DominionStrategy Wiki
Quote from: silvern on March 09, 2022, 09:58:11 amThe rotating split piles online (and I assume, in the rules) let you see exactly how many of each card there is in the pile. Now, that has never been the case (by design!) with something like Ruins. But now you can rotate ruins? Someone make this make sense.For Ruins, you take the top card, and reveal the one below. If it's a different card, that means you put just the top card at the bottom, end of rotating. If it is the same card, you put it to the top card, and reveal the one below. If that is a different card, you put the 2 top cards at the bottom, end of rotating. This goes on for as long as the "just uncovered top card" is the same as the previously uncovered cards, until you finally hit a different one, or find that all of your Ruins pile was just one card.
The rotating split piles online (and I assume, in the rules) let you see exactly how many of each card there is in the pile. Now, that has never been the case (by design!) with something like Ruins. But now you can rotate ruins? Someone make this make sense.
pretty sure i can guess the answer to this, but the Pay keyword on Capital City: You have to have the coin to use it? It's not like the '–$1 for each treasure card revealed' on Poor House, where you can really embrace that $0 floor, get stuff for free?I think the only other instance of Pay is on Storyteller, which just spends all your money regardless.
Barbarian$5; Action-Attack+$2Each other player trashes the top card of their deck. If it costs $3 or more they gain a cheaper card sharing a type with it; otherwise they gain a Curse.
Specialist looks very good. I like how it avoids the Way of the Rat problem of having to decide whether to get the card's benefit or gain a copy of it.
Sycophant seems like in most kingdoms it would mostly be useful for the on-gain and on-trash effects. Having to discard 3 cards, without even any draw, seems a steep price for +$3
Quote from: Commodore Chuckles on March 09, 2022, 05:01:35 pmSpecialist looks very good. I like how it avoids the Way of the Rat problem of having to decide whether to get the card's benefit or gain a copy of it.Specialist is also going to be one of the few cards that really synergies with Elder.
Quote from: Ingix on March 09, 2022, 12:05:14 pmQuote from: silvern on March 09, 2022, 09:58:11 amThe rotating split piles online (and I assume, in the rules) let you see exactly how many of each card there is in the pile. Now, that has never been the case (by design!) with something like Ruins. But now you can rotate ruins? Someone make this make sense.For Ruins, you take the top card, and reveal the one below. If it's a different card, that means you put just the top card at the bottom, end of rotating. If it is the same card, you put it to the top card, and reveal the one below. If that is a different card, you put the 2 top cards at the bottom, end of rotating. This goes on for as long as the "just uncovered top card" is the same as the previously uncovered cards, until you finally hit a different one, or find that all of your Ruins pile was just one card.Are you offering a theory, basing it on the rulebook, or something else?
Quote from: mxdata on March 09, 2022, 02:17:11 pmSycophant seems like in most kingdoms it would mostly be useful for the on-gain and on-trash effects. Having to discard 3 cards, without even any draw, seems a steep price for +$3 Indeed. Priced cheap to compensate. Nice synergy with discard strats and/or draw-to-X.
Quote from: Jeebus on March 09, 2022, 02:46:02 pmQuote from: Ingix on March 09, 2022, 12:05:14 pmQuote from: silvern on March 09, 2022, 09:58:11 amThe rotating split piles online (and I assume, in the rules) let you see exactly how many of each card there is in the pile. Now, that has never been the case (by design!) with something like Ruins. But now you can rotate ruins? Someone make this make sense.For Ruins, you take the top card, and reveal the one below. If it's a different card, that means you put just the top card at the bottom, end of rotating. If it is the same card, you put it to the top card, and reveal the one below. If that is a different card, you put the 2 top cards at the bottom, end of rotating. This goes on for as long as the "just uncovered top card" is the same as the previously uncovered cards, until you finally hit a different one, or find that all of your Ruins pile was just one card.Are you offering a theory, basing it on the rulebook, or something else? It seems clear from DXV’s explanation of Rotate from Preview #2.
I love you, Jeebus/PunchBall; you’re an over-thinker. Perfect for maintaining the FAQs and stuff like you do. But then sometimes caught in the trees, and not quite seeing the forest, am I right?
Quote from: vidicate on March 10, 2022, 04:50:00 amI love you, Jeebus/PunchBall; you’re an over-thinker. Perfect for maintaining the FAQs and stuff like you do. But then sometimes caught in the trees, and not quite seeing the forest, am I right?Actually, when I'm wrong (which is quite often) it's mostly because I didn't think it through. But this is a peculiarity of Dominion. Go back to the Throne Room + Mining Village thread on BGG where Donald introduced "lose track", and the Ironworks + Trader thread where the question was what "it" means. I am what Donald has wrought!
I tried a Treasure - Duration. To not be wonky with cards like Counterfeit, it had to have an "if this is in play" clause on the next turn's +$2. That looks weird though. So then it had the penalty of leaving play if someone bought a Province, which gave the "if this is in play" part meaning. Then it got a bonus instead, you could discard it from play to Moat one Attack. And well. It was a dud, it showed up at the bottom of people's lists of cards sorted by how much they liked them. I did better Treasures.
Quote from: vidicate on March 09, 2022, 06:03:49 pmQuote from: Jeebus on March 09, 2022, 02:46:02 pmQuote from: Ingix on March 09, 2022, 12:05:14 pmQuote from: silvern on March 09, 2022, 09:58:11 amThe rotating split piles online (and I assume, in the rules) let you see exactly how many of each card there is in the pile. Now, that has never been the case (by design!) with something like Ruins. But now you can rotate ruins? Someone make this make sense.For Ruins, you take the top card, and reveal the one below. If it's a different card, that means you put just the top card at the bottom, end of rotating. If it is the same card, you put it to the top card, and reveal the one below. If that is a different card, you put the 2 top cards at the bottom, end of rotating. This goes on for as long as the "just uncovered top card" is the same as the previously uncovered cards, until you finally hit a different one, or find that all of your Ruins pile was just one card.Are you offering a theory, basing it on the rulebook, or something else? It seems clear from DXV’s explanation of Rotate from Preview #2.DXV wrote: "This puts all copies of whatever's on top onto the bottom."I don't see it. From that explanation it could just as well be how I described it, or that you grab them all at once and therefore you can't rotate Ruins (you can rotate split piles because the cards there are open information).
I’m foreseeing a lot of rage quits with Barbarian; it could be quite brutal with Rabble.
Quote from: Timinou on March 10, 2022, 12:17:38 pmI’m foreseeing a lot of rage quits with Barbarian; it could be quite brutal with Rabble.had a barbarian/hunter/KC game and hit $7 + a lucky draw first. game ended with something like 60 cards in the trash. frankly we need larger banlists, and maybe combinatoric banlists on shuffleit.
Rotating the Castles sounds like fun. And I can imagine someone rotating the Ruins, searching desperately for a +Buy. Is Clash now the first card type that nothing actually refers to or depends on?