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Messages - The 801

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1
It's definitely tempting to ditch all your Urchins to get as many Mercenaries as possible, but that's just plain folly, as you often end up drawing cards that form a dud hand. Like most cards it requires balance to work properly, which is difficult when your deck has been overwhelmed with ruins, but that's often impossible to recover from (don't pin your hopes on Mercenaries to clear a dozen ruins and still give you workable hands in the process).
It's not "just plain folly". Depending on the situation, it might or might not be the correct play, and when it isn't, running out of cards to trash while you'd still want to attack is usually the reason.

You're right: I should have specified that ditching all your Urchins (if you've purchased many) for Mercenaries in the early game isn't a good idea. Thanks for calling me out on that one  :-X.
Still, if you have enough junk to last for the entire game, ditching all your Urchins for Mercenaries as early as possible should be a good idea pretty often.

It really does depend: if you're trying to get rid of your starting junk and you've consecutively bought 4 Urchins, getting rid of each one would probably not be a good idea (purchasing 4 consecutive Urchins at the start is questionable in and of itself, but not necessarily a bad idea).

The main thing I was trying to convey (in retrospect, rather poorly) is that the impulse to trash junk can cloud better judgement, or at least it has clouded mine in the past. My former Treasure Map fixation may say something about wrestling my own impulses, but I'd be rather arrogant if I assumed that everyone has the same problem.

2
It's definitely tempting to ditch all your Urchins to get as many Mercenaries as possible, but that's just plain folly, as you often end up drawing cards that form a dud hand. Like most cards it requires balance to work properly, which is difficult when your deck has been overwhelmed with ruins, but that's often impossible to recover from (don't pin your hopes on Mercenaries to clear a dozen ruins and still give you workable hands in the process).
It's not "just plain folly". Depending on the situation, it might or might not be the correct play, and when it isn't, running out of cards to trash while you'd still want to attack is usually the reason.

You're right: I should have specified that ditching all your Urchins (if you've purchased many) for Mercenaries in the early game isn't a good idea. Thanks for calling me out on that one  :-X.

3
Mercenary. Nothing else even comes close.  There must be something I don't understand about that card: I always think "the attack is painful, but at least my opponent will have to stop playing it eventually", but it seems to go on longer than I ever thought possible.  I also constantly get stuck with 3 card hands including a Mercenary, which is just terrible.
Well, you start with 10 crappy cards, so you can play it 5 times to trash all of your starting cards.
And 5 times is a lot, say from turn 5 onwards and then every other turn until turn 15 (obv gets more if your deck gets smaller).
- Mercenary...When I'm hit with my opponent's Mercenary, I usually discard down to Mercenary, Junk, Junk so that I think attacking my opponent back can be harmful to him. But later on my turn when I play Mercenary, trashing two junks and draw two cards, I draw two actions that cannot be played and have only 2 to spend!!!

It's definitely tempting to ditch all your Urchins to get as many Mercenaries as possible, but that's just plain folly, as you often end up drawing cards that form a dud hand. Like most cards it requires balance to work properly, which is difficult when your deck has been overwhelmed with ruins, but that's often impossible to recover from (don't pin your hopes on Mercenaries to clear a dozen ruins and still give you workable hands in the process).

As for my own kryptonite, I've been lured by Treasure Map on more than one occasion to my own detriment (just like in real life).

4
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: July 01, 2014, 09:12:28 am »
My Isotropish level doesn't appear to be updating on the Dominion site.

Did you used to have a different username?

Actually yes (used to be The801 - no space between the "e" and the "8"), but I recall changing it well before my rating went down to -16. It seemed to stop updating as soon as I improved my play :P , but maybe I'm not remembering things correctly. Should I change it back and see what happens?

No... I'll sort it out.  There's a bug that prevents it from handling name changes properly without manual intervention.

Thanks!

5
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: July 01, 2014, 08:59:46 am »
My Isotropish level doesn't appear to be updating on the Dominion site.

Did you used to have a different username?

Actually yes (used to be The801 - no space between the "e" and the "8"), but I recall changing it well before my rating went down to -16. It seemed to stop updating as soon as I improved my play :P , but maybe I'm not remembering things correctly. Should I change it back and see what happens?

6
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: June 30, 2014, 08:05:54 pm »
Hi there,

My Isotropish level doesn't appear to be updating on the Dominion site. If you check the attached screenshot and compare it with the Salvager leaderboard (https://www.gokosalvager.com:8889/leaderboard), you'll notice they are quite different.

Here's the JavaScript log:

Code: [Select]
gatherUrlCookieParams found the following URL params:
Array[1]
ConnectionMaker merged the following cookie params:
Array[1]
FS.MessageWebSocketConnection.prototype.connect: currently trying - wss://wss.prod.dominion.makingfun.com:443
Starting Goko Salvager 2.5.4.5
Loading Utils
Loading Settings Dialog
Loading Settings Dialog
Loading Notifications Module
Loading autokick
Loading Always Stack
Loading LaunchScreenLoader
Loading Module Loader
Preparing to load module WS Connection
FSSDK: webSocket: onopen: top: url:wss://wss.prod.dominion.makingfun.com:443
Setting up GA connection heartbeat every: 60000 milliseconds
initMeetingRoom
This element isn't a canvas - TypeError: undefined is not a function
This is a HTML Element
Dimension: W0px H0px @L683px T0px
Successfully subscribed to player notifications
Player Info Fetched 
Object
Loading module WS Connection
Loading WS Connection module
Preparing to load module Avatars
Loading module Avatars
Preparing to load module Avatar Upload
Loading module Avatar Upload
Preparing to load module Blacklist
Loading module Blacklist
Preparing to load module Blacklist Sync
Loading module Blacklist Sync
Preparing to load module User Settings Dialog
Loading module User Settings Dialog
Preparing to load module Launch Screen Loader
Loading module Launch Screen Loader
Preparing to load module Notifications
Loading module Notifications
Preparing to load module Lobby Ratings
Loading module Lobby Ratings
Preparing to load module Deck Tracker
Loading module Deck Tracker
Preparing to load module Table State
Loading module Table State
Preparing to load module autokick
Loading module autokick
Preparing to load module Kingdom Generator
Loading module Kingdom Generator
Preparing to load module speedTweak
Loading module speedTweak
Tweaking animation speeds.
Preparing to load module Always Stack
Loading module Always Stack
Preparing to load module Automatch Game Popup
Loading module Automatch Game Popup
Preparing to load module Automatch Offer Popup
Loading module Automatch Offer Popup
Preparing to load module Automatch Seek Popup
Loading module Automatch Seek Popup
Preparing to load module Automatch
Loading module Automatch
Preparing to load module QuickGame
Loading module QuickGame
Preparing to load module Sidebar
Loading module Sidebar
Preparing to load module Prettified Log Viewer
Loading module Prettified Log Viewer
Preparing to load module VP Calculator
Loading module VP Calculator
Preparing to load module VP Toggle
Loading module VP Toggle
Preparing to load module VP Counter
Loading module VP Counter
Preparing to load module Chat Box
Loading module Chat Box
Preparing to load module autozap
Loading module autozap
Connected to gokosalvager.com
TODO: Update icon for status: 1
Personal
Avatar Inventory
Launch Screen ready.
Loaded avatar cache from gokosalvager.com
Retrieved and cached common blacklist
Create achievements response: 
Object
Not already loaded Automatch

I'm using Salvager V2.5.4.5 in Chrome/Win7.

Any ideas what might be causing this?

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