Continued from previous post:
Say we all claim flavor/role (if needed) day 1
So scum's gonna counter certain things. They're not going to claim the same PR/potential-PR multiple times (if 2 people are fighting over alignment cop, a 2nd scum joining instantly identifies 2 scum in a group of 3, which is stupid).
That leaves them with 4 possibilities:
1) All claim a different PR (when I say PR, I'm referring to alignment cop and 5 townies that can be modified)
2) All claim VT (when I say VT, I'm referring to the 3 who have no chance at modification)
3) One claims VT, 2 claim PR
4) One claims PR, 2 claim VT
Take scenario 1. This instantly clears 7 town out of 13, and leaves 3 pairs with 2 suspicious persons each.
(For all below, assume successful night kills of confirmed town)
Day 1: 10 town, 3 scum. Mislynch a town.
Day 2: 8 town, 3 scum. Guaranteed a scum.
Day 3: 7 town, 2 scum. Mislynch.
Day 4: 5 town, 2 scum. Correct
Day 5: 4 town, 1 scum. Mislynch
Day 6: 2 town, 1 scum. Victory
So this one's out the window.
(OK, this is where I start to realize this is indeed a stupid plan, but I'll keep writing)
Scenario 2: All claim a VT
Clears 7, 3 scum among 6 people. It's probably better to ask any VT's to claim first so to protect the 6 PR's from revealing information. Doctor, Watcher, Tracker, and Roleblocker then half-size their target pools. If you guys can't identify 3 scum from a group of 6 known from day 1, I have no idea how you can justify voting this early. I probably can't, but that's because I'm bad.
Scenario 3: Starts same as scenario 1, gets down to the same Day 5: 4 town, 1 scum (with 1 guaranteed innocent). 2 shots at a correct lynch, those seem like pretty good odds to me. Get 1 of the 2 PR lynches correct on the first try, and we're up to 6 vs 1 with 3 guaranteed innocents. This in turn simplifies down to at worst 2 v 1 with 1 guaranteed innocent.
Scenario 4: This is the trickiest I think. Try and find the fake claimer first, and it could be 7 vs 2, but with only 2 confirmed innocents. Or try and knock out 2 scum from a group of 5 first. It's riskier, but it guarantees that we won't be mislynching PR's day 1. If we do claim, this is probably what will happen and will require more thought.
So maybe not all that bad after all? Keep in mind that, with the exception of that one idea in scenario 3, these are all absolute-worst case scenarios where a)town mislynches every day, b)scum succeeds in killing every day, and c)investigatives get no information. I'm useless when it comes to scumhunting, and I like having information. If you want to get mad at me for giving scum ideas, I can understand that. But since I'm town (please have faith), there's guaranteed at least 1 veteran in the scum team. They should better be able to figure out all this for themselves.
Again, still the new guy, so I don't know how well day 1 claiming works in the past, but if you're clearing half the town, that sounds pretty reasonable to me. Thoughts? Claiming roles in addition to flavor is also a mystery. On the one hand, it tells the town what they're up against. On the other, now scum has targets. Probably better to not claim role.
By the way, if you ever see me lurking and taking a long time to post, please note this difference of 45+ minutes between posts as an example of me being a slow writer who likes to think and make sure every word is correct.
Nice to meet everybody! I'm sure we'll get along just fine!