea of discussing capabilities etc. is interesting but can't think of a good way to discuss it without just giving scum free information. Unfortunately can't really One Night Ultimate style it (that is, where the consensus is claiming is good and helps town win, and claiming earlier is more pro-town) as the ends are nowhere near justifying the means.

I also wonder if our character abilities are worth discussing (the ones item dependent). I know I for one would like some sort of guidance on the implications of my own and how (if at all) I should use it ((Wow, J. Look at those softclaims up the wazoo. If no one has a pressing reason specifically why I shouldn't reveal it, I'll be happy to do so. I hope that that parsed and grammared correctly)). Once again, basing off of my own, it doesn't seem we have "roles" per say as a part of our character as much as we have small... things?

I want to say that metadiscussion is protown in this game, or at least metametadiscussion. To translate my bullshit, I think discussion of the RMM37 special abilities etc. is more worthwhile and less risky than usual in-thread strategy discussion. And this is based on the idea that intrascum discussion is sure to happen on this regardless, so by doing intratown discussion, we remove the free information aspect scum gets just by nature of being able to talk to eachother. Feel free to disagree with me on my metametametadiscussion though.

Definitely would like other perspectives on all of that mess

darn, could have gotten more towncred by breaking this into more posts. Oh Well! I guess I'll just have to post again. I'm thinking of just summarizing my current ideas and reads at the moment for future reference etc.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Ghacob on October 18, 2016, 02:22:06 am
For the last post, PPE: 1 :P

Who's in this game again? *A very slow and arduous process involving navigating to the first page in a new tab later*

Unless specified, "slight town" reads are being self doubted and will be refined at a later date. My current self worry with that whole deal is that I sometimes have a tendancy to think "ah yes, the town seems to be in consensus that this one is town, therefore they probably are" when that can often leads to bad times. That said:

1. Roadrunner7671: Null
2. SpaceAnemone: Slight town
3. gkrieg13: Good at game. Slight town leaning, but not confident enough in my own ability to recognize
4. J Reggie: Slight town
5. silverspawn: Slight scum. Questioning if by "consensus effect." Gut.
6. chairs: Slight scum. Gut.
8. 2.71828.....:Good at game. Null.
9. mail-mi: Null
10. Dylan32: Slight town
11. schadd: Null
12. EFHW: Null

Reads pretty weak overall right now. Can probably be strengthen by a reread that isn't at 2 AM. mail-mi, I'm not a he
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 18, 2016, 06:49:04 am
Hurrah, Ghacob appears, and their stuff seems solid!

Will engage more later (like, after work) with responding to ideas, since I think I'm up for exploring what we can reason out as town.

In the meantime, Vote: Chairs.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 18, 2016, 07:03:21 am
After that content I don't really want to vote for Ghacob unvote
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 18, 2016, 07:47:56 am
Can we talk about bids for just a second? I don't want to know what you guys are bidding, but I'm worried I'm going to screw myself over because I have no idea what I'm doing. Is there any strategy to it?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 18, 2016, 08:46:59 am
I did not really have amazing strategy for my bid. Just kind of bid what I felt was right
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 18, 2016, 09:09:09 am
@Ghacob, sorry about that.

That was a townie post by them. Town read strengthened.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 18, 2016, 09:15:27 am
Can we talk about bids for just a second? I don't want to know what you guys are bidding, but I'm worried I'm going to screw myself over because I have no idea what I'm doing. Is there any strategy to it?

Bid a number that's different from mine but larger. There's your strategy.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 18, 2016, 09:39:45 am
There is no objective strategy for bidding, because it depends entirely on what others do. It's a problem that's theoretically impossible to solve. Quite interesting. All we can hope for is to do better than others. At that you can be good. But it's extended WIFOM.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: chairs on October 18, 2016, 10:27:28 am
bidding is voodoo juju. Upon review, trying to solve it will probably just play into scum hands.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 18, 2016, 11:45:55 am
Also, many posts does not mean good content, and large posts with good content does not mean town.

And ghacob, if you are arguing your three posts were super rich in content, then we are reading different games. Also, there are several players with low post counts. I voted for you for a reason. Not entirely because of low post count (previous to your most recent posts)

Still like my vote
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 11:48:08 am
Also, many posts does not mean good content, and large posts with good content does not mean town.

And ghacob, if you are arguing your three posts were super rich in content, then we are reading different games. Also, there are several players with low post counts. I voted for you for a reason. Not entirely because of low post count (previous to your most recent posts)

Still like my vote

I actually agree with this.  I don't think that these big posts are really all that townie.  I do big posts as either alignment and people give me more credit for them than they should.

What do the people who think Ghacob is scum expect them to do when they're scum and they have a big wagon on them?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 11:48:42 am
@Ghacob, sorry about that.

That was a townie post by them. Town read strengthened.

What was townie about that post?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 11:49:28 am
Can we talk about bids for just a second? I don't want to know what you guys are bidding, but I'm worried I'm going to screw myself over because I have no idea what I'm doing. Is there any strategy to it?

For some reason this makes RR townier in my eyes.  That and his post where he immediately backed down from Ghacob.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 11:50:24 am
For the last post, PPE: 1 :P

Who's in this game again? *A very slow and arduous process involving navigating to the first page in a new tab later*

Unless specified, "slight town" reads are being self doubted and will be refined at a later date. My current self worry with that whole deal is that I sometimes have a tendancy to think "ah yes, the town seems to be in consensus that this one is town, therefore they probably are" when that can often leads to bad times. That said:

1. Roadrunner7671: Null
2. SpaceAnemone: Slight town
3. gkrieg13: Good at game. Slight town leaning, but not confident enough in my own ability to recognize
4. J Reggie: Slight town
5. silverspawn: Slight scum. Questioning if by "consensus effect." Gut.
6. chairs: Slight scum. Gut.
8. 2.71828.....:Good at game. Null.
9. mail-mi: Null
10. Dylan32: Slight town
11. schadd: Null
12. EFHW: Null

Reads pretty weak overall right now. Can probably be strengthen by a reread that isn't at 2 AM. mail-mi, I'm not a he

What does your read on me mean?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 11:52:24 am
Hurrah, Ghacob appears, and their stuff seems solid!

Will engage more later (like, after work) with responding to ideas, since I think I'm up for exploring what we can reason out as town.

In the meantime, Vote: Chairs.

Man I'm not sure I'll be able to ever read you.  You always seem so scummy to me.  Why is Ghacob's post solid?

Also as a side note, I'm against doing the thing that Ghacob is promoting doing.  I don't think there needs to be any coordination between town members, and talking about it can only lead to bad things.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 11:52:47 am
I should clarify, I don't think we should talk about it at this point in time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 18, 2016, 11:55:13 am
I should clarify, I don't think we should talk about it at this point in time.

I agree. Coordination/mass claiming/etc is great on D3. Not so much right now
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 11:55:38 am
The relevance is a call to action for town.  I am pretty sure chairs can back me up on this, as he has been someone who in the past has been that inactive town member who contributed to a loss.

I am not posting this to try to shame anyone into posting or anything, I am simply trying to win the game.  D1 is actually critical.  Stances taken on D1 have ripple affects on D4, D5, who knows....D6.  Those affects are lost without posts.

I think overall this post and the other posts e has, are townie.  I tend to push the game forward if it is stalling pretty equally as town and as scum, but I feel like what he is doing is so over the top trying to create interactions that it is probably more on the townie side.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 11:57:18 am
vote: ghacob even though i don't exactly want them to become dead

This is a very strange post.  I think this kind of hedging is scummy for schadd.  It is trying to feign newbiness, but doesn't feel super geniune to me
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 11:58:30 am
Hum.

I think this might be "I'm tired of playing scum" lurker silver.

vote: ss
vote: mail-mi

Conspiracy theory time, the team is EFHW/mail-mi/?/?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 12:00:57 pm
I would say current scummies are: mail-mi, EFHW, SA

Current townies are: J Reggie, e, chairs for now, RR

Rest are pretty null. 

vote: schadd
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 18, 2016, 12:56:19 pm
yeah, not sure what to think of this game. for everyone here, i've either played 0 games with them, or they died before d3 on the game that i did play, or they were scum on the game that i played. or they are spaceanemone.


hi space!


still excited for n1! i'm not sure precisely what happens or what information is afforded tho. mostly the latter


there is pretty much no reason to talk about bids here. it is you, pitted against everyone else, and unless you think that you can out-wifom people, it is just a waste of time; recall that, in the movie, they were both poisoned.


as far as claiming your whatever, uh, i haven't played a rmm before, again. i can say that my role looks fun, and the name of it has a quality. my guns look cool. i think that there is a possibility (maybe for me, even!) that your role & weapons involve some sort of bonus information, or potential to test/manipulate people (though small) and thus claiming (or refusing to claim) prevents you from being able to do that. spoiling the fun, even


I do big posts as either alignment and people give me more credit for them than they should.
c:


vote: ghacob even though i don't exactly want them to become dead

This is a very strange post.  I think this kind of hedging is scummy for schadd.  It is trying to feign newbiness, but doesn't feel super geniune to me
sure. i'm not afraid to say that i felt like i was too under the radar and wanted to do a vote that other people were doing. let's say i had an inkling that more was gonna come out of this ghacob character and one's posts can't help but be a little colored if you suddenly see a bunch of people voting you, even if they hedge. also, where is the feign newbiness coming from, exactly?


as i said, i don't have any really relevant personal knowledge, and uh the sorts of things that people post are also out of whack because rmm. and i dunno to what extent that ought to be.


of my limited reads:
i'm waiting to see a game where i know j reggie is town, and if he just flails around and defends himself always
spaceanemone likes to talk about the game. and they are. so, cool
e seems to be a driving force behind people posting. so he's fine at the moment
i think i'm gonna have trouble not suspecting gkrieg for everything. you were my lowest scumread in ghibli
mail-mi seems a tad more confident now than in ghibli
ghacob was emoting a lot. someone that knew them better would probably make something of it. seems a bit too frustrated by the low post count debacle; it is a legitimate criticism, as it would seem


vote: mail-mi
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 01:07:14 pm
yeah, not sure what to think of this game. for everyone here, i've either played 0 games with them, or they died before d3 on the game that i did play, or they were scum on the game that i played. or they are spaceanemone.


hi space!


still excited for n1! i'm not sure precisely what happens or what information is afforded tho. mostly the latter


there is pretty much no reason to talk about bids here. it is you, pitted against everyone else, and unless you think that you can out-wifom people, it is just a waste of time; recall that, in the movie, they were both poisoned.


as far as claiming your whatever, uh, i haven't played a rmm before, again. i can say that my role looks fun, and the name of it has a quality. my guns look cool. i think that there is a possibility (maybe for me, even!) that your role & weapons involve some sort of bonus information, or potential to test/manipulate people (though small) and thus claiming (or refusing to claim) prevents you from being able to do that. spoiling the fun, even


I do big posts as either alignment and people give me more credit for them than they should.
c:


vote: ghacob even though i don't exactly want them to become dead

This is a very strange post.  I think this kind of hedging is scummy for schadd.  It is trying to feign newbiness, but doesn't feel super geniune to me
sure. i'm not afraid to say that i felt like i was too under the radar and wanted to do a vote that other people were doing. let's say i had an inkling that more was gonna come out of this ghacob character and one's posts can't help but be a little colored if you suddenly see a bunch of people voting you, even if they hedge. also, where is the feign newbiness coming from, exactly?


as i said, i don't have any really relevant personal knowledge, and uh the sorts of things that people post are also out of whack because rmm. and i dunno to what extent that ought to be.


of my limited reads:
i'm waiting to see a game where i know j reggie is town, and if he just flails around and defends himself always
spaceanemone likes to talk about the game. and they are. so, cool
e seems to be a driving force behind people posting. so he's fine at the moment
i think i'm gonna have trouble not suspecting gkrieg for everything. you were my lowest scumread in ghibli
mail-mi seems a tad more confident now than in ghibli
ghacob was emoting a lot. someone that knew them better would probably make something of it. seems a bit too frustrated by the low post count debacle; it is a legitimate criticism, as it would seem


vote: mail-mi

Man blue really was a good choice. Oh and look at you getting all fancy with the pure blue hex color!

Uh so the feign newbiness just came from that one post.  It seemed like you were fake hedging.  It just didn't seem genuine to me.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 18, 2016, 01:08:30 pm
i just use the regular blue from the change color dropdown list. but thanks


ok. que sera sera
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 01:12:16 pm
i just use the regular blue from the change color dropdown list. but thanks


ok. que sera sera

That's weird. It changed it to hex when I quoted it, and I don't think that normally happens for colors.

a
b
c
d
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 01:12:43 pm
i just use the regular blue from the change color dropdown list. but thanks


ok. que sera sera

That's weird. It changed it to hex when I quoted it, and I don't think that normally happens for colors.

a
b
c
d

Ya usually they stay the same as just the letters.  What about blue
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 01:12:54 pm
i just use the regular blue from the change color dropdown list. but thanks


ok. que sera sera

That's weird. It changed it to hex when I quoted it, and I don't think that normally happens for colors.

a
b
c
d

Ya usually they stay the same as just the letters.  What about blue

nope still the same
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 18, 2016, 01:21:54 pm
my posts are weird in more ways than 1
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 18, 2016, 01:34:08 pm
@Ghacob, sorry about that.

That was a townie post by them. Town read strengthened.

What was townie about that post?

They seem like town!ghacob from ONUW. Which isn't exactly the same, but it's enough for me to town read them for now.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 18, 2016, 02:18:42 pm
So gkrieg is a very hard-to-read player and seems to be pretty confident here. vote: gkrieg.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 18, 2016, 02:45:24 pm
I guess bidding is just extreme WIFOM. And it still looks like J Reggie is just slinging votes around
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 18, 2016, 03:29:12 pm
I guess bidding is just extreme WIFOM. And it still looks like J Reggie is just slinging votes around

JR has voted for five different people already.  I've seen several people say they read him as town. Could someone explain what it is that makes you read town, because irl, in any game I've ever played, accusing that many people first round would almost for sure get the accuser lynched.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 18, 2016, 03:36:49 pm
I guess bidding is just extreme WIFOM. And it still looks like J Reggie is just slinging votes around

JR has voted for five different people already.  I've seen several people say they read him as town. Could someone explain what it is that makes you read town, because irl, in any game I've ever played, accusing that many people first round would almost for sure get the accuser lynched.

It's not pro-town to tunnel the same person all of D1.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 18, 2016, 03:44:35 pm
I guess bidding is just extreme WIFOM. And it still looks like J Reggie is just slinging votes around

JR has voted for five different people already.  I've seen several people say they read him as town. Could someone explain what it is that makes you read town, because irl, in any game I've ever played, accusing that many people first round would almost for sure get the accuser lynched.

It's not pro-town to tunnel the same person all of D1.

Yeah I'm aware of that. Obviously your vote will change from a random vote right at the beginning to something slightly more educated as people actually post.  However, voting for half the people in the game seems sort of extreme.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 04:22:10 pm
So gkrieg is a very hard-to-read player and seems to be pretty confident here. vote: gkrieg.

Was I confident in my recent scum games?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 04:23:09 pm
I guess bidding is just extreme WIFOM. And it still looks like J Reggie is just slinging votes around

JR has voted for five different people already.  I've seen several people say they read him as town. Could someone explain what it is that makes you read town, because irl, in any game I've ever played, accusing that many people first round would almost for sure get the accuser lynched.

It's not pro-town to tunnel the same person all of D1.

This isn't true always.  It can often be very pro-town, especially when that person is scum and gets lynched, or instead becomes an IC because they react well under the tunnel.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 04:23:49 pm
I guess bidding is just extreme WIFOM. And it still looks like J Reggie is just slinging votes around

JR has voted for five different people already.  I've seen several people say they read him as town. Could someone explain what it is that makes you read town, because irl, in any game I've ever played, accusing that many people first round would almost for sure get the accuser lynched.

Part of it for me is that J Reggie seems much more out there, where he seemed more reserved when we were scum together.q
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 18, 2016, 04:24:13 pm
@Ghacob, sorry about that.

That was a townie post by them. Town read strengthened.

What was townie about that post?

They seem like town!ghacob from ONUW. Which isn't exactly the same, but it's enough for me to town read them for now.

Have they been scum in ONUW?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 18, 2016, 05:15:11 pm
@Ghacob, sorry about that.

That was a townie post by them. Town read strengthened.

What was townie about that post?

They seem like town!ghacob from ONUW. Which isn't exactly the same, but it's enough for me to town read them for now.

Have they been scum in ONUW?

Not in any completed games.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 18, 2016, 07:40:10 pm
There is no objective strategy for bidding, because it depends entirely on what others do. It's a problem that's theoretically impossible to solve. Quite interesting. All we can hope for is to do better than others. At that you can be good. But it's extended WIFOM.

It's already really late, so I don't have time to get into as much forum stuff as I'd like tonight, but I want to maybe argue with this a bit. I mean, I agree it's theoretically impossible to solve, but not that we all should hope to do better than others. I think certain town roles, and presumably most scum roles, might benefit from being early in the priority queue. Then there are town roles whose priority order matters less, and I think maybe the voting strategy for those roles can be thought out separately, so as to purposefully boost town PR's chance of getting a high queue score.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 18, 2016, 07:47:55 pm
Hurrah, Ghacob appears, and their stuff seems solid!

Will engage more later (like, after work) with responding to ideas, since I think I'm up for exploring what we can reason out as town.

In the meantime, Vote: Chairs.

Man I'm not sure I'll be able to ever read you.  You always seem so scummy to me.  Why is Ghacob's post solid?

Also as a side note, I'm against doing the thing that Ghacob is promoting doing.  I don't think there needs to be any coordination between town members, and talking about it can only lead to bad things.

I just don't see what you find so hard about me :-P I'm mostly just very straighforward.

What I liked about Ghacob's post is that they sound approximately as confused about similar issues as I am, and that particular blend of uncertainty feels to me like it would be a tricky set of unknowns to intuit well from an all-knowing scum perspective. I'm not going to join the discussion of whether we should claim more stuff just now because it's coming up for 1am and I have to sleep soon. But something else someone else has said since has actually been more informative than I think they intended to be, which is nice.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 18, 2016, 07:49:04 pm
I think certain town roles, and presumably most scum roles, might benefit from being early in the priority queue. Then there are town roles whose priority order matters less, and I think maybe the voting strategy for those roles can be thought out separately, so as to purposefully boost town PR's chance of getting a high queue score.
well, firstly, it says in the setup that town roles and scum roles are supposed to be from the same batch. although perhaps you mean that being scum in and of itself makes you want to do one thing or another. which would probably be, try to be earlier in the turn order


secondly, here's another tip for you all; the walrus was paul. which is to say, of course, that my role affirms the thing that spaceanemone said, one direction or another.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 19, 2016, 09:05:50 am
Man blue really was a good choice. Oh and look at you getting all fancy with the pure blue hex color!

Ooh! If I do fancy hex, will gkrieg like me better? :-)

Or will he just say it's scummy to be doing something non-alignment-indicative? :-(
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 19, 2016, 09:27:04 am
I think certain town roles, and presumably most scum roles, might benefit from being early in the priority queue. Then there are town roles whose priority order matters less, and I think maybe the voting strategy for those roles can be thought out separately, so as to purposefully boost town PR's chance of getting a high queue score.
well, firstly, it says in the setup that town roles and scum roles are supposed to be from the same batch. although perhaps you mean that being scum in and of itself makes you want to do one thing or another. which would probably be, try to be earlier in the turn order

Scum get to use all of the scum arsenal, it says. So actually a really beneficial thing for them would be to be able to plan what order their turns come in. So Chairs's suggestion about deliberately setting the turn order would be a disaster for town, and would have very limited utility for town in a situation where people aren't willing to talk openly about various capabilities different people might have.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 19, 2016, 10:04:13 am
Man blue really was a good choice. Oh and look at you getting all fancy with the pure blue hex color!

Ooh! If I do fancy hex, will gkrieg like me better? :-)

Or will he just say it's scummy to be doing something non-alignment-indicative? :-(

Woah. That is like intense
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 19, 2016, 10:05:13 am
Man blue really was a good choice. Oh and look at you getting all fancy with the pure blue hex color!

Ooh! If I do fancy hex, will gkrieg like me better? :-)

Or will he just say it's scummy to be doing something non-alignment-indicative? :-(
That's dope. I might like you better now
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 19, 2016, 10:09:41 am
Man blue really was a good choice. Oh and look at you getting all fancy with the pure blue hex color!

Ooh! If I do fancy hex, will gkrieg like me better? :-)

Or will he just say it's scummy to be doing something non-alignment-indicative? :-(
That's dope. I might like you better now

\o/
I think the one I did in Olympics was cooler, but nobody commented on it there at all :-P
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 19, 2016, 10:11:22 am
Man blue really was a good choice. Oh and look at you getting all fancy with the pure blue hex color!

Ooh! If I do fancy hex, will gkrieg like me better? :-)

Or will he just say it's scummy to be doing something non-alignment-indicative? :-(
That's dope. I might like you better now

\o/
I think the one I did in Olympics was cooler, but nobody commented on it there at all :-P
I was scum in Olympics  :-\
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 19, 2016, 10:16:19 am
Man blue really was a good choice. Oh and look at you getting all fancy with the pure blue hex color!

Ooh! If I do fancy hex, will gkrieg like me better? :-)

Or will he just say it's scummy to be doing something non-alignment-indicative? :-(
That's dope. I might like you better now

\o/
I think the one I did in Olympics was cooler, but nobody commented on it there at all :-P
I was scum in Olympics  :-\

I'm pretty sure having an "ooh, shiny!" reflex isn't restricted to town!
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 19, 2016, 10:16:59 am
Man blue really was a good choice. Oh and look at you getting all fancy with the pure blue hex color!

Ooh! If I do fancy hex, will gkrieg like me better? :-)

Or will he just say it's scummy to be doing something non-alignment-indicative? :-(
That's dope. I might like you better now

\o/
I think the one I did in Olympics was cooler, but nobody commented on it there at all :-P

I was moderator and therefore not supposed to comment on it.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 19, 2016, 10:17:43 am
I'm pretty sure having an "ooh, shiny!" reflex isn't restricted to town!
I'm more serious as scum though
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 19, 2016, 10:22:43 am
Man blue really was a good choice. Oh and look at you getting all fancy with the pure blue hex color!

Ooh! If I do fancy hex, will gkrieg like me better? :-)

Or will he just say it's scummy to be doing something non-alignment-indicative? :-(
That's dope. I might like you better now

\o/
I think the one I did in Olympics was cooler, but nobody commented on it there at all :-P

I was moderator and therefore not supposed to comment on it.

Fine! :-P Well now I've got you all hypnotised by the pretty lights, can someone please tell me who all the scums are?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 19, 2016, 10:23:35 am
I'm pretty sure having an "ooh, shiny!" reflex isn't restricted to town!
I'm more serious as scum though

So... what's the funniest joke you can think of right now, off the top of your head?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 19, 2016, 10:34:31 am
Fine! :-P Well now I've got you all hypnotised by the pretty lights, can someone please tell me who all the scums are?


Ghacob, mail-mi, SpaceAnemone, and silverspawn
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 19, 2016, 10:35:26 am
I'm pretty sure having an "ooh, shiny!" reflex isn't restricted to town!
I'm more serious as scum though

So... what's the funniest joke you can think of right now, off the top of your head?
I saw a 'decks out for Harem-be' a while back and it was pretty good
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: faust on October 19, 2016, 11:02:49 am
Man blue really was a good choice. Oh and look at you getting all fancy with the pure blue hex color!

Ooh! If I do fancy hex, will gkrieg like me better? :-)

Or will he just say it's scummy to be doing something non-alignment-indicative? :-(
That's dope. I might like you better now

\o/
I think the one I did in Olympics was cooler, but nobody commented on it there at all :-P

I was moderator and therefore not supposed to comment on it.

I just dropped by to say that this fancy coloring is really dope.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 19, 2016, 11:18:35 am
Too much fluff not enough game. Not sure if anyone is scummy for it though.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 19, 2016, 11:19:29 am
I just dropped by to say that this fancy coloring is really dope.

My day is made! :-)
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: EFHW on October 19, 2016, 01:33:05 pm
Too much fluff not enough game. Not sure if anyone is scummy for it though.
This.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 19, 2016, 02:25:26 pm
Too much fluff not enough game. Not sure if anyone is scummy for it though.
Even though it's partially my fault, I guess I sort of agree. But it's D1, cut a little slack!
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 19, 2016, 02:55:56 pm
Too much fluff not enough game. Not sure if anyone is scummy for it though.
Even though it's partially my fault, I guess I sort of agree. But it's D1, cut a little slack!

vote: rr this is exactly the sort of thing I'd say as scum.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 19, 2016, 02:58:25 pm
Too much fluff not enough game. Not sure if anyone is scummy for it though.
Even though it's partially my fault, I guess I sort of agree. But it's D1, cut a little slack!

vote: rr this is exactly the sort of thing I'd say as scum.
Because we play exactly the same!  ???
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 19, 2016, 03:21:40 pm
I just dropped by to say that this fancy coloring is really dope.

Watch it or I'll edit all of your posts to embarassing things
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 19, 2016, 03:22:28 pm
Too much fluff not enough game. Not sure if anyone is scummy for it though.

I'm trying a new thing. Usually I don't go along with the fluff, so I'm seeing if it improves my scum hunting abilities.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 19, 2016, 03:29:13 pm
vote: gkrieg
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 19, 2016, 04:15:20 pm
Thought I try a quick re-read on everyone.

Roadrunner7671 -- townish, though if I were going to vote to lynch based on how much I got his joke funny, then he's definitely scum.
SpaceAnemone -- Spaaaaaaace :-)
gkrieg13 -- mild scum, maybe. I don't like that he was engaging with the length but not content of Ghacob's post. He's been casting suspicion on me already, and he said in Ghibli that I'm too easy a mislynch for him, so that worries me. Also surprisingly confident of JR's innocence.
J Reggie -- Mild town, though he's yet to declare himself IC :-P
silverspawn -- Null through dearth of content.
chairs -- a bit scummy.. generally has a sort of offhand disengaged feel, and I really didn't like his plan to rig the bidding, even though I'd probably have done quite well compared to some other poor towns.
Ghacob -- town for now because my expereince is well-mirrored in the metametadiscussion post.
2.71828 -- mild scum, becuase a lot of his content is quite acti-lurky in nature.
mail-mi -- null, or possibly mild scum for which I'm overcompensating because I recognise there could in theory still be some residual omgus from previously.
Dylan32 -- mild scum, but probably going with a newbie pass.
schadd -- aaargh. Can't help but read him as scummy, but I did that in Ghibli and turned out to be wrong. Wish I understood where his Beatles reference was trying to go.
EFHW -- Almost as quiet as Silver, so still pretty null. I think she's less engaged than she was in D1 of BSG, though.

I feel like I think way too many people are mildly scummy, but I don't want to second-guess myself just now by re-doing it. (Also, laziness).
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 19, 2016, 05:45:13 pm
Busier day at work today. Not much going on here though.

I am personally anti-colored lettering from players to help distinguish mod posts (yes, yes, he has his color, no rule against people posting colorfully). But still, not a fan.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 19, 2016, 05:46:25 pm
SpaceAnemone having so many scummy reads feels towny to me
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 19, 2016, 05:47:37 pm
Wish I understood where his Beatles reference was trying to go.
i was giving a vague hint about my role thing. and then i thought, here's another tip for you all, etc
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 19, 2016, 06:07:45 pm
SpaceAnemone having so many scummy reads feels towny to me

I actually agree with you here.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 19, 2016, 06:08:12 pm
Thought I try a quick re-read on everyone.

Roadrunner7671 -- townish, though if I were going to vote to lynch based on how much I got his joke funny, then he's definitely scum.
SpaceAnemone -- Spaaaaaaace :-)
gkrieg13 -- mild scum, maybe. I don't like that he was engaging with the length but not content of Ghacob's post. He's been casting suspicion on me already, and he said in Ghibli that I'm too easy a mislynch for him, so that worries me. Also surprisingly confident of JR's innocence.
J Reggie -- Mild town, though he's yet to declare himself IC :-P
silverspawn -- Null through dearth of content.
chairs -- a bit scummy.. generally has a sort of offhand disengaged feel, and I really didn't like his plan to rig the bidding, even though I'd probably have done quite well compared to some other poor towns.
Ghacob -- town for now because my expereince is well-mirrored in the metametadiscussion post.
2.71828 -- mild scum, becuase a lot of his content is quite acti-lurky in nature.
mail-mi -- null, or possibly mild scum for which I'm overcompensating because I recognise there could in theory still be some residual omgus from previously.
Dylan32 -- mild scum, but probably going with a newbie pass.
schadd -- aaargh. Can't help but read him as scummy, but I did that in Ghibli and turned out to be wrong. Wish I understood where his Beatles reference was trying to go.
EFHW -- Almost as quiet as Silver, so still pretty null. I think she's less engaged than she was in D1 of BSG, though.

I feel like I think way too many people are mildly scummy, but I don't want to second-guess myself just now by re-doing it. (Also, laziness).

I thought that I also commented that there wasn't really that much content in Ghacob's posts?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 19, 2016, 06:20:13 pm
I thought that I also commented that there wasn't really that much content in Ghacob's posts?

Commenting on the quantity of the content is not the same as commenting on the content of the content. And yes, it's vague hints rather than concrete statements, but for those of us who only know our own alignment/thing/weapons, it's more than nothing, while for scums, it's probably significantly less interesting, because they already have four times as much information... which is why dismissing it seems iffy to me.

Meanwhile, is scadd making sense to people who aren't me? I feel like he may even be trying to say helpful hinty stuff. I don't even follow where RR's joke is trying to go, so I think I'm maybe experiencing some general cultural disconnect.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 19, 2016, 06:32:55 pm
Aaaanyway...
Slight scum on chairs for this, although I may be missing something

Agreed, Dylan32 comes off very town from this exchange.

Worst case scenario this is conflicting playstyle, but I for one like clarity in reads/etc. in general. Basically I'm feeling a bit off on the timing of the post, or lack thereof? Where the closest person he could be agreeing to is mail-mi, 5 posts up which would have been worth clarifying unless he thought it was group consensus? Oh well.

Sorry, sorry, as I "should" have said:

vote: chairs gut read

Meanwhile SA's theory talk is interesting. For reference

According to the set-up (yeah, I know, I get scum points for reading things, but I wanted to come up with ideas about how to play!), the scums can pool their weapons, whereas the rest of us only have what we're carrying.

I'd wondered if discussing what capabilities we all have would be informative, because people not using weapons they'd already claimed they have, or using weapons from someone else's supply must be scum. However, that assumes we have tracking people on our side, and we don't want to out town powers to soon. Also, we receive at least one new weapon each night (our free weapon crates), so sometimes town may get something cool and want to be able to use it immediately.

Does anyone have ideas about what the utility crates might have? Did anyone start out with something other than two random-sounding weapons and want to talk about this stuff? I'm sure not talking about everything is probably the best policy, but I don't think I've over-shared so far.

I think the idea of discussing capabilities etc. is interesting but can't think of a good way to discuss it without just giving scum free information. Unfortunately can't really One Night Ultimate style it (that is, where the consensus is claiming is good and helps town win, and claiming earlier is more pro-town) as the ends are nowhere near justifying the means.

I also wonder if our character abilities are worth discussing (the ones item dependent). I know I for one would like some sort of guidance on the implications of my own and how (if at all) I should use it ((Wow, J. Look at those softclaims up the wazoo. If no one has a pressing reason specifically why I shouldn't reveal it, I'll be happy to do so. I hope that that parsed and grammared correctly)). Once again, basing off of my own, it doesn't seem we have "roles" per say as a part of our character as much as we have small... things?

I want to say that metadiscussion is protown in this game, or at least metametadiscussion. To translate my bullshit, I think discussion of the RMM37 special abilities etc. is more worthwhile and less risky than usual in-thread strategy discussion. And this is based on the idea that intrascum discussion is sure to happen on this regardless, so by doing intratown discussion, we remove the free information aspect scum gets just by nature of being able to talk to eachother. Feel free to disagree with me on my metametametadiscussion though.

Definitely would like other perspectives on all of that mess

darn, could have gotten more towncred by breaking this into more posts. Oh Well! I guess I'll just have to post again. I'm thinking of just summarizing my current ideas and reads at the moment for future reference etc.

I mean I really did already comment on this by saying that I don't think we should talk about roles.  The last part of this about getting towncred is pretty null for Ghacob.  They have been around the block a few times.

He hedges a little by saying that something as townie could just be a different play style and the rest of the post is talking about theory, which I don't usually dabble into, and I have already responded to by saying we shouldn't talk about roles.

So yes I made a comment on the quantity, then also made a comment on the actual content in the post, which was to say that I don't think it is a good idea.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: EFHW on October 19, 2016, 08:07:33 pm
I'm not getting towny vibes from the big contributors so far. Lots of metadiscussion, really easier for scum than pretending to scum hunt. My strongest scumread is still probably mail-mi.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 19, 2016, 08:12:51 pm
Call it OMGUS (and it might be) but I'm slightly scummy on mail-mi too. His case against me is really weak, and I generally think weak cases are scummy. Since it's a case against me, I think that magnifies.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 19, 2016, 08:15:02 pm
He's also been reverse tunneling Ghacob, ergo calling him town over and over. He's posted things about how Ghacob is so towny 3 times in a row, and he only stopped to point out fluff then vote for me. And I don't like reverse tunneling. It's too much like white knighting. So vote: mail-mi. My mini-case is strong enough for me.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 19, 2016, 08:32:51 pm
He's also been reverse tunneling Ghacob, ergo calling him town over and over. He's posted things about how Ghacob is so towny 3 times in a row, and he only stopped to point out fluff then vote for me. And I don't like reverse tunneling. It's too much like white knighting. So vote: mail-mi. My mini-case is strong enough for me.
that's not what ergo means. but i c


vote: mail-mi
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 19, 2016, 08:34:25 pm
He's also been reverse tunneling Ghacob, ergo calling him town over and over. He's posted things about how Ghacob is so towny 3 times in a row, and he only stopped to point out fluff then vote for me. And I don't like reverse tunneling. It's too much like white knighting. So vote: mail-mi. My mini-case is strong enough for me.
that's not what ergo means. but i c


vote: mail-mi
I think it works for the situation. It probably isn't the best word but I think it works.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 19, 2016, 08:49:08 pm
He's also been reverse tunneling Ghacob, ergo calling him town over and over. He's posted things about how Ghacob is so towny 3 times in a row, and he only stopped to point out fluff then vote for me. And I don't like reverse tunneling. It's too much like white knighting. So vote: mail-mi. My mini-case is strong enough for me.
that's not what ergo means. but i c


vote: mail-mi
I think it works for the situation. It probably isn't the best word but I think it works.
ok
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 19, 2016, 10:32:20 pm
He's also been reverse tunneling Ghacob, ergo calling him town over and over. He's posted things about how Ghacob is so towny 3 times in a row, and he only stopped to point out fluff then vote for me. And I don't like reverse tunneling. It's too much like white knighting. So vote: mail-mi. My mini-case is strong enough for me.
that's not what ergo means. but i c


vote: mail-mi
I think it works for the situation. It probably isn't the best word but I think it works.
ok

yeah. I like this from RR
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 19, 2016, 10:49:30 pm
He's also been reverse tunneling Ghacob, ergo calling him town over and over. He's posted things about how Ghacob is so towny 3 times in a row, and he only stopped to point out fluff then vote for me. And I don't like reverse tunneling. It's too much like white knighting. So vote: mail-mi. My mini-case is strong enough for me.

Isn't that just whiteknighting?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 20, 2016, 12:52:56 am
He's also been reverse tunneling Ghacob, ergo calling him town over and over. He's posted things about how Ghacob is so towny 3 times in a row, and he only stopped to point out fluff then vote for me. And I don't like reverse tunneling. It's too much like white knighting. So vote: mail-mi. My mini-case is strong enough for me.

unvote I like this from RR too.

Everyone is scumreading them and I think people are wrong. What else should I do about it?

Back to vote: schadd
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 20, 2016, 01:30:44 am
He's also been reverse tunneling Ghacob, ergo calling him town over and over. He's posted things about how Ghacob is so towny 3 times in a row, and he only stopped to point out fluff then vote for me. And I don't like reverse tunneling. It's too much like white knighting. So vote: mail-mi. My mini-case is strong enough for me.

unvote I like this from RR too.

Everyone is scumreading them and I think people are wrong. What else should I do about it?

Back to vote: schadd

I started typing a post, but then mail posted this and I had to go back and do some reading.  I don't remember and in my skimming didn't see any people scumread RR at all.  Unless ctrl + f failed me, mail was the only person that voted for them at all so far too.  RR actually seems like one of the more consistent town reads by the people who have posted their reads, so mail's claim that "Everyone is scumreading them" looks really scummy to me.  The thought being that if someone agrees that RR looks towny and then believes the claim other people were scumreading RR, that person will be more likely to give mail more town-cred for townreading RR.  I know he (please correct me if I'm wrong) unvoted, but what choice did he have?

That post is enough to make me vote: mail-mi
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 20, 2016, 01:37:02 am
He's also been reverse tunneling Ghacob, ergo calling him town over and over. He's posted things about how Ghacob is so towny 3 times in a row, and he only stopped to point out fluff then vote for me. And I don't like reverse tunneling. It's too much like white knighting. So vote: mail-mi. My mini-case is strong enough for me.

unvote I like this from RR too.

Everyone is scumreading them and I think people are wrong. What else should I do about it?

Back to vote: schadd

I started typing a post, but then mail posted this and I had to go back and do some reading.  I don't remember and in my skimming didn't see any people scumread RR at all.  Unless ctrl + f failed me, mail was the only person that voted for them at all so far too.  RR actually seems like one of the more consistent town reads by the people who have posted their reads, so mail's claim that "Everyone is scumreading them" looks really scummy to me.  The thought being that if someone agrees that RR looks towny and then believes the claim other people were scumreading RR, that person will be more likely to give mail more town-cred for townreading RR.  I know he (please correct me if I'm wrong) unvoted, but what choice did he have?

That post is enough to make me vote: mail-mi.

I sense a misunderstanding. "Them" in this case was Ghacob, not RR. RR is a "he," btw.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 20, 2016, 01:42:39 am
He's also been reverse tunneling Ghacob, ergo calling him town over and over. He's posted things about how Ghacob is so towny 3 times in a row, and he only stopped to point out fluff then vote for me. And I don't like reverse tunneling. It's too much like white knighting. So vote: mail-mi. My mini-case is strong enough for me.

unvote I like this from RR too.

Everyone is scumreading them and I think people are wrong. What else should I do about it?

Back to vote: schadd

I started typing a post, but then mail posted this and I had to go back and do some reading.  I don't remember and in my skimming didn't see any people scumread RR at all.  Unless ctrl + f failed me, mail was the only person that voted for them at all so far too.  RR actually seems like one of the more consistent town reads by the people who have posted their reads, so mail's claim that "Everyone is scumreading them" looks really scummy to me.  The thought being that if someone agrees that RR looks towny and then believes the claim other people were scumreading RR, that person will be more likely to give mail more town-cred for townreading RR.  I know he (please correct me if I'm wrong) unvoted, but what choice did he have?

That post is enough to make me vote: mail-mi.

I sense a misunderstanding. "Them" in this case was Ghacob, not RR. RR is a "he," btw.

Crap, that makes sense. I thought I finally saw something worthwhile... While I admit my post is now pointless, I do still like RR's point, so I'm still comfortable with my vote.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 20, 2016, 01:45:27 am
Well, I'll reread ghacob'S posts when I can and see if they are actually towny like I think they are.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 20, 2016, 02:17:39 am
He's also been reverse tunneling Ghacob, ergo calling him town over and over. He's posted things about how Ghacob is so towny 3 times in a row, and he only stopped to point out fluff then vote for me. And I don't like reverse tunneling. It's too much like white knighting. So vote: mail-mi. My mini-case is strong enough for me.

unvote I like this from RR too.

Everyone is scumreading them and I think people are wrong. What else should I do about it?

Back to vote: schadd

I started typing a post, but then mail posted this and I had to go back and do some reading.  I don't remember and in my skimming didn't see any people scumread RR at all.  Unless ctrl + f failed me, mail was the only person that voted for them at all so far too.  RR actually seems like one of the more consistent town reads by the people who have posted their reads, so mail's claim that "Everyone is scumreading them" looks really scummy to me.  The thought being that if someone agrees that RR looks towny and then believes the claim other people were scumreading RR, that person will be more likely to give mail more town-cred for townreading RR.  I know he (please correct me if I'm wrong) unvoted, but what choice did he have?

That post is enough to make me vote: mail-mi.

I sense a misunderstanding. "Them" in this case was Ghacob, not RR. RR is a "he," btw.

Crap, that makes sense. I thought I finally saw something worthwhile... While I admit my post is now pointless, I do still like RR's point, so I'm still comfortable with my vote.

Now this is a crazy townie post from Dylan
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Ghacob on October 20, 2016, 02:19:13 am
For the last post, PPE: 1 :P

Who's in this game again? *A very slow and arduous process involving navigating to the first page in a new tab later*

Unless specified, "slight town" reads are being self doubted and will be refined at a later date. My current self worry with that whole deal is that I sometimes have a tendancy to think "ah yes, the town seems to be in consensus that this one is town, therefore they probably are" when that can often leads to bad times. That said:

1. Roadrunner7671: Null
2. SpaceAnemone: Slight town
3. gkrieg13: Good at game. Slight town leaning, but not confident enough in my own ability to recognize
4. J Reggie: Slight town
5. silverspawn: Slight scum. Questioning if by "consensus effect." Gut.
6. chairs: Slight scum. Gut.
8. 2.71828.....:Good at game. Null.
9. mail-mi: Null
10. Dylan32: Slight town
11. schadd: Null
12. EFHW: Null

Reads pretty weak overall right now. Can probably be strengthen by a reread that isn't at 2 AM. mail-mi, I'm not a he

What does your read on me mean?

Basically I was trying to put words into the feeling behind J Reggie's vote here:

So gkrieg is a very hard-to-read player and seems to be pretty confident here. vote: gkrieg.

You, along with e and a few others not involved in this game are what I've arbitrarily have decided are good and hard to read players. You have a tendency to act as a strong member of town, and can often take control of a game on your own, or at least mostly so. You act as a powerful asset to your team whatever you are...

It's slightly also emotional possibly? I feel almost this sense of betrayal from games where the wool was fully pulled over my eyes, not even by you directly, but the idea is still there.

I now mentally have both you and e rated as "null" (this is a change from before for gkrieg) but unlike others where I feel I have insufficient stuff to think about (at least as significantly)


PPE: 6 I frickin' typed this up so long ago...
Will continue with the rest
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: skip wooznum on October 20, 2016, 04:33:50 am
/tag
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: LaLight on October 20, 2016, 04:54:06 am
Vote Count 1.5

mail-mi (4): EFHW, Roadrunner7671, schadd, Dylan32
EFHW (1): silverspawn
Ghacob (1): 2.71828.....
Silverspawn (1): chairs
schadd (2): gkrieg13, mail-mi
Chairs (2): Ghacob, SpaceAnemone
gkrieg13 (1): J Reggie

Not Voting (0):

With 12 alive, it takes 7 to lynch. Day 1 ends October 21 at 11 am forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 20, 2016, 07:45:29 am
Well, I'll reread ghacob'S posts when I can and see if they are actually towny like I think they are.
oh, that's no good
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 20, 2016, 08:37:27 am
Actually, I'm feeling more and more like gkrieg is scum here. Let's lynch him.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 20, 2016, 08:44:49 am
post to avoid punishment. fell behind again.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 20, 2016, 08:56:32 am
Well, I'll reread ghacob'S posts when I can and see if they are actually towny like I think they are.
oh, that's no good

Why? Because you and ghacob are scum and you don't want them to be outed?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 20, 2016, 08:58:10 am
If we don't lynch scum here, D2 we'll only need 2 town votes to lynch.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: EFHW on October 20, 2016, 09:13:06 am
It's definitely time to start consolidating votes on fewer wagons.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 20, 2016, 10:02:56 am
Actually, I'm feeling more and more like gkrieg is scum here. Let's lynch him.

Because of my "confidence"?  I would love to hear all the scummy things I've done
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 20, 2016, 10:04:00 am
If we don't lynch scum here, D2 we'll only need 2 town votes to lynch.

This assumes someone dies in the night. Which could be unlikely
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 20, 2016, 10:08:19 am
If we don't lynch scum here, D2 we'll only need 2 town votes to lynch.

This assumes someone dies in the night. Which could be unlikely
Why?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 20, 2016, 10:16:26 am
If we don't lynch scum here, D2 we'll only need 2 town votes to lynch.

This assumes someone dies in the night. Which could be unlikely

No it doesn't.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 20, 2016, 10:21:25 am
If we don't lynch scum here, D2 we'll only need 2 town votes to lynch.

This assumes someone dies in the night. Which could be unlikely

No it doesn't.

Good point. I actually don't like this statement. Well only need two votes. Sounds slightly like you are talking like we as in the mafia. Anyway, I doubt that scum would all get on the same wagon together.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 20, 2016, 11:53:21 am
If we don't lynch scum here, D2 we'll only need 2 town votes to lynch.

This assumes someone dies in the night. Which could be unlikely

No it doesn't.

Good point. I actually don't like this statement. Well only need two votes. Sounds slightly like you are talking like we as in the mafia. Anyway, I doubt that scum would all get on the same wagon together.

I agree with that.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 20, 2016, 03:03:30 pm
Not a huge fan of pulling out the "we" in Reggie's statement as "we the mafia"

I mean, that is how it reads, but I don't see it as some sort of slip.  "we the town" lynch mafia, then "we the scum" need two town votes.  I just think it is likelier that "we" is being used much more generally than that.  Like, "we the players of the game" rather than a certain faction.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 20, 2016, 03:18:10 pm
What other case would some arbitrary "we" only need 2 town votes to lynch someone on D2 on the condition that all 4 scum are still alive? I don't mean for this to sound like sort of a gotcha question or something like that, I just really haven't been able to think of another case where that statement makes sense.  So if there is a good reason why the town would only need 2 votes to lynch tomorrow, please explain it.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 20, 2016, 03:18:40 pm
Not a huge fan of pulling out the "we" in Reggie's statement as "we the mafia"

I mean, that is how it reads, but I don't see it as some sort of slip.  "we the town" lynch mafia, then "we the scum" need two town votes.  I just think it is likelier that "we" is being used much more generally than that.  Like, "we the players of the game" rather than a certain faction.

That is how I intended it. Why would I say something that one would say in the mafia cutie in the main thread?

Also, why would I make that warning as mafia? Wouldn't I want town to not think about that?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 20, 2016, 03:27:30 pm
Not a huge fan of pulling out the "we" in Reggie's statement as "we the mafia"

I mean, that is how it reads, but I don't see it as some sort of slip.  "we the town" lynch mafia, then "we the scum" need two town votes.  I just think it is likelier that "we" is being used much more generally than that.  Like, "we the players of the game" rather than a certain faction.

That is how I intended it. Why would I say something that one would say in the mafia cutie in the main thread?

Also, why would I make that warning as mafia? Wouldn't I want town to not think about that?

Ya but it doesn't matter that much and reminding gives you town points. That's why Faust generally does pro town things as scum that have little consequence or why people reminding of deadlines are usually scum
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 20, 2016, 03:31:55 pm
Hello? Why isn't it likely for someone to die tonight? What did I miss?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 20, 2016, 03:40:15 pm
The reason I think you're scum, gkrieg, isn't just because you're confident. It's because you're fluffy and confident about being fluffy.

Hello? Why isn't it likely for someone to die tonight? What did I miss?

Scum can only half-kill someone, at least as a factional ability. Although it's likely they will have other weapons to add to that.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 20, 2016, 03:52:28 pm
The reason I think you're scum, gkrieg, isn't just because you're confident. It's because you're fluffy and confident about being fluffy.

Hello? Why isn't it likely for someone to die tonight? What did I miss?

Scum can only half-kill someone, at least as a factional ability. Although it's likely they will have other weapons to add to that.
Oh I see. I read most of the setup but I didn't get that far. Doesn't that seem unfair? I'm pretty sure weapons are one shot
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 20, 2016, 04:21:11 pm
The reason I think you're scum, gkrieg, isn't just because you're confident. It's because you're fluffy and confident about being fluffy.

Hello? Why isn't it likely for someone to die tonight? What did I miss?

Scum can only half-kill someone, at least as a factional ability. Although it's likely they will have other weapons to add to that.

When have I been any of those things as scum?  You literally just played a game where we were partners together.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 20, 2016, 04:21:37 pm
The reason I think you're scum, gkrieg, isn't just because you're confident. It's because you're fluffy and confident about being fluffy.

Hello? Why isn't it likely for someone to die tonight? What did I miss?

Scum can only half-kill someone, at least as a factional ability. Although it's likely they will have other weapons to add to that.
Oh I see. I read most of the setup but I didn't get that far. Doesn't that seem unfair? I'm pretty sure weapons are one shot

You should just read the rest of the setup
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 20, 2016, 04:22:27 pm
Not a huge fan of pulling out the "we" in Reggie's statement as "we the mafia"

I mean, that is how it reads, but I don't see it as some sort of slip.  "we the town" lynch mafia, then "we the scum" need two town votes.  I just think it is likelier that "we" is being used much more generally than that.  Like, "we the players of the game" rather than a certain faction.

That is how I intended it. Why would I say something that one would say in the mafia cutie in the main thread?

Also, why would I make that warning as mafia? Wouldn't I want town to not think about that?

Well they would say something that is supposed to be in the mafia QT in the game thread if it was a scumslip
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 20, 2016, 04:25:07 pm
I mean in response to the fluffiness, we have gone over this before, from a previous game where faust was being fluffy, it doesn't mean that you are scum.  It can be an indicator that you're scum if all of the posts that you have lack content, which is not the case with me.  I have just as much content as everyone else, but I have been posting a lot more to try to get into the game and make it fun.  I just got out of two scum games that were very exhausting and I felt like I didn't have any opportunities to talk about fluff because that is what town seemed so intent on being a scum indicator.  Let me have my fluff please.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 20, 2016, 05:58:42 pm
Vote: mail-mi
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 20, 2016, 07:01:23 pm
Vote: mail-mi

Reason?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 20, 2016, 07:20:17 pm
Yeah, I could happily go back to voting Mail-mi.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 20, 2016, 07:59:40 pm
Vote: mail-mi

Reason?

It felt like the right time to move my vote
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 20, 2016, 08:16:48 pm
Oh I see. I read most of the setup but I didn't get that far. Doesn't that seem unfair? I'm pretty sure weapons are one shot

This town slip is silver-approved.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 20, 2016, 08:18:09 pm
I thought that I also commented that there wasn't really that much content in Ghacob's posts?

Commenting on the quantity of the content is not the same as commenting on the content of the content. And yes, it's vague hints rather than concrete statements, but for those of us who only know our own alignment/thing/weapons, it's more than nothing, while for scums, it's probably significantly less interesting, because they already have four times as much information... which is why dismissing it seems iffy to me.

I was thinking gkireg is scummy this game and then Space perfectly explained why.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 20, 2016, 08:19:10 pm
I also approve of the mail-mi wagon. Not at all a fan of how his reaction to votes and RR turning on him was "yeah RR is towny kayletsmoveon"
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 20, 2016, 08:20:21 pm
I also approve of the mail-mi wagon. Not at all a fan of how his reaction to votes and RR turning on him was "yeah RR is towny kayletsmoveon"
RR is just a G
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 20, 2016, 08:22:46 pm
Silver Count Vote Silv Thing

silverspawn (2): gkrieg13, chairs
gkrieg13 (1): J Reggie
mail-mi (3): EFHW, Roadrunner7671, e
chairs (2): Ghacob, SpaceAnemone
EFHW (1): silverspawn

Not Voting (1): mail-mi

I also approve of the mail-mi wagon. Not at all a fan of how his reaction to votes and RR turning on him was "yeah RR is towny kayletsmoveon"
RR is just a G

i.. know?  ???
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 20, 2016, 08:23:06 pm
vote: mail-mi
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 20, 2016, 08:25:03 pm
^Disregard that count, I haven't put in Dylan and shadd yet.

I think this was L-1
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 20, 2016, 08:27:27 pm

RR is just a G

i.. know?  ???
Yeah you do

I'm actually fairly confident about this mail-mi lynch. So I think L-1 is an okay place for him to be. He can claim if he wants then we can think for a bit
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 20, 2016, 08:27:42 pm
Corrected:

silverspawn (1): chairs
schadd (2): gkrieg13, mail-mi
gkrieg13 (1): J Reggie
mail-mi (6): EFHW, Roadrunner7671, schadd, Dylan32, e, silverspawn
chairs (2): Ghacob, SpaceAnemone

With 12 alive, it takes 7 to lynch.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 20, 2016, 08:28:13 pm
I'm on Schadd.

Can someone give me a case to respond to? I guess there's RR's, which I can look at when I have time. I'm super busy this week.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 20, 2016, 08:36:10 pm
I like most of the people on the wagon, e and Dylan are town reads with RR, silver is null, and schadd and EFHW certainly aren't on the scummy side of null.

intent to hammer
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 20, 2016, 08:39:14 pm
Alright. I'm the Tank. I have no special powers but I start with 150 health. I have a couple weapons.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 20, 2016, 08:44:29 pm
Alright. I'm the Tank. I have no special powers but I start with 150 health. I have a couple weapons.

Let's see.

Each player has 2 random weapons, so the second part is inconsequential.

Each player has a special ability, but not a random one I don't think.

Tank implies towniness. If there is another tank, please claim.

In the meanwhile, unvote. I find this simple enough of an ability that I think faust probably did include it, and I have a hard time thinking he assigned it to a mafia player.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 20, 2016, 08:50:12 pm
vote: gkrieg
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 20, 2016, 08:55:54 pm
Alright. I'm the Tank. I have no special powers but I start with 150 health. I have a couple weapons.

Let's see.

Each player has 2 random weapons, so the second part is inconsequential.

Each player has a special ability, but not a random one I don't think.

Tank implies towniness. If there is another tank, please claim.

In the meanwhile, unvote. I find this simple enough of an ability that I think faust probably did include it, and I have a hard time thinking he assigned it to a mafia player.

I agree with this last part.  I don't think you can have 8/4 where one of the mafia is also the tank.  Although actually thinking about this more, I think it isn't too bad as a mafia trait because lynches automatically kill the person, so it just means that mafia player is less likely to die by NKs.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 20, 2016, 08:56:11 pm
vote: gkrieg

Why?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 20, 2016, 09:00:15 pm
What SA said. Your posts feel like fabricating content and are lacking exciting insights.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 20, 2016, 09:03:06 pm
Unvote
That feels fairly real
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 20, 2016, 09:11:54 pm
When is the deadline? I don't think I'll be able to do much until Saturday or Sunday. Maybe tomorrow.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 20, 2016, 09:18:09 pm
Tank sounds pretty cool.

I guess I should go back to vote: Ghacob
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 20, 2016, 09:38:33 pm
Feeling good about this gkrieg lynch, bad about the mail mi one. Is this worms Armageddon thing something besides just an Armageddon of worms that I should know about.

I'm town, I might die tonight if we don't lynch gkrieg.

Where is SpaceAnemone?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 20, 2016, 09:42:54 pm
Feeling good about this gkrieg lynch, bad about the mail mi one. Is this worms Armageddon thing something besides just an Armageddon of worms that I should know about.

I'm town, I might die tonight if we don't lynch gkrieg.

Where is SpaceAnemone?

What???  How does that make sense at all?  Also my lynch isn't a thing yet.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 20, 2016, 09:43:44 pm
What SA said. Your posts feel like fabricating content and are lacking exciting insights.

I already responded to this earlier
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: EFHW on October 20, 2016, 11:13:41 pm
When is the deadline? I don't think I'll be able to do much until Saturday or Sunday. Maybe tomorrow.
It's tomorrow morning.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: EFHW on October 20, 2016, 11:16:00 pm
vote: ghacob.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 20, 2016, 11:32:52 pm
I could go for any wagon that isn't RR, silverspawn, e, or Dylan, or mail-mi.

Would definitely go for SA or Ghacob, EFHW I could also go for.

vote: Ghacob

ps: I probably won't be around for deadline
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 20, 2016, 11:33:43 pm
Going to bed now, leaving my vote where it is.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 21, 2016, 12:59:57 am
uh, cases, quick n dirty, three most pressing as it would seem


ghacob: posted like 2 times, you can just go read them (http://forum.dominionstrategy.com/index.php?topic=16239.msg647732#msg647732). said they were gonna refine reads and then didn't. posts are a bit sparse and setuppy.


gkrieg: all of his posts are phrased in the negative. and maybe that's because there are a lot of things that people said that are wrong but still. i would also say that he's been changing his mind a bunch except for how he hasn't made up his mind for anything yet. also, what? intent to hammer on m-m and then bam, whitelisted.


mail-mi: oh, we mailed him. bunch of opinions (or rather, a bunch of instances of the same opinion) and not a lot of reasons (as i mentioned earlier, i don't like that he towned on ghacob but then had to reread them). sticking to him because he's sticking to me  >:( . he's claimed a thing though. the thing seems more valuable as town than as scum, but idk, it is not difficult to lie about. and in context, the fact that he said "but i have no special powers" sorta rubs me the wrong way, like, he knows that roles have 'special powers'
  mine does. my role has a 'special power' probably
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 21, 2016, 01:06:14 am
that may have been pointless because everyone is sleeping


idk, i think gkrieg was my least convincing of those three. sticking to mail-mi, but guess i'll check again in the morning and if ghacob hasn't made any sort of convincing defense (or, like, posted) then i'll switch
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 21, 2016, 01:06:58 am
we're gonna play "schadd gives more, compounded vague clues about his special ability" tomorrow
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 21, 2016, 01:09:47 am
Alright. I'm the Tank. I have no special powers but I start with 150 health. I have a couple weapons.

Let's see.

Each player has 2 random weapons, so the second part is inconsequential.

Each player has a special ability, but not a random one I don't think.

Tank implies towniness. If there is another tank, please claim.

In the meanwhile, unvote. I find this simple enough of an ability that I think faust probably did include it, and I have a hard time thinking he assigned it to a mafia player.
well, teaser for tomorrow, my first vague hint is that i'm not a tank
secondly, the setup post says that everybody has a bonus thing that is distributed independent of alignment. is there reason to doubt that?
Title: Re: RMM37: Worms Armageddon Mafia
Post by: Dylan32 on October 21, 2016, 01:22:53 am
Each player has a special ability that is connected to the setup. These abilities are distributed independent of alignment.

Quoted from the setup.  If ability assignments are truly independent of alignment, then there is no reason to think tank was any less likely to be scum than any other role.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Dylan32 on October 21, 2016, 01:34:22 am
The setup also says "each player starts with 100 health," So due to my inexperience here in RMM games, I don't know if a blanket statement like that precludes the possibility of a tank role starting with more or not. That would be up to more experienced players to evaluate.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 21, 2016, 01:45:57 am
The setup also says "each player starts with 100 health," So due to my inexperience here in RMM games, I don't know if a blanket statement like that precludes the possibility of a tank role starting with more or not. That would be up to more experienced players to evaluate.

no, but

Each player has a special ability that is connected to the setup. These abilities are distributed independent of alignment.

Quoted from the setup.  If ability assignments are truly independent of alignment, then there is no reason to think tank was any less likely to be scum than any other role.

yes.

With that, mail-mi's town cred flies out the window.

I'm not sure I like him better than gkrieg, though. But I definitely want to lynch one of the two.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 21, 2016, 01:47:03 am
think I prefer gkrieg, actually.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 21, 2016, 02:00:27 am
uh, cases, quick n dirty, three most pressing as it would seem


ghacob: posted like 2 times, you can just go read them (http://forum.dominionstrategy.com/index.php?topic=16239.msg647732#msg647732). said they were gonna refine reads and then didn't. posts are a bit sparse and setuppy.


gkrieg: all of his posts are phrased in the negative. and maybe that's because there are a lot of things that people said that are wrong but still. i would also say that he's been changing his mind a bunch except for how he hasn't made up his mind for anything yet. also, what? intent to hammer on m-m and then bam, whitelisted.


mail-mi: oh, we mailed him. bunch of opinions (or rather, a bunch of instances of the same opinion) and not a lot of reasons (as i mentioned earlier, i don't like that he towned on ghacob but then had to reread them). sticking to him because he's sticking to me  >:( . he's claimed a thing though. the thing seems more valuable as town than as scum, but idk, it is not difficult to lie about. and in context, the fact that he said "but i have no special powers" sorta rubs me the wrong way, like, he knows that roles have 'special powers'
  mine does. my role has a 'special power' probably

I was only going to whitelist him for the day. I haven't been rereading the thread because I wanted to play this game more with my gut because I realized my mislynch rate is pretty high and wanted to see if that was my gut or my analysis. I also figured I would get mislynched in the game because of my recent scum performances so I wanted to have fun while it happened
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 21, 2016, 02:04:30 am

ok cool


i don't think gkrieg is my weakest read anymore


vote: gkrieg
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: mail-mi on October 21, 2016, 02:09:34 am
Shoot. I don't have time to reread.

However vote: gkreig because I agree and also think his coming-off-of-me post was super scummy.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 21, 2016, 02:27:28 am
quiet, you
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: schadd on October 21, 2016, 02:27:40 am
well, actually, i mean, keep saying stuff i guess
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: LaLight on October 21, 2016, 03:23:39 am
Vote Count 1.6

mail-mi (1):, Dylan32
Silverspawn (1): chairs
Chairs (2): Ghacob, SpaceAnemone
gkrieg13 (4): J Reggie, Silverspawn, schadd, mail-mi
Ghacob (3): 2.71828....., EFHW, gkrieg13

Not Voting (1): Roadrunner7671

With 12 alive, it takes 7 to lynch. Day 1 ends October 21 at 11 am forum time. 8 hours left.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: chairs on October 21, 2016, 04:36:35 am
vote: gkrieg. We need to lynch someone fam.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 21, 2016, 05:32:06 am
Vote: gkrieg

Sorry for being late to the party. Got back late last night and immediately got side-tracked onto something more imminent. The forum is super-slow for me just now, too.

Deadline is 4pm my time, but I'm in back-to-back meetings from 2pm onwards, so I definitely won't be posting up to the line. Will try to stay tuned before that, but work keeps being worky on too many fonts.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 21, 2016, 05:32:36 am
That's L-1, I think!
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 21, 2016, 06:51:58 am
I will be around at 10:00-10:50 forum time. I don't like the gkrieg wagon as much as I liked the mail-mi one, but gkrieg has pretty clearly been playing pretty differently and on D1 that's probably the best we're going to get
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 21, 2016, 07:14:21 am
Moderator, are you planning on locking the thread at exactly 11:00 forum time?

I'm going to try and get as close as possible
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: faust on October 21, 2016, 07:35:39 am
Moderator, are you planning on locking the thread at exactly 11:00 forum time?

The Day ends at exactly 11 am. The thread will be locked as soon as possible after that.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 21, 2016, 07:42:28 am
Thank you!
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: EFHW on October 21, 2016, 08:47:36 am
gkrieg, are you going to claim?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 21, 2016, 08:48:52 am
gkrieg, are you going to claim?
He might be asleep
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: faust on October 21, 2016, 09:25:38 am
Vote Count 1.7

mail-mi (1): Dylan32
Chairs (1): Ghacob
gkrieg13 (6): J Reggie, Silverspawn, schadd, mail-mi, chairs, SpaceAnemone
Ghacob (3): 2.71828....., EFHW, gkrieg13

Not Voting (1): Roadrunner7671

With 12 alive, it takes 7 to lynch. Day 1 ends October 21 at 11 am forum time. 1.5 hours left.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 21, 2016, 09:56:45 am
yeah. Well. 1,5 hours.

We should hammer.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 21, 2016, 09:58:52 am
vote: gkrieg

Good luck town!  Clearly there are scum on my wagon so I'll make it easier to find them. This also shows once again that if you don't want to be lynched D1just hide in the shadows.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 21, 2016, 09:59:42 am
I'd look the most at schadd and mail-mi tomorrow
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: J Reggie on October 21, 2016, 10:02:07 am
Wow gkrieg. That does not make it easier to find scum on your wagon, unless that scum is you, in which case the point is moot.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 21, 2016, 10:03:22 am
Wow gkrieg. That does not make it easier to find scum on your wagon, unless that scum is you, in which case the point is moot.

Eh I've never self hammered before and wanted the experience.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 21, 2016, 10:04:34 am
Come on, I was waiting. That wasn't that good gkrieg
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 21, 2016, 10:06:14 am
Wow gkrieg. That does not make it easier to find scum on your wagon, unless that scum is you, in which case the point is moot.

Plus after people discovering that abilities are random and the mail-mi wagon dying down it is pretty clear that he is scum.

No matter what I claimed I was going to be lynched

Part of it is also because I needed to be an IC for one of my weapons to be good and that was clearly not going to be the case. Now you guys can look at people tomorrow instead.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 21, 2016, 10:07:11 am
Come on, I was waiting. That wasn't that good gkrieg

I mean my claim wouldn't have meant anything. They're randomly assigned
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 21, 2016, 10:08:31 am
You can fight your lynch without claims, you know?
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 21, 2016, 10:08:52 am
SA/mail-mi/Ghacob/schadd is the team
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 21, 2016, 10:09:26 am
You can fight your lynch without claims, you know?

I had already tried that. Everyone was just going to find my fight scummy
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 21, 2016, 10:23:11 am
Wow, that wasn't what I expected to happen!

I agree the setup is confusing because apparently claims about role/thing/weapons are not going to help us in scum-hunting. Personally, I moved over to voting gkrieg because I liked that Silver seemed to back up my case, so if you're putting me on your scum suspect list, then he should be higher up. I'm town, though!
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 21, 2016, 10:33:55 am
Wow, that wasn't what I expected to happen!

I agree the setup is confusing because apparently claims about role/thing/weapons are not going to help us in scum-hunting. Personally, I moved over to voting gkrieg because I liked that Silver seemed to back up my case, so if you're putting me on your scum suspect list, then he should be higher up. I'm town, though!

Scum^
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: silverspawn on October 21, 2016, 10:54:42 am
kinda expect gkrieg to just be messing around and flipping scum
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: faust on October 21, 2016, 10:55:47 am
Day 1 Final Vote Count

mail-mi (1): Dylan32
Chairs (1): Ghacob
gkrieg13 (7): J Reggie, Silverspawn, schadd, mail-mi, chairs, SpaceAnemone, gkrieg13
Ghacob (2): 2.71828....., EFHW

Not Voting (1): Roadrunner7671

With 12 alive, it took 7 to lynch.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: gkrieg13 on October 21, 2016, 10:55:58 am
kinda expect gkrieg to just be messing around and flipping scum

How so?  I think I'm clearly town
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: Roadrunner7671 on October 21, 2016, 10:56:58 am
Good night
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: SpaceAnemone on October 21, 2016, 10:57:17 am
Wow, that wasn't what I expected to happen!

I agree the setup is confusing because apparently claims about role/thing/weapons are not going to help us in scum-hunting. Personally, I moved over to voting gkrieg because I liked that Silver seemed to back up my case, so if you're putting me on your scum suspect list, then he should be higher up. I'm town, though!

Scum^

Actually not!! However, I'm going to warn people I'm spiky, so you probably don't want to target me with anything unless you're okay damage (so, like, mail-mi's claimed roll).

That warning might be against my best interest in looking townie to do, but I figure with gkrieg's pointing I might be a good cop target if we even have cops.

Sorry if I'm sounding rushed... immensely stressful work day, though at least my 3pm meeting got moved to 2pm, so I had a legitimate excuse of being in my actual 2pm when it happened. I so need a weekend!
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: faust on October 21, 2016, 11:05:33 am
Everone just stood around for a while. What was there to do? No enemy. If anything had ever seemed sure in the worms' lives, then that there would always be an enemy.

"I know", said J Reggie then. "gkrieg is this enemy. Look at the way he talks."

The other worms started looking at gkrieg13. They did talk strangely. In fact, wasn't it darkly mysterious that they could talk at all? They were a worm after all.

"Well, if you wish", said gkrieg, grabbed their Ninja Rope, and fixated it on the nearest cliff. What were they doing, the others wondered. Then they heard a splashing sound.


gkrieg13 is sleeping with the fishes! They were the Bunker Dweller, of Team Town!

Night 1 begins now and lasts 48 hours. Night actions are due within the first 36 hours.
Title: Re: RMM37: Worms Armageddon Mafia (Night 1)
Post by: faust on October 21, 2016, 11:33:23 am
The following crates have been dropped:

1 Utility crate
0 Health crates
0 Weapon crates.

Please submit your night actions as up to 3 separate orders. All night actions are resolved at the end of the night.
Title: Re: RMM37: Worms Armageddon Mafia (Night 1)
Post by: faust on October 21, 2016, 04:16:15 pm
Clarification: Even if there are no crates left, attempting to collect a crate still counts as a night action and thus reduces accuracy.
Title: Re: RMM37: Worms Armageddon Mafia (Night 1)
Post by: faust on October 23, 2016, 11:09:12 am
The new worm, Dylan32, was strolling around the beach, marvelling at the view. EFHW gave them a shell. "If you hold it to your ear, you can hear the ocean!"

"I don't have ears!"

"Uhh... well, just put it to the side of our face, alright? I'm sure it will work."

And so they did. They held the shell close to their ear and listened. The waves, the swoosh, the... "Baaaaa"? what was that? "Baaaa" again, now louder. Suddenly, in front of them, a coated sheep splashed out of the ocean, flying towards them. "What..." was all Dylan32 had time to say until the sheep exploded at their feet and sent them and EFHW flying into the sea.


Dylan32 has been killed! They were The Unlikely Survivor, of Team Town!

EFHW has been killed! They were The Damage Dealer, of Team Town!

Day 2 begins!


Vote Count 2.0

Not Voting (9): Roadrunner7671, SpaceAnemone, J Reggie, silverspawn, chairs, Ghacob, 2.71828....., mail-mi, schadd

With 9 alive, it takes 5 to lynch. Day 2 ends October 30 at 11 am forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 23, 2016, 11:15:43 am
Well This is bad. vote: mail-mi
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 23, 2016, 11:18:38 am
unvote this is lylo. Shoot.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 11:23:46 am
that is very interesting.

Was not expecting two deaths.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 23, 2016, 11:23:51 am
Is there anything to be gained in claiming the order we played in last night?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 23, 2016, 11:26:14 am
Is there anything to be gained in claiming the order we played in last night?

Sure, why not. I was 7.

Also, I realized I could have ended the game last night.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 23, 2016, 11:26:48 am
Fine! :-P Well now I've got you all hypnotised by the pretty lights, can someone please tell me who all the scums are?


Ghacob, mail-mi, SpaceAnemone, and silverspawn



SA/mail-mi/Ghacob/schadd is the team

I think looking at the intersection of these two sets is a great place to start.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 23, 2016, 11:31:05 am
Vote Count 1.5

mail-mi (4): EFHW, Roadrunner7671, schadd, Dylan32
EFHW (1): silverspawn
Ghacob (1): 2.71828.....
Silverspawn (1): chairs
schadd (2): gkrieg13, mail-mi
Chairs (2): Ghacob, SpaceAnemone
gkrieg13 (1): J Reggie

Not Voting (0):

With 12 alive, it takes 7 to lynch. Day 1 ends October 21 at 11 am forum time.

Corrected:

silverspawn (1): chairs
schadd (2): gkrieg13, mail-mi
gkrieg13 (1): J Reggie
mail-mi (6): EFHW, Roadrunner7671, schadd, Dylan32, e, silverspawn
chairs (2): Ghacob, SpaceAnemone

With 12 alive, it takes 7 to lynch.

Vote Count 1.6

mail-mi (1):, Dylan32
Silverspawn (1): chairs
Chairs (2): Ghacob, SpaceAnemone
gkrieg13 (4): J Reggie, Silverspawn, schadd, mail-mi
Ghacob (3): 2.71828....., EFHW, gkrieg13

Not Voting (1): Roadrunner7671

With 12 alive, it takes 7 to lynch. Day 1 ends October 21 at 11 am forum time. 8 hours left.

Vote Count 1.7

mail-mi (1): Dylan32
Chairs (1): Ghacob
gkrieg13 (6): J Reggie, Silverspawn, schadd, mail-mi, chairs, SpaceAnemone
Ghacob (3): 2.71828....., EFHW, gkrieg13

Not Voting (1): Roadrunner7671

With 12 alive, it takes 7 to lynch. Day 1 ends October 21 at 11 am forum time. 1.5 hours left.

Day 1 Final Vote Count

mail-mi (1): Dylan32
Chairs (1): Ghacob
gkrieg13 (7): J Reggie, Silverspawn, schadd, mail-mi, chairs, SpaceAnemone, gkrieg13
Ghacob (2): 2.71828....., EFHW

Not Voting (1): Roadrunner7671

With 12 alive, it took 7 to lynch.

vote: Ghacob

The scum off the wagon
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 23, 2016, 11:32:33 am
Is there anything to be gained in claiming the order we played in last night?

Sure, why not. I was 7.

Also, I realized I could have ended the game last night.

Presumably not in a way that helped town?

I was 9.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 11:33:47 am
Is there anything to be gained in claiming the order we played in last night?

Sure, why not. I was 7.

Also, I realized I could have ended the game last night.

yeah?  Explain please. 
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 11:35:58 am
Also, people better show up today.  We can't do another last second, scum-driven lynch.  Lynching gkrieg was absolutely crazy.  I wasn't around to stop it and that is as much my fault as anyone, because I forgot to double check when day ended.

But still.

That was awful
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 23, 2016, 11:37:54 am
uh, orderclaiming ends up softclaiming utility crate i think. do we want that?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 23, 2016, 11:44:14 am
uh, orderclaiming ends up softclaiming utility crate i think. do we want that?

Oh that's true.

And I have two abilities that could have caused me to die, this giving scum the majority.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 23, 2016, 11:54:24 am
uh, orderclaiming ends up softclaiming utility crate i think. do we want that?

It makes it more likely to be in the higher numbers, but it doesn't guarantee anyone. Does anyone even have an idea what the utilities might do?

We're already at lylo, as JR pointed out, so I think we need to do some serious hunting.

Now, of the three weapons I could pick between last night, none was actually a thing that could inflict damage on a person I targeted. I infer that it's likely that quite a few of the other weapons out there also don't actively damage people, especially with the scum faction weapon only half-killing on its own.. I think scum coordination is necessary to push a kill through, and I think we're going to need day-time town coordination to foil it or puzzle it out.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 12:00:35 pm
I love all this theory talk from scum
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 23, 2016, 12:02:22 pm
I think we need to look at SA/Schadd/silver.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 23, 2016, 12:02:37 pm
I'm here. And discouraged. But I don't think a mislynch here is the straight up end of the world, I think our weapons could save us
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 23, 2016, 12:25:10 pm
I love all this theory talk from scum

Back at post #139, you were townreading me for speculation in much the same vein.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 23, 2016, 12:28:22 pm
So the wagon was scum driven, but you [e] suspect Ghacob for being off wagon?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 02:50:51 pm
So the wagon was scum driven, but you [e] suspect Ghacob for being off wagon?

scum driven in the sense that I know at least 3 scum were on the wagon.  How often do you see all scum on the same wagon D1?  I mean, I know it happens, but still.

That and my suspicions from D1 give me enough to go back after Ghacob
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 23, 2016, 03:18:31 pm
But actually.  Look at the wagon on mail-mi

Confirmed town: EFHW, Dylan32
Town Reads: RR, silverspawn
I know I am town

And schadd for good measure.  I kind of like the look of this when you color it scum/town:

Corrected:

silverspawn (1): chairs
schadd (2): gkrieg13, mail-mi
gkrieg13 (1): J Reggie
mail-mi (6): EFHW, Roadrunner7671, schadd, Dylan32, e, silverspawn
chairs (2): Ghacob, SpaceAnemone

With 12 alive, it takes 7 to lynch.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 23, 2016, 03:21:32 pm
The setup also says "each player starts with 100 health," So due to my inexperience here in RMM games, I don't know if a blanket statement like that precludes the possibility of a tank role starting with more or not. That would be up to more experienced players to evaluate.

no, but

Each player has a special ability that is connected to the setup. These abilities are distributed independent of alignment.

Quoted from the setup.  If ability assignments are truly independent of alignment, then there is no reason to think tank was any less likely to be scum than any other role.

yes.

With that, mail-mi's town cred flies out the window.

I'm not sure I like him better than gkrieg, though. But I definitely want to lynch one of the two.

Also, I hadn't read this because I missed it in the middle of reading the gkrieg lynch.  I could go back to mail-mi
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 03:24:25 pm
Also, I don't want to mass-claim, but I don't have a problem with people claiming they believe to be pertinent for the day.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 23, 2016, 03:31:31 pm
I'm reading new!town into Dylan here. I remember the exact same thought process during one of my first games here (I know I'm town, and scum knows I'm town...)

I'm reading new!town into Dylan here. I remember the exact same thought process during one of my first games here (I know I'm town, and scum knows I'm town...)

How can you guys be reading Dylan as anything right now?

Because of the reason I just provided. Wait, frick. The situation is in fact the exact opposite as I described.

I had assumed that the following quote was in the same context of one of my earlier games (with e in this position at that.. multiple times?), but it was in fact the exact opposite

I sort of feel like I should change my vote since e was the first person to defend me, but I'm still not sure who I would change it to.  Reggie would be the easy choice but I don't want my first vote to be OMGUS already haha

I processed this as Dylan becoming suspicious of e after e defended him, which I had done (once or twice, the first, if it had happened, e was town, but the second, which did, e was scum) early in my forum mafia career as a tendency to overread situations. I, assuming Dylan had done the same, sympathized and voiced the presumed shared experience, putting him closer to town.
However, instead the exact opposite occured. Dylan was voting e, (until?) he defended Dylan. Dylan is less suspicious of e now.

Now uncertain, will return with thoughts. A good old null!read on e. You followed your "town meta" precisely, but you do that regardless I think.

I think this introductory contribution by Ghacob comes across scummy in light of Dylan's flip
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 23, 2016, 03:36:58 pm
For the last post, PPE: 1 :P

Who's in this game again? *A very slow and arduous process involving navigating to the first page in a new tab later*

Unless specified, "slight town" reads are being self doubted and will be refined at a later date. My current self worry with that whole deal is that I sometimes have a tendancy to think "ah yes, the town seems to be in consensus that this one is town, therefore they probably are" when that can often leads to bad times. That said:

1. Roadrunner7671: Null
2. SpaceAnemone: Slight town
3. gkrieg13: Good at game. Slight town leaning, but not confident enough in my own ability to recognize
4. J Reggie: Slight town
5. silverspawn: Slight scum. Questioning if by "consensus effect." Gut.
6. chairs: Slight scum. Gut.
8. 2.71828.....:Good at game. Null.
9. mail-mi: Null
10. Dylan32: Slight town
11. schadd: Null
12. EFHW: Null

Reads pretty weak overall right now. Can probably be strengthen by a reread that isn't at 2 AM. mail-mi, I'm not a he

Then look at this reads list with our confirmed town highlighted in green.  After getting upset about what Ghacob feels to be votes for inactivity, they post several times and end up here.  silverspawn and chairs (two of my town reads) as scum, and a healthy mix of null/town between actual town and actual scum.

This list reads scum to me.  Plus the first thing I posted about.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 23, 2016, 03:43:12 pm
I think e is probably town. Mail-mi is my current scumread.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 04:49:53 pm
anyone else with a comment?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 04:50:14 pm
I would like mail-mi to claim what action he took last night (if any)
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 23, 2016, 04:52:03 pm
anyone else with a comment?
I have a comment. I think it might be beneficial for us to know what types of weapons are out there. Since they were called 'weapons,' I assumed all they did was damage. But I no longer think that's true.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 04:53:40 pm
anyone else with a comment?
I have a comment. I think it might be beneficial for us to know what types of weapons are out there. Since they were called 'weapons,' I assumed all they did was damage. But I no longer think that's true.

why not?  two people died last night.  That seems to be a lot of damage being thrown around
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 23, 2016, 05:00:18 pm
anyone else with a comment?
I have a comment. I think it might be beneficial for us to know what types of weapons are out there. Since they were called 'weapons,' I assumed all they did was damage. But I no longer think that's true.

why not?  two people died last night.  That seems to be a lot of damage being thrown around
Because of a weapon I have
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 23, 2016, 05:02:12 pm
I would like mail-mi to claim what action he took last night (if any)

I did take one. And it's also why I think at least one, maybe two, of ss/Schadd/SA are scum: I did 30 damage to each of them. And they weren't of the two people that died. So I think it's reasonable to lynch among them because they probably didn't take any other damage, making it more likely that they're scum.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 05:19:47 pm
I would like mail-mi to claim what action he took last night (if any)

I did take one. And it's also why I think at least one, maybe two, of ss/Schadd/SA are scum: I did 30 damage to each of them. And they weren't of the two people that died. So I think it's reasonable to lynch among them because they probably didn't take any other damage, making it more likely that they're scum.

what was that weapon called?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 23, 2016, 05:21:40 pm
I would like mail-mi to claim what action he took last night (if any)

I did take one. And it's also why I think at least one, maybe two, of ss/Schadd/SA are scum: I did 30 damage to each of them. And they weren't of the two people that died. So I think it's reasonable to lynch among them because they probably didn't take any other damage, making it more likely that they're scum.

what was that weapon called?

Air strike. And it ended my turn so I couldn't do anything else.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 23, 2016, 05:32:05 pm
I would like mail-mi to claim what action he took last night (if any)

I did take one. And it's also why I think at least one, maybe two, of ss/Schadd/SA are scum: I did 30 damage to each of them. And they weren't of the two people that died. So I think it's reasonable to lynch among them because they probably didn't take any other damage, making it more likely that they're scum.

what was that weapon called?

Air strike. And it ended my turn so I couldn't do anything else.

I took 30 damage, so that part is verified.

What was your turn order number?

Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 23, 2016, 05:33:02 pm
I would like mail-mi to claim what action he took last night (if any)

I did take one. And it's also why I think at least one, maybe two, of ss/Schadd/SA are scum: I did 30 damage to each of them. And they weren't of the two people that died. So I think it's reasonable to lynch among them because they probably didn't take any other damage, making it more likely that they're scum.

what was that weapon called?

Air strike. And it ended my turn so I couldn't do anything else.

I took 30 damage, so that part is verified.

What was your turn order number?

I don't think that's wise to claim. I didn't get the crate, though.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 05:39:57 pm
oh, mail-mi is lying.

confirmed scum

vote: mail-mi
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 23, 2016, 05:41:27 pm
anyone else with a comment?
I have a comment. I think it might be beneficial for us to know what types of weapons are out there. Since they were called 'weapons,' I assumed all they did was damage. But I no longer think that's true.

why not?  two people died last night.  That seems to be a lot of damage being thrown around
Because of a weapon I have
i definitely have a weapon whose primary purpose is non-damage
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 23, 2016, 05:49:02 pm
I wonder whether it's good for town not to claim more details on weapons we're still holding, so as not to let scum plan their next night around that.

However, since the weapons we had last night are random, and they're now used up, I think we can talk about player order and who did what. If there are particular details of your power/thing that interact with your action, maybe be fuzzy around them, but given there are more town than scum still, I think this is actually a good strategy, and one we have a reasonable chance of verifying with health loss patterns and things.

For the people who haven't yet claimed their turn order from last night, I think we should maybe suggest a turn-number claim in some order where the people under more suspicion go sooner than the ones most people are townreading.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 23, 2016, 05:59:18 pm
oh, mail-mi is lying.

confirmed scum

vote: mail-mi

Um, no I'm not. I was third in the turn order and didn't bother trying to collect the crate because it would reduce accuracy of airstrike, which is only 60%. All three shots hit, as well.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 23, 2016, 06:13:29 pm
oh, mail-mi is lying.

confirmed scum

vote: mail-mi
You can't just say these things with no explanation!
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 06:35:29 pm
oh, mail-mi is lying.

confirmed scum

vote: mail-mi
You can't just say these things with no explanation!

true.  I am waiting for an answer from the mod in my qt about a question.  I might be wrong, but I don't think multiple of the same weapons exist.  I, as a matter of fact, used air strike last night.

My gut reaction was one of mail-mi using an action that he couldn't have had, his ability is one that lets him know X number of different weapons and abilities, or something like that.  Then he just picked the wrong one to guess.

Then I went back, nothing explicitly states that each item is unique, but it reads like that to me.  So waiting to see if the mod will answer that question for me of the uniqueness of weapons.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 23, 2016, 06:36:35 pm
the worms games have duplicate weapons out the wazoo
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 06:36:42 pm
If mail-mi actually did target all those people, and isn't lying, and everything, I guess he isn't confirmed scum, so I will unvote until I get my answer
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 06:38:03 pm
the worms games have duplicate weapons out the wazoo

which is why I am taking a step back.  I got excited and thought I caught him in a lie, but if he actually got lucky and got the same weapon as I did, of course he used it.  He is still scum, after all.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 23, 2016, 06:38:47 pm
Nope, each item is definitely not unique, I currently have two of the same (not airstrike) item right now.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 06:39:27 pm
Nope, each item is definitely not unique, I currently have two of the same (not airstrike) item right now.

ok, then I got excited for nothing.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 06:39:41 pm
I guess back to vote: Ghacob
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: chairs on October 23, 2016, 06:39:48 pm
I don't have any reason to expect weapons to be unique.

Sorry I'm not very talkative - I just finally got home after a weekend visiting family with the fiancee and our baby girl. I'm going to try to swap modes back into mafia soon.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 23, 2016, 06:40:05 pm
ooh, that's a bit of a townslip on e since mafia (probably) know of a duplicate by now
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 07:41:47 pm
ooh, that's a bit of a townslip on e since mafia (probably) know of a duplicate by now

Yeah, hopefully they weren't going to try to paint me as scum
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 09:48:47 pm
so......no one else thinks Ghacob is scum?  Or are we waiting for something else?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 23, 2016, 10:11:30 pm
so......no one else thinks Ghacob is scum?  Or are we waiting for something else?
I guess I'm waiting for Ghacob to say something but I don't want to vote right away because it might be LyLo
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 23, 2016, 10:15:12 pm
so......no one else thinks Ghacob is scum?  Or are we waiting for something else?
I guess I'm waiting for Ghacob to say something but I don't want to vote right away because it might be LyLo

I mean, there are 4 scum, hard to say how it wouldn't be lylo unless town shoots well tonight with weapons that hurt people.

But I think using the lylo excuse is also a wonderful "towny" thing for scum to do.  It is a get out of free card for not putting a vote down and showing where you stand.

That being said, waiting for Ghacob is fine, but I do find this J Reggie opening with a vote then unvote right at the start of D2 a bit suspect in my opinion
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 23, 2016, 10:29:02 pm
so......no one else thinks Ghacob is scum?  Or are we waiting for something else?
I guess I'm waiting for Ghacob to say something but I don't want to vote right away because it might be LyLo

I mean, there are 4 scum, hard to say how it wouldn't be lylo unless town shoots well tonight with weapons that hurt people.

But I think using the lylo excuse is also a wonderful "towny" thing for scum to do.  It is a get out of free card for not putting a vote down and showing where you stand.

That being said, waiting for Ghacob is fine, but I do find this J Reggie opening with a vote then unvote right at the start of D2 a bit suspect in my opinion

If I were scum I would have realized it was lylo when the day started and not after I had already voted.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 24, 2016, 01:47:13 am
For the last post, PPE: 1 :P

Who's in this game again? *A very slow and arduous process involving navigating to the first page in a new tab later*

Unless specified, "slight town" reads are being self doubted and will be refined at a later date. My current self worry with that whole deal is that I sometimes have a tendancy to think "ah yes, the town seems to be in consensus that this one is town, therefore they probably are" when that can often leads to bad times. That said:

1. Roadrunner7671: Null
2. SpaceAnemone: Slight town
3. gkrieg13: Good at game. Slight town leaning, but not confident enough in my own ability to recognize
4. J Reggie: Slight town
5. silverspawn: Slight scum. Questioning if by "consensus effect." Gut.
6. chairs: Slight scum. Gut.
8. 2.71828.....:Good at game. Null.
9. mail-mi: Null
10. Dylan32: Slight town
11. schadd: Null
12. EFHW: Null

Reads pretty weak overall right now. Can probably be strengthen by a reread that isn't at 2 AM. mail-mi, I'm not a he

Then look at this reads list with our confirmed town highlighted in green.  After getting upset about what Ghacob feels to be votes for inactivity, they post several times and end up here.  silverspawn and chairs (two of my town reads) as scum, and a healthy mix of null/town between actual town and actual scum.

This list reads scum to me.  Plus the first thing I posted about.

I would like mail-mi to claim what action he took last night (if any)

I did take one. And it's also why I think at least one, maybe two, of ss/Schadd/SA are scum: I did 30 damage to each of them. And they weren't of the two people that died. So I think it's reasonable to lynch among them because they probably didn't take any other damage, making it more likely that they're scum.

I like how my updated health only showed up after you posted this.

Congratulations, you damaged town!

Your reasoning doesn't qualify as any sort of evidence I don't think, not even weak one. We already have two full kills. The idea that scum got other players below 30 health too seems smaller than that they themselves got below 30. But neither is likely.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 24, 2016, 01:47:46 am
Oh, I meant to respond to the e quote too.

I like the Ghacob case.

I think e should determine a claim order.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 24, 2016, 09:18:38 am
I think e should determine a claim order.

I think ghacob needs to claim in their first post back, whenever that is.

Other than that, I am not entirely convinced a mass claim is the way to go. I am willing to go forward with it if everyone wants to though.

If we do, I like this order:

Already claimed:
Mail-mi: air strike, targeted schadd, silverspawn, and SpaceAnemone for 30 damage each
e: air strike, targets not claimed

Ghacob
Schadd
SpaceAnemone
J Reggie
RR
silverspawn
Chairs
e (finish claiming)
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 24, 2016, 10:26:43 am
I think e should determine a claim order.

I think ghacob needs to claim in their first post back, whenever that is.

Other than that, I am not entirely convinced a mass claim is the way to go. I am willing to go forward with it if everyone wants to though.

If we do, I like this order:

Already claimed:
Mail-mi: air strike, targeted schadd, silverspawn, and SpaceAnemone for 30 damage each
e: air strike, targets not claimed

Ghacob
Schadd
SpaceAnemone
J Reggie
RR
silverspawn
Chairs
e (finish claiming)

Well, that's an ordering of names. Where on earth does your townread on Chairs come from?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 24, 2016, 12:06:00 pm
I think e should determine a claim order.

I think ghacob needs to claim in their first post back, whenever that is.

Other than that, I am not entirely convinced a mass claim is the way to go. I am willing to go forward with it if everyone wants to though.

If we do, I like this order:

Already claimed:
Mail-mi: air strike, targeted schadd, silverspawn, and SpaceAnemone for 30 damage each
e: air strike, targets not claimed

Ghacob
Schadd
SpaceAnemone
J Reggie
RR
silverspawn
Chairs
e (finish claiming)

Well, that's an ordering of names. Where on earth does your townread on Chairs come from?

some PoE and meta.  I should go back and reread him but don't have the time right now.  I am comfortable with my vote. 

I mean, my reads could definitely be off.  I hope I am completely right, but experience tells me that I am off on at least one scum.  I am confident about Ghacob, so I want to start there, then we will have additional evidence and results from N2 and can continue to close in on scum.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 24, 2016, 12:40:27 pm
Pretty sure a "massclaim" is good. I mean, it tells scum virtually nothing. All weapons are one shot.

We don't claim what we still have, obviously.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 24, 2016, 01:38:45 pm
Biggest question in my opinion is if we claim health. I agree, 1-shot items are probably not a huge deal to claim. Health might be
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 24, 2016, 01:55:24 pm
Yeah. I think the biggest downside of claiming abilities is that it gives information about health. But we don't have to make it even easier. Don't think we should be claiming health.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 24, 2016, 02:04:28 pm
Been over 24 hours since day start and ghacob has yet to post
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: chairs on October 24, 2016, 02:37:12 pm
Maybe Ghacob just won't post and he'll die due to inactivity? If he's scum, that'll benefit us since unless I misunderstood the inactivity rules it won't swap to night over that.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 24, 2016, 02:48:59 pm
Request prod on Ghacob
Town or scum, they shouldn't be inactive
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 24, 2016, 03:49:12 pm
Maybe Ghacob just won't post and they'll die due to inactivity? If they're scum, that'll benefit us since unless I misunderstood the inactivity rules it won't swap to night over that.
FTFY
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 24, 2016, 03:55:33 pm
Okay, I'm glad some more people are posting... I'm a little uncomfortable at how much e and, to a lesser extent, Silver, have driven pretty everything in D2 so far.

@Mail-mi, I've seen you described as a set-up-solving kind of person before somewhere... what's your opinion of the idea of claiming play order? Do you see where I'm trying to go with this?

I'm asking Mail-mi in particular because it feels unlikely that both e and Mail-mi are both scummy, but I guess that question's open to all the rest of you too!
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 24, 2016, 05:46:11 pm
So. Claiming.

Things we can claim: turn order, weapons used, weapons we have, health.

I am cool with claiming turn order and weapons used, not so much health and current arsenal
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 24, 2016, 05:48:21 pm
Okay, I'm glad some more people are posting... I'm a little uncomfortable at how much e and, to a lesser extent, Silver, have driven pretty everything in D2 so far.

@Mail-mi, I've seen you described as a set-up-solving kind of person before somewhere... what's your opinion of the idea of claiming play order? Do you see where I'm trying to go with this?

I'm asking Mail-mi in particular because it feels unlikely that both e and Mail-mi are both scummy, but I guess that question's open to all the rest of you too!

I don't really see where it helps us, other than outing who (likely) has the utility crate.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 24, 2016, 06:12:47 pm
So. Claiming.

Things we can claim: turn order, weapons used, weapons we have, health.

I am cool with claiming turn order and weapons used, not so much health and current arsenal

Also alignment.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 24, 2016, 06:21:41 pm
So. Claiming.

Things we can claim: turn order, weapons used, weapons we have, health.

I am cool with claiming turn order and weapons used, not so much health and current arsenal

Also alignment.

Yes, and JR's a tactician at the moment, so that must be the best tactic :-)
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: faust on October 24, 2016, 06:30:11 pm
Request prod on Ghacob

Prod sent.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 24, 2016, 06:32:27 pm
Okay, I'm glad some more people are posting... I'm a little uncomfortable at how much e and, to a lesser extent, Silver, have driven pretty everything in D2 so far.

@Mail-mi, I've seen you described as a set-up-solving kind of person before somewhere... what's your opinion of the idea of claiming play order? Do you see where I'm trying to go with this?

I'm asking Mail-mi in particular because it feels unlikely that both e and Mail-mi are both scummy, but I guess that question's open to all the rest of you too!

I don't really see where it helps us, other than outing who (likely) has the utility crate.

Think about it more. There's clearly been some scum coordination in order to make two deaths happen. (Hmm.. Or else town has been flailing more wildly that I think reasonable, bbut let's push that aside for now). For that to happen, they need to have coordinated things in order. The order is important, because certain players have defensive stuff and other things that only work further down the turn order chain... and I think there's a way to scum-hunt using the info :-)

Oh, though also, anyone dealing damage reflexively should probably not claim the amount for now, just that they do.. we can use that extra piece of info as a check afterwards in cases where it's necessary; otherwise it helps keep people's current health more of a secret.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 24, 2016, 06:47:48 pm
Okay, I'm glad some more people are posting... I'm a little uncomfortable at how much e and, to a lesser extent, Silver, have driven pretty everything in D2 so far.

@Mail-mi, I've seen you described as a set-up-solving kind of person before somewhere... what's your opinion of the idea of claiming play order? Do you see where I'm trying to go with this?

I'm asking Mail-mi in particular because it feels unlikely that both e and Mail-mi are both scummy, but I guess that question's open to all the rest of you too!

I don't really see where it helps us, other than outing who (likely) has the utility crate.

Think about it more. There's clearly been some scum coordination in order to make two deaths happen. (Hmm.. Or else town has been flailing more wildly that I think reasonable, bbut let's push that aside for now). For that to happen, they need to have coordinated things in order. The order is important, because certain players have defensive stuff and other things that only work further down the turn order chain... and I think there's a way to scum-hunt using the info :-)

Oh, though also, anyone dealing damage reflexively should probably not claim the amount for now, just that they do.. we can use that extra piece of info as a check afterwards in cases where it's necessary; otherwise it helps keep people's current health more of a secret.

Hmmm. You're right, I was just thinking that crate collecting was the only thing that was in turn order.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 24, 2016, 07:08:02 pm
Think about it more. There's clearly been some scum coordination in order to make two deaths happen. (Hmm.. Or else town has been flailing more wildly that I think reasonable, bbut let's push that aside for now). For that to happen, they need to have coordinated things in order. The order is important, because certain players have defensive stuff and other things that only work further down the turn order chain... and I think there's a way to scum-hunt using the info :-)

Oh, though also, anyone dealing damage reflexively should probably not claim the amount for now, just that they do.. we can use that extra piece of info as a check afterwards in cases where it's necessary; otherwise it helps keep people's current health more of a secret.

Hmmm. You're right, I was just thinking that crate collecting was the only thing that was in turn order.

Good. So how do your scum/town reads match up with e's suggested claiming order. Do you feel that Chairs and Silver are more towny than other people?

@Schadd, @J Reggie and @Roadrunner, same question to you: what do you feel about the claim order and how it might match up to your various reads on people?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 24, 2016, 07:21:18 pm
The only thing I can claim is completely moot.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 24, 2016, 07:51:20 pm
The only thing I can claim is completely moot.

That's fair. You're still going to be able to claim what space in the turn order you did your completely moot thing in. That part is important for other orderings around you, too.

Also, before anyone else gets to claiming, you can consider how you feel about the claim order e proposed.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 24, 2016, 08:34:32 pm
@Schadd, @J Reggie and @Roadrunner, same question to you: what do you feel about the claim order and how it might match up to your various reads on people?
quoted here:


Ghacob
Schadd
SpaceAnemone
J Reggie
RR
silverspawn
Chairs
e (finish claiming)
i'm still not sure exactly what we gain from claiming order. it is outed who got the utility crate, and there is probably some information to be gained from what order weaponry happened, but that seems perhaps too convoluted, and probably more revealing to scum (since they know what happened in 4 of the turns). at least, there should be a prelimi-claim about whether people "have something interesting that might be revealed" from the turn order. i don't really have a thing like that.


as for the order:
-ghacob is distant. sorta scum, probably should be on top also because of the lurky thing
-hi!
-sa is uh solvy as ever. i am, for a couple reasons, confident that the person playing under their username is in fact the space we've seen before. so far the only bad impression i've gotten was "all [ghacob's] stuff seems solid". this spot is fine
-weirdly strong townread on j reggie this game. he seems way calmer than the singular finished game i have with him
-rr is quite the null
-silver is, similarly, quite believably the same person that usually uses silver's username. idk, he seems like he would be a good scum and also i totally haven't seen it before
-chairs has been quiet in the last while but defended dylan who ended up being town. probably closer to the middle
-e is also supertown atm. i like the vote on mail-mi, like, when you have information that incriminates someone you just vote for them and put your cards on the table. and then he dropped it right away when the information was moot, so there wasn't an intention
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 24, 2016, 09:20:28 pm
^ I continue to like your avatar more and more
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 24, 2016, 09:24:53 pm
hi, i'm schadd, the moneyhouse. lockjaw.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 24, 2016, 09:25:54 pm
hi, i'm schadd, the moneyhouse. lockjaw.
Is that a reference to the Kodak Black song?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 24, 2016, 09:26:36 pm
hi, i'm schadd, the moneyhouse. lockjaw.
Is that a reference to the Kodak Black song?
no
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: chairs on October 24, 2016, 11:14:12 pm
hi, i'm schadd, the moneyhouse. lockjaw.
Is that a reference to the Kodak Black song?

aaand now I have to look up Kodak Black.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 24, 2016, 11:17:39 pm
hi, i'm schadd, the moneyhouse. lockjaw.
Is that a reference to the Kodak Black song?

aaand now I have to look up Kodak Black.
You might want to look up French Montana instead. The song is technically French Montana feat. Kodak but Kodak just slayed his verse and Montant is mediocre at best
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 24, 2016, 11:31:09 pm
Think about it more. There's clearly been some scum coordination in order to make two deaths happen. (Hmm.. Or else town has been flailing more wildly that I think reasonable, bbut let's push that aside for now). For that to happen, they need to have coordinated things in order. The order is important, because certain players have defensive stuff and other things that only work further down the turn order chain... and I think there's a way to scum-hunt using the info :-)

Oh, though also, anyone dealing damage reflexively should probably not claim the amount for now, just that they do.. we can use that extra piece of info as a check afterwards in cases where it's necessary; otherwise it helps keep people's current health more of a secret.

Hmmm. You're right, I was just thinking that crate collecting was the only thing that was in turn order.

Good. So how do your scum/town reads match up with e's suggested claiming order. Do you feel that Chairs and Silver are more towny than other people?

@Schadd, @J Reggie and @Roadrunner, same question to you: what do you feel about the claim order and how it might match up to your various reads on people?

Lemme see...

Ghacob--Yeah, lots of people suspect him. I still need to reread.
Schadd--Obviously I suspect him, I shot at him.
SpaceAnemone--same as above.
J Reggie--Uh...I don't really remember him this game. Which is odd.
RR--seems like town!rr.
silverspawn--see SA.
Chairs--Uh... I don't exactly see him as towny.
e (finish claiming)

So, for me, I'd say put SS and chairs (in the same order) below SA. Otherwise it looks good to me. I really need to reread though but I'm super busy so we'll see if i actually get to it.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 24, 2016, 11:33:05 pm
I don't need to reread but I do need to think about this game a bit more. Honestly it looks like Ghacob might just get modkilles or replaced and I'm willing to kill some time until that happens
Title: Re: RMM37: Worms Armageddon Mafia (Night 1)
Post by: LaLight on October 25, 2016, 01:23:55 am
Vote Count 2.1

Ghacob (1): 2.71828.....
Not Voting (8 ): Roadrunner7671, SpaceAnemone, J Reggie, silverspawn, chairs, Ghacob, mail-mi, schadd

With 9 alive, it takes 5 to lynch. Day 2 ends October 30 at 11 am forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 25, 2016, 10:53:56 am
Hey guys
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 25, 2016, 10:55:46 am
Hey guys

hey

it will be 48 hours for Ghacob in....about.....10 minutes
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 25, 2016, 10:57:59 am
Hey guys

hey

it will be 48 hours for Ghacob in....about.....10 minutes
Oh, so we're actually doing my thing where we just chill. Alright.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 25, 2016, 11:00:54 am
Hey guys

hey

it will be 48 hours for Ghacob in....about.....10 minutes
Oh, so we're actually doing my thing where we just chill. Alright.

well, I am not.  I am actually voting.  I think it is obvious by now that Ghacob is scum.  Scum have had plenty of time to lynch him if he were in fact town to (maybe?) win the game.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 25, 2016, 11:01:39 am
I am all about just lynching Ghacob and moving on to D3, full claim on D3 (depending on how the night goes) then move on from there
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 25, 2016, 11:02:35 am
Hey guys

hey

it will be 48 hours for Ghacob in....about.....10 minutes
Oh, so we're actually doing my thing where we just chill. Alright.

well, I am not.  I am actually voting.  I think it is obvious by now that Ghacob is scum.  Scum have had plenty of time to lynch him if he were in fact town to (maybe?) win the game.
I think that if scum quicklynched they'd be prime weapon targets though. If 4 people quickly jumped on the Robz wagon I'd certainly shoot at them
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 25, 2016, 11:04:31 am
Hey guys

hey

it will be 48 hours for Ghacob in....about.....10 minutes
Oh, so we're actually doing my thing where we just chill. Alright.

well, I am not.  I am actually voting.  I think it is obvious by now that Ghacob is scum.  Scum have had plenty of time to lynch him if he were in fact town to (maybe?) win the game.
I think that if scum quicklynched they'd be prime weapon targets though. If 4 people quickly jumped on the Robz wagon I'd certainly shoot at them

Robz isn't in this game.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 25, 2016, 11:04:54 am
Hey guys

hey

it will be 48 hours for Ghacob in....about.....10 minutes
Oh, so we're actually doing my thing where we just chill. Alright.

well, I am not.  I am actually voting.  I think it is obvious by now that Ghacob is scum.  Scum have had plenty of time to lynch him if he were in fact town to (maybe?) win the game.
I think that if scum quicklynched they'd be prime weapon targets though. If 4 people quickly jumped on the Robz wagon I'd certainly shoot at them

That makes sense except that Robz isn't playing.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 25, 2016, 11:05:11 am
Oh, I was ninjad
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 25, 2016, 12:42:52 pm
Just checking in.. work's busy today, but I'll post actual reads/cases on some stuff if I have time tonight.

I think Ghacob's extended absence is foolish play by them even if they are scum, because it's drawing too much attention, rather than staying under the radar (which is the prime reason you'd want to be quiet and away-ish as scum, I think). I'm not happy with the quicklynch idea because it's too easy for scum to hide behind such an obvious reason while jumping on the wagon, and I feel like there's still a decent chance Ghacob's incapacitated town.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 25, 2016, 01:04:51 pm
We clearly can't wait for Ghacob, let's proceed, shadd ist next, go go go!
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 25, 2016, 01:14:40 pm
We clearly can't wait for Ghacob, let's proceed, shadd ist next, go go go!

Actually, I think I'd like to argue against you and chairs being so far down the list of suspicion before we get to actual claims.. but I'm still at work just now!

I think if Ghacob is getting replaced, there's still the potential for claiming there anyway.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 25, 2016, 01:57:29 pm
We clearly can't wait for Ghacob, let's proceed, shadd ist next, go go go!

Yes
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 25, 2016, 02:09:44 pm
and I feel like there's still a decent chance Ghacob's incapacitated town.

Explain how ghacob is town, please
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 25, 2016, 02:50:57 pm
There might be a reason for ghacob to not be present, and we shouldn't get too hung up on it. If the mod does not prod ghacob, I think I might know the reason. I've asked a clarifying question in my cutie.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 25, 2016, 03:02:03 pm
Request prod on Ghacob

Prod sent.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 25, 2016, 03:07:16 pm
Request prod on Ghacob

Prod sent.

Nevermind then...
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 25, 2016, 03:57:36 pm
i went first in the turn order. i used a banana bomb, which targets someone with 70% accuracy and heals them for 30, and also heals 3 random other people for 3. i targeted e, it landed.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 25, 2016, 03:57:56 pm
whoops. it heals 3 random people for 10, not 3
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 25, 2016, 06:06:33 pm
Okay, so my big worry here is that Silver and e are scum buddies who're being successful in driving us towards a town mislynch on an inactive player and painting me as untownie when I try to go scumhunting instead. And on the side, that they're arranging to have this claim plan go through with Silver and Chairs right at the end, when I especially don't think Chairs has done anything all that townie.

I've fully re-read of Silver this evening, and his play is pretty poor for someone of his standard D1.. he relied on borrowed arguments, and of the 4 people for whom he voted D1, three have now flipped town (and the other is mail-mi). His D2 play picks up a bit, with some towny-sounding stuff, but I'm still worried, especially since each of you has a 50% a prior chance of being scum anyway.

I've also re-read e. I know he's a good player, but I still think his D1 was more acti-lurking than really pushing things forward. His D2 is like a stream-rollering exercise, co-opting my claim plan (while making minimal mention of the key ordering component till I really pushed for it) and getting Silver's support on the claiming order but not really allowing everyone else to weigh in on the ordering before pushing (and before Silver) pushing to start claiming, while actually a lot of the utility of the exercise is in getting people to cement their reads by discussing who's looking townie or scummy right now. I just really don't like it.

In terms of other reads, Ghacob is the obvious person to re-visit now I haven't read their posts in a few days, so here's my complete read-through.
3 posts before game start.
One post to vote WW (who isn't in the game).
Reads Dylan as newb!town, which turned out to be right, though there was then a bit of a retraction of the read, though that significantly ended with a null read on e, and not a scum read on Dylan.
Three posts about being upset about the post count thing. I agree that the post count thing is seriously iffy.
Longer post that I'd originally agreed with. Still comes off as a bit fed up with how other players are reading things, and I pick that up as frustrated town, though from e's perspective it may come across more harsh, I guess?
Okay, so the double usage of "I for one" makes me marginally suspicious -- it's the sort of language that feels forced to me, but then I don't actually know Ghacob at all.
I still really like what Ghacob posted about metametadiscussion. It really does exactly match my level of uncertainty about what abilities we have, how they'd interact with items etc. How is any of it not pro-town to get some discussion going about how much we can gain as town compared to scum in exploring some of this stuff?
Reads list at #202. Early in the game to be posting a complete one, but they had a growing wagon, and I think posting reads is a good defence to show their engagement (at that point!) with the game. It's still full of nulls, too. I actually agree with a lot of it, and 2/4 of the "slight town" reads have already flipped town (gkrieg and Dylan), with me and JR being the other two.
Finally #289, which involves a warning that both gkrieg and e are people who they feel can steer a game singlhanded. Now I feel like we're seeing this from e, and I'm not really convinced it's from a townie perspective.

I still don't see them as conf!scum by a long way, and since unexpected VLAs like this are not really alignment-indicative (as opposed to cases of players being generally lurky) then I think there really is a strong chance they're a bad lynch for today.

Also e, if your reason for town-reading Silver and Chairs is because of Ghacob's scum-reads (you mentioned there was PoE involved) then I urge you please to re-read them.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 25, 2016, 06:10:14 pm
Oh, and also, I don't think we should be considering the objective of this day phase to be just to identify and lynch off one scum.

I think we need to get as clear as possible an idea who all the scum are in order for town to have a fighting chance. We're going to have to make a concerted effort to attack them in the night, rather than carpet-bombing a handful of targets solo like mail-mi did and damaging townies in the process, because that just plays even more into scum's hands. They're already too strong, so we need to pull together!
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 25, 2016, 06:26:19 pm
SA has a lot of good points. Scum read weakened, now actually more of a town read.

I'll have to look at e and ss too. I'll just have to reread this whole game if I ever get time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 25, 2016, 07:19:05 pm
Oh, and also, I don't think we should be considering the objective of this day phase to be just to identify and lynch off one scum.

I think we need to get as clear as possible an idea who all the scum are in order for town to have a fighting chance. We're going to have to make a concerted effort to attack them in the night, rather than carpet-bombing a handful of targets solo like mail-mi did and damaging townies in the process, because that just plays even more into scum's hands. They're already too strong, so we need to pull together!

This.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 25, 2016, 08:26:55 pm
Quote
and of the 4 people for whom he voted D1, three have now flipped town (and the other is mail-mi).

Jesus, is that true?  :'( I honestly doubt I'd shoot myself in the foot like this as scum.

You say I'm advocating for lynching an inactive player. Based on what?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: chairs on October 25, 2016, 10:03:16 pm
I'm legitimately okay with just lynching Ghacob if it comes down to it - an inactive player isn't good, and maybe we can just shoot scum dead tonight. I just double-checked the wincons and we don't lose even if we're down to 50% of the players, we only lose when Team Town is down to 0 worms.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: chairs on October 25, 2016, 10:03:32 pm
On that note, vote: Ghacob
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 26, 2016, 12:37:49 am
Sorry, some actual content from people and I have been busy and not able to reply. I will try to get some responses in tomorrow
Title: Re: RMM37: Worms Armageddon Mafia
Post by: faust on October 26, 2016, 05:27:35 am
Please take note of this updated rules segment:

Inactivity

If any player does not post in the game thread for more than 48 hours straight without prior announcement, they lose 30 health the first time and are subject to replacement the second time. Players who do not post in the game thread for more than 72 hours straight are subject to replacement as well.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 26, 2016, 09:36:03 am
post.

Been super busy. Probably shouldn't have signed up. I might have time tonight. I know like all my posts are promises of future activity. I'm just finding it hard to get into this game for some reason.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 26, 2016, 10:38:26 am
Unless we're granted extra time for our Ghacob outage, D2 ends at 11am Forum Time on Sunday. So please, Mail-mi and anyone else, respond in plenty of time that we can do the following with room for everyone to engage:

1. Discuss e's claiming order.
2. Actually do the claims.
3. Verify the claims as necessary.
4. Construct a town night-time strategy that is robust enough to withstand scum interference.
5. Lynch us a worm-scum!

Hint: that's a lot to do, so let's all get thinking and reading and talking :-)
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 26, 2016, 10:40:26 am
Ghacob's inactivity has really hurt us. I think at this point we lynch him and move on , maybe claiming but maybe not.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 26, 2016, 10:42:53 am
Ghacob's inactivity has really hurt us. I think at this point we lynch them (really sorry) and move on , maybe claiming but maybe not.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 26, 2016, 10:43:57 am
Ghacob's inactivity has really hurt us. I think at this point we lynch him and move on , maybe claiming but maybe not.

a) That is crappy pronoun usage.
b) Here's my post from last night, since you and Chairs both seem to have missed the part where it's awful for town just to lynch Ghacob and move on at this point:

Oh, and also, I don't think we should be considering the objective of this day phase to be just to identify and lynch off one scum.

I think we need to get as clear as possible an idea who all the scum are in order for town to have a fighting chance. We're going to have to make a concerted effort to attack them in the night, rather than carpet-bombing a handful of targets solo like mail-mi did and damaging townies in the process, because that just plays even more into scum's hands. They're already too strong, so we need to pull together!

PPE: Okay, you got the pronoun now, but not the lynching-them-is-awful part.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 26, 2016, 10:49:27 am
Oh, and also, I don't think we should be considering the objective of this day phase to be just to identify and lynch off one scum.

I think we need to get as clear as possible an idea who all the scum are in order for town to have a fighting chance. We're going to have to make a concerted effort to attack them in the night, rather than carpet-bombing a handful of targets solo like mail-mi did and damaging townies in the process, because that just plays even more into scum's hands. They're already too strong, so we need to pull together!
I did miss this post. And I almost think it's scummy. You have a inspirational speech but there's no backing to it. Even with claims, the picture won't magically paint itself. This isn't a dramatic, successful airstrike. This is a grind, and we should treat it like that. We're going to take damage and we're going to have to get a little lucky. With so many scum floating around, we can't really pull together at all.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: faust on October 26, 2016, 11:06:55 am
Haddock has replaced Ghacob!
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 26, 2016, 11:07:15 am
Okay
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: faust on October 26, 2016, 11:08:20 am
Vote Count 2.2

Haddock (2): 2.71828....., chairs
Not Voting (7): Roadrunner7671, SpaceAnemone, J Reggie, silverspawn, Haddock, mail-mi, schadd

With 9 alive, it takes 5 to lynch. Day 2 ends October 30 at 11 am forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Haddock on October 26, 2016, 11:09:21 am
Greetings.

This comes at a mildly unfortunate time in that I'm trying to get like 1 or 2 more hours of work done today before I'm gone for the evening.  I will catch up as soon as possible.

When's the deadline?  If it's within 24 hours I'll try to shift my schedule so I can catch up faster.

PPE. OK vote count answers my question.  Back as soon as I can, might not be til tomorrow.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Haddock on October 26, 2016, 11:15:20 am
To clarify: I will be reading and catching up in the intervening period, just won't necessarily be able to actually say anything.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: chairs on October 26, 2016, 12:09:30 pm
Deadline isn't until Sunday.

unvote so Haddock can catch up etc.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 26, 2016, 12:10:22 pm
Hurrah! Welcome :-)

In your re-read, please notice the following:
1. There's a bidding thing, the mechanics of which are neat, and you should be sure to understand them. You'll want to make your bid for N2 ordering by the end of the day.
2. You lose health for being awol. I'm guessing Ghacob already lost some, so you might want to be extra-careful.
3. The game looks a bit unbalanced towards scum from where I am right now, so if you're town, we really need your active support asap!
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 26, 2016, 02:54:13 pm
Also, Haddock you need to claim
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 26, 2016, 04:26:16 pm
Also, Haddock you need to claim

I thing the priority should be a reads list first.

Putting Ghacob first in the claiming order was primarily on your say-so. I don't think we should do the full claiming exercise until we've had a chance to discuss the claiming order first. If Haddock thinks you're practically IC like many other seem to, then that's one thing, but I'd like him to form an independent impression first. Same for all the other quiet players here, really.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Haddock on October 26, 2016, 05:16:49 pm
OK I'm starting a read through now.
Won't get a chance to post when I'm done, probably, too tired. But it should mean I'm fully caught up by tomorrow, hopefully.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 26, 2016, 07:43:25 pm
We don't have time to discuss the claiming order. Just follow it.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 26, 2016, 11:27:01 pm
I just downloaded a gameboy advance emulator on my phone and am playing pokemon fire red for the first time. So I had some time to post today....but got a little distracted...
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 26, 2016, 11:28:11 pm
Also, Haddock you need to claim

I thing the priority should be a reads list first.

Putting Ghacob first in the claiming order was primarily on your say-so. I don't think we should do the full claiming exercise until we've had a chance to discuss the claiming order first. If Haddock thinks you're practically IC like many other seem to, then that's one thing, but I'd like him to form an independent impression first. Same for all the other quiet players here, really.

But, but...I am an IC.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 26, 2016, 11:48:20 pm
Ok, I have a plan to narrow the lynch pool down.  I am town.  I can prove this tomorrow.  If I'm not confirmed town by tomorrow you can lynch me.  But I will not be lynched today. 
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 26, 2016, 11:51:32 pm
We don't have time to discuss the claiming order. Just follow it.
I forgot to say how much I don't like this post. We have like 3 days to talk about this, assuming we're all active that should be plenty. Trying to rush the day isn't a good thing to do
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 27, 2016, 01:21:29 am
Wrong. We have 2/3 of the day behind us and haven't gotten to a single claim yet, let alone all, yet alone all and discussion. YES WE NEED TO RUSH. shadd and haddock, go ahead and claim in your next post.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Haddock on October 27, 2016, 05:59:17 am
Wrong. We have 2/3 of the day behind us and haven't gotten to a single claim yet, let alone all, yet alone all and discussion. YES WE NEED TO RUSH. shadd and haddock, go ahead and claim in your next post.
I have a seminar to go to for the next ~1.5 hours.  I will be posting my thoughts from last night's catchup reread (and yes, claiming too, since we're doing that) when I get back from that.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Haddock on October 27, 2016, 06:42:50 am
Wrong. We have 2/3 of the day behind us and haven't gotten to a single claim yet, let alone all, yet alone all and discussion. YES WE NEED TO RUSH. shadd and haddock, go ahead and claim in your next post.
I have a seminar to go to for the next ~1.5 hours.  I will be posting my thoughts from last night's catchup reread (and yes, claiming too, since we're doing that) when I get back from that.
.....
Seminar was cancelled.

Here 'tis.  Not going to do any post by post, but here were my impressions - if people want more detail on anything I'll isolate individual posts then.

First, I wanna note how appropriate it is that I should replace Ghacob.  Their style seems to be big periods of just reading then bursts of a few long posts with a lot of content.  Same as me! 


Town -> scum.

Space - Strong townread.  Strongest townread I've had on anyone in a while, in fact.  Very analytical, but in a self-conscious way that I have associated with Space since their first game.  I gave them some tips on how to look townier as town, and not being so self-conscious was one of the primary ones.  But it takes a while to get that out of your system, and I still see it in plenty of posts here.  Some real classic!Space stuff.

Reggie - Strongish townread. I always have to double think with Reggie - he does stuff as town that would be seen as scummy by many, but then is often very towny as scum.  The level here is just about perfect for town!Reggie - plenty of posts that got me thinking scummy at first until I realised it was Reggie, so was normal.  Plenty of good contribution as well.  I give him townpoints for starting the gkrieg wagon and not moving.  That's a superbold scum play, which I don't think Reggie does.

e - Yeah, he's pretty towny.  Just all-round towny posts and play.  Not sure I like his approach to Ghacob/me lately, but from what I remember of the last time I played with e, he does like his lurker lynches.  Would probably be above Reggie on this list except that he's a terrifyingly good scum player so I'm paranoid.

chairs - Light town.  Someone this lurky is hard to read as outright town, but he's so close to his meta I have to give him town points. 

silver - null.  I wanna say towny, but I ALWAYS wanna say towny when it comes to silver.

RR - Light scum.  My ability to read RR is completely out of whack since like my 10th game with him, but he's definitely less talkative than usually.  Much less verbal diarrhoea than I'd expect  from him, combined with fewer serious attempts to contribute something, no matter how desperately forced.  He gets townpoints for being off of all the wagons at day end though.  That's classic RR.

mail-mi - Light scum.  Several questionable posts, and just a generally weird perspective on the game.  He'd get scumpoints for wagon position too, except it's probably fair to say that was a self-preservation thing.

schadd - Strong scumread.   Tries to explain his motivations in detail way too much, classic new!scum tell.  Very forced throughout, and alternates in a super weird way between really short posts that contribute nothing and the odd long post that tries to contribute something but is often full of fluff.  Keeps mixing random irrelevant crap into his posts, like he's making them intentionally hard to interpret.



Me!   OK, I'm the Lucky Worm.  I have an increased chance of getting super-weapons from weapons crates.  So that went totally great for me/Ghacob last night.    I'm actually not sure what my chance is; the wording in my QT is kinda weird (percentage vs. percentage points).  Gonna check that.
I started with 2 weapons:
A Cluster Bomb: 30 dmg to one target, 15 to the players either side of them in the turn order.  80% accurate. 
Old Woman: Perfect accuracy.  Like a Jailkeep/Watcher - blocks actions but prevents damage from weapons, then gets a watchlist.

Ghacob didn't use either, and also got a Battle Axe at night start - 100 accuracy, halves the target's current HP.  Not used.  Ghacob doesn't explain why, but it kinda makes sense, I guess.  Jailkeeping, damage and watching are all more useful later.  Then again maybe Ghacob just wasn't about, the QT has nothing in it for ages.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 27, 2016, 07:26:29 am
you weren't supposed to reveal your ability, but okay.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Haddock on October 27, 2016, 07:38:22 am
you weren't supposed to reveal your ability, but okay.
Really?  I thought we were massclaiming.  I mean, there's a good chance I'm dead tonight anyway.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 27, 2016, 08:12:36 am
i went first in the turn order. i used a banana bomb, which targets someone with 70% accuracy and heals them for 30, and also heals 3 random other people for 3. i targeted e, it landed.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 27, 2016, 08:26:28 am
you weren't supposed to reveal your ability, but okay.
Really?  I thought we were massclaiming.  I mean, there's a good chance I'm dead tonight anyway.

Yeah, no, just actions taken last night.

You also need to state your place in the turn order but not the number you (Ghacob) bid to get there.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Haddock on October 27, 2016, 08:39:32 am
you weren't supposed to reveal your ability, but okay.
Really?  I thought we were massclaiming.  I mean, there's a good chance I'm dead tonight anyway.

Yeah, no, just actions taken last night.

You also need to state your place in the turn order but not the number you (Ghacob) bid to get there.
I was tenth.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 27, 2016, 09:05:14 am
I'm next in Mail-mi's claim order.

I want to reiterate that I'm really worried that e and Silver are scum, and that the order is rigged to favour scum. Either that, or nobody townie is paying enough attention or engaging with what I'm trying to do :-(

Anyway, I went 9th, and I activated my mine. I warned everyone before the end of D1 that I was spiky :-) Mail-mi's airstrike won't have caused him damage, though, because he was ahead of me in the turn order. Someone targeting me after my turn will have taken damage.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: chairs on October 27, 2016, 02:07:30 pm
I don't remember where I am in claim order, but now's a good moment for me to claim. I went 6th and I had a Minigun so I shot at Dylan32 for a hit and a couple other people (I can go back and check later) missing the other two. I'm a little disappointed since I think this effectively breaks the otherwise awesome vig streak I had going of playing basically perfect with regards to killing people at night - I realize I couldn't be the only one who hit Dylan, but still, it's frustrating.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 27, 2016, 03:36:44 pm
Hi! I can do a thing now! Yay!

I don't remember where I am in claim order, but now's a good moment for me to claim. I went 6th and I had a Minigun so I shot at Dylan32 for a hit and a couple other people (I can go back and check later) missing the other two. I'm a little disappointed since I think this effectively breaks the otherwise awesome vig streak I had going of playing basically perfect with regards to killing people at night - I realize I couldn't be the only one who hit Dylan, but still, it's frustrating.

this makes me suspect chairs slightly.

I'm next in Mail-mi's claim order.

I want to reiterate that I'm really worried that e and Silver are scum, and that the order is rigged to favour scum. Either that, or nobody townie is paying enough attention or engaging with what I'm trying to do :-(

Anyway, I went 9th, and I activated my mine. I warned everyone before the end of D1 that I was spiky :-) Mail-mi's airstrike won't have caused him damage, though, because he was ahead of me in the turn order. Someone targeting me after my turn will have taken damage.

Why did you activate a mine when you were ninth? It would only have affected 3 people, and only if they targeted you.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 27, 2016, 03:38:08 pm
I think chairs is scum.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 27, 2016, 04:10:47 pm
So here's a train of thoughts post as I reread. I probably won't put any quotes in (or will I?)

J Reggie starts a wagon on dylan. We know he's town now, but it's totally null. I joined it to pressure dylan and to see how he would react. So yeah null.

Hm. e votes J Reggie for a post that I think is actually pretty townie. Don't know what to think of it.

RR jumps on J Reggie's wagon. Up to this point I think J Reggie is town. and I don't like the early wagon on him.

Ghacob actually seems kinda hedgy... hm.

I still think SS is not just "down phase with mafia" but "down phase with being scum again in mafia."

Ghacob's reaction to the suspicion on them for inactivity reads over the top frustrated, like a scum trying to fake a townie frustration. I'm starting to come around on my read on him.

SA is focusing a lot on the fact that gkrieg always reads them as scummy. Don't know what to think of that either, but slight slight scum.

I've found that SA is usually pretty fluffy on D1. So slight town points.

I still like that RR made a case on me. Or do I? Wasn't he doing something, trying to make a new meta that he plays "differently"? And now he's steering away from that because it got him lynched... yeah, for right now, scum on RR.

schadd is not making as many funny comments as I'd expect, from ghibli. So slightly scummy.

I also don't really like schadd's vote on gkrieg.

SA's post after gkreig self hammers is awful scummy.

And that's day 1
So uh schadd and RR are my biggest scum reads right now, followed by SA. So vote: schadd
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 27, 2016, 06:12:59 pm
I don't remember where I am in claim order, but now's a good moment for me to claim. I went 6th and I had a Minigun so I shot at Dylan32 for a hit and a couple other people (I can go back and check later) missing the other two. I'm a little disappointed since I think this effectively breaks the otherwise awesome vig streak I had going of playing basically perfect with regards to killing people at night - I realize I couldn't be the only one who hit Dylan, but still, it's frustrating.

this makes me suspect chairs slightly.

It makes me suspect Chairs, too.
@Chairs, can you clarify how much damage your minigun did?

I'm next in Mail-mi's claim order.

I want to reiterate that I'm really worried that e and Silver are scum, and that the order is rigged to favour scum. Either that, or nobody townie is paying enough attention or engaging with what I'm trying to do :-(

Anyway, I went 9th, and I activated my mine. I warned everyone before the end of D1 that I was spiky :-) Mail-mi's airstrike won't have caused him damage, though, because he was ahead of me in the turn order. Someone targeting me after my turn will have taken damage.

Why did you activate a mine when you were ninth? It would only have affected 3 people, and only if they targeted you.

I checked in my QT, and the mine stays active till I'm successfully targeted, so if it wasn't triggered last night, it can still hurt someone who targets me tonight instead. My other weapon options were not things I was comfortable using without a clear idea of who several scums are, so it seemed wisest to put the mine in play on N1 and then use other things later on. As I said, I think town needs to coordinate well in order to stay competitive with scum's massive advantage in being able to compound their night actions.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 27, 2016, 06:58:06 pm
Play, in order so far:
Schadd: #1: Banana Bomb healed e for 30 and 3 random others for 10.
Mail-mi: #3: air strike, targeted schadd, silver, and SA for 30 damage each.
Chairs: #6: Minigun, which hit Dylan and missed a couple of others.
SA: #9: Activated mine.
Haddock: #10: No action taken.

Unclaimed/partially claimed:
e: #?: air strike, targets not claimed
J Reggie: #?: ?
RR: #?: ?
Silver: #?: ?

Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 27, 2016, 07:03:47 pm
Play, in order so far:
Schadd: #1: Banana Bomb healed e for 30 and 3 random others for 10.
Mail-mi: #3: air strike, targeted schadd, silver, and SA for 30 damage each.
Chairs: #6: Minigun, which hit Dylan and missed a couple of others.
SA: #9: Activated mine.
Haddock: #10: No action taken.

Unclaimed/partially claimed:
e: #?: air strike, targets not claimed
J Reggie: #?: ?
RR: #?: ?
Silver: #?: ?

I've already claimed my number. It's 7. I can claim my action now if you want, although it won't tell anyone anything new.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 27, 2016, 07:05:19 pm
And that's day 1
So uh schadd and RR are my biggest scum reads right now, followed by SA. So vote: schadd

Please be careful here! If you're town, then voting someone we're not 100% sure is scum is dangerous because it only takes 5 to lynch and there are 4 scums left. If we lose town tonight we're almost certainly utterly screwed, even though the game isn't technically over till we're all dead. I say this assuming you're town, because that's where my current read on you is at.

Also, you appear to be voting based on D1 only, so I'd really like to hear how your D2 reads have evolved. In particular, I thought you'd moved past thinking I'm scummy, and I agree with your post at #538 that there should be definite suspicion on Chairs.

If you're scum, then please just nobody towny follow Mail-mi onto this wagon before we can go through the rest of the claim process and figure as much as possible out first.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 27, 2016, 07:07:53 pm
I've already claimed my number. It's 7. I can claim my action now if you want, although it won't tell anyone anything new.

Sorry, I forgot that part! Yes, please claim your action.. you're next in e's list after me, and I don't seem to have convinced enough people that his ordering is suspect. I think we can still work things out this way, so I figure it's better to get the claims in the open than waste more time debating it.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 27, 2016, 07:27:13 pm
And that's day 1
So uh schadd and RR are my biggest scum reads right now, followed by SA. So vote: schadd

Please be careful here! If you're town, then voting someone we're not 100% sure is scum is dangerous because it only takes 5 to lynch and there are 4 scums left. If we lose town tonight we're almost certainly utterly screwed, even though the game isn't technically over till we're all dead. I say this assuming you're town, because that's where my current read on you is at.

Also, you appear to be voting based on D1 only, so I'd really like to hear how your D2 reads have evolved. In particular, I thought you'd moved past thinking I'm scummy, and I agree with your post at #538 that there should be definite suspicion on Chairs.

If you're scum, then please just nobody towny follow Mail-mi onto this wagon before we can go through the rest of the claim process and figure as much as possible out first.

shoot i forgot about it being lylo. unvote

I don't have time to look at d2 today, which i will do.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 27, 2016, 07:33:00 pm
Ok, I used a pistol on mail-mi. It's an investigative action. It told me that he used a health damage weapon.

I have a plan for tonight that I mentioned earlier, but I realized it only really works if we lynch scum. So let's do that.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 27, 2016, 11:56:44 pm
I will claim and give thoughts tomorrow. Then we need to lynch
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 28, 2016, 04:07:38 am
RR and Silver, please claim now too.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 28, 2016, 08:35:32 am
I was fifth.

Didn't do anything. None of the stuff I had was worth doing tonight.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 28, 2016, 08:59:13 am
Play, in order so far:
Schadd: #1: Banana Bomb healed e for 30 and 3 random others for 10.
Mail-mi: #3: air strike, targeted schadd, silver, and SA for 30 damage each.
Silver: #5: No action taken.
Chairs: #6: Minigun, which hit Dylan and missed a couple of others.
J Reggie: #7: Investigative pistol: said that Mail-mi had used a damage weapon.
SA: #9: Activated mine.
Haddock: #10: No action taken.

Unclaimed/partially claimed:
e: #?: air strike, targets not claimed
RR: #?: ?

So, e and RR, could you two please claim as soon as you're awake and on the forum?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 28, 2016, 10:22:23 am
I went 11th and I used a banana bomb on gkrieg, but it missed.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 28, 2016, 10:27:37 am
Uhhh...
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 28, 2016, 10:27:57 am
vote: RR
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 28, 2016, 10:29:20 am
You know he was already dead, right?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Haddock on October 28, 2016, 10:32:14 am
Wow.  If that's a scumslip it's probably the most hilarious one ever.  :D

vote: RR
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: faust on October 28, 2016, 10:42:08 am
Vote Count 2.3

Haddock (1): 2.71828.....
Roadrunner7671 (2) J Reggie, Haddock

Not Voting (6): Roadrunner7671, SpaceAnemone, silverspawn, schadd, chairs, mail-mi

With 9 alive, it takes 5 to lynch. Day 2 ends October 30 at 11 am forum time.

REMINDER: Everyone must place a bid before day end or risks losing health.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 28, 2016, 11:04:08 am
Haha, great!

Please remember that we need to do some thinking before this lynch, though -- don't end the day too early before we've worked out who all the scums are!
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 28, 2016, 11:35:06 am
I was already reading RR scummy, so yeah I'm totally for this lynch.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: chairs on October 28, 2016, 12:02:12 pm
Minigun didn't do any damage.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: chairs on October 28, 2016, 12:02:39 pm
(Clarified that with the mod)
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 28, 2016, 12:08:43 pm
. . . ?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 28, 2016, 12:11:31 pm
Wow.  If that's a scumslip it's probably the most hilarious one ever.  :D

vote: RR
that's why it missed  8)
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 28, 2016, 12:12:14 pm

whoops i meant to quote this one
You know he was already dead, right?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 28, 2016, 12:13:28 pm
vote: rr
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 28, 2016, 12:14:24 pm
oh. I see.

Yeah that's pretty nice. it could also be RR messing up two names. But it could also be him being scum. I think it about doubles the chance, which should make it a clear choice.

vote: RR
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: faust on October 28, 2016, 12:16:13 pm
Vote Count 2.4

Haddock (1): 2.71828.....
Roadrunner7671 (4) J Reggie, Haddock, schadd, silverspawn

Not Voting (4): Roadrunner7671, SpaceAnemone, chairs, mail-mi

With 9 alive, it takes 5 to lynch. Day 2 ends October 30 at 11 am forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 28, 2016, 12:20:43 pm
Well, confirming I'm not scum.

Intent to hammer
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 28, 2016, 12:42:11 pm
let's wait a bit.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 28, 2016, 01:01:18 pm
Yeah, seriously stop this! We need to finish claiming and working out who all the scums are so that the rest of us know who to be targeting at night.

It is not good enough simply to lynch scum right now, and anyone jumping on wagons is definitely not being pro-town!!!

(Nor is it pro-town not to turn up when we're ready to vote... so if you're going to be away at points between now and the deadline, it's a good idea to give warning and stuff, rather than to spring it on the rest of us as reason for hammering).
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 28, 2016, 01:19:44 pm
sure. unvote
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 28, 2016, 01:31:49 pm
Towny points to SA.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Haddock on October 28, 2016, 01:48:15 pm
Yeah, seriously stop this! We need to finish claiming and working out who all the scums are so that the rest of us know who to be targeting at night.

It is not good enough simply to lynch scum right now, and anyone jumping on wagons is definitely not being pro-town!!!

(Nor is it pro-town not to turn up when we're ready to vote... so if you're going to be away at points between now and the deadline, it's a good idea to give warning and stuff, rather than to spring it on the rest of us as reason for hammering).
I don't disagree, but actually I think the status quo was just fine.
Running up wagons to see reactions is good. Particular on RR, who tends to overreact to wagon pressure, which can be informative.
Also, it's probably unrealistic to think that we can nail all the remaining scum tonight. I agree we should coordinate and try to hit some scums but it's probably better not to try to do everything at once. Killing one scum in the night after lynching one is much better than potentially biting off more than we can chew and ending up killing townies.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 28, 2016, 01:50:00 pm
(Clarified that with the mod)

While you were over in your QT, did you happen to notice who else you'd targeted?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 28, 2016, 03:50:22 pm
Well, confirming I'm not scum.

Intent to hammer

Just to note: this doesn't confirm you as not scum. Scum doesn't necessarily win here if we mislynch, and in fact they know more than we do so they might know that they certainly won't win tonight even if we mislynch. Actually, scum points to mail-mi here.

Also, unvote but vote: rr.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 28, 2016, 04:01:45 pm
This doesn't remotely clear mail-mi. First  of all it would only do it if RR was town.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 28, 2016, 04:12:43 pm
I know it doesn't clear me at all. I was being facetious.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 28, 2016, 06:41:20 pm
Headed home. Thoughts soon
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 28, 2016, 07:04:09 pm
Play, in order so far:
Schadd: #1: Banana Bomb healed e for 30 and 3 random others for 10.
Mail-mi: #3: air strike, targeted schadd, silver, and SA for 30 damage each.
Silver: #5: No action taken.
Chairs: #6: Minigun, which hit Dylan and missed a couple of others.
J Reggie: #7: Investigative pistol: said that Mail-mi had used a damage weapon.
SA: #9: Activated mine.
Haddock: #10: No action taken.

Unclaimed/partially claimed:
e: #?: air strike, targets not claimed
RR: #?: ?

So, e and RR, could you two please claim as soon as you're awake and on the forum?

So, RR went 11th, banana bomb, missed

I went 4th, air strike, hit GhacobHaddock/J Reggie/schadd for 30 each
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: chairs on October 28, 2016, 07:11:31 pm
(Clarified that with the mod)

While you were over in your QT, did you happen to notice who else you'd targeted?

SS and EFHW.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 28, 2016, 07:16:38 pm
So the run-down:


1
2
3
4
5
6
7
8
9
10
11
Schadd
Dylan/EFHW
mail-mi
e
silverspawn
chairs
J Reggie
Dylan/EFHW
SpaceAnemone
Haddock
RR
Banana Bomb healed e for 30 and 3 random others for 10
??
air strike, targeted schadd, silver, and SA for 30 damage each
air strike, targeted schadd, Haddock, and J Reggie for 30 damage each
None
Minigun, which hit Dylan and missed a couple of others
Investigative pistol: said that Mail-mi had used a damage weapon
??
Activated mine
None
Banana Bomb on gkrieg, missed
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 28, 2016, 07:17:21 pm
also: why is RR scum because of his claim?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 28, 2016, 07:17:54 pm
Yeah, seriously stop this! We need to finish claiming and working out who all the scums are so that the rest of us know who to be targeting at night.

It is not good enough simply to lynch scum right now, and anyone jumping on wagons is definitely not being pro-town!!!

(Nor is it pro-town not to turn up when we're ready to vote... so if you're going to be away at points between now and the deadline, it's a good idea to give warning and stuff, rather than to spring it on the rest of us as reason for hammering).

This is extremely scummy
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 28, 2016, 07:19:11 pm
I completely disagree with SA that we need to find the whole scum team right now.  It is a completely ludicrous idea that we would be able to, and it basically lines everyone up for scum to kill at night.

I maintain my vote. 

Haddock has done nothing to dissuade me
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 28, 2016, 07:20:01 pm
Well, confirming I'm not scum.

Intent to hammer

This confirms nothing
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 28, 2016, 07:21:29 pm
Well, confirming I'm not scum.

Intent to hammer

This confirms nothing

I know it doesn't clear me at all. I was being facetious.
Title: Re: RMM37: Worms Armageddon Mafia
Post by: 2.71828..... on October 28, 2016, 07:23:09 pm
At night, all actions are processed in turn order, starting with the actions of the player in spot 1. Actions that players in lower spots perform cannot affect the actions taken before. If any player's health drops to 0 or below before their turn starts, their actions will not be processed. If a player drops to 0 health or below during a given night and his health would move above 0 later that same night, they will still die.

Also, not reading the setup is scummy.  Schadd gets huge scum points for wasting one of the most valuable healing items (as far as I can tell) that town possesses
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 28, 2016, 07:24:01 pm
Well, confirming I'm not scum.

Intent to hammer

This confirms nothing

I know it doesn't clear me at all. I was being facetious.

yeah, I saw that after the first post.  I was kind of randomly rereading.  Going through stuff in order now
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 28, 2016, 07:30:19 pm
Well, confirming I'm not scum.

Intent to hammer

Just to note: this doesn't confirm you as not scum. Scum doesn't necessarily win here if we mislynch, and in fact they know more than we do so they might know that they certainly won't win tonight even if we mislynch. Actually, scum points to mail-mi here.

Also, unvote but vote: rr.

This is scummy.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 28, 2016, 07:46:16 pm
Okay, RR, in addition to telling us what you meant by your Banana Bomb target, please also tell us what number you bid to land up at place #11.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 28, 2016, 07:52:00 pm
I completely disagree with SA that we need to find the whole scum team right now.  It is a completely ludicrous idea that we would be able to, and it basically lines everyone up for scum to kill at night.

In what way am I lining town up to get killed? Scum already knows exactly who's town, and there are almost as many of them as there are towns, plus they have a faction weapon at their disposal. What I'm trying to do here is even up the odds as much as possible by giving town some solid targets. The fact you're refusing to see how useful this is gives me a massive scum read on you.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 28, 2016, 07:53:23 pm
Okay, RR, in addition to telling us what you meant by your Banana Bomb target, please also tell us what number you bid to land up at place #11.

Why does that matter?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 28, 2016, 08:25:23 pm
also: why is RR scum because of his claim?
he said that he targeted gkrieg, who is in fact dead


At night, all actions are processed in turn order, starting with the actions of the player in spot 1. Actions that players in lower spots perform cannot affect the actions taken before. If any player's health drops to 0 or below before their turn starts, their actions will not be processed. If a player drops to 0 health or below during a given night and his health would move above 0 later that same night, they will still die.

Also, not reading the setup is scummy.  Schadd gets huge scum points for wasting one of the most valuable healing items (as far as I can tell) that town possesses
i don't see how it is wasted. is there a health cap at 100?


I completely disagree with SA that we need to find the whole scum team right now.  It is a completely ludicrous idea that we would be able to, and it basically lines everyone up for scum to kill at night.

I maintain my vote. 

Haddock has done nothing to dissuade me
uh, i mean, we're at 5 town, 4 scum, even when we kill rr today, i am concerned that scum might be able to pull another double-kill tonight (depending on how we think it happenend last night). and if (since?) we know rr is scum then we might be able to do some detectivery first, presumably
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 28, 2016, 08:34:21 pm
Okay, RR, in addition to telling us what you meant by your Banana Bomb target, please also tell us what number you bid to land up at place #11.

Why does that matter?

How about we don't discuss this till after? :-)
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: popsofctown on October 28, 2016, 08:44:46 pm
/tag
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 28, 2016, 09:21:42 pm
Okay, RR, in addition to telling us what you meant by your Banana Bomb target, please also tell us what number you bid to land up at place #11.

Why does that matter?

How about we don't discuss this till after? :-)


sure
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Haddock on October 29, 2016, 11:04:25 am
I completely disagree with SA that we need to find the whole scum team right now.  It is a completely ludicrous idea that we would be able to, and it basically lines everyone up for scum to kill at night.

I maintain my vote. 

Haddock has done nothing to dissuade me
uh, i mean, we're at 5 town, 4 scum, even when we kill rr today, i am concerned that scum might be able to pull another double-kill tonight (depending on how we think it happenend last night). and if (since?) we know rr is scum then we might be able to do some detectivery first, presumably
Middle ground, people.  It would definitely be a good idea for us to pick at least one player to try to kill tonight.
If we manage to lynch scum, and scum manage to double-kill, we need to kill exactly one scum during the night to stay afloat.  That seems like the thing to do. 
If we mislynch or scum some triple-kill (!?), we're screwed anyway.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 29, 2016, 12:39:02 pm
Hey, RR, you've been gone from this thread for more than 24 hours... get in here now!!

Not sure how useful an actual prod is within 24 hours of a lynch deadline, but I really want you in here and talking! You seemed pretty towny earlier :-(
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 29, 2016, 01:04:50 pm
Okay, lets assume RR is hiding out as scum because he knows we have a trap here. He's been online on and off for the past half hour or more, and now he's vanished again without responding, and he's several hours over his 24-hour deadline to post in here anyway.

@Chairs, you and your non-damaging minigun are the next most suspicious night action. Would you please claim what your bid was?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 29, 2016, 02:42:30 pm
I'm pretty sure right now on RR/chairs/schadd. Dunno about a fourth one though.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 29, 2016, 03:00:40 pm
I'm pretty sure right now on RR/chairs/schadd. Dunno about a fourth one though.

There are a few options. However, you and JR would both have to be playing a really solid game to be scum at this point, I think.

Schadd isn't actually my third choice for scum, but we could put him next in the asking-for-bids order, since I don't think his answer affects things the way some of the intermediate-placed players would.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 29, 2016, 05:45:01 pm
i bid 2
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 29, 2016, 06:59:02 pm
So, only three people other than me have even posted today so far, and it's almost midnight in my timezone already. So let's assume you're all playing fair and stopping by in the next little while so you don't let it get to be more than 24 hours between posts. Can you all let us know what times you're going to be online between now and the deadline?

Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 29, 2016, 07:07:46 pm
So I'm 'here.' I've been pretty sick and although I've been on the forum I haven't really felt up to posting, but I took some Ibuprofen and Amoxicillin so I'll get to a computer. Thanks for not letting me get insta lynched SA
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 29, 2016, 07:11:38 pm
Okay, RR, in addition to telling us what you meant by your Banana Bomb target, please also tell us what number you bid to land up at place #11.
Do you still want me to answer this?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 29, 2016, 07:17:30 pm
And I still have my Banana Bomb. I'll try to give you a rundown on what happened without quoting any mods.

So I waited a while to perform my night action, I actually checked quicktopic for something not-Mafia related and I ended up seeing my QT then remembering that I had to do something. I don't trust myself as a vigilante so I decided to use the banana bomb. I went to the first page and looked at the players who were in. I thought gkreig was towny (and this was probably my subconscious remembering that he flipped town or something) so I targeted him. My target was not confirmed. At the start of the day, I asked in my QT if my banana bomb had hit. The response I was given was something along the lines of 'nope.'
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 29, 2016, 07:40:27 pm
uh
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 29, 2016, 07:55:15 pm
uh
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 29, 2016, 07:57:04 pm
Okay, RR, in addition to telling us what you meant by your Banana Bomb target, please also tell us what number you bid to land up at place #11.
Do you still want me to answer this?

Yes please.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 29, 2016, 07:58:26 pm
Okay, RR, in addition to telling us what you meant by your Banana Bomb target, please also tell us what number you bid to land up at place #11.
Do you still want me to answer this?

Yes please.
4
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 29, 2016, 08:17:46 pm
Okay, RR, in addition to telling us what you meant by your Banana Bomb target, please also tell us what number you bid to land up at place #11.
Do you still want me to answer this?

Yes please.
4

Okay. Chairs definitely the next number I'd like to know.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 29, 2016, 08:19:36 pm
Though I think in parallel e should also claim his number.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 29, 2016, 08:27:04 pm
By the way I'm pretty sure I still have my banana bomb.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 29, 2016, 09:04:48 pm
Though I think in parallel e should also claim his number.

Haha, this is funny. Not happening. Claiming numbers is ridiculous. I have had a terrible D2, but I am not about to let scum!anemone run this game for town.

Haddock had had a vote sitting on him all day. He is 1) scum or 2) it's not actually lylo. SA, J Reggie, and others have been crying wolf all day to appear towny, but their strategies are flawed.

The simple mass claim we have done is sufficient for now. Now we just need to lynch Haddock or schadd and move to D3
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 29, 2016, 09:05:22 pm
Ruin* this game for town. Autocorrect from my phone
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 29, 2016, 09:12:52 pm
Though I think in parallel e should also claim his number.

Haha, this is funny. Not happening. Claiming numbers is ridiculous. I have had a terrible D2, but I am not about to let scum!anemone run this game for town.

Haddock had had a vote sitting on him all day. He is 1) scum or 2) it's not actually lylo. SA, J Reggie, and others have been crying wolf all day to appear towny, but their strategies are flawed.

The simple mass claim we have done is sufficient for now. Now we just need to lynch Haddock or schadd and move to D3
Just out of curiosity, why am I not an option for you to lynch today?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 29, 2016, 09:23:34 pm
Still want to lynch RR. His explanation is pretty much exactly what he has to say if he's scum.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 29, 2016, 09:26:05 pm
Still want to lynch RR. His explanation is pretty much exactly what he has to say if he's scum.
If I was scum I wouldn't have claimed that
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 29, 2016, 10:17:47 pm
Though I think in parallel e should also claim his number.

Haha, this is funny. Not happening. Claiming numbers is ridiculous. I have had a terrible D2, but I am not about to let scum!anemone run this game for town.

Haddock had had a vote sitting on him all day. He is 1) scum or 2) it's not actually lylo. SA, J Reggie, and others have been crying wolf all day to appear towny, but their strategies are flawed.

The simple mass claim we have done is sufficient for now. Now we just need to lynch Haddock or schadd and move to D3
Just out of curiosity, why am I not an option for you to lynch today?

Because I believe you and you have displayed zero scum!RR characteristics.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 29, 2016, 10:19:19 pm
which is another reason I find J Reggie's little "vote: RR" thing so scummy.  He wants to vote you, but doesn't want to be responsible if you die right away.

He wants to do the noble town thing and let the day play out to get more information. 
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 29, 2016, 10:22:44 pm
In fact, since everyone has decided to give Haddock a pass because he joined in for Ghacob, I will go ahead and vote: J Reggie

Assuming all the claims are true schadd is at 40 health.  I don't really feel like pushing a schadd lynch right now because of that.
Title: Re: RMM37: Worms Armageddon Mafia (Night 1)
Post by: 2.71828..... on October 29, 2016, 10:25:32 pm
Day 2 ends October 30 at 11 am forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 29, 2016, 10:27:12 pm
Also, why lynch RR when he can use banana bomb tonight?  Banana bomb is very pro-town, and we know he has it yet to use. 
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 29, 2016, 11:10:09 pm
I went back and reread RR.  100% town
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 29, 2016, 11:14:26 pm
This is such a classic RR scumslip. Also, I already said I'm a really bad lynch for today. I think e and RR are scum. Plus chairs. That's a good start.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 29, 2016, 11:16:33 pm
Tell you what: if RR (or whoever we lynch) flips scum, I have a plan. It works whether or not I die. If there are more scum than town alive tomorrow, you need to do a no-lynch, but figure out who is scum and have people target them. This could win is the game.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 29, 2016, 11:49:12 pm
Also, this day cannot end like yesterday. 

Would lynch:
schadd, J Reggie, mail-mi, Haddock

Might lynch:
silverspawn, SpaceAnemone

Won't lynch:
RR, chairs
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 29, 2016, 11:56:08 pm
Also, this day cannot end like yesterday. 

Would lynch:
schadd, J Reggie, mail-mi, Haddock

Might lynch:
silverspawn, SpaceAnemone

Won't lynch:
RR, chairs
generally agree. i guess i trust your read of rr more than mine but i don't get how you're not pulling a scumread from that he claimed to target someone that was already dead
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 12:01:09 am
Also, this day cannot end like yesterday. 

Would lynch:
schadd, J Reggie, mail-mi, Haddock

Might lynch:
silverspawn, SpaceAnemone

Won't lynch:
RR, chairs
generally agree. i guess i trust your read of rr more than mine but i don't get how you're not pulling a scumread from that he claimed to target someone that was already dead

He also did things like not realize that there are investigative weapons and such

anyone else with a comment?
I have a comment. I think it might be beneficial for us to know what types of weapons are out there. Since they were called 'weapons,' I assumed all they did was damage. But I no longer think that's true.

I mean, yeah.  He could be scum playing a "I am a dummy" game.  But that isn't RR.  He is just being honest town here.  He made a mistake with gkrieg.  He actually had a good read on him as being townie.  But what this is not is manipulative scum.  This is honest town.
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 30, 2016, 12:25:23 am
So gkrieg is a very hard-to-read player and seems to be pretty confident here. vote: gkrieg.

first vote on gkrieg.  This is a terrible vote.  He hedges on his vote and votes for a terrible reason.  Doesn't back down and eventually schadd joins him

vote: gkrieg

silverspawn joins the wagon after mail-mi deflects with his claim

vote: gkrieg

schadd confirms his read after gkrieg has an extremely townie post

uh, cases, quick n dirty, three most pressing as it would seem


ghacob: posted like 2 times, you can just go read them (http://forum.dominionstrategy.com/index.php?topic=16239.msg647732#msg647732). said they were gonna refine reads and then didn't. posts are a bit sparse and setuppy.


gkrieg: all of his posts are phrased in the negative. and maybe that's because there are a lot of things that people said that are wrong but still. i would also say that he's been changing his mind a bunch except for how he hasn't made up his mind for anything yet. also, what? intent to hammer on m-m and then bam, whitelisted.


mail-mi: oh, we mailed him. bunch of opinions (or rather, a bunch of instances of the same opinion) and not a lot of reasons (as i mentioned earlier, i don't like that he towned on ghacob but then had to reread them). sticking to him because he's sticking to me  >:( . he's claimed a thing though. the thing seems more valuable as town than as scum, but idk, it is not difficult to lie about. and in context, the fact that he said "but i have no special powers" sorta rubs me the wrong way, like, he knows that roles have 'special powers'
  mine does. my role has a 'special power' probably

I was only going to whitelist him for the day. I haven't been rereading the thread because I wanted to play this game more with my gut because I realized my mislynch rate is pretty high and wanted to see if that was my gut or my analysis. I also figured I would get mislynched in the game because of my recent scum performances so I wanted to have fun while it happened


ok cool


i don't think gkrieg is my weakest read anymore


vote: gkrieg

chairs and space join the party to get a lynch through, but the damage was done earlier.

I believe at least 2 scum exist in the first 4 people on the wagon  {J Reggie, Silverspawn, schadd, mail-mi}

of those 4, I like J Reggie >> schadd >>mail-mi >>>>silverspawn
Title: Re: RMM37: Worms Armageddon Mafia (Day 1)
Post by: 2.71828..... on October 30, 2016, 12:29:28 am
Shoot. I don't have time to reread.

However vote: gkreig because I agree and also think his coming-off-of-me post was super scummy.

Missed this vote because it was misspelled.  But it comes right after the schadd vote.

also, this was the "coming-off-of-me" post:
I could go for any wagon that isn't RR, silverspawn, e, or Dylan, or mail-mi.

Would definitely go for SA or Ghacob, EFHW I could also go for.

vote: Ghacob

ps: I probably won't be around for deadline

How is that scummy?  Please?  He sheeps me a bit on the Ghacob vote, lists his reads.  Some are right, some are wrong, nothing scummy about it.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 12:31:06 am
I don't know, I feel like I am rambling to myself right now.  I just really think it is a losing move to lynch RR.  Let's not make that mistake.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 12:31:25 am
I'm of the opinion that 2.7 is pretty much the only towny player, so if it's 10:00 AM on Sunday, I'll probably vote with him. My scumreads are probably like Mail-mi = J Reggie = Schadd >> Haddock
PPE
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 12:46:52 am
vote: e
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 30, 2016, 02:05:18 am
Well uh I was null on JR and need to get a lynch through, and I trust e. (Though I think his town reads are totally off). vote: J Reggie
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 04:14:07 am
Though I think in parallel e should also claim his number.

Haha, this is funny. Not happening. Claiming numbers is ridiculous. I have had a terrible D2, but I am not about to let scum!anemone run this game for town.

Refusing to claim is super scummy because these numbers let us verify the order everyone claimed. You put yourself and two of my biggest scum reads last, and with two empty spots from Dylan and EFHW, so scum probably felt they could arrange the order to suit themselves. But we can trap them in that!

So, anyone who's town, please join my in pushing this to completion. Don't follow or sheep e if he's not willing to go with this, post his number and get Chairs to do the same.

Claiming these numbers gives no useful information to scum. It takes only seconds to say what you bid, so it doesn't distract from other end-of-day arguments. And today's number bidding gets re-wifomed a little, which just had the side-effect of being extra-confusing to people who don't show up for the deadline.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 04:37:34 am
Though I think in parallel e should also claim his number.

Haha, this is funny. Not happening. Claiming numbers is ridiculous. I have had a terrible D2, but I am not about to let scum!anemone run this game for town.

Refusing to claim is super scummy because these numbers let us verify the order everyone claimed. You put yourself and two of my biggest scum reads last, and with two empty spots from Dylan and EFHW, so scum probably felt they could arrange the order to suit themselves. But we can trap them in that!

So, anyone who's town, please join my in pushing this to completion. Don't follow or sheep e if he's not willing to go with this, post his number and get Chairs to do the same.

Claiming these numbers gives no useful information to scum. It takes only seconds to say what you bid, so it doesn't distract from other end-of-day arguments. And today's number bidding gets re-wifomed a little, which just had the side-effect of being extra-confusing to people who don't show up for the deadline.

Trying to get people to claim numbers is totally pointless and distracting.

Scum has no reason to lie about turn order. Like, none. Whatsoever. Claiming turn order was done, maybe look at the actual claims and try to find something scummy there.

Newsflash

You won't.

By all appearances, town and scum are given moves from the same pot. Town and scum have both killing, healing, and investigative roles I bet. The only way to catch scum is through actual scum hunting. You know, looking at posts, seeing someone like you distract everyone with pointless causes right at the deadline and calling it out for what it is: Scummy
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 04:52:24 am
Vote Count 2.e

Roadrunner7671 (2): Haddock, silverspawn
J Reggie(2): 2.71828....., mail-mi
2.71828..... (1): J Reggie

Not Voting (): Roadrunner7671, SpaceAnemone, chairs, schadd

With 9 alive, it takes 5 to lynch. Day 2 ends October 30 at 11 am forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 30, 2016, 06:10:11 am
unvote I think we actually didn't think this through

Like, why is this even a slip? Town!RR is required to mess up when he submits his action. scum!RR is required to mess up when he claims his target.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: silverspawn on October 30, 2016, 06:11:51 am
Scum has no reason to lie about turn order. Like, none. Whatsoever.

If you think a bit about this, you'll probably realize that it isn't true.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 06:30:41 am
Reasons I'm convinced e is scum:

First up, e is being very acti-lurky, or was till the last few calendar days, when he just went quiet, and is now back with a vengeance. He comes out absolutely against any plan to have town coordinate to exploit neat facets of the setup, from discussing weapons in D1 to the claiming exercise in D2 which has caught us at least one scum. To me, this set-up looks very different to a normal Mafia game, since all of town has weapons and abilities, and we don't have to wait to be picked off one by one in the night. Perhaps to scum, it looks a lot more like what a usual Mafia game would look like, which is why I think these continual arguments to play more like a normal game (less claiming and set-up exploitation) probably come from a more scummy place.

Next up, e is jumping to a lot of conclusions, like health not being able to go above 100 (spoiler: it totally can go up, I asked in my QT!), or two copies of the same weapon not being possible (obviously they are, but his immediate reaction was to call scum, not check this out). He's doing this in conjunction with throwing scum-reads and votes around, looking for reasons to vote for people or boost a wagon.

Schadd points out the "bit of a townslip" from e, but actually this wouldn't have been very hard to manufacture on e's part. In particular, he seems perfectly willing to accept from Mail-mi -- the person he was accusing of being scum -- that multiple weapons do exist because Mail-mi said he was holding duplicates. If e was town and genuinely though Mail-mi was scum, e should have been supicious there. Furthermore, how did e even think that Mail-mi knew the name and action of the weapon if he didn't have a copy he could see or ask about? I just don't think that whole interaction was genuine on e's part.

On the gkrieg lynch, e was off-wagon, already tunneling Ghacob. I'm really not sure about this interaction. I'd ready Ghacob as town, but I haven't been overly impressed by Haddock's play since taking over. The question is, would e vote for a partner so consistently for towncred? I think the answer is probably yes, but if J Reggie or Mail-mi wants to weigh in, that would help reassure me (or not). Of course, in this game there are so many scums, someone (JR?) already pointed out that scum are going to have to be having fake interactions that we need to keep an eye out for.

Lastly, in early D2, e keeps saying that Silver is a town read. Is Silver on anybody's list of confidently towny people?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 06:33:49 am
The only way to catch scum is through actual scum hunting. You know, looking at posts, seeing someone like you distract everyone with pointless causes right at the deadline and calling it out for what it is: Scummy

Your whole post is the sound of scum going way OTT in order to distract from the logic of a good scum-trap.

I'm going keep asking you and Chairs to claim your bids, so the only possible towny solution for you, by your own logic, is to get me to shut up more quickly by claiming.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Haddock on October 30, 2016, 08:17:08 am
e, I don't get you. Half the stuff you're saying makes perfect sense and half of it just seems to be totally crazily off-Base.

Space is right, we can't treat this like a normal game, the night is too important.

Time is getting tight. My favourite lynches are  schadd, RR and mail-mi. We need to get on with this now.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 09:12:59 am
Everybody needs to vote e right now.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 09:16:32 am
e, I don't get you. Half the stuff you're saying makes perfect sense and half of it just seems to be totally crazily off-Base.

Space is right, we can't treat this like a normal game, the night is too important.

Time is getting tight. My favourite lynches are  schadd, RR and mail-mi. We need to get on with this now.

You forgot Chairs... you don't think he looks scummy?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 09:22:00 am
Everybody needs to vote e right now.

Yes, I agree.

Vote: e
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 09:25:12 am
I am on my phone so I can't properly reasons to space's case against me, but please read it everyone. There are some great points there for why I am town.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 09:29:34 am
The only way to catch scum is through actual scum hunting. You know, looking at posts, seeing someone like you distract everyone with pointless causes right at the deadline and calling it out for what it is: Scummy

Your whole post is the sound of scum going way OTT in order to distract from the logic of a good scum-trap.

I'm going keep asking you and Chairs to claim your bids, so the only possible towny solution for you, by your own logic, is to get me to shut up more quickly by claiming.

Also, you are right. I didn't want to basically just to be ornery. I bid 11 for my spot
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 09:32:44 am
Scum has no reason to lie about turn order. Like, none. Whatsoever.

If you think a bit about this, you'll probably realize that it isn't true.

Scum want to tell the truth about as much as they possibly can in order to give off as towny an appearance as possible. I am totally unconvinced that lying about claim order/bid number is something they would do
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 09:35:03 am
Scum has no reason to lie about turn order. Like, none. Whatsoever.

If you think a bit about this, you'll probably realize that it isn't true.

Scum want to tell the truth about as much as they possibly can in order to give off as towny an appearance as possible. I am totally unconvinced that lying about claim order/bid number is something they would do

So you're saying you're scum but you're trying to tell the truth as much as possible to not get caught?

Also, I realized your name could be represented with a heart!
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 09:44:02 am
I was holding out on my extra piece of info about Chairs, but I don't see him coming through in time for the deadline at this point... he hasn't even posted at all here since Friday.

Anyway, I have a minigun, and he's been misrepresenting its power. It targets three people with 60% accuracy, and means that damage dealt to one is also dealt to the others. I expect Chair's shot hit EFHW as well as Dylan, which is why between the scum's 50% night kill and additional weapons, they were able to take down both Dylan and EFHW, as long as those hits were after Chairs in the turn order.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 09:50:46 am
Reasons I'm convinced e is scum:

First up, e is being very acti-lurky, or was till the last few calendar days, when he just went quiet, and is now back with a vengeance. He comes out absolutely against any plan to have town coordinate to exploit neat facets of the setup, from discussing weapons in D1 to the claiming exercise in D2 which has caught us at least one scum. To me, this set-up looks very different to a normal Mafia game, since all of town has weapons and abilities, and we don't have to wait to be picked off one by one in the night. Perhaps to scum, it looks a lot more like what a usual Mafia game would look like, which is why I think these continual arguments to play more like a normal game (less claiming and set-up exploitation) probably come from a more scummy place.
true. Not scummy though. I mean, you can try to portray it as scummy, but it really isn't. I always start at a default opinion that the mod made a game that can't be "solved" or such and that attempting to exploit those neat facets are a waste of time. I have seen nothing this Gane to suggest that is not the case.

Quote

Next up, e is jumping to a lot of conclusions, like health not being able to go above 100 (spoiler: it totally can go up, I asked in my QT!), or two copies of the same weapon not being possible (obviously they are, but his immediate reaction was to call scum, not check this out). He's doing this in conjunction with throwing scum-reads and votes around, looking for reasons to vote for people or boost a wagon.
Yes. I haven't been as active asking the mod questions.
Quote
Schadd points out the "bit of a townslip" from e, but actually this wouldn't have been very hard to manufacture on e's part. In particular, he seems perfectly willing to accept from Mail-mi -- the person he was accusing of being scum -- that multiple weapons do exist because Mail-mi said he was holding duplicates. If e was town and genuinely though Mail-mi was scum, e should have been supicious there. Furthermore, how did e even think that Mail-mi knew the name and action of the weapon if he didn't have a copy he could see or ask about? I just don't think that whole interaction was genuine on e's part.
first, I assumed mail-mi had a power that have him visibility on what various weapons did and had been forced to guess a weapon from that list to claim. Second, I did actually ask for confirmation from the mod about weapons having duplicates, and when I got confirmation from them is when I believed mail- mi. Third, go back and reread that while exchange. "If e was town and genuinely though Mail-mi was scum, e should have been supicious there" - I was suspicious! You know, like, I voted him. Got mod confirmation, then withdrew my vote. Or withdrew until I got mod confirmation.

Quote
On the gkrieg lynch, e was off-wagon, already tunneling Ghacob. I'm really not sure about this interaction. I'd ready Ghacob as town, but I haven't been overly impressed by Haddock's play since taking over. The question is, would e vote for a partner so consistently for towncred? I think the answer is probably yes, but if J Reggie or Mail-mi wants to weigh in, that would help reassure me (or not). Of course, in this game there are so many scums, someone (JR?) already pointed out that scum are going to have to be having fake interactions that we need to keep an eye out for.
Yeah, wish I had been around at end of day D1. But I wasn't. I am not repeating that this time. The entire gkrieg lynch was a travesty

Quote
Lastly, in early D2, e keeps saying that Silver is a town read. Is Silver on anybody's list of confidently towny people?

I am not confident about silverspawn.  I am confident about j Reggie. This game does not turn on finding the whole scum team today, like you insist, but on finding one today. One tomorrow. And the day after.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 09:51:13 am
e, I don't get you. Half the stuff you're saying makes perfect sense and half of it just seems to be totally crazily off-Base.

Space is right, we can't treat this like a normal game, the night is too important.

Time is getting tight. My favourite lynches are  schadd, RR and mail-mi. We need to get on with this now.

Schadd is the only one of your options I'd consider going for. There's an easy way to check whether we think he's lying about his night action, though, because there must be at least one person still alive in the game who has 10 more health points than they think they should have. Or maybe 20 fewer than they think they should have, if someone was lying about their air strike targets.

Are any of the currently-present people in that sort of a situation? You don't even have to say whether you have more or less health than you'd have expected.

@Schadd, you said the other three targets were random -- are you saying that you don't get to know who exactly they are?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:01:29 am
With the people we have here right now (as far as I can tell) schadd seems like the only possible lynch. I would be willing to switch closer to deadline as necessary
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 10:04:22 am
With the people we have here right now (as far as I can tell) schadd seems like the only possible lynch. I would be willing to switch closer to deadline as necessary

I'd like good reasons from you and Haddock for not being interested in conf!scum Chairs, too...
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:09:34 am
With the people we have here right now (as far as I can tell) schadd seems like the only possible lynch. I would be willing to switch closer to deadline as necessary

I'd like good reasons from you and Haddock for not being interested in conf!scum Chairs, too...

I would like to know why he is confirmed scum
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:11:08 am
Scum team is e, haddock, chairs, RR. Would be happy lynching any of them.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:13:22 am
No lynch is also an option.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:13:51 am
Only three people claimed actions that did damage: me, chairs, and mail-mi.

The only intersection of the people we did damage to is schadd.

The math doesn't add up for the kills. We did not get very many investigative actions in last night, but what we did backed up the claims.

I think saying chairs is scum because he claimed to target one of the people who died is a stretch at best
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:14:09 am
No lynch is also an option.

I do not believe that.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:14:44 am
I could go back to haddock for a lynch.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Haddock on October 30, 2016, 10:16:19 am
No lynch is also an option.
I really don't think it is.

I guess I could lynch chairs on the back of that. Space seems to be leading things here, but I'm actually ok with that, I'm convinced they're town.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:16:59 am
Uh oh. Either scum is bussing or I'm wrong about chairs...
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 10:17:20 am
I think saying chairs is scum because he claimed to target one of the people who died is a stretch at best

I'm saying he's scum because he lied about how his action works. The wording for the minigun is clear enough that I don't see there's any chance of him thinking it's a vig weapon, which is how he represented it in his claim.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 10:18:04 am
Uh oh. Either scum is bussing or I'm wrong about chairs...

Scum has to show willing to bus -- they make up almost half our population. Till they actually put votes down, it's all talk anyway.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:18:52 am
Well, here goes nothing.

vote: chairs
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 10:19:41 am
Scum team is e, haddock, chairs, RR. Would be happy lynching any of them.

I think RR is town, really. The 4th one is probably Silver, but could be schadd at a stretch. I totally agree on Haddock, even though Ghacob themself had me fooled.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:19:45 am
I think saying chairs is scum because he claimed to target one of the people who died is a stretch at best

I'm saying he's scum because he lied about how his action works. The wording for the minigun is clear enough that I don't see there's any chance of him thinking it's a vig weapon, which is how he represented it in his claim.

I don't have this information that you have, you haven't shared what minigun actually does. I don't think you need to of you don't want to, but I need that info before a switch to chairs
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:20:27 am
Vote: haddock

Seems like something that can happen
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:21:55 am
vote: haddock will be around to switch.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 10:22:39 am
Well, here goes nothing.

vote: chairs

See, now they're totally at bussing point. I think I'd prefer to take e out, if we can get that wagon moving... the problem with Chairs is he's so non-present he's not as much of an asset to their side anyway.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:24:26 am
Well, here goes nothing.

vote: chairs

See, now they're totally at bussing point. I think I'd prefer to take e out, if we can get that wagon moving... the problem with Chairs is he's so non-present he's not as much of an asset to their side anyway.

Are you implying I'm scum?

Also, yes I'd ideally take our e bit there no way that will happen with who's online.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:26:24 am
I think I'd prefer to take e out,

You have your minigun.

But seriously, speaking objectively, I doubt there are enough people online for a push to lynch me even if that was something I wanted to do.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:28:45 am
Well, here goes nothing.

vote: chairs

See, now they're totally at bussing point. I think I'd prefer to take e out, if we can get that wagon moving... the problem with Chairs is he's so non-present he's not as much of an asset to their side anyway.

Are you implying I'm scum?

It appears so. We can still do just Reggie. Mail-mi, e, Haddock, SpaceAnemone, just need one more
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 10:29:26 am
Well, here goes nothing.

vote: chairs

See, now they're totally at bussing point. I think I'd prefer to take e out, if we can get that wagon moving... the problem with Chairs is he's so non-present he's not as much of an asset to their side anyway.

Are you implying I'm scum?

Also, yes I'd ideally take our e bit there no way that will happen with who's online.

No, you're town :-) But e and Haddock are starting to vote for other scums, so I was responding to your post in case we still can push e through by getting you to switch back to him.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:31:20 am
I honestly doubt we will get a lynch through at all. Which is pathetic.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:32:35 am
I honestly doubt we will get a lynch through at all. Which is pathetic.

Yes but it's not as bad as a mislynch.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:33:08 am
And unless we mislynch, I'll try to IC myself for tomorrow.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 10:37:18 am
And unless we mislynch, I'll try to IC myself for tomorrow.

TBH, I'm confident you're town, so if there's any way of doing damage to scum in the night, that might be the better option.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Haddock on October 30, 2016, 10:40:02 am
Voting for me is completely insane.
I can't really make a case in my defense since I haven't been around long.  But seriously. This is madness. There are so many better lynches than me, it's not funny. We've had two apparent scumslips from other players and yet I'm the one getting votes? Jeepers.

Among other things, I'm on very low health. That in itself is a good reason to leave me alive.

I will vote e if necessary for self-preservation.
vote count?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Haddock on October 30, 2016, 10:40:52 am
Have to disappear for like an hour now. Racetime.

Will be back by deadline.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:40:56 am
Among other things, I'm on very low health. That in itself is a good reason to leave me alive.

Why?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:41:31 am
Have to disappear for like an hour now. Racetime.

Will be back by deadline.

Isn't the deadline in 20 minutes?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:42:12 am
Have to disappear for like an hour now. Racetime.

Will be back by deadline.

Isn't the deadline in 20 minutes?

Yes
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:43:04 am
We're not going to get a lynch. People need to target haddock and e tonight.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:43:35 am
And I don't mean with banana bombs.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 30, 2016, 10:44:05 am
vote: chairs
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 10:44:25 am
Unofficial Vote Count

Roadrunner7671 (1): Haddock
J Reggie (2): Mail-mi
2.71828..... (1): SpaceAnemone
Haddock (1): 2.71828....., J Reggie

Not Voting (4): Roadrunner7671, chairs, schadd, silverspawn
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 30, 2016, 10:44:42 am
Is it enough?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 10:44:51 am
I woke up at perfect timing. Is lynching town better than a no lynch?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 10:45:19 am
Vote: Chairs

Mail-mi, you're here! Do we have almost enough people to push through a lynch now?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:45:47 am
I woke up at perfect timing. Is lynching town better than a no lynch?

No
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 30, 2016, 10:46:07 am
IF YOU ARE HERE RIGHT NOW, VOTE FOR CHAIRS.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 10:46:27 am
I'm still probably going to vote for chairs unless someone talks me out of it in like 5 minutes
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:46:39 am
We have enough now. I still like haddock or j Reggie over chairs by a lot
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 10:46:43 am
I woke up at perfect timing. Is lynching town better than a no lynch?

Awesome, you're here too!

Chairs is pretty much conf!scum (he lied about his minigun) so a vote there would be okay, even though I'd prefer to take e out.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 10:46:51 am
IF YOU ARE HERE RIGHT NOW, VOTE FOR CHAIRS.
Chill man we got time
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 30, 2016, 10:47:05 am
IF YOU ARE HERE RIGHT NOW, VOTE FOR CHAIRS.

SA claimed what the minigun does, and he used it to target the two people that died. That's pretty scummy.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:47:10 am
IF YOU ARE HERE RIGHT NOW, VOTE FOR HADDOCK.

FTFY
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 10:47:26 am
IF YOU ARE HERE RIGHT NOW, VOTE FOR CHAIRS.

Seconded!
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:47:36 am
vote: chairs ugh this has better be scum bussing.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 10:47:41 am
I woke up at perfect timing. Is lynching town better than a no lynch?

Awesome, you're here too!

Chairs is pretty much conf!scum (he lied about his minigun) so a vote there would be okay, even though I'd prefer to take e out.
You could be scum though and you're counter claiming chairs, taking the calculated risk and hoping he won't come online. That's my concern
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 30, 2016, 10:48:04 am
IF YOU ARE HERE RIGHT NOW, VOTE FOR HADDOCK.

FTFY

Muh. But chairs lied.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:48:46 am
So the run-down:


1
2
3
4
5
6
7
8
9
10
11
Schadd
Dylan/EFHW
mail-mi
e
silverspawn
chairs
J Reggie
Dylan/EFHW
SpaceAnemone
Haddock
RR
Banana Bomb healed e for 30 and 3 random others for 10
??
air strike, targeted schadd, silver, and SA for 30 damage each
air strike, targeted schadd, Haddock, and J Reggie for 30 damage each
None
Minigun, which hit Dylan and missed a couple of others
Investigative pistol: said that Mail-mi had used a damage weapon
??
Activated mine
None
Banana Bomb on gkrieg, missed

No, he claimed to hit one town who died. SpaceAnemone is the one who very helpfully claimed chairs hit efhw
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 10:49:23 am
Oh snap wait a second
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:49:41 am
IF YOU ARE HERE RIGHT NOW, VOTE FOR HADDOCK.

FTFY

Muh. But chairs lied.

How many times have we seen town make a mistake claiming their role in RMM games? A million
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 10:50:09 am
I don't remember where I am in claim order, but now's a good moment for me to claim. I went 6th and I had a Minigun so I shot at Dylan32 for a hit and a couple other people (I can go back and check later) missing the other two. I'm a little disappointed since I think this effectively breaks the otherwise awesome vig streak I had going of playing basically perfect with regards to killing people at night - I realize I couldn't be the only one who hit Dylan, but still, it's frustrating.
Okay, this is what chairs said
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:50:33 am
There is so much unclaimed out there. Saying everything was chairs fault is ludicrous. He was partly responsible, yes.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 30, 2016, 10:51:00 am
So the run-down:


1
2
3
4
5
6
7
8
9
10
11
Schadd
Dylan/EFHW
mail-mi
e
silverspawn
chairs
J Reggie
Dylan/EFHW
SpaceAnemone
Haddock
RR
Banana Bomb healed e for 30 and 3 random others for 10
??
air strike, targeted schadd, silver, and SA for 30 damage each
air strike, targeted schadd, Haddock, and J Reggie for 30 damage each
None
Minigun, which hit Dylan and missed a couple of others
Investigative pistol: said that Mail-mi had used a damage weapon
??
Activated mine
None
Banana Bomb on gkrieg, missed

No, he claimed to hit one town who died. SpaceAnemone is the one who very helpfully claimed chairs hit efhw

No, chairs claimed that. SA asked chairs, and chairs claimed it.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 10:51:08 am
I woke up at perfect timing. Is lynching town better than a no lynch?

Awesome, you're here too!

Chairs is pretty much conf!scum (he lied about his minigun) so a vote there would be okay, even though I'd prefer to take e out.
You could be scum though and you're counter claiming chairs, taking the calculated risk and hoping he won't come online. That's my concern

I wanted chairs online like a day ago -- he's been gone for well over 24 hours at this point. If he's here and refuses to claim what he bid, that also massively incriminates him. Read the stuff about turn order and how damage done after a successful minigun hit is mirrored across all its targets.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:51:11 am
Why would chairs ever target Dylan as a vig?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 10:52:03 am
Meh, I'm probably gonna vote for chairs if nothing else comes up
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 30, 2016, 10:52:12 am
vote: chairs
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 10:52:18 am
I don't remember where I am in claim order, but now's a good moment for me to claim. I went 6th and I had a Minigun so I shot at Dylan32 for a hit and a couple other people (I can go back and check later) missing the other two. I'm a little disappointed since I think this effectively breaks the otherwise awesome vig streak I had going of playing basically perfect with regards to killing people at night - I realize I couldn't be the only one who hit Dylan, but still, it's frustrating.
Okay, this is what chairs said

Yes, and I pressed him on it, and he backed away vaguely saying that actually he didn't do any damage now he'd asked the mod. There is no way he read the Minigun action and thought it was any kind of a vig weapon.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 30, 2016, 10:52:59 am
I don't remember where I am in claim order, but now's a good moment for me to claim. I went 6th and I had a Minigun so I shot at Dylan32 for a hit and a couple other people (I can go back and check later) missing the other two. I'm a little disappointed since I think this effectively breaks the otherwise awesome vig streak I had going of playing basically perfect with regards to killing people at night - I realize I couldn't be the only one who hit Dylan, but still, it's frustrating.
Okay, this is what chairs said

He says later that he also targeted SS and EFHW.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 10:53:16 am
Meh, I'm probably gonna vote for chairs if nothing else comes up

You're aware we have like 7 minutes left, yes?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:53:44 am
Chairs has 4 votes right now
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 10:53:56 am
I don't remember where I am in claim order, but now's a good moment for me to claim. I went 6th and I had a Minigun so I shot at Dylan32 for a hit and a couple other people (I can go back and check later) missing the other two. I'm a little disappointed since I think this effectively breaks the otherwise awesome vig streak I had going of playing basically perfect with regards to killing people at night - I realize I couldn't be the only one who hit Dylan, but still, it's frustrating.
Okay, this is what chairs said

Yes, and I pressed him on it, and he backed away vaguely saying that actually he didn't do any damage now he'd asked the mod. There is no way he read the Minigun action and thought it was any kind of a vig weapon.
If it does damage it's a vig weapon.

Right?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:54:14 am
RR vote chairs now
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 10:54:33 am
Meh, I'm probably gonna vote for chairs if nothing else comes up

You're aware we have like 7 minutes left, yes?
I'm going to be here for all 7.

Unless my wifi cuts out. It just did and man, that was scary
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:54:43 am
I don't remember where I am in claim order, but now's a good moment for me to claim. I went 6th and I had a Minigun so I shot at Dylan32 for a hit and a couple other people (I can go back and check later) missing the other two. I'm a little disappointed since I think this effectively breaks the otherwise awesome vig streak I had going of playing basically perfect with regards to killing people at night - I realize I couldn't be the only one who hit Dylan, but still, it's frustrating.
Okay, this is what chairs said

Yes, and I pressed him on it, and he backed away vaguely saying that actually he didn't do any damage now he'd asked the mod. There is no way he read the Minigun action and thought it was any kind of a vig weapon.
If it does damage it's a vig weapon.

Right?

 
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 30, 2016, 10:54:51 am
I don't remember where I am in claim order, but now's a good moment for me to claim. I went 6th and I had a Minigun so I shot at Dylan32 for a hit and a couple other people (I can go back and check later) missing the other two. I'm a little disappointed since I think this effectively breaks the otherwise awesome vig streak I had going of playing basically perfect with regards to killing people at night - I realize I couldn't be the only one who hit Dylan, but still, it's frustrating.
Okay, this is what chairs said

Yes, and I pressed him on it, and he backed away vaguely saying that actually he didn't do any damage now he'd asked the mod. There is no way he read the Minigun action and thought it was any kind of a vig weapon.
If it does damage it's a vig weapon.

Right?

It doesn't do damage, it shares damage (according to SA).
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 10:54:58 am
RR vote chairs now
We have time fellas
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: chairs on October 30, 2016, 10:55:35 am
Okay, so minigun - yes, does what SA said earlier. However, has 60 accuracy base and did in fact miss the other two people as I claimed. I never claimed the minigun did damage; I just claimed that I verified it did not do damage with the mod (which is 100% true).

Also my ability is that I can put myself in whatever position I want - if I were scum I would have just put myself in position 1 with a minigun, but I figured if I had that power then scum probably had something similar and would be able to pop into earlier positions - I figured going later would give me a chance to let Town powers hit people. To me, that meant dropping in at somewhere in the middle - hopefully late enough to be after (at least most of) scum, but early enough for more Town to score shots.

BTW vote: SpaceAnemone for misrepresenting the minigun as a guaranteed hit.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 10:55:46 am
I don't remember where I am in claim order, but now's a good moment for me to claim. I went 6th and I had a Minigun so I shot at Dylan32 for a hit and a couple other people (I can go back and check later) missing the other two. I'm a little disappointed since I think this effectively breaks the otherwise awesome vig streak I had going of playing basically perfect with regards to killing people at night - I realize I couldn't be the only one who hit Dylan, but still, it's frustrating.
Okay, this is what chairs said

Yes, and I pressed him on it, and he backed away vaguely saying that actually he didn't do any damage now he'd asked the mod. There is no way he read the Minigun action and thought it was any kind of a vig weapon.
If it does damage it's a vig weapon.

Right?

It doesn't do damage, it shares damage (according to SA).
Huh? I thought SA said it damages 3 people for 30 damage each, for a total of 90 damage
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 10:56:13 am
Look at that: I saved my vote and chairs showed up
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 10:56:27 am
Unofficial Vote Count

Roadrunner7671 (1): Haddock
Haddock (1): 2.71828.....
Chairs (4): Mail-mi, Space, J Reggie, schadd {L-1}
Space (1): Chairs

Not Voting (2): Roadrunner7671, silverspawn
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:56:53 am
Look at that: I saved my vote and chairs showed up

That doesn't mean you shouldn't vote
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:57:03 am
Vote: SpaceAnemone
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:57:15 am
Chairs: why did you target Dylan?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:57:37 am
No this is dumb.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on October 30, 2016, 10:57:52 am
Muh.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 10:57:55 am
Intent to hammer unless I chicken out
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:58:03 am
Vote: haddock
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:58:06 am
Vote: SpaceAnemone

There's no way this is happening.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:58:14 am
Still best
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 10:58:23 am
Intent to hammer unless I chicken out

WTF, RR, do it!!!
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 10:58:26 am
Vote: haddock
Oh my god stauppppppp
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: chairs on October 30, 2016, 10:58:30 am
If SA said the minigun does 30 damage each, he's even more lying.

Also FOS on everyone that was pushing my quicklynch.

J Reggie: Did the internet equivalent of picking names out of a hat for N1 - didn't have anybody I really felt was conf!scum or conf!town D1.

Wow I literally can't post because of post updates.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:58:34 am
Everyone switch to haddock now!
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:58:52 am
Intent to hammer unless I chicken out

It's not even a hammer now.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 10:59:02 am
Chairs, Haddock please. e Can deal with space tomorrow
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 10:59:35 am
Watch your pronouns
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 10:59:45 am
Everyone switch to haddock now!

No. Switch back to chairs.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 11:00:07 am
Intent to hammer unless I chicken out

It's not even a hammer now.

Isn't it? Just hurry and vote, RR!
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 11:00:19 am
:( it's too late...
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 30, 2016, 11:00:36 am
jeez
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 11:01:03 am
We have to kill e tonight.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 11:01:14 am
It's not too late until the mod gets here
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 11:01:26 am
Vote: chairs
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 11:01:43 am
It's not too late until the mod gets here

False.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: chairs on October 30, 2016, 11:01:59 am
Oh, is Haddock hammered?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 11:02:14 am
It's not too late until the mod gets here

Don't bet on that!! You're being an idiot if you're throwing away a perfectly good scum lynch without being certain...
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 11:02:26 am
Oh, is Haddock hammered?

No, you are
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 11:02:36 am
It's not too late until the mod gets here

False.
That's definitely not false
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 11:03:16 am
Read the darn setup RR.  But vote chairs first just in case Faust bends the rules.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 11:03:23 am
It's not too late until the mod gets here

Don't bet on that!! You're being an idiot if you're throwing away a perfectly good scum lynch without being certain...
"Perfectly good scum lynch"

If chairs is town, we probably straight up lose. So I'm not sorry for being a little cautious
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 11:03:59 am
Read the darn setup RR.  But vote chairs first just in case Faust bends the rules.
Vote: chairs
Okay fine. But if hes town im coming for u
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 11:04:18 am
It's not too late until the mod gets here

Don't bet on that!! You're being an idiot if you're throwing away a perfectly good scum lynch without being certain...
"Perfectly good scum lynch"

If chairs is town, we probably straight up lose. So I'm not sorry for being a little cautious

But by that logic, we also lose if we no-lynch. WHICH WE JUST DID.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 30, 2016, 11:04:28 am
this setup does no lynch if you don't have a majority


kill chairs, lynch e tomorrow guys
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 30, 2016, 11:05:18 am
oh was that a hammerino?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 11:05:21 am
9 players if we no lynch there are 8.

So it could be like 4 vs. 4. That is possiblr
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 11:05:33 am
oh was that a hammerino?
I think e hammered
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 11:05:37 am
No, I hammered.read the thread
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 11:06:52 am
Really hate how this day played out exactly like D1
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: schadd on October 30, 2016, 11:07:00 am
@Schadd, you said the other three targets were random -- are you saying that you don't get to know who exactly they are?
i don't get to know them
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 11:07:04 am
Any kind of hammer happened after 11:00 thanks to e.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 11:07:50 am
Mad scramble for a bad lynch at the end
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 11:08:08 am
Any kind of hammer happened after 11:00 thanks to e.

Thanks to RR, more like. He had the opportunity and threw it away :-(
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 11:08:54 am
Any kind of hammer happened after 11:00 thanks to e.

Thanks to RR, more like. He had the opportunity and threw it away :-(
I'll share the blame with e, but yeah.

Who are we killing?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 11:09:00 am
Why is everyone acting like a hammer happened? An I wrong in thinking that votes cast after the deadline don't count?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 11:09:24 am
Any kind of hammer happened after 11:00 thanks to e.

Thanks to RR, more like. He had the opportunity and threw it away :-(
I'll share the blame with e, but yeah.

Who are we killing?

e
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 11:09:57 am
Any kind of hammer happened after 11:00 thanks to e.

Thanks to RR, more like. He had the opportunity and threw it away :-(
I'll share the blame with e, but yeah.

Who are we killing?

e

Schadd and just reggie
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 11:10:17 am
Any kind of hammer happened after 11:00 thanks to e.

Thanks to RR, more like. He had the opportunity and threw it away :-(
I'll share the blame with e, but yeah.

Who are we killing?

e

Schadd and just reggie
J Reggie. Stupid phone Autocorrect
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on October 30, 2016, 11:11:01 am
I would count it if I were the mod. But I am not
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on October 30, 2016, 11:11:29 am
Any kind of hammer happened after 11:00 thanks to e.

Thanks to RR, more like. He had the opportunity and threw it away :-(
I'll share the blame with e, but yeah.

Who are we killing?

e

Schadd and just reggie

E, if you don't die tonight I'll get you lynched tomorrow. Even if I die because I'll flip town.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on October 30, 2016, 11:11:48 am
We have to kill e tonight.

Worth noting that Haddock is also on low health, presumably because of penalties Ghacob was taking for their inaction.

Seriously, though, the game has been hamstrung by scums going awol and not engaging. Maybe that happens sometimes in other Mafia games, but I've never seen stalling tactics and against-the-rules absences used to such an effective degree as here.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Roadrunner7671 on October 30, 2016, 11:12:54 am
I would count it if I were the mod. But I am not
It's Faust so I think it could go either way
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: chairs on October 30, 2016, 11:24:08 am
I'm confused about what just happened, but... whatever. Mod'll sort it out.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: Haddock on October 30, 2016, 12:00:45 pm
Well shit.
I miscalculated. Daylight savings time I thought I had an hour more than I had.

Too late now I guess but who's got the most votes? Chairs?

vote: chairs
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: faust on October 30, 2016, 12:53:52 pm
Day 2 Final Vote Count

Roadrunner7671 (1) Haddock
chairs (4): mail-mi, SpaceAnemone, J Reggie, schadd
SpaceAnemone (1): chairs
Haddock (1): 2.71828.....

Not Voting (2): Roadrunner7671, silverspawn

With 9 alive, it would have taken 5 to lynch. Day 2 ended October 30 at 11 am forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: faust on October 30, 2016, 01:01:51 pm
Everyone stood around, worried. "It's them!", some said. "No, them!"

Roadrunner7671 stood above gkrieg13's grave, raging. "It was you! You came back from your grave to take revenge! But I'll end this right now!"

The others looked at the scene warily. Did Roadrunner7671 just go crazy?

"You know what?", said 2.71828..... "We should lynch uh... these guys! OR those others! No those! No them!", pointing fingers ever more agitated.

The worms were worried about their sanity. Pehaps it was best to lay off of lynching for now.


Nobody has been lynched. Night 2 starts now.

6 crates have been dropped:

2 health crates
1 utility crate
3 weapon crates

Night start weapons will be provided within the hour. Night actions ae due within 36 hours.
Title: Re: RMM37: Worms Armageddon Mafia (Night 2)
Post by: faust on October 31, 2016, 11:09:53 am
Wording for crate collection rules has been improved.

Night action deadline in 15 hours.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: faust on November 01, 2016, 02:26:17 pm
It was a slow night as the worm anxiously searched the sky for flying sheep, concrete donkeys and mole attacks.

Nobody has been killed!

Day 3 begins!


Vote Count 3.0

Not Voting (9): Roadrunner7671, SpaceAnemone, J Reggie, silverspawn, chairs, Ghacob, 2.71828....., mail-mi, schadd

With 9 alive, it takes 5 to lynch. Day 3 ends November 8 at 12:30 pm forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 01, 2016, 02:29:34 pm
E is pretty much conf!scum now. vote: e
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 01, 2016, 02:37:02 pm
Not Voting (9): Roadrunner7671, SpaceAnemone, J Reggie, silverspawn, chairs, Ghacob, 2.71828....., mail-mi, schadd

Is Ghacob back, or do we still have a Haddock? :-)
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 01, 2016, 02:41:04 pm
E is pretty much conf!scum now. vote: e

Yeah, I'm totally in favour of that! vote: e

I also think Chairs is still conf!scum too. I presume between the scums they'll have sorted out all their number-claiming from N1 and N2 now, though I'd still like to know about the N1 stuff just in case.

Lastly, I'm really unhappy with RR's play screwing up the lynch at the end of D2 there.. is there any chance he's scum? I hadn't thought so before, but that was really awful.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 01, 2016, 03:22:01 pm
vote: e

rr and chairs are still def. my next two choices, but the flavorpost says it all. i am pretty confident that e was flailing against a lynch
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 01, 2016, 03:39:48 pm
Now I'm questioning that, given how quickly Space and Schadd jumped on the wagon...
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 01, 2016, 03:40:57 pm
Like, I was 95% sure e was scum and now I'm like 85% sure.  Still keeping my vote there.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 01, 2016, 04:54:48 pm
Now I'm questioning that, given how quickly Space and Schadd jumped on the wagon...

Go back to post #641 for a whole list of why I think e is scum... I wanted to take him out yesterday before Chairs, but I wasn't getting the necessary support.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 02, 2016, 12:22:54 am
Please, someone. Anyone. Make a real case.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 02, 2016, 12:25:14 am
I can tell I was targeted last night based on my current health. But please, SpaceAnemone, let's be consistent. You were all about figuring the whole team out. Tell me, if I am so confirmed as scum (which I am not, actually I am basically an IC) then who are my alleged partners? Obv!town RR?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 02, 2016, 12:30:47 am
Town, I implore you, do not let scum!anemone take over this game. Scum can't lynch me without your help, don't give it to them.

At least let me claim or something. I will gladly claim, but let's talk this out first before I do.

Here is my proposed claim order:

SpaceAnemone
Chairs
Schadd
Roadrunner
Myself
J Reggie
Haddock
Mail-mi
silverspawn

Also, you guys had such strong scum reads on silverspawn early on, what happened? Decided he wasn't an easy lynch?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 02, 2016, 12:33:47 am
Look at me being reasonable. Giving obv!scum haddock a claim all the way at the bottom.


Also, Reggie, please claim that IC-creating power you had. Especially before lynching me. We wouldn't want town to get confused and hurt you tonight
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 02, 2016, 12:34:56 am
Although Reggie, you can wait. Might help you to claim later on down the line.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 02, 2016, 12:45:10 am
I have more to say, but bed for now. I really do want to know why I am scum though. I missed that memo. SpaceAnemone had that big post yesterday and I will reply more thoroughly to it today.

All I am asking is to be given a full hearing today not some anti-town quicklynch that gives the game to scum on a silver platter. I trust I can show that I am town. We are working on the edge of a knife and don't have a ton of room for error. Lynching me would be that error that destroys us.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 02, 2016, 12:48:42 am
I love the change in reads on me from schadd and Reggie from the start of D2 to the start of D3. But yeah. I will actually get a good part in later.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 02, 2016, 01:35:42 am
I love the change in reads on me from schadd and Reggie from the start of D2 to the start of D3. But yeah. I will actually get a good part in later.

I did not change my read on you.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: silverspawn on November 02, 2016, 02:31:56 am
I'm townreading e. Not sure where all this is coming from.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 02, 2016, 06:42:50 am
Town, I implore you, do not let scum!anemone take over this game. Scum can't lynch me without your help, don't give it to them.

At least let me claim or something. I will gladly claim, but let's talk this out first before I do.

Here is my proposed claim order:

SpaceAnemone
Chairs
Schadd
Roadrunner
Myself
J Reggie
Haddock
Mail-mi
silverspawn

Also, you guys had such strong scum reads on silverspawn early on, what happened? Decided he wasn't an easy lynch?

So my preferred claim order for N2 would be something along the lines of:

Chairs
e
Haddock
Silver
RR
Schadd
Mail-mi
J Reggie
SA

However the claims game was particularly powerful N1 because we hadn't given the game away to scums that the ordering they claimed was verifiable. I suspect they'll have planned things for N2 more carefully in their night-time machinations now. I'd still like Chairs to claim what his bid was for N1, since we still have all the necessary people left alive.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: faust on November 02, 2016, 06:46:26 am
Vote Count 3.1

2.71828..... (3): J Reggie, SpaceAnemone, schadd

Not Voting (6): Roadrunner7671, silverspawn, chairs, Haddock, 2.71828....., mail-mi

With 9 alive, it takes 5 to lynch. Day 3 ends November 8 at 12:30 pm forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 02, 2016, 06:53:15 am
I'm townreading e. Not sure where all this is coming from.

That would probably be you being scum and him being scum and the two of you having warm fuzzy scummy feelings about one another ;-)

If you want those of us on team town to believe for even a moment that you might be remotely townie, how about helping with the scum-hunting agenda a bit more? You agreed back in your previous post (#640) that the ordering is important, so how about supporting the efforts to catch scum out in the bidding from N1?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 02, 2016, 07:50:10 am
I was townreading e but my reads are really bad, particularly this game. So I guess I'm willing to lynch e, but we need to hear from him first
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on November 02, 2016, 08:03:46 am
I think e is probably town. Mail-mi is my current scumread.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: J Reggie on November 02, 2016, 10:15:03 am
I think e is probably town. Mail-mi is my current scumread.

You made it sound like my read on you changed overnight. I thought you were scum at the end of yesterday, remember?

Plus, my read on you got stronger overnight for reasons.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Haddock on November 02, 2016, 10:43:00 am
I really strongly dislike the e wagon.   We definitely need to be claiming night actions before any decisions get made, but in the meantime I still don't see any reason why e should be scum.

Willing to give Space the benefit of the doubt, since they've been so towny this game, but I really don't like the stance they're taking re. e.  Meanwhile Reggie looks bad for starting this whole damn thing, and schadd looks terrible for jumping on board. 

I could absolutely vote schadd right now.  But let's have some claims first.


Town, I implore you, do not let scum!anemone take over this game. Scum can't lynch me without your help, don't give it to them.

At least let me claim or something. I will gladly claim, but let's talk this out first before I do.

Here is my proposed claim order:

SpaceAnemone
Chairs
Schadd
Roadrunner
Myself
J Reggie
Haddock
Mail-mi
silverspawn

Also, you guys had such strong scum reads on silverspawn early on, what happened? Decided he wasn't an easy lynch?

This order is fine except Space should be lower. 
This:
Look at me being reasonable. Giving obv!scum haddock a claim all the way at the bottom.
makes no sense.  If you think I'm scum, it's not "reasonable" to put me towards the bottom.  WIFOM  from players claiming to be town is all well and good in most games, but this game, e, you need to cut it out.  Seriously, I think you're town, but you've got the wrong end of the stick.  STOP TRYING TO TREAT THIS GAME LIKE IT'S A TYPICAL GAME.  IT MOST ASSUREDLY IS NOT.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: silverspawn on November 02, 2016, 11:14:53 am
That would probably be you being scum and him being scum and the two of you having warm fuzzy scummy feelings about one another ;-)
Probably not

If you want those of us on team town to believe for even a moment that you might be remotely townie, how about helping with the scum-hunting agenda a bit more? You agreed back in your previous post (#640) that the ordering is important, so how about supporting the efforts to catch scum out in the bidding from N1?

So much to do these days. But I should be able to do more some time in this game day.

I never said ordering is important. I think it has low significance, but e claimed that it was zero, which really isn't true.
[/quote]
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 02, 2016, 01:36:01 pm
The no-lynch yesterday was scum's doing. That means the big wagons were probably on scum. E and RR were the main culprits. Especially e's "hammer" just after the deadline. Like, that's either super scummy or just plain dumb. Acting like he thought the lynch would go through even though the day was clearly over. I'm willing to lynch just for that. I'd also lynch chairs today. Chairs and e are basically conf!scum.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 02, 2016, 04:35:33 pm
I really strongly dislike the e wagon.   We definitely need to be claiming night actions before any decisions get made, but in the meantime I still don't see any reason why e should be scum.

I don't see any way in which e's not scum at this stage, so I'm putting my vote where my belief is.

I definitely support more claiming.

This order is fine except Space should be lower. 
Thanks, but I also think you and Silver need to be up there with e and Chairs at the top.

I think it would be informative for others to post a complete list, though, rather than just critiquing lists given by e or me. Though this shouldn't go on for more than what, another 36 hours before we force some claiming?

And in parallel, I still want to return to the claims from N1, because there is still information there, especially since we're all still alive.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 02, 2016, 04:57:44 pm
Can we do a prod Chairs? The day phase has been going for more than 24 hours and he's yet to show, after a long stint of absences during the previous day phase that make communicating with him really challenging.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 02, 2016, 05:34:54 pm
hi.

I really dislike e's last-minute non hammer. Suuuuuuper scummy.

Right now I'm thinking e/chairs/schadd/someone.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 02, 2016, 05:40:21 pm
hi.

I really dislike e's last-minute non hammer. Suuuuuuper scummy.

Right now I'm thinking e/chairs/schadd/someone.

Yeah, e was all over the place running interference and confusing the issue at the end of the previous day phase by throwing votes around. RR was the one who could really have hammered, though :-(
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 02, 2016, 05:41:13 pm
hi.

I really dislike e's last-minute non hammer. Suuuuuuper scummy.

Right now I'm thinking e/chairs/schadd/someone.

Yeah, e was all over the place running interference and confusing the issue at the end of the previous day phase by throwing votes around. RR was the one who could really have hammered, though :-(
he's pretty high up there on my ranking for the last "someone"
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 02, 2016, 06:03:19 pm
The no-lynch yesterday was scum's doing.

I completely disagree. I am convinced the lynch did not happen because chairs is town and two fellow townies were very hesitant to lynch him because he really wasn't that scummy at all.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 02, 2016, 06:03:43 pm
Basically, the lynch didn't happen because of town
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 02, 2016, 06:04:37 pm
Man, you're really out there aren't you 2.7?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 02, 2016, 06:04:59 pm
I mean I sort of agree with you but still
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 02, 2016, 06:09:46 pm
The no-lynch yesterday was scum's doing.

I completely disagree. I am convinced the lynch did not happen because chairs is town and two fellow townies were very hesitant to lynch him because he really wasn't that scummy at all.

Wow, you're just doubling down now.

I have a better idea, and I can explain. Maybe when we claim.

vote: chairs
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 02, 2016, 06:10:04 pm
I think scum were all on that wagon.

I do think today is a great day for some reads lists. I am really seeing this game form two groups. A [silverspawn, chairs, RR, e] and [SpaceAnemone, J Reggie, schadd, haddock] groups. Mail-mi is just kind of there in the middle. The swing vote, of you will. I think scum are almost entirely (not sure, mail-mi could be scum I guess) in that second group.

I do want to know what other people are thinking though as far as town/scum. Obviously I am not 100% confident about either group, but this is just what I am seeing
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 02, 2016, 06:11:20 pm
Man, you're really out there aren't you 2.7?

Yeah, I don't know if it was the Halloween candy or the retro pokemon fire red, but I am definitely enjoying this game.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 02, 2016, 06:12:03 pm
I think scum were all on that wagon.

I do think today is a great day for some reads lists. I am really seeing this game form two groups. A [silverspawn, chairs, RR, e] and [SpaceAnemone, J Reggie, schadd, haddock] groups. Mail-mi is just kind of there in the middle. The swing vote, of you will. I think scum are almost entirely (not sure, mail-mi could be scum I guess) in that second group.

I do want to know what other people are thinking though as far as town/scum. Obviously I am not 100% confident about either group, but this is just what I am seeing

I think your first group is pretty accurate other than ss. And by accurate I mean the scum team. But I could see you putting two on and two off as well.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 02, 2016, 06:13:04 pm
Scum talked n1 and decided to be careful. Tread lightly. But then last night they decided to go all out and try to overpower and catch town off guard.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 02, 2016, 06:17:45 pm
I'm towny on Silverspawn.

I'm only a little scummy on schadd, J Reggie and 2.7.

I'm reasonably scummy on Haddock

I'm pretty darn scummy on SA and chairs

So it's like: SA < chairs << Haddock <<<< 2.7 << J Reggie = schadd <<<< SS
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 02, 2016, 06:18:11 pm
But I'm willing to lynch pretty much anyone, not gonna lie. I don't trust my reads
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 02, 2016, 06:28:47 pm
Scum talked n1 and decided to be careful. Tread lightly. But then last night they decided to go all out and try to overpower and catch town off guard.

Thanks for the intel!
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 02, 2016, 06:55:18 pm
I'm pretty darn scummy on SA and chairs

Both me and Chairs? You seriously think we could both be scum? :-P He's my number one frustration in this game because he's been so evasive and unhelpful!

Let me talk you through my fabulous D2 scum-catching plan, in case that sort of escaped you. With the events of N1, and the two town deaths, we know that scum was coordinating in the night in order to maximise their kills, e.g. by using a weapon like the minigun to mirror damage from their faction damage weapon and other air-strike-like things they may have had in their arsenal.

Now, it's clear that the order of play is really important, because the damage is only mirrored by a minigun if that's fired before the faction weapon, for instance. So my theory is that scums will have felt some pressure to claim their weaponry was used in an order different to what they actually did, especially with the minigun, and especially after Chairs tried to mis-represent it by claiming it as a sort of vig weapon when it most definitely wasn't.

When I first suggested claiming actions and turn order, I was really careful not to talk about the bids. That was because because I didn't want to give away to the scums that the order they claimed was something we could then verify. When I started the verification process after people had claimed the turn order, you'll notice that the main scum candidates got uncomfortable and uncooperative with continuing to talk about claims and bids. Notice there is no need to be protective of a used-up bid number unless someone's got reason to hide because they lied about their place in the turn order. And why would they lie about that if they don't have something scummy to hide?

It would have been best if we'd been able to analyse everything from N1 while it was till D2, because now it's D3 the scums have had another chance to talk, and may have straightened things out between them, talked about bids etc. They'll almost certainly not risk claiming out of turn for N2 actions now they realise it's possible to get caught out. That's why I want to go back to the N1 actions and pin the to their already-claimed order, and that's specifically why I want to start with Chairs.

Does that make sense to you if I lay it out like that? This question is mostly for RR, but I have a feeling there's some hesitance from town about this plan too, which is really stumping me.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 02, 2016, 07:25:30 pm
alright, let's go let's go
i was second in the turn order. i used cluster bomb on chairs, which deals 30 damage to someone and 15 to the people before and after them in turn order. it hit


i nominate chairs to go next.
will hammer chairs, but sticking on e. they're both scum, it looks like; calling e/chairs/rr (d2 claim was still barf, all things considered, e defended it)/ss (not voting yesterday, and the other one of those, haddock, has been more active/transparent, in spite of a switcheroo)
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 02, 2016, 07:38:45 pm
Who claimed to not have done anything N1? Was it haddock?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 02, 2016, 08:03:31 pm
I'm pretty darn scummy on SA and chairs

Both me and Chairs? You seriously think we could both be scum? :-P He's my number one frustration in this game because he's been so evasive and unhelpful!

Let me talk you through my fabulous D2 scum-catching plan, in case that sort of escaped you. With the events of N1, and the two town deaths, we know that scum was coordinating in the night in order to maximise their kills, e.g. by using a weapon like the minigun to mirror damage from their faction damage weapon and other air-strike-like things they may have had in their arsenal.

Now, it's clear that the order of play is really important, because the damage is only mirrored by a minigun if that's fired before the faction weapon, for instance. So my theory is that scums will have felt some pressure to claim their weaponry was used in an order different to what they actually did, especially with the minigun, and especially after Chairs tried to mis-represent it by claiming it as a sort of vig weapon when it most definitely wasn't.

When I first suggested claiming actions and turn order, I was really careful not to talk about the bids. That was because because I didn't want to give away to the scums that the order they claimed was something we could then verify. When I started the verification process after people had claimed the turn order, you'll notice that the main scum candidates got uncomfortable and uncooperative with continuing to talk about claims and bids. Notice there is no need to be protective of a used-up bid number unless someone's got reason to hide because they lied about their place in the turn order. And why would they lie about that if they don't have something scummy to hide?

It would have been best if we'd been able to analyse everything from N1 while it was till D2, because now it's D3 the scums have had another chance to talk, and may have straightened things out between them, talked about bids etc. They'll almost certainly not risk claiming out of turn for N2 actions now they realise it's possible to get caught out. That's why I want to go back to the N1 actions and pin the to their already-claimed order, and that's specifically why I want to start with Chairs.

Does that make sense to you if I lay it out like that? This question is mostly for RR, but I have a feeling there's some hesitance from town about this plan too, which is really stumping me.
No. I'm sorry, that just makes virtually no sense to me. If you're town then you have good intentions, but I just don't see what you see
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 02, 2016, 08:03:54 pm
Who claimed to not have done anything N1? Was it haddock?
Might've been me? I effectively did nothing
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: chairs on November 02, 2016, 08:44:59 pm
Feeling towny on e.

vote: SA.

I don't bid for my position, I just pick one, which I -thought- I mentioned yesterDay.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: silverspawn on November 02, 2016, 09:13:03 pm
Who claimed to not have done anything N1? Was it haddock?

*raises hand*
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 02, 2016, 09:58:24 pm
I just went through and reread SpaceAnemone and I don't think I would be in favor of lynching them today.  They have a lot of content that I disagree with, and some stuff that I would say is scummy, but overall I think there is primarily a difference in attitude on how to approach this setup/game.

Space is very much about "solving" the setup and using it to our advantage to find scum. 

I am very much of the opinion that town should be trusted to do what they need to do to catch scum without attempting to reveal too much (if any) information until later in the game when I think we are more likely going to have a clearer picture of things and be able to use that information better.

While I disagree with SpaceAnemone about the method of going about playing this setup, space has been one thing for sure: consistent.  From the very beginning space was reading the setup, doing everything possible to figure out how town could best manipulate and use it to their advantage.  Coming from my perspective of much more of a "wait and see" mentality, ready to pounce on scum on D3/D4 using the information gained throughout the game, SA just came across scummy.  However, reading them I think we mostly just disagree.  Either way, I like giving SA a D3 pass.  I am much more interested in lynching from {schadd, J Reggie, Haddock} today and see what happens ifwhen one of them flips scum.  I think we give space some more time and see if they are still around as a scum candidate on D5/D6.  Who knows.

Mod edit: pronouns fixed.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 02, 2016, 10:00:03 pm
I also just really enjoy the argument and being contrary sometimes, and I feel like that was my primary method of engagement D2.  To no success.  I might try to switch it up a bit today.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 02, 2016, 10:03:47 pm
Boo pronouns
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 02, 2016, 10:04:53 pm
Boo pronouns

oops.  I was just typing, realized I had messed up a couple places and fixed it, but guess I didn't catch everything
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 02, 2016, 11:19:20 pm
vote: J Reggie
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 02, 2016, 11:21:07 pm
His D1 was full of overcautious posts about him getting lynched and him getting NKed, his opening of D2 was the quick vote then the unvote that I think is super scummy.

I still want to hear about his plan to IC himself and see how well it worked.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 02, 2016, 11:40:40 pm
I'm towny on Silverspawn.

I'm only a little scummy on schadd, J Reggie and 2.7.

I'm reasonably scummy on Haddock

I'm pretty darn scummy on SA and chairs

So it's like: SA < chairs << Haddock <<<< 2.7 << J Reggie = schadd <<<< SS

*cries*
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 03, 2016, 12:01:30 am
I'm towny on Silverspawn.

I'm only a little scummy on schadd, J Reggie and 2.7.

I'm reasonably scummy on Haddock

I'm pretty darn scummy on SA and chairs

So it's like: SA < chairs << Haddock <<<< 2.7 << J Reggie = schadd <<<< SS

*cries*

Its ok, I remembered you.  I also left you out of my two little groups.....
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 03, 2016, 12:03:46 am
I'm towny on Silverspawn.

I'm only a little scummy on schadd, J Reggie and 2.7.

I'm reasonably scummy on Haddock

I'm pretty darn scummy on SA and chairs

So it's like: SA < chairs << Haddock <<<< 2.7 << J Reggie = schadd <<<< SS

*cries*
What, are my reads that bad?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 03, 2016, 12:04:18 am
I'm towny on Silverspawn.

I'm only a little scummy on schadd, J Reggie and 2.7.

I'm reasonably scummy on Haddock

I'm pretty darn scummy on SA and chairs

So it's like: SA < chairs << Haddock <<<< 2.7 << J Reggie = schadd <<<< SS

*cries*
What, are my reads that bad?

no, you forgot to include mail-mi
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 03, 2016, 09:11:39 am
I'm towny on Silverspawn.

I'm only a little scummy on schadd, J Reggie and 2.7.

I'm reasonably scummy on Haddock

I'm pretty darn scummy on SA and chairs

So it's like: SA < chairs << Haddock <<<< 2.7 << J Reggie = schadd <<<< SS

*cries*
What, are my reads that bad?

no, you forgot to include mail-mi

The reads are at least moderately bad in some cases, too!
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Haddock on November 03, 2016, 09:21:10 am
Who claimed to not have done anything N1? Was it haddock?
Lots of people.  Me included, I did nothing N1.

I do think today is a great day for some reads lists. I am really seeing this game form two groups. A [silverspawn, chairs, RR, e] and [SpaceAnemone, J Reggie, schadd, haddock] groups. Mail-mi is just kind of there in the middle. The swing vote, of you will. I think scum are almost entirely (not sure, mail-mi could be scum I guess) in that second group.
Translation:
Everyone who disagrees with me is scum, everyone who agrees with me is town.

Yeuch.  My townread on e is starting to dissolve. 
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 03, 2016, 02:05:30 pm
We can't let this day go to crap like all the others. Basically, people need to post more. We need claims (if they are going to happen) to happen early. We need wagons to form early.

So we can discuss and figure things out. We can't wait for the last 24 hours of day to do anything
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 03, 2016, 02:27:53 pm
Or in your case until a minute after the deadline.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 03, 2016, 02:31:59 pm
Ok, here's a claim order:

e
chairs
RR
  s c h a d d
Mail-mi
Haddock
ss
   s p a c e a n e m o n e
 J r e g g i e
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 03, 2016, 02:41:30 pm
Please disregard the spaces between letters.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 03, 2016, 04:00:31 pm
i c l a i m e d a l r e a d y (http://forum.dominionstrategy.com/index.php?topic=16239.msg651262#msg651262)
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 03, 2016, 04:05:12 pm
Ok, here's a claim order:

e
chairs
RR
  s c h a d d
Mail-mi
Haddock
ss
   s p a c e a n e m o n e
 J r e g g i e
I think someone else should at least propose a different claiming order or comment on this before we claim, unless everyone but me is town reading J Reggie.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 03, 2016, 07:54:30 pm
Ok, here's a claim order:

e
chairs
RR
  s c h a d d
Mail-mi
Haddock
ss
   s p a c e a n e m o n e
 J r e g g i e
I think someone else should at least propose a different claiming order or comment on this before we claim, unless everyone but me is town reading J Reggie.

I'm okay with this order. I would probably have liked to see Haddock and Silver above Mail-mi, but not strongly enough for it to be worth a long argument.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 03, 2016, 08:01:53 pm
Feeling towny on e.

vote: SA.

I don't bid for my position, I just pick one, which I -thought- I mentioned yesterDay.

Ah, apologies, yes you did, but I was distracted by trying to kill you ;-)

@Silver, would you like to claim the number you bid for your N1 position next?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 03, 2016, 08:08:22 pm
Ok, here's a claim order:

e
chairs
RR
  s c h a d d
Mail-mi
Haddock
ss
   s p a c e a n e m o n e
 J r e g g i e
I think someone else should at least propose a different claiming order or comment on this before we claim, unless everyone but me is town reading J Reggie.

Will e isn't townreading me, but that's because he's scum.

And townreading almost autocorrected to flesh-eating.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: silverspawn on November 03, 2016, 10:15:59 pm
@Silver, would you like to claim the number you bid for your N1 position next?

14
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 03, 2016, 11:10:55 pm
So, I propose taking the claim orders stated by individuals, add together a "claim order value" and just start going.

Order
1
2
3
4
5
6
7
8
9
e's list
SpaceAnemone
Chairs
Schadd
Roadrunner
Myself
J Reggie
Haddock
Mail-mi
silverspawn
SpaceAnemone's List
Chairs
e
Haddock
Silver
RR
Schadd
Mail-mi
J Reggie
SA
J Reggie's List
e
chairs
RR
schadd
Mail-mi
Haddock
ss
spaceanemone
J reggie

So this gives us:
Roadrunner7671
SpaceAnemone
J Reggie
silverspawn
chairs
Ghacob
2.71828.....
mail-mi
schadd
12
18
23
20
5
16
8
20
13

So we have a claim order of:
chairs
e
RR
schadd
Haddock
SpaceAnemone
mail-mi/silverspawn
J Reggie

We really should just get this done so that we can move on.  I am so close to the top and am probably going to be busy all day that if I wait to claim I will just unnecessarily delay the game. So I will just claim now.

Recap from N1: I bid 11 and went 4th in turn order and used air strike to hit Haddock, J Reggie, and schadd for 30 damage each.  No other actions

N2: I bid 4 and went 4th in turn order.  I picked up two crates and then attempted to use a weapon.  I asked for a health crate and then a random crate of whatever was left.  I got the health and I got a new weapon.  I then attempted to grenade schadd for 40 damage.  It has 90 accuracy, but due to my previous actions that accuracy lowered and I failed to hit my target.  I was definitely targeted by people last night because my health has definitely taken a turn for the worse, but I will not claim what I am actually at right now.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 03, 2016, 11:12:22 pm
But seriously, let's get all this claiming and such out of the way so that we can continue with discussion
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 04, 2016, 02:31:46 am
so.....no thoughts?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 04, 2016, 02:32:39 am
or is everyone just asleep and I am being plagued by the "West Coast US No One Is Awake When You Are" curse.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 04, 2016, 04:54:18 am
@Silver, would you like to claim the number you bid for your N1 position next?

14

Thanks!

@JR, d'you want to go next for this?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 04, 2016, 04:58:15 am
or is everyone just asleep and I am being plagued by the "West Coast US No One Is Awake When You Are" curse.

Probably this.. it's generally quite quiet in here for the first half of the day from a UK perspective, except for when lots of your posts appear overnight.

Your claim sounds surprisingly plausible on first reading. I'll have a think later in light of what other people also say. And as I've said already, I think scum will have prepared much better for a claiming exercise today than yesterday..
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Haddock on November 04, 2016, 08:19:23 am
So we have a claim order of:
chairs
e
RR
schadd
Haddock
SpaceAnemone
mail-mi/silverspawn
J Reggie

We really should just get this done so that we can move on.  I am so close to the top and am probably going to be busy all day that if I wait to claim I will just unnecessarily delay the game. So I will just claim now.

Recap from N1: I bid 11 and went 4th in turn order and used air strike to hit Haddock, J Reggie, and schadd for 30 damage each.  No other actions

N2: I bid 4 and went 4th in turn order.  I picked up two crates and then attempted to use a weapon.  I asked for a health crate and then a random crate of whatever was left.  I got the health and I got a new weapon.  I then attempted to grenade schadd for 40 damage.  It has 90 accuracy, but due to my previous actions that accuracy lowered and I failed to hit my target.  I was definitely targeted by people last night because my health has definitely taken a turn for the worse, but I will not claim what I am actually at right now.
Mm, OK.  This claim is basically fine.  Claiming to have missed is always a bit suspect, but I'm still willing to give e the benefit of the doubt here, in spite of all the splurge against him recently.

RR's turn.  Let's hurry this up.

Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 04, 2016, 08:33:03 am
RR's turn.  Let's hurry this up.

RR and Chairs -- e claimed out of turn in order to push things along, so Chairs is now already overdue.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Haddock on November 04, 2016, 08:41:48 am
RR's turn.  Let's hurry this up.

RR and Chairs -- e claimed out of turn in order to push things along, so Chairs is now already overdue.
You are filled with optimism.  I don't expect a claim from chairs for quite a while, just because he's slow.  I'd love to be proven wrong.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: chairs on November 04, 2016, 11:37:31 am
I have my fiancee over and thursday nights I host karaoke so I'm frequently out of my house for 12+ hours.

What am I supposed to be claiming? I don't bid, I just pick my position - I already said that.

Last night I went first and shot SA.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: chairs on November 04, 2016, 11:37:54 am
Oh, and I'm not doing great health-wise, to say the least.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 04, 2016, 11:49:50 am
Oh, and I'm not doing great health-wise, to say the least.

I did warn everyone I had an active mine on me!

What did you shoot me with, in terms of weapon name and level of damage dealt?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: chairs on November 04, 2016, 05:35:52 pm
Why, is there some scum power that lets you get weapons I've shot at you, but only if you know what you're hit with?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: chairs on November 04, 2016, 05:36:14 pm
vote: SpaceAnemone
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 04, 2016, 07:07:21 pm
So......anyone else?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 04, 2016, 07:27:32 pm
Why, is there some scum power that lets you get weapons I've shot at you, but only if you know what you're hit with?

I think we agreed town and scum powers are drawn from the same set, so that seems unlikely.

All the weapons we know about so far, with the exception of the scum faction 50% kill, seem to have targeted multiple people (like the Air Strike, Minigun and Banana Bomb), or been in some way untargeted (like my mine). So I wanted to know what sort of weapon allows you to do damage to me alone, and how much you think you managed to damage me by.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: silverspawn on November 04, 2016, 09:02:18 pm
(let's not lost health)

^interesting avatar
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: silverspawn on November 04, 2016, 09:02:49 pm
*lose. I meant as in avoid mod punishment
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 04, 2016, 09:05:07 pm
how much you think you managed to damage me by.
That's a good question to ask. I definitely want that answered. Should I claim before or after chairs answers that?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 04, 2016, 09:09:45 pm
Wait, I don't think chairs claimed which weapon he used. It might be useful for SpaceAnemone to claim how much health they lost.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 04, 2016, 09:28:22 pm
Chairs should claim how much damage he did then SA should report how much damage they took
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 04, 2016, 09:48:29 pm
Wait, I don't think chairs claimed which weapon he used.
Exactly, he didn't claim any details about his action! Weapon names and effects are things we should absolutely state as part of our initial claims, like we did in D2 for the N1 actions.

Quote
It might be useful for SpaceAnemone to claim how much health they lost.
I doubt that... it seems likely I was targeted by more than one person, and I'd rather keep my delta-health to myself till I can use it to verify what other people claim.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 04, 2016, 09:49:55 pm
Chairs should claim how much damage he did then SA should report how much damage they took
Chairs should name his weapon and say how much damage it did because that's part of claiming in the first place.

I'll be more willing to discuss my health and whether or not it corroborates the claims at the end of the full claiming cycle.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 04, 2016, 09:52:07 pm
i would maybe ask that you claim whenever you're here. trying to do it around some sort of order is like impossible because it seems as though we are not collectively very confident about alignment
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 04, 2016, 09:59:05 pm
Chairs should name his weapon and say how much damage it did because that's part of claiming in the first place.
Agreed. Chairs?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 04, 2016, 11:26:00 pm
Having space claim his health to try to trap chairs with his claim is not so good I think.

Chairs does need to claim more. I also would like it off he recapped his N1 because that claim rambled out over several posts, it would be nice if it were all together

I do think that we should just continue on with claiming
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 04, 2016, 11:26:45 pm
*lose. I meant as in avoid mod punishment

Yeah. Why don't people just post more in general and have more conversation and we don't have to worry about that at all
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 04, 2016, 11:59:06 pm
I'm here to claim. Been super busy, but this is my last week of work so I should be good after sunday.

I was 8th in the turn order, but I decided to risk collecting a crate anyway. I got one.

Then I shot a Longbow. It has 100% accuracy, but because I collected a crate it went down, and missed. (dang rngs). It does 15 damage to two players, and then the next night opens a Neighborhood for the three of us (me, and the two players I targeted) to chat in. I don't know if the neighborhood will still be created (I'm 95% sure it won't) and I'm gonna ask faust if it will. For now though I won't claim who I shot.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: chairs on November 05, 2016, 12:37:08 am
homing missile, 35 hp iirc.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Haddock on November 05, 2016, 06:10:27 am
Having space claim his health to try to trap chairs with his claim is not so good I think.
Sigh.
Space is a they.
Space is a they.
Space is a they.
Space is a they.
Space is a they.
Space is a they.
Space is a they.

Get the picture yet? This is not difficult, people.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: faust on November 05, 2016, 08:04:29 am
Vote Count 3.2

2.71828..... (2): SpaceAnemone, schadd
chairs (1): J Reggie
SpaceAnemone (1): chairs
J Reggie (1): 2.71828.....

Not Voting (4): Roadrunner7671, silverspawn, Haddock, mail-mi

With 9 alive, it takes 5 to lynch. Day 3 ends November 8 at 12:30 pm forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 05, 2016, 09:43:18 am
Having space claim his health to try to trap chairs with his claim is not so good I think.
Sigh.
Space is a they.
Space is a they.
Space is a they.
Space is a they.
Space is a they.
Space is a they.
Space is a they.

Get the picture yet? This is not difficult, people.

Thanks, Haddock!

As for e's assertion that I shouldn't withhold my delta-health till after all the other claims, it could be a bit more more believable if he gave any justification whatsoever...
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 05, 2016, 11:59:00 am
I'm here to claim. Been super busy, but this is my last week of work so I should be good after sunday.

I was 8th in the turn order, but I decided to risk collecting a crate anyway. I got one.

Then I shot a Longbow. It has 100% accuracy, but because I collected a crate it went down, and missed. (dang rngs). It does 15 damage to two players, and then the next night opens a Neighborhood for the three of us (me, and the two players I targeted) to chat in. I don't know if the neighborhood will still be created (I'm 95% sure it won't) and I'm gonna ask faust if it will. For now though I won't claim who I shot.

I don't get a neighborhood, so I shot at Schadd and e
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 05, 2016, 12:13:00 pm
Having space claim his health to try to trap chairs with his claim is not so good I think.
Sigh.
Space is a they.
Space is a they.
Space is a they.
Space is a they.
Space is a they.
Space is a they.
Space is a they.

Get the picture yet? This is not difficult, people.

Thanks, Haddock!

As for e's assertion that I shouldn't withhold my delta-health till after all the other claims, it could be a bit more more believable if he gave any justification whatsoever...

The reason I think you should withhold it is because it is possible multiple people targeted you and your change in health could be different than what the attack does. Although to be honest, i guess claiming now or at the end wouldn't change anything. My knee jerk reaction was to wait though
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 05, 2016, 03:19:47 pm
The reason I think you should withhold it is because it is possible multiple people targeted you and your change in health could be different than what the attack does. Although to be honest, i guess claiming now or at the end wouldn't change anything. My knee jerk reaction was to wait though

Huh.. you might actually be agreeing with me, though I'd read your previous post as disagreement! Anyway, yes, I was trying to make the point that my delta-heath is the sum over all actions that affect me, so I'm inclined to wait too.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 05, 2016, 07:39:18 pm
The reason I think you should withhold it is because it is possible multiple people targeted you and your change in health could be different than what the attack does. Although to be honest, i guess claiming now or at the end wouldn't change anything. My knee jerk reaction was to wait though

Huh.. you might actually be agreeing with me, though I'd read your previous post as disagreement! Anyway, yes, I was trying to make the point that my delta-heath is the sum over all actions that affect me, so I'm inclined to wait too.

This incredulous reaction that I might actually agree with space on something reads more town than scum to me. But we will see how things end up.

In other news....hello? Anyone else there?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 05, 2016, 07:51:19 pm
It's deathly quiet, and time is ticking by :-( The day ends on Tuesday.

RR and Schadd are the next two to claim.

I really don't like Chairs' hedgy "iirc" when stating the amount of damage his weapon did, so in parallel with the next claims, I think he should look in on his QT to remind himself and report back...
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 05, 2016, 11:36:33 pm
I am going to bed now, but we really need some more activity tomorrow.

All claims tomorrow. At this point I could care less about claim order. Everyone just needs to claim or state that they refuse to claim. Either way, we move on.

Discussion Monday

Lynch Tuesday before the deadline.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: chairs on November 05, 2016, 11:40:03 pm
It's deathly quiet, and time is ticking by :-( The day ends on Tuesday.

RR and Schadd are the next two to claim.

I really don't like Chairs' hedgy "iirc" when stating the amount of damage his weapon did, so in parallel with the next claims, I think he should look in on his QT to remind himself and report back...

And I don't like your attitude this whole game so you can stuff yourself.

It's 35, I checked, go shove it.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: silverspawn on November 06, 2016, 03:26:10 am
Let's not be harsh at people for trying to move the game forward.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Haddock on November 06, 2016, 06:20:37 am
It's deathly quiet, and time is ticking by :-( The day ends on Tuesday.

RR and Schadd are the next two to claim.

I really don't like Chairs' hedgy "iirc" when stating the amount of damage his weapon did, so in parallel with the next claims, I think he should look in on his QT to remind himself and report back...

And I don't like your attitude this whole game so you can stuff yourself.

It's 35, I checked, go shove it.
You of all people have no right whatsoever to tell other people they have a bad attitude to mafia games.

vote: chairs
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 06, 2016, 07:46:38 am
It's deathly quiet, and time is ticking by :-( The day ends on Tuesday.

RR and Schadd are the next two to claim.

I really don't like Chairs' hedgy "iirc" when stating the amount of damage his weapon did, so in parallel with the next claims, I think he should look in on his QT to remind himself and report back...

And I don't like your attitude this whole game so you can stuff yourself.

It's 35, I checked, go shove it.

I'm sorry my choice of words there was careless enough to be read as a personal insult. I meant no such thing.

My intention is simply to make sure that claim information is definite and thorough, because vague claims with wiggle-room for revision afterwards are not helpful to town here.

I still want to finish the round of claiming before pushing for any lynches, though. Haddock, since you're online, would you like to go next?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 06, 2016, 10:33:22 am
RR and Schadd are the next two to claim.


i c l a i m e d a l r e a d y (http://forum.dominionstrategy.com/index.php?topic=16239.msg651262#msg651262)
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 06, 2016, 11:21:46 am
Oh yeah. Someone remind me in like 20-30 minutes, I'll be available then
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 11:23:56 am
Reminder

Oh wait, it's only been 2-3 minutes
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 06, 2016, 11:30:22 am
RR and Schadd are the next two to claim.


i c l a i m e d a l r e a d y (http://forum.dominionstrategy.com/index.php?topic=16239.msg651262#msg651262)

D'oh... Does that mean you did damage to yourself as well because of the ordering?

Sounds like we're going to be hearing from RR soon :-)
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 06, 2016, 11:37:21 am
So I went 3th by bidding 2. I was confused about what my role was so if I told you guys at some point I'll clear it up. I then went for a random crate and I got a weapon one which was sort of nice. I then tried to banana bomb and it hit. I'm not sure I want to say who I targetted but if you really want me to then I can.

I think that covers everything, right?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 06, 2016, 11:57:23 am
Okay, so I went 9th again... I apparently suck at the bidding step!

I collected a random crate, and received a new weapon. That part was good, but then it goes a little downhill from there...

I also used my minigun, targeting e, Chairs and JR, which was utterly pointless. It would have been marginally less stupid if I'd had two people after me in the turn order like I'd thought at the time... I was kind of ill and not thinking quite straight :-P My intention had been to amplify damage amongst the scums (Chairs and e) and spread it from the most likely town target (which I thought was JR, though I'd have targeted myself if that had been allowed) back onto the scums, especially since I thought the big-damage stuff by scums was more likely to be done later in the turn order, since they'd use their earlier shots setting up the damage-forking actions. Anyway, I figured I'd better claim the idiocy part of my turn just in case anyone had any investigative powers in the night... I'm not exactly feeling clever about it :-(
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 06, 2016, 01:59:45 pm
did it miss, then? when chairs claimed minigun he said it had 60% acc, which is 40 with a crate
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 04:00:27 pm
Ok, went back and read everything related to the minigun since I was still struggling to understand it.

Please, tell me if I am right.

Minigun targets 3 players. It has a 60% chance of working. if successful, it shares any damage done to its targets after it has been used.

So, minigun targets person A, B, and C on turn 6.

On turn 7 someone targets A for 20 damage. Persons B and C also recieve 20 damage.

On turn 9, someone targets B for 30 health. Do A and C get health as well, or only damage?
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on November 06, 2016, 04:06:52 pm
So the run-down:


1
2
3
4
5
6
7
8
9
10
11
Schadd
Dylan/EFHW
mail-mi
e
silverspawn
chairs
J Reggie
Dylan/EFHW
SpaceAnemone
Haddock
RR
Banana Bomb healed e for 30 and 3 random others for 10
??
air strike, targeted schadd, silver, and SA for 30 damage each
air strike, targeted schadd, Haddock, and J Reggie for 30 damage each
None
Minigun, which hit Dylan and missed a couple of others
Investigative pistol: said that Mail-mi had used a damage weapon
??
Activated mine
None
Banana Bomb on gkrieg, missed

So if I am reading this correctly, chairs could not have hit one and missed others. Rather, using minigun distributed damage done to EFHW, Dylan, and [insert third target, don't remember]. Which to me reads that at least one of {j Reggie, SpaceAnemone, Haddock, or RR} is scum because in order to kill both efhw and Dylan, scum most likely had to have that 50 damage from the minigun shared between efhw and dylan.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 04:08:37 pm
silverspawn.  That's who the third target was
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 04:13:33 pm
I mean, of course one of {j Reggie, SpaceAnemone, Haddock, or RR} is scum. Basically listed half the people.

One thing that has been done in the past (PPS would back me up 100% if he were here) is a town lynch because they read their role incorrectly or did a terrible job claiming. (*cough* Dice mafia *cough*) I think this is what is happening with chairs.

I would rather look in the group I pointed out above for today than at chairs.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 04:18:08 pm
Okay, so I went 9th again... I apparently suck at the bidding step!

I collected a random crate, and received a new weapon. That part was good, but then it goes a little downhill from there...

I also used my minigun, targeting e, Chairs and JR, which was utterly pointless. It would have been marginally less stupid if I'd had two people after me in the turn order like I'd thought at the time... I was kind of ill and not thinking quite straight :-P My intention had been to amplify damage amongst the scums (Chairs and e) and spread it from the most likely town target (which I thought was JR, though I'd have targeted myself if that had been allowed) back onto the scums, especially since I thought the big-damage stuff by scums was more likely to be done later in the turn order, since they'd use their earlier shots setting up the damage-forking actions. Anyway, I figured I'd better claim the idiocy part of my turn just in case anyone had any investigative powers in the night... I'm not exactly feeling clever about it :-(

Which also, if I am actually correct about minigun, means this use was, as you said, a waste. Since it only affects damage after the use, and, well, you went last
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 06, 2016, 04:19:27 pm
Since it only affects damage after the use, and, well, you went last
oh. pfff
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on November 06, 2016, 04:24:32 pm
So the run-down:


1
2
3
4
5
6
7
8
9
10
11
Schadd
Dylan/EFHW
mail-mi
e
silverspawn
chairs
J Reggie
Dylan/EFHW
SpaceAnemone
Haddock
RR
Banana Bomb healed e for 30 and 3 random others for 10
??
air strike, targeted schadd, silver, and SA for 30 damage each
air strike, targeted schadd, Haddock, and J Reggie for 30 damage each
None
Minigun, which hit Dylan and missed a couple of others
Investigative pistol: said that Mail-mi had used a damage weapon
??
Activated mine
None
Banana Bomb on gkrieg, missed

So if I am reading this correctly, chairs could not have hit one and missed others. Rather, using minigun distributed damage done to EFHW, Dylan, and [insert third target, don't remember]. Which to me reads that at least one of {j Reggie, SpaceAnemone, Haddock, or RR} is scum because in order to kill both efhw and Dylan, scum most likely had to have that 50 damage from the minigun shared between efhw and dylan.

This also really makes me suspect haddock. He went near the very end, and scum teams are allowed to do factional kills through a non-present member, so I would not be surprised at all if the scum team issued the order for a factional kill to be done by ghacob, who was very much not around at the time. And they probably decided if ghacob was caught using the factional kill it wouldn't be the end of the world
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 04:27:48 pm
I like lynching haddock or J Reggie today. Especially based on the evidence above.

I don't think RR is playing a scummy game, and I am cool keeping active!anemone around even if they are scum.

But I absolutely think our lynch pool today should be {j Reggie, SpaceAnemone, Haddock, or RR}
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 04:33:52 pm
Thoughts?

If SpaceAnemone is scum, I think they would have tried to go earlier in turn order, especially with the minigun. Activating mine and then messing up with minigun doesn't feel scum to me.

My thoughts on RR haven't changed since my last reread of him

I think J Reggie and Haddock are scummy.

Right now I order those four:

J Reggie >= Haddock >> SpaceAnemone >>> RR
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 06, 2016, 04:34:52 pm
Is J Reggie better than Haddock or equal to? I can't tell
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 04:37:06 pm
Is J Reggie better than Haddock or equal to? I can't tell

Either works. I am just as comfortable lynching either of them, slight preference to J Reggie right now. Could easily go haddock
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 06, 2016, 04:37:54 pm
Is J Reggie better than Haddock or equal to? I can't tell

Either works. I am just as comfortable lynching either of them, slight preference to J Reggie right now. Could easily go haddock
I'll have to take another look at J Reggie I guess.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 06, 2016, 04:40:07 pm
Do you want me to claim?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 04:42:08 pm
Do you want me to claim?

I say you are online now, why not. Only 2 other people left other than you
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 06, 2016, 04:56:15 pm
Do you want me to claim?

Seems good.

Could you also claim your bid number from N1 -- I don't think you've done that already.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 06, 2016, 05:06:15 pm
Okay, so I went 9th again... I apparently suck at the bidding step!

I collected a random crate, and received a new weapon. That part was good, but then it goes a little downhill from there...

I also used my minigun, targeting e, Chairs and JR, which was utterly pointless. It would have been marginally less stupid if I'd had two people after me in the turn order like I'd thought at the time... I was kind of ill and not thinking quite straight :-P My intention had been to amplify damage amongst the scums (Chairs and e) and spread it from the most likely town target (which I thought was JR, though I'd have targeted myself if that had been allowed) back onto the scums, especially since I thought the big-damage stuff by scums was more likely to be done later in the turn order, since they'd use their earlier shots setting up the damage-forking actions. Anyway, I figured I'd better claim the idiocy part of my turn just in case anyone had any investigative powers in the night... I'm not exactly feeling clever about it :-(

Which also, if I am actually correct about minigun, means this use was, as you said, a waste. Since it only affects damage after the use, and, well, you went last

Yeah, it was embarrassingly bad :-P

The 60% success rate on the gun is per player targeted, rather than overall. I actually hit you and missed the other two, so it would have had absolutely zero effect even if any of you had been targeted by players going after me.

It actually affects all actions, so things like the banana bomb would also count, but that was a calculated risk (for values of calculation valid for my addled brain at the time...).
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 05:20:12 pm
Ok, thanks for clarifying that
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on November 06, 2016, 05:21:50 pm
So the run-down:


1
2
3
4
5
6
7
8
9
10
11
Schadd
Dylan/EFHW
mail-mi
e
silverspawn
chairs
J Reggie
Dylan/EFHW
SpaceAnemone
Haddock
RR
Banana Bomb healed e for 30 and 3 random others for 10
??
air strike, targeted schadd, silver, and SA for 30 damage each
air strike, targeted schadd, Haddock, and J Reggie for 30 damage each
None
Minigun, which hit Dylan and missed a couple of others
Investigative pistol: said that Mail-mi had used a damage weapon
??
Activated mine
None
Banana Bomb on gkrieg, missed

So if I am reading this correctly, chairs could not have hit one and missed others. Rather, using minigun distributed damage done to EFHW, Dylan, and [insert third target, don't remember]. Which to me reads that at least one of {j Reggie, SpaceAnemone, Haddock, or RR} is scum because in order to kill both efhw and Dylan, scum most likely had to have that 50 damage from the minigun shared between efhw and dylan.

Ah, as I said in my other post, yes, Chairs can definitely have hit one and missed others.

I also think that in the scenario you describe, Chairs has a vanishingly small chance of not being scum: what would the town motivation for doing that? The scum motivation is clear: scums can share all their weapons between them, and pick the weapon order that maximises damage to town, so someone using the minigun would logically be put earlier in the turn order than the person using the faction shot. I'm definitely not happy with having him dropped from today's lynch pool.
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on November 06, 2016, 05:25:49 pm
So the run-down:


1
2
3
4
5
6
7
8
9
10
11
Schadd
Dylan/EFHW
mail-mi
e
silverspawn
chairs
J Reggie
Dylan/EFHW
SpaceAnemone
Haddock
RR
Banana Bomb healed e for 30 and 3 random others for 10
??
air strike, targeted schadd, silver, and SA for 30 damage each
air strike, targeted schadd, Haddock, and J Reggie for 30 damage each
None
Minigun, which hit Dylan and missed a couple of others
Investigative pistol: said that Mail-mi had used a damage weapon
??
Activated mine
None
Banana Bomb on gkrieg, missed

So if I am reading this correctly, chairs could not have hit one and missed others. Rather, using minigun distributed damage done to EFHW, Dylan, and [insert third target, don't remember]. Which to me reads that at least one of {j Reggie, SpaceAnemone, Haddock, or RR} is scum because in order to kill both efhw and Dylan, scum most likely had to have that 50 damage from the minigun shared between efhw and dylan.

Ah, as I said in my other post, yes, Chairs can definitely have hit one and missed others.

I also think that in the scenario you describe, Chairs has a vanishingly small chance of not being scum: what would the town motivation for doing that? The scum motivation is clear: scums can share all their weapons between them, and pick the weapon order that maximises damage to town, so someone using the minigun would logically be put earlier in the turn order than the person using the faction shot. I'm definitely not happy with having him dropped from today's lynch pool.

You are seriously asking what town motivation chairs had for using minigun? For real? You used minigun, therefore you are scum.

But actually, your point is very valid. Chairs would NOT be scum, because he was in the middle of the order on N1.

Since scum share weapons, scum!chairs would not have used minigun, but would have let someone earlier in the order use it.

Actually, that is the case for you as well. Minigun would have been shared to the top of the list. No way scum!anemone is the one to use it so late in the order
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 05:27:37 pm
Really, I think chairs' and your use of minigun make me think both of you are more likely town. I had totally forgotten about scum sharing. Minigun is a weapon scum uses early, not late.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 06, 2016, 05:40:30 pm
I went 7th again and used Battle Axe on e. It does 50% damage to that person's health.

Night 1 I bid 22.

Scum may very well have a way of knowing the order N1. I have some weapons of similar abilities. Therefore, chairs may have claimed to have gone in EFHW's of Dylan's spot when actually he went a lot earlier.

I decided not to do the IC thing for a few reasons: I wanted to hit e (there was some post where SpaceAnemone said we should focus on killing scum at night instead of doing the IC thing), and it has potentially dangerous side effects. If we lynch scum today I will do it.

We need to lynch chairs therefore.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 05:55:21 pm
I decided not to do the IC thing for a few reasons: I wanted to hit e (there was some post where SpaceAnemone said we should focus on killing scum at night instead of doing the IC thing), and it has potentially dangerous side effects. If we lynch scum today I will do it.

So when I flip town you just blame SpaceAnemone for your action? Convenient.

Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Haddock on November 06, 2016, 05:58:02 pm
I went 5th, collected a weapon crate and then used Battle Axe on schadd.  It hit.

I don't think I like the Reggie wagon very much.  He still just reads like Reggie!Reggie to me.  That said, he's not nearly as towny as Space, so if it really is gonna be me/Space/Reggie/RR then it goes

RR>Reggie>>>>>Space>>>>>>>me
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 06:01:17 pm
I am on mobile, can someone else compile the claims? Right now my current HP does not add up with the claims
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 06:03:58 pm
My health from N1 also doesn't add up with the claimed actions, but we don't know what efhw and Dylan did, so not as worried about that
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 06:11:18 pm
But also, the whole minigun point to narrow the lynch pool is moot since it only hit one player
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: SpaceAnemone on November 06, 2016, 06:19:28 pm
You are seriously asking what town motivation chairs had for using minigun? For real? You used minigun, therefore you are scum.

I justified my use of it. Chairs actively obscured his use of it by making out it was a vig weapon.

But actually, your point is very valid. Chairs would NOT be scum, because he was in the middle of the order on N1.
My thinking before is that he's likely to be 2nd placed out of the four scums, with one scum doing something towny-looking for cover, like giving health.

Since scum share weapons, scum!chairs would not have used minigun, but would have let someone earlier in the order use it.
Unless scum didn't want to spread health round more or something.


Actually, that is the case for you as well. Minigun would have been shared to the top of the list. No way scum!anemone is the one to use it so late in the order
This much is true!
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: 2.71828..... on November 06, 2016, 06:23:34 pm
You are seriously asking what town motivation chairs had for using minigun? For real? You used minigun, therefore you are scum.

I justified my use of it. Chairs actively obscured his use of it by making out it was a vig weapon.

But actually, your point is very valid. Chairs would NOT be scum, because he was in the middle of the order on N1.
My thinking before is that he's likely to be 2nd placed out of the four scums, with one scum doing something towny-looking for cover, like giving health.

Since scum share weapons, scum!chairs would not have used minigun, but would have let someone earlier in the order use it.
Unless scum didn't want to spread health round more or something.


Actually, that is the case for you as well. Minigun would have been shared to the top of the list. No way scum!anemone is the one to use it so late in the order
This much is true!

This is such a double standard over the use of the minigun
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 06, 2016, 06:25:42 pm
But also, the whole minigun point to narrow the lynch pool is moot since it only hit one player

Someone I'm strongly suspicious is scum claimed only to have hit one player... I believe it hit both Dylan and EFHW, and that it was followed up by the scum faction weapon, and probably something else that causes damage too.

I also think it's possible that Silver is scum and could have used something on his turn to make things extra-effective before the kill shot -- some kind of damage amplifier? I have something that lets me diminish damage, so it seems likely there might be weapons that increase it too. If that's the case, the ordering between that and a damage mirroring device like the minigun would be unimportant as long as both took place before the faction weapon, so it doesn't exonerate people acting earlier than Chairs.

Has anyone seen any other weapons that would be useful for scum to have used before a minigun? What other things could be in the setup that e and I haven't considered yet in this little conversation?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 06:29:26 pm
I don't think we need to get into a mass claim of all weapons yet, which is where that last post seems to be leading.

I have another thought about why both efhw and Dylan died, because even with the minigun successful like you think, the amount of damage claimed on N1 dies not add up to enough to kill two players.

I am going to wait on that thought for a bit though
Title: Re: RMM37: Worms Armageddon Mafia (Day 2)
Post by: mail-mi on November 06, 2016, 06:30:27 pm
You are seriously asking what town motivation chairs had for using minigun? For real? You used minigun, therefore you are scum.

I justified my use of it. Chairs actively obscured his use of it by making out it was a vig weapon.

But actually, your point is very valid. Chairs would NOT be scum, because he was in the middle of the order on N1.
My thinking before is that he's likely to be 2nd placed out of the four scums, with one scum doing something towny-looking for cover, like giving health.

Since scum share weapons, scum!chairs would not have used minigun, but would have let someone earlier in the order use it.
Unless scum didn't want to spread health round more or something.


Actually, that is the case for you as well. Minigun would have been shared to the top of the list. No way scum!anemone is the one to use it so late in the order
This much is true!

This is such a double standard over the use of the minigun

Not really. I believe SA's story much more than I believe chairs'.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 06, 2016, 06:33:57 pm
Also, has everyone claimed?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 06:35:57 pm
Also, has everyone claimed?

Only silverspawn and you are left I think.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 06, 2016, 06:37:05 pm
I don't think we need to get into a mass claim of all weapons yet, which is where that last post seems to be leading.

I agree. I'd considered it as a way of catching scum out in their weapon-sharing, but the fact we get a new weapon each night is a problem for that.

Has anyone else seen a copy of the Investigative Pistol JR claimed to have used N1? I think it might actually be worth having verification on that one if it's out there.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 06, 2016, 06:37:20 pm
am compiling claims, no one else do it
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 06, 2016, 06:43:19 pm
Also, has everyone claimed?

Only silverspawn and you are left I think.

I'm here to claim. Been super busy, but this is my last week of work so I should be good after sunday.

I was 8th in the turn order, but I decided to risk collecting a crate anyway. I got one.

Then I shot a Longbow. It has 100% accuracy, but because I collected a crate it went down, and missed. (dang rngs). It does 15 damage to two players, and then the next night opens a Neighborhood for the three of us (me, and the two players I targeted) to chat in. I don't know if the neighborhood will still be created (I'm 95% sure it won't) and I'm gonna ask faust if it will. For now though I won't claim who I shot.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 06:44:04 pm
Oh yeah. I knew that.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 06, 2016, 06:54:54 pm
1st: chairs, homing missiled sa, 35 damage
2nd: schadd, cluster bombed chairs, 30 damage + 15 to adjacents in turn order
3rd: roadrunner, banana bombed an unspecified target, it hit
4nd: e, tried to grenade schadd and missed [serves you right 3:< ]
5st: battle axed schadd [:( !!!] which halves health
6th: ss, has not claimed
7eventh: j regg, battle axed e
8th: mail-mi, used longbow (15 damage, opens a neighborhood) on two yet unspecified targets, missed
9th: spaceanemone, used minigun (copies all actions targeting one person to the others hit) on e, chairs, jr
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 06, 2016, 06:55:08 pm
Why does everyone have such cool weapons besides me?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 06, 2016, 06:55:21 pm
1st: chairs, homing missiled sa, 35 damage
2nd: schadd, cluster bombed chairs, 30 damage + 15 to adjacents in turn order
3rd: roadrunner, banana bombed an unspecified target, it hit
4nd: e, tried to grenade schadd and missed [serves you right 3:< ]
5st: battle axed schadd [:( !!!] which halves health
6th: ss, has not claimed
7eventh: j regg, battle axed e
8th: mail-mi, used longbow (15 damage, opens a neighborhood) on two yet unspecified targets, missed
9th: spaceanemone, used minigun (copies all actions targeting one person to the others hit) on e, chairs, jr
it was e and schadd.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 06, 2016, 06:59:49 pm
aw crud, that sounds like a nice neighborhood (and also i would have totally died if it hit)


1st: chairs, homing missiled sa, 35 damage
2nd: schadd, cluster bombed chairs, 30 damage + 15 to adjacents in turn order
3rd: roadrunner, banana bombed an unspecified target, it hit
4nd: e, tried to grenade schadd and missed [serves you right 3:< ]
5st: haddock battle axed schadd [ :( !!!] which halves health
6th: ss, has not claimed
7eventh: j regg, battle axed e
8th: mail-mi, used longbow (15 damage, opens a neighborhood) on e and schadd, missed
9th: spaceanemone, used minigun (copies all actions targeting one person to the others hit) on e, chairs, jr


mail-mi edit + fixed haddock
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 07:01:01 pm
aw crud, that sounds like a nice neighborhood (and also i would have totally died if it hit)

Yeah, I am looking back at all the claimed his on you. Cry resilient, but hanging on by a thread
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 07:01:31 pm
aw crud, that sounds like a nice neighborhood (and also i would have totally died if it hit)

Yeah, I am looking back at all the claimed his on you. Very resilient, but hanging on by a thread
Autocorrect
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 07:03:57 pm
Also, unless silverspawn did something to me, my health just does not add up right now
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 06, 2016, 07:05:18 pm
@Mail-mi, what was your bid N1?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 06, 2016, 07:06:02 pm
Also, unless silverspawn did something to me, my health just does not add up right now

RR also claims to have used a banana bomb, which has a random health thing for two other players.

Anyone else feel it's time for RR to claim who his target was?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 06, 2016, 07:18:07 pm
@Mail-mi, what was your bid N1?

7. And then 7 on n 2
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 06, 2016, 07:21:26 pm
D'oh... Does that mean you did damage to yourself as well because of the ordering?
so, it seems as though that didn't happen. i was at 40 health, i am at 20 health rn, and there isn't an explanation for why i don't have a weird ones digit; in theory i did 15 damage to myself and then got it halved, which should mean that i would be at like 12.5 (does battle axe round?)
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 06, 2016, 07:27:35 pm
even if i got the rr heal i should be at either (40 - 15 + {10 or 30})/2 which results in {17.5 or 27.5} before whatever ss did
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 06, 2016, 08:49:55 pm
@Silver: would you care to come in and full-claim you N2 action and bid now, before we go too far chasing our tails trying to iron out all the health mismatches with incomplete information.

@RR: Can you claim your target from N2 too now please?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 06, 2016, 08:52:03 pm
@RR: Can you claim your target from N2 too now please?
If more people then just you care/ask me to then yes, but I don't really want to.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 06, 2016, 08:59:22 pm
Battle axe rounds down.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 06, 2016, 08:59:48 pm
@RR: Can you claim your target from N2 too now please?
If more people then just you care/ask me to then yes, but I don't really want to.

I think scum will clearly be reluctant to reveal, because if you're lynched and flip scum, we know who else to look at. Less so for town, since if you're town you don't know with confidence which of the rest of us are. Since you're in e's lynchpool, and several of us are at least a bit suspicious of you, I think claiming your target would be wise.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 06, 2016, 09:00:43 pm
@RR: Can you claim your target from N2 too now please?
If more people then just you care/ask me to then yes, but I don't really want to.

Do it.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 06, 2016, 09:05:21 pm
@RR: Can you claim your target from N2 too now please?
If more people then just you care/ask me to then yes, but I don't really want to.

Do it.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 06, 2016, 09:20:44 pm
Fine. I targeted e. Don't lynch me
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 06, 2016, 09:41:16 pm
Why would I not lynch you for healing scum?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: chairs on November 06, 2016, 09:47:16 pm
I... kinda think e's Town here, folks.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 06, 2016, 09:55:53 pm
oh?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 10:30:05 pm
Fine. I targeted e. Don't lynch me

Ok, now my health really doesn't add up.

Bottom line: scum had to have targeted me with their NK. I have way too little health otherwise.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 06, 2016, 10:30:32 pm
Why would I not lynch you for healing scum?
Because he's probably town
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 06, 2016, 10:31:27 pm
Fine. I targeted e. Don't lynch me

Ok, now my health really doesn't add up.

Bottom line: scum had to have targeted me with their NK. I have way too little health otherwise.
Wasn't the plan to kill you during the night since everyone thought you were obv!scum?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 10:37:29 pm
aw crud, that sounds like a nice neighborhood (and also i would have totally died if it hit)


1st: chairs, homing missiled sa, 35 damage
2nd: schadd, cluster bombed chairs, 30 damage + 15 to adjacents in turn order
3rd: roadrunner, banana bombed an unspecified target, it hit
4nd: e, tried to grenade schadd and missed [serves you right 3:< ]
5st: haddock battle axed schadd [ :( !!!] which halves health
6th: ss, has not claimed
7eventh: j regg, battle axed e
8th: mail-mi, used longbow (15 damage, opens a neighborhood) on e and schadd, missed
9th: spaceanemone, used minigun (copies all actions targeting one person to the others hit) on e, chairs, jr


mail-mi edit + fixed haddock

Well, yeah, but look at these actions. The only person who actually targeted me was j Reggie. (And SpaceAnemone, but that doesn't really count)
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 10:38:44 pm
Fine. I targeted e. Don't lynch me

Ok, now my health really doesn't add up.

Bottom line: scum had to have targeted me with their NK. I have way too little health otherwise.
Wasn't the plan to kill you during the night since everyone thought you were obv!scum?

And silverspawn might have hit me for the amount of health necessary to lower me to what it would have to be to get my current health, but that seems doubtful to me
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 10:40:04 pm
After silverspawn claims, I am fine claiming what I have for health and everything, but I will wait until then.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 06, 2016, 10:42:59 pm
I... kinda think e's Town here, folks.

Are you just saying that because he's your scum buddy?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 06, 2016, 10:43:16 pm
Obviously there's no way to prove your health, but I can believe that scum would target you to make sure you'd die
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 06, 2016, 10:48:26 pm
Ok, crazy theory: scum decided since there were so many of them to give strong town reads on each other. All of my top scum reads are town reading each other. This makes for more believable claims and also helps them not get lynched. Since there are so many scum, it's way less dangerous for them.

The only other possible theory is that scum somehow managed to split up town and place since of their own on each side. This is plausible but I think the first option is now likely.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 06, 2016, 10:50:52 pm
Not so crazy theory: J Reggie is scum
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 06, 2016, 10:51:56 pm
Not so crazy theory: J Reggie is scum

It may not be crazy but it's certainly wrong.

Seriously, I should not be on the lynch table. As I've said I can IC myself.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 10:52:32 pm
Obviously there's no way to prove your health, but I can believe that scum would target you to make sure you'd die

I do think scum was very disappointed when I failed to die last night
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 06, 2016, 10:52:37 pm
Not so crazy theory: J Reggie is scum

It may not be crazy but it's certainly wrong.

Seriously, I should not be on the lynch table. As I've said I can IC myself.
If that was the case I really see virtually no reason as to why you wouldn't do that
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 06, 2016, 10:53:31 pm
Not so crazy theory: J Reggie is scum

It may not be crazy but it's certainly wrong.

Seriously, I should not be on the lynch table. As I've said I can IC myself.

But you didn't. And you have said that since d1 and it is d3. At some point we quit believing you.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 06, 2016, 11:02:16 pm
Not so crazy theory: J Reggie is scum

It may not be crazy but it's certainly wrong.

Seriously, I should not be on the lynch table. As I've said I can IC myself.

But you didn't. And you have said that since d1 and it is d3. At some point we quit believing you.

I already said why I didn't do it. Basically SpaceAnemone told me to and they're one of my strongest town reads in this game. Also I really don't want to do it unless we lynch scum because I might die.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 06, 2016, 11:16:27 pm
is there a reason you can't tell us how it works? and also how the hell do you have any strong townreads this game
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 12:34:38 am
Last thought before going to bed: town needs to show up for us to win this game. Can't do it without town.

@chairs, your SpaceAnemone vote isn't going to bring a lynch about. Today at least.

I am comfortable with my current vote, but can move as necessary. I prefer getting the lynch done tomorrow so we aren't scrambling at the deadline
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 12:35:33 am
With 9 alive, it takes 5 to lynch. Day 3 ends November 8 at 12:30 pm forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 12:36:25 am
36 hours from now.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 07, 2016, 12:39:17 am
is there a reason you can't tell us how it works? and also how the hell do you have any strong townreads this game

Well for one thing I don't want scum to be able to stop me if they can. Also town might talk me out of doing it, but I think it's worth it. But I could claim what it is if people want.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 07, 2016, 01:01:34 am
I don't know what to say, that's why I'm not really saying anything.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 07, 2016, 06:03:37 am
I don't think the health discussions are all that useful for helping us catch scum, because there's no way to verify whet anyone says about their own health. It looks towny to claim low health because you can claim you think the scums targeted you with their faction weapon... but scums can claim low health just as easily as badly-hit town.

Request for a prod on Silver -- he's been gone from here for over 24 hours, while posting plenty in RSP :-(
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 10:26:17 am
Little over 24 hours to go.

I really don't have much to add at this point
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: faust on November 07, 2016, 10:35:52 am
Request for a prod on Silver
Prod sent.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 07, 2016, 11:31:05 am
Little over 24 hours to go.

I really don't have much to add at this point

You had a whole thing about your alternative theory of why EFHW and Dylan died on N1 that you were going to share with us at some point. What happened to that?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: silverspawn on November 07, 2016, 12:59:27 pm
@Silver: would you care to come in and full-claim you N2 action and bid now, before we go too far chasing our tails trying to iron out all the health mismatches with incomplete information.

@RR: Can you claim your target from N2 too now please?

I collected a crate and used a damaging weapon on chairs. He took 35 damage.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 07, 2016, 01:12:25 pm
Come on guys. I have a feeling scum refuses to bus. We need all of town to vote for chairs or e. I suggest chairs. Otherwise we just lose.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: chairs on November 07, 2016, 01:15:09 pm
@e - who should I vote for?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 07, 2016, 01:20:01 pm
vote: j reggie
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 07, 2016, 01:20:15 pm
eh, vote: e
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 01:34:39 pm
@e - who should I vote for?

I like j Reggie or haddock to lynch today
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: silverspawn on November 07, 2016, 01:36:26 pm
Let's not lynch chairs. Then all my effort has been inconsequential!
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 01:45:04 pm
@Silver: would you care to come in and full-claim you N2 action and bid now, before we go too far chasing our tails trying to iron out all the health mismatches with incomplete information.

@RR: Can you claim your target from N2 too now please?

I collected a crate and used a damaging weapon on chairs. He took 35 damage.

Ok then.

I have 28 health.

I started the game with 100. Assuming all claims are actually true (undoubtedly someone is lying about something or at least not claiming everything) I should have gained 30 health yesterday. But, ended the night at 100. So, no big deal, maybe chairs or efhw targeted me.

But tonight?

RR gives me health - 130
I get battle axed - 65

And........nothing?

Yet I end up at 28 health.

Working backwards, 28 (27.5?) Doubled is 55.
Scum target-105
RR heals, 75.
Still need to get to 100

Numbers just don't add up.

Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 01:48:42 pm
I am very suspicious of both of schadd's claims.

First he heals me, but I have no indication of any actions preformed against me N1.

Then he targets chairs, but then doesn't take damage like he should.

His claims just don't add up.

Unless redirection?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 07, 2016, 01:49:05 pm
Let's not lynch chairs. Then all my effort has been inconsequential!

I feel that's a very weak argument. And "all my effort" coming from you is really laughable given how much you've totally neglected this game :-(
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 07, 2016, 01:51:46 pm
I am very suspicious of both of schadd's claims.

First he heals me, but I have no indication of any actions preformed against me N1.

Then he targets chairs, but then doesn't take damage like he should.

His claims just don't add up.

Unless redirection?

Redirection, action suppression, health-swapping, other people outright lying about what their actions are, or simply you and Chairs lying about your health. There are plenty of possibilities.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 01:52:45 pm
@mod - Vote count?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 01:54:05 pm
So, SpaceAnemone, are you still trying to lynch me or chairs today?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 07, 2016, 01:56:39 pm
Well, we can't sit around and let nothing happen.

I think e's defence of Chairs is weak, as is his entire lynchpool misdirection, so let's walk through it a little.

First, at #906, he starts from an erroneous assumption about how the minigun works, and uses it to deduce that at least one of the still-living people after Chairs in the turn order must be scum. (The people in question are J Reggie, me, Haddock and RR).

At #912, he turns his assertion from "one of these people must be scum" to "I absolutely think our lynch pool today should be" these people. Note that there's a really high chance of there being additional scum outside of his list of "at least one of these people must be scum", but he's ignoring them with no comment!!

At #930, e declares the minigun thing moot, because it only hit one player. He hasn't suggested any alternative way that both Dylan and EFHW died N1, and I think Chairs using a minigun is a really suspicious way in which that could have happened, without scum!Chairs even needing to have lied about what his weapon was called. Recall that I had to drag its actual action out of him over several posts, because he pretended like it was a vig weapon when he first made his N1 claim.

At #932, he's saying that my use of the minigun very late in the turn order as town in N2 with strong scum reads was equivalent to Chairs taking pot shots in the middle of N1 and somehow targeting two of the townies we lost N1 in the process. Yes, my use of it was risky (if I hadn't been last!), but it was a calculated risk based on people having behaved really scummily in D2.

At #934, he hints at some other theory of why EFHW and Dylan died, but claims he wants to sit on it some more...

#948/964/967/968/969 -- loads of posting about health. Which I've pointed out is an easy way for scums to make noise with no chance of having it verified by town.

#980/981/982/986 -- turns to counting down and looking active while not doing anything more. Where is this great alternative theory he hinted at 50-ish posts earlier?

Right.. now the game has picked up again slightly, and my list of reasons I don't trust e's defence of Chairs is fast turning into a list of reasons I still think e is scum, so let's just post this.

Vote: Chairs




Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 02:00:30 pm
So, SpaceAnemone, are you still trying to lynch me or chairs today?

Ok, guess that answers this
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: LaLight on November 07, 2016, 02:01:08 pm
Vote Count 3.3

2.71828..... (2): SpaceAnemone, schadd
chairs (2): J Reggie, Haddock
SpaceAnemone (1): chairs
J Reggie (1): 2.71828.....

Not Voting (3): Roadrunner7671, silverspawn, mail-mi

With 9 alive, it takes 5 to lynch. Day 3 ends November 8 at 12:30 pm forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: LaLight on November 07, 2016, 02:01:47 pm
Eh

Vote Count 3.4

2.71828..... (1): schadd
chairs (3): J Reggie, Haddock, SpaceAnemone
SpaceAnemone (1): chairs
J Reggie (1): 2.71828.....

Not Voting (3): Roadrunner7671, silverspawn, mail-mi

With 9 alive, it takes 5 to lynch. Day 3 ends November 8 at 12:30 pm forum time.
[/quote]
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Haddock on November 07, 2016, 02:03:55 pm
Bleh. E is leaning townier again.  I just don't know any more.
Would not lynch:
Space.

Would prefer not to lynch:
Reggie, e, silver.

Meh:
RR

Want to lynch:
Chairs, schadd, mail-mi

Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 07, 2016, 02:10:28 pm
OK e. You did this scummy non-hammer thing of chairs yesterday, claiming that you thought it counted. You have the chance to actually vote for him now. This is your test. Will you actually vote for scum when you know it counts, or will you chicken out until the deadline has passed again?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 07, 2016, 02:11:38 pm
Or if you want more incentive, e I have the ability to kill you tonight.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 07, 2016, 02:16:14 pm
Bleh. E is leaning townier again.  I just don't know any more.
Would not lynch:
Space.

Would prefer not to lynch:
Reggie, e, silver.

Meh:
RR

Want to lynch:
Chairs, schadd, mail-mi



Mine is pretty much the same, except switching ss and me.

vote: chairs
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: LaLight on November 07, 2016, 02:17:48 pm
Vote Count 3.4

2.71828..... (1): schadd
chairs (4): J Reggie, Haddock, SpaceAnemone, Mail-mi {L-1}
SpaceAnemone (1): chairs
J Reggie (1): 2.71828.....

Not Voting (2): Roadrunner7671, silverspawn

With 9 alive, it takes 5 to lynch. Day 3 ends November 8 at 12:30 pm forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 07, 2016, 02:20:14 pm
Let's end this day. We don't have time to mess around. I will go after anyone who tries to delay this lynch until closer to the deadline.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 07, 2016, 02:24:48 pm
I don't want to give too much away, but it's in scum's best interest to no lynch even if they outnumber town tomorrow.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 07, 2016, 02:44:33 pm
@e my Banana bomb probably couldn't put you up to 130 health, I think it just gives health back. I don't think you can exceed your maximum health with it. I don't know if that makes your numbers add up
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 02:47:51 pm
@e my Banana bomb probably couldn't put you up to 130 health, I think it just gives health back. I don't think you can exceed your maximum health with it. I don't know if that makes your numbers add up

Which means schadd's use of the banana bomb n1 was as effective as SpaceAnemone's use of the minigun last night

I am good with

Vote: schadd
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 07, 2016, 02:48:46 pm
@e my Banana bomb probably couldn't put you up to 130 health, I think it just gives health back. I don't think you can exceed your maximum health with it. I don't know if that makes your numbers add up

Which means schadd's use of the banana bomb n1 was as effective as SpaceAnemone's use of the minigun last night

I am good with

Vote: schadd
I'm mo longer following you
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 07, 2016, 02:49:57 pm
 Come on e and RR. One of you has to want tons of town cred for hammering your partner!
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 02:51:13 pm
@e my Banana bomb probably couldn't put you up to 130 health, I think it just gives health back. I don't think you can exceed your maximum health with it. I don't know if that makes your numbers add up

Which means schadd's use of the banana bomb n1 was as effective as SpaceAnemone's use of the minigun last night

I am good with

Vote: schadd
I'm mo longer following you

Schadd went first in turn order n1 and claimed to use banana bomb. which, if you are correct, it was useless.

SpaceAnemone used minigun very last in turn order, and it only affects turns taken after his turn. Thus, useless
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 02:51:28 pm
Come on e and RR. One of you has to want tons of town cred for hammering your partner!

Yeah, town partner
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 02:51:52 pm
If chairs is scum feel free to kill me tonight
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 07, 2016, 03:07:03 pm
I also think Schadd is scummy.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 03:08:04 pm
I also think Schadd is scummy.

I think schadd is someone we can unite against
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 07, 2016, 03:23:32 pm
@e my Banana bomb probably couldn't put you up to 130 health, I think it just gives health back. I don't think you can exceed your maximum health with it. I don't know if that makes your numbers add up

Yes, it could -- I explicitly asked in my QT whether health was capped at its starting value, and was told that actually it is able to go above that.

Town, the rest of you seriously need to up your game, think this stuff through and ask these sorts of questions for yourself rather than sitting by twiddling thumbs while scum!e and scum!RR (I would add scum!Chairs, but he's far less active) build cases out of ridiculous speculation >:(
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 07, 2016, 03:26:00 pm
I also think Schadd is scummy.

He's not someone I'll vote for today.

Want to lynch: Chairs, e, RR.

Will happily consider: Haddock, Silver.

Rather not: Mail-mi, Schadd, J Reggie.

Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 07, 2016, 03:54:31 pm
I also think Schadd is scummy.

He's not someone I'll vote for today.

Want to lynch: Chairs, e, RR.

Will happily consider: Haddock, Silver.

Rather not: Mail-mi, Schadd, J Reggie.
i have pretty much this same list except replace me with you and uh kick j reggie up to the mid tier
(romantic music plays)
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: silverspawn on November 07, 2016, 04:00:14 pm
I don't think the health discussions are all that useful for helping us catch scum, because there's no way to verify whet anyone says about their own health. It looks towny to claim low health because you can claim you think the scums targeted you with their faction weapon... but scums can claim low health just as easily as badly-hit town.

Request for a prod on Silver -- he's been gone from here for over 24 hours, while posting plenty in RSP :-(

That's different. RSP usually doesn't require thought because I'm only reading off conclusions I already have. Posting there is part of mental relaxation in between pieces of work. Posting in mafia is the opposite, that requires active thought and is exhausting (at least if the post is substantive).

 
Let's not lynch chairs. Then all my effort has been inconsequential!

I feel that's a very weak argument. And "all my effort" coming from you is really laughable given how much you've totally neglected this game :-(

I meant effort as in damage. The point is that we should kill him via health rather than via lynch.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: silverspawn on November 07, 2016, 04:02:27 pm
Which I kind of still think. I want him killed but I feel like we're wasting a lynch that we could use on someone with high health.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 07, 2016, 04:26:29 pm
Which I kind of still think. I want him killed but I feel like we're wasting a lynch that we could use on someone with high health.

I can understand that, but it's possible that several scums are on low health, and the benefit of killing a top scum read now is that they don't get to mess with us in the night. That's particularly effective for Chairs, because he can guarantee himself first place, meaning he gets to do damage before any towns-worms can do anything about it.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Haddock on November 07, 2016, 04:30:03 pm
SpaceAnemone used minigun very last in turn order, and it only affects turns taken after their turn. Thus, useless
If this continues I would personally like to see some mod action taken against e. This is a multiple offence. An apology from e wouldn't go amiss either.

Phone post, all I have to say til I get to a pc is the above.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 07, 2016, 04:37:19 pm
That's different. RSP usually doesn't require thought because I'm only reading off conclusions I already have. Posting there is part of mental relaxation in between pieces of work. Posting in mafia is the opposite, that requires active thought and is exhausting (at least if the post is substantive).

Treat this game as a commitment.  Be considerate – don’t leave us hanging.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 07, 2016, 04:40:52 pm
I also think Schadd is scummy.

He's not someone I'll vote for today.

Want to lynch: Chairs, e, RR.

Will happily consider: Haddock, Silver.

Rather not: Mail-mi, Schadd, J Reggie.
i have pretty much this same list except replace me with you and uh kick j reggie up to the mid tier

Spooky. And yet you're not even posting intent, let alone claiming yourself a nice shiny hammer on Chairs?
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 07, 2016, 04:42:37 pm
I could hammer chairs, maybe
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 07, 2016, 04:47:14 pm
I could hammer chairs, maybe

Good.

Town, have you all remembered to place your bids? Now is not a good time to have a bunch of nearly-dead worms getting squished by bidding penalties.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 07, 2016, 04:47:38 pm
Thanks for the reminder!
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 04:48:04 pm
That's different. RSP usually doesn't require thought because I'm only reading off conclusions I already have. Posting there is part of mental relaxation in between pieces of work. Posting in mafia is the opposite, that requires active thought and is exhausting (at least if the post is substantive).

Treat this game as a commitment.  Be considerate – don’t leave us hanging.

My very first game I made it my personal mission to lynch archetype due to his inactivity. I made several of the same points in that game. He ended up being town.

After that I learned to be more lenient against lurkers. It still hurts town, but it doesn't mean that person is scum.

Basically, arguments condemning lurkers for the sake of their lurking are detrimental to the game in my opinion. I like to encourage activity rather than condemning for inactivity. Life happens sometimes. Mafia is not always a priority
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 07, 2016, 04:55:29 pm
That's different. RSP usually doesn't require thought because I'm only reading off conclusions I already have. Posting there is part of mental relaxation in between pieces of work. Posting in mafia is the opposite, that requires active thought and is exhausting (at least if the post is substantive).

Treat this game as a commitment.  Be considerate – don’t leave us hanging.

My very first game I made it my personal mission to lynch archetype due to his inactivity. I made several of the same points in that game. He ended up being town.

After that I learned to be more lenient against lurkers. It still hurts town, but it doesn't mean that person is scum.

Basically, arguments condemning lurkers for the sake of their lurking are detrimental to the game in my opinion. I like to encourage activity rather than condemning for inactivity. Life happens sometimes. Mafia is not always a priority

I'm clearly not pushing to lynch Silver right now -- I have my sights firmly set on Chairs, with you as my preferred backup.

I'm more disappointed if Silver's town, really, because I need allies, and I value the way his rational mind works. I just need the rest of town to find itself some motivation and come in here and play, and "commitment" is a good word. Even if Silver is scum, which is still a possibility, I think the game would have been improved for all the rest of the players if he'd been more active in it.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Haddock on November 07, 2016, 05:03:53 pm
That's different. RSP usually doesn't require thought because I'm only reading off conclusions I already have. Posting there is part of mental relaxation in between pieces of work. Posting in mafia is the opposite, that requires active thought and is exhausting (at least if the post is substantive).

Treat this game as a commitment.  Be considerate – don’t leave us hanging.

My very first game I made it my personal mission to lynch archetype due to his inactivity. I made several of the same points in that game. He ended up being town.

After that I learned to be more lenient against lurkers. It still hurts town, but it doesn't mean that person is scum.

Basically, arguments condemning lurkers for the sake of their lurking are detrimental to the game in my opinion. I like to encourage activity rather than condemning for inactivity. Life happens sometimes. Mafia is not always a priority
Space might be willing to let this go, but I am not.

RESPOND TO MY PREVIOUS POST.  RIGHT NOW.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 05:46:58 pm
SpaceAnemone used minigun very last in turn order, and it only affects turns taken after their turn. Thus, useless
If this continues I would personally like to see some mod action taken against e. This is a multiple offence. An apology from e wouldn't go amiss either.

Phone post, all I have to say til I get to a pc is the above.

Thanks you for continuing to correct me. My stream of conscious writing currently still reverts to "he" but I will continue to seek to improve my pronoun usage.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Haddock on November 07, 2016, 05:53:26 pm
SpaceAnemone used minigun very last in turn order, and it only affects turns taken after their turn. Thus, useless
If this continues I would personally like to see some mod action taken against e. This is a multiple offence. An apology from e wouldn't go amiss either.

Phone post, all I have to say til I get to a pc is the above.

Thanks you for continuing to correct me. My stream of conscious writing currently still reverts to "he" but I will continue to seek to improve my pronoun usage.
Hmm.  It's not quite the apology to Space I'd like to see, but OK.

I may have overreacted slightly, I apologise.

Still more than happy to see a chairs lynch.  I have a mild preference for schadd, but that doesn't really seem to be a thing.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 07, 2016, 05:58:35 pm
Still more than happy to see a chairs lynch.  I have a mild preference for schadd, but that doesn't really seem to be a thing.

I think a schadd lynch could be a thing. Several people have mentioned an inclination toward lynching him. We just need people to vote
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 07, 2016, 05:59:50 pm
Still more than happy to see a chairs lynch.  I have a mild preference for schadd, but that doesn't really seem to be a thing.

I think a schadd lynch could be a thing. Several people have mentioned an inclination toward lynching him. We just need people to vote

I know chairs has a nice power and you don't want to lose it, but sometimes you just need to call it a day and hammer your partner.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Haddock on November 07, 2016, 06:00:35 pm
OK, I'll make the dive.
vote: schadd
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 07, 2016, 06:28:17 pm
OK, I'll make the dive.
vote: schadd

No stop! We almost had a lynch! A real lynch! Don't ruin it.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 07, 2016, 06:30:19 pm
Not enough people are going to switch, and then we'll have some dumb after-the-deadline hammer again, but this time scum will actually kill like 3 of us.

Anyone who does not share this sentiment is conf!scum. I will forego my IC power (which is very good by the way) and kill you tonight.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 07, 2016, 06:34:31 pm
Scum is using their numbers to their advantage. We have to FORCE them to bus or get every single member of town together on a lynch. We could lose this game tonight or tomorrow.

Do you guys not see this???
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 07, 2016, 06:35:50 pm
e, if you are scum, you've played a good game. If you're town, you may have literally lost us the game.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 07, 2016, 06:56:55 pm
OK, I'll make the dive.
vote: schadd

*sigh* Not happening. If you're not on Chairs, you're pretty much conf!scum to me.

At least you were on my side where it actually mattered.. thanks for that part.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Haddock on November 07, 2016, 07:13:51 pm
No.
You're all mad.
Chairs was at L-1 for ages. Noone hammered. I'm trying this for tonight (irl) at least to try to get something through.
I will absolutely be back onto chairs in plenty of time for deadline if it comes to that. No timezone screw ups this time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 07, 2016, 07:15:25 pm
vote: schadd
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 07, 2016, 07:22:17 pm
oh jeez


vote: chairs
though i have felt yucky about e since the end of yesterDay and nobody has really been paying him much mind methinks
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 07, 2016, 07:34:35 pm
oh jeez


vote: chairs
though i have felt yucky about e since the end of yesterDay and nobody has really been paying him much mind methinks

Hm.

I think chairs/Schadd are definitely scumbuddies. He only comes in to vote chairs AFTER chairs is off L-1
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 07, 2016, 07:38:36 pm
oh jeez


vote: chairs
though i have felt yucky about e since the end of yesterDay and nobody has really been paying him much mind methinks

Hm.

I think chairs/Schadd are definitely scumbuddies. He only comes in to vote chairs AFTER chairs is off L-1
It might be that a schadd wagon is appearing so he's voting out of self preservation
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 07, 2016, 07:49:32 pm
oh jeez


vote: chairs
though i have felt yucky about e since the end of yesterDay and nobody has really been paying him much mind methinks

Hm.

I think chairs/Schadd are definitely scumbuddies. He only comes in to vote chairs AFTER chairs is off L-1
It might be that a schadd wagon is appearing so he's voting out of self preservation

It could be that, but I'm already scum reading both of them.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: LaLight on November 08, 2016, 12:28:07 am
Vote Count 3.5

chairs (3): J Reggie, SpaceAnemone, Schadd
SpaceAnemone (1): chairs
Schadd (3): 2.71828....., Haddock, Mail-mi

Not Voting (2): Roadrunner7671, silverspawn

With 9 alive, it takes 5 to lynch. Day 3 ends November 8 at 12:30 pm forum time. That's less than 12 hours left.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: 2.71828..... on November 08, 2016, 12:33:29 am
I will be going to sleep, but will be awake in the morning before the end of the day.  Well, morning for me.  Afternoon for a bunch of you.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: silverspawn on November 08, 2016, 05:21:09 am
Which I kind of still think. I want him killed but I feel like we're wasting a lynch that we could use on someone with high health.

I can understand that, but it's possible that several scums are on low health, and the benefit of killing a top scum read now is that they don't get to mess with us in the night. That's particularly effective for Chairs, because he can guarantee himself first place, meaning he gets to do damage before any towns-worms can do anything about it.

mh, true.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 08, 2016, 05:50:56 am
Which I kind of still think. I want him killed but I feel like we're wasting a lynch that we could use on someone with high health.

I can understand that, but it's possible that several scums are on low health, and the benefit of killing a top scum read now is that they don't get to mess with us in the night. That's particularly effective for Chairs, because he can guarantee himself first place, meaning he gets to do damage before any towns-worms can do anything about it.

mh, true.

So... Are you going to vote with us? Will you be here for the end of the day?

I'm going to be away ~6am-9am forum time because of a meeting and associated travel time, but after that I'll be in my office for the rest of the day.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Haddock on November 08, 2016, 07:21:04 am
I still like my schadd vote, but will move round as necessary to get a vote through.
Bold statement: noone should still not be voting at this point.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 08, 2016, 09:17:13 am
Prediction: both Schadd and chairs are scum because it's been hard to lynch them.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: J Reggie on November 08, 2016, 10:18:40 am
Prediction: both Schadd and chairs are scum because it's been hard to lynch them.

Then switch over to chairs!
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 08, 2016, 10:26:53 am
Prediction: both Schadd and chairs are scum because it's been hard to lynch them.

Then switch over to chairs!

Well all right.

vote: chairs
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 08, 2016, 10:28:13 am
Prediction: both Schadd and chairs are scum because it's been hard to lynch them.

I think the actual problem is that town is being indecisive. If RR is town, his play has been appalling because he appears to be waiting around wanting to make things dramatic like the end of D2, though actually I'm pretty sure he's with Chairs and e on the scum team.

My best guess right now is
Town: SA, JR, Mail-mi, Haddock, Schadd
Scum: e, Chairs, RR, Silver

with a bit of shuffling room between Haddock, Schadd and Silver. I was townreading schadd more strongly, but having just done a reread, I guess I'm back to being more null. I have always read him as super-scummy previously, so that isn't helping me here. I still feel unwilling to vote for him above any of e, Chairs or RR.


Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: LaLight on November 08, 2016, 10:31:50 am
Vote Count 3.6

chairs (4): J Reggie, SpaceAnemone, Schadd, mail-mi {L-1}
SpaceAnemone (1): chairs
Schadd (2): 2.71828....., Haddock

Not Voting (2): Roadrunner7671, silverspawn

With 9 alive, it takes 5 to lynch. Day 3 ends November 8 at 12:30 pm forum time. That's 2 hours left.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 08, 2016, 10:34:58 am
I won't be around later and messing around didn't work out before
I don't really like it but vote: chairs
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: SpaceAnemone on November 08, 2016, 10:46:21 am
I won't be around later and messing around didn't work out before
I don't really like it but vote: chairs

Huh.. I was sure it was going to be Haddock coming in to hammer at the last minute to get extra town-points.

Well done, RR :-)
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Roadrunner7671 on November 08, 2016, 10:58:59 am
Turns out I will be around later  :-\
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: schadd on November 08, 2016, 11:00:34 am
whonk!
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: mail-mi on November 08, 2016, 11:02:01 am
and there we go.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: Haddock on November 08, 2016, 11:02:07 am
Works for me.  Flippity flippity flip!
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: faust on November 08, 2016, 11:28:54 am
Day 3 Final Vote Count

chairs (5): J Reggie, SpaceAnemone, Schadd, mail-mi, Roadrunner7671
SpaceAnemone (1): chairs
Schadd (2): 2.71828....., Haddock

Not Voting (1): silverspawn

With 9 alive, it took 5 to lynch.
Title: Re: RMM37: Worms Armageddon Mafia (Day 3)
Post by: faust on November 08, 2016, 11:32:16 am
The worms decided to utilize the vast analytic abilities that their central nervous system provided them with.

"Let's talk about what we did so far!", said SpaceAnemone.

Everyone talked about their feats of the past night, some with pride, others with embarrasment. Only chairs remained mostly silent.

"What about you?"

"Uh... what? Sorry, I must have dozed off."

"What? Worms do not need sleep!" SpaceAnemone yelled. "Yes, and neither are they made of wood." Roadrunner7671 added.


chairs has been killed. They were The Chosen Worm, of Team Mafia!

Night 3 begins now and lasts 48 hours. Night start weapons are delivered within the hour.

6 crates have been dropped!

Available crates:

1 utility crate
6 weapon crates
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: faust on November 10, 2016, 11:31:32 am
"Look out above!" yelled SpaceAnemone and tried to jump to a secure spot. Unfortunately, worms are not particularly good jumpers. J Reggie tilted their head upwards. The last thing they saw was a giant donkey statue made of concrete.

SpaceAnemone has been killed! They were The Resistant, of Team Town!

J Reggie has been killed! They were The Shopper, of Team Town!

2.71828..... has been killed! They were The Sniper, of Team Town!

Day 4 begins!


Vote Count 4.0

Not Voting (5): schadd, mail-mi, Roadrunner7671, Haddock, silverspawn

With 5 alive, it takes 3 to lynch. Day 4 ends November 17 at 11:30 am forum time.
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: Haddock on November 10, 2016, 11:36:09 am
vote: mail-mi
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: Roadrunner7671 on November 10, 2016, 11:36:34 am
Wow. So scum has the majority now. We're screwed.
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: Haddock on November 10, 2016, 11:43:52 am
Scum, we have a guaranteed win now.

I am going to bid 1, you folks bid 2 and 3.  That way we guarantee a turn before the final towny.

I have a Dragon Ball so can roleblock them, game over.
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: Haddock on November 10, 2016, 11:44:49 am
This is assuming that we just go ahead and quicklynch once we've place bids.

Any objections?
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: Roadrunner7671 on November 10, 2016, 12:14:53 pm
I object!
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: silverspawn on November 10, 2016, 12:21:03 pm
I do too.
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: silverspawn on November 10, 2016, 12:21:54 pm
vote: haddock
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: Roadrunner7671 on November 10, 2016, 12:22:19 pm
I do too.
We might be the only two townies
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: silverspawn on November 10, 2016, 12:23:08 pm
Yeah

I don't think this setup was intended to have triple kills twice. Something went really wrong.
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: silverspawn on November 10, 2016, 12:24:56 pm
wait no you are obviously scum, scum.
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: Roadrunner7671 on November 10, 2016, 12:25:14 pm
There was only a triple kill once.
It was double kill, no kill then triple kill
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: Roadrunner7671 on November 10, 2016, 12:25:37 pm
wait no you are obviously scum, scum.
I don't like the way you're talking to me! vote: silverspawn
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: mail-mi on November 10, 2016, 12:31:55 pm
Crap.
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: Roadrunner7671 on November 10, 2016, 12:35:03 pm
Crap.
My thoughts exactly
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: Haddock on November 10, 2016, 01:40:44 pm
Seriously, scumbuddies.  Unless either/both of you have <=10 health left, I'm pretty sure this is a guaranteed win.

If we bid 1/2/3 between us, we're guaranteed to go first as I understand it.  Then we lynch a towny, first player blocks the other towny and we win tomorrow. 

I'm bidding 1, you guys vote once you've got your bids in.

Or if I've missed something come tell me.  Outing ourselves is hardly an issue at this point.
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: schadd on November 10, 2016, 02:36:38 pm
i'm gonna bid the thing that i said i was gonna bid. congrats to whoever shot j reggie, lol


vote: mail-mi
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: schadd on November 10, 2016, 02:37:08 pm
we, of course, kill mail-mi because he is more difficult to kill with guns
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: Haddock on November 10, 2016, 02:38:01 pm
we, of course, kill mail-mi because he is more difficult to kill with guns
I assume we're not going to try.
Survival is the name of the game tonight.
Schadd your hp is greater than 10 right?
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: schadd on November 10, 2016, 02:39:33 pm
we lynch mail-mi, i meant to say. and by "he is more difficult to kill with guns" i of course mean "he is the scummiest right now"


my health is >10
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: Haddock on November 10, 2016, 02:41:30 pm
If our third scumbuddy's health is low, this matters slightly.  We need to heal tonight to ensure survival. I think our third scumbuddy should out themself and tell us how much health they have so we can be sure.  If the person with the healing item dies before the night we'll struggle.
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: schadd on November 10, 2016, 02:41:42 pm
silver, don't forget to bid before hammering
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: Roadrunner7671 on November 10, 2016, 02:42:53 pm
I'm gonna bid what I said I would bid.

vote: mail-mi

So we throw everything we have at ss?

I have more than 10 health
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: Roadrunner7671 on November 10, 2016, 02:43:15 pm
And I didn't forget to bid
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: mail-mi on November 10, 2016, 02:43:55 pm
i'm gonna bid the thing that i said i was gonna bid. congrats to whoever shot j reggie, lol


vote: mail-mi

I KNEW IT. vote: schadd

Oh my gosh. I had the scum team (with e and haddock mixed up).

This is a proud moment, despite a likely loss
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: mail-mi on November 10, 2016, 02:44:18 pm
I'm gonna bid what I said I would bid.

vote: mail-mi

So we throw everything we have at ss?

I have more than 10 health

Never mind. I had 2/4.
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: schadd on November 10, 2016, 02:44:32 pm
yeah, hopefully within our 5 weapons that we get there is something that deals any damage, but my thing already doesn't
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: Haddock on November 10, 2016, 02:48:03 pm
It doesn't matter. We block silver and heal ourselves. Lynch silver tomorrow. Game over.
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: schadd on November 10, 2016, 02:55:37 pm
[/size]A player claims scum in a serious game when it's not yet over.
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: schadd on November 10, 2016, 02:55:54 pm
A player claims scum in a serious game when it's not yet over.
goddamnit
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: Roadrunner7671 on November 10, 2016, 02:56:35 pm
We'll just use the factional kill and stuff
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: schadd on November 10, 2016, 03:07:21 pm
yeah
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: schadd on November 10, 2016, 03:07:38 pm
jeez ss, lurk much?
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: faust on November 10, 2016, 03:41:04 pm
Day 4 Final Vote Count

mail-mi (3): Haddock, Roadrunner7671, schadd
Haddock (1): silverspawn

Not Voting (1): mail-mi

With 5 alive, it took 3 to lynch.
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: faust on November 10, 2016, 03:52:23 pm
silverspawn and mail-mi looked at the squashed bodies of their friends. SpaceAnemone's upper body (as far as they could tell) still was intact, having escaped the concrete donkey partially.

"That means they will live, right?" mail-mi said hopefully. "Like when you cut a worm in half in the middle.

"That's a myth, stupid." Haddock said sharply. "Don't you know your own anatomy? Roadrunner, show them."

Roadrunner7671 drew an ax and slashed right through mail-mi.


mail-mi has been lynched. They were The Tank, of Team Town!

silverspawn has been endgamed. They were The Darksider, of Team Town!

Team Mafia, consisting of chairs, schadd, Roadrunner7671 and Haddock, has won!

Haddock is the worm of the match!
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: Roadrunner7671 on November 10, 2016, 03:56:53 pm
Good game everyone!
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: faust on November 10, 2016, 04:07:39 pm
Night action overview:

N1
schadd uses Uzi: Dylan32, EFHW (hit)
Dylan uses Pneumatic Drill (hit)
Mail-mi uses Air Strike: SpaceAnemone (hit), Schadd (hit), Silverspawn (hit)
E uses Air Strike: Ghacob (hit), J Reggie (hit) and schadd (hit)
Silverspawn collects Crate
chairs uses Minigun: Dylan32 (hit), silverspawn (miss), EFHW (miss)
JReggie uses Pistol: mail-mi (hit)
EFHW uses Pistol: Ghacob (hit)
SpaceAnemone uses Mine (hit)
Ghacob uses Battle Axe: EFHW (hit)
Roadrunner uses Nightkill: EFHW (hit)

N2
Chairs uses Homing Missile: SpaceAnemone (hit)
schadd uses Factional Kill: e (hit)
schadd uses Cluster Bomb: e (hit)
Roadrunner7671 uses Shotgun: Chairs, SpaceAnemone (hit)
e collects health crate
e collects crate
e uses Grenade: schadd (miss)
Haddock uses Mortar: Chairs (hit)
silverspawn collects crate
silverspawn uses Homing Missile: chairs (hit)
J Reggie uses Battle Axe: e (hit)
mail-mi collects crate
mail-mi uses Longbow: schadd, e (miss)
SpaceAnemone collects crate
SpaceAnemone uses Minigun: e (miss), Haddock (hit), J Reggie (miss)

N3
e uses Kamikaze: J Reggie (hit)
Roadrunner7671 uses Nightkill: SpaceAnemone (hit)
Roadrunner7671 uses Longbow: SpaceAnemone, e (hit)
mail-mi collects crate
mail-mi uses Shotgun SpaceAnemone, silverspawn (hit)
SpaceAnemone uses Napalm Strike: e (hit)
J Reggie collects crate
J Reggie uses Bungee (hit)
schadd collects Weapon Crate
schadd uses Mortar: e (hit)
Haddock collects crate
Haddock uses Indian Nuclear Test (hit)
silverspawn uses Laser Sight
silverspawn uses Prod: SpaceAnemone (hit)
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: faust on November 10, 2016, 04:08:39 pm
Weapon and Utility overview:

Utilities:
- Jetpack: Collect 2 additional weapons. Does not end turn.
- Low Gravity: +20 accuracy. Does not end turn.
- Fast Walk: The first weapon you use this turn that would end your turn does not.
- Laser Sight: See all players that targeted your target(s) that same night. Does not end turn. Does not decrease accuracy.
- Invisibility: This worm cannot be targeted until they use another weapon. Does not end turn.

(instant effect)
- Crate Shower: Places 5 additional random crates.
- Crate Spy: At the start of the next day, see the contents of all crates on the map.
- Damage x2: Double Damage.
- Double Turn Time: The following night, you may perform twice as many actions.

Weapons:
1 Bazooka: 45 health damage, 80 accuracy.
2 Homing Missile: 35 health damage. Cannot be blocked or redirected. 100 accuracy.
3 Mortar: 20 health damage + 10 health damage to the players directly before and after the targeted player in turn order. 100 accuracy.
4 Homing Pigeon: Mailman for another player. Perfect accuracy.
5 Sheep Launcher: The next day, the target automatically votes for the player the user of the weapon is voting for. 100 accuracy.

6 Grenade: 40 health damage. 90 accuracy
7 Cluster Bomb: 30 health damage + 15 health damage to players directly before and after the targeted player in turn order. 80 accuracy.
8 Banana Bomb: +30 health to target, +10 health to 3 random other players. 70 accuracy.
9 Battle Axe: -50% health. 100 accuracy.

10 Shotgun: Bus Driver. 100 acuracy.
11 Pistol: Find out if target used a health damage weapon during the night. 100 accuracy.
12 Uzi: Target 2 players. Any remaining action targeting one of them targets both instead. 80 accuracy.
13 Minigun: Target 3 players. Any remaining action targeting one of them targets all three instead. 60 accuracy (per player)
14 Longbow: Target 2 players to get neighborized with. 15 health damage to both targets. 100 accuracy.


15 Fire Punch: Rolestopper. 100 accuracy.
16 Dragon Ball: Roleblocker. 100 accuracy.
17 Kamikaze: Target 1 player. You and that player die. Cannot be roleblocked or redirected. Perfect accuracy.
18 Prod: Loud Visitor. Perfect accuracy.

19 Dynamite: 65 health damage; 15 health damage to user. 100 accuracy.
20 Mine: The next player targeting you loses 45 health. Perfect accuracy.
21 Sheep: Target a player. Tomorrow, you will always vote the same way that player does. You receive any weapon they would normally receive. 100 accuracy.

22 Air Strike: Choose 3 players. 30 health damage each. 60 accuracy.
23 Napalm Strike: Choose a player. This player and the players before and after in turn order cannot perform any action tonight.

24 Blow Torch: For the rest of the game, all players targeting you have -30 accuracy. Perfect accuracy.
25 Pneumatic Drill: For the rest of the game, you are immune to all remote weapons. Perfect accuracy.
26 Girder: Choose a player. That player is protected from the next health damage weapon that would normally affect them. 100 accuracy.
27 Baseball Bat: Removes all status changes that the target has received over the course of the game. 100 accuracy.

28 Ninja Rope: Any action you take cannot be detected by other players, and does not trigger effects. Does not end turn.
29 Bungee: You will appear dead at the start of the next day. You will return to the game at the end of the following night. Perfect accuracy.
30 Parachute: All weapons targeting you tonight do only half damage. Does not end turn.
31 Teleport: Commuter. Perfect accuracy.

32 Petrol Bomb: For the next two nights, for each action your target performs, they will take 20 health damage. They will be informed of this. 100 accuracy.
33 Skunk: Pick a player. All players between you and that player (in turn order) are poisoned. 80 accuracy (per player)

34 Select Worm: Choose a turn order for all living player. That turn order will be valid the next night.

Super Weapons:
35 Earthquake (S): All remaining actions target the next player (in turn order) instead. Perfect accuracy.
36 Suicide Bomber (S): Target 1 player to get a neighborhood with. If you die, that player dies as well. Perfect accuracy.
37 Super Sheep (S): Target a player. Tomorrow, you will always vote the same way that player does, and your vote counts double. 80 accuracy.
38 Mole Bomb (S): No action targeting your target that does health damage can be blocked or redirected. 100 accuracy.

39 Mail Strike (S): Choose 4 players. Each of them receives the same message you write. 80 accuracy.
40 Mine Strike (S): If the next player in turn order attempts to perform an action, they lose 40 health instead.
41 Mole Squadron (S): At the end of the night, receive a list of all weapons used that night.
42 Girder Starting Pack (S): Jailkeeper. 100 accuracy.
43 Scales of Justice (S): The remaining health of all living players is summed up and distributed equally among the living players. Perfect accuracy.

44 Super Banana Bomb (S): +50 health to target, +30 health to 3 other random players. 80 accuracy.
45 Holy Hand Grenade (S): 65 health damage to target. If this kills a town player, you are lynchproof the following day. If this kills a scum player, you are bulletproof the following night. 90 accuracy.
46 Flamethrower (S): Pick a player. If they are town, their alignment will be mod-confirmed at the start of the next day. 60 accuracy.
47 Salvation Army (S): Choose a player. +100 health.
48 MB Bomb (S): Pick any number of players. You will learn how many weapons this group used that night.

49 Priceless Ming Vase (S): If you are not targeted this night, you may perform twice as many actions the following night, and will not suffer accuracy loss. Perfect accuracy.
50 French Sheep Strike (S): Pick up to 3 players. The following day, their votes will only count if they vote for the same person you are. 80 accuracy (per player)
51 Mike's Carpet Bomb (S): Pick up to 4 players. At the end of the night, receive a list of all their alignments. 100 accuracy (per player).

52 Mad Cows (S): Pick up to 4 players. For each action one of them takes tonight, it targets a random other player that one of the group targeted. 80 accuracy (per player).
53 Old Woman (S): Jailkeeper + Watcher. Perfect accuracy.
54 Concrete Donkey (S): Pick a player. You will be informed of that player's role power, as well as of those of the players before and after them in turn order. 100 accuracy.
55 Indian Nuclear Test (S): All players are poisoned. Perfect accuracy.
56 Armageddon (S): Each player loses 60 health. 70 accuracy (per player).

57 Freeze (S): All players of your faction that have not performed an action yet are roleblocked, but will not take any health damage tonight.
58 Patsy's Magic Bullet (S): Strong-Willed Tracker. Perfect accuracy.
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: faust on November 10, 2016, 04:14:44 pm
QTs:

Mod (https://quicktopic.com/52/H/Fe8A5Fje7YV)
Speccy (https://quicktopic.com/52/H/4rd6fR28Fjp)

Mafia (https://quicktopic.com/52/H/Ex8QTxbvkVwS)

schadd (https://quicktopic.com/52/H/yJ9pMXvFGGF)
Roadrunner7671 (https://quicktopic.com/52/H/CD55qTc5x3VXB)
mail-mi (https://quicktopic.com/52/H/tfkjwAGZEuM)
silverspawn (https://quicktopic.com/52/H/xPrrw8xB4siwR)
Ghacob/Haddock (https://quicktopic.com/52/H/4fxccZ4ByUjvh)
SpaceAnemone (https://quicktopic.com/52/H/3278ktmPNeH2)
J Reggie (https://quicktopic.com/52/H/HEAa2X6nfMFcR)
2.71828..... (https://quicktopic.com/52/H/nev2k8mrkr9)
chairs (https://quicktopic.com/52/H/FxGijhnMwa6)
Dylan32 (https://quicktopic.com/52/H/k2JH99GWShP)
EFHW (https://quicktopic.com/52/H/rPsbu9cvzjF)
gkrieg13 (https://quicktopic.com/52/H/kM9ywJNvDFCC)
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: schadd on November 10, 2016, 04:17:44 pm
uzi is busted
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: Roadrunner7671 on November 10, 2016, 04:18:08 pm
e uses Kamikaze: J Reggie (hit)

Ouch!
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: schadd on November 10, 2016, 04:18:45 pm
yeah what the hell, e
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: schadd on November 10, 2016, 04:19:07 pm
we can double kill by ourselves, we don't need you to do it for us
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: Roadrunner7671 on November 10, 2016, 04:24:18 pm
I really liked my gkrieg fake claim. I think Haddock deserves MVP over me but that might've been my best game ever.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: schadd on November 10, 2016, 04:27:27 pm
oh yeah, i bid perfecly n1 and n2
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: schadd on November 10, 2016, 04:28:27 pm
Quote from: QTfaust

Thinking about MVPs is just wondering who fucked up the least.
wholeheartedly agree
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: faust on November 10, 2016, 04:37:10 pm
I really liked my gkrieg fake claim. I think Haddock deserves MVP over me but that might've been my best game ever.

I did consider you FWIW. Haddock's final coordination to make sure silver couldn't use the small chance to still win is what made me decide for him eventually.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: SpaceAnemone on November 10, 2016, 04:40:54 pm
Quote from: QTfaust

Thinking about MVPs is just wondering who fucked up the least.
wholeheartedly agree

I tried so hard, so am sad not to have done better :-(

You were the opponent I was scum-reading by far the least, though!
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: schadd on November 10, 2016, 04:41:55 pm
Quote from: QTfaust

Thinking about MVPs is just wondering who fucked up the least.
wholeheartedly agree

I tried so hard, so am sad not to have done better :-(

You were the opponent I was scum-reading by far the least, though!
<3
Title: Re: RMM37: Worms Armageddon Mafia (Day 4)
Post by: SpaceAnemone on November 10, 2016, 04:42:08 pm
Haddock is the worm of the match!

Congrats Mr Scummy McScumface! :-)
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: faust on November 10, 2016, 04:43:44 pm
I have more to say at a later point I think, but for now let me just note that I really liked the way this setup turned out. There are swingy things, but it's so much that in the end it balances out. 4 scum is a lot, but it's much harder for them if everyone is a part-time vig. On another run I would probably nerf Uzi and Minigun.

If there is any interest I think this setup can be run as an open game without any big issues.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: faust on November 10, 2016, 04:44:52 pm
Quote from: QTfaust

Thinking about MVPs is just wondering who fucked up the least.
wholeheartedly agree

I tried so hard, so am sad not to have done better :-(

You were the opponent I was scum-reading by far the least, though!
You were probably town's MVP if I had to decide that.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: Roadrunner7671 on November 10, 2016, 04:45:47 pm
I have more to say at a later point I think, but for now let me just note that I really liked the way this setup turned out. There are swingy things, but it's so much that in the end it balances out. 4 scum is a lot, but it's much harder for them if everyone is a part-time vig. On another run I would probably nerf Uzi and Minigun.

If there is any interest I think this setup can be run as an open game without any big issues.
I'd be interested but I think scum had an edge here.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: J Reggie on November 10, 2016, 04:56:03 pm
Well at least I didn't lose the game by using bungee. I was forgetting between that and using kamikaze on e, which would have been funny. But really there was no way for us to win at that point.

I'd like to see this run as an open setup. I think it'd actually add to the game. And I also think pretty much everyone played badly here so I'd like another shot at it sometime. I can't play any more games until after thanksgiving though.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: Haddock on November 10, 2016, 05:50:59 pm
Woo!

That was fun.

It didn't feel massively balanced on our end, but faust is right - it's an inherently swingy setup and I think we just got the luck of the draw.

I really appreciate the mvp - my first one!  Hard game for anyone to really shine, so it didn't really take much I guess!  Still. Going in my sig! :D
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: Haddock on November 10, 2016, 05:52:12 pm
Space definitely gets townvp in my book. They had the right idea - I think town would have done much better if they'd coordinated more.  Bad idea in most setups, but good in this one.


Hope Ghacob is ok.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: Ghacob on November 10, 2016, 06:17:33 pm
Hi! I'm alive!

I was having a rough... while. No more big forum games for me for some time.

faust and Haddock, thank you so much for covering for me so quickly.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: Haddock on November 10, 2016, 06:34:24 pm
Hi! I'm alive!

I was having a rough... while. No more big forum games for me for some time.

faust and Haddock, thank you so much for covering for me so quickly.
No problem.

Hoping you're feeling better/ will do soon.

Glad you're, yknow, alive and shit.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: SpaceAnemone on November 10, 2016, 06:59:14 pm
Quote from: QTfaust

Thinking about MVPs is just wondering who fucked up the least.
wholeheartedly agree

I tried so hard, so am sad not to have done better :-(

You were the opponent I was scum-reading by far the least, though!
You were probably town's MVP if I had to decide that.

Yay :-) I'm a happier Space now :-)
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: iguanaiguana on November 10, 2016, 08:43:54 pm
Maybe this will be an end to overly complicated and scum biased setups for a while?
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: LaLight on November 11, 2016, 03:42:05 am
hey guys!

It was cool to co-mod this game! I don't think I'd do better if I played actually. But i'd participate in the next one if it will occur!
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: silverspawn on November 11, 2016, 04:28:08 am
Maybe this will be an end to overly complicated and scum biased setups for a while?

Hm, what other setups have been scum biased recently?

I get you on overly complicated. That's why we have RMM and M, I think.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: silverspawn on November 11, 2016, 04:31:04 am
Mh, why did my laser sight not detect anyone?
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: silverspawn on November 11, 2016, 04:31:46 am
Ah because I am last. derp.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: chairs on November 11, 2016, 05:12:38 am
As usual I played piss poorly as Mafia.

Ironically this time everyone else also played poorly enough that I still get to call this a win.

Looking back there is so much that we could have done better as a team, and of course the same can be said of Town.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: LaLight on November 11, 2016, 05:13:23 am
Mh, why did my laser sight not detect anyone?

You were bus-driven with SA, so you prodded yourself
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: faust on November 11, 2016, 07:13:13 am
Maybe this will be an end to overly complicated and scum biased setups for a while?

I don't think this was particularly scum-biased as a setup. But every game is scum-biased if town plays awfully.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: EFHW on November 11, 2016, 09:10:02 am
I don't think that is fair to town. Scum had overwhelming firepower and knew exactly who to hit. Town could not have coordinated because they didn't know who to target, and with so many scum any decision could easily be manipulated.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: SpaceAnemone on November 11, 2016, 09:37:07 am
I don't think that is fair to town. Scum had overwhelming firepower and knew exactly who to hit. Town could not have coordinated because they didn't know who to target, and with so many scum any decision could easily be manipulated.

Yes, I felt that way too, though I guess the main reason that town wasn't able to cooperate was down to our own individual weaknesses as players. My issue seems to be that I'm almost always scumread when I'm trying to be sincere and pro-town. I don't know what e was doing, but he was actively hostile to all my attempts to root out the scumteam and get some town collaboration going. Mail-mi and JR seemed willing, if suspicious, though. Silver's absence hurt us because he should have been a player who'd have backed up a logical plan.

I mean, I guess the gkrieg lynch at the outset was bad all round, but in a setup like this, I think we have to assume it's going to open with a mislynch. If the game runs again, the penalty for inaction needs to kick in earlier, like at 24 hours, because way too much play was stalled by members of both sides just not turning up and engaging. I also think that 3 scums and 9 towns would be more balanced, given the power of being able to share weapons and coordinate their effects, plus the faction half-kill. I almost always placed near the end of the turn order here, and I never held any weapons that could do any direct targeted damage at all, so my nights were mostly useless.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: EFHW on November 11, 2016, 10:12:14 am
Even if everyone had been on board, how would we have decided who to target at night?  No one would know who to trust, and in any mafia game I've played where people have tried to coordinate, inevitably enough people do their own thing that the plans don't work out. Town was probably checked out because there was so little we could do. N1 in particular, our weapons were worse than useless since we had little idea who was scum, and then by Day 2 already 3 of us were dead. This was a rout.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: EFHW on November 11, 2016, 10:20:54 am
When town tried to lynch chairs, they didn't have enough town players and RR and Haddock were able to stall and get a no lynch.  iirc, there were 9 players and 4 scum, so all 5 town would have had to have the correct scumread on chairs to get a lynch. That's unreasonable to expect.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: Haddock on November 11, 2016, 10:24:23 am
When town tried to lynch chairs, they didn't have enough town players and RR and Haddock were able to stall and get a no lynch.  iirc, there were 9 players and 4 scum, so all 5 town would have had to have the correct scumread on chairs to get a lynch. That's unreasonable to expect.
Funny story.  I actually genuinely screwed up and miscalculated my timezone. 
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: 2.71828..... on November 11, 2016, 10:32:26 am
On a different note, I really enjoyed this game. I was way off on a couple reads, and always knew it was going to be tough for town to win, but maybe I am just crazy and enjoy fighting the losing battle.

I am disappointed that SpaceAnemone and I never quite rounded the corner to figure out we were both town and to work together to find scum. By N4 I was convinced they were town, but it was way too late by then. My terrible read on chairs was the driving force behind using kamikaze, and I should have targeted haddock, who had been a scum read for me the entire game. I let myself get distracted by town v town disagreements about the game.

But all that to say, I really did enjoy the game.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: EFHW on November 11, 2016, 10:33:05 am
When town tried to lynch chairs, they didn't have enough town players and RR and Haddock were able to stall and get a no lynch.  iirc, there were 9 players and 4 scum, so all 5 town would have had to have the correct scumread on chairs to get a lynch. That's unreasonable to expect.
Funny story.  I actually genuinely screwed up and miscalculated my timezone.
I had an incriminating result on you but I was killed before I could report it.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: SpaceAnemone on November 11, 2016, 10:40:04 am
Even if everyone had been on board, how would we have decided who to target at night?  No one would know who to trust, and in any mafia game I've played where people have tried to coordinate, inevitably enough people do their own thing that the plans don't work out. Town was probably checked out because there was so little we could do. N1 in particular, our weapons were worse than useless since we had little idea who was scum, and then by Day 2 already 3 of us were dead. This was a rout.

I don't think there was anything you could have done, because you died too quickly, and were identified by scum as someone who they needed out of the way -- did you notice in the scum QT how much they wanted to kill you even after you were already dead?

My plan to get town coordinating was to try to figure out who scum was early, and possibly catch them out with lies after N1, since I was sure most of them wouldn't have thought the setup through enough, or realise how much information could be verifiable after the fact, at least between groups or worms who could trust each other. If the game runs again, scum will be more wise to that, sadly. After that, we'd have had to play cleverly in isolation at night, but players going early in the turn order could have forked damage onto multiple scums, while those later in the turn order could have supplied the damage. Though of course as someone late in the turn order who couldn't ever do any direct damage, I would have been generally a bit useless there :-P I was trying to provide the ideas and get things moving, but my debating/motivational skill is rather lacking compared to my skill in data analysis... luckily the latter is more closely related to what I do for a day job :-P
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: SpaceAnemone on November 11, 2016, 10:42:33 am
When town tried to lynch chairs, they didn't have enough town players and RR and Haddock were able to stall and get a no lynch.  iirc, there were 9 players and 4 scum, so all 5 town would have had to have the correct scumread on chairs to get a lynch. That's unreasonable to expect.
Funny story.  I actually genuinely screwed up and miscalculated my timezone.

I was kicking myself because I had actually typed a post where I actually pointed out that the clocks were going back, but somehow I didn't post it... I think I was worried that the more posts I made, the less anyone would listen to my key arguments over the background babble.

You and I had discussed the clocks going back not that long ago on FB, too -- I remember in particular saying that we'd be forum+4 rather than forum+5 for a week till the US clocks changed :-P
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: gkrieg13 on November 11, 2016, 10:43:17 am
I agree with most of the townies. Scum being a huge team and being able to coordinate their weapons when they know all of their turn order and also being able to coordinate bids assures that the team as a whole is very likely to go before town, which makes many of the weapons useless.
Title: Re: RMM37: Worms Armageddon Mafia (Game over)
Post by: SpaceAnemone on November 11, 2016, 12:50:05 pm
May I politely direct all our former worms towards RMM38: Bonkers British Mafia (http://forum.dominionstrategy.com/index.php?topic=16476.0) now?

It's very British, and not very much like worms, so you'll all enjoy the change. Maybe after a nice round of tea and crumpets?

In fairness, I shall point out that LaLight's M89: Best Dominion Card Mafia (http://forum.dominionstrategy.com/index.php?topic=16475.0) is also awaiting sign-ups, and sounds rather spiffing too.

Pip pip!