what about a mass claim where we agree beforehand that the universal backup (if we have one) claims to be a VT? that way scum can't just off our power roles indiscriminately.
I agree with this thought but still not the massclaim.
Massclaiming is boring and the only people that know if it's a good thing to do are scum.
can you expand on that second thought? how do scum know if massclaiming is protown or not?
i guess the implicit question is: in what situations would massclaiming be good? in what ones would it be bad? if possible, do you have specific example setups for each?
If there's no town PRs, massclaiming is great! You lose nothing and gain everything.
If the setup was rolled properly, massclaiming is bad! You lose everything and gain very little, depending on the setup.
I don't like massclaims. Scum have more information than town. Therefore they must know if we're in the good or bad conditions more than town.
huh, your instincts on which scenarios are good are exactly opposite to mine. which makes me go from neutral to bearish on pushing for one. because if we can't agree on what scenarios are protown, then supporting-the-massclaim is NAI, no matter what the actual setup turns out to be.
Just gonna but into this conversation because I have nothing else to do - I will gladly be the one to do some of the set up math!
This is the "scaling list" of skums overall power:
TTTTTT*** = Goon x2 --------------- Everyone claims VT.
TTTTT*** = Goon x2 ---------------- Everyone claims VT, except for the one town PR who paints a target for skum.
-------- So pretty much on the double Goon option... we learn nothing at all. It is not good, in fact it is probably bad. That is the confusion point I think I am having on that.
Moving on...
TTTT = 1-Shot Strongman; Roleblocker ------------- Two town PRs claim,
TTT = 1-Shot Strongman; Roleblocker ---------------- Three town PRs claim
----------------So for 3x and 4x T's, we gain the same information. We learn the existence of a 1shot SM and a skum RB in the game. Where as skum learns who is what... bad still.
Next section...
TT = Strongman; Roleblocker ------------------------- Four town PRs Claim
T = Strongman; Roleblocker -------------------------- Five Town PRs Claim
---------So for that section, we could gain the info that skum has the ability to break through a shot as much as they like. But also, they will know who all the PRs are... so yeah.. probably still neg utility.
0 Ts = Strongman; Roleblocker; 1-Shot Bulletproof****
---------Same, except with the actual jump of if there is a vig that is claimed we might be able to figure something out. But as 0 T's are an outlier, and that is a small upside... so not likely
TLDR;
1) There are a FINITE amount of roles variations that skum could have, whereas there are (not doing the addition) a LOT, of roles Town can have. Claiming without reason, honestly even at L-1 situations for individuals in some spots, is just straightforward anti-town in this set up.
2) Skum can always just take the most straightforward apporach of all and just claim VT across the board. Then, when claim is done, they know who has what, and we have... limited the pool down to the VT claims. They pick off the PRs and we sort through the VTs.... which is like literally the same as playing without the info, except on a slightly higher scale, and of course skum doesn't know who has what.
3) Because of the value scale of skum's potential powers vs the value scale of town's potential powers, every piece of the puzzle that is publicly announced is far more valuable for skum than it is town (i.e. example being - Doctor and Cop claim/flip/whatever. A third Town!PR says "YAY, now I know there is at least a 1 shot SM and a RB in skum". Value that vs skum knowing who the cop and doctor are... it isn't worth it).
So yeah - I am against the mass claim idea.