Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 [2] 3 4 ... 10  All

Author Topic: Tzolk'in: The Mayan Calendar  (Read 15966 times)

0 Members and 1 Guest are viewing this topic.

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #25 on: April 18, 2013, 05:49:21 pm »

Don't feel pressured by this, but I already sent in my choice more than an hour ago and want to start playing this now. But as said, don't feel pressured.
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #26 on: April 19, 2013, 02:08:45 pm »

I've got the starting wealth tiles from Watno and TINAS. I think both Galz and Kuildeous don't know the game, so they might need some time to read the rules and then think.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

  • Jester
  • *****
  • Offline Offline
  • Posts: 956
  • Since 2012
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #27 on: April 19, 2013, 02:18:00 pm »

Yeah, sorry. Got halfway through the rules yesterday, but had a game to coach last night. On mobile now, so reading the PDF is a PITA - but I'll get my choice submitted by tonight. I've got a game to coach early tomorrow too, but I'll be around in the afternoon to take consecutive turns and keep things rolling.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #28 on: April 19, 2013, 02:25:35 pm »

I have a show this weekend, so I won't have much time to refresh myself on the rules.

I think I recall enough to choose my starting wealth, so I'll see if I can do that to speed things along.
Logged
A man has no signature

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #29 on: April 19, 2013, 08:27:32 pm »

Got Galzria's starting wealth now. I won't be updating for 12 hours (minimum) of making this post, and it's not like there's a desperate rush to start, so no pressure.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #30 on: April 20, 2013, 02:01:37 am »

Can I still join?
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

Galzria

  • Jester
  • *****
  • Offline Offline
  • Posts: 956
  • Since 2012
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #31 on: April 20, 2013, 02:20:13 am »

Can I still join?

I'll update the main list in a bit, but I think a second game could be close if there's you, Qvist, Tables and one more.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #32 on: April 20, 2013, 03:21:34 am »

I'll throw out signups for a second game.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #33 on: April 22, 2013, 03:14:50 am »

Bump. Just need Kuildeous' starting wealth.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #34 on: April 22, 2013, 09:32:07 am »

Watno chooses
5 corn, 1 gold, Quetzalcoatl temple
2 corn, Chaac temple, advance architecture

TINAS chooses
3 corn, 1 wood, 1 worker is fed automatically each food day
4 corn, 1 wood, advance resource extraction

Galzria chooses
3 corn, Quetzalcoatl temple, advance agriculture
3 corn, 2 wood, 1 stone

Kuildeous chooses
5 corn, 1 stone, Chaac temple
7 corn, 2 wood

Turn 1 starts. Watno is the starting player
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #35 on: April 22, 2013, 09:41:29 am »

Place 1 worker on Palenque and 2 on Yaxchilan for 4 corn.
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #36 on: April 22, 2013, 09:46:51 am »

TINAS is up
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Thisisnotasmile

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1493
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #37 on: April 22, 2013, 11:54:46 am »

Your Workers vs Cost chart on the Player Data tab is a bit off, but with the right costs I'll play:

2 workers on Palenque, 1 on Tikal for 6 food

I don't seem to be able to edit it myself, is this intended?
Logged

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #38 on: April 22, 2013, 11:56:43 am »

Man, I better hurry up and finish reading those rules.

If I'm slow on my turn, I apologize. My computer died, so I have more pressing issues at the moment. Hopefully I can read the rules while waiting for a program to install.
Logged
A man has no signature

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #39 on: April 22, 2013, 01:21:21 pm »

I haven't given edit permissions. If people would prefer, I can, but this way I think is more likely to avoid mistakes.

Also no idea why I was counting from 0. That was stupid.

Don't worry Kuildeous.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Thisisnotasmile

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1493
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #40 on: April 22, 2013, 02:05:22 pm »

I'm happy if you're willing to update the spreadsheet. I'd probably forget to do certain parts if I had to do it myself.
Logged

Galzria

  • Jester
  • *****
  • Offline Offline
  • Posts: 956
  • Since 2012
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #41 on: April 22, 2013, 02:55:44 pm »

Worker on 0 Chichen
Worker on 0 Uxmal (2nd Worker: 1 Corn)
Worker on 1 Tikal (3rd Worker: 2 Corn)

Total Spent: 4 Corn


That should be correct?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #42 on: April 22, 2013, 02:56:54 pm »

Correct. Kuildeous
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

  • Jester
  • *****
  • Offline Offline
  • Posts: 956
  • Since 2012
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #43 on: April 24, 2013, 11:31:09 am »

Buuuump.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #44 on: April 24, 2013, 07:33:36 pm »

If people want to, I'm going to allow edit access directly onto the spreadsheet. If you would like to, PM me an email address and I'll add it onto the permission list. Note this isn't an attempt to remove my moderating responsibility! Just to give you more option to keep things moving, if you would like (and if you don't, that's fine too).

I'm adding the instructions into the first post.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Thisisnotasmile

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1493
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #45 on: April 25, 2013, 08:15:03 am »

Kuildeous :(
Logged

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #46 on: April 25, 2013, 08:54:16 am »

Sorry, been integrating a new computer. I still have work to do, but I was able to refresh myself on the rules so that I can utterly crush you all!*

Place on Uxmal (-1 corn)
Place on Yaxhilan (-3 corn)



*Crushing not guaranteed.
Logged
A man has no signature

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #47 on: April 25, 2013, 09:01:56 am »

Take back all workers, getting 3 corn, 1 wood, 1 stone and another corn
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #48 on: April 25, 2013, 09:16:15 am »

TINAS's turn
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Tzolk'in: The Mayan Calendar
« Reply #49 on: April 25, 2013, 09:19:25 am »

Also I'm changing some things to hopefully make the tech tracks easier to read and I need to know: Kuildeous, would you prefer your name shortened to "Kuil," "Kuild," or something else?
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
Pages: 1 [2] 3 4 ... 10  All
 

Page created in 1.853 seconds with 18 queries.