i'm thinking that you're right, faust, i'm not really going for bastard, not even really for funny, i'm going for solution-resistant and interesting. and i think townie roleblockers are no fun. also with this roll update, i've really got to pay attention to the CCCC, CCCCC, and CCCCCC tracks (and the like); they have actually shown up in some sample rolls i've done.
i'm thinking of having the B track be a combination of bus drivers, lightning rods, and other role redirectors
the V track will have all normal Vigs be compulsive, and 1-shot vigs be a variety of dayvigs. probably split between normal public dayvigs that can only target people on their wagon, and one-shot poisoners who target via mod PM and then their target is told via Mod-PM that they will die that night unless doctored. (i want scum to false-claim being poisoned!)
the D track i will probably just leave normal.
the M track, yeah, we're just gonna get rid of Innocent Children. And replace some of the masons with neighborhoods of one townie/one random other player. try
M = Random Neighborhood (size 2)
MM = Town Neighborhood (2)
MMM = RN (size 3)
MMMM = TN (size 3)
MMMMM = RN (2) + RN (2)
MMMMMM = TN (2) + RN (2)
MMMMMMM = TN (2) + TN (2)
B = 1-shot lightning rod
BB = busdriver
BBB = busdriver, 1-shot lightning rod
BBBB = 2 busdrivers
BBBBB = 2 busdrivers, 1-shot lightning rod
BBBBBB = 2 busdrivers, 1-shot lightning rod x2
BBBBBBB = 3 busdrivers
V = 1-shot dayvig (wagon only)
VV = vig
VVV = vig, 1-shot day poisoner
VVVV = vig, 1-shot dayvig (wagon only)
VVVVV = 2 vigs
VVVVVV = 2 vigs, 1-shot day poisoner
VVVVVVV = 2 vigs, 1-shot dayvig (wagon only)
D track is normal
C = 2-shot insane cop
CC = naive cop, 2-shot sane cop
CCC = cop, 2-shot insane cop, 2-shot sane cop
CCCC = cop, naive cop
CCCCC = cop, naive cop, 2-shot insane cop
CCCCCC = naive cop, cop x2
CCCCCCC = naive cop x2, cop, 2-shot sane cop
replace godfathers with framers
replace mafia RB with mafia busdriver.
leave SK the same
call it KV++, we're ready for a first test maybe