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Author Topic: MXL: The Philosopher's Mafia (Serial Killer wins!)  (Read 131140 times)

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Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #725 on: April 10, 2014, 11:33:25 am »

I was shocked--pleasantly shocked, but shocked just the same--to see ADK flip scum. No one really worked very hard to stop the ADK lynch, which is baffling... don't scum know they lose?

I'm getting a scummy vibe from Axxle, but I'm going to have to re-read to make that case.
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jotheonah

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #726 on: April 10, 2014, 11:35:11 am »

Normally, Andrew, ADK's flagrant townread on Robz would make me say "nope, they can't be partners"

But Robz and I have done the too-buddy-buddy to be partners thing as scum-mates before and it's worked brilliantly. So I don't put it past Robz at all.
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #727 on: April 10, 2014, 11:36:04 am »

I would also be inclined to think I was scum, if I were not me, based on my late move toward mail-mi.

All I can say is that I really did this in Adventure Time, too. I tried to get like a random lynch going on Scotty at the end of Day 1, other than the support the default lynch which was on raerae (who was scum). The only difference between the two games is in Adventure Time I switched to raerae so we could have a lynch, and in this game I didn't because I was sleeping during deadline.
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jotheonah

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #728 on: April 10, 2014, 11:38:00 am »

so Teproc and yuma are both dead. We at least know it was a town fight. I'm not sure I would have targeted either of them. Maybe the mafia and the SK each thought "I'll kill (yuma/Teproc) and then when he flips town, I can use their fight to try to convince town the other one is scum. That would be pretty hilarious.
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sudgy

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #729 on: April 10, 2014, 12:37:36 pm »

I might as well get a ball roll rolling and say this.

I am a 1-shot Cop, and Voltaire is town.

Yaaaaay.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

AndrewisFTTW

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #730 on: April 10, 2014, 12:41:36 pm »

I might as well get a ball roll rolling and say this.

I am a 1-shot Cop, and Voltaire is town.

Yaaaaay.

Oh word?
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #731 on: April 10, 2014, 12:44:37 pm »

I might as well get a ball roll rolling and say this.

I am a 1-shot Cop, and Voltaire is town.

Yaaaaay.

Bah. I wanted to make a plea "Cop... please investigate theorel" right before thread lock, but I was sleeping.
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jotheonah

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #732 on: April 10, 2014, 12:46:55 pm »

hey, we got an IC. Volt, say lots of things.

for now, Vote: Robz

file this one under strong gut feeling.
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sudgy

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #733 on: April 10, 2014, 12:47:23 pm »

I might as well get a ball roll rolling and say this.

I am a 1-shot Cop, and Voltaire is town.

Yaaaaay.

Bah. I wanted to make a plea "Cop... please investigate theorel" right before thread lock, but I was sleeping.

I would have done it.  I had no idea who to investigate, so I just chose someone who had some interactions (of course yuma died in the night :P).
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #734 on: April 10, 2014, 12:53:34 pm »

hey, we got an IC. Volt, say lots of things.

for now, Vote: Robz

file this one under strong gut feeling.

With all the other mislynches!
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Voltaire

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #735 on: April 10, 2014, 12:54:50 pm »

I might as well get a ball roll rolling and say this.

I am a 1-shot Cop, and Voltaire is town.

Yaaaaay.

Yaaaaay! Procrastinating re-reads is great, now I have another town read (I mean, maybe lying scum/SK, but why claim like this, why claim now, investigating me makes sense as town, etc. etc. etc.)

Slots 4 (1-shot Watcher, Teproc) and 5 (1-shot Cop, sudgy) have now been claimed. The existence of Slot 9 confuses this a bit, of course.

I swear to god, I am now going to be energized IC!

Also, I lost the game that was taking up most of my time (Newbie game), so now I can 100% focus on this one.
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Voltaire

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #736 on: April 10, 2014, 12:56:57 pm »

I might as well get a ball roll rolling and say this.

I am a 1-shot Cop, and Voltaire is town.

Yaaaaay.

Bah. I wanted to make a plea "Cop... please investigate theorel" right before thread lock, but I was sleeping.

That would also have been good, but oh well.
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theorel

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #737 on: April 10, 2014, 12:57:19 pm »

I might as well get a ball roll rolling and say this.

I am a 1-shot Cop, and Voltaire is town.

Yaaaaay.

Bah. I wanted to make a plea "Cop... please investigate theorel" right before thread lock, but I was sleeping.
I dunno, I know you guys have trouble reading me.  But I think I'm a terrible IC.  Volt on the other hand, might be good at it?
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #738 on: April 10, 2014, 12:58:12 pm »

Oh, that reminds me, I wanted to talk about ADK being Jailkeeper. That's really great we killed him! What a terrifying PR in scum hands! He must have been fairly high in the draft to go after Slot 8, which is like I think one of the more obviously "great for town" slots. So, I mean it's a good strategy to deny it, but you have to have high confidence you can beat out townies for it.

And I would tend to doubt that he got JK from Slot 9. Because, that would mean a townie got Slot 8, and DIDN'T pick JK. That would be odd, I think.
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scott_pilgrim

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #739 on: April 10, 2014, 12:58:58 pm »

How reliable is sudgy's claim?  Slot 5 and slot 9 would have to counterclaim, which means 1 liar out of 3, but slot 5 wouldn't know to claim unless slot 9 claimed and vice versa.

But anyway, assuming for now that sudgy's claim is legit, my lynch pool is now:

2.   XerxesPraelor
4.   Robz888
8.   Axxle
9.   mail-mi
10. theorel
12.  AndrewisFTTW
14.  mcmcsalot
15.  ashersky

Voltaire and sudgy both being town of course, and joth looks pretty dang towny to me after switching from me to scum at the end of D1 (I guess maybe he could be SK?).  I need to go back and re-read the end of D1 at some point, there may be other players I could eliminate that way, and of course we might be able to get something out of ADK's reads.
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #740 on: April 10, 2014, 12:59:44 pm »

I might as well get a ball roll rolling and say this.

I am a 1-shot Cop, and Voltaire is town.

Yaaaaay.

Bah. I wanted to make a plea "Cop... please investigate theorel" right before thread lock, but I was sleeping.
I dunno, I know you guys have trouble reading me.  But I think I'm a terrible IC.  Volt on the other hand, might be good at it?

The people who make good ICs are people who are difficult to read.  It's okay though, Voltaire will be a good IC, I just happened to have already thought he was town.
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sudgy

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #741 on: April 10, 2014, 01:01:44 pm »

The last few ADK voters get a townread from me.  I'll look more into his actions and others' later.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

jotheonah

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #742 on: April 10, 2014, 01:05:05 pm »

I was shocked--pleasantly shocked, but shocked just the same--to see ADK flip scum. No one really worked very hard to stop the ADK lynch, which is baffling... don't scum know they lose?

The thing is, it's not like there was this long period of time where ADK was the foregone conclusion. What there was was a long period of time where it could be ADK or scott. Why couldn't scum tip the wagon? Here are some scenarios.

(A) Scum didn't have the votes to push scotty through. Too many of them were already on him to make it happen.
(B) Scum had the votes, but was too scared/self-preservationist to jump on at the last minute and tie themselves to ADK.
(C) One or more members of the scum team is lurking/LA and wasn't able to make a strong push for scotty
(D) scotty is also scum

A and/or C strikes me as the most likely. I think we find scum on Scotty's wagon.
Still not ruling out RObz though, because his actions are consistent with B or D -- trying hard to get us onto a third lynch (I will not for completeness sake I was also trying to get us onto a third lynch. But I had the opportunity to hammer scotty and even posted an intent to hammer before voting ADK instead. So even if I didn't know my alignment, I would think I'm only scum in scenario D.)

Here's scotty's wagon: theorel, XerxesPraelor, Axxle, ashersky, A Drowned Kernel

I'm honestly ok with all of those people for a lynch consideration. My best guess right now is the scum team is Axxle and XP. Axxle was trying to push scott as hard as he could without looking scummy. XP was largely not around to help.

Vote: Axxle

PPE: 8 more posts, but just going to post this anyway
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #743 on: April 10, 2014, 01:06:15 pm »

^Agreement.
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #744 on: April 10, 2014, 01:06:42 pm »

I'm going to vote for Axxle, but I want to re-read him. Lunch first.
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jotheonah

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #745 on: April 10, 2014, 01:07:50 pm »

I'm going to vote for Axxle, but I want to re-read him. Lunch first.

Much better than No Lunch.
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Voltaire

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #746 on: April 10, 2014, 01:15:40 pm »

Oh, that reminds me, I wanted to talk about ADK being Jailkeeper. That's really great we killed him! What a terrifying PR in scum hands! He must have been fairly high in the draft to go after Slot 8, which is like I think one of the more obviously "great for town" slots. So, I mean it's a good strategy to deny it, but you have to have high confidence you can beat out townies for it.

And I would tend to doubt that he got JK from Slot 9. Because, that would mean a townie got Slot 8, and DIDN'T pick JK. That would be odd, I think.

Oh, ADK was jailkeeper? Shit. Awesome.

So that makes

Slot 4 (1-shot Watcher, Teproc)
Slot 5 (1-shot Cop, sudgy)

Slot 8 (Jailkeeper, ADK)

I'm re-reading, it will take a long time, nobody do anything insane like end the day or anything, but carry on. Activity like this without an IC is perfect.
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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #747 on: April 10, 2014, 01:20:26 pm »

I should explain that, for the purposes of today, I am going to pretend sudgy is town. I think that is A) most likely, and B) the most useful for today. Even if sudgy is the SK (which, now that I think about it, he totally could be), I think our goal today is to lynch ADK's partner. If we hit the SK, we failed but we win anyway.
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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #748 on: April 10, 2014, 01:21:29 pm »

No, sudgy isn't town. This game doesn't work like normal games. That could be his real role which, while useless for himself, buys him great cred and was theoretically a fine choice for mafia to deny it from town. WIFOM everywhere.

Open to counter-arguments.
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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #749 on: April 10, 2014, 01:23:38 pm »

vote: Scott

They took way too long to cross vote.

Still vla.
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