This game is interesting to me primarily because I avoided chapel, which I debated about for a while at the opening. I'm interested in strategies which beat generally dominant cards like chapel/ambassador/etc.
http://councilroom.com/game?game_id=game-20111216-142833-2839e62f.html(I should note, ackack has routinely beat me, so this game is an anomaly for us).
I believe ackack has his chapel not quite hit well, but I'm not sure if it would have mattered in terms of outcome, though might have made the score closer. With the presence of Bank, it makes those wharf turns too good, and hard to justify cleaning out coppers. Anyway, I open siver/silver, in the hopes of getting a wharf, maybe two, to start off with. I end up with a wharf and a crossroads after the reshuffle. Crossroads here was obviously a key card and really makes those wharf turns unbelievable.
Curious of people's thoughts - if you remove bank OR crossroads, do you think chapel becomes dominant there? Obviously without either, I think chapel is necessary. Is one more necessary?
Really, I think I'm curious of when it is okay to avoid chapel. Maybe there is no firm heuristic, but thought it might be worth discussing.