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Author Topic: BM27: Bad Idea Mafia- Game Over, Everyone Loses!  (Read 172135 times)

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MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #350 on: November 16, 2019, 04:07:38 am »

Fuck it
Dayvig: joth

Wait.

Weren't you the SK?
Everyone assumed I was

But most people know what happens when you assume

Lemme guess you're not a day-vig and you're trolling us?

PPE: I somewhat agree with brught, but picking between werewolf and miller is being between a rock and a hard place: is there really a correct answer? And why claim it?
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Joseph2302

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #351 on: November 16, 2019, 04:27:14 am »

Fuck it
Dayvig: joth

Wait.

Weren't you the SK?
Everyone assumed I was

But most people know what happens when you assume

Lemme guess you're not a day-vig and you're trolling us?

PPE: I somewhat agree with brught, but picking between werewolf and miller is being between a rock and a hard place: is there really a correct answer? And why claim it?
That's mean to assume that
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Scum: 5 games, 3 wins

Joseph2302

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #352 on: November 16, 2019, 04:27:23 am »

But also true....
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Joseph2302

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #353 on: November 16, 2019, 04:27:49 am »

I'm town though, and joth if town is silly to randomly dayvig IMO
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MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #354 on: November 16, 2019, 04:36:56 am »

But also true....

God dammit.

I'm town though, and joth if town is silly to randomly dayvig IMO

Yes, especially Awaclus. Killing Awaclus is killing fun. And he wanted fun, right! So we caught scum in a lie.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #355 on: November 16, 2019, 04:50:09 am »

Fuck it
Dayvig: joth

Wait.

Weren't you the SK?
Everyone assumed I was

But most people know what happens when you assume

Lemme guess you're not a day-vig and you're trolling us?

PPE: I somewhat agree with brught, but picking between werewolf and miller is being between a rock and a hard place: is there really a correct answer? And why claim it?

No it's not. Pick werewolf. Every time.

Bring scum is fun. It's just unfortunate that I could only pick between two town roles
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #356 on: November 16, 2019, 04:51:18 am »

PPE: I somewhat agree with brught, but picking between werewolf and miller is being between a rock and a hard place: is there really a correct answer?
Let's put ourselves in sudgy's shoes. Let's assume the worst case scenario: he is investigated Night 1 by a compatible investigation role. If he was a miller, he's probably getting lynched, the town is down 1 member and is more likely to lose. If he's a werewolf, he's likely to get lynched as well. But it's conceivable for his werewolf buddies to get him out of the situation, he has some type of support.

There's also the impact of each role that makes it a suspicious choice. A Miller added to the Town hurts it slightly. But even a Werewolf Goon added to the werewolf faction gives a massive advantage.

And again, werewolf is a social role. He's picking between the isolation of being a Miller (one of the most isolating Town roles probably, if we think about the believability of the role) and that comfortable feeling of having some teammates in the game.

Clearly this choice, Miller vs Werewolf Goon has a correct answer and it's Werewolf Goon. Yet he discarded that one. And from that we can conclude he is lying about his real role.

And why claim it?
There was pressure being applied. Fakeclaim it now or never.

Furthermore, the ~5 Miller-like roles are pretty "safe" roles to fakeclaim as. The only person who would possibly have chosen one of those as their role would have been me. (In that hypothetical situation I'd be choosing between a universal miller and a more specific one, and I'd choose the specific one. Here I'll say that I'm not a Miller-like role.)
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #357 on: November 16, 2019, 04:55:46 am »

And why claim it?
There was pressure being applied. Fakeclaim it now or never.

Furthermore, the ~5 Miller-like roles are pretty "safe" roles to fakeclaim as. The only person who would possibly have chosen one of those as their role would have been me. (In that hypothetical situation I'd be choosing between a universal miller and a more specific one, and I'd choose the specific one. Here I'll say that I'm not a Miller-like role.)
Another obvious thing I thought was too obvious to state: Fakeclaiming you're a Miller as scum gives you plausible deniability if you are investigated. But everyone knows that I hope...
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Re: BM27: Bad Idea Mafia
« Reply #358 on: November 16, 2019, 05:46:50 am »

This is MiX break down from way earlier:


e discarded Retired Werewolf Hunter

Werewolf-bulletproof isn't very good, but better than nothing. Not much else to say here, really, there's a lot of roles that are better than this.
***Little disagree here - BP from what is going to potentially a decent percent of the night kills is pretty strong


SpaceAnemone discarded Innocent Child

This is actually incredibly scummy. Why would space ever choose anything other than IC? I think we should force a claim here, but I reeeeally don't think space would pick scum knowing they would flip discarding IC. But why do the same as town? It doesn't make any sense to me.
*** Agree that it is skummy. I also agree that it is soooo skummy that it almost can't be trade IC for a skum role? I mean they would have to know it would be looked at right?


pingpongsam discarded One-Shot Unlynchable Townie

You're scum right? Abilities that let you stay in the game for longer make sense for a fun setup with 23 players. I think pps would personally choose other PRs over this, so given it's pps I don't think it matters much.
*** Hard agree on this. I had to check, but there is no other unlynchable role from what I can tell. So, this essentially just grants a second chance at actually finding skum when used.


jotheonah discarded Mason

I talked about this: what PR's better than mason? Also see how joth and Glooble could've been masons! It's a very scummy flip, but unlike IC (like Space) I think you could talk your way out of it. Which makes it scummier, I suppose.
***In contradiction to my previous point on Joth using the shot, I guess if they knew that they would be discarding mason and people would know it... the play would be to make sure they get the shot off... where as I feel there is like "no way" someone picks Town day vig and then also uses it day 1 when they could of been mason. I think.

Uncleeurope discarded Mafia Goon

Goon's bad! Tells us that maybe he didn't have a choice?
*** Could be either a different skum role or a town role. No way to really tell. I don't think I would take Goon over anything that isn't neg utility.


shraeye discarded Compulsive Childkiller

This role's better than it looks, but even then, mafia day-vig can fakeclaim this to justify killing an IC, which probably makes this sorta miller. So I understand the discard over almost anything.
*** Disagree - but just based on the fact that if there is no IC in the game, you essentially took VT. So, not very fun in this set up potentially.


EFHW discarded Alien One-Shot Unlynchable

Town or a very very fun role. EFHW is my IC. If you want to be scum, you always pick the unlynchable. The flip might just look super town if you were picking between scum I suppose.
***What you said... but with the added potential of they could also be a different skum faction knowing how great it would look.




I deleted the ones I agree with fairly completely.
Bolded are my "disagreements".

I actually find Joth - PPS - Space the top three skummy from this analysis (in that order).

Vote: Joth
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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss

Uncleeurope

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #359 on: November 16, 2019, 06:20:39 am »

What the heck just happened?

I guess I can call myself lucky that I wasn’t online when Joth made his statement, because I 100% would have voted him after that. Haha

Vote: Faust

The likelihood that Joth is a psychopath as scum is much lower than the likelihood he is a psychopath as town.
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #360 on: November 16, 2019, 06:30:16 am »

I'm pretty sure our votes are about to be reset.
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MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #361 on: November 16, 2019, 06:37:12 am »

I'm pretty sure our votes are about to be reset.

Nah joseph isn't a day-vig.

To Swan: there's at least 4 roles that are unlynchable: town, alien, judas and saulus. So it's not as good as it looks.
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Glooble

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #362 on: November 16, 2019, 06:48:00 am »

vote: sudgy

I think Brightgairs points are strong. And I don’t think scum!joth is this reckless. Town!joth might play this way for the lulz, if he’s in a bastard game mindset. Scum!joth is going to be genuinely worried about his partners- he doesn’t just throw a game for his while team.

Unless he’s the only mafia. Then maybe.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #363 on: November 16, 2019, 06:50:24 am »

vote: sudgy

I think Brightgairs points are strong. And I don’t think scum!joth is this reckless. Town!joth might play this way for the lulz, if he’s in a bastard game mindset. Scum!joth is going to be genuinely worried about his partners- he doesn’t just throw a game for his while team.

Unless he’s the only mafia. Then maybe.

That's my theory lol. It's awkward but why shoot Awaclus he is awesome in BM and I will avenge you!

Also if joth is lone mafia sudgy is town so let's flip joth first.
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #364 on: November 16, 2019, 08:09:31 am »

Alright, I'm showing my unfamiliarity with this forum by asking this directly, but is Joseph kidding or not? I see there's a problem with his day kill, he didn't use the right format ie. Shoot: Player.

On a related note, is there any rule preventing us from attempting day kills? Like we could require everyone to type (in bold) Shoot: [some player we decide on beforehand]. This forces the Town day vigs' hand, but it also forces scum day vig's too. And having either of them shoot someone we would've lynched anyway is a good thing.
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MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #365 on: November 16, 2019, 08:15:14 am »

Alright, I'm showing my unfamiliarity with this forum by asking this directly, but is Joseph kidding or not? I see there's a problem with his day kill, he didn't use the right format ie. Shoot: Player.

On a related note, is there any rule preventing us from attempting day kills? Like we could require everyone to type (in bold) Shoot: [some player we decide on beforehand]. This forces the Town day vigs' hand, but it also forces scum day vig's too. And having either of them shoot someone we would've lynched anyway is a good thing.

He is kidding yes. I didn't catch the syntax wasn't correct the first time.

We could do that I think, but it's anti-town. We don't want to force day-vigs to shoot early.
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WestCoastDidds

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #366 on: November 16, 2019, 08:44:44 am »

Holy drunken dayvig! Good gravy, folks...quit it with the flexing.

Vote: Joseph
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Joseph2302

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #367 on: November 16, 2019, 09:26:05 am »

Holy drunken dayvig! Good gravy, folks...quit it with the flexing.

Vote: Joseph
Terrible idea, I'll have to come out again
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Town: 22 games, 8 wins
Scum: 5 games, 3 wins

shraeye

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #368 on: November 16, 2019, 09:34:01 am »

He wants the world to know. Got to let it show.
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia
« Reply #369 on: November 16, 2019, 09:35:13 am »

Vote Count 1.3

jothenoah (7): faust, mail-mi, sudgy, Eevee, Joseph2302, MiX, DatSwan
faust (2): jothenoah, Uncleeurope
sudgy (3): e, Brightgalrs, Glooble
Joseph2302 (1): WestCoastDidds

Not Voting (9): pubby, SpaceAnemone, pingpongsam, Galzria, shraeye, EFHW, LaLight, raerae, Archetype

With 22 alive, it takes 12 to lynch. Day One ends at 6:00 UTC, 11/22/19.
« Last Edit: November 16, 2019, 10:17:57 am by A Drowned Kernel »
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shraeye

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Re: BM27: Bad Idea Mafia
« Reply #370 on: November 16, 2019, 09:39:52 am »

Vote Count 1.3

jothenoah (7): faust, mail-mi, sudgy, Eevee, Joseph2302, MiX, DatSwan
faust (2): jothenoah, Uncleeurope
sudgy (3): e, Brightgalrs, Glooble
Joseph2302 (1): WestCoastDidds

Not Voting (9): pubby, SpaceAnemone, pingpongsam, Galzria, shraeye, EFHW, LaLight, raerae, Archetype

With 22 alive, it takes 11 to lynch. Day One ends at 6:00 UTC, 11/22/19.
How has modding this been?!
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #371 on: November 16, 2019, 09:40:20 am »

Vote: sudgy

V/LA today and tomorrow but don’t let that stop you from mislynching me I guess.
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pubby

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #372 on: November 16, 2019, 09:40:43 am »

vote: sudgy

unclearing my old vote
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Re: BM27: Bad Idea Mafia
« Reply #373 on: November 16, 2019, 09:46:37 am »

Vote Count 1.3

jothenoah (7): faust, mail-mi, sudgy, Eevee, Joseph2302, MiX, DatSwan
faust (2): jothenoah, Uncleeurope
sudgy (3): e, Brightgalrs, Glooble
Joseph2302 (1): WestCoastDidds

Not Voting (9): pubby, SpaceAnemone, pingpongsam, Galzria, shraeye, EFHW, LaLight, raerae, Archetype

With 22 alive, it takes 11 to lynch. Day One ends at 6:00 UTC, 11/22/19.

Shouldn’t it take 12 to lynch?

I think we kill out of {Joth, sudgy} today.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #374 on: November 16, 2019, 09:48:47 am »

Have LaLigh, pps, or Archetype posted yet?
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