It produces 3 and you get 4 debt? That's too weak.I totally agree that the card is too weak but Villages net you Actions whereas Labs net you cards. So the comparison is technically wrong and fairly pointless, we are after all talking about a stop card and not a cantrip.
Compare having two of these in your hand with a Capital -- it's strictly worse (barring a gazillion edge cases as always). This is basically never the case for any reasonable 3$ and 5$.
Like, compare having two villages in hand with one laboratory. The two villages will net you two cards and three actions, the lab two cards and one action. (And you do really have to look at it this way to do an apples to apples comparison; we're also assuming you have both Credit's already in hand. Don't miss your phantom +card.)
Or compare two silvers to one gold.
The idea may have promise, the numbers are just too low.
Dollhouse(FAQ: Any looked-at cards not discarded or put in hand go back on your deck in any order. Pretty sure this happens according to the rules without having to say it on the card.)
$2 - Treasure
$1
Look at the top 2 cards of your deck. You may discard one. You may reveal one of them to put it in your hand.
If you revealed a Curse, play this again.
Chest of Expensive Clothes
$5 - Treasure
+$4.
Gain a Curse.
-
When you gain this, if the Curse pile is empty, gain a Curse from the trash.
Plow $4
Treasure
Reveal the top 4 cards of your deck. Choose one: Set aside a revealed Action or Treasure; or discard up to two of the revealed cards.
Return the rest in any order, then play the set aside card.
Printing Press - Treasure - $5
+1 Buy
Choose one: +$2; +2 Cards; or +1 Card and +$1.
(https://i.ibb.co/wwGQG6t/Hand-of-Midas.png)
Can it trash Durations like Hireling?
Plantation - Treasure, $5 cost.
+2 Coffers
At the end of your Buy phase, if you have at least $3 unspent, take the Tea.
Tea - Artifact
At the end of your Buy phase, you may trash a card from your discard pile or hand and gain a card costing up to $2 more than it.
Ledger - $3
$1
You may put a card from your hand on top of your deck for + $2.
(https://i.ibb.co/Qd0m6zq/Hand-of-Midas.png)This seems quite weak. might be okay if it wasn't a 1-shot, but as it is it's just hard to justify paying $3 and an Action just to get a single Gold. Not to mention that this might easily whiff if you don't manage to pair it with an Action you want to trash.
(edited to exclude durations)
This seems quite weak. might be okay if it wasn't a 1-shot, but as it is it's just hard to justify paying $3 and an Action just to get a single Gold. Not to mention that this might easily whiff if you don't manage to pair it with an Action you want to trash.
I agree that you sometimes want it, but the problem is that you have to plan ahead for that; I have to invest $3 this turn in order to maybe be able to turn this + an Action into a Gold on some later turn (or it might whiff and I have to wait for the next shuffle). That is the main problem; it is unreliable and requires careful planning ahead for poor reward. I could just buy a Silver, keep my Action and have guaranteed payload of just $1 less (if you just plan on using it at the end of the game, is that extra $1 really going to make a difference?).This seems quite weak. might be okay if it wasn't a 1-shot, but as it is it's just hard to justify paying $3 and an Action just to get a single Gold. Not to mention that this might easily whiff if you don't manage to pair it with an Action you want to trash.
Disagree! Well, sort of. It's a 3$ card that turns into a gold at the cost of sacrificing an Action card. (You can play the gold right away.) Is that good? Not in terms of raw value. You don't buy an Action card intending to trash it this way next turn, barring on-trash effects or something. But is this effect something you sometimes want? Yes. E.g. end of the game, but there are plenty of other cases, I think. That was the idea.
(Maybe it should have +buy though to make it better at the end.)
I agree that you sometimes want it, but the problem is that you have to plan ahead for that; I have to invest $3 this turn in order to maybe be able to turn this + an Action into a Gold on some later turn (or it might whiff and I have to wait for the next shuffle). That is the main problem; it is unreliable and requires careful planning ahead for poor reward. I could just buy a Silver, keep my Action and have guaranteed payload of just $1 less (if you just plan on using it at the end of the game, is that extra $1 really going to make a difference?).This seems quite weak. might be okay if it wasn't a 1-shot, but as it is it's just hard to justify paying $3 and an Action just to get a single Gold. Not to mention that this might easily whiff if you don't manage to pair it with an Action you want to trash.
Disagree! Well, sort of. It's a 3$ card that turns into a gold at the cost of sacrificing an Action card. (You can play the gold right away.) Is that good? Not in terms of raw value. You don't buy an Action card intending to trash it this way next turn, barring on-trash effects or something. But is this effect something you sometimes want? Yes. E.g. end of the game, but there are plenty of other cases, I think. That was the idea.
(Maybe it should have +buy though to make it better at the end.)
If this was on-demand, like an Event, it could be quite decent. But of course that doesn't fit the contest. And the way it is it clogs your deck until such time when you want to and are able to use it.
(https://i.ibb.co/vwkMZBN/Hand-of-Midas.png)
edit #1: excluded durations
edit #2: added +2 buys
At first I interpreted “If you did trash two cards” as “If you did, trash two cards,” and I was wondering where you trash the two cards from. That can be avoided by using Treasure Map’s (http://wiki.dominionstrategy.com/index.php/Treasure_Map) updated wording “If you trashed two cards.”
Delicate Coin
$5* Treasure
$3
At Clean-up exchange this for a Crumbling Coin.
(Not in the Supply)
Crumbling Coin
$2* Treasure
$2
+1 Buy; If you bought more than two cards this turn, take Nice. At Clean-up return this to its pile. (Not in the Supply)
Nice
State
At the start of your turn, +1 Card. Return Nice.
Delicate Coin
$5* Treasure
$3
At Clean-up exchange this for a Crumbling Coin.
(Not in the Supply)
Crumbling Coin
$2* Treasure
$2
+1 Buy; If you bought more than two cards this turn, take Nice. At Clean-up return this to its pile. (Not in the Supply)
(https://dominion-badlands.weebly.com/uploads/1/3/6/2/136286056/journal-v0-7_orig.png)Looks like an inferior Treasure version of Bazaar.
Not always inferior. If your deck consists of terminal draw cards and either this or Bazaar, you'd generally rather have this. Because Bazaar has to be played before the terminal draw card, while this can be played afterwards, this results in more reliability for your deck with minimal downside.(https://dominion-badlands.weebly.com/uploads/1/3/6/2/136286056/journal-v0-7_orig.png)Looks like an inferior Treasure version of Bazaar.
This is the old Ducat vs. Candlestickmaker discussion. While the strength difference is here not as huge due to the point you mentioned, namely the fact that this can play otherwise dead drawn Actions, this does not compensate for the numerous advantages that Actions have over Treasures: Throneable, part of interactions like Herald, Golem, Scrying Pool, Vassal, etc.Not always inferior. If your deck consists of terminal draw cards and either this or Bazaar, you'd generally rather have this. Because Bazaar has to be played before the terminal draw card, while this can be played afterwards, this results in more reliability for your deck with minimal downside.(https://dominion-badlands.weebly.com/uploads/1/3/6/2/136286056/journal-v0-7_orig.png)Looks like an inferior Treasure version of Bazaar.
If you have a lot of cantrips in your deck Bazaar is obviously better, but in a vacuum I'd rather have Smithies+Journals than Smithies+Bazaars
This is the old Ducat vs. Candlestickmaker discussion. While the strength difference is here not as huge due to the point you mentioned, namely the fact that this can play otherwise dead drawn Actions, this does not compensate for the numerous advantages that Actions have over Treasures: Throneable, part of interactions like Herald, Golem, Scrying Pool, Vassal, etc.Not always inferior. If your deck consists of terminal draw cards and either this or Bazaar, you'd generally rather have this. Because Bazaar has to be played before the terminal draw card, while this can be played afterwards, this results in more reliability for your deck with minimal downside.(https://dominion-badlands.weebly.com/uploads/1/3/6/2/136286056/journal-v0-7_orig.png)Looks like an inferior Treasure version of Bazaar.
If you have a lot of cantrips in your deck Bazaar is obviously better, but in a vacuum I'd rather have Smithies+Journals than Smithies+Bazaars
Plus there are subtleties like playing Village, drawing into Smithy, playing Smithy, having an Action left over to do stuff vs. ending your Action phase, playing Journal, drawing into Smithy, playing Smithy ... and that's it, even if you drew into Actions you cannot play them anymore.
That's why the notion that Journal somehow single-handedly (it is nice as a support card) increases engine consistency is dubious at best.
Journal isn't really a Bazaar variant, it's a hybrid of Peddler and Venture. It's strictly better than peddler up to a reasonably small set of edge cases, which is fine for a $5, and not strictly better than Venture because you'd rather dig for a Treasure in your buy phase. So power level seems perfectly reasonable.
My problem with it is that I don't like drawing Action cards in the buy phase if you can't play them. Feels very frustrating. Venture solves this by looking for another Treasure, but this doesn't.
Journal isn't really a Bazaar variant, it's a hybrid of Peddler and Venture. It's strictly better than peddler up to a reasonably small set of edge cases, which is fine for a $5, and not strictly better than Venture because you'd rather dig for a Treasure in your buy phase. So power level seems perfectly reasonable.
My problem with it is that I don't like drawing Action cards in the buy phase if you can't play them. Feels very frustrating. Venture solves this by looking for another Treasure, but this doesn't.
Well, Journal solves that problem by allowing you to play an Action card you have in hand, whether you drew it via Journal or not.
My entry, for Explorer:QuoteTricorn - Treasure Heirloom, $2 cost.Simple, gives Explorer the main benefit of Capitalism it misses out on and perhaps lets you draw a Province before playing it. It shouldn't make a centralising combo?
$1
When you play this, you may play an Action from your hand.
Journal isn't really a Bazaar variant, it's a hybrid of Peddler and Venture. It's strictly better than peddler up to a reasonably small set of edge cases, which is fine for a $5, and not strictly better than Venture because you'd rather dig for a Treasure in your buy phase. So power level seems perfectly reasonable.
My problem with it is that I don't like drawing Action cards in the buy phase if you can't play them. Feels very frustrating. Venture solves this by looking for another Treasure, but this doesn't.
Well, Journal solves that problem by allowing you to play an Action card you have in hand, whether you drew it via Journal or not.
(https://i.imgur.com/OyzbG8yh.png) | Quote Pleasure Dome • $4 • Treasure |
In Xanadu did Kubla Khan
A stately pleasure-dome decree:
Where Alph, the sacred river, ran
Through caverns measureless to man
Down to a sunless sea.
Atlas
$4 - Treasure - Victory
Reveal your hand.
+$1 per differently named Victory card revealed.
-
Worth 1VP per 2 differently named Treasures you have (round down).
Papyrus roll - 4$
Treasure Duration
+1 Buy and +$1 per $1 it costs.
At the start of your next turn, exile a card in your hand or discard pile.
(https://i.imgur.com/ih9JUVt.png)It is not clear to me whether this is supposed to be "(+1 Buy and +$1) per $1 it costs" or "+1 Buy and (+$1 per $1 is costs)". It think the former option gives too much +Buy inflation. If you want the latter, I would rephrase:QuotePapyrus roll - 4$
Treasure Duration
+1 Buy and +$1 per $1 it costs.
At the start of your next turn, exile a card in your hand or discard pile.
unsure if this is interesting, but this is what i got
At the start of your next turn: +1 Buy and exile a card in your hand or discard pile for +$1 per $1 it costs.
(https://i.imgur.com/wOFfZZV.jpg)
(https://i.imgur.com/wOFfZZV.jpg)
This is really neat!
Very minor formatting change: “choose one” cards, even those with only 2 choices like Specialist (http://wiki.dominionstrategy.com/index.php/Specialist), use a semicolon to separate the choices.
(https://i.imgur.com/ih9JUVt.png)It is not clear to me whether this is supposed to be "(+1 Buy and +$1) per $1 it costs" or "+1 Buy and (+$1 per $1 is costs)". It think the former option gives too much +Buy inflation. If you want the latter, I would rephrase:QuotePapyrus roll - 4$
Treasure Duration
+1 Buy and +$1 per $1 it costs.
At the start of your next turn, exile a card in your hand or discard pile.
unsure if this is interesting, but this is what i gotQuoteAt the start of your next turn: +1 Buy and exile a card in your hand or discard pile for +$1 per $1 it costs.