Dominion Strategy Forum
Dominion => Variants and Fan Cards => Topic started by: NoMoreFun on March 01, 2013, 08:28:46 pm
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Villager
Action - $3
+2 cards
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While this is in play, when you play another action, you may put this card on top of your deck.
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Villager
Action - $4
+2 cards
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When you play an action, you may put this card on top of your deck.
I like the idea, although I don't have a clue on the power level. Maybe it could even cost $3?
Alternative
Action - $4
+1 card
+1 action
When you play an action, put this card in your hand
This is way too powerful at any price. Gives any cantrip a Lab and any nonterminal a cantrip. Two of this in hand allow you to draw your deck (just play one and get the other back while drawing a card). Even if the recovering actions are restricted to "different than this" it would be really powerful at $4, and probably also at $5. Maybe $6 or $7 could work. The terminal version seems much more interesting instead of being a whole strategy in itself.
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The main issue I have with the concept is that it will get very tedious playing the same cards over and over again during one turn. Even online, it's a recipe for a slow game.
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Alternative
Action - $4
+1 card
+1 action
When you play an action, put this card in your hand
This is way too powerful at any price. Gives any cantrip a Lab and any nonterminal a cantrip. Two of this in hand allow you to draw your deck (just play one and get the other back while drawing a card). Even if the recovering actions are restricted to "different than this" it would be really powerful at $4, and probably also at $5. Maybe $6 or $7 could work. The terminal version seems much more interesting instead of being a whole strategy in itself.
Also if you have 2 you can draw your whole deck. Removed it from the OP.
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You'd only need one, actually. It would keep putting itself back into your hand while slowing drawing your entire deck.
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Villager...doesn't give +2 actions...
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Villager...doesn't give +2 actions...
It's just one person. It's not like he's a minstrel, Squire, or named Molly.
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Villager...doesn't give +2 actions...
It's just one person. It's not like he's a minstrel, Squire, or named Molly.
Exactly
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Another concept:
Villager
Action - $4
+2 Cards
You may put a card you have in play (counting this) on top of your deck
There's probably some ridiculous combos, but its a variant of Scheme mostly. You could buy a single Villager as a big money strategy (giving you a 6 card hand for the rest of the game), but that doesn't seem particularly effective.
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Another concept:
Villager
Action - $4
+2 Cards
You may put a card you have in play (counting this) on top of your deck
There's probably some ridiculous combos, but its a variant of Scheme mostly. You could buy a single Villager as a big money strategy (giving you a 6 card hand for the rest of the game), but that doesn't seem particularly effective.
This is close to what Courtyard BM does, although it also does provide rearrangement when you draw all your Golds together. But with Courtyard, you need to buy several of them for having at least one in hand every time. I would guess that, without attacks or trashing, it would be a pretty good BM variant. I'm going to go ahead and guess is better than Smitty+BM.
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BTW, ridiculous combo, some village + KC + Villager and you can draw your whole deck and play every non-self-trashing action an infinite amount of times (play village, play KC on Villager, draw 2 new cards, return KC and villager, draw them again, return village and one other action you have in play, draw them, now you have 1 action left and 2 cards from your deck and an action from play were returned to your hand. if the village gives you some benefit -like a card or whatever- you also have that extra benefit).
Also, returning a newly played (i.e., yet to have effect) Duration card would be weird, is the next turn effect canceled? I don't think canceling effects of cards already played is safe.
So, I think the habilty should not be thronable at the very least, and worded to avoid returning cards with unresolved effects (I think these include only Duration cards so far).
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Also, returning a newly played (i.e., yet to have effect) Duration card would be weird, is the next turn effect canceled?
No. Trashing a Duration card with Procession doesn't cancel its next-turn effects, and so neither would removing a Duration card from play in any other way.
So, I think the habilty should not be thronable at the very least, and worded to avoid returning cards with unresolved effects (I think these include only Duration cards so far).
...That said, I agree that avoiding returning Duration cards with this is a good idea, for the same reason it is with Scheme. (Note that Scheme is another card that can have unresolved effects pending.)
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Scheme can't return fresh durations because they won't be discarded from play.
Topdecking cards from play is very dangerous and will likely enable easy infinite combos. Watch our for King's Court for sure.
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Empty the supply on turn 2 anyone?
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Scheme can't return fresh durations because they won't be discarded from play.
Yes. And what I was saying was, it's a good thing that Scheme can't return fresh durations; and any other card that can topdeck from play should also not be able to act on fresh durations.
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Scheme can't return fresh durations because they won't be discarded from play.
Yes. And what I was saying was, it's a good thing that Scheme can't return fresh durations; and any other card that can topdeck from play should also not be able to act on fresh durations.
Ah. I see it now!
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Scheme can't return fresh durations because they won't be discarded from play.
Yes. And what I was saying was, it's a good thing that Scheme can't return fresh durations; and any other card that can topdeck from play should also not be able to act on fresh durations.
Ah. I see it now!
On Iso you can.
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Scheme can't return fresh durations because they won't be discarded from play.
Yes. And what I was saying was, it's a good thing that Scheme can't return fresh durations; and any other card that can topdeck from play should also not be able to act on fresh durations.
Ah. I see it now!
On Iso you can.
No you can't. You can try to return a fresh Duration (i.e., it'll offer you the choice), but it'll fail (i.e., if you select a fresh Duration, it won't actually get returned).
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Scheme can't return fresh durations because they won't be discarded from play.
Yes. And what I was saying was, it's a good thing that Scheme can't return fresh durations; and any other card that can topdeck from play should also not be able to act on fresh durations.
Ah. I see it now!
On Iso you can.
No you can't. You can try to return a fresh Duration (i.e., it'll offer you the choice), but it'll fail (i.e., if you select a fresh Duration, it won't actually get returned).
Yup. And that is exactly how it should work. You can choose any Action card in play, but you only topdeck it if it gets discarded from play. A fresh duration is not discarded, thus it is not topdecked.
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I like the card in the OP, as printed. I'd like for it to cost 2$ though.