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Author Topic: Mafia Queue  (Read 102034 times)

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Robz888

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Re: Mafia Queue
« Reply #100 on: July 14, 2012, 06:09:05 pm »

I am in for all games automatically, Ozle, so in.
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Ozle

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Re: Mafia Queue
« Reply #101 on: July 14, 2012, 06:09:51 pm »

I am in for all games automatically, Ozle, so in.

Plus there will be more than one win condition, so you could catch Galzria up!
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ftl

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Re: Mafia Queue
« Reply #102 on: July 14, 2012, 06:10:43 pm »

Clearly, I should have signed up for something else too. Lynched D1 in MV, night-killed night 1 in MVI... people don't like me. I'm in for whatever Mafia is going on next that's open for signups.
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Robz888

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Re: Mafia Queue
« Reply #103 on: July 14, 2012, 06:11:07 pm »

I am in for all games automatically, Ozle, so in.

Plus there will be more than one win condition, so you could catch Galzria up!

I have to go pick the grains of salt out of my wounds now.
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Voltgloss

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Re: Mafia Queue
« Reply #104 on: July 14, 2012, 07:19:38 pm »

Queue me up for murder mystery Bastard Mafia, please!  :)
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Galzria

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Re: Mafia Queue
« Reply #105 on: July 14, 2012, 08:49:44 pm »

I have a bastard Mafia ready to go, its not particularily bastardy but it should be called that because its also a murder mystery as well as a Mafia game!

(Amazing what you can find the time to do when you are sick in bed all day!)

Got room for 14 people.

In
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

ftl

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Re: Mafia Queue
« Reply #106 on: July 15, 2012, 02:04:48 am »

I'll be in for that
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Insomniac

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Re: Mafia Queue
« Reply #107 on: July 15, 2012, 01:23:02 pm »

As my in rules indicate. In
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Grujah

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Re: Mafia Queue
« Reply #108 on: July 19, 2012, 11:34:07 am »

One more idea when we get more (10ish?) games in:

Second Chance Mafia
Only people who were in at least 2 games, at least 1 as scum and at least 1 as not scum may enter.
You get to replay one of the roles you were before.
 ;D
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Captain_Frisk

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Re: Mafia Queue
« Reply #109 on: July 19, 2012, 11:39:11 am »

I was cooking up an idea for Schroedinger's mafia - in which you were playing in 2 games simultaneously - with 2 different roles, but which role was which was unknown and only collapsed on observation. 

I couldn't figure out how to make it work well enough to actually try to run though.
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Insomniac

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Re: Mafia Queue
« Reply #110 on: July 19, 2012, 11:52:46 am »

But...you aren't supposed to know if your alive or dead or not until you open the box...and if you play 2 roles then you would.

What if you ran it on QT, 2 games. Each player has a partner. if either of you die your dead. You don't get the QT for the game you aren't in.
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Voltgloss

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Re: Mafia Queue
« Reply #111 on: July 19, 2012, 11:57:37 am »

I was cooking up an idea for Schroedinger's mafia - in which you were playing in 2 games simultaneously - with 2 different roles, but which role was which was unknown and only collapsed on observation. 

I couldn't figure out how to make it work well enough to actually try to run though.

Schroedinger's Mafia
- The town consists of 7 Boxes, 1 Town Cop, and 1 Mafia Cop.

- Each night, the Town Cop and Mafia Cop must select a single player to investigate.  A Cop cannot investigate the same player more than once.  If they do not select a target, their target will be randomly rolled.

--- If the investigated player is a Box, then the Mod rolls a 4-sided die.  On a 1, the player becomes a Poison.  On a 2-4, the player becomes a Cat.  The investigating Cop is told the player's alignment (Cats are Town-aligned; Poison is Mafia-aligned).  The player is also told at the start of the Day that their role has changed, and, if Poison, they receive the Mafia QT link.

--- If the investigated player is already a Cat or Poison, the investigating Cop is told the player's alignment.

--- The Mafia Cop is investigation-immune.  If the Town Cop investigates him, he is read as Town.  (If the Mafia Cop investigates the Town Cop, he receives a "Town" result but is not told the target's role, i.e., that his target is the Town Cop.)

--- Boxes, Cats, and Poison have no abilities, other than their vote (and the fact that a Box's alignment is not determined until investigated).

--- If both Cops die, all remaining Boxes immediately become Cats or Poison (using the same random roll procedure as if they were investigated).  Each such player is informed of their role at that time.

--- The Mafia team has their normal factional nightkill, with one restriction:  they cannot choose to nightkill the same player being targeted by the Mafia Cop that night.

--- The game has a night start, with one restriction:  the Mafia cannot use their nightkill on the first night. 

Thoughts, gang?
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Grujah

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Re: Mafia Queue
« Reply #112 on: July 19, 2012, 02:24:55 pm »

Volt - sounds fun :D
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Galzria

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Re: Mafia Queue
« Reply #113 on: July 19, 2012, 02:38:36 pm »

I was cooking up an idea for Schroedinger's mafia - in which you were playing in 2 games simultaneously - with 2 different roles, but which role was which was unknown and only collapsed on observation. 

I couldn't figure out how to make it work well enough to actually try to run though.

Schroedinger's Mafia
- The town consists of 7 Boxes, 1 Town Cop, and 1 Mafia Cop.

- Each night, the Town Cop and Mafia Cop must select a single player to investigate.  A Cop cannot investigate the same player more than once.  If they do not select a target, their target will be randomly rolled.

--- If the investigated player is a Box, then the Mod rolls a 4-sided die.  On a 1, the player becomes a Poison.  On a 2-4, the player becomes a Cat.  The investigating Cop is told the player's alignment (Cats are Town-aligned; Poison is Mafia-aligned).  The player is also told at the start of the Day that their role has changed, and, if Poison, they receive the Mafia QT link.

--- If the investigated player is already a Cat or Poison, the investigating Cop is told the player's alignment.

--- The Mafia Cop is investigation-immune.  If the Town Cop investigates him, he is read as Town.  (If the Mafia Cop investigates the Town Cop, he receives a "Town" result but is not told the target's role, i.e., that his target is the Town Cop.)

--- Boxes, Cats, and Poison have no abilities, other than their vote (and the fact that a Box's alignment is not determined until investigated).

--- If both Cops die, all remaining Boxes immediately become Cats or Poison (using the same random roll procedure as if they were investigated).  Each such player is informed of their role at that time.

--- The Mafia team has their normal factional nightkill, with one restriction:  they cannot choose to nightkill the same player being targeted by the Mafia Cop that night.

--- The game has a night start, with one restriction:  the Mafia cannot use their nightkill on the first night. 

Thoughts, gang?

Only if I can be a cop! /in for whatever gets started. ;D
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

cayvie

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Re: Mafia Queue
« Reply #114 on: July 19, 2012, 07:02:09 pm »

Man, I want to run a big, simple game of mafia. No crazy roles.
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Galzria

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Re: Mafia Queue
« Reply #115 on: July 19, 2012, 07:16:40 pm »

Man, I want to run a big, simple game of mafia. No crazy roles.

I kinda like the nice, easy, relaxing 9 player setup for that. It's SO MUCH less stressful when you don't have 2000+ posts D1.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

pingpongsam

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Re: Mafia Queue
« Reply #116 on: July 19, 2012, 08:50:55 pm »

Man, I want to run a big, simple game of mafia. No crazy roles.

I kinda like the nice, easy, relaxing 9 player setup for that. It's SO MUCH less stressful when you don't have 2000+ posts D1.

...and boring because there's not shit to talk about.
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Ozle

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Re: Mafia Queue
« Reply #117 on: July 20, 2012, 03:59:37 am »

Man, I want to run a big, simple game of mafia. No crazy roles.

I thought thats what I was signing up for in VI!
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Axxle

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Re: Mafia Queue
« Reply #118 on: July 20, 2012, 04:26:32 am »

Man, I want to run a big, simple game of mafia. No crazy roles.

I thought thats what I was signing up for in VI!
+1
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O

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Re: Mafia Queue
« Reply #119 on: July 24, 2012, 02:56:25 am »

Shhh, no carping from dead players
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ftl

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Re: Mafia Queue
« Reply #120 on: July 24, 2012, 03:26:19 am »

Carp carp carp

Magicarp carp

Stump.
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Ozle

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Re: Mafia Queue
« Reply #121 on: July 24, 2012, 04:27:58 am »

Shhh, no carping from dead players

But, but but....buuuuuuut....
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Axxle

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Re: Mafia Queue
« Reply #122 on: July 24, 2012, 04:58:56 am »

Shhh, no carping from dead players
We weren't dead yet.
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Ozle

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Re: Mafia Queue
« Reply #123 on: July 25, 2012, 06:00:41 pm »

Still need one player so we can get BMMMM I off the ground.

PM's all written and ready to go.
Flavour text Done

But im about to go to bed, and then early to work tomorrow!
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O

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Re: Mafia Queue
« Reply #124 on: July 26, 2012, 03:18:49 am »

I'm in for any non-bastard standard (as in, lynching and nightkilling, no crazy point stuff) mafia games
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