Was this a randomly generated board? Because the likelihood of these many powerful cards lining up all at once has to be VERY small.It was a Casual game that someone else hosted, so it's certainly possible that they had handpicked the cards. That hadn't crossed my mind.
I couldn't find the log so I can't do that cool image thing
Lighthouse, Market Square, Sage, Bishop, Fortress, Procession, Baker, Governor, Goons, King's Court
Is gokosalvager.com down?
It's been down since yesterday evening for me. :(
Back up, and catching up on the logs now. In the interim, please enjoy the nonsensical "Last game recorded game finished..." message.
I think you should be trying to move towards a deck where you can play king's courts, governors, goons, and then bishops. Getting too much early gold will increase spending but impede the end game drawing. A sage/governor opening with an early procession might get you there.
Its clear goons board. Points from bishop are completely irrelevantI don't think Goons is obvious. Kinging Bishops gives tons of points, and you don't really need the buys. I mean sure, Goons is good, but I would rather buy KC at that price point because it gives more control.
Its clear goons board. Points from bishop are completely irrelevant. If you want to use him then to trash coppers.
I would open governor-sage to quickly get two golds for initial economy. Then on 4 procession/fortress 5 governor, 6 goons, 7 kc.
This game would end by turn ten on piles so it would be complicated. Probably a first player to kc-governor to change fortress into three goons will win.
Its clear goons board. Points from bishop are completely irrelevant. If you want to use him then to trash coppers.
I would open governor-sage to quickly get two golds for initial economy. Then on 4 procession/fortress 5 governor, 6 goons, 7 kc.
This game would end by turn ten on piles so it would be complicated. Probably a first player to kc-governor to change fortress into three goons will win.
If you avoid Bishop it's so your opponent doesn't get the free trashing, but Bishops in your deck would be extremely useful. The Goons will run fast on a board like this, and with the draw potential on this board a Bishop or two to trash Fortresses isn't a bad idea at all. You can even KC Bishop to trash one Fortress 3 times for 9 VP. The Golds from Governor also make great Bishop fodder, as they net 4 VP each and you don't want too many in your deck, anyway. Goons is certainly the key card here, but I don't at all agree that Bishop is irrelevant.
Its clear goons board. Points from bishop are completely irrelevant. If you want to use him then to trash coppers.
I would open governor-sage to quickly get two golds for initial economy. Then on 4 procession/fortress 5 governor, 6 goons, 7 kc.
This game would end by turn ten on piles so it would be complicated. Probably a first player to kc-governor to change fortress into three goons will win.
If you avoid Bishop it's so your opponent doesn't get the free trashing, but Bishops in your deck would be extremely useful. The Goons will run fast on a board like this, and with the draw potential on this board a Bishop or two to trash Fortresses isn't a bad idea at all. You can even KC Bishop to trash one Fortress 3 times for 9 VP. The Golds from Governor also make great Bishop fodder, as they net 4 VP each and you don't want too many in your deck, anyway. Goons is certainly the key card here, but I don't at all agree that Bishop is irrelevant.
As I said its goons game. There first player that could three-pile 99% of times simply wins. Trying to bishop fortress will harm you as it doesn't help with being first player to three-pile and opponent would win instead.
Only exception would be if you had 80+ point lead from bishoping fortress, that what archetype got last turn and opponent couldn't end game with win. Also you would be better pointwise to kc a market square/goons with at least three goons in play.
So yes, bishop is completely irrelevant here unless you could trash with it more than opponent.
On last turn you don't care about junking and you could buy extra market squaresIts clear goons board. Points from bishop are completely irrelevant. If you want to use him then to trash coppers.
I would open governor-sage to quickly get two golds for initial economy. Then on 4 procession/fortress 5 governor, 6 goons, 7 kc.
This game would end by turn ten on piles so it would be complicated. Probably a first player to kc-governor to change fortress into three goons will win.
If you avoid Bishop it's so your opponent doesn't get the free trashing, but Bishops in your deck would be extremely useful. The Goons will run fast on a board like this, and with the draw potential on this board a Bishop or two to trash Fortresses isn't a bad idea at all. You can even KC Bishop to trash one Fortress 3 times for 9 VP. The Golds from Governor also make great Bishop fodder, as they net 4 VP each and you don't want too many in your deck, anyway. Goons is certainly the key card here, but I don't at all agree that Bishop is irrelevant.
As I said its goons game. There first player that could three-pile 99% of times simply wins. Trying to bishop fortress will harm you as it doesn't help with being first player to three-pile and opponent would win instead.
Only exception would be if you had 80+ point lead from bishoping fortress, that what archetype got last turn and opponent couldn't end game with win. Also you would be better pointwise to kc a market square/goons with at least three goons in play.
So yes, bishop is completely irrelevant here unless you could trash with it more than opponent.
It's not about racing to empty 3 piles, it's about being the one who actually empties the 3rd pile. In this scenario it's often smart to ease back on emptying piles. In such a situation I think Bishop is really useful. Goons are great and all, but KC doesn't multiply the VP gain. Also I'm not sure what you're saying about Market Square, Goons provides plenty of Buys. Any more and you can't really take advantage of them without junking yourself.
Don't get me wrong, I don't think Bishop is a must-buy, but it's got its uses here.
On last turn you don't care about junking and you could buy extra market squaresIts clear goons board. Points from bishop are completely irrelevant. If you want to use him then to trash coppers.
I would open governor-sage to quickly get two golds for initial economy. Then on 4 procession/fortress 5 governor, 6 goons, 7 kc.
This game would end by turn ten on piles so it would be complicated. Probably a first player to kc-governor to change fortress into three goons will win.
If you avoid Bishop it's so your opponent doesn't get the free trashing, but Bishops in your deck would be extremely useful. The Goons will run fast on a board like this, and with the draw potential on this board a Bishop or two to trash Fortresses isn't a bad idea at all. You can even KC Bishop to trash one Fortress 3 times for 9 VP. The Golds from Governor also make great Bishop fodder, as they net 4 VP each and you don't want too many in your deck, anyway. Goons is certainly the key card here, but I don't at all agree that Bishop is irrelevant.
As I said its goons game. There first player that could three-pile 99% of times simply wins. Trying to bishop fortress will harm you as it doesn't help with being first player to three-pile and opponent would win instead.
Only exception would be if you had 80+ point lead from bishoping fortress, that what archetype got last turn and opponent couldn't end game with win. Also you would be better pointwise to kc a market square/goons with at least three goons in play.
So yes, bishop is completely irrelevant here unless you could trash with it more than opponent.
It's not about racing to empty 3 piles, it's about being the one who actually empties the 3rd pile. In this scenario it's often smart to ease back on emptying piles. In such a situation I think Bishop is really useful. Goons are great and all, but KC doesn't multiply the VP gain. Also I'm not sure what you're saying about Market Square, Goons provides plenty of Buys. Any more and you can't really take advantage of them without junking yourself.
Don't get me wrong, I don't think Bishop is a must-buy, but it's got its uses here.
You contradict yourself. Yes, you shouldn't race three piles but build deck that will empty three piles. Getting vp from bishop,monument, colony is mistake as it slows down deck and you couldn't empty three piles while opponent could. As archetype played if he didn't made mistakes like buying platinum instead kings court he could win with same vp at turn 12. If you waste time with bishop you would get perhaps 30 points before game ends.
In this kingdom bishop is mistake. If you bought procession instead then you wouldn't get 9 points probably instantly win. You would kc-procession-fortress to get three governors. On same turn you would remodel governor with governor to kc, then you would kc governor to remodel fortress into three goons. That probably empties goons and governor piles, and with 16 coin and 8 buys empty estates as third pile, game over.