My experience with FV->Torturer is that it's surprisingly not-that-strong compared to other villages->Torturer. FV->Torturer on this turn is net +1 card. That's not a lot. Sure, next turn, you get another net +1 card from the FV, but the point of a village/torturer engine is to put together a big chain THIS TURN, to force your opponent to either lose their entire hand or take massive numbers of Curses. In my experience, FV/Torturer tends to result in lots of turns in which you play one or two Torturers, not 3 or 4.
Since the engine is its own payload, the additional +actions aren't that useful -- you aren't going to be buying many if any terminals other than Torturer. The money of FV is also not a terribly big deal: you aren't trying to explode into a multi-Province turn, all you really need to do is hit $5 so you can keep buying Torturers -- the idea is to ruin your opponent's deck so totally that you can buy Provinces at your leisure.
More specifically about that game, I don't like using the +cards of Governor here -- you limit the damage that your Torturers do if your opponent has greater than 5 card hands.