1
Dominion General Discussion / Re: Kryptonite cards - cards that kill you every time
« on: July 02, 2014, 10:43:51 am »Still, if you have enough junk to last for the entire game, ditching all your Urchins for Mercenaries as early as possible should be a good idea pretty often.It's definitely tempting to ditch all your Urchins to get as many Mercenaries as possible, but that's just plain folly, as you often end up drawing cards that form a dud hand. Like most cards it requires balance to work properly, which is difficult when your deck has been overwhelmed with ruins, but that's often impossible to recover from (don't pin your hopes on Mercenaries to clear a dozen ruins and still give you workable hands in the process).It's not "just plain folly". Depending on the situation, it might or might not be the correct play, and when it isn't, running out of cards to trash while you'd still want to attack is usually the reason.
You're right: I should have specified that ditching all your Urchins (if you've purchased many) for Mercenaries in the early game isn't a good idea. Thanks for calling me out on that one .
It really does depend: if you're trying to get rid of your starting junk and you've consecutively bought 4 Urchins, getting rid of each one would probably not be a good idea (purchasing 4 consecutive Urchins at the start is questionable in and of itself, but not necessarily a bad idea).
The main thing I was trying to convey (in retrospect, rather poorly) is that the impulse to trash junk can cloud better judgement, or at least it has clouded mine in the past. My former Treasure Map fixation may say something about wrestling my own impulses, but I'd be rather arrogant if I assumed that everyone has the same problem.