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2012 / Re: Chapel Division: Bracket and Results
« on: December 12, 2012, 03:20:11 am »
Round 2 Match AN: dwenzel (23) vs timchen/allfail (10)
dwenzel wins 4-3
Overall a really fun series. We used pretty different strategies for most of these games with some neat results. I thought the deciding game 7 was especially interesting. Thanks for the great games!
(Used kingdom cards in bold)
Game 1: dwenzel 42 - allfail 30
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-212730-9849fdd8.html
Kingdom Cards: Cutpurse, Familiar, Haven, Horse Traders, Island, Scrying Pool, Tournament, Venture, Warehouse, and Wharf
I opened Warehouse/Potion against his Silver/Potion, which may have helped me get the cursing advantage (7-3). I think the curses set the tone for the rest of this game and a Trusty Steed helps me close this one out.
Game 2: dwenzel 28- allfail 47
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-213604-691ac6b2.html
Kingdom Cards: Develop, Jester, King's Court, Militia, Monument, Mountebank, Scout, Smithy, Venture, Village♦, and Young Witch
Neglected Young Witch, thinking I can skip it in favor of Mountebanks and block his Young Witches with the Village bane card. This was just a poor plan from the start, as I fell behind in the cursing in this one and my deck couldn't get anything done towards the end.
Game 3: dwenzel 25 - allfail 18
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-215626-c0a87fcb.html
Kingdom Cards: Farmland, Golem, Haven, Merchant Ship, Mountebank, Oasis, Stash, Steward, Swindler, and Trade Route
Every card got some action! We both went for Stewards for early trashing and transition to Golems, but I opted to go for Stashes while allfail went for more actions. I figured with the lean decks and Golems sifting through cards fast, Stashes can help me reliably get Provinces. It paid off for me here. Not too big of a user of Stash without Chancellor but I'm surprisingly pleased at how it worked out.
Game 4: dwenzel 20 - allfail 24
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-221325-3a9e7dca.html
Kingdom Cards: Apothecary, Bazaar, Black Market, Chapel, Lighthouse♦, Mine, Mountebank, Native Village, Swindler, Trading Post, and Village
All games so far have had cursers, but thankfully we have Chapel here. We both eventually get Black Market. I snagged an early Expand and tried to do some Mine/Expand combo to try to get Provinces through the upgrade route. allfail ended up with a dangerous engine with plenty of attack cards that stopped my deck short. I made mistakes in neglecting Lighthouse and getting rid of my Chapel. I had a lead in the midgame, but allfail's nasty engine easily blew past me.
Game 5: dwenzel 27 - allfail 31
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-223356-c9fd181e.html
Kingdom Cards: Ambassador, Border Village, Cellar, Embargo, Library, Merchant Ship, Peddler, Remake, Swindler, and Tribute
This one I wish I could have back. We both open Ambassador/Remake and slim our decks down. allfail opts to get money quickly while I try to use Remake to keep slimming my deck down while accumulating some free Border Villages (they were Embargo'ed early). allfail rushes for points but my engine eventually catches up and feeds allfail curses from Ambassador. His deck slows down but I make a large mistake Ambassadorring all my curses away. I was in position to tie the game in points, but since I went first, it would've been a loss for me. Would've been able to take it if I had a curse to Ambassador over to him. allfail closes the game out by buying the last Embargoed Border Village and using the Border Village effect to gain the last curse as well! This was a fun one that I wish I played better on.
Game 6: dwenzel 43 - allfail 23
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-224138-c589bfb1.html
Kingdom Cards: Courtyard, Envoy, Horn of Plenty, Island, Oasis, Stables, Tournament, University, Wharf, and Woodcutter
I rushed Wharves with the help of Universities and went to accumulate Horn of Plenty afterwards as allfail went for money and fast Provinces. My engine gives me the last five Provinces on turn 13 to take this one.
Game 7: dwenzel 42 - allfail 33
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-225056-fda70498.html
Kingdom Cards: Duchess, Embargo, Great Hall, Library, Militia, Mining Village, Royal Seal, Shanty Town, Tunnel, Vault
Vault/Tunnel seemed like a clear choice, but I opened Militia/Embargo with the intention of Embargoing Vault before allfail gets the chance to take them. Looking back on this, I was lucky that he hit $5 really late. I even managed to sneak two tokens onto Vault before he got it. At this point, he had 2 Tunnels and 2 Curses slowing his deck down and I felt good in trying to rush towards Provinces with money and drawers. I kept a lead over him and was able to hold him off in the end game. Risky move here but I felt like I would've fallen behind as second player if I just tried to mirror him. I'm not sure if this strategy would work most times against Vault/Tunnel, but I'm sure glad it did the trick this time!
dwenzel wins 4-3
Overall a really fun series. We used pretty different strategies for most of these games with some neat results. I thought the deciding game 7 was especially interesting. Thanks for the great games!
(Used kingdom cards in bold)
Game 1: dwenzel 42 - allfail 30
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-212730-9849fdd8.html
Kingdom Cards: Cutpurse, Familiar, Haven, Horse Traders, Island, Scrying Pool, Tournament, Venture, Warehouse, and Wharf
I opened Warehouse/Potion against his Silver/Potion, which may have helped me get the cursing advantage (7-3). I think the curses set the tone for the rest of this game and a Trusty Steed helps me close this one out.
Game 2: dwenzel 28- allfail 47
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-213604-691ac6b2.html
Kingdom Cards: Develop, Jester, King's Court, Militia, Monument, Mountebank, Scout, Smithy, Venture, Village♦, and Young Witch
Neglected Young Witch, thinking I can skip it in favor of Mountebanks and block his Young Witches with the Village bane card. This was just a poor plan from the start, as I fell behind in the cursing in this one and my deck couldn't get anything done towards the end.
Game 3: dwenzel 25 - allfail 18
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-215626-c0a87fcb.html
Kingdom Cards: Farmland, Golem, Haven, Merchant Ship, Mountebank, Oasis, Stash, Steward, Swindler, and Trade Route
Every card got some action! We both went for Stewards for early trashing and transition to Golems, but I opted to go for Stashes while allfail went for more actions. I figured with the lean decks and Golems sifting through cards fast, Stashes can help me reliably get Provinces. It paid off for me here. Not too big of a user of Stash without Chancellor but I'm surprisingly pleased at how it worked out.
Game 4: dwenzel 20 - allfail 24
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-221325-3a9e7dca.html
Kingdom Cards: Apothecary, Bazaar, Black Market, Chapel, Lighthouse♦, Mine, Mountebank, Native Village, Swindler, Trading Post, and Village
All games so far have had cursers, but thankfully we have Chapel here. We both eventually get Black Market. I snagged an early Expand and tried to do some Mine/Expand combo to try to get Provinces through the upgrade route. allfail ended up with a dangerous engine with plenty of attack cards that stopped my deck short. I made mistakes in neglecting Lighthouse and getting rid of my Chapel. I had a lead in the midgame, but allfail's nasty engine easily blew past me.
Game 5: dwenzel 27 - allfail 31
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-223356-c9fd181e.html
Kingdom Cards: Ambassador, Border Village, Cellar, Embargo, Library, Merchant Ship, Peddler, Remake, Swindler, and Tribute
This one I wish I could have back. We both open Ambassador/Remake and slim our decks down. allfail opts to get money quickly while I try to use Remake to keep slimming my deck down while accumulating some free Border Villages (they were Embargo'ed early). allfail rushes for points but my engine eventually catches up and feeds allfail curses from Ambassador. His deck slows down but I make a large mistake Ambassadorring all my curses away. I was in position to tie the game in points, but since I went first, it would've been a loss for me. Would've been able to take it if I had a curse to Ambassador over to him. allfail closes the game out by buying the last Embargoed Border Village and using the Border Village effect to gain the last curse as well! This was a fun one that I wish I played better on.
Game 6: dwenzel 43 - allfail 23
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-224138-c589bfb1.html
Kingdom Cards: Courtyard, Envoy, Horn of Plenty, Island, Oasis, Stables, Tournament, University, Wharf, and Woodcutter
I rushed Wharves with the help of Universities and went to accumulate Horn of Plenty afterwards as allfail went for money and fast Provinces. My engine gives me the last five Provinces on turn 13 to take this one.
Game 7: dwenzel 42 - allfail 33
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-225056-fda70498.html
Kingdom Cards: Duchess, Embargo, Great Hall, Library, Militia, Mining Village, Royal Seal, Shanty Town, Tunnel, Vault
Vault/Tunnel seemed like a clear choice, but I opened Militia/Embargo with the intention of Embargoing Vault before allfail gets the chance to take them. Looking back on this, I was lucky that he hit $5 really late. I even managed to sneak two tokens onto Vault before he got it. At this point, he had 2 Tunnels and 2 Curses slowing his deck down and I felt good in trying to rush towards Provinces with money and drawers. I kept a lead over him and was able to hold him off in the end game. Risky move here but I felt like I would've fallen behind as second player if I just tried to mirror him. I'm not sure if this strategy would work most times against Vault/Tunnel, but I'm sure glad it did the trick this time!