Dominion Strategy Forum

Miscellaneous => Forum Games => Non-Mafia Game Threads => Topic started by: Qvist on December 13, 2012, 07:19:54 am

Title: Shadows Over Camelot I (Game over, everyone wins)
Post by: Qvist on December 13, 2012, 07:19:54 am
Shadows Over Camelot is a semi-cooperative game where each player is a knight of Artus' Round Table. They try to accomplish several quests, but the evil forces try to prevent that and - even worse - one knight is a traitor.

Rules Summary:

One Page Rules Summary on BGG (http://files.boardgamegeek.com/file/download/3iaopw7ly4/ShadowsOverCamelot_v1.pdf?)

At the start of the game each person is assigned one of the following characters. Each of them has a special ability.

Sir Gawain If you choose to draw White cards at the Round Table, draw 3 instead of 2.
Sir Percival During the Progression of Evil, you may peek at the top Black card before deciding whether to draw it or select another Evil Action.
Sir Tristan For you, departing from the Round Table is a free Move.
King Arthur Once per turn you may exchange 1 White Card face down with another Knight of your choice.
Sir Kay If you are on a Quest when Combat ends, you may play 1 additional White card after the Black cards have been revealed.
Sir Palamedes For each victorious Quest you are on when the Quest ends, gain 1 additional Life point.
Sir Galahad Once per turn during your Heroic Action phase, you may play 1 Special White card for free.

Each Knight starts with 4 Life Points and 1 Merlin card. Also you get a PM with a hand of 5 White cards and you see your alignment. I will randomly draw one of 8 alignment cards, 7 loyals and 1 traitor. So, it might be possible that no traitor is in the game at all.

At your turn you have to do:
1.) Progression of Evil
Choose one:
a.) Draw a Black card and play it I will do this for you. A Special Black card can be cancelled if you and/or your fellow Knights collectively play 3 Merlin cards. A Standard Black card cannot be cancelled and is played face up on its corresponding Quest. If the card has a value like a Black Knight or a Lancelot/Dragon card I will send this to the active player via PM. These cards might be played face down to hide its value. This allows the player to draw a free White card. If the Quest on the card is no longer in play, a Siege Engine is added to Camelot instead.
b.) Add 1 Siege Engine to Camelot You lose the game if Camelot is surrounded by 12 Siege Engines.
c.) Lose 1 Life Point Points can never go below 0 or above 6. Please do not reveal your Loyalty if you die. You lose the game if all Loyal Knights are dead.

2.) Heroic Action
Choose one:
a.) Move to a new Quest
b.) Perform the Quest's Heroic Action Quests are explained in detail below.
c.) Play 1 Special White card
d.) Discard 3 identical White cards to gain 1 Life Point
e.) Accuse a Knight This can only be done if there are at least 6 Siege Engines or at least 6 Swords in Camelot. Each Knight may choose this Action
only once during the entire game. I will reveal the Loyalty card. If it was a Loyal Knight, a white Sword will become black. If it was the Traitor, a white Sword will be added at the Round Table. The Traitor now discards all his White cards and - if he has one of them - removes the Holy Grail and Excalibur from the game. On the Traitor's turn he now removes a random White card from a Loyal Knight of his choice and either adds a Siege Engine to Camelot or plays the top Black card.
You may perform a second different Heroic Action if you choose to sacrifice 1 Life Point.

Quests
If a Quest's End Conditions are met, move all Knights on the Quest back to the Round Table (at no cost) and discard the cards played on the Quest.
If a Quest is won,
a.) a specific amount of White Swords are added to the Round Table
b.) a specific amount of White Cards are revealed which can be distributed to all Knights participating to the quest
c.) every knight participating to the quest, gains a specific amount of Life Points
d.) at some Quests the player finishing it, gains a Relic (see below)
If a Quest is lost,
a.) a specific amount of Black Swords are added to the Round Table
b.) every knight participating to the quest, loses a specific amount of Life Points

You must play specific combinations of cards to win Combat Quests. This Quest ends if the last White or Black Card slot is occupied. The fight value of all cards are compared. You win the Quest if the sum fight value of the White cards is higher than of the Black cards. If it is a Solo Quest, only one Knight may stay at the Quest. If it is abandoned all White cards played so far are discarded. If a Perpetual Quest is completed, it starts again.

Tournament vs the Black Knight Perpetual, Solo, Combat Quest 4 Black card slots, 2 Pairs of Fight cards must be played (Outcome: 1 Sword, 3 Cards, 1 Life Point)
Quest for Lancelot Solo, Combat Quest 5 Black card slots, a Full House of Fight cards must be played (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelots' Armour) Lancelot's Armour: When drawing a Black card, the owner may draw the top two and keep one, placing the other at the bottom of the deck. Unlike other relics, Armour remains with the Traitor even if unmasked.
Dragon's Quest Combat Quest (Appears only after Lancelot's Quest has been finished.) 5 Black cards slots, 3 times three of a kind of Fight cards must be played (Outcome: 2 Swords, 7 Cards, 2 Life Points)
Quest for Excalibur A path of 11 steps, Excalibur starts on the middle one. PM me a White card you want to discard. This moves Excalibur one step closer to the Knight's side. The quest is won, if Excalibur reaches the Knights and is lost if it reaches the dark side.(Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur) Excalibur: Adds +1 to the outcome of any combat quest (including vs Siege Engines) the owner is on. At any point the owner may choose to sacrifice it to cancel ANY Black card drawn.
Quest for the Holy Grail A row of 7 card slots. White Grail cards are added from the left, Black Despair cards from the right. One Black and one White card cancel each other out. The Quest is won when 7 White Cards are on this quest and is lost when there are 7 Black Cards. (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) Holy Grail: If a Knight falls to 0 Life Points and is about to die, the owner may restore him to 4 points. The Grail then vanishes.
Pict Wars Quest White Fight cards have to be played in ascending order from 1 to 5 before 4 Picts are on this quest. (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)
Saxon Wars Quest the same as Pict Wars
Camelot No quest per se. As the Quest's Heroic Action you may draw 2 White cards or try to remove a Siege Engine by playing as many Fight Cards as desired and then rolling a D8. If the roll is equal or greater, the Knight loses a Life Point, otherwise a Siege Engine is removed.

Win and Lose Conditions
The Loyal Knights lose (the Traitor wins) if one of the following criteria is met:
a.) Camelot is surrounded by 12 Siege Engines
b.) All Loyal Knights are dead
c.) 7 Black Swords are at the Round Table
They win (and the Traitor loses) if there are at least 12 Swords at the Round Table with the majority of them White. If the Traitor still alive and undetected he is revealed and 2 White Swords are turned to Black.

Signups
Please post here if you want to sign-up. Signup closes when 7 players have signed up.

Signups (5/7):
Tables
Eevee
bozzball
Kuildeous
Jorbles
Title: Re: Shadows Over Camelot I (Signups, 0/7)
Post by: Qvist on December 13, 2012, 07:20:07 am
Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 5 + Merlin
Sir Gawain Kuildeous       Life: 4 Cards: 5 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 5 + Merlin
Sir Palamedes Eevee  Life: 4 Cards: 5 + Merlin
Sir Percival Tables       Life: 4 Cards: 5 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   _|_|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelots' Armour)           _|_|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          _|_|_|_|_|_|_
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         _|_|_|_|_|_|_|_|_|_|_|_  ■■■■■
Title: Re: Shadows Over Camelot I (Signups, 0/7)
Post by: Tables on December 13, 2012, 07:21:57 am
Sure, I'll bite.

Personally, I enjoy this game, but it has such horrid rules regarding secrecy. So many little edge things to remember.
Title: Re: Shadows Over Camelot I (Signups, 0/7)
Post by: Qvist on December 13, 2012, 07:37:33 am
Sure, I'll bite.

Personally, I enjoy this game, but it has such horrid rules regarding secrecy. So many little edge things to remember.

So, this is /in?

What edge cases do you mean exactly? You just don't mention any value on any card (Fight/Lancelot/Dragon/Black Knight) or comment which or how many cards you have exactly on your hand.

And please comment on the display of the game state. Is this undertandable?
Title: Re: Shadows Over Camelot I (Signups, 0/7)
Post by: Tables on December 13, 2012, 07:44:22 am
Yes, that makes sense.

I mean, you play all black cards face up except picts, saxons, mercenaries, and possibly Black Knight and Lancelot/Dragon. You can say high/low as you play BK/LD cards, with 1 or 3 being low, 5 or 7 being high, but it's so easy (at least in F2F) to accidentally indicate which way it is (and new players will always end up adding 'very' on there for 1's and 7's... ugh). Then there's a bunch of other things, like the card sharing, which is all fine rules wise, but it's so hard to actually do vaguely effectively if you totally adhere to secrecy.
Title: Re: Shadows Over Camelot I (Signups, 0/7)
Post by: Qvist on December 13, 2012, 07:48:48 am
Let's see how it works out.
Title: Re: Shadows Over Camelot I (Signups, 1/7)
Post by: Davio on December 13, 2012, 08:30:48 am
I'm a total noob at this, but I'll fill up the last spot if no one else can be found within a reasonable amount of time.
Otherwise I'll happily pass.
Title: Re: Shadows Over Camelot I (Signups, 1/7)
Post by: Schneau on December 13, 2012, 09:16:41 am
I own and have played this game many times. But, I don't think I have time to join this game. I'm excited to watch though :)
Title: Re: Shadows Over Camelot I (Signups, 1/7)
Post by: Eevee on December 13, 2012, 09:17:20 am
in!
Title: Re: Shadows Over Camelot I (Signups, 2/7)
Post by: Archetype on December 13, 2012, 09:47:19 am
never played, but I've wanted to!

/in
Title: Re: Shadows Over Camelot I (Signups, 3/7)
Post by: Galzria on December 13, 2012, 10:35:07 am
Never played, so I'll /watch, unless I'm needed to fill the numbers in which case I'll wing it and /in.
Title: Re: Shadows Over Camelot I (Signups, 3/7)
Post by: Jorbles on December 13, 2012, 12:45:26 pm
Ugh, I so want to be in for this, but I think I'll be V/LA for most of the start. Start another one in like 2 weeks!
Title: Re: Shadows Over Camelot I (Signups, 3/7)
Post by: Qvist on December 13, 2012, 05:28:30 pm
No one wants to join anymore? The rules are pretty easy, trust me. After few turns it should be easy to follow. You'll see it.
Title: Re: Shadows Over Camelot I (Signups, 3/7)
Post by: cayvie on December 13, 2012, 11:59:56 pm
i think i can defeat two or five picts

(not an /in)
Title: Re: Shadows Over Camelot I (Signups, 3/7)
Post by: bozzball on December 14, 2012, 04:41:48 am
This seems pretty complicated. I'll probably be a bit slow at first. If that's OK, /in.
Title: Re: Shadows Over Camelot I (Signups, 3/7)
Post by: Qvist on December 14, 2012, 05:03:42 am
This isn't complicated at all. The problem for beginners is that this card is card driven and you probably don't know how it's going exactly work until you see some cards in action. When you see them, it's pretty easy after a few turns. I put you in. We need 3 more.
Title: Re: Shadows Over Camelot I (Signups, 4/7)
Post by: Kuildeous on December 14, 2012, 09:44:08 am
This seems pretty complicated. I'll probably be a bit slow at first. If that's OK, /in.

You can usually choose your path based on the cards you've drawn.

Actually have a straight? Hell, go take on the invaders yourself.
Got two pair that don't suck? Go for a duel.
Got at least a couple of chalice cards? Go there and try to collect chalices from others.
Got some crap cards? Go for Excalibur.

Usually, you won't screw up too badly early on. The biggest cost is in opportunity. If you go to the Holy Grail with only one chalice card, then you waste one move getting there and one move leaving with little to show for it. Instead, you could have given that card to someone who has the resources to camp on there for several turns. Don't play 1s or 2s in the duel unless you think you can fill it up before the black cards outnumber you (and definitely don't lead with 1s and 2s; they can be used as finishers, though).

And hey, if you feel totally lost, hang out at the round table and draw cards. You could even pick off a catapult, especially since people usually prefer putting out catapults than drawing cards.

I think the table talk will help out. Experienced players will point out what needs attention and what you need in order to help out with that task. And experienced players can point out when a quest is about to complete so that someone can swoop in there and get a reward when it's done.

I think newbies will be fine here.

I'm tempted to join, but I'm looking at my current games and debating. I'm in two Gauntlet games, Witch's Brew, Cosmic Encounter, Password, and Through the Ages. I could probably squeeze this in, but when CE picks up, my attention will be diverted there (it's rough being a claw).

I'll still sit this out, but I'm a little tempted.
Title: Re: Shadows Over Camelot I (Signups, 4/7)
Post by: Tables on December 14, 2012, 10:37:49 am
...You could even pick off a catapult, especially since people usually prefer putting out catapults than drawing cards...

I don't know what crazy group you play in, but putting catapults down is the last thing you want to do on your evil action. It usually costs about 2-3 turns worth of drawing, or a special white (Merlin), to deal with a single catapult. You often lose on catapults even if the heroes never place a single one, man why would you want to place more?
Title: Re: Shadows Over Camelot I (Signups, 4/7)
Post by: Kuildeous on December 14, 2012, 10:50:14 am
Sorry, I should have elaborated. When a quest is getting close to failing, people tend to prefer catapults to stave off a black sword.

Though, that also assumes that your health is also low, since losing health is also preferable.

I skipped over way too much in that statement. The point is: the group will guide you. And only zero to one of them is the traitor, so you can usually trust them.
Title: Re: Shadows Over Camelot I (Signups, 4/7)
Post by: Tables on December 14, 2012, 11:49:50 am
Ah, yes. Well, I'd say that's still only true if it's an important quest (we happily fail the Black Knight, Picts or Saxons, maybe 2-3 of those total per game. I mean, the way the game works, if you try and win everything, you'll lose everything, because evil does more per turn than good.
Title: Re: Shadows Over Camelot I (Signups, 4/7)
Post by: Grujah on December 14, 2012, 06:10:09 pm
I am probably inning.
Title: Re: Shadows Over Camelot I (Signups, 4/7)
Post by: Qvist on December 15, 2012, 10:59:18 am
Is this an /in Grujah?

If yes, we need only 2 more. Schneau, Kuildeous, Galzria, Davio? Anyone else?
Title: Re: Shadows Over Camelot I (Signups, 4/7)
Post by: Tables on December 15, 2012, 12:35:43 pm
To be honest, Camelot works pefectly well with less than 7. In fact I'd say probably 5 is the best number, maybe 6. So we don't need to be too concerned about getting to 7.
Title: Re: Shadows Over Camelot I (Signups, 4/7)
Post by: Qvist on December 15, 2012, 12:47:13 pm
Yeah, I know. Let's wait another 24 hours and then we'll start.
Title: Re: Shadows Over Camelot I (Signups, 4/7)
Post by: Kuildeous on December 15, 2012, 01:36:30 pm
I could be persuaded to be /in. I was worried about spreading my time too thinly, especially since I've been obsessing over my turns in Through the Ages while waiting for someone else to post (damn, I need to add that game to my library).

As long as there is a decent summary posted before each turn so that I can make an informed decision on how to best serve the Realm or screw you jerks over.
Title: Re: Shadows Over Camelot I (Signups, 4/7)
Post by: Qvist on December 15, 2012, 01:47:13 pm
The summary will be like in my second post and will be updated at least after each turn. Is this ok for you? Any suggestions for the format of presentation?
Title: Re: Shadows Over Camelot I (Signups, 4/7)
Post by: Kuildeous on December 15, 2012, 02:34:01 pm
The summary will be like in my second post and will be updated at least after each turn. Is this ok for you? Any suggestions for the format of presentation?

The format seems to work for me. I can see where slots for the cards are, which is pretty important.

I noticed that the description says there will be a traitor. Is that a guarantee in this game? If I recall correctly (and I probably don't), each person draws from a hand of eight, so there's a chance that there isn't even a traitor--just the threat of one.

But if it is certain, then that changes things a little.
Title: Re: Shadows Over Camelot I (Signups, 4/7)
Post by: Qvist on December 15, 2012, 02:38:17 pm
I will randomly draw one of 8 alignment cards, 7 loyals and 1 traitor. So, it might be possible that no traitor is in the game at all.

So, I assume this is /in for you. Great.
Title: Re: Shadows Over Camelot I (Signups, 5/7)
Post by: Kuildeous on December 15, 2012, 03:02:12 pm
Yeah, I'm /in.
Title: Re: Shadows Over Camelot I (Signups, 4/7)
Post by: Grujah on December 15, 2012, 05:22:52 pm
I am probably inning.

Hmm.. Maybe better not. I'm in witch brew already and need to learn these rules..
Title: Re: Shadows Over Camelot I (Signups, 5/7)
Post by: Qvist on December 15, 2012, 07:35:12 pm
That's sad.

Ok, I'll start this tomorrow. 5 is already a nice number, but I would like to see more join as I wasn't able a 6-7 player game yet.
Schneau, Galzria, Davio?
Title: Re: Shadows Over Camelot I (Signups, 5/7)
Post by: Archetype on December 15, 2012, 10:19:14 pm
I think I'm going to have to /out Qvist, this week is going to be busy for me.
Title: Re: Shadows Over Camelot I (Signups, 5/7)
Post by: Qvist on December 16, 2012, 04:51:58 pm
Ok, that's sad. Hopefully next time. I really want at least 5 players. So, we need one more to signup
Title: Re: Shadows Over Camelot I (Signups, 4/7)
Post by: Eevee on December 16, 2012, 05:23:21 pm
i've played this once or twice with 3 players irl. it was really easy and straightforward at least irl even though none of us had played it earlier. we might have accidentally cheated on giving information to others though. none of the games had traitors in them.
Title: Re: Shadows Over Camelot I (Signups, 5/7)
Post by: Davio on December 17, 2012, 05:12:22 am
I think I'm going to have to /out Qvist, this week is going to be busy for me.
I'm also out, signed up for too many other forum games already. :)
Title: Re: Shadows Over Camelot I (Signups, 4/7)
Post by: Qvist on December 17, 2012, 01:26:09 pm
i've played this once or twice with 3 players irl. it was really easy and straightforward at least irl even though none of us had played it earlier. we might have accidentally cheated on giving information to others though. none of the games had traitors in them.

Exactly. Don't be scared. It's really easy to play because essentially what you do on most turns is take a black card and do what it says and either move to another location or play a white card. That's it.
Title: Re: Shadows Over Camelot I (Signups, 4/7)
Post by: Jorbles on December 29, 2012, 03:19:32 pm
If this starts after new years than I am in. Is that cool?
Title: Re: Shadows Over Camelot I (Signups, 5/7)
Post by: Qvist on December 30, 2012, 01:05:23 pm
Great. I will start the game even with 5 players, but if Archetype and/or Davio wants to rejoin, that would be great. So two more days, then it'll start.
Title: Re: Shadows Over Camelot I (Signups, 5/7)
Post by: Qvist on January 01, 2013, 12:17:30 am
Let's get this finally started. I post PMs in a second.
Title: Re: Shadows Over Camelot I (Signups, 0/7)
Post by: Qvist on January 01, 2013, 12:28:29 am
Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 5 + Merlin
Sir Gawain Kuildeous       Life: 4 Cards: 5 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 5 + Merlin
Sir Palamedes Eevee  Life: 4 Cards: 5 + Merlin
Sir Percival Tables       Life: 4 Cards: 5 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   _|_|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelots' Armour)           _|_|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          _|_|_|_|_|_|_
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         _|_|_|_|_|_|_|_|_|_|_|_  ■■■■■


King Arthur Jorbles, please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 01, 2013, 12:38:09 am
Don't we do that share cards thing first?
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Kuildeous on January 01, 2013, 12:39:09 am
My liege, Sir Gawain is quite capable of presenting a suitable defense against either the Picts or the Saxons, though I could not see the campaign through its conclusion without help.

As my strength is rallying the troops in the castle, I could just as easily stay here. I fear that I do not have much in way of the other quests. Well, perhaps Excalibur, but some of my efforts there would be wasted.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Qvist on January 01, 2013, 08:17:25 am
Don't we do that share cards thing first?

Ok, right. Somehow we never saw that rule in the rule book and never played with it. Strange.

Every player chooses a card from his hand and reveals it to the other players.
Then you have to find and agreement how to distribute the cards to the Knights.
It is possible to give a Knight 2 cards and another Knight no card.
If you don't find an agreement, they are shuffled and dealt out randomly.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Eevee on January 01, 2013, 08:23:30 am
Could you clarify the communication rules again? I think I know the rules other than that, and can't get the BGG link to work / don't have an account there so can't downoload.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Qvist on January 01, 2013, 08:32:16 am
You aren't allowed to talk about what cards exactly you have in hand and not how many cards of a specific card type you have in hand.

So, you can't say "I have Special Card X" or "I have Fight 3" or "I have 4 Fight Cards".
You have to describe it like Kuileous has done it above.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Eevee on January 01, 2013, 08:44:44 am
(I am not sure, I haven't played this for long and might be strategically idiotic!)

Sir Palamedes's heart thinks it longs for the quest of Excalibur. Would be a sufficiently challenging task for the powers he feels he has at this moment. Is open to other knights suggesting him otherwise!


((We choose a card by just posting it here, or do we do it by pm'ing the mod?))
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Qvist on January 01, 2013, 08:56:26 am
(I am not sure, I haven't played this for long and might be strategically idiotic!)

Sir Palamedes's heart thinks it longs for the quest of Excalibur. Would be a sufficiently challenging task for the powers he feels he has at this moment. Is open to other knights suggesting him otherwise!


((We choose a card by just posting it here, or do we do it by pm'ing the mod?))

I think you can just post it here in the thread, but do it in bold.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 01, 2013, 10:07:05 am
I believe the choosing is simultaneous, so it should be done secretly. Like if I knew what others were revealing it might affect my choice.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Qvist on January 01, 2013, 11:20:54 am
It's not stated in the rules. It just says something like "each player put a card to Camelot".
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 01, 2013, 12:57:08 pm
Well then you run into the issue of who does it in one order. I've always done it as a simultaneous reveal personally, it makes a lot more sense in my mind.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Qvist on January 01, 2013, 03:56:17 pm
Ok fine. This is a valid reason. So please send a PM to me which card you want to "send" to Camelot.

And I just realised that bozzball is still missing. I hope he's soon back so that the game can finally start.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: bozzball on January 02, 2013, 04:55:38 am
Back. What's this decision?
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Qvist on January 02, 2013, 08:54:04 am
Hey bozzball, I'm glad to see you back. Please send me a card via PM. All cards sent to me then get distributed to the players.
Jorbles, I hope you are back soon too. I'm waiting for your PM too.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 02, 2013, 02:06:22 pm
I'm here. I'm just getting up to date on the rules. Also I'm the KING wooooo. None of you knights had better be traitors. Does anyone have any advice on the progression of evil decision? (I assume I'm allowed to ask for this, but we're not allowed to talk about our specific cards.)
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Qvist on January 02, 2013, 02:09:56 pm
I'm here. I'm just getting up to date on the rules. Also I'm the KING wooooo. None of you knights had better be traitors. Does anyone have any advice on the progression of evil decision? (I assume I'm allowed to ask for this, but we're not allowed to talk about our specific cards.)

Great to hear from you. You can talk with others as much as you want. Just don't talk about your cards, exactly.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 02, 2013, 02:40:39 pm
I'm here. I'm just getting up to date on the rules. Also I'm the KING wooooo. None of you knights had better be traitors. Does anyone have any advice on the progression of evil decision? (I assume I'm allowed to ask for this, but we're not allowed to talk about our specific cards.)

Draw black cards unless you have a very good reason to do otherwise.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 02, 2013, 02:42:22 pm
So if I wanted to exchange cards with someone... say bozzball/Galahad, I couldn't say what type of cards I'd like from him?

In general I think Excalibur is a quest I can get behind.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 02, 2013, 02:43:06 pm
Alright to keep things moving, for the Progression of Evil I will draw 1 black card.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 02, 2013, 03:04:07 pm
I guess we have to wait for everyone to send Qvist their share cards for the Round Table though, correct?
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 02, 2013, 03:06:48 pm
You can't say, but you can make indications. For example if the first action you took was going to the grail, then we might decide to trade grails to you.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Qvist on January 02, 2013, 03:10:39 pm
These are the cards in Camelot. Please distribute them amongst each other:

Fight 1
Fight 1
Fight 2
Fight 3
Grail

(Should I say which card is from whom?)
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Kuildeous on January 02, 2013, 03:22:51 pm
I have no need for any of those cards. May the other knights benefit from them.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 02, 2013, 03:36:05 pm
I could attempt to find Lancelot with these cards.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 02, 2013, 03:40:14 pm
Err perhaps that's too table talky. Ummm, I'm having trouble with what's okay to say when we're trying to talk about cards. Anyhow I wish to find my lost brother Lancelot. You should allow me to take Fight 1, Fight 1 and Fight 2.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Kuildeous on January 02, 2013, 03:56:20 pm
Speaking of which, could the range of the Lancelot/Dragon/Tournament cards be included on the main board so that player can have an idea of how tough that card is?
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Qvist on January 02, 2013, 03:59:32 pm
Speaking of which, could the range of the Lancelot/Dragon/Tournament cards be included on the main board so that player can have an idea of how tough that card is?

Lancelot & Black Knight cards range from 1-7 and Dragon cards from 5-11.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 02, 2013, 04:02:54 pm
If you're going to fight Lancelot (not find... he's a bad guy), you should definitely be aiming to play at minimum about 18 points of cards. You can win with less, but the less you're playing, the more you're banking on Lancelot only playing low cards. If you were planning to go fight him with triple 2 and double 1, that's suicidal :P.

Let me just do some calculation... IIRC, the Lancelot card values are one 7, two 5, four 3, four 1, so 11 cards out of a deck of size I can't remember (I think it's about that number for each quest and the same number of special black so... 11/66 cards ish?). It'd take 5 turns to win give or take, so that's about 20-25 black cards drawn, about a third, so we could expect about 3-4 cards to be down, which averages Lancelot at about 10 points, if we complete the quest ASAP. Well, that's actually much lower than I expected, but there's a high deviation on that, I guess.

I could comfortably deal with the Black Knight if I took the 3. With a little help from Jorbles/King Arthur, I might even have a shot against Lancelot, but it'd be somewhat risky.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 02, 2013, 04:04:34 pm
Oh, and I've always played the cards direct from people's hands for this reveal... I'm not fussed either way though. It's something I don't think the rules are clear on, or I can't remember what they say

If I don't take the three, I could also take the two, and wage war against the Picts or Saxons.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 02, 2013, 04:26:38 pm
http://cdn0.daysofwonder.com/shadowsovercamelot/en/img/sc_quests_en.pdf

Has a card listing at the back.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Eevee on January 02, 2013, 04:36:07 pm
As I plan on going for the quest of Excalibur, I'm fine with taking any card. 1s are probably worst, right?

ppe 5
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 02, 2013, 05:04:04 pm
If you're going to fight Lancelot (not find... he's a bad guy), you should definitely be aiming to play at minimum about 18 points of cards. You can win with less, but the less you're playing, the more you're banking on Lancelot only playing low cards. If you were planning to go fight him with triple 2 and double 1, that's suicidal :P.

Let me just do some calculation... IIRC, the Lancelot card values are one 7, two 5, four 3, four 1, so 11 cards out of a deck of size I can't remember (I think it's about that number for each quest and the same number of special black so... 11/66 cards ish?). It'd take 5 turns to win give or take, so that's about 20-25 black cards drawn, about a third, so we could expect about 3-4 cards to be down, which averages Lancelot at about 10 points, if we complete the quest ASAP. Well, that's actually much lower than I expected, but there's a high deviation on that, I guess.

I could comfortably deal with the Black Knight if I took the 3. With a little help from Jorbles/King Arthur, I might even have a shot against Lancelot, but it'd be somewhat risky.

Ahh, I hadn't done the math, but was banking on being able to start the quest immediately and hope almost no Lancelot cards came up. This is not as great an opportunity as I thought if Lancelot's average would be 10 though. I guess I won't be finding him to fight him (which is totally what I meant before... no really.) Since I can give you guys cards is it a better strategy for me to try and farm cards for the group and just hang in Camelot for the first part of the game?
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Kuildeous on January 02, 2013, 05:05:04 pm
As I plan on going for the quest of Excalibur, I'm fine with taking any card. 1s are probably worst, right?

ppe 5

They can usually be dumped. They're needed obviously for the Picts and Saxons, but you don't need a lot of 1s.

I don't think I've heard anyone mention going to the Grail? Are we weak in that department at the moment?
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Kuildeous on January 02, 2013, 05:08:01 pm
Since I can give you guys cards is it a better strategy for me to try and farm cards for the group and just hang in Camelot for the first part of the game?

I hadn't considered that before. On the surface, I'd say no because Gawain can get three cards, and he should probably farm for a little bit. Granted, at some point I'm going to go fight the Picts or Saxons because I have a pretty good run going, but I can probably lurk in the castle for a turn or two. Arthur can still give and take cards in the field. We just need to identify those cards so we can make the best use of your ability. If Arthur doesn't have a whole lot to give away, then farming may be an option. It might not be the most efficient with Gawain around.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 02, 2013, 05:48:37 pm
I've got a card I want to give to Galahad/bozzball regardless of what quest he goes on because he can play it for free. I don't have much else to give away at the moment and think it would be useful to draw a little more for us to work with at least at the start. I'm not a strategy expert, in this game at all, but some online reading indicated this wasn't a bad idea at the start. I wanted to float it to the group though. My cards are not amazing though, but I do have some ability to progress the Grail, but I'd rather not waste a turn moving there until I can go further in the quest.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 02, 2013, 05:53:34 pm
Everyone needs some cards though. Gawain can't give cards, and Arthur can only exchange one for one. So everyone is probably going to need to do a little drawing.

Here's what I've seen so far:

Jorbles (Arthur): Drawing or Excalibur
Kuildeous (Gawain): Drawing then Wars
Bozzball (Galahad): Nothing said so far
Eevee (Palamedes): Excalibur
Tables (Heart Knight (http://cf.geekdo-images.com/images/pic174530_lg.jpg)): Black Knight or Wars

So considering that, I think as it's best to focus efforts somewhat I propose: I take the two, Eevee takes the two ones as a starting point. I'll start a war on my turn, with Kuildeous joining me shortly after. Jorbles and Eevee would start dealing with Excalibur - we probably don't want to complete it because then we get siege engines, which is nasty. I still need to know really what Bozz is considering before suggesting what to do with the other cards.

What do people think of this?

PPE: If you have some ability to progress the grail, you going there can be a really good move. You can trade away a special white or two early, then continue trading to grab more grails while giving others cards they might need. The grail is another quest we probably won't complete, we probably meet despairs somewhere in the middle and sit - that's fine. But getting those early grails down is useful, because we DO NOT want to lose the Grail.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 02, 2013, 06:11:55 pm
What if I took the Grail card then and drew 2 cards now? Next turn I can start the Grail Quest. The advantage of this is that A) I hopefully get some cards that might actually help people in their quests and B) people I trade with know exactly what I need to keep working on the Grail Quest.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 02, 2013, 06:16:20 pm
Alternately I don't mind rushing into the Grail quest now if people think that's best, but I don't want to do that and then have to spend a turn moving back to Camelot for draws when I run out of steam.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 02, 2013, 06:41:55 pm
I'm fine with either. Depends on how many grails you have already.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 02, 2013, 07:14:42 pm
Okay, so we should wait for bozzball, but the current opinion seems to be that the following distribution would be useful:

Fight 1: Eevee
Fight 1: Eevee
Fight 2: Tables? No real strong opinions for this.
Fight 3: Tables
Grail: Jorbles

(Kuildeous said he wouldn't need any of these.)
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 02, 2013, 08:06:53 pm
To be honest, it's useful for me to take either the 2 or the 3, but both isn't so much. Well, I guess I can, then I can go to any of the repeatable quests, and since I'm last in turn order, it gives us a little flexibility.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Eevee on January 02, 2013, 08:19:22 pm
I just figured Excalibur is the way to go with a weak hand. Open to any other suggestions by fellow knights!
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Kuildeous on January 02, 2013, 08:51:16 pm
Excalibur is definitely one that you'll want multiple knights when you're ready to acquire it.

Though, if the idea is to hold off on that, having an assurance that it isn't lost to darkness is something that one knight could likely do....for a little bit.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Eevee on January 02, 2013, 08:59:05 pm
I am truly indifferent, what do you think a noble swordsmaster such as myself should do after getting dealt a boring dud hand?
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 02, 2013, 09:33:38 pm
In general, it's best to focus efforts. The way the game works, the heroes lose a war of attrition as essentially one good action usually cancels out one evil action, but we lose cards in the process. So we need to break that to win - drawing extra cards through completing quests, taking advantage of special whites and letting choice quests fail. Spreading ourselves out too much is a bad thing because of that, but early game it's not so bad.

Did Bozz express any interest in Lancelot? My hand is really not ideal for it, it's close though, but I love the idea of at least someone getting that powerful ability. The best person to get it would be, well, Jorbles because he's after Heart Knight (me), but Arthur is already pretty powerful and well Jorbles doesn't have the hand for it apparently. He can trade, but, we can never know for certain if that'll work.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Eevee on January 02, 2013, 09:51:52 pm
My special ability (for each victorious quest I'm on when the quest ends, I gain 1 additional life point) is for the most part pretty weak, right? I basically wan't to be a little more loose with my life points and also find myself there when the quests end victoriously a little more than other people do? I was trying to find help in deciding what to do here from there, but can't really think of anything.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 02, 2013, 10:07:51 pm
It's not the best ability, but it's a better one than mine, which 90% of the time goes "Oh there's something bad coming up... well guess I have to play it anyway immediately after." Just because it's not viable to put off indefinitely. It gets better when someone takes Lancelot's Armour at least.

At this point we've discussed possible opening strategies, I really want to hear from Bozz slightly more but after that I suggest we propose a distribution and run with it.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Eevee on January 02, 2013, 10:21:44 pm
I'm lazy, can someone calculate for me how likely it is we have traitor in our midst?
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Kuildeous on January 02, 2013, 10:42:50 pm
My special ability (for each victorious quest I'm on when the quest ends, I gain 1 additional life point) is for the most part pretty weak, right?

The neat thing to do is to see if a quest is going to complete soon. Use your action to go there. Extra life means we have an additional buffer in staving off black cards/catapults.

In fact, it's generally a good idea for any knight to move to a quest that's about to be completed if that knight isn't already engaged in something else (Lancelot and Black Knight, for example).
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: bozzball on January 02, 2013, 11:01:06 pm
Still don't get what is going on and what I can say, but I think I could venture that my holdings, even without receiving a card at this time, are very well placed for the black knight. In as far as I understand what that would mean.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 03, 2013, 03:35:23 am
I'm lazy, can someone calculate for me how likely it is we have traitor in our midst?

5/8. There are 5 heroes, 8 loyalty cards.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: bozzball on January 03, 2013, 03:36:17 am
Still don't get what is going on and what I can say, but I think I could venture that my holdings, even without receiving a card at this time, are very well placed for the black knight. In as far as I understand what that would mean.

In particular, I don't think that I want a card.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 03, 2013, 07:41:09 am
Okay well I think someone has to stand up and bold the suggestion, so it might as well be me. It's the same proposal Jorbles made a few posts back, I don't think it's going to get any better.

Give the cards out in the following way:

Fight 1: Eevee
Fight 1: Eevee
Fight 2: Tables
Fight 3: Tables
Grail: Jorbles


From here, I think we can have a plan, but black cards might require us to revise plans.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Eevee on January 03, 2013, 09:48:57 am
I didn't expect to get two cards, but maybe I'm underestimating how hard Excalibur will be? Or is it just that the 1s are just utterly useless elsewhere? Either way, cool by me, let's do this!
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 03, 2013, 10:32:24 am
I approve of this. Let's see how evil progresses!
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Kuildeous on January 03, 2013, 10:36:52 am
I didn't expect to get two cards, but maybe I'm underestimating how hard Excalibur will be? Or is it just that the 1s are just utterly useless elsewhere? Either way, cool by me, let's do this!

As I recall, the 1s are really only needed for the fights against the Picts and the Saxons.

One could theoretically use them to blitzkrieg the Black Knight, but as mentioned earlier, that's generally a bad plan. It might work with only three players.

Of course, 1s shouldn't be completely thrown away, as they're needed to start those fights. Looks like we have enough to handle both, but black cards can do nasty things to us, like make us abandon quests.

Point of clarification requested (since I don't have access to rulebook at the moment): I recall that when the quests with Lancelot and the Black Knight are abandoned, all of the white cards are discarded. Is that also true for the Picts and Saxons? I believe that the Grail and Excalibur are unaffected.

Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 03, 2013, 11:08:09 am
It's only the solo quests. Every quest except Black Knight and Lancelot keeps it's cards if everyone leaves.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 03, 2013, 12:23:03 pm
We haven't really talked much about the Dragon. Should we just be worrying about the Dragon later?
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Kuildeous on January 03, 2013, 01:45:31 pm
We haven't really talked much about the Dragon. Should we just be worrying about the Dragon later?

I never worried about the dragon until it was time. I'm not sure what others have done, but the landscape will be so different by then that we'll just have to react to it when it comes. I'm willing to bet that we won't have cards from our original hands when that happens.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 03, 2013, 02:53:35 pm
We haven't really talked much about the Dragon. Should we just be worrying about the Dragon later?

I never worried about the dragon until it was time. I'm not sure what others have done, but the landscape will be so different by then that we'll just have to react to it when it comes. I'm willing to bet that we won't have cards from our original hands when that happens.

Sounds good.

... for the Progression of Evil I will draw 1 black card.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Qvist on January 04, 2013, 03:53:49 am
Ok, let's get this started. And it starts very hard.

Jorbles draws Black Forest (Special) "No further Grail card may be played until a Quest is victoriously completed."

You may play 3 Merlin cards to prevent this.
Then Jorbles chooses his Heroic Action and may use his special ability.

I will update your hands in a few seconds per PM.
Title: Re: Shadows Over Camelot I (Signups, 0/7)
Post by: Qvist on January 04, 2013, 04:00:17 am
Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 5 + Merlin
Sir Gawain Kuildeous       Life: 4 Cards: 4 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 4 + Merlin
Sir Palamedes Eevee  Life: 4 Cards: 6 + Merlin
Sir Percival Tables       Life: 4 Cards: 6 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   _|_|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelots' Armour)           _|_|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) (Black Forest)                    _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         _|_|_|_|_|_|_|_|_|_|_|_  ■■■■■
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Kuildeous on January 04, 2013, 08:27:56 am
Thoughts on discarding three Merlins?

This card wouldn't be as bad if it came up when we are ready to complete a quest. Right now, we have zero progress on any of the quests.

We also don't have anything pressing just yet. The Grail quest can't be continued right now, so that means that we'll have some black cards to deal with when we get to it. But it also sounds like we don't have a lot of resources for taking on the Grail quest just yet. Maybe by the time we complete a quest, we'll have grail cards and can focus on that.

So, my inclination is to say that we keep our Merlin cards for now. There are nastier black cards in there.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Eevee on January 04, 2013, 08:59:32 am
No opinion, I really don't remember the deck / different mechanics well enough to have any meaningful input in this decision. Sorry!
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 04, 2013, 09:40:52 am
It's probably not worth dealing with. We should probably instead try and complete a quest quickly. If someone else goes to and starts Picts/Saxons, I'll be able to continue it for a while.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 04, 2013, 10:10:13 am
Hmm, well there goes my chances of going there immediately. I'm going to draw cards, but unless I draw something exceptional I'll probably go help Eevee with Excalibur next turn.

Special Action:
Trade Card with Galahad/bozzball

Heroic Action:
Draw cards in Camelot
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Qvist on January 04, 2013, 10:17:51 am
Galahad bozzball, please PM me a card you want to trade.
Gawain Kuildeous, I think you can choose already the Progression of Evil.
I'll PM bozzball and Jorbles the new hand when I got the PM from bozzball.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Kuildeous on January 04, 2013, 10:26:19 am
Let's see what the next black card gives us.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Kuildeous on January 04, 2013, 10:28:28 am
I was planning on drawing cards, but with this new development, I may instead dive straight into combat* and even attempt to hasten the quest by exerting myself. I give people the opportunity to talk me out of this course of action.

* Barring any other nasty black cards.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: bozzball on January 04, 2013, 10:52:47 am
I'm still a bit lost. Any advice on how to choose a card to trade?
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 04, 2013, 01:00:19 pm
Hmm, well there goes my chances of going there immediately. I'm going to draw cards, but unless I draw something exceptional I'll probably go help Eevee with Excalibur next turn.

Give him trash.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 04, 2013, 01:05:45 pm
You can give me trash if that's all you've got, I can always feed it to Excalibur, but if you have cards you think I could give to someone else that you don't plan to use yourself that might be more useful. Don't give me specials, you can play them for free so it's better for you to have those.

I don't think you should give me trash all the time no matter what. (unless you think I'm definitely scum, in which case give me trash, but I'm not scum.)
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 04, 2013, 01:32:33 pm
Whoa, with my new cards I just became super useful for fighting the Picts/Saxons. I will probably help move that forward so we can open the Grail back up.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Tables on January 04, 2013, 01:36:08 pm
That's good. I'll be able to help you there, although uh I won't be able to go there immediately (should have thought of that earlier...)
Title: Re: Shadows Over Camelot I (Signups, 0/7)
Post by: Qvist on January 04, 2013, 01:43:29 pm
Sir Gawain Kuildeous draws a Black Knight and plays it face down to draw 1 white card.

Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 7 + Merlin
Sir Gawain Kuildeous       Life: 4 Cards: 5 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 4 + Merlin
Sir Palamedes Eevee  Life: 4 Cards: 6 + Merlin
Sir Percival Tables       Life: 4 Cards: 6 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelots' Armour)           _|_|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) (Black Forest)                    _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         _|_|_|_|_|_|_|_|_|_|_|_  ■■■■■

Sir Gawain Kuildeous please choose an Heroic Action. You may use your Special Ability if possible.
Title: Re: Shadows Over Camelot I (Round I, Kuildeous' turn)
Post by: Kuildeous on January 04, 2013, 01:49:26 pm
Sounds like someone needs to start the fight against the Saxons now, so I'll spend my action to go to the Saxons. I'll then expend one life to play a White 1.
Title: Re: Shadows Over Camelot I (Signups, 0/7)
Post by: Qvist on January 04, 2013, 01:55:58 pm
Sir Gawain Kuildeous draws a Black Knight and plays it face down to draw 1 white card.
He then goes to the Saxons Wars Quest and sacrifices one life to play a Fight 1.

Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 7 + Merlin
Sir Gawain Kuildeous       Life: 3 Cards: 4 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 4 + Merlin
Sir Palamedes Eevee  Life: 4 Cards: 6 + Merlin
Sir Percival Tables       Life: 4 Cards: 6 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelots' Armour)           _|_|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) (Black Forest)                    _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ 1|_|_|_|_ ■
Camelot                                                                                                                                         _|_|_|_|_|_|_|_|_|_|_|_  ■■■■

Sir Galahad bozzball please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Tables on January 04, 2013, 02:17:28 pm
Okay, I'm happy with that. I'll join you there probably, Kuildeous.

Also having checked the rules and checked again, Kuildeous, can you give us a vague comment about the Black Knight card you played?

Rulebook (blue box) page 8:
Quote
Declaratios of... capabilities ([e.g] "What a laughably puny Black Knight I see across this bridge!") can all be discussed openly, as long as your comments are general and non-specific.
However you must never reveal ... any specific game information not readily available to your fellow players
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Kuildeous on January 04, 2013, 02:34:15 pm
So far, the Black Knight will be quite easy to defeat. He does not stand a chance against the knights.

And along the way, I may have some information regarding the Grail once that becomes available to us again.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: bozzball on January 04, 2013, 04:35:37 pm
Draw a card please
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 05, 2013, 09:56:49 am
Sir Galahad bozzball draws "Excalibur: Move Excalibur one spot closer to defeat."

Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 7 + Merlin
Sir Gawain Kuildeous       Life: 3 Cards: 4 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 4 + Merlin
Sir Palamedes Eevee  Life: 4 Cards: 6 + Merlin
Sir Percival Tables       Life: 4 Cards: 6 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelots' Armour)           _|_|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|E|_|_|_|_|_|_
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) (Black Forest)                    _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ 1|_|_|_|_ ■
Camelot                                                                                                                                         _|_|_|_|_|_|_|_|_|_|_|_  ■■■■

Sir Galahad bozzball please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: bozzball on January 06, 2013, 12:52:10 pm
Any tips?
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Tables on January 06, 2013, 12:56:42 pm
If you have a decent special white, play it. Either way then move to the quest you think you can help most with.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Jorbles on January 09, 2013, 12:22:00 pm
bump
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: bozzball on January 09, 2013, 02:41:26 pm
Play lady of the lake, go to black knight
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: bozzball on January 09, 2013, 02:42:01 pm
Really got no idea if that was good, but it seemed like no further advice was forthcoming
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Tables on January 09, 2013, 09:20:22 pm
That seems fine. Can I suggest excerting to play a card there?
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: bozzball on January 10, 2013, 03:34:05 am
Can I play a card as well as moving to the quest?
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: bozzball on January 10, 2013, 04:48:45 am
Undo "go to black knight", and instead "stay in camelot and draw cards".

Sorry, reread the rules. Just realised that's the only way to get more cards.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 10, 2013, 06:58:29 am
Sir Galahad bozzball draws "Excalibur: Move Excalibur one spot closer to defeat."
Sir Galahad bozzball plays "Lady of the Lake: If Excalibur's Quest has not been completed yet, move Excalibur one spot closer to victory; otherwise, gain 2 life points."
Sir Galahad bozzball draws 2 white cards.


Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 7 + Merlin
Sir Gawain Kuildeous       Life: 3 Cards: 4 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 5 + Merlin
Sir Palamedes Eevee  Life: 4 Cards: 6 + Merlin
Sir Percival Tables       Life: 4 Cards: 6 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelots' Armour)           _|_|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) (Black Forest)                    _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ 1|_|_|_|_ ■
Camelot                                                                                                                                         _|_|_|_|_|_|_|_|_|_|_|_  ■■■■

Sir Palamedes Eevee please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Jorbles on January 10, 2013, 02:18:38 pm
Undo "go to black knight", and instead "stay in camelot and draw cards".

Sorry, reread the rules. Just realised that's the only way to get more cards.

You can also get more cards as quest rewards.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: bozzball on January 10, 2013, 03:46:26 pm
Not for ages if you only had 3 cards and you need to play 4 cards to complete a quest.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Jorbles on January 10, 2013, 06:53:33 pm
True, but if you have plans for your cards that would complete a quest you might not need to draw anything. I was just pointing out that it wasn't the only way to get cards.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Eevee on January 10, 2013, 09:53:44 pm
Gimme 12 hours, sorry!
Title: Re: Shadows Over Camelot I (Round I, Eevee's turn)
Post by: Eevee on January 11, 2013, 07:35:32 am
Well, draw a black card and play it obv.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 11, 2013, 07:58:18 am
Sir Palamedes Eevee draws a Lancelot card and plays it face down to draw a white card.

Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 7 + Merlin
Sir Gawain Kuildeous       Life: 3 Cards: 4 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 5 + Merlin
Sir Palamedes Eevee  Life: 4 Cards: 7 + Merlin
Sir Percival Tables       Life: 4 Cards: 6 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelots' Armour)           X|_|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) (Black Forest)                    _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ 1|_|_|_|_ ■
Camelot                                                                                                                                         _|_|_|_|_|_|_|_|_|_|_|_  ■■■■

Sir Palamedes Eevee please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round I, Eevee's turn)
Post by: Eevee on January 11, 2013, 08:01:45 am
Move to the quest of excalibur.

If anyone is awake, is it generally sound strategy to give up a life point to get on with the quest already? I have plenty of cards and can get more life points by just joining a quest that's about to be completed, so I'm thinking it is.
Title: Re: Shadows Over Camelot I (Round I, Eevee's turn)
Post by: Eevee on January 11, 2013, 08:19:17 am
So, is the plan for me to just hang around here trying to keep the excalibur option open or is someone going to come to help me with the intention of actually getting this quest done? What's the downside of completing the quest? I got so many cards I can continue chugging along for several turns, so unless I'm mistaken we could blitz through here if I got some help.
Title: Re: Shadows Over Camelot I (Round I, Eevee's turn)
Post by: Kuildeous on January 11, 2013, 08:50:12 am
The downside to completing Excalibur is that every time a black Excalibur card comes up, a new catapult arrives on our doorstep.

I had never considered the idea of delaying the quest to avoid the catapults. I suppose I could see the wisdom in that. Basically, each black Excalibur card has to be countered by an action (either playing a white card or defeating a catapult). Each of those actions requires at least one white card. Fighting catapults could result in using more cards, and they have to specifically be Fight cards, so it'd be harder to stave off those effects. Excalibur can help with that, at least.

Although, even if Excalibur is to be delayed, that doesn't mean it can be ignored. If the quest fails, then it still flips over to launch catapults at us—only this time we wouldn't have Excalibur to help us. So, it's still important to keep pulling on Excalibur.

Much of this also applies to the Grail quest.
Title: Re: Shadows Over Camelot I (Round I, Eevee's turn)
Post by: Tables on January 11, 2013, 09:15:17 am
Sorry if I didn't read those 100% correctly (on my way out) but not completing Grail/Excalibur early is fairly normal for us. Excerting when you're at 4 life is also fairly normal, keeps the quest more under control. But I can see the wisdom in not taking cards instead.
Title: Re: Shadows Over Camelot I (Round I, Eevee's turn)
Post by: Eevee on January 11, 2013, 09:16:30 am
The downside to completing Excalibur is that every time a black Excalibur card comes up, a new catapult arrives on our doorstep.

I had never considered the idea of delaying the quest to avoid the catapults. I suppose I could see the wisdom in that. Basically, each black Excalibur card has to be countered by an action (either playing a white card or defeating a catapult). Each of those actions requires at least one white card. Fighting catapults could result in using more cards, and they have to specifically be Fight cards, so it'd be harder to stave off those effects. Excalibur can help with that, at least.

Although, even if Excalibur is to be delayed, that doesn't mean it can be ignored. If the quest fails, then it still flips over to launch catapults at us—only this time we wouldn't have Excalibur to help us. So, it's still important to keep pulling on Excalibur.

Much of this also applies to the Grail quest.
Uuh, right. Forgot about the catapult rule. That's indeed bad.
Well, we have the issue with the Grail quest, so blitzing through it is not an option. Btw, I pm'd Qvist I want to sacrifice a life point to start with the quest already. I have some many cards, I have stuff to do anyways and my special ability makes getting additional life points a bit easier (I could resign into fighting the siege catapults after completing excalibur if we decide to go for that, then I could just move to whatever quest we are completing to reload my life points).
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 11, 2013, 09:52:51 am
Sir Palamedes Eevee draws a Lancelot card and plays it face down to draw a white card.
Sir Palamedes Eevee travels to the Quest for Excalibur, sacrifices one life and discards one card to get closer to Excalibur.

Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 7 + Merlin
Sir Gawain Kuildeous     Life: 3 Cards: 4 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 5 + Merlin
Sir Palamedes Eevee    Life: 3 Cards: 6 + Merlin
Sir Percival Tables        Life: 4 Cards: 6 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelots' Armour)           X|_|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) (Black Forest)                    _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ 1|_|_|_|_ ■
Camelot                                                                                                                                         _|_|_|_|_|_|_|_|_|_|_|_  ■■■

Sir Percival Tables  please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round I, Tables' turn)
Post by: Tables on January 11, 2013, 01:33:04 pm
Card
Title: Re: Shadows Over Camelot I (Round I, Tables' turn)
Post by: Tables on January 11, 2013, 06:00:40 pm
Erm, well Qvist has reminded me, first I peek, okay sure whatever, Card because there's basically nothing that would make me do otherwise at this point anyway.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 11, 2013, 06:01:35 pm
Sir Percival Tables  peeks at the top black card and decided to draw "Excalibur: Move Excalibur one spot closer to defeat."

Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 7 + Merlin
Sir Gawain Kuildeous     Life: 3 Cards: 4 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 5 + Merlin
Sir Palamedes Eevee    Life: 3 Cards: 6 + Merlin
Sir Percival Tables        Life: 4 Cards: 6 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelots' Armour)           X|_|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) (Black Forest)                    _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ 1|_|_|_|_ ■
Camelot                                                                                                                                         _|_|_|_|_|_|_|_|_|_|_|_  ■■■

Sir Percival Tables  please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round I, Tables' turn)
Post by: Tables on January 11, 2013, 06:07:59 pm
I'd be very happy to use my special ability again!

Move Saxon War
Excert to Play 2 Fight
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 11, 2013, 06:17:42 pm
Sir Percival Tables  peeks at the top black card and decided to draw "Excalibur: Move Excalibur one spot closer to defeat."
Sir Percival Tables  travels to the Saxon War Quest, sacrifices one life and plays a Fight 2 card.

Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 7 + Merlin
Sir Gawain Kuildeous     Life: 3 Cards: 4 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 5 + Merlin
Sir Palamedes Eevee    Life: 3 Cards: 6 + Merlin
Sir Percival Tables        Life: 3 Cards: 6 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelots' Armour)           X|_|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) (Black Forest)                    _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ 1|2|_|_|_ ■■
Camelot                                                                                                                                         _|_|_|_|_|_|_|_|_|_|_|_  ■■

King Arthur Jorbles  please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Jorbles on January 11, 2013, 06:21:15 pm
Card please.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 11, 2013, 06:24:36 pm
King Arthur Jorbles  draws and plays "Saxons: Place one Saxon on the battlefield. If he is the 4th one, this war is lost."

Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 7 + Merlin
Sir Gawain Kuildeous     Life: 3 Cards: 4 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 5 + Merlin
Sir Palamedes Eevee    Life: 3 Cards: 6 + Merlin
Sir Percival Tables        Life: 3 Cards: 6 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelots' Armour)           X|_|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) (Black Forest)                    _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|_|_|_ 1|2|_|_|_ ■■
Camelot                                                                                                                                         _|_|_|_|_|_|_|_|_|_|_|_  ■■

King Arthur Jorbles  please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round II, Jorbles' turn)
Post by: Jorbles on January 11, 2013, 06:36:09 pm
That was actually a pretty good draw. :)

Move to Saxon War.
Exert to Play Fight 3.

Trade card with Kuildeous.


Ah Gawain let's wrap up this war against these pitiful Saxons so I might go questing for the Grail or assist Sir Palamedes in his search for Excalibur.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 11, 2013, 06:43:15 pm
King Arthur Jorbles  draws and plays "Saxons: Place one Saxon on the battlefield. If he is the 4th one, this war is lost."
King Arthur Jorbles  travels to the Saxon War Quest, sacrifices one life and plays a Fight 3 card.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 6 + Merlin
Sir Gawain Kuildeous     Life: 3 Cards: 4 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 5 + Merlin
Sir Palamedes Eevee    Life: 3 Cards: 6 + Merlin
Sir Percival Tables        Life: 3 Cards: 5 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|_|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) (Black Forest)                    _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|_|_|_ 1|2|3|_|_ ■■■
Camelot                                                                                                                                         _|_|_|_|_|_|_|_|_|_|_|_  ■

Sir Gawain Kuildeous  please give a card to Jorbles and then choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round II, Kuildeous' turn)
Post by: Kuildeous on January 11, 2013, 07:16:38 pm
Of course, my liege. It is not much, but may it aid you in your quest for the Grail. If Sir Percival is able to finish off these Saxons, then we can immediately return to Camelot where I may seek more resources.

Draw Black Card
Title: Re: Shadows Over Camelot I (Round II, Kuildeous' turn)
Post by: Tables on January 11, 2013, 07:18:18 pm
I am not feeling especially strong here any more. Unfortunately, your Majesty, your presence here may have scuppered my plans.
Title: Re: Shadows Over Camelot I (Round II, Kuildeous' turn)
Post by: Jorbles on January 11, 2013, 07:22:28 pm
Gawain leave not so soon. I feel you may be able to lend us a bit more aid.
Title: Re: Shadows Over Camelot I (Round II, Kuildeous' turn)
Post by: Jorbles on January 11, 2013, 07:22:50 pm
(as in this turn).
Title: Re: Shadows Over Camelot I (Round II, Kuildeous' turn)
Post by: Kuildeous on January 11, 2013, 07:26:23 pm
Perhaps, King Arthur could instead trade with Percival. That way he can continue to stay at the fight.

I fear that after I perform this strike against the Saxons, I will not have any way to continue on, but by then the Saxons should be held back for the moment.
Title: Re: Shadows Over Camelot I (Round II, Kuildeous' turn)
Post by: Jorbles on January 11, 2013, 07:30:30 pm
(I don't think I can anymore.) But perhaps I can trade cards with someone on my next turn which could let me deliver the killing blow.
Title: Re: Shadows Over Camelot I (Round II, Kuildeous' turn)
Post by: Kuildeous on January 11, 2013, 07:35:33 pm
Very good, my liege. We thank Sir Percival for his aid and shall fight back-to-back and hope that another Knight shall bolster us. Or perhaps even come in for the final blow. After all, anyone present when the Saxons are driven back are sure to feel a surge of vitality. I think either outcome is good.

I await to see what the dark forces hold for us and then I shall press the fight!
Title: Re: Shadows Over Camelot I (Round II, Kuildeous' turn)
Post by: Kuildeous on January 12, 2013, 11:06:40 am
I have learned something about Lancelot that may be of interest to you. While I cannot afford to make this knowledge public, I will say that what I have seen of Lancelot is nothing to worry about. I just hope that the rest of the reports are just as positive.

I play Fight 4 on the Saxons. As I have said, I am unable to complete this fight. I know that Sir Percival cannot either, and I salute him. My liege, I hope that you are able to rally the troops and finish the war...or, for that matter, any brave knight.

((I have not yet received my reward for playing Lancelot face down, so that *could* change what I have to say. Just speeding things up a bit where I may.))
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 12, 2013, 03:16:45 pm
Sir Gawain Kuildeous  draws Lancelot and plays it face down to draw 1 white card.
Sir Gawain Kuildeous  plays Fight 4 on the Saxon Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 6 + Merlin
Sir Gawain Kuildeous     Life: 3 Cards: 4 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 5 + Merlin
Sir Palamedes Eevee    Life: 3 Cards: 6 + Merlin
Sir Percival Tables        Life: 3 Cards: 5 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) (Black Forest)                    _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|_|_|_ 1|2|3|4|_ ■■■
Camelot                                                                                                                                         _|_|_|_|_|_|_|_|_|_|_|_  ■

Sir Galahad bozzball   please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: bozzball on January 14, 2013, 08:45:44 am
I am still here, but have just come back from the weekend and will probably not make a move today - will have to read and understand what has happened so far, and hope it's starting to make sense to me.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Qvist on January 14, 2013, 10:48:10 am
will have to read and understand what has happened so far

In short: The Lancelot Quest seems the worst so far and the Saxon Quest is almost before completion. Only a 5 is needed.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Qvist on January 15, 2013, 12:16:26 pm
I like to bump this again. bozzball, if you need any help, just ask. I really like to get the game going because it went slowly so far.

You have to choose if you want to draw a Black card, loose 1 Life point or add 1 Siege Engine to Camelot.
At the beginning of the game you generally draw a black card.

Then you have to choose an heroic action. The Saxon Quest is nearly completed. Only a 5 is needed. You could also help Eevee in the Excalibur Quest or go to another quest if you think it might be best. You can also draw 2 cards in Camelot.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: bozzball on January 15, 2013, 12:22:43 pm
Draw black card
Draw 2 cards in camelot
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: bozzball on January 16, 2013, 03:47:00 am
My lieges, I feel that I may be able to help out against those dreadful Saxons, and am wondering if anyone there sees any reason why I should not come and help.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: bozzball on January 16, 2013, 03:48:47 am
Also I do verily wonder if we have information about how many of each card there are in the white deck.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Qvist on January 16, 2013, 03:51:17 am
14x Fight 1
12x Fight 2
10x Fight 3
8x Fight 4
7x Fight 5
18x Grail
7x Merlin (so 2 left in the deck)
8x other Special cards
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 16, 2013, 03:58:52 am
Sir Galahad bozzball  draws a Black Knight and plays it face down to draw 1 white card.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 6 + Merlin
Sir Gawain Kuildeous     Life: 3 Cards: 4 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 6 + Merlin
Sir Palamedes Eevee    Life: 3 Cards: 6 + Merlin
Sir Percival Tables        Life: 3 Cards: 5 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) (Black Forest)                    _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|_|_|_ 1|2|3|4|_ ■■■
Camelot                                                                                                                                         _|_|_|_|_|_|_|_|_|_|_|_  ■

Sir Galahad bozzball   please choose your Heroic Action
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: bozzball on January 16, 2013, 03:59:50 am
My lieges, I feel that I may be able to help out against those dreadful Saxons, and am wondering if anyone there sees any reason why I should not come and help.

I also am feeling that I will be able to fight Lancelot fairly soon, but defeating the Saxon Menace would substantially reduce my readiness.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Kuildeous on January 16, 2013, 08:06:39 am
If I recall, Arthur, Percival, and I (Gawain) are both here at the Saxons, but we do not have the resources necessary to finish them off. If Sir Galahad were to come here to finish them off, then all four of us could return to Camelot without exerting ourselves. We may even be able to loot the filthy Saxons and find something that may help you against Lancelot.

But I must say that defeating Lancelot is a most worthy goal.

If Palamedes has the means to offer Arthur the means to finish off the Saxons, then only Percival will have to leave the battle before it is concluded. If Palamedes does not, then I fear that it may be up to you, Sir Galahad. Perhaps the Lord (white deck) will see fit to grace us with what we need to claim the armor.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: bozzball on January 16, 2013, 10:53:53 am
I shall wait until Palamedes has spoken
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Jorbles on January 16, 2013, 11:13:38 am
So defeating the Saxons, important because we're almost done the quest, and it will open up the Grail, it'll also allow us to return quickly to Camelot. All good things.

Defeating Lancelot though, his armor is probably the best relic in the game no? (Provided it doesn't go to the traitor). If Galahad feels confident he can defeat Lancelot, I don't think it would be a terrible decision to begin the fight now.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Kuildeous on January 16, 2013, 11:42:22 am
Yeah, Lancelot's armor is really nice. We definitely should not lose it. And Lancelot now has two out of five cards. So it'll have to be completed quickly.

I really hope Palamedes has that card to help out Arthur.

Although, something else to consider is that if Galahad does defeat the Saxons, we not only draw 4 cards, but four of us return to Camelot where we can draw more cards. Hopefully we can get the necessary cards for Galahad to pummel Lancelot even if he arrives sooner than expected.

I can assure you that one of Lancelot's blows will be very weak. I'm not sure about the other. And of course we have no guarantees of what lies ahead.

I see advantages to both routes and will support Galahad in what he chooses. I think that if Palamedes has what Arthur needs, then that makes one choice more obvious than the other for Galahad.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Eevee on January 16, 2013, 01:22:23 pm
Oh that's me! My turn to be confused, whats the question?

Basically I thought I'd continue fighting for excalibur as long as I have weak stuff to discard, maybe travel to join a quest that's about complete to reap the rewards if an opportunity presents itself.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Kuildeous on January 16, 2013, 02:07:06 pm
What we ask of you would not stop your current quest.

We wondered if you had a card to trade to King Arthur on his turn that would allow him to finish off the Saxons.

Naturally, I can't say what that card would be, but the game state does tell us which card is missing.

If you have one to trade, then that may embolden Galahad to fight Lancelot. If not, then Galahad has some decisions to make.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Eevee on January 16, 2013, 02:19:07 pm
Oh, I'm of no use there, sorry! I though it was clear already, I gave up my strongest card in the trade because I anticipated on going to dump stuff to excalibur.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Tables on January 16, 2013, 06:57:44 pm
I would just like to add, with Lancelot being at 2 cards already, it's probably too risky to attempt. I suggest we let Lancelot go, and focus our efforts elsewhere. Perhaps beat the dragon afterwards.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Jorbles on January 16, 2013, 07:31:43 pm
How many Lancelot cards are there in the deck?
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Tables on January 16, 2013, 08:31:59 pm
Eleven.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Kuildeous on January 16, 2013, 10:51:11 pm
I would just like to add, with Lancelot being at 2 cards already, it's probably too risky to attempt. I suggest we let Lancelot go, and focus our efforts elsewhere. Perhaps beat the dragon afterwards.

Lancelot cards range from 1 to 7. Our cards range from 1 to 5. It's possible to beat Lancelot even without filling out the cards if the big cards are laid out first and Lancelot's cards are low.  I know that one of them is. Perhaps whoever lays the third card should tell the questing knight whether he should stay or run.

But it is a risk.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Jorbles on January 17, 2013, 12:46:03 am
Hmm, with 8 cards gone already and 2 of them being Lancelot cards. It's 13% that the next card would be Lancelot.

If bozzball were to go to Lancelot right now and play a single card every turn until the end of the quest it'd be 25 more cards played. If he's willing to burn a life point it's 20 cards, and if he's willing to burn two life points it's 15 cards.

I can't remember how to calculate the probability that 3 Lancelot cards would show up in 15 cards drawn, but is it that risky? If it's less than 20% that a card will come up on each individual draw than it's got to still be in bozzball's favour at this point.

I guess the worst thing that could happen though would be that bozzball would spend time on the quest and then still lose it due to bad luck. Can anyone better at stats calculate his chances at this point of finishing the quest before 3 more Lancelot cards are drawn?
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Jorbles on January 17, 2013, 12:46:47 am
Who drew the second card? Is it bad?
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Jorbles on January 17, 2013, 12:48:33 am
It was Eevee. Sir Palamedes how dangerous would you say Lancelot is?
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Eevee on January 17, 2013, 05:54:03 am
It was Eevee. Sir Palamedes how dangerous would you say Lancelot is?
If bozzball goes for it, he won't fail because of the card I put in there! I played it face down for a reason. Cant somebody go in there to help him if we draw terribly? I know I can't with the hand I have, and while that's unlikely to change, someone else's hand might improve or something?
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Kuildeous on January 17, 2013, 08:06:04 am
As I recall, Lancelot is a solo battle, much like the Black Knight.

After Lancelot is resolved one way or another, the dragon is a team battle.

So, whoever faces Lancelot has to do it alone, with possible encouragement from King Arthur.

Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Tables on January 17, 2013, 08:19:08 am
If bozzball were to go to Lancelot right now and play a single card every turn until the end of the quest it'd be 25 more cards played. If he's willing to burn a life point it's 20 cards, and if he's willing to burn two life points it's 15 cards.

This doesn't work, as you can't excert to take the same action twice unfortunately.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Kuildeous on January 17, 2013, 08:38:12 am
Although, the rest of us could slow down the progression of evil by taking damage. And if Bozzball is able to finish off the Saxons, then that's a grand total of +4 life amongst us.

But in any case, when we do pursue Lancelot, we can buy that knight some time by taking damage.

I do recall there is a black card that costs everyone a life, so going below 2 is a risky venture, but we still have all five Merlins. I forget how many it takes to cancel a black card as it's played. Three?
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Qvist on January 17, 2013, 08:41:22 am
This doesn't work, as you can't excert to take the same action twice unfortunately.

I forget how many it takes to cancel a black card as it's played. Three?

This is both correct.

So, bozzball, what do you do now?
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Eevee on January 17, 2013, 09:14:52 am
Sorry, obviously.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Tables on January 17, 2013, 09:20:37 am
Although, the rest of us could slow down the progression of evil by taking damage. And if Bozzball is able to finish off the Saxons, then that's a grand total of +4 life amongst us.

But in any case, when we do pursue Lancelot, we can buy that knight some time by taking damage.

I do recall there is a black card that costs everyone a life, so going below 2 is a risky venture, but we still have all five Merlins. I forget how many it takes to cancel a black card as it's played. Three?


Mmm... Lancelot's armour is good, but I'm not convinced it's worth spending that much effort to get it to someone, especially considering he could be a traitor. Although the fact Lancelot is weak currently does make it more appealing as an option.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Jorbles on January 17, 2013, 11:05:24 am
If bozzball were to go to Lancelot right now and play a single card every turn until the end of the quest it'd be 25 more cards played. If he's willing to burn a life point it's 20 cards, and if he's willing to burn two life points it's 15 cards.

This doesn't work, as you can't excert to take the same action twice unfortunately.

Oh that does change things, but if Lancelot is weak the risk seems worth it still. I dunno I support bozzball in whatever decision he makes.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: bozzball on January 17, 2013, 11:19:39 am
Go to the saxons and Play White 5, sacrificing a life point.
Title: Re: Shadows Over Camelot I (Round II, bozzball's turn)
Post by: Tables on January 17, 2013, 11:37:31 am
\o/
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 17, 2013, 11:37:42 am
Sir Galahad bozzball  draws a Black Knight and plays it face down to draw 1 white card.
Sir Galahad bozzball  travels to the Saxon Quest, sacrifices one life and finishes this quest victoriously by playing a Fight 5.
King Arthur Jorbles, Sir Gawain Kuildeous, Sir Galahad bozzball, Sir Percival Tables travel back to Camelot and get 1 Life Point each. One white Sword is added to Lancelot. Black Forest gets removed.

Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 6 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 4 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 5 + Merlin
Sir Palamedes Eevee    Life: 3 Cards: 6 + Merlin
Sir Percival Tables        Life: 4 Cards: 5 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|_|_|_|_|_|_|_|_|_|_|_ ■■■■

The following 4 cards are revealed. Please distribute them amongst each other.
Fight 3
Grail
Fight 1
Clairvoyance (Special Card): "Draw the first 5 cards from the black draw pile to reorder them as you wish."
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Tables on January 17, 2013, 11:42:18 am
Qvist, could I get a hand update?

Bozz should definitely take Clairvoyance, and in fact he could use it immediately. I can't remember the contents of my hand but I don't think the other cards appeal much. I think if I took the 1 I might be able to start another wars quest and make reasonable progress.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Tables on January 17, 2013, 11:46:23 am
Oh, no nevermind, I don't have the cards I thought I did. I could instead help out with the grail a little, if I take the grail here.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Kuildeous on January 17, 2013, 11:46:56 am
The Fight cards do not give me anything new (in fact I could almost single-handedly face the Picts as well, just like the Saxons).

I have no use for the Grail card, since I'm not collecting those.

I wouldn't mind the Clairvoyance since I do know what one of Lancelot's cards and one of the Black Knight's cards are. I could at least warn the questing knight what dangers are approaching. But Bozz also has knowledge of that too, and it is still his turn so the effect is the same.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Tables on January 17, 2013, 11:55:52 am
Remember that Bozz has free plays of special cards, so there'd have to be pretty good reason to give anyone but him specials.

So right now it looks like:
Grail - Tables
Clairvoyance - Bozz
1 Fight - ???
3 Fight - ???
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Eevee on January 17, 2013, 12:07:03 pm
I could take the fight 1, seems pretty good for excalibur no? I thought that was the deal, we dump all the useless cards to me so I can continue with excalibur?

Kuildeous being able to take on the Picts as well sounds good! We are doing well, right? I'd like to be on one of these successful quests once, I get an extra life point as a bonus after all (so moving there as a second action would be free, right?).
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Eevee on January 17, 2013, 12:07:32 pm
And the fight 3 if no one else can think of any use for it, I guess. But someone probably can, I have a pretty big hand at the moment.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Kuildeous on January 17, 2013, 12:08:40 pm
Those Fight cards won't really help me much.

And I plan on drawing three more cards at Camelot to search for Bozz's replacement card.

I forgot that Bozz can play special cards for free. Yes, give him Clairvoyance.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Tables on January 17, 2013, 12:08:56 pm
Unfortunately you can't take any of them, Eevee, as you weren't on the quest when it completed.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Eevee on January 17, 2013, 12:12:16 pm
Right, sorry for not remembering the rules all the time. All the more reason to wish I WAS on it!

Side note, clairvoyance is one of my favorite words in the english language.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Jorbles on January 17, 2013, 12:13:38 pm
@Tables: Can you sustain your help with the Grail? If you can then yes I think it's probably a good idea, you and I can make a lot of progress on it together quickly, but if this card is the only thing you could offer I don't think it's actually helpful if you'll just be moving off somewhere else after taking a single step towards finding the grail.

@All: I can take the junk 1 card to trade it to Eevee, but if he only has junk to trade back it might be more useful to give the junk to someone with a bad hand and they can help with Excalibur.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Eevee on January 17, 2013, 12:19:29 pm
I don't have anything particularly awesome, but I do have cards I don't plan on dropping to excalibur I could trade to you. Does trading Merlins make any sense, or is it better keeping them distributed more evenly?
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Tables on January 17, 2013, 12:22:43 pm
Merlins are good, and this isn't necessarily a full co-op, which means you might not want to give yours away, but it's not terrible if you do.

If I go to the grail, it won't just be to plonk down a single grail card.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Jorbles on January 17, 2013, 01:11:44 pm
I think it's safe to give me (or anyone really) a Merlin. We can easily track them so a traitor has to be willing to play them for the benefit of the group or be outed.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Kuildeous on January 17, 2013, 01:36:21 pm
Yeah, if someone has two Merlins and he chooses not to use one during a critical time, then we've found our traitor.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Eevee on January 17, 2013, 03:59:47 pm
Yeah, trading with me is definitely an ok option, I think I can give away something you can use.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Qvist on January 19, 2013, 12:32:14 pm
Final decision?
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Tables on January 19, 2013, 01:12:32 pm
Grail - Tables
Clairvoyance - Bozz
1 Fight - Jorbles
3 Fight - Jorbles

The fight cards can be trade fodder or whatever. Everyone okay with this?
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Eevee on January 19, 2013, 03:28:55 pm
iam
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Kuildeous on January 19, 2013, 05:30:55 pm
Gawain approves.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Jorbles on January 19, 2013, 06:41:43 pm
I give my kingly approval.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: bozzball on January 21, 2013, 02:49:03 am
D'accord. Do people think I should clairvoy immediately?
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Tables on January 21, 2013, 04:00:16 am
I could see it being useful to save for a later point, but it could be good now to give an indication of what's coming, if there's any quests we need to focus on.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Kuildeous on January 21, 2013, 10:27:11 am
I'm with Tables. I'm not sure that there is an ideal time to use it.

At the very least, you can only play one white card for free a turn. If you don't have any other white cards (aside from Merlin) in your hand right now, then it may be as good a time as any.

If you see that Lancelot would be prematurely finished in the next five card draws, you could warn us so that we choose other progressions of evil while getting a knight there to finish up the quest.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Jorbles on January 21, 2013, 12:35:33 pm
Plus if we use a white card before the reshuffle we might get it again correct?
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: bozzball on January 21, 2013, 12:38:47 pm
I will Clairvoy immediately if I receive Clairvoyance now.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Tables on January 21, 2013, 12:40:24 pm
Everyone has said yes to the card distribution, so I guess you do.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Qvist on January 21, 2013, 02:32:07 pm
bozzball uses Clairvoyance. PM sent.

Card hands get updated after that.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: bozzball on January 22, 2013, 02:20:43 am
Done.

The Lancelot fight is not looking particularly attractive right now. Maybe we should look elsewhere.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 22, 2013, 04:09:07 am

Sir Galahad bozzball  draws a Black Knight and plays it face down to draw 1 white card.
Sir Galahad bozzball  travels to the Saxon Quest, sacrifices one life and finishes this quest victoriously by playing a Fight 5.
King Arthur Jorbles, Sir Gawain Kuildeous, Sir Galahad bozzball, Sir Percival Tables travel back to Camelot and get 1 Life Point each. One white Sword is added to Lancelot. Black Forest gets removed.
Sir Galahad bozzball receives Clairvoyance. King Arthur Jorbles receives Fight 1 and Fight 3. Sir Percival Tables receives Grail.
Sir Galahad bozzball plays Clairvoyance and reorders the Top 5 black cards.

Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 8 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 4 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 5 + Merlin
Sir Palamedes Eevee    Life: 3 Cards: 6 + Merlin
Sir Percival Tables        Life: 4 Cards: 6 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|_|_|_|_|_|_|_|_|_|_|_ ■■■■

Sir Palamedes Eevee please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round II, Everyone's turn)
Post by: Qvist on January 22, 2013, 04:09:22 am
Current Card Hands PM in a second.
Title: Re: Shadows Over Camelot I (Round II, Eevee's turn)
Post by: Eevee on January 22, 2013, 04:18:52 am
caaaard
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 22, 2013, 04:59:48 am
Sir Palamedes Eevee draws Lancelot and plays it face down to draw 1 white card.

Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 8 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 4 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 5 + Merlin
Sir Palamedes Eevee    Life: 3 Cards: 7 + Merlin
Sir Percival Tables        Life: 4 Cards: 6 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|X|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|_|_|_|_|_|_|_|_|_|_|_ ■■■■

Sir Palamedes Eevee please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round II, Eevee's turn)
Post by: Eevee on January 22, 2013, 05:11:22 am
So yeah, bozzball already knows what the card I played face down to the quest of Lancelot was, and since he was the only one with interest of going after Lancelot, I thought I might as well draw free card. When he was talking about lancelot getting less lucrative, I'm sure he was referring to this card. Didn't play it face down because it was good for us!

Pm'd Qvist with my decisions because I'm not sure I'm allowed to tell what I'm discarding to Excalibur although it should be pretty obvious. Decided to lose one life point again to get us some cards! My special ability will help me get life back, should we ever be able to squeeze me to a victorious quest.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 22, 2013, 06:35:31 am
Sir Palamedes Eevee draws Lancelot and plays it face down to draw 1 white card.
Sir Palamedes Eevee discards one card to get closer to Excalibur, sacrifices one life to play Fate "Loyal: All Knights draw 1 White card / Traitor: Reveal yourself. All opponents must discard 2 White cards".
Every Knight will draw 1 White card (PM in a second).

Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 9 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 5 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 6 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 6 + Merlin
Sir Percival Tables        Life: 4 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|X|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|_|_|_|_|_|_|_|_|_|_|_ ■■■■

Sir Percival Tables please choose the Progression of Evil. (I will let you peak in a PM in a second).
Title: Re: Shadows Over Camelot I (Round II, Tables' turn)
Post by: Tables on January 22, 2013, 08:11:12 am
Right, okay, I'd have preferred if Eevee held Fate until the reshuffle (it's a good card, but the damage it deals if a traitor gets it is huge), but I'm happy enough with that.

Draw black card
Face down Lancelot

It's not a scary card, but yeah, 4 Lancelots, Bozz definitely advised right, so at this point there's no point playing it face up.
Title: Re: Shadows Over Camelot I (Round II, Tables' turn)
Post by: Tables on January 22, 2013, 08:12:13 am
I'll see what I draw, but unless it makes another quest look exceptionally good (or is a really good special) I'll be heading off to the grail.
Title: Re: Shadows Over Camelot I (Round II, Tables' turn)
Post by: Eevee on January 22, 2013, 08:42:27 am
Right, okay, I'd have preferred if Eevee held Fate until the reshuffle (it's a good card, but the damage it deals if a traitor gets it is huge), but I'm happy enough with that.
Live and learn. I'm still a total noob in this game, I've never even encountered a traitor yet. Man it's going to suck if I blow this game for all these good people! Well, on the plus side, this kind of proves I can't be a traitor, right? Not that I was thinking about that.

Was sacrificing another life point a smart choice? I'm starting to question it now, we are not very close to completing a quest and the card I played wasn't necessary by any means. I really like this game and would like to learn learn learn!
Title: Re: Shadows Over Camelot I (Round II, Tables' turn)
Post by: Kuildeous on January 22, 2013, 08:43:17 am
The Lancelot fight is not looking particularly attractive right now. Maybe we should look elsewhere.

It is unfortunate that we're going to lose the armor, but thank the Almighty for giving Sir Galahad the foresight to warn us thus in time.
Title: Re: Shadows Over Camelot I (Round II, Tables' turn)
Post by: Tables on January 22, 2013, 08:56:38 am
Eevee, even I don't know if not playing it would be 'right'. It's certainly cautious, but perhaps we need those extra White cards now. Usually the deck will be reshuffled once about 2/3rds of the way through the game, in my experience, so that's a reasonable chance Fate won't even come back out, and even if it does, there's only a 1/8(ish) chance of the traitor drawing it, and by that point it might be late enough that he chooses to remain hidden instead anyway.

Sacrificing life, generally I think is worthwhile, until you're down to 2 life points at least.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 22, 2013, 11:16:37 am
Sir Percival Tables draws Lancelot and plays it face down to draw 1 white card.

Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 9 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 5 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 6 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 6 + Merlin
Sir Percival Tables        Life: 4 Cards: 8 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|X|X|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|_|_|_|_|_|_|_|_|_|_|_ ■■■■

Sir Percival Tables please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round II, Tables' turn)
Post by: Tables on January 22, 2013, 11:20:25 am
Move to Grail, lose 1 life, play a grail
Title: Re: Shadows Over Camelot I (Round II, Tables' turn)
Post by: Jorbles on January 22, 2013, 11:28:52 am
I'll draw a card for the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 22, 2013, 11:37:06 am
Sir Percival Tables draws Lancelot and plays it face down to draw 1 white card.
Sir Percival Tables moves to the Quest for the Holy Grail, sacrifices one life to play a Grail card.

Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 9 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 5 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 6 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 6 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|X|X|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|_|_|_|_|_|_   ■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|_|_|_|_|_|_|_|_|_|_|_ ■■■

PM to Jorbles goes out in a sec.
Title: Re: Shadows Over Camelot I (Round II, Tables' turn)
Post by: Jorbles on January 22, 2013, 12:39:08 pm
A fairly average strike from the Black Knight. That knave looks like he's about to win a tournament.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 22, 2013, 01:24:51 pm
King Arthur Jorbles draws Black Knight and plays it face down to draw 1 white card.

Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 10 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 5 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 6 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 6 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|X|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|X|X|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|_|_|_|_|_|_   ■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|_|_|_|_|_|_|_|_|_|_|_ ■■■

King Arthur Jorbles please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round III, Jorbles' turn)
Post by: Kuildeous on January 22, 2013, 02:01:44 pm
Well, crap, looks like we're not completing either of those fights now. We'll just have to wait for the Black Knight to reset and the dragon to come. So we can focus on the Grail and Excalibur.

I don't have anything for the Grail. I can't even say I have anything for Excalibur since these could help fight the Picts (or the Saxons again). They haven't arrived yet, so I'm fine with staying in Camelot and drawing cards. Maybe I can gain some insight into the Grail while I'm here. 
Title: Re: Shadows Over Camelot I (Round III, Jorbles' turn)
Post by: Jorbles on January 22, 2013, 02:31:36 pm
Galahad, I know not if this is particularly useful for you to do, but in the future this will probably help.

Trade card with bozzball.
Go to Grail.
Exert to play Grail card.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 22, 2013, 06:17:23 pm
King Arthur Jorbles draws Black Knight and plays it face down to draw 1 white card.
King Arthur Jorbles moves to the Quest for the Holy Grail, sacrifices one life to play a Grail card.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 9 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 5 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 6 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 6 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|X|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|X|X|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|_|_|_|_|_   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|_|_|_|_|_|_|_|_|_|_|_ ■■

Sir Galahad bozzball please give King Arthur Jorbles a card back in exchange.
Sir Gawain Kuildeous please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round III, Jorbles' turn)
Post by: Kuildeous on January 22, 2013, 06:24:30 pm
Ugh, well, Sir Galahad didn't scream bloody murder about the cards, so I'll draw a card.
Title: Re: Shadows Over Camelot I (Round III, Jorbles' turn)
Post by: Eevee on January 22, 2013, 09:58:10 pm
How bad is only having two life points? Like, only the people ON a quest we lose lose life, right?
Title: Re: Shadows Over Camelot I (Round III, Jorbles' turn)
Post by: Kuildeous on January 23, 2013, 12:45:00 am
The few times I played, having 2 Life became natural. I recall there's a black card where everyone loses a Life, so having less than 2 seems like a bad idea unless you're desperate (or someone has the Grail).
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 23, 2013, 08:49:21 am
Sir Gawain Kuildeous draws Despair which is put on the Quest for the Holy Grail.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 9 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 5 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 6 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 6 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|X|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|X|X|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|_|_|_|_|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|_|_|_|_|_|_|_|_|_|_|_ ■■

Sir Gawain Kuildeous please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round III, Jorbles' turn)
Post by: Kuildeous on January 23, 2013, 08:53:07 am
I shall bolster our resources and draw three white cards.

I doubt I will need to exert myself for a second action, but that could change depending on the cards I draw.
Title: Re: Shadows Over Camelot I (Round III, Jorbles' turn)
Post by: Kuildeous on January 23, 2013, 09:17:10 am
I have no need to exert myself this round.

Good news, my liege. If you need help with the Grail quest, I found something that may help you. I do not have enough to go on the quest myself (though I'd be happy to help finish it when it gets closer). When it is your turn again, my liege, if you have need for it, simply ask and it is yours.

I now have enough to single-handedly face the Saxons or Picts. Alternatively, I could give the Black Knight a decent thrashing. I do not have the energy to do both, and I do not think it wise to engage the Black Knight at this point. Perhaps when he has tired himself out, I could engage him.

Of course, a lot can happen before it is my turn again, but now you know what I'm capable of.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 23, 2013, 09:21:03 am
Sir Gawain Kuildeous draws Despair which is put on the Quest for the Holy Grail.
Sir Gawain Kuildeous stays in Camelot and draws 3 cards.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 9 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 8 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 6 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 6 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|X|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|X|X|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|_|_|_|_|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|_|_|_|_|_|_|_|_|_|_|_ ■■

Sir Galahad bozzball please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round III, bozzball's turn)
Post by: Qvist on January 24, 2013, 08:03:48 pm
Bump!
Title: Re: Shadows Over Camelot I (Round III, bozzball's turn)
Post by: bozzball on January 25, 2013, 02:37:26 am
Draw black card
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 25, 2013, 03:49:36 am
Sir Galahad bozzball draws Excalibur and moves it closer to defeat.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 9 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 8 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 6 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 6 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|X|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|X|X|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|_|_|_|_|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|_|_|_|_|_|_|_|_|_|_|_ ■■

Sir Galahad bozzball please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round III, bozzball's turn)
Post by: bozzball on January 25, 2013, 03:56:14 am
Any tips?
Title: Re: Shadows Over Camelot I (Round III, bozzball's turn)
Post by: Tables on January 25, 2013, 01:28:34 pm
Don't fight Lancelot? If you have some junk, helping with Excalibur might be good.
Title: Re: Shadows Over Camelot I (Round III, bozzball's turn)
Post by: Kuildeous on January 25, 2013, 01:49:52 pm
I just realized (or I guess remembered, since this is actually kind of obvious).

If we complete the Grail quest first, then each Grail card is useful for the Excalibur quest. So, as long as we keep Excalibur from being lost, we should complete the Grail quest first.

Of course, the rub is that the Grail quest can only be completed with specific white cards while Excalibur is far more open-ended.  I suspect there are only two people there because they're the only ones with Grail cards to spare.

That doesn't really help Bozzball any, though since Lancelot and the Black Knight are out, that frees you up to draw cards.

Per chance, Sir Galahad, do you have enough cards to be a second person at a Pict or Saxon battle? I have enough to fight the entire army by myself, but if I had another knight with me I could return to Camelot sooner and both of us would be invigorated by the victory.

If you don't have cards to appease the Lady of the Lake, I would suggest alternating the fight with me against Saxons or Picts. If you cannot do that, then perhaps cards are in order, especially since you could play one as soon as you get it.
Title: Re: Shadows Over Camelot I (Round III, bozzball's turn)
Post by: Tables on January 25, 2013, 02:26:33 pm
Usually, you won't complete both Grail and Excalibur until very late in the game, if you complete both at all. So unfortunately, it's not as clear cut as you say. Also making one card type redundant isn't necessarily a good thing.
Title: Re: Shadows Over Camelot I (Round III, bozzball's turn)
Post by: Jorbles on January 25, 2013, 03:53:42 pm
Hmmm, I was thinking that I could pass Grail cards to someone who has a turn after me if we wanted to try and beat the Grail quest. I don't know if we actually have enough cards to do it at the moment, but I think it's more to play the cards quickly enough that no Despair cards come up in between them than having enough. Still a ways off at this point, but food for thought.
Title: Re: Shadows Over Camelot I (Round III, bozzball's turn)
Post by: bozzball on January 28, 2013, 03:06:46 am
draw cards
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 28, 2013, 03:12:51 am
Sir Galahad bozzball draws Excalibur and moves it closer to defeat.
Sir Galahad bozzball draws 2 cards in Camelot.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 9 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 8 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 8 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 6 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|X|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|X|X|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|_|_|_|_|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|_|_|_|_|_|_|_|_|_|_|_ ■■

Sir Palamedes Eevee please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round III, Eevee's turn)
Post by: Eevee on January 28, 2013, 03:15:55 am
draw black card
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 28, 2013, 03:18:05 am
Sir Palamedes Eevee draws Excalibur and moves Excalibur closer to defeat.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 9 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 8 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 8 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 6 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|X|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|X|X|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|E|_|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|_|_|_|_|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|_|_|_|_|_|_|_|_|_|_|_ ■■

Sir Palamedes Eevee please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 28, 2013, 03:57:53 am
Sir Palamedes Eevee draws Excalibur and moves Excalibur closer to defeat.
Sir Palamedes Eevee discards a card and moves Excalbur closer to victory.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 9 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 8 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 8 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 5 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|X|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|X|X|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|_|_|_|_|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|_|_|_|_|_|_|_|_|_|_|_ ■■

Sir Percival Tables please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round III, Tables' turn)
Post by: Eevee on January 28, 2013, 03:59:12 am
Can't discard life token's any more, and none of my other options felt too appealing so I just did the boring nothing turn. I'm kind of losing the excalibur though!
Title: Re: Shadows Over Camelot I (Round III, Tables' turn)
Post by: Tables on January 28, 2013, 05:03:35 am
Hopefully, some of those Knights in Camelot can help you out.

Play black card face down - we lose Lancelot. No point in delaying this. Now we need to consider whether to fight the dragon.

Play grail

Waiting to see what I draw before I end my turn.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 28, 2013, 05:24:25 am
Sir Percival Tables draws Lancelot and plays it face down to draw a card.
Quest for Lancelot ended. Lancelot wins 13 (1+1+5+1+5) to 0. Lancelot's Armour is lost. One Black Sword goes to Camelot. Dragon's Quest starts.
Sir Percival Tables plays Grail.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 9 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 8 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 8 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 5 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|X|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              _|_|_|_|_    _|_|_ _|_|_ _|_|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|_|_|_|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|†|_|_|_|_|_|_|_|_|_|_ ■■

Title: Re: Shadows Over Camelot I (Round III, Tables' turn)
Post by: Tables on January 28, 2013, 06:17:04 am
End turn
Title: Re: Shadows Over Camelot I (Round III, Tables' turn)
Post by: Tables on January 28, 2013, 06:18:00 am
I didn't get anything particularly interesting. I'm planning to stay on the Grail a little longer, just so you know.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 28, 2013, 06:19:19 am
King Arthur Jorbles please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round IV, Jorbles' turn)
Post by: Jorbles on January 28, 2013, 12:41:25 pm
Draw card.

Any thoughts on the dragon? I could help people get things started.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 28, 2013, 01:16:44 pm
King Arthur Jorbles draws "Picts" and adds a Pict to the Pict Wars Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 9 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 8 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 8 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 5 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|X|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              _|_|_|_|_    _|_|_ _|_|_ _|_|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|_|_|_|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|†|_|_|_|_|_|_|_|_|_|_ ■■

King Arthur Jorbles please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round IV, Jorbles' turn)
Post by: Tables on January 28, 2013, 01:50:43 pm
I have some cards for the dragon fight. Ideally we want to play triple 3+4+5, and it's the 5's that are really hard (there's only 7 in the player deck)
Title: Re: Shadows Over Camelot I (Round IV, Jorbles' turn)
Post by: Kuildeous on January 28, 2013, 01:57:28 pm
I can contribute significantly on two triplets and start another triplet. Considering the difficulty of getting that powerful fight card (especially since it's needed for Picts or Saxons), I wonder if it would be worthwhile to pursue a different triplet of triplets. What is the dragon's range? Like 5 to 11?
Title: Re: Shadows Over Camelot I (Round IV, Jorbles' turn)
Post by: Kuildeous on January 28, 2013, 02:02:52 pm
Oof, okay, stepping out into the number zone; damn that dragon is hard. It looks like the best tactic may be to just hit it hard and fast.

A 3-4-5 triplet would get a score of 36.
A 2-3-4 triplet would get a score of 27.

At minimum, if the dragon gets all five cards, then we're looking at a score of 25 (assuming I'm correct on my 5-11 range). I don't know the card distribution, so 25 might actually be impossible.

So, yeah, I'm thinking the best solution to the dragon is to not let it get all five cards. The main question is if we can gather enough for three triplets? Considering how difficult it was to muster a 5 in this group, I'm not looking at 3-4-5 as being very likely.
Title: Re: Shadows Over Camelot I (Round IV, Jorbles' turn)
Post by: Tables on January 28, 2013, 02:05:30 pm
2, 3, 4 is not enough. I mean, it can be, but that totals up to 27. Dragon ranges from 5 to 11. I posted the numbers earlier, but it's something like four 5's, three 7's, three 9's, one 11, and we've seen three 5's and two 9's (all Dragon cards are their Lancelot + 4). The fact that 5 Lancelot's are gone already means we might just win with a lower triple, actually. But we probably don't want to beat Dragon just yet, because using all your fight cards to make more siege engines start appearing can be problematic.

PPE: 2-3-4 should be possible. If the Dragon is at, say, 3 cards when we end it then that's between 19 and 27 strength, so that's not even enough for us to guarantee victory. We don't even have Sir Kay to help us. That... makes me think we probably want to go for the 5's. I mean we've only used one so far, there's 6 more out there.
Title: Re: Shadows Over Camelot I (Round IV, Jorbles' turn)
Post by: Jorbles on January 28, 2013, 03:00:26 pm
I have cards that could start the fight against the Dragon, but I've got absolutely nothing for the later stages. However, I was thinking I could possibly take on the Black Knight when he comes back again.

If we're going to fight the dragon I'd probably be more useful passing the cards I have to lend aid to whoever will start the fight than going myself.
Title: Re: Shadows Over Camelot I (Round IV, Jorbles' turn)
Post by: Kuildeous on January 28, 2013, 03:07:14 pm
But we probably don't want to beat Dragon just yet, because using all your fight cards to make more siege engines start appearing can be problematic.
 

Does the dragon go away after the quest is resolved? I had thought it comes back, much like the Black Knight.
Title: Re: Shadows Over Camelot I (Round IV, Jorbles' turn)
Post by: Eevee on January 28, 2013, 03:14:34 pm
I'm pretty much useless in regard to the dragon.
Title: Re: Shadows Over Camelot I (Round IV, Jorbles' turn)
Post by: Jorbles on January 28, 2013, 05:22:34 pm
Okay, I'm going to keep going with the Grail, but does anyone want to get something from their hand into someone elses? I am not really sure how best to use my power right now.
Title: Re: Shadows Over Camelot I (Round IV, Jorbles' turn)
Post by: Eevee on January 28, 2013, 05:31:24 pm
Okay, I'm going to keep going with the Grail, but does anyone want to get something from their hand into someone elses? I am not really sure how best to use my power right now.
I could trade with you.
Title: Re: Shadows Over Camelot I (Round IV, Jorbles' turn)
Post by: Kuildeous on January 28, 2013, 06:28:55 pm
Okay, I'm going to keep going with the Grail, but does anyone want to get something from their hand into someone elses? I am not really sure how best to use my power right now.

My liege, I have something to help you with the Grail.

I could use any of those higher numbers to ultimately face the dragon, but anything will do.
Title: Re: Shadows Over Camelot I (Round IV, Jorbles' turn)
Post by: Jorbles on January 28, 2013, 06:33:33 pm
Alright I'll trade with Kuildeous.

Trade with Gawain.
Play Grail card.
Title: Re: Shadows Over Camelot I (Round IV, Jorbles' turn)
Post by: Kuildeous on January 28, 2013, 06:43:04 pm
Accept. Have a Grail card.
Title: Re: Shadows Over Camelot I (Round IV, Jorbles' turn)
Post by: Qvist on January 28, 2013, 06:58:39 pm
Accept. Have a Grail card.

Please PM me the card you trade and do not post them in public.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 28, 2013, 07:04:30 pm
King Arthur Jorbles draws "Picts" and adds a Pict to the Pict Wars Quest.
King Arthur Jorbles plays Grail and exchanges a card with Sir Gawain Kuildeous.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 8 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 8 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 8 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 5 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|X|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              _|_|_|_|_    _|_|_ _|_|_ _|_|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|_|_|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|†|_|_|_|_|_|_|_|_|_|_ ■■

Sir Gawain Kuildeous please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round IV, Kuildeous' turn)
Post by: Kuildeous on January 28, 2013, 07:08:45 pm
Draw black card
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 28, 2013, 07:13:13 pm
Sir Gawain Kuildeous draws "Mercenaries: Place one Saxon or Pict on the battlefield." Please choose.
Title: Re: Shadows Over Camelot I (Round IV, Kuildeous' turn)
Post by: Tables on January 28, 2013, 07:22:55 pm
Accept. Have a Grail card.

In addition, you can't refuse. Your liege tells you to trade. You do it, regardless of if you want to.
Title: Re: Shadows Over Camelot I (Round IV, Kuildeous' turn)
Post by: Jorbles on January 28, 2013, 07:26:55 pm
While I think what Tables says is true, if someone stated a desire to refuse a trade I'd probably trade with someone else unless I was fairly certain they were the traitor and I knew they only had good cards.
Title: Re: Shadows Over Camelot I (Round IV, Kuildeous' turn)
Post by: Kuildeous on January 29, 2013, 08:17:30 am
So noted, Tables.

And those trades are secret; I understand that now.

I place the Mercenaries on the Saxon side.



My first inclination is to draw three more cards, but I'd like to open the discussion for a little bit. So here's what we have:

Grail – I have nothing for this. I wouldn’t mind hopping in on the quest to reap a reward, but that wouldn't be this turn, and I'm sitting in a good position already.
Saxon/Pict – I am fully capable of taking on either of these by myself, as long as I don't get overwhelmed. Another knight could join me to speed things along and/or share the reward.
Excalibur – I don't have many weak cards. The ones I do have would be used against the Saxons or Picts.
Black Knight – I have cards that can finish this quest, but they're not the best cards. Also, I stand a really good chance of losing before I can play enough cards.
Dragon – I have most of the cards that can lead us to the highest score, though we still don't know if we have the means between us to actually reach that score. I could easily start us on the path to defeating the dragon, but that will compromise my ability to fight the Saxons/Picts.

Actually, seeing those actions laid out like that, I'm no longer so inclined to draw cards. I mean, hey, three cards are nice, especially if I can draw a Fight 5, but a fistful of cards does no good if I don't play them. The Grail quest is nearing completion, and Palamedes is doing his best to ensure that Excalibur is not lost.

Thoughts from my esteemed colleagues? Go fishing for a Fight 5 or two, or begin a quest?

Title: Re: Shadows Over Camelot I (Round IV, Kuildeous' turn)
Post by: Eevee on January 29, 2013, 08:50:17 am
I say go on a quest, someone with a worse hand should rather draw more cards, no?
Title: Re: Shadows Over Camelot I (Round IV, Kuildeous' turn)
Post by: Tables on January 29, 2013, 08:53:10 am
There are black cards that force either everyone to do something unpleasant, or one volunteer to discard 3 cards. As the strongest drawer, it does make sense for him to draw a bit if he has nothing useful.

That said, he DOES have something useful, so it would probably be best to start on a quest. Or... maybe take some cards and head to the dragon next turn? I'm not sure I like splitting our efforts so much, though. Perhaps heading to Saxons would be a good plan.
Title: Re: Shadows Over Camelot I (Round IV, Kuildeous' turn)
Post by: Jorbles on January 29, 2013, 12:44:20 pm
Would the Picts be better than the Saxons?

That said I think it's better that he start the quest. I've got a fair amount of garbage that I could discard if we needed to get rid of three cards. I was going to put them towards Excalibur eventually, but that is a ways off.

If we keep on with this luck of no Despair cards we could beat the Grail quest which would be stupendous. *knock on wood*
Title: Re: Shadows Over Camelot I (Round IV, Kuildeous' turn)
Post by: Kuildeous on January 29, 2013, 01:37:03 pm
Okay, sounds like a great idea. Two white swords, here we come!

Move to the Dragon quest.
Exert 1 Life.
Play Fight 4.


I went with that card because I suspect others can fill in for the lower bound. Not willing to play higher until I know that we have enough to finish it. Is anyone else able to contribute on that end?
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on January 29, 2013, 02:33:16 pm
Sir Gawain Kuildeous draws "Mercenaries: Place one Saxon or Pict on the battlefield." and places the Mercenaries on the Saxon side.
Sir Gawain Kuildeous moves to the Dragon's Quest and sacrifices one life to play a Fight 4.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 8 + Merlin
Sir Gawain Kuildeous     Life: 3 Cards: 7 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 8 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 5 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|X|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              _|_|_|_|_    4|_|_ _|_|_ _|_|_  ■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|_|_|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|†|_|_|_|_|_|_|_|_|_|_ ■

Sir Galahad bozzball please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round IV, bozzball's turn)
Post by: bozzball on February 04, 2013, 03:23:45 am
Draw card
Title: Re: Shadows Over Camelot I (Round IV, bozzball's turn)
Post by: Qvist on February 06, 2013, 08:04:03 am
Just fyi, I'm waiting for bozzball to resolve the card he drew.
Title: Re: Shadows Over Camelot I (Round IV, bozzball's turn)
Post by: Jorbles on February 08, 2013, 04:56:35 pm
bump.
Title: Re: Shadows Over Camelot I (Round IV, bozzball's turn)
Post by: bozzball on February 11, 2013, 03:44:47 am
Responded. Sorry all. I'm back now.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on February 11, 2013, 04:07:53 am
Sir Galahad bozzball draws Dragon and plays it face down to draw a card.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 8 + Merlin
Sir Gawain Kuildeous     Life: 3 Cards: 7 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 9 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 5 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|X|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_  ■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|_|_|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         †|†|_|_|_|_|_|_|_|_|_|_ ■

Sir Galahad bozzball please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round IV, bozzball's turn)
Post by: bozzball on February 11, 2013, 04:11:28 am
I can help out on the grail quest. Is that something useful for me to do?
Title: Re: Shadows Over Camelot I (Round IV, bozzball's turn)
Post by: Tables on February 11, 2013, 12:19:15 pm
Probably not so much - we don't really want to complete Grail this early, I think, as siege engines. Can you help with Excalibur? Maybe the dragon?
Title: Re: Shadows Over Camelot I (Round IV, bozzball's turn)
Post by: Jorbles on February 11, 2013, 01:13:19 pm
Don't we? If we finish the Grail quest isn't it pretty awesome?
Title: Re: Shadows Over Camelot I (Round IV, bozzball's turn)
Post by: Tables on February 11, 2013, 01:17:49 pm
Siege Engine spam is never awesome
Title: Re: Shadows Over Camelot I (Round IV, bozzball's turn)
Post by: Jorbles on February 11, 2013, 01:29:51 pm
But I'd rather have Siege Engine's than just leave the Grail unbeaten. That's 3 White Swords (what we actually need to win), 4 more life points in the form of the Grail, and 7 White Cards which is something we could use to fight the Dragon.
Title: Re: Shadows Over Camelot I (Round IV, bozzball's turn)
Post by: Tables on February 11, 2013, 01:31:21 pm
Siege Engines are really, really terrible. Like, we can finish the grail later no problem. Some extra grail cards is a lot easier to get than killing a few Siege engines if they become trouble, and with every despair/desolation becoming one, you can be sure they will.
Title: Re: Shadows Over Camelot I (Round IV, bozzball's turn)
Post by: Kuildeous on February 11, 2013, 01:36:16 pm
Yeah, seems like we could complete either Excalibur or the Grail. We're playing the equilibrium game with Excalibur. And as long as someone is there to feed poor cards, it will still be there for us. The Grail quest, however, is more difficult to complete. There is no dithering with this quest, as eventually despair overwhelms.

That being said, the dragon needs to be defeated as early as possible. So if you have those upper-level cards, then it wouldn't be a bad place to put them.

But as Jorbles said, we may get some great anti-dragon cards when the Grail quest is completed. But I do agree that not having Sir Kay to fight off siege engines is rather unfortunate.
Title: Re: Shadows Over Camelot I (Round IV, bozzball's turn)
Post by: bozzball on February 12, 2013, 02:54:33 am
Forsooth, I am of little use against the Dragon. I have many cards but nothing of the specialised interest such a quest may require.
Title: Re: Shadows Over Camelot I (Round IV, bozzball's turn)
Post by: Qvist on February 15, 2013, 09:25:00 pm
Come on, bozzball....
Title: Re: Shadows Over Camelot I (Round IV, bozzball's turn)
Post by: bozzball on February 16, 2013, 04:37:44 am
Go to the Pict Quest, and spend a life to play 1.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on February 16, 2013, 05:40:52 am
Sir Galahad bozzball draws Dragon and plays it face down to draw a card.
Sir Galahad bozzball travels to the Pict Quest and sacrifices one life and plays a Fight 1.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 8 + Merlin
Sir Gawain Kuildeous     Life: 3 Cards: 7 + Merlin
Sir Galahad bozzball      Life: 3 Cards: 8 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 5 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|X|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_  ■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|_|_|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|_|_|_ _|_|_|_|_   ■
Camelot                                                                                                                                         †|†|_|_|_|_|_|_|_|_|_|_

Sir Palamedes Eevee please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round IV, Eevee's turn)
Post by: Eevee on February 16, 2013, 08:02:22 am
draw a card
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on February 16, 2013, 10:34:08 am
Sir Palamedes Eevee draws Saxons and puts a Saxon on the Saxon Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 8 + Merlin
Sir Gawain Kuildeous     Life: 3 Cards: 7 + Merlin
Sir Galahad bozzball      Life: 3 Cards: 8 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 5 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|X|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_  ■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|_|_|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   ■
Camelot                                                                                                                                         †|†|_|_|_|_|_|_|_|_|_|_

Sir Palamedes Eevee please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round IV, Eevee's turn)
Post by: Kuildeous on February 16, 2013, 03:07:34 pm
I have to say that I'm worried about how divided we are.

With  my current hand, I can afford to face down this dragon for five more rounds. Of course, if the dragon strikes before then, I don't think I'll stand a chance.

Qvist, I forget: Must there always be a knight on the quest where cards are played? If I had to go somewhere, would this 4 that I played go away if no one else is on this quest?
Title: Re: Shadows Over Camelot I (Round IV, Eevee's turn)
Post by: Qvist on February 16, 2013, 03:13:02 pm
I have to say that I'm worried about how divided we are.

With  my current hand, I can afford to face down this dragon for five more rounds. Of course, if the dragon strikes before then, I don't think I'll stand a chance.

Qvist, I forget: Must there always be a knight on the quest where cards are played? If I had to go somewhere, would this 4 that I played go away if no one else is on this quest?

No, only on Solo Quests.
Title: Re: Shadows Over Camelot I (Round IV, Eevee's turn)
Post by: Kuildeous on February 16, 2013, 03:17:51 pm
Good to know.

Well, I'll keep on this dragon then. I have the ability to help out against the Picts, if we need to concentrate our efforts.
Title: Re: Shadows Over Camelot I (Round IV, Eevee's turn)
Post by: Tables on February 17, 2013, 08:04:25 am
I'm a little confused why Bozz chose to go to the picts. That's a really dubious move, to be honest. Spreads us out more, and that 1 could have been easily thrown at Excalibur instead.
Title: Re: Shadows Over Camelot I (Round IV, Eevee's turn)
Post by: Eevee on February 17, 2013, 03:56:07 pm
Qvist I submitted an action via pm, if you missed it.
Title: Re: Shadows Over Camelot I (Round IV, Eevee's turn)
Post by: Qvist on February 18, 2013, 03:51:53 am
Qvist I submitted an action via pm, if you missed it.

I just looked and can't find anything. Can you submit it to me again.  ???
Title: Re: Shadows Over Camelot I (Round IV, Eevee's turn)
Post by: bozzball on February 18, 2013, 06:17:18 am
I'm a little confused why Bozz chose to go to the picts. That's a really dubious move, to be honest. Spreads us out more, and that 1 could have been easily thrown at Excalibur instead.

Still trying to understand what to do, was being rushed, and only responses were to not do specific things. This looked like a quest I could help with.
Title: Re: Shadows Over Camelot I (Round I, bozzball's turn)
Post by: Qvist on February 18, 2013, 03:40:07 pm
Sir Palamedes Eevee draws Saxons and puts a Saxon on the Saxon Quest.
Sir Palamedes Eevee discards a card and moves Excalibur one spot closer to victory.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 8 + Merlin
Sir Gawain Kuildeous     Life: 3 Cards: 7 + Merlin
Sir Galahad bozzball      Life: 3 Cards: 8 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 4 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|X|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_  ■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|_|_|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   ■
Camelot                                                                                                                                         †|†|_|_|_|_|_|_|_|_|_|_

Sir Percival Tables please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Tables on February 18, 2013, 03:46:24 pm
Black Knight face down

Strength comment is irrelevant. But he was weak.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Tables on February 18, 2013, 03:57:10 pm
Play a grail

I'll likely head straight over to the dragon next turn. I've got some good cards for it now.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Jorbles on February 18, 2013, 05:24:41 pm
I don't think the current game state is correct. bozzball went to the picts quest and played 1, but it's showing him at Saxons and 1 unplayed.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on February 18, 2013, 05:41:35 pm
Sir Percival Tables draws a Black Knight and plays it face down to draw a white card.
The Black Knight is lost 5 (one 3 and three 1s) to 0 and 1 Black Sword comes to Camelot.
Sir Percival Tables plays a Grail on the Holy Grail Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 8 + Merlin
Sir Gawain Kuildeous     Life: 3 Cards: 7 + Merlin
Sir Galahad bozzball      Life: 3 Cards: 8 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 4 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   _|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_  ■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|X|_|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|_|_|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|_|_|_|_|_|_|_|_|_

King Arthur Jorbles please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round V, Jorbles' turn)
Post by: Jorbles on February 18, 2013, 05:53:27 pm
Hmm, as it stands I could finish the Grail quest if no more Despair cards show up. With trading I could get someone else to help, which could speed it up, and if anyone else has the ability to help they could rush in without worry about trading.

We should seriously discuss whether we want this or not. Personally I think the 3 White swords make it worth it even if we do get Siege Engine spam. The extra cards we get from it could help us fight the Dragon, and having the Grail would be extremely beneficial.
Title: Re: Shadows Over Camelot I (Round V, Jorbles' turn)
Post by: Tables on February 18, 2013, 06:47:57 pm
The fact is, we've seen only one grail yet, meaning there's lots in the deck. That means we'd be seeing a LOT of siege engines, on average, which is a serious issue for us. We don't have Sir Kay, or Excalibur, to help fight siege engines, and we're using our high fights on the dragon, which means we'd be up the creek without a paddle.
Title: Re: Shadows Over Camelot I (Round V, Jorbles' turn)
Post by: Jorbles on February 19, 2013, 12:01:41 pm
It also means that if we don't beat the Grail soon we'll get a bunch of Despairs back to back and probably never beat it.
Title: Re: Shadows Over Camelot I (Round V, Jorbles' turn)
Post by: Kuildeous on February 19, 2013, 12:32:13 pm
Our goal is to get more white swords than black. So, if we can get enough white swords in time, then catapult spam won't be an issue.

I dunno; I can understand the desire to keep catapults off our front lawn, but I wonder if this is too cautious. Then again, I've only played this game with a bunch of catapults, so maybe I was doing something wrong. I never played a game where someone advises against completing a quest, but it also took our group a while to figure out that Chapel does more than trash Curses.

Having the Grail at least means that someone can spare to lose 4 life to keep catapults away, but that doesn't seem like a good trade-off. The white swords and extra cards, however, would be nice.

It's worth checking out to see what's the worst that happens if we don't get the Grail. We slowed down the despair so that maybe the black swords won't come out from this quest. That's not too bad. But can we make up the number of white swords and extra cards by letting the Grail fall? It seems unlikely to me.
Title: Re: Shadows Over Camelot I (Round V, Jorbles' turn)
Post by: Tables on February 19, 2013, 04:05:07 pm
I'd rather have 6 despairs hit the grail than 6 siege engines, personally. We can keep putting down grails and doing other quests. We can't kill siege engines indefinitely. I guess we can merlin them... maybe...
Title: Re: Shadows Over Camelot I (Round V, Jorbles' turn)
Post by: Jorbles on February 19, 2013, 04:21:58 pm
Hm, okay, well I'm still not convinced those 3 white swords aren't worth it, but for now I will draw a black card.
Title: Re: Shadows Over Camelot I (Round V, Jorbles' turn)
Post by: Tables on February 19, 2013, 04:32:28 pm
Well, I'm no expert at the game. In my experience, it isn't worth it, and also in my experience, you generally want to finish multiple quests at once to end the game and avoid Siege Engines.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on February 19, 2013, 05:11:28 pm
King Arthur Jorbles draws a Black Knight and plays it face down to draw a white card.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 9 + Merlin
Sir Gawain Kuildeous     Life: 3 Cards: 7 + Merlin
Sir Galahad bozzball      Life: 3 Cards: 8 + Merlin
Sir Palamedes Eevee    Life: 2 Cards: 4 + Merlin
Sir Percival Tables        Life: 3 Cards: 7 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_  ■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|X|_|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|_|_|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|_|_|_|_|_|_|_|_|_

King Arthur Jorbles please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round V, Jorbles' turn)
Post by: Jorbles on February 19, 2013, 05:13:39 pm
Pretty average Black Knight card I think. (I don't remember the distribution)
Title: Re: Shadows Over Camelot I (Round V, Jorbles' turn)
Post by: Jorbles on February 19, 2013, 05:18:58 pm
Hmm before we go on, I want to have everyone weigh in on whether or not we should beat the Grail quest because it will determine what I do this turn (who I trade with etc). That means I would like to hear from Eevee and bozzball before I go on.
Title: Re: Shadows Over Camelot I (Round V, Jorbles' turn)
Post by: Eevee on February 19, 2013, 05:42:36 pm
I couldnt find the most recent hand update from Qvist but I'm pretty sure I'll just be useless to anything but this excalibur thing. So I concede to your expertise.
Title: Re: Shadows Over Camelot I (Round V, Jorbles' turn)
Post by: Jorbles on February 19, 2013, 05:45:52 pm
It's not something that necessarily needs your help. I just want to know if you think it's a good idea or not. It's a debate of should we beat the Grail and embrace Siege Engine spam or should we abandon the Grail and focus on other tasks in order to avoid Siege Engines.
Title: Re: Shadows Over Camelot I (Round V, Jorbles' turn)
Post by: Eevee on February 19, 2013, 05:59:20 pm
Do we stand a chance of winning the excalibur? Would help with fighting the siege engines?
Title: Re: Shadows Over Camelot I (Round V, Jorbles' turn)
Post by: Tables on February 19, 2013, 06:02:11 pm
We could go focus efforts on Excalibur, but getting Excalibur will create more siege engines.

Hmm... we're at 3 swords.
Grail is 3
Excalibur is 2
Dragon is 2

We need to find 2 more swords of quests we care about, and then completing those three will win us the game. Maybe I've been a little too hasty in dismissing the grail... maybe we're getting towards victory. But I think we need a solid idea of our other two swords first.
Title: Re: Shadows Over Camelot I (Round V, Jorbles' turn)
Post by: Jorbles on February 19, 2013, 06:15:46 pm
Picts seems possible, Saxons and Black Knight aren't looking good right now though.
Title: Re: Shadows Over Camelot I (Round V, Jorbles' turn)
Post by: Jorbles on February 21, 2013, 06:02:52 pm
bozzball? I still want to hear from you. I think we should decide as a group whether we go for the Grail or not, and you haven't said anything yet.
Title: Re: Shadows Over Camelot I (Round V, Jorbles' turn)
Post by: Jorbles on February 23, 2013, 11:47:48 pm
Okay, I guess I've waited long enough though I still want to know what bozzball thinks. I am going to setup Kuildeous to help with the Grail so we can do it if we want to.

Play a Grail card.
Trade with Sir Gawain.
Title: Re: Shadows Over Camelot I (Round V, Jorbles' turn)
Post by: Kuildeous on February 24, 2013, 12:43:54 am
Okay, I guess I've waited long enough though I still want to know what bozzball thinks. I am going to setup Kuildeous to help with the Grail so we can do it if we want to.

Play a Grail card.
Trade with Sir Gawain.


I offer you this card in return. It may shock you at first, but keep in mind that Sir Galahad could make better use of it than you or me.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on February 24, 2013, 06:42:50 pm
King Arthur Jorbles draws a Black Knight and plays it face down to draw a white card.
King Arthur Jorbles plays a Grail.
King Arthur Jorbles trades a card with Sir Gawain Kuildeous

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 9
Sir Gawain Kuildeous     Life: 3 Cards: 8
Sir Galahad bozzball      Life: 3 Cards: 9
Sir Palamedes Eevee    Life: 2 Cards: 5
Sir Percival Tables        Life: 3 Cards: 8

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_  ■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|X|X|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|_|_|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|_|_|_|_|_|_|_|_|_

Sir Gawain Kuildeous please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round V, Kuildeous' turn)
Post by: Kuildeous on February 24, 2013, 06:57:36 pm
Black card.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on February 24, 2013, 07:07:40 pm
Sir Gawain Kuildeous draws Excalibur and moves it closer to defeat.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 9
Sir Gawain Kuildeous     Life: 3 Cards: 8
Sir Galahad bozzball      Life: 3 Cards: 9
Sir Palamedes Eevee    Life: 2 Cards: 5
Sir Percival Tables        Life: 3 Cards: 8

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_  ■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|X|X|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|_|_|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|_|_|_|_|_|_|_|_|_

Sir Gawain Kuildeous please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round V, Kuildeous' turn)
Post by: Qvist on February 27, 2013, 05:21:37 am
Bump
Title: Re: Shadows Over Camelot I (Round V, Kuildeous' turn)
Post by: Qvist on March 08, 2013, 04:17:13 pm
Double Bump
Title: Re: Shadows Over Camelot I (Round V, Kuildeous' turn)
Post by: Kuildeous on March 08, 2013, 04:56:13 pm
Holy crap. I missed this not once, but twice. Bad knight!

I follow my liege, and this last exchange compels me to go to the Grail quest.

Lose one life to play a Grail.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on March 08, 2013, 05:04:58 pm
Sir Gawain Kuildeous draws Excalibur and moves it closer to defeat.
Sir Gawain Kuildeous moves to the Quest for the Holy Grail and sacrifices one life to play a Grail card and therefore one Despair card is removed.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 9
Sir Gawain Kuildeous     Life: 2 Cards: 7
Sir Galahad bozzball      Life: 3 Cards: 9
Sir Palamedes Eevee    Life: 2 Cards: 5
Sir Percival Tables        Life: 3 Cards: 8

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_ 
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|X|X|_   ■■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|_|_|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|_|_|_|_|_|_|_|_|_

Sir Galahad bozzball please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round V, bozzball's turn)
Post by: Jorbles on April 05, 2013, 01:18:37 pm
If bozzball is awol can we replace him? I'd still like to finish this.
Title: Re: Shadows Over Camelot I (Round V, bozzball's turn)
Post by: Qvist on April 06, 2013, 12:12:17 pm
If bozzball is awol can we replace him? I'd still like to finish this.

I searched for replacement already a couple of times. If you know who is willing to replace him, I'm more than glad to do that.
Title: Re: Shadows Over Camelot I (Round V, bozzball's turn)
Post by: popsofctown on April 06, 2013, 12:15:16 pm
Well I tried replacing into Witch's Brew, but the game remained dead anyway, which was frustrating after I spent the effort of reading much of the rules.

This game interests me even less and I think the same thing could happen.
Title: Re: Shadows Over Camelot I (Round V, bozzball's turn)
Post by: Tables on April 06, 2013, 12:21:21 pm
Yeah. I wasn't all that into it to begin with, and after the long gap, I'm even less interested. I wouldn't be upset if the game disappeared.
Title: Re: Shadows Over Camelot I (Round V, bozzball's turn)
Post by: mail-mi on April 07, 2013, 02:27:06 pm
I may be able to sub in. I've only read the rules and haven't played the game. I'd also need to know whats gone on so far.
Title: Re: Shadows Over Camelot I (Round V, bozzball's turn)
Post by: Qvist on April 07, 2013, 04:10:36 pm
Great for me. Are the others fine with that?
Title: Re: Shadows Over Camelot I (Round V, bozzball's turn)
Post by: Kuildeous on April 08, 2013, 08:52:07 am
I wouldn't be bothered by that.
Title: Re: Shadows Over Camelot I (Round V, bozzball's turn)
Post by: Jorbles on April 08, 2013, 12:30:08 pm
Sounds good!
Title: Re: Shadows Over Camelot I (Round V, bozzball's turn)
Post by: Qvist on April 08, 2013, 04:40:21 pm
I sent mail-mi the infos and if everone agrees we can finally proceed.
Title: Re: Shadows Over Camelot I (Round V, bozzball's turn)
Post by: Tables on April 08, 2013, 05:26:35 pm
Okay
Title: Re: Shadows Over Camelot I (Round V, bozzball's turn)
Post by: mail-mi on April 08, 2013, 05:27:19 pm
Hey guyz.
Title: Re: Shadows Over Camelot I (Round V, bozzball's turn)
Post by: Jorbles on April 09, 2013, 01:05:25 pm
Are you the traitor? You can tell us.
Title: Re: Shadows Over Camelot I (Round V, bozzball's turn)
Post by: Eevee on April 09, 2013, 03:13:51 pm
Yay mail-mi!
Title: Re: Shadows Over Camelot I (Round V, bozzball's turn)
Post by: Qvist on April 09, 2013, 03:23:08 pm
I think everyone has agreed now. Great, let's continue. It's your turn mail-mi. If you still have any questions, just ask them.
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: mail-mi on April 10, 2013, 06:30:26 pm
Wehere am I right now?
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Jorbles on April 10, 2013, 06:47:10 pm
Sir Galahad bozzball      Life: 3 Cards: 9

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_  ■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|X|X|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|_|_|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|_|_|_|_|_|_|_|_|_

You're the yellow dot so you're fighting the Picts.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: mail-mi on April 10, 2013, 07:15:42 pm
Sir Galahad bozzball      Life: 3 Cards: 9

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_  ■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|X|X|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|_|_|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|_|_|_|_|_|_|_|_|_

You're the yellow dot so you're fighting the Picts.
Since there's all white swords, have we won?
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Qvist on April 10, 2013, 07:19:02 pm
I don't understand this question. Where are white swords? There are currently 2 black swords and 1 white sword in Camelot.

Edit: The Pict Quest you're in has currently one Pict and a "Fight 1" played. You need to play a "Fight 2" there if you want to proceed.
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Qvist on April 10, 2013, 07:20:40 pm
First you have to choose the Progression of Evil though.

1.) Progression of Evil
Choose one:
a.) Draw a Black card and play it I will do this for you. A Special Black card can be cancelled if you and/or your fellow Knights collectively play 3 Merlin cards. A Standard Black card cannot be cancelled and is played face up on its corresponding Quest. If the card has a value like a Black Knight or a Lancelot/Dragon card I will send this to the active player via PM. These cards might be played face down to hide its value. This allows the player to draw a free White card. If the Quest on the card is no longer in play, a Siege Engine is added to Camelot instead.
b.) Add 1 Siege Engine to Camelot You lose the game if Camelot is surrounded by 12 Siege Engines.
c.) Lose 1 Life Point Points can never go below 0 or above 6. Please do not reveal your Loyalty if you die. You lose the game if all Loyal Knights are dead.

Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: mail-mi on April 10, 2013, 07:22:54 pm
Okay, then I will draw a black card (do i have to bold moves here too?)
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Qvist on April 10, 2013, 07:26:54 pm
Okay, then I will draw a black card (do i have to bold moves here too?)

Yes, please bold your moves.

"Mists Of Avalon" (Special Card): From now on, each lost Quest adds 1 additional Black Sword to the Round Table.

Please discuss if you want to use 3 Merlin Cards to prevent this card.

Then, mail-mi performs an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Eevee on April 10, 2013, 07:28:05 pm
Not cancelling this, right?
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: mail-mi on April 10, 2013, 07:30:31 pm
Oh darn. So, do we wanna?
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Jorbles on April 10, 2013, 07:45:38 pm
I could get behind playing into this. It seems pretty bad.
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Jorbles on April 10, 2013, 07:46:21 pm
If I remember correctly Merlin owes me a couple of favours.
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: mail-mi on April 10, 2013, 07:48:00 pm
I could get behind playing into this. It seems pretty bad.
Playing into? As in preventing it, or keeping it?
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Jorbles on April 10, 2013, 07:49:06 pm
Preventing it. I don't want to keep that.
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: mail-mi on April 10, 2013, 07:50:46 pm
Preventing it. I don't want to keep that.
IT is pretty bad...
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Tables on April 10, 2013, 07:59:19 pm
Okay, three merlins is quite a lot. The question is which is worse - rushing a quest to completion (with all the benefits that gives and costs of actions it takes), or spending three merlins to prevent this?
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: mail-mi on April 10, 2013, 08:00:36 pm
I can add to the pict war a Fight 2, if that matters. Which is what I probably will do for my heroic action, unless you guys think I should do otherwise (I'm a complete newb.)
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Tables on April 11, 2013, 03:19:59 am
Can I get a hand update Qvist? Don't really want to dig through my PMs to find it...
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Qvist on April 11, 2013, 07:34:43 am
Can I get a hand update Qvist? Don't really want to dig through my PMs to find it...

Good idea. I'll send you all your current hand.
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Tables on April 11, 2013, 08:32:22 am
I could help rush Picts/Saxons (whichever one we're talking about rushing, changing page is effort)
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Kuildeous on April 11, 2013, 08:39:27 am
My concern about Mists is that it stays out. I recall other cards going away when a condition is met, but this doesn't have that. So, that's pretty bad, and I'd prefer to cancel it.

On the other hand, we're not close to failing any quests at the moment. I'm a little leery of the dragon since I didn't get the impression that our group had all the cards necessary to bring it to a close. So, if people want to keep the Mists in play, I won't fight it too hard, but my gut reaction is to cancel it.
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Tables on April 11, 2013, 08:44:27 am
Oh wait, it's Mists? Wow, I'm either really tired, or really ill (probably a bit of both actually). I thought it was Dark Forest.

In that case, this is pretty annoying. Hmm, probably worth cancelling.
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Kuildeous on April 11, 2013, 09:43:53 am
Then, mail-mi performs an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.

For mail-mi's sake, I'll add the reminder that the second Heroic Action cannot be the same as the one your performed this round (can't play two cards on the Pict quest in one turn).
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Jorbles on April 11, 2013, 10:39:13 am
I think we should definitely cancel the Mists. How does playing into it work? Do I PM qvist? Is there a specific order we're supposed to do it in?
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Eevee on April 11, 2013, 12:42:39 pm
I can participate in cancelling it if we want to do that. My hand is still only able to help with that a little (are we allowed to talk about speficic amounts?) and to fight the excalibur for a bit more.
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Jorbles on April 11, 2013, 12:51:08 pm
I can help with this a lot. I'm not sure if we can say specifics, but let me just say that Merlin really owes me a big favour that I could call in.
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Tables on April 11, 2013, 12:54:36 pm
I think the process for this is that if you have a Merlin you can just volunteer it for the check (or more than one if you're Jorbles, not that I have any reason to think Jorbles has multiple Merlins)
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Jorbles on April 11, 2013, 01:00:04 pm
I volunteer 2 Merlins.
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Tables on April 11, 2013, 01:05:07 pm
One Merlin
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Eevee on April 11, 2013, 01:42:52 pm
One Merlin
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: mail-mi on April 11, 2013, 05:44:38 pm
Well that's 4, I'll save mine for later
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Qvist on April 11, 2013, 05:46:33 pm
So, who is sacrificing a Merlin now? We have too much now  :P
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Tables on April 11, 2013, 06:00:00 pm
I presume the first three volunteered?
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Jorbles on April 11, 2013, 07:17:49 pm
Sure Eevee can keep 1.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on April 11, 2013, 08:18:53 pm
Sir Galahad mail-mi draws "Mists Of Avalon" (Special Card): From now on, each lost Quest adds 1 additional Black Sword to the Round Table.
King Arthur Jorbles plays 2 Merlins and Sir Percival Tables plays 1 Merlin to cancel the effect..

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 7
Sir Gawain Kuildeous     Life: 2 Cards: 7
Sir Galahad mail-mi      Life: 3 Cards: 9
Sir Palamedes Eevee    Life: 2 Cards: 5
Sir Percival Tables        Life: 3 Cards: 7

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_ 
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|X|X|_   ■■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|_|_|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|_|_|_|_|_|_|_|_|_


Sir Galahad mail-mi please perform your Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: mail-mi on April 11, 2013, 10:28:03 pm
Should i play my fight 2 card, guys?
Title: Re: Shadows Over Camelot I (Round I, Jorbles' turn)
Post by: Qvist on April 11, 2013, 10:31:25 pm
btw, mail-mi:

You aren't allowed to talk about what cards exactly you have in hand and not how many cards of a specific card type you have in hand.

So, you can't say "I have Special Card X" or "I have Fight 3" or "I have 4 Fight Cards".
You have to describe it like Kuileous has done it above.
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: mail-mi on April 11, 2013, 10:33:02 pm
Okay then, I guess I have to play it. So I play it. play fight 2 card
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Tables on April 12, 2013, 09:10:57 am
Either way the answer would have been yes :P.
Title: Re: Shadows Over Camelot I (Round V, mail-mi's turn)
Post by: Kuildeous on April 12, 2013, 10:01:18 am
It takes some getting used to when talking about cards without being specific.

Not to mention, when you have a table full of people who don't really know each other that well and may not exactly convey or interpret the message accurately, then there's the opportunity for miscommunication.

So, don't be afraid to talk a little bit vaguely. For the most part, you can get by with not referencing the card by name (except for Merlins; kind of hard to talk about Merlin without saying Merlin). You can see in the previous posts how we referred to Lancelot, the Black Knight, the Picts/Saxons, and the Grail.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on April 13, 2013, 06:24:23 pm
Sir Galahad mail-mi draws "Mists Of Avalon" (Special Card): From now on, each lost Quest adds 1 additional Black Sword to the Round Table.
King Arthur Jorbles plays 2 Merlins and Sir Percival Tables plays 1 Merlin to cancel the effect..
Sir Galahad mail-mi plays a Fight 2 card to the Pict Wars Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 7
Sir Gawain Kuildeous     Life: 2 Cards: 7
Sir Galahad mail-mi      Life: 3 Cards: 9
Sir Palamedes Eevee    Life: 2 Cards: 5
Sir Percival Tables        Life: 3 Cards: 7

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_ 
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|X|X|_   ■■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|2|_|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|_|_|_|_|_|_|_|_|_

Sir Palamedes Eevee please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round V, Eevee's turn)
Post by: mail-mi on April 13, 2013, 06:41:08 pm
I think I'm gonna stay at the pict war cuz I can probably finish it.
Title: Re: Shadows Over Camelot I (Round V, Eevee's turn)
Post by: Eevee on April 14, 2013, 07:56:34 am
Draw a card.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on April 14, 2013, 11:07:17 am
Sir Palamedes Eevee draws "Despair" and adds it to the Holy Grail Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 7
Sir Gawain Kuildeous     Life: 2 Cards: 7
Sir Galahad mail-mi      Life: 3 Cards: 9
Sir Palamedes Eevee    Life: 2 Cards: 5
Sir Percival Tables        Life: 3 Cards: 7

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_ 
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|X|X|X   ■■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|2|_|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|_|_|_|_|_|_|_|_|_

Sir Palamedes Eevee please perform your Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on April 14, 2013, 03:17:56 pm
Sir Palamedes Eevee draws "Despair" and adds it to the Holy Grail Quest.
Sir Palamedes Eevee discards a card to move Excalibur closer to victory.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 7
Sir Gawain Kuildeous     Life: 2 Cards: 7
Sir Galahad mail-mi      Life: 3 Cards: 8
Sir Palamedes Eevee    Life: 2 Cards: 4
Sir Percival Tables        Life: 3 Cards: 7

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_ 
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|X|X|X   ■■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|2|_|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|_|_|_|_|_|_|_|_|_

Sir Percival Tables please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round V, Eevee's turn)
Post by: Tables on April 14, 2013, 03:20:36 pm
Hmm... Jorbles and Kuildeous, can you help with the grail quest?
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Kuildeous on April 14, 2013, 08:29:52 pm
Alas, I cannot. If King Arthur is unable to retrieve the Grail, I will be forced to go elsewhere.

I thought about suggesting that Eevee lose a life for progression, but that would have put him at 1 Life, which is really dangerous. Tables and Jorbles could afford that price, especially if you are able to complete the quest while I'm still here.

Then I could draw more cards at Camelot or use my modestly impressive and widely varied hand to deal with the dragon, Picts, or Saxons.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Eevee on April 14, 2013, 08:37:12 pm
My hand is dwindling, I can't keep going with the excalibur much longer. I have one other card I maybe should have played earlier already and can definitely play before moving, but in general we need to figure out some way for a poor knight with limited amount of life points and no cards can help our efforts.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Tables on April 14, 2013, 08:42:07 pm
I've peeked at the top card, and it's unpleasant. I don't think we can put it off forever, though, but I also don't think it's worth Merlining. Can anyone help much with the grail?
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Eevee on April 14, 2013, 08:59:31 pm
I've peeked at the top card, and it's unpleasant. I don't think we can put it off forever, though, but I also don't think it's worth Merlining. Can anyone help much with the grail?
Should people who only have one grail trade them to the king rather than wasting a turn transporting to play them?
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: mail-mi on April 14, 2013, 09:02:39 pm
I can finish off the Picts then get some cards for all of us and take us all back to Camelot.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Eevee on April 14, 2013, 09:03:46 pm
Oh the grail is one grail short? My previous guestion isn't very relevant then..
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Tables on April 14, 2013, 10:25:07 pm
Hmm... unfortunately, I fear that I need to take the top card, because we need to hit it sooner or later.

Morgan III (Special Card): "One Knight immediately loses 2 Life points -OR- each Knight discards 1 White card."

I think we can still Merlin it, but I don't think it's worth it. I can afford a discard, or I could take the life penalty - I'll be on the verge of death, but being close to finishing the grail does mitigate that a lot.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Jorbles on April 14, 2013, 11:11:54 pm
I can help with the Grail quest, but only a little.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: mail-mi on April 14, 2013, 11:20:14 pm
I could discard a card.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Jorbles on April 14, 2013, 11:35:07 pm
I can't finish it, but I can get us to the doorstep.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Kuildeous on April 15, 2013, 12:00:37 am
As I understand it, we are two away from completing the Grail quest. If Tables and Jorbles each play a Grail card, then we're golden, though that could be thwarted if Jorbles draws an anti-Grail card (which is why I bring up that you can lose a life as part of progression of evil; also, catapult, but we'll see plenty of those if the Grail quest is finished).

It's been a while, but I believe I came to the Grail quest in order to benefit from the quest's reward. I did not have much to contribute, and that contribution is now spent. If the quest isn't finished before my turn comes around, then I must abandon it, which is painful because I could have been adding more to the dragon quest.

I don't have time right now to go back and review our discussion, but are Tables and Jorbles able to contribute once more to the Grail quest?

Also, I can spare a white card. I'm concerned about Eevee, as he's been dumping his garbage and may only have good cards left.

Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Eevee on April 15, 2013, 06:13:29 am
I never had any good cards, I can discard something. But then I'm really starting to be cardless. Is it too later for me to move to grail? I could finish it.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Kuildeous on April 15, 2013, 08:05:02 am
If Tables and Jorbles are able to finish it, then it would be too late for you, yes.

If they do not, then you could jump on the Grail bandwagon and partake in the rewards.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Eevee on April 15, 2013, 08:07:54 am
If Tables and Jorbles are able to finish it, then it would be too late for you, yes.

If they do not, then you could jump on the Grail bandwagon and partake in the rewards.
Isnt it beneficial to have as many of us there when it finishes as possible?
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Tables on April 15, 2013, 08:24:36 am
I'm going to be moving away as my heroic action.

More to the point, what do we do about this black card?
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Kuildeous on April 15, 2013, 08:31:10 am
If Tables and Jorbles are able to finish it, then it would be too late for you, yes.

If they do not, then you could jump on the Grail bandwagon and partake in the rewards.
Isnt it beneficial to have as many of us there when it finishes as possible?

Absolutely, but with my current hand, I can't help out with the Grail, so I must leave that quest. We'd just be swapping one knight with another. And now that I see that Tables must leave, the Grail won't be finished soon. So, yeah, there is likely time enough for you to help out with the quest and reap its rewards. It may just be you and Jorbles (and even he can't stay long, I understand).

As for the current black card, I do not have a problem with discarding a white card to aid the cause.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Tables on April 15, 2013, 08:34:45 am
Can everyone confirm they have a White card they'd be willing to lose?
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Tables on April 15, 2013, 08:35:05 am
(And maybe CO it to Qvist just in case I do take the discard option)
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Eevee on April 15, 2013, 08:47:04 am
Wait, can we even finish the grail then?
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Kuildeous on April 15, 2013, 09:36:16 am
Wait, can we even finish the grail then?

If I recall correctly (and I've been wrong before), we need two more Grail cards.

One to cancel the Despair in the last slot and one more to fill the emptiness.

We know that Tables can't play a Grail card. I think Jorbles has one (and probably only one). I do not.  Mail-me is on a different quest. He could move to the Grail in order to reap the rewards if he wanted. He could even move to the quest and finish it on his turn if he had a card.

If Jorbles is the only one to play a Grail card, then that means you could go there to complete the quest. It would cost you a life (which you would get back).

That all assumes we don't have another anti-Grail card coming up.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: mail-mi on April 15, 2013, 09:39:13 am
Wait, can we even finish the grail then?

If I recall correctly (and I've been wrong before), we need two more Grail cards.

One to cancel the Despair in the last slot and one more to fill the emptiness.

We know that Tables can't play a Grail card. I think Jorbles has one (and probably only one). I do not.  Mail-me is on a different quest. He could move to the Grail in order to reap the rewards if he wanted. He could even move to the quest and finish it on his turn if he had a card.

If Jorbles is the only one to play a Grail card, then that means you could go there to complete the quest. It would cost you a life (which you would get back).

That all assumes we don't have another anti-Grail card coming up.
I could complete it on my turn, if we need it. But I could also complete the pict quest.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Eevee on April 15, 2013, 09:40:54 am
I have a special card I should at some point play on a guest we are about to complete. I can go finish the Graal too if we want that to happen.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Tables on April 15, 2013, 09:42:32 am
As a reminder, we can also Merlin away the last despair, if you don't want to move there. Of course you can't do this if Jorbles gets rid of it, and another doesn't come up.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Eevee on April 15, 2013, 09:49:51 am
As a reminder, we can also Merlin away the last despair, if you don't want to move there. Of course you can't do this if Jorbles gets rid of it, and another doesn't come up.
Well, as you may remember, there isn't a whole lot I can do at the moment. A knight without cards is a sad one. I have four cards right now..
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Jorbles on April 15, 2013, 01:33:06 pm
We could also consider other Progressions of Evil. Could we consider hits to life instead of potential Despair cards? (I think Siege Engines would be a bad idea.)
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Kuildeous on April 15, 2013, 01:44:18 pm
That's what I was hoping could be done with Tables and Jorbles, since they could get life back. But since Tables can't stay, and I can't either, then the quest won't be finished soon.

And while I don't mind going down to 1 Life if it serves the greater good, it makes me nervous knowing that there is a black card that could instantly kill anyone with 1 Life (I forget which card it is, but I think everyone loses a Life).

Drat, if I had thought of it sooner, I would have suggested that someone other than Tables use his Merlin, because Tables could have gotten rid of that Despair card, stayed at the quest, and benefited from Jorbles completing the quest. Well, as they say, hindsight is useless.

Jorbles, are you willing to discard a white card to resolve this progression of evil? I don't think anyone is willing to take the 2-Life hit unless you REALLY have only good cards.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Jorbles on April 15, 2013, 03:05:17 pm
Oh yeah, I can definitely discard something. (I forgot we were talking about that also).
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Jorbles on April 15, 2013, 03:08:14 pm
Hey if it's Tables turn and the Progression has already happened and I'm after Tables we can definitely finish the Grail quest on my turn. I will take a life point hit to make sure we do it. Is it worth it for Tables to just sit on the Quest even though he can't contribute for the healing/cards?
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Jorbles on April 15, 2013, 03:15:41 pm
Hey if it's Tables turn and the Progression has already happened and I'm after Tables we can definitely finish the Grail quest on my turn. I will take a life point hit to make sure we do it. Is it worth it for Tables to just sit on the Quest even though he can't contribute for the healing/cards?

Nevermind I was looking at the wrong version of the board. I can't finish it as it stands. Should I still play into it or look into another way to help?
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Kuildeous on April 15, 2013, 03:41:03 pm
Well, if Eevee is able to play into it, then you both can complete that quest. It may be worth it. The risk is if bad Grail cards come up before Eevee's turn.

You might as well stick it out another turn. If you have a Grail card and are already there, then it'd be a waste to move away, especially since you have a chance of gaining a Life.

On my turn, I could help finish the Picts quest or add more to the dragon, though it's unlikely I can defeat the dragon by myself.  I am really awesome at fighting Saxons and Picts right now!

I bring that up because where I go after this will determine what card I discard.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Tables on April 15, 2013, 03:51:19 pm
Choose the discard option. Nobody has volunteered to take 2 life, looks like.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Kuildeous on April 15, 2013, 04:09:40 pm
Discard sent.

Just so you know, I could help fight the Picts any time now, I could even start a fight with the Saxons, but I wouldn't be able to stand up to the Saxons for the whole fight.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Eevee on April 15, 2013, 06:24:46 pm
I can contribute to Grail yes, but I kind of need to know if I'm going to before deciding which of my 4 cards to discard.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Jorbles on April 15, 2013, 06:46:42 pm
Let's see. Between Eevee's turn and now there will be 4 progressions of evil. Mine, Kuildeous, mail-mi and his own. If I take a hit and Eevee takes a hit because we're counting on getting the hp back from completing the quest that's 2 progressions of evil. What are the chances that we'll have no cards that'll hurt the Grail quest in two draws?
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Tables on April 15, 2013, 07:50:42 pm
If I knew how many despair and desolations we'd seen, and how many cards were left, I could tell you. But... I don't.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Eevee on April 15, 2013, 07:52:07 pm
If I knew how many despair and desolations we'd seen, and how many cards were left, I could tell you. But... I don't.
Can you make any kind of a rough guesstimate?
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Qvist on April 15, 2013, 07:54:27 pm
If I knew how many despair and desolations we'd seen, and how many cards were left, I could tell you. But... I don't.

25 of 76 cards seen. 2 of 15 Despair cards seen. 0 of 2 Desolation card seen which reads "Discard 1 Grail card already in play and lay this in an empty spot furthest from the Holy Gail." and is basically a double Despair.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Tables on April 15, 2013, 08:01:47 pm
We've taken four despairs, that was easy enough to count actually. I believe this is turn 30, which I'm going to estimate as 30 black cards drawn.

There are 15 Despairs, and 2 Desolations. I counted 76 black cards on the guide: http://cdn0.daysofwonder.com/shadowsovercamelot/en/img/sc_quests_en.pdf

Putting those numbers together there's 46 black cards left, of which 13 despairs, 2 desolations. That's a 45% chance we draw no despairs/desolations in two cards - not great odds.

Those numbers though actually scare me a lot. If we pass Grail, we're going to be seeing a LOT of siege engines. I wonder if maybe we should focus elsewhere?

PPE: Apparently I can't count. Okay, it's turn 25. That lowers the odds to 49.4% - still not great.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Jorbles on April 16, 2013, 11:31:50 am
Hmmm it's a coin flip then which is a pretty substantial risk.

Tables might be right.

If we have the Grail built up all the way and then focus on other things we can ignore like half of those cards when they flip, this would involve voluntarily not getting the Grail though. The flipside of that argument is that if we get the Grail we move the game much closer to completion, but we'd basically have to finish before we're overwhelmed by siege engines.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Qvist on April 16, 2013, 11:44:38 am
I still need 1 discard order, btw.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Kuildeous on April 16, 2013, 12:10:24 pm
If we abandon the Grail and let Despair eat its way through it, then we need to identify where we get our white swords. Completing the Grail quest gets us closer to victory. If we don't complete it, then what should we be focusing on? Picts and Saxons are fairly easy, but they will take Fight cards out of our hands and yield small rewards. The dragon won't be easy, but the reward is pretty good. We can keep defeating the Black Knight. The problem is that all four of these quests require Fight cards. Do we have the white cards to deal with these quests?

We need six more white swords to win (assuming the traitor doesn't flip a sword to black). If we ignore both the Grail and Excalibur, then we would need to:

Those aren't enough swords. At least one of those quests would have to be doubled up.

The Grail would get us halfway to victory. Excalibur would get us a third. We could forego Excalibur and focus on the dragon instead for the same value. Then if Eevee can finish the Picts, that would give us 6. The tricky thing is that the dragon is not a guarantee. We can gang up on it, but we could still lose.

I'm intrigued by the tactic of foregoing the Grail in order to avoid the catapults; I've never seen that ploy before. But is it worth ignoring three white swords? Will we be able to get three white swords elsewhere in the time it takes for the Grail to crumble away?
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Jorbles on April 16, 2013, 12:20:03 pm
I'm really torn, especially since Eevee's discard means we have to decide now.

Well actually no, if I take the hit and play so we have a chance of completing then Eevee holds onto a Grail card so he can wait and see. If Despair flips he could always put that Grail card into the Excalibur quest.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Eevee on April 16, 2013, 02:27:08 pm
I'm really torn, especially since Eevee's discard means we have to decide now.

Well actually no, if I take the hit and play so we have a chance of completing then Eevee holds onto a Grail card so he can wait and see. If Despair flips he could always put that Grail card into the Excalibur quest.
Right, this obviously. Sending in the order now.

Just remember guys, I volunteered to merlin and have 3 cards left after this. I'll outlive my usefulness soon.
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: mail-mi on April 16, 2013, 05:35:09 pm
I can get us more cards but it requires weal go to Camelot.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on April 16, 2013, 10:37:54 pm
Sir Percival Tables draws Morgan III (Special Card): "One Knight immediately loses 2 Life points -OR- each Knight discards 1 White card." and chooses the discard option. Everyone discards a card.
Sir Percival Tables moves to the Dragon's Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 6
Sir Gawain Kuildeous     Life: 2 Cards: 6
Sir Galahad mail-mi      Life: 3 Cards: 7
Sir Palamedes Eevee    Life: 2 Cards: 3
Sir Percival Tables        Life: 3 Cards: 6

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_  ■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|X|X|X   ■■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|2|_|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|_|_|_|_|_|_|_|_|_

King Arthur Jorbles please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Tables on April 16, 2013, 10:48:16 pm
Sadly, it's all I can do :(.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Kuildeous on April 17, 2013, 08:06:34 am
Sadly, it's all I can do :(.

I'll join you there. I still have some good cards to play against the dragon.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Jorbles on April 17, 2013, 12:29:04 pm
For progression of evil I will lose a life.

Play a Grail card.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Kuildeous on April 17, 2013, 01:34:13 pm
Anything you want to trade? Tables or I could use some strong cards against the dragon, possibly more Tables than me.

Before I choose my progression of evil, has anyone taken a look at the top card of the black deck?
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Jorbles on April 17, 2013, 01:37:13 pm
Actually I should trade, thanks for reminding me. Let me check my cards.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Jorbles on April 17, 2013, 01:38:27 pm
I have a card that would probably be helpful. Who wants it?
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Jorbles on April 17, 2013, 01:39:15 pm
(After this card I think I'm mostly useful questing for Excalibur.)
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Kuildeous on April 17, 2013, 02:11:02 pm
Well, I do have a garbage fight card I could trade you. I don't know if we'll be looking to start another fight with the Saxons or Picts, but you could hang onto it for last in your quest for Excalibur.

But I have five cards that could help against the dragon. If Tables has fewer than that, then he should get it.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Jorbles on April 17, 2013, 02:23:46 pm
Yeah I agree, whoever has the least good cards should take it so they can get played as quickly as possible. Unless Tables shouts out that he only has good cards I'll trade with him.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: mail-mi on April 17, 2013, 06:13:35 pm
I can finish off the Picts with my hand right now.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Tables on April 17, 2013, 06:38:58 pm
I have a decent hand for the dragon - enough to play probably indefinitely, but we want to get the highest cards down first, ideally.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Jorbles on April 17, 2013, 07:05:18 pm
Maybe I'll hold onto my card then in case someone else needs it later. It's not going to be the highest card you guys will be able to play.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Qvist on April 17, 2013, 08:51:28 pm
So, final answer? No trade? Or were you just thinking loud?
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Kuildeous on April 18, 2013, 08:39:16 am
Do you have any special white cards to trade to Galahad?

As for the numbers, I have enough to fill the lowest rank (assuming efficient fighting against the dragon). I can contribute to what's out there now but not finish it. I can also hit really hard but only once. I do not know if Tables has enough to finish with two more hard hits.

I'd rather not use the subpar fighting techniques on the dragon, but I guess we'll see if they are necessary when we build up the foundation of our attack.

If my liege has a fight that is better than average, I could certainly use it.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Jorbles on April 18, 2013, 04:03:27 pm
No sorry, my cards are mostly suitable for tossing in the lake, the best ones are merely average. Does someone want a weak card or to give me something so I can give it to someone else next turn?
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Tables on April 18, 2013, 04:04:20 pm
I have some weak cards if we want you to go on tossing duty, but I suspect some people have weaker hands than I.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Jorbles on April 18, 2013, 05:50:50 pm
@Tables: I've already got lots of cards to toss I don't really need any more at least not for awhile.

@Qvist: If no one speaks up that they want to trade with me in the next 6 hours, I'll pass on trading.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Qvist on April 18, 2013, 07:04:19 pm
@Tables: I've already got lots of cards to toss I don't really need any more at least not for awhile.

@Qvist: If no one speaks up that they want to trade with me in the next 6 hours, I'll pass on trading.

Then I'll most likely sleep. So I extent the deadline to 12 hours.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Eevee on April 18, 2013, 07:31:46 pm
I'm still unclear with the trading rules. it wasn't with anyone?
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Qvist on April 18, 2013, 07:38:18 pm
I'm still unclear with the trading rules. it wasn't with anyone?

And I'm unclear with your ... unclearity !? What is the question? What is with anyone?
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Eevee on April 18, 2013, 08:24:34 pm
I'm still unclear with the trading rules. it wasn't with anyone?

And I'm unclear with your ... unclearity !? What is the question? What is with anyone?
Does one need to be in a certain place to be able to trade?
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Qvist on April 18, 2013, 08:26:35 pm
I'm still unclear with the trading rules. it wasn't with anyone?

And I'm unclear with your ... unclearity !? What is the question? What is with anyone?
Does one need to be in a certain place to be able to trade?

yeah with anyone, location doesn't matter. We're not playing Pandemic.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Eevee on April 18, 2013, 08:42:19 pm
Giving me something I could actually play would be an idea? I could give you a bearded wizard or something.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Kuildeous on April 19, 2013, 08:44:31 am
Although, only King Arthur can trade. I'm not sure if that was part of the confusion or not, but I'm clearing it up just in case.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Jorbles on April 19, 2013, 02:10:20 pm
Eevee are you asking for a bad card? I don't have good cards, well not for playing into quests.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Eevee on April 20, 2013, 12:24:16 pm
Eevee are you asking for a bad card? I don't have good cards, well not for playing into quests.
I don't have any cards! But I guess I still have stuff to do for two more turns as it is.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Jorbles on April 20, 2013, 01:12:50 pm
Okay, I'm just going to not trade so we can move along. Pass on trading.
Title: Re: Shadows Over Camelot I (Round VI, Jorbles' turn)
Post by: Kuildeous on April 20, 2013, 02:42:23 pm
I'm really uncomfortable doing this, but I don't want to lose out on the Grail when we're so close.

Progression of Evil: Lose 1 life

Move to the dragon quest
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on April 22, 2013, 10:18:06 am
King Arthur Jorbles loses 1 Life.
King Arthur Jorbles plays a Grail to the Quest of the Holy Grail.
Sir Gawain Kuildeous loses 1 Life.
Sir Gawain Kuildeous moves to the Dragon's Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 2 Cards: 5
Sir Gawain Kuildeous     Life: 1 Cards: 6
Sir Galahad mail-mi      Life: 3 Cards: 7
Sir Palamedes Eevee    Life: 2 Cards: 3
Sir Percival Tables        Life: 3 Cards: 6

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_  ■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|X|X|_   ■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|2|_|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|_|_|_|_|_|_|_|_|_

Sir Galahad mail-mi please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round VI, mail-mi's turn)
Post by: mail-mi on April 22, 2013, 05:27:42 pm
Should I lose a life guys?
Title: Re: Shadows Over Camelot I (Round VI, mail-mi's turn)
Post by: Tables on April 22, 2013, 05:30:53 pm
Hmm... were you going to play a grail? It's not worth it if you or Eevee isn't going to.
Title: Re: Shadows Over Camelot I (Round VI, mail-mi's turn)
Post by: Jorbles on April 22, 2013, 05:46:49 pm
Eevee will, but I don't think mail-mi can. Although if mail-mi can he definitely should.
Title: Re: Shadows Over Camelot I (Round VI, mail-mi's turn)
Post by: Jorbles on April 22, 2013, 05:48:07 pm
Here's a thought: if mail-mi takes a black card and it's despair or something similar, would it be worth it to Merlin it? I could contribute, I know Eevee could also.
Title: Re: Shadows Over Camelot I (Round VI, mail-mi's turn)
Post by: mail-mi on April 22, 2013, 05:51:03 pm
I'm on Picts. I have the ability to complete it. Should I draw or lose a life or add an SE?
Title: Re: Shadows Over Camelot I (Round VI, mail-mi's turn)
Post by: Tables on April 22, 2013, 06:02:15 pm
If Eevee can, don't draw a card. I'd say life as you're on 3.
Title: Re: Shadows Over Camelot I (Round VI, mail-mi's turn)
Post by: mail-mi on April 22, 2013, 06:07:57 pm
Come Eevee! Give us your opinion!
Title: Re: Shadows Over Camelot I (Round V, Tables' turn)
Post by: Jorbles on April 22, 2013, 06:50:26 pm
Eevee's made it pretty clear he can finish the Grail quest.

I have a special card I should at some point play on a guest we are about to complete. I can go finish the Graal too if we want that to happen.

Not sure what special card he might be referring to, but he can clearly finish the Grail in some manner.
Title: Re: Shadows Over Camelot I (Round VI, mail-mi's turn)
Post by: mail-mi on April 22, 2013, 06:51:22 pm
Okay then.

Lose one life

Play fight 3
Title: Re: Shadows Over Camelot I (Round VI, mail-mi's turn)
Post by: Tables on April 22, 2013, 06:58:10 pm
Uhh... he can't do all three things in one turn though. That's fine though - if it's the card I think it is, then he can play it on a later quest.
Title: Re: Shadows Over Camelot I (Round VI, mail-mi's turn)
Post by: Eevee on April 22, 2013, 07:20:42 pm
Uuh those sentences are separate!

I'm assuming hand sizes are public as you can physically see them in real life games: I'm at 3 cards, all of which you can deduct from the stuff I've said already.. So my grail participation will be very short-lived (I need a friend there).
Title: Re: Shadows Over Camelot I (Round VI, mail-mi's turn)
Post by: Jorbles on April 22, 2013, 07:35:10 pm
No you don't! You playing into it will finish the quest!
Title: Re: Shadows Over Camelot I (Round VI, mail-mi's turn)
Post by: Eevee on April 22, 2013, 08:13:14 pm
No you don't! You playing into it will finish the quest!
Assuming no setbacks but.. let me let me!
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on April 23, 2013, 03:30:56 am
Sir Galahad mail-mi loses 1 Life.
Sir Galahad mail-mi plays a Fight 3 into the Pict Wars Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 2 Cards: 5
Sir Gawain Kuildeous     Life: 1 Cards: 6
Sir Galahad mail-mi      Life: 2 Cards: 6
Sir Palamedes Eevee    Life: 2 Cards: 3
Sir Percival Tables        Life: 3 Cards: 6

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_  ■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|X|X|_   ■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|2|3|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|_|_|_|_|_|_|_|_|_

Sir Palamedes Eevee please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round VI, Eevee's turn)
Post by: Eevee on April 24, 2013, 06:19:18 am
got to draw a black card.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on April 24, 2013, 06:56:09 am
Sir Palamedes Eevee draws Morgan IV (Special Card) "Immediately draw and play the next 3 cards from the Black draw pile.".

Players (Turn Order)
King Arthur Jorbles       Life: 2 Cards: 5
Sir Gawain Kuildeous     Life: 1 Cards: 6
Sir Galahad mail-mi      Life: 2 Cards: 6
Sir Palamedes Eevee    Life: 2 Cards: 3
Sir Percival Tables        Life: 3 Cards: 6

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_  ■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|X|X|_   ■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|2|3|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|_|_|_|_|_|_|_|_|_

Should I execute it or do you want prevent it with 3 Merlins?
Title: Re: Shadows Over Camelot I (Round VI, Eevee's turn)
Post by: Eevee on April 24, 2013, 07:34:23 am
Oooooh boy. I can offer a merlin.
Title: Re: Shadows Over Camelot I (Round VI, Eevee's turn)
Post by: Tables on April 24, 2013, 08:03:45 am
For the love of Camelot, Merlin it!

Do we still have 3 Merlins? I think we do.
Title: Re: Shadows Over Camelot I (Round VI, Eevee's turn)
Post by: Kuildeous on April 24, 2013, 08:07:01 am
We started with five, correct? We've spent three already. But I think Jorbles says he has one, even though he already spent two (his starting Merlin and my starting Merlin), so maybe he drew another one. If that's the case, then we should have three right now, since the other two haven't used their starting Merlins.

But yeah, if we have the three Merlins, we should counter this one.
Title: Re: Shadows Over Camelot I (Round VI, Eevee's turn)
Post by: Jorbles on April 24, 2013, 10:31:54 am
I've got one! I drew one at some point.
Title: Re: Shadows Over Camelot I (Round VI, Eevee's turn)
Post by: Kuildeous on April 24, 2013, 11:59:18 am
Cool!

Then with Jorbles having a new Merlin, we have Eevee's and mail-me's Merlins available. Jorbles, Tables, and I used our Merlins on the Mists of Avalon (I traded one to Jorbles earlier, which he used).

So, Eevee and mail-me willing to chip in a Merlin?

I'm just glad that we're spending three Merlins on this card and not Despair.
Title: Re: Shadows Over Camelot I (Round VI, Eevee's turn)
Post by: mail-mi on April 24, 2013, 07:01:43 pm
Yep I can if that's what we're gonna do.
Title: Re: Shadows Over Camelot I (Round VI, Eevee's turn)
Post by: Jorbles on April 25, 2013, 12:29:08 pm
I play a Merlin!
Title: Re: Shadows Over Camelot I (Round VI, Eevee's turn)
Post by: Eevee on April 25, 2013, 09:08:17 pm
Yeah, obviously & as previously stated.
Play a merlin.
Title: Re: Shadows Over Camelot I (Round VI, Eevee's turn)
Post by: mail-mi on April 25, 2013, 10:55:48 pm
Go, my Merlin, and fight off this villainous beast!
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on April 26, 2013, 04:11:28 am
Sir Palamedes Eevee draws Morgan IV (Special Card) "Immediately draw and play the next 3 cards from the Black draw pile".
Sir Galahad mail-mi, Sir Palamedes Eevee, King Arthur Jorbles play a Merlin card to prevent that card.

Players (Turn Order)
King Arthur Jorbles       Life: 2 Cards: 4
Sir Gawain Kuildeous     Life: 1 Cards: 6
Sir Galahad mail-mi      Life: 2 Cards: 5
Sir Palamedes Eevee    Life: 2 Cards: 2
Sir Percival Tables        Life: 3 Cards: 6

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_  ■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          X|X|X|X|X|X|_   ■
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|2|3|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|_|_|_|_|_|_|_|_|_

Sir Palamedes Eevee please perform your Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round VI, Eevee's turn)
Post by: Eevee on April 26, 2013, 07:07:19 am
Move to grail, sacrifice 1 life to play a grail.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on April 26, 2013, 07:53:14 am
Sir Palamedes Eevee draws Morgan IV (Special Card) "Immediately draw and play the next 3 cards from the Black draw pile".
Sir Galahad mail-mi, Sir Palamedes Eevee, King Arthur Jorbles play a Merlin card each to prevent that card.
Sir Palamedes Eevee moves to the Quest for the Holy Grail and sacrifices one life to play a Grail card and finish the Quest.
King Arthur Jorbles, Sir Palamedes Eevee travel back to Camelot and get 1 Life Point each. Three white Swords are added to Lancelot.
Sir Palamedes Eevee gets the Holy Grail.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 4
Sir Gawain Kuildeous     Life: 1 Cards: 6
Sir Galahad mail-mi      Life: 2 Cards: 5
Sir Palamedes Eevee    Life: 2 Cards:Holy Grail: If a Knight falls to 0 Life Points and is about to die, the owner may restore him to 4 points. The Grail then vanishes.
Sir Percival Tables        Life: 3 Cards: 6

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_  ■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_ 
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|2|3|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|†|†|†|_|_|_|_|_|_  ■■

The following 7 cards are revealed. Please distribute them amongst each other.
Fight 5
Messenger (Special Card): "Pass 1 to 3 White cards from your hand to the Knight of your choice"
Grail
Fight 5
Fight 3
Merlin
Grail

After that I will re-send you all your current hand.
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Kuildeous on April 26, 2013, 08:14:27 am
Pretty good cards to handle Excalibur and the dragon.

If one of you takes brings the Fight cards to the dragon and the other brings the grail cards to Excalibur, we could be in pretty good shape. At least that's my initial impression.


Also, if I recall, having six swords means that we can now accuse l'tratior? Or was that 7 swords?
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Qvist on April 26, 2013, 08:16:17 am
e.) Accuse a Knight This can only be done if there are at least 6 Siege Engines or at least 6 Swords in Camelot. Each Knight may choose this Action
only once during the entire game. I will reveal the Loyalty card. If it was a Loyal Knight, a white Sword will become black. If it was the Traitor, a white Sword will be added at the Round Table. The Traitor now discards all his White cards and - if he has one of them - removes the Holy Grail and Excalibur from the game. On the Traitor's turn he now removes a random White card from a Loyal Knight of his choice and either adds a Siege Engine to Camelot or plays the top Black card.
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Kuildeous on April 26, 2013, 08:41:42 am
Ha, didn't realize that the rules summary was also posted in the thread. That makes things more convenient for me not having access to the rulebook. Duh on me.
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: mail-mi on April 26, 2013, 09:40:40 am
I look at these cards and say "I don't really need any of these." So ou don't need to give me any.
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Eevee on April 26, 2013, 10:12:53 am
I have one card, I'd very much like some so I could do something. I'm in camelot though, I can always draw.
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Tables on April 26, 2013, 10:25:12 am
I look at these cards and say "I don't really need any of these." So ou don't need to give me any.

Fortunately, you weren't on the quest anyway, so you can't take any. These need to be shared between Jorbles and Eevee.

I agree with Kuildeous here. Someone should take the 5 fights and come to the dragon (maybe the 3 fights but judging by previous comments I think we're okay for those), someone else should take the grails and go to Excalibur. Arthur should probably take the special whites, since he can at worst trade them to Mail-Mi to use for free.
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Eevee on April 26, 2013, 10:52:35 am
So, should I take the 5s then?
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Tables on April 26, 2013, 10:53:22 am
If you want to come fight the dragon, yes.
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Eevee on April 26, 2013, 11:14:14 am
If you want to come fight the dragon, yes.
i dont have a particular preference. just need somethig to do!

Qvist, I thnk I should gain 1 more life point for being on a victorous quest, as per my special ability.
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Qvist on April 26, 2013, 11:18:17 am
Qvist, I thnk I should gain 1 more life point for being on a victorous quest, as per my special ability.

True. I'll correct that in the next update.
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Jorbles on April 26, 2013, 12:12:01 pm
That is a great card draw. Two 5s and a 3. We've got a great chance of beating the dragon now. I don't care which of us fights the dragon and which of us goes to Excalibur, but since I've got a lot of bad cards me going to Excalibur is probably best. What should we do with the Messenger and the Merlin? If I had the Messenger I could give it to anyone who wanted to transfer cards, that may never come up, but if someone does it's better I have it than Eevee who probably won't be giving any cards away soon.

Which of us should take the Grail? I'd like it, but I think all the knights should have input into this decision.
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Jorbles on April 26, 2013, 12:12:40 pm
Oh wait, nvm Eevee just gets it for playing last card into the quest I guess? That's fine.
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Tables on April 26, 2013, 12:13:28 pm
Whoever is going to Excalibur should take the grails, since they're worthless now.
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Tables on April 26, 2013, 12:13:41 pm
Oh you mean the Holy Grail? Yeah Eevee gets it
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Jorbles on April 26, 2013, 01:18:32 pm
Okay I propose this card division:

Me:
Grail x 2
Messenger

Eevee:
Fight 3
Fight 5 x 2
Merlin? <-- If I give this to Eevee I can trade him my one card that'll help with the Dragon quest, and he'll have something to trade me.

The only worry I have about this breakdown is we'll have too many Fight 5s on the Dragon quest, but that's a not a bad problem to have.
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Kuildeous on April 26, 2013, 02:45:19 pm
Well, trying not to give too much away, but I can score a mighty blow on the dragon. I wouldn't be able to follow through. However, if Eevee comes to the dragon, we are guaranteed to strike fast and hard.
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Tables on April 26, 2013, 02:59:27 pm
I agree with Eevee's distribution. Ideally I'd like a 5/4/3 on the table ASAP, to avoid shenanigans.
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Jorbles on April 26, 2013, 03:08:52 pm
I agree with Eevee's distribution. Ideally I'd like a 5/4/3 on the table ASAP, to avoid shenanigans.

Do you mean my distribution? Eevee didn't propose one, though he did say some things to indicate his plans.
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Tables on April 26, 2013, 04:28:36 pm
Er, yes, sorry.
Title: Re: Shadows Over Camelot I (Round VI, Resolving Quest Outcome)
Post by: Eevee on April 28, 2013, 11:15:27 am
Sounds good, lets go with that.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on April 29, 2013, 07:04:20 am
Sir Palamedes Eevee draws Morgan IV (Special Card) "Immediately draw and play the next 3 cards from the Black draw pile".
Sir Galahad mail-mi, Sir Palamedes Eevee, King Arthur Jorbles play a Merlin card each to prevent that card.
Sir Palamedes Eevee moves to the Quest for the Holy Grail and sacrifices one life to play a Grail card and finish the Quest.
King Arthur Jorbles, Sir Palamedes Eevee travel back to Camelot and get 1 Life Point each. Three white Swords are added to Lancelot.
Sir Palamedes Eevee gets the Holy Grail.
King Arthur Jorbles draws Messenger, Grail, Grail.
Sir Palamedes Eevee draws Fight 5, Fight 5, Fight 3, Merlin.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 7
Sir Gawain Kuildeous     Life: 1 Cards: 6
Sir Galahad mail-mi      Life: 2 Cards: 5
Sir Palamedes Eevee    Life: 3 Cards:Holy Grail: If a Knight falls to 0 Life Points and is about to die, the owner may restore him to 4 points. The Grail then vanishes.
Sir Percival Tables        Life: 3 Cards: 6

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ _|_|_ _|_|_  ■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_ 
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|2|3|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot                                                                                                                                         †|†|†|†|†|†|_|_|_|_|_|_  ■■

Sir Percival Tables please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round VI, Tables' turn)
Post by: Tables on April 29, 2013, 07:06:07 am
This is easy. Black Card. It's a desolation, so we get a Siege Engine.

Play 5 fight
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on April 29, 2013, 07:15:28 am
Sir Percival Tables draws Desolation (Special Card): "Discard 1 Grail card already in play and lay this in an empty spot furthest from the Holy Gail." A Siege Engine is added to Camelot instead.
Sir Percival Tables plays a Fight 5 to the Dragon's Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 7
Sir Gawain Kuildeous     Life: 1 Cards: 6
Sir Galahad mail-mi      Life: 2 Cards: 5
Sir Palamedes Eevee    Life: 3 Cards:Holy Grail: If a Knight falls to 0 Life Points and is about to die, the owner may restore him to 4 points. The Grail then vanishes.
Sir Percival Tables        Life: 3 Cards: 5

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ 5|_|_ _|_|_  ■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_ 
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|2|3|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot         Siege Engines (1/12)                                                                                                 †|†|†|†|†|†|_|_|_|_|_|_  ■■

King Arthur Jorbles please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round VII, Jorbles' turn)
Post by: Jorbles on April 29, 2013, 10:41:00 am
Draw a Black Card.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on April 29, 2013, 10:44:06 am
King Arthur Jorbles draws Despair. A Siege Engine is added to Camelot instead.

Players (Turn Order)
King Arthur Jorbles       Life: 3 Cards: 7
Sir Gawain Kuildeous     Life: 1 Cards: 6
Sir Galahad mail-mi      Life: 2 Cards: 5
Sir Palamedes Eevee    Life: 3 Cards:Holy Grail: If a Knight falls to 0 Life Points and is about to die, the owner may restore him to 4 points. The Grail then vanishes.
Sir Percival Tables        Life: 3 Cards: 5

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ 5|_|_ _|_|_  ■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|E|_|_|_|_ 
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|2|3|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (2/12)                                                                                                       †|†|†|†|†|†|_|_|_|_|_|_  ■■

King Arthur Jorbles please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round VII, Jorbles' turn)
Post by: Jorbles on April 29, 2013, 01:06:15 pm
Move to the Quest for Excalibur.

Spend a life point to play a card.

Use my special ability to trade a card with Sir Palamedes.
Title: Re: Shadows Over Camelot I (Round VII, Jorbles' turn)
Post by: Eevee on April 29, 2013, 01:08:46 pm
Do we post what we trade here or do we pm Qvist?
Title: Re: Shadows Over Camelot I (Round VII, Jorbles' turn)
Post by: Jorbles on April 29, 2013, 01:11:29 pm
We PM Qvist.
Title: Re: Shadows Over Camelot I (Round VII, Jorbles' turn)
Post by: Eevee on April 29, 2013, 01:14:39 pm
PM'd! I think this was the best choice.
Title: Re: Shadows Over Camelot I (Round VII, Jorbles' turn)
Post by: Kuildeous on April 29, 2013, 02:11:09 pm
Since it looks like the messages have been sent, I'll go ahead and plan my move.

Draw black card.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on April 30, 2013, 05:06:09 am
King Arthur Jorbles draws Despair. A Siege Engine is added to Camelot instead.
King Arthur Jorbles moves to the Quest for Excalibur and sacrifices one life point to play a card and move Excalibur closer to victory.
King Arthur Jorbles trades a card with Sir Palamedes Eevee
Sir Gawain Kuildeous draws Mercenaries "Place one Saxon or Pict on the battlefield."

Players (Turn Order)
King Arthur Jorbles       Life: 2 Cards: 6
Sir Gawain Kuildeous     Life: 1 Cards: 6
Sir Galahad mail-mi      Life: 2 Cards: 5
Sir Palamedes Eevee    Life: 3 Cards:Holy Grail: If a Knight falls to 0 Life Points and is about to die, the owner may restore him to 4 points. The Grail then vanishes.
Sir Percival Tables        Life: 3 Cards: 5

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ 5|_|_ _|_|_  ■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|E|_|_|_ 
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|_|_|_ 1|2|3|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (2/12)                                                                                                       †|†|†|†|†|†|_|_|_|_|_|_  ■■

Sir Gawain Kuildeous please resolve the black card and then perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round VII, Kuildeous' turn)
Post by: Kuildeous on April 30, 2013, 08:04:30 am
Not that matters because I'm going to place the enemy on the Pict side so it can be crushed handily by Galahad, but is Mercenaries also viewed in private, similar to the Black Knight and Lancelot/dragon?

At least that's how I've seen it played, but I admit that with our group, we could have been playing it wrong.

Also, Play Fight 5 on the dragon.
Title: Re: Shadows Over Camelot I (Round VII, Kuildeous' turn)
Post by: Jorbles on April 30, 2013, 11:00:31 am
Thank you for the help Eevee, I think I know what to do with it.
Title: Re: Shadows Over Camelot I (Round VII, Kuildeous' turn)
Post by: Eevee on April 30, 2013, 12:43:27 pm
Thank you for the help Eevee, I think I know what to do with it.
I thought that would be better than the plan, especially as I don't know if you are a traitor.
Title: Re: Shadows Over Camelot I (Round VII, Kuildeous' turn)
Post by: Jorbles on April 30, 2013, 01:01:28 pm
I understand. I would point out that I could have just said I didn't have another Merlin card when Morgan came up and we would have been in really bad shape though.
Title: Re: Shadows Over Camelot I (Round VII, Kuildeous' turn)
Post by: Eevee on April 30, 2013, 01:11:30 pm
Yeah, but this card is like a great way to make sure (and also largely clears me).
Title: Re: Shadows Over Camelot I (Round VII, Kuildeous' turn)
Post by: Jorbles on April 30, 2013, 01:13:37 pm
@Qvist: You forgot to move me to the Quest for Excalibur.
Title: Re: Shadows Over Camelot I (Round IV, Tables' turn)
Post by: Qvist on April 30, 2013, 01:27:16 pm
Sir Gawain Kuildeous draws Mercenaries "Place one Saxon or Pict on the battlefield."
Sir Gawain Kuildeous places a Pict on the Pict Quest and plays a Fight 5 on the Dragon's Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 2 Cards: 6
Sir Gawain Kuildeous     Life: 1 Cards: 5
Sir Galahad mail-mi      Life: 2 Cards: 5
Sir Palamedes Eevee    Life: 3 Cards:Holy Grail: If a Knight falls to 0 Life Points and is about to die, the owner may restore him to 4 points. The Grail then vanishes.
Sir Percival Tables        Life: 3 Cards: 5

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ 5|5|_ _|_|_  ■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|E|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|X|_|_ 1|2|3|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (2/12)                                                                                                       †|†|†|†|†|†|_|_|_|_|_|_  ■

Sir Galahad mail-mi please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round VII, Kuildeous' turn)
Post by: Qvist on April 30, 2013, 01:28:10 pm
but is Mercenaries also viewed in private

Uhm, not sure. The last one was played openly too, but I don't think it makes a big difference with this card, IMO.

@Qvist: You forgot to move me to the Quest for Excalibur.

Fixed.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Kuildeous on April 30, 2013, 01:57:54 pm
It'd make a difference for the traitor since he could draw the card, look at the board, and say, "Aw, that sucks. The fourth Saxon has come out. Looks like we failed another quest. (tee-hee, I totally could have put that on the Picts)".

It might be worth looking into for another time, but as long as we're consistent with Mercenaries, it should be good. At least it makes it more difficult for the traitor *glances suspiciously at the other knights*
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: mail-mi on April 30, 2013, 02:14:01 pm
Draw black card

Play fight 4 card on Picts
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Eevee on May 02, 2013, 12:49:28 pm
Bump!
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: mail-mi on May 05, 2013, 11:33:01 pm
Qvist, I've played my turn.

Also, just in case any of you are interested, BMXIII: Shadows Over Camelot (http://forum.dominionstrategy.com/index.php?topic=8068.new#new) is open for signups!
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Qvist on May 06, 2013, 05:48:13 pm
Oh crap. I totally missed that you took your turn. I was still waiting for it.

Sir Galahad mail-mi draws Morgan II "Each Knight immediately loses 1 Life point."

Players (Turn Order)
King Arthur Jorbles       Life: 2 Cards: 6
Sir Gawain Kuildeous     Life: 1 Cards: 5
Sir Galahad mail-mi      Life: 2 Cards: 5
Sir Palamedes Eevee    Life: 3 Cards:Holy Grail: If a Knight falls to 0 Life Points and is about to die, the owner may restore him to 4 points. The Grail then vanishes.
Sir Percival Tables        Life: 3 Cards: 5

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ 5|5|_ _|_|_  ■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|E|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|X|_|_ 1|2|3|_|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (2/12)                                                                                                       †|†|†|†|†|†|_|_|_|_|_|_  ■

Do you want to play 3 Merlin Cards to prevent this?
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: mail-mi on May 06, 2013, 06:02:53 pm
Do we have 3 Merlin cards?
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Eevee on May 06, 2013, 07:07:46 pm
I have one.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Kuildeous on May 06, 2013, 11:59:59 pm
Oif, I was hoping that card wouldn't come out just yet. At least I threw my best against the dragon.

I still have decent cards for the dragon and/or a Pict or Saxon quest, so I'd hate to lose those. I'm not sure that my hand is better than anyone else's, though.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Tables on May 07, 2013, 12:36:49 pm
This one is one of the nastiest.

Correct me if I'm wrong Qvist, but we've played 6 Merlins so far, and we haven't reshuffled, so your question is irrelevant, right?
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Jorbles on May 07, 2013, 04:04:57 pm
This is pretty bad, but we could use the Grail to save Kuildeous. I haven't seen any reason to suspect him at this point in the game and would be okay with it. He has a lot of the good cards right?
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Qvist on May 07, 2013, 04:12:34 pm
This one is one of the nastiest.

Correct me if I'm wrong Qvist, but we've played 6 Merlins so far, and we haven't reshuffled, so your question is irrelevant, right?

Oops, my bad. Forgot that there only 7 Merlins in the whole deck.

Sir Gawain Kuildeous is about to die. Do you wish to use the Holy Grail,  Sir Palamedes Eevee ?
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Kuildeous on May 07, 2013, 04:28:37 pm
I can't duplicate the last card I played, but I can fill in four of the other remaining spots with what I have in my hand.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Eevee on May 07, 2013, 04:37:49 pm
Do we want to save Kuildeous? Spot needs analyzing!
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Tables on May 07, 2013, 04:55:15 pm
I say yes. He has a hand of cards that are at least usable, and it's +4 life.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Jorbles on May 07, 2013, 05:10:01 pm
Yeah I agree, it'll be worth it if we beat the dragon. That'd put us at 6 green swords. We just need 8 right to guarantee the win?

(Well 8 and then to survive to the end?)
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Eevee on May 07, 2013, 05:13:33 pm
How positive can we feel he isnt a traitor?
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Jorbles on May 07, 2013, 05:25:10 pm
Has he ever had a chance to screw us?
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Tables on May 07, 2013, 05:29:14 pm
It's quite hard to screw people over in Shadows, mostly you just hide and turn the swords at the end.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Eevee on May 08, 2013, 10:54:04 am
So, I will revive then, uh?
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Kuildeous on May 08, 2013, 10:58:37 am
Well, I know *I'd* appreciate it.

If it helps, I got myself in this situation in order to avoid drawing a black card when the Grail quest was one card from completion. Granted, I didn't expect the Grail to be so easy-come/easy-go, but at least we have the white swords.

And at least I can prevent drawing two more black cards since I can lose life in progression of evil.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Jorbles on May 08, 2013, 11:23:42 am
I say go for it. It's possible he's the traitor, but it's a risk we should be willing to take.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Eevee on May 09, 2013, 04:32:36 am
grail mr kuildeous
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Qvist on May 09, 2013, 09:58:35 am
Sir Galahad mail-mi draws Morgan II "Each Knight immediately loses 1 Life point."
Sir Palamedes Eevee uses the Holy Grail to save Sir Gawain Kuildeous.
Sir Galahad mail-mi plays a Fight 4 to the Pict Wars Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 1 Cards: 6
Sir Gawain Kuildeous     Life: 4 Cards: 5
Sir Galahad mail-mi      Life: 1 Cards: 4
Sir Palamedes Eevee    Life: 2 Cards: 5
Sir Percival Tables        Life: 2 Cards: 5

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ 5|5|_ _|_|_  ■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|E|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|X|_|_ 1|2|3|4|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (2/12)                                                                                                       †|†|†|†|†|†|_|_|_|_|_|_  ■

Sir Palamedes Eevee please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round VII, Eevee's turn)
Post by: Eevee on May 09, 2013, 05:19:41 pm
draw a card
Title: Re: Shadows Over Camelot I (Round VII, Eevee's turn)
Post by: Jorbles on May 09, 2013, 07:23:29 pm
Are we safe from unplanned damage until the reshuffle?
Title: Re: Shadows Over Camelot I (Round VII, Eevee's turn)
Post by: Tables on May 09, 2013, 09:44:52 pm
For now, I think. Things don't look too bad.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Qvist on May 10, 2013, 03:24:17 am
Sir Palamedes Eevee draws Mercenaries "Place one Saxon or Pict on the battlefield."

Players (Turn Order)
King Arthur Jorbles       Life: 1 Cards: 6
Sir Gawain Kuildeous     Life: 4 Cards: 5
Sir Galahad mail-mi      Life: 1 Cards: 4
Sir Palamedes Eevee    Life: 2 Cards: 5
Sir Percival Tables        Life: 2 Cards: 5

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ 5|5|_ _|_|_  ■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|E|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|X|_|_ 1|2|3|4|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (2/12)                                                                                                       †|†|†|†|†|†|_|_|_|_|_|_  ■

Sir Palamedes Eevee please resolve the black card and then perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.

(I decided to reveal the last two Mercenaries, so I won't change it in the middle of the game)
Title: Re: Shadows Over Camelot I (Round VII, Eevee's turn)
Post by: Eevee on May 10, 2013, 05:34:44 am
I should not sacrifice life here I suppose? just move to the dragon?
Title: Re: Shadows Over Camelot I (Round VII, Eevee's turn)
Post by: Tables on May 10, 2013, 07:11:16 am
Yes, I'd say don't sacrifice life. Also put that on the Saxons, I think - too dangerous to put on the picts.
Title: Re: Shadows Over Camelot I (Round VII, Eevee's turn)
Post by: Eevee on May 10, 2013, 08:13:57 am
I could also go to finish picts (get the life back with my extra ability, then I could also play this there). Is the dragon more important?
Title: Re: Shadows Over Camelot I (Round VII, Eevee's turn)
Post by: mail-mi on May 10, 2013, 09:33:11 am
No I need the life from the Picts and I can finish it on my next turn. Go to the dragon and place it on the picts
Title: Re: Shadows Over Camelot I (Round VII, Eevee's turn)
Post by: Eevee on May 10, 2013, 10:21:23 am
youd get the life even if I finished it though
Title: Re: Shadows Over Camelot I (Round VII, Eevee's turn)
Post by: Jorbles on May 10, 2013, 10:43:05 am
I'd prefer if mail-mi beat the Picts as it will give me a the time to lend a form of unusual aid to his quest.
Title: Re: Shadows Over Camelot I (Round VII, Eevee's turn)
Post by: Tables on May 10, 2013, 11:00:13 am
I'm in favour of that, Jorbles.
Title: Re: Shadows Over Camelot I (Round VII, Eevee's turn)
Post by: Eevee on May 10, 2013, 07:11:05 pm
place it on the picts
move to the dragon
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Qvist on May 13, 2013, 05:01:05 pm
Sir Palamedes Eevee draws Mercenaries "Place one Saxon or Pict on the battlefield." and places a Pict on the Pict Quest
Sir Palamedes Eevee moves to the Dragon's Quest

Players (Turn Order)
King Arthur Jorbles       Life: 1 Cards: 6
Sir Gawain Kuildeous     Life: 4 Cards: 5
Sir Galahad mail-mi      Life: 1 Cards: 4
Sir Palamedes Eevee    Life: 2 Cards: 5
Sir Percival Tables        Life: 2 Cards: 5

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ 5|5|_ _|_|_  ■■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|E|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|X|X|_ 1|2|3|4|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (2/12)                                                                                                       †|†|†|†|†|†|_|_|_|_|_|_ 

Sir Percival Tables please choose the Progession of Evil.
Title: Re: Shadows Over Camelot I (Round VII, Tables' turn)
Post by: Tables on May 13, 2013, 05:06:33 pm
Why'd you put the card on Picts? That's incredibly dangerous. Now we probably can't draw black cards until Mail-mi's turn.

I'd accuse you, but I have more important actions and not enough life to sacrifice. Kuildeous can do it though.
Title: Re: Shadows Over Camelot I (Round VII, Tables' turn)
Post by: Tables on May 13, 2013, 05:07:29 pm
Lancelot/Dragon face down. The Dragon doesn't look like too much of a threat.

Who played the first Dragon card?
Title: Re: Shadows Over Camelot I (Round VII, Eevee's turn)
Post by: Eevee on May 13, 2013, 05:14:06 pm
No I need the life from the Picts and I can finish it on my next turn. Go to the dragon and place it on the picts
I thought the guy finishing the quest would be the best authority. :-\
Title: Re: Shadows Over Camelot I (Round VII, Eevee's turn)
Post by: Jorbles on May 13, 2013, 05:54:11 pm
No I need the life from the Picts and I can finish it on my next turn. Go to the dragon and place it on the picts
I thought the guy finishing the quest would be the best authority. :-\

Eevee's move raised my eyebrows to, but I can see why he did it. I agree with Tables assessment of risk her, but I'm actually a little more suspicious of Tables for trying to get players to accuse each other over something like this. I'm not willing to accuse him over it, but that's my take on this.
Title: Re: Shadows Over Camelot I (Round VII, Tables' turn)
Post by: Eevee on May 13, 2013, 06:01:50 pm
I did it 100% because the guy on the task adviced me to. I thought he might know more than we do.
Title: Re: Shadows Over Camelot I (Round VII, Tables' turn)
Post by: mail-mi on May 13, 2013, 06:02:24 pm
I did it 100% because the guy on the task adviced me to. I thought he might know more than we do.
Because i can finish it on my turn. That's why.
Title: Re: Shadows Over Camelot I (Round VII, Tables' turn)
Post by: Tables on May 13, 2013, 06:45:23 pm
Honestly, I've been suspicious of Eevee for a little while, although with the game playing in slow motion, it's hard to remember exactly why. I just know there's been one or two other things that have left me watching him. That said I did miss Mail-Mi's post, so... I dunno. Possibly two loyal players overlooking an issue and making a blunder. Jorbles and Kuildeous now can't risk drawing a black card, which is a bad position, but I guess it's not too terrible.
 
Play 3 fight

Not the most effective techniques I know, but this ensures nobody can mess up the fight by say throwing a 1 down.

Title: Re: Shadows Over Camelot I (Round VII, Tables' turn)
Post by: Tables on May 13, 2013, 06:46:24 pm
Actually now I look, Jorbles should probably siege engine, while Kuildeous can take a life point, which actually means placing on picts doesn't do as much damage as I thought it might.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Qvist on May 13, 2013, 06:48:12 pm
Sir Percival Tables draws a Dragon and plays if face down to draw a white card.
Sir Percival Tables plays a Fight 3 on the Dragon's Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 1 Cards: 6
Sir Gawain Kuildeous     Life: 4 Cards: 5
Sir Galahad mail-mi      Life: 1 Cards: 4
Sir Palamedes Eevee    Life: 2 Cards: 5
Sir Percival Tables        Life: 2 Cards: 5

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|X|_|_|_    4|_|_ 5|5|_ 3|_|_  ■■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|E|_|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|X|X|_ 1|2|3|4|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (2/12)                                                                                                       †|†|†|†|†|†|_|_|_|_|_|_ 

King Arthur Jorbles please choose the Progession of Evil.
Title: Re: Shadows Over Camelot I (Round VII, Tables' turn)
Post by: Tables on May 13, 2013, 06:48:50 pm
Qvist, can I check: How many Mercenaries and how many Picts have been drawn? I know there's 4 of each.
Title: Re: Shadows Over Camelot I (Round VII, Tables' turn)
Post by: Qvist on May 13, 2013, 06:50:22 pm
Qvist, can I check: How many Mercenaries and how many Picts have been drawn? I know there's 4 of each.

1 Pict, 2 Saxons, 3 Mercenaries
Title: Re: Shadows Over Camelot I (Round VIII, Jorbles' turn)
Post by: Tables on May 13, 2013, 06:53:14 pm
So 3 cards out of... however many are in the black deck left as possible picts (about 40-50?). Almost certainly not worth chancing.
Title: Re: Shadows Over Camelot I (Round VIII, Jorbles' turn)
Post by: Jorbles on May 13, 2013, 07:02:34 pm
Well I'm not going to take a hit and die, but do people think it's worth the risk to take a black card? Once for me and once for mail-mi (let's assume Kuildeous will lose a life point). If I take a Siege Engine and mail-mi takes a Siege Engine it's like we lost the quest, but still got the reward. We're in a bad position, but gambling here might keep us in a better position later in the game.
Title: Re: Shadows Over Camelot I (Round VIII, Jorbles' turn)
Post by: Qvist on May 13, 2013, 07:03:27 pm
fyi: 44 cards left in the black card deck.
Title: Re: Shadows Over Camelot I (Round VIII, Jorbles' turn)
Post by: Tables on May 13, 2013, 09:10:21 pm
It's not just Siege Engines from failing, Jorbles. There's also damage (1 life point to Mail-mi), plus a black sword, and possible other effects if I've predicted what you said you wanted to do right.

Assuming you two take cards and Kuildeous loses life: I make it about a 13.3% chance we draw a Pict, and if we do, we're in a terrible position. I don't think it's worth the risk. This is excluding any other nasty special blacks as well.
Title: Re: Shadows Over Camelot I (Round VIII, Jorbles' turn)
Post by: mail-mi on May 13, 2013, 09:49:23 pm
It's not just Siege Engines from failing, Jorbles. There's also damage (1 life point to Mail-mi), plus a black sword, and possible other effects if I've predicted what you said you wanted to do right.

Assuming you two take cards and Kuildeous loses life: I make it about a 13.3% chance we draw a Pict, and if we do, we're in a terrible position. I don't think it's worth the risk. This is excluding any other nasty special blacks as well.

And I need that life, only got 1 left!
Title: Re: Shadows Over Camelot I (Round VIII, Jorbles' turn)
Post by: Jorbles on May 15, 2013, 10:33:06 am
Bah, alright. Stupid bad choices.

Progression of Evil: I take a Siege Engine.

I trade a card with mail-mi.

I play a card into the quest for Excalibur.
Title: Re: Shadows Over Camelot I (Round VIII, Jorbles' turn)
Post by: Eevee on May 15, 2013, 10:36:50 am
I'm sorry! Should have asked for clarifications..
Title: Re: Shadows Over Camelot I (Round VIII, Jorbles' turn)
Post by: Kuildeous on May 15, 2013, 10:53:10 am
Get this out of the way:
Lose 1 Life for Progression of Evil

Okay, time to figure out the best way to fight this dragon.

I no longer have the means to deliver a Hail Mary. That's been expended already. I believe someone else is able to do that, but I don't remember who it was.

I can easily follow Tables's action. In fact, I could stay in the reserves for the rest of the fight.

I do have the means to contribute in other ways, but I don't have the means to see it to the end.

There are five blanks left. This means that the quest completes on Eevee's second turn if it remains up to Eevee, Tables, and me.

I don't like seeing Jorbles at 1 Life. If he were to move to the dragon quest on his next turn, then he'll be present when Eevee plays the final card on the dragon and gain 2 Life. He could even choose to spend one to get back to Excalibur and play there on the following turn.

Mail-mi could take advantage of the +2 Life if he joins the dragon quest on his second turn.

Just some thoughts on how to really benefit off this dragon. But I want to know which cards the three of us can play. Which one can deliver the Hail Mary? Who can deliver another powerful hit? Who is limited to just being in the reserves? I have some flexibility, so I want to play in a manner that doesn't force a knight to abandon the quest.
Title: Re: Shadows Over Camelot I (Round VIII, Jorbles' turn)
Post by: Jorbles on May 15, 2013, 01:07:59 pm
I am perhaps not as concerned about being at 1 life as you are. Though maybe I should be. I don't see myself losing the life if I sit on Excalibur, and once mail-mi has finished the Picts quest it's a lot less dangerous to take Black cards again. We know that Eevee can play a hard hit on the Dragon still. I'm most concerned that we won't have the 4s to finish it, but mail-mi should reveal some new cards and maybe there will be a 4 or two there.

I think that once we've beaten the Dragon, those who were on the quest will have some life to burn, and focusing on Excalibur is probably our best bet for the end game. I don't want to slow down our progress on it by moving to the Dragon for some life, but it's still a ways off that I'd move to the Dragon quest so I can decide later.
Title: Re: Shadows Over Camelot I (Round VIII, Jorbles' turn)
Post by: mail-mi on May 15, 2013, 05:38:06 pm
Sent in my trade.
Title: Re: Shadows Over Camelot I (Round VIII, Jorbles' turn)
Post by: Kuildeous on May 15, 2013, 06:00:38 pm
Since Eevee will be striking the killing blow on the dragon, I'd like to hear from him what he intends to play.  He could save his Hail Mary for the final blow to help Tables and me not trip ourselves up. Then I just need to know what card Eevee intends to play and which card Tables intends to play. The downside to Eevee saving that card for last is if the dragon attacks before we're ready. We might need that card now.

Like I said, I can wrap up the weak attacks all on my own, but I have a little extra punch I can commit to, if that is needed.
Title: Re: Shadows Over Camelot I (Round VIII, Jorbles' turn)
Post by: Tables on May 15, 2013, 07:09:18 pm
I think we're lacking in the power smash department. I have some clever moves, but I'm not one to deliver finishing blows.
Title: Re: Shadows Over Camelot I (Round VIII, Jorbles' turn)
Post by: Eevee on May 15, 2013, 08:53:17 pm
Isnt my hand pretty much known? Open to suggestions as to how I should play it. Cant go back to quote the post where it got covered from mobile now, I'll be back on tomorrow.
Title: Re: Shadows Over Camelot I (Round VIII, Jorbles' turn)
Post by: Kuildeous on May 15, 2013, 11:05:35 pm
So, Tables or Eevee wouldn't be upset if I play the weakest card onto the dragon? I have another option I can take if that is easier for you guys.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Qvist on May 16, 2013, 02:39:54 am
King Arthur Jorbles puts a Siege Engine to Camelot.
King Arthur Jorbles trades a card with Sir Galahad mail-mi.
King Arthur Jorbles plays a card on the Quest for Excalibur to move it one step closer to victory.
Sir Gawain Kuildeous loses 1 Life for the Progression of Evil.

Players (Turn Order)
King Arthur Jorbles       Life: 1 Cards: 5
Sir Gawain Kuildeous     Life: 3 Cards: 5
Sir Galahad mail-mi      Life: 1 Cards: 4
Sir Palamedes Eevee    Life: 2 Cards: 5
Sir Percival Tables        Life: 2 Cards: 5

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|X|_|_|_    4|_|_ 5|5|_ 3|_|_  ■■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|_|E|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|X|X|_ 1|2|3|4|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (3/12)                                                                                                       †|†|†|†|†|†|_|_|_|_|_|_ 

Sir Gawain Kuildeous please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round VIII, Kuildeous' turn)
Post by: Kuildeous on May 16, 2013, 08:24:17 am
Still not wholly sure which order of cards will help us ensure that all three of us can stay for the whole fight, but that sounds like the others are flexible as well.

So, I'll play Fight 4 on the dragon. From here on out, I can only tickle the dragon.
Title: Re: Shadows Over Camelot I (Round VIII, Kuildeous' turn)
Post by: Eevee on May 16, 2013, 08:55:40 am
Tickling will just make it angry, better watch out!

I have some heavy artillery in my disposal as you all know, I guess I should play the biggest guns first, just in case?
Title: Re: Shadows Over Camelot I (Round VIII, Kuildeous' turn)
Post by: Kuildeous on May 16, 2013, 09:01:27 am
Sounds good to me.
Title: Re: Shadows Over Camelot I (Round VIII, Kuildeous' turn)
Post by: Tables on May 16, 2013, 10:54:37 am
Agreed.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Qvist on May 17, 2013, 03:18:26 am
Sir Gawain Kuildeous loses 1 Life for the Progression of Evil.
Sir Gawain Kuildeous plays a Fight 4 on the Dragon's Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 1 Cards: 5
Sir Gawain Kuildeous     Life: 3 Cards: 4
Sir Galahad mail-mi      Life: 1 Cards: 4
Sir Palamedes Eevee    Life: 2 Cards: 5
Sir Percival Tables        Life: 2 Cards: 5

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|X|_|_|_    4|4|_ 5|5|_ 3|_|_  ■■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|_|E|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|X|X|_ 1|2|3|4|_  ■
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (3/12)                                                                                                       †|†|†|†|†|†|_|_|_|_|_|_ 

Sir Galahad mail-mi please please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round VIII, mail-mi's turn)
Post by: mail-mi on May 17, 2013, 09:21:45 am
Siege Engine

Play Heroism on Pict Wars

Play Fight 5
Title: Re: Shadows Over Camelot I (Round VIII, mail-mi's turn)
Post by: Tables on May 17, 2013, 09:26:00 am
If you do that, you die... is that really worth it?
Title: Re: Shadows Over Camelot I (Round VIII, mail-mi's turn)
Post by: mail-mi on May 17, 2013, 09:27:22 am
My ability. I can play a special white card for free.
Title: Re: Shadows Over Camelot I (Round VIII, mail-mi's turn)
Post by: Tables on May 17, 2013, 09:30:17 am
Oh yes. In that case, excellent.
Title: Re: Shadows Over Camelot I (Round VIII, mail-mi's turn)
Post by: Jorbles on May 17, 2013, 10:47:56 am
Now we just need to beat the Dragon or Excalibur before the Siege Engines overwhelm us.
Title: Re: Shadows Over Camelot I (Round VIII, mail-mi's turn)
Post by: Tables on May 17, 2013, 11:19:07 am
More like we need to beat both. But Excalibur is looking good and I think we're good for the dragon, if we can find that last 5 fight.
Title: Re: Shadows Over Camelot I (Round VIII, mail-mi's turn)
Post by: Jorbles on May 17, 2013, 12:21:58 pm
Eevee can deliver another mighty strike using the aid he gained from finding the Grail.
Title: Re: Shadows Over Camelot I (Round VIII, mail-mi's turn)
Post by: Eevee on May 17, 2013, 03:38:33 pm
Yeah, just waiting for my turn!

My strenghts are still solely on beating the dragon though, but I'll have plenty of stuff to do there for a while.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Qvist on May 17, 2013, 03:44:23 pm
Sir Galahad mail-mi adds a Siege Engine to Camelot.
Sir Galahad mail-mi plays Heroism on the Pict Wars Quest to get an additional White Sword in case the quest gets won. And guess what? He plays Fight 5 to finish this quest.
Sir Galahad mail-mi draws 4 White cards and gets a Life Point and 2 White Swords are added to Camelot. He returns to Camelot.

Players (Turn Order)
King Arthur Jorbles       Life: 1 Cards: 5
Sir Gawain Kuildeous     Life: 3 Cards: 4
Sir Galahad mail-mi      Life: 2 Cards: 6
Sir Palamedes Eevee    Life: 2 Cards: 5
Sir Percival Tables        Life: 2 Cards: 5

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|X|_|_|_    4|4|_ 5|5|_ 3|_|_  ■■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|_|E|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_ 
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (4/12)                                                                                                       †|†|†|†|†|†|†|†|_|_|_|_   ■

Sir Palamedes Eevee please please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Eevee on May 17, 2013, 03:49:01 pm
So are we back to drawing cards now that the Picts are succesfully defeated, or what?
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: mail-mi on May 17, 2013, 03:51:24 pm
Ugh I drew lame cards.
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Eevee on May 17, 2013, 04:03:24 pm
Excalibur takes lame cards.
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: mail-mi on May 17, 2013, 04:04:28 pm
Excalibur takes lame cards.
How do you do Excalibur again? What do you do?
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Eevee on May 17, 2013, 04:07:56 pm
Excalibur takes lame cards.
How do you do Excalibur again? What do you do?
You just discard a white card of your choosing by pm'ing Qvist and the thing moves one step closer to victory.
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Jorbles on May 17, 2013, 04:22:00 pm
So are we back to drawing cards now that the Picts are succesfully defeated, or what?

I think we're back to drawing cards with the possible exception of Kuildeous who may want to take a single hit to delay more siege engines/dragon cards/saxons a turn, and ensure he gets 2 life from the Dragon instead of just one.
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Eevee on May 17, 2013, 04:24:08 pm
To not rush anything, any differing opinion? I agree with cards btw.

edit: a card obv
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Tables on May 17, 2013, 05:25:45 pm
Cards seems the best choice for the short term. We might want to start avoiding them before too long though, if we think we can win soon.
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Eevee on May 17, 2013, 05:28:09 pm
Card
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Qvist on May 17, 2013, 05:36:27 pm
Sir Palamedes Eevee draws Despair. But as the Quest for the Holy Grail is over, a Siege Engine is added to Camelot instead.

Players (Turn Order)
King Arthur Jorbles       Life: 1 Cards: 5
Sir Gawain Kuildeous     Life: 3 Cards: 4
Sir Galahad mail-mi      Life: 2 Cards: 6
Sir Palamedes Eevee    Life: 2 Cards: 5
Sir Percival Tables        Life: 2 Cards: 5

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|X|_|_|_    4|4|_ 5|5|_ 3|_|_  ■■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|_|E|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_ 
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (5/12)                                                                                                       †|†|†|†|†|†|†|†|_|_|_|_   ■

Sir Palamedes Eevee please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Tables on May 17, 2013, 05:46:25 pm
Hmm, let's think about this for a second. We need 6 more actions to finish every remaining quest. Assuming Eevee has two cards to use on the Dragon, we'd be done on his next turn. If not, I could likely finish it instead. I for one don't need my life force any more, and I doubt Kuildeous or Eevee do either (maybe?)

So actually, I don't think we want to draw cards any more. I think we have a game plan to just take life or place siege engines. How vulnerable are we to a traitor? If Eevee plays a 5, then we're in a good position to deal with one - nobody has anything TOO urgent they're doing. If he doesn't, we know he's the traitor (he has a 5 right?) and so we can immediately forge a plan to deal with him. I'd say we can probably place siege engines?
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Jorbles on May 17, 2013, 06:10:42 pm
Taking Siege Engines plays into our weakness and I think should be avoided if possible. I think we want to draw cards because there's a chance they won't be Siege Engines (only Despair's cause it). Black Knight, Picts and Mercenary cards are probably our best friend right now, even the first Saxon card isn't too bad. Excalibur cards just delay the game a turn which isn't awful either. We can take a few cards before we might have to start considering using our final life points.
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Tables on May 17, 2013, 06:17:35 pm
But here's the thing: If we're all loyal, then we have a guaranteed win by not drawing cards, basically. And if we aren't, we're going to force the traitor's hand. Both are advantageous for us. I agree that most normal blacks aren't an issue, it's the special ones that could be bad though.
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Jorbles on May 17, 2013, 06:48:48 pm
What special ones that can really screw us are still out there though?
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Tables on May 17, 2013, 06:51:36 pm
I'm not sure, unfortunately... Qvist, what specials are still in the deck?
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Jorbles on May 17, 2013, 06:56:29 pm
Hmmmm, Guinevere could be pretty bad, but aside from that I worry that we might be giving the Traitor a chance to screw us by playing for a Siege Engine win. All it takes is one of Eevee, Tables or Kuildeous to refuse to play a card into the Dragon quest (or to play the "wrong" Fight card and trip someone else up) to put us at 11 Siege Engines. It seems really risky to just take all the Siege Engines when we don't have to take that risk.
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Qvist on May 17, 2013, 06:58:54 pm
"Vivien" - No further Merlin card may be played until a Quest is victoriously completed.
"Guineviere" - All Knights are summoned to Camelot.  They receive no White cards.  The turn ends immediately.  Remove all White cards from all forfeited Solo Quests.
"Mordred" - Place on Saxon or Pict battlefield.  That Quest now requires 1 additional Fight card of value 5 to be won.
"Morgan I" - One Knight immediately discards 3 White cards -OR- each Knight discards 1 White card.
"Morgan V" - Immediately add 2 Siege Engines around Camelot.
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Tables on May 17, 2013, 07:07:29 pm
Fair enough. It seems reasonable to draw a few more black cards, I guess. It's Guineviere I'm afraid of most though.
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Qvist on May 20, 2013, 09:13:35 am
Bump
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Eevee on May 20, 2013, 09:19:19 am
sorry, draw a black card.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Qvist on May 20, 2013, 09:28:09 am
Sir Palamedes Eevee please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Eevee on May 20, 2013, 11:53:26 pm
ohm roght..

should i play my card face up to prove its what its supposed to be and I'm loyal or face down to draw an extra card?
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Kuildeous on May 21, 2013, 12:21:12 am
ohm roght..

should i play my card face up to prove its what its supposed to be and I'm loyal or face down to draw an extra card?

Do you mean your white card at the dragon quest? It has to be played face-up. The face-down option is only when you draw the black card.  You can place it face-down to draw a card. All white cards here are played face up, especially since they must follow the first card played in each pile.
Title: Re: Shadows Over Camelot I (Round VIII, Eevee's turn)
Post by: Eevee on May 21, 2013, 03:26:52 am
Oh okay.

Well, play a fight 5.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Qvist on May 21, 2013, 06:28:14 am
Sir Palamedes Eevee draws Despair. But as the Quest for the Holy Grail is over, a Siege Engine is added to Camelot instead.
Sir Palamedes Eevee plays a Fight 5 to the Dragon's Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 1 Cards: 5
Sir Gawain Kuildeous     Life: 3 Cards: 4
Sir Galahad mail-mi      Life: 2 Cards: 6
Sir Palamedes Eevee    Life: 2 Cards: 4
Sir Percival Tables        Life: 2 Cards: 5

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|X|_|_|_    4|4|_ 5|5|5 3|_|_  ■■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|_|E|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_ 
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (5/12)                                                                                                       †|†|†|†|†|†|†|†|_|_|_|_   ■

Sir Percival Tables please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round VIII, Tables' turn)
Post by: Tables on May 21, 2013, 08:45:18 am
Lose a life point

I've peeked at the top card. Let's keep it there. Kuildeous, Eevee, do you care how hard I slap the dragon?
Title: Re: Shadows Over Camelot I (Round VIII, Tables' turn)
Post by: Kuildeous on May 21, 2013, 09:15:01 am
I can only tickle it at this point, so whatever you choose won't affect me personally.

Eevee, knowing that I will be tickling the dragon on my turn, would you prefer that Tables also tickles it or that Tables smacks the crap out of it?
Title: Re: Shadows Over Camelot I (Round VIII, Tables' turn)
Post by: Eevee on May 21, 2013, 03:57:57 pm
I have multiple good blows left in my arsenal.
Title: Re: Shadows Over Camelot I (Round VIII, Tables' turn)
Post by: Tables on May 21, 2013, 07:21:06 pm
Play 3 fight on the dragon
Title: Re: Shadows Over Camelot I (Round VIII, Tables' turn)
Post by: Tables on May 21, 2013, 07:21:51 pm
Also note to everyone: We don't need or want to draw any more black cards. Lose life if you're at 2, siege engine otherwise.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Qvist on May 22, 2013, 05:39:23 am
Sir Percival Tables loses one life instead of progressing the evil.
Sir Percival Tables plays a Fight 3 to the Dragon's Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 1 Cards: 5
Sir Gawain Kuildeous     Life: 3 Cards: 4
Sir Galahad mail-mi      Life: 2 Cards: 6
Sir Palamedes Eevee    Life: 2 Cards: 4
Sir Percival Tables        Life: 1 Cards: 4

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|X|_|_|_    4|4|_ 5|5|5 3|3|_  ■■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|_|E|_|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_ 
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (5/12)                                                                                                       †|†|†|†|†|†|†|†|_|_|_|_   ■

King Arthur Jorbles please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Eevee on May 22, 2013, 07:32:57 am
Should say tables, not eevee there. :)
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Tables on May 22, 2013, 07:33:20 am
So assuming everyone is loyal:

Jorbles places a siege engine, then discards for Excalibur
Kuildeous loses a life point, then plays a fight card (3 fight?)
Mail-mi places a siege engine, moves to Excalibur and wins it
Eevee loses a life point, the plays a fight card (4 fight?), winning the game.

Sound good?
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Eevee on May 22, 2013, 07:35:54 am
Kuildeous should play a 3, Eevee only has big guns.
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Kuildeous on May 22, 2013, 08:36:33 am
Also, I have no choice in which card I play. I don't have big guns.
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Kuildeous on May 22, 2013, 08:38:36 am
But it does look like everything will fit into place.

I guess this will be the moment that we learn if there is a traitor in our midst. We know that the top black card is not one we want to flip. Will it happen or not?
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Jorbles on May 22, 2013, 11:01:11 am
We'll see I guess.

Place a Siege Engine.

Play into Excalibur.
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Jorbles on May 22, 2013, 11:01:45 am
And though it may not hugely matter I'll trade with mail-mi Kuildeous. This will give Kuildeous some options, just don't trade me any cards you need to play.
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Kuildeous on May 22, 2013, 11:22:54 am
Whatever I get from Jorbles isn't going to change my play.

Lose 1 life to Progression of Evil.
Play Fight 3 on Dragon.

Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Jorbles on May 22, 2013, 11:32:44 am
Wait wait, it might. We know Eevee has a 3 in his hand, but we don't know if he has a 4.
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Jorbles on May 22, 2013, 11:33:24 am
I guess a card laid is a card played though.  :-\
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Kuildeous on May 22, 2013, 11:41:01 am
Wait wait, it might. We know Eevee has a 3 in his hand, but we don't know if he has a 4.

I gathered from earlier messages that Eevee can, in fact, play that last card.

I have multiple good blows left in my arsenal.

That's why I played what I did.

Also, it's what Eevee said I should play.

Kuildeous should play a 3, Eevee only has big guns.
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Kuildeous on May 22, 2013, 11:48:37 am
And if Eevee is being all traitorous and trying to lead us astray, we still have the means to finish it off.

But he ensured that we got the high numbers out there, so I really do not question his loyalty.
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Jorbles on May 22, 2013, 12:39:48 pm
Yeah you're right. I guess I'm still paranoid that someone might be a traitor.
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Eevee on May 22, 2013, 07:02:23 pm
Wait omg STOP HALT DESIST mayday.

Guys I misread my pm.
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Eevee on May 22, 2013, 07:02:32 pm
This is like super dumb.
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Eevee on May 22, 2013, 07:03:31 pm
Yeah, I know you all think I'm a traitor now. Can bolded choices be changed before Qvist logs in?
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Eevee on May 22, 2013, 07:04:14 pm
My hand pm is like two pages back because of other stuff, and I remember wrong. I guess at this point is okay to speak about exact numbers, I have 3s, not 4s. Sorry sorry sorry!
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Jorbles on May 22, 2013, 07:23:06 pm
This is exactly what I was worried about happening and why I wanted Kuildeous to wait to see what I passed him before he played his turn.
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Jorbles on May 22, 2013, 07:23:45 pm
My hand pm is like two pages back because of other stuff, and I remember wrong. I guess at this point is okay to speak about exact numbers, I have 3s, not 4s. Sorry sorry sorry!

Also I don't think it's ever okay to speak about exact numbers. The rules are pretty explicit.
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Tables on May 22, 2013, 07:26:33 pm
Honestly, it doesn't matter. Lose a life point, walk away, and let me deal with this.
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Tables on May 22, 2013, 07:26:48 pm
Er... can I get a hand update please :P?
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Eevee on May 22, 2013, 08:11:24 pm
Honestly, it doesn't matter. Lose a life point, walk away, and let me deal with this.
Heh, okay. Sorry! This is super dumb..

I won't do anything before Qvist gets here though, if only to avoid another situation like this.
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Kuildeous on May 22, 2013, 10:24:11 pm
That's fair. And, really, Qvist hasn't even updated the board yet.

If possible....

Rescind my earlier command.

Still losing life to progression of evil, though.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Qvist on May 23, 2013, 09:15:51 am
King Arthur Jorbles places a siege engine for progressing the evil.
King Arthur Jorbles plays a card face down to move Excalibur closer to victory.
King Arthur Jorbles trades a card with  Sir Gawain Kuildeous.

Players (Turn Order)
King Arthur Jorbles       Life: 1 Cards: 4
Sir Gawain Kuildeous     Life: 3 Cards: 4
Sir Galahad mail-mi      Life: 2 Cards: 6
Sir Palamedes Eevee    Life: 2 Cards: 4
Sir Percival Tables        Life: 1 Cards: 4

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|X|_|_|_    4|4|_ 5|5|5 3|3|_  ■■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|_|_|E|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_ 
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (6/12)                                                                                                       †|†|†|†|†|†|†|†|_|_|_|_   ■
Title: Re: Shadows Over Camelot I (Round IX, Jorbles' turn)
Post by: Qvist on May 23, 2013, 09:17:13 am
Hm, changing a bolded turn before I update is ok, I guess. But Eevee talking about his hand makes this problematic. Let me think about this.
Title: Re: Shadows Over Camelot I (Round IX, Kuildeous' turn)
Post by: Kuildeous on May 23, 2013, 09:40:38 am
Understood.

If you allow for the change, then I'll play the Fight 4.

If not, then it sounds like we can manage. It sucks that Eevee would be forced to leave the dragon quest as Tables finishes it, but he can at least move to the Excalibur quest.
Title: Re: Shadows Over Camelot I (Round IX, Kuildeous' turn)
Post by: Qvist on May 23, 2013, 09:49:07 am
Yeah, I think too much information was revealed. Sorry, I think I have to login Kuildeous' old move.
Then I will each of you send you your new hands.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Qvist on May 23, 2013, 09:51:28 am
Sir Gawain Kuildeous loses 1 life for the Progression of Evil.
Sir Gawain Kuildeous plays a Fight 3 for the Dragon's Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 1 Cards: 4
Sir Gawain Kuildeous     Life: 2 Cards: 3
Sir Galahad mail-mi      Life: 2 Cards: 6
Sir Palamedes Eevee    Life: 2 Cards: 4
Sir Percival Tables        Life: 1 Cards: 4

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|X|_|_|_    4|4|_ 5|5|5 3|3|3  ■■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|_|_|E|_  ■
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_ 
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (6/12)                                                                                                       †|†|†|†|†|†|†|†|_|_|_|_   ■

Sir Galahad mail-mi please choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round IX, mail-mi's turn)
Post by: Tables on May 23, 2013, 11:44:55 am
I didn't have all the tools I thought I did, but right now I have a bow, and I've got it trained right between his eyes. Give the word, and I'll bring home great glory to Camelot.
Title: Re: Shadows Over Camelot I (Round IX, mail-mi's turn)
Post by: Jorbles on May 23, 2013, 01:04:59 pm
If mail-mi loses a life as the Progression of Evil, moves to Excalibur, then spends another life to finish the quest. Does he die before he gains the life reward for the quest or can he use that to get back to 1 life and prevent his death?
Title: Re: Shadows Over Camelot I (Round IX, mail-mi's turn)
Post by: Tables on May 23, 2013, 01:14:59 pm
He dies to finish the quest. Reward goes to someone else on the quest, but who cares about that when we'll win on Eevee's next turn?
Title: Re: Shadows Over Camelot I (Round IX, mail-mi's turn)
Post by: Jorbles on May 23, 2013, 01:23:02 pm
He dies to finish the quest. Reward goes to someone else on the quest, but who cares about that when we'll win on Eevee's next turn?
Don't you mean your turn? Anyhow yeah, I was just checking.
Title: Re: Shadows Over Camelot I (Round IX, mail-mi's turn)
Post by: Kuildeous on May 23, 2013, 01:29:35 pm
Mail-mi could just move to Excalibur and partake in the reward when Jorbles completes it. The dragon quest is also a good place to go.

If mail-mi is willing to sacrifice himself for Excalibur, then Jorbles will gain life, which means he can lose life as part of the progression of evil.
Title: Re: Shadows Over Camelot I (Round IX, mail-mi's turn)
Post by: mail-mi on May 23, 2013, 01:54:20 pm
Or I could just seige engine
Title: Re: Shadows Over Camelot I (Round IX, mail-mi's turn)
Post by: Jorbles on May 23, 2013, 02:09:31 pm
Or I could just seige engine

Yeah, I'm fine with that, I was just wondering from a rules perspective.
Title: Re: Shadows Over Camelot I (Round IX, mail-mi's turn)
Post by: mail-mi on May 24, 2013, 06:08:37 pm
Siege engine

Move to Excalibur

Lose life, discard a card


Edited to take out card name
Title: Re: Shadows Over Camelot I (Round IX, mail-mi's turn)
Post by: Jorbles on May 24, 2013, 06:28:30 pm
You're actually not allowed to tell us what you discard. It's supposed to be secret.
Title: Re: Shadows Over Camelot I (Round IX, mail-mi's turn)
Post by: mail-mi on May 24, 2013, 06:28:57 pm
You're actually not allowed to tell us what you discard. It's supposed to be secret.
Oh Can i just go edit that?
Title: Re: Shadows Over Camelot I (Round IX, mail-mi's turn)
Post by: Jorbles on May 24, 2013, 06:37:55 pm
Probably better to, it'll at least prevent others from seeing it.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Qvist on May 25, 2013, 06:59:01 pm
Sir Galahad mail-mi puts a Siege Engine to Camelot for the Progression of Evil.
Sir Galahad mail-mi moves to the Quest for Excalibur and sacrifices 1 life to finish the Quest. He gains Excalibur. 2 White Swords are added to Camelot.
Sir Galahad mail-mi and King Arthur Jorbles are moving back to Camelot and are gaining 1 Life Point.

Players (Turn Order)
King Arthur Jorbles       Life: 2 Cards: 4
Sir Gawain Kuildeous     Life: 2 Cards: 3
Sir Galahad mail-mi      Life: 2 Cards: 5   Excalibur
Sir Palamedes Eevee    Life: 2 Cards: 4
Sir Percival Tables        Life: 1 Cards: 4

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|X|_|_|_    4|4|_ 5|5|5 3|3|3  ■■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur) finished
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_ 
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (7/12)                                                                                                       †|†|†|†|†|†|†|†|†|†|_|_   ■■

Sir Galahad mail-mi and King Arthur Jorbles please distribute the following 7 cards.

Grail
Reinforcements (Sepcial Card): "Draw 4 White cards -OR- let each of the other Knights draw 1 White card."
Piety (Special Card): "Gain 3 life points -OR- each other Knight gains 1 life point."
Fight 1
Fight 4
Fight 2
Fight 1
Title: Re: Shadows Over Camelot I (Round IX, Resolving Quest Outcome)
Post by: mail-mi on May 25, 2013, 07:01:06 pm
Ill take the special cards.
Title: Re: Shadows Over Camelot I (Round IX, Resolving Quest Outcome)
Post by: Kuildeous on May 25, 2013, 09:11:25 pm
Hmm, is Galahad able to play one of those white cards now since his turn isn't over yet? That would be neat.

And that means that Tables wouldn't need to add a siege engine...though I imagine that wouldn't matter. Even if there is a traitor, then we will still have 8 white swords.

I guess I'm just curious academically.
Title: Re: Shadows Over Camelot I (Round IX, Resolving Quest Outcome)
Post by: Tables on May 25, 2013, 11:41:00 pm
I see no real reason to ponder this. Even if Eevee is a traitor, we can win on my turn. So I propose Mail-mi takes all the cards.
Title: Re: Shadows Over Camelot I (Round IX, Resolving Quest Outcome)
Post by: Jorbles on May 26, 2013, 10:57:15 pm
Oooo he should definitely take the special white cards, though we probably won't need them. I'll take the 4 so we can win on my turn on the off chance that both Eevee doesn't have a 4 and Tables is the traitor. Aside from that mail-mi can take the rest if he wants them, it won't matter beyond that.

Edit: see italics.
Title: Re: Shadows Over Camelot I (Round IX, Resolving Quest Outcome)
Post by: mail-mi on May 27, 2013, 12:05:56 am
Can I still play a special card?
Title: Re: Shadows Over Camelot I (Round IX, Resolving Quest Outcome)
Post by: Tables on May 27, 2013, 12:37:25 pm
Yes, it's your special ability. Can't argue with that logic, Jorbles.
Title: Re: Shadows Over Camelot I (Round IX, Resolving Quest Outcome)
Post by: Qvist on May 27, 2013, 09:35:40 pm
So, special cards to mail-mi and rest to Jorbles?

And yes, I guess mail-mi can play one of the special cards this turn.
Title: Re: Shadows Over Camelot I (Round IX, Resolving Quest Outcome)
Post by: Jorbles on May 27, 2013, 10:03:05 pm
I only need the 4, but sure, that's fine.
Title: Re: Shadows Over Camelot I (Round IX, Resolving Quest Outcome)
Post by: Eevee on May 30, 2013, 07:45:28 pm
Bump!
Title: Re: Shadows Over Camelot I (Round IX, Resolving Quest Outcome)
Post by: Jorbles on May 30, 2013, 11:20:50 pm
I take the 4, mail-mi takes the rest!
Title: Re: Shadows Over Camelot I (Round IX, Resolving Quest Outcome)
Post by: mail-mi on May 31, 2013, 02:11:07 am
I take the 4, mail-mi takes the rest!
Yep.
Title: Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
Post by: Qvist on June 07, 2013, 07:53:25 am
Sir Galahad mail-mi puts a Siege Engine to Camelot for the Progression of Evil.
Sir Galahad mail-mi moves to the Quest for Excalibur and sacrifices 1 life to finish the Quest. He gains Excalibur. 2 White Swords are added to Camelot.
Sir Galahad mail-mi and King Arthur Jorbles are moving back to Camelot and are gaining 1 Life Point.
Sir Galahad mail-mi and King Arthur Jorbles distributed the 7 cards.

Players (Turn Order)
King Arthur Jorbles       Life: 2 Cards: 5
Sir Gawain Kuildeous     Life: 2 Cards: 3
Sir Galahad mail-mi      Life: 2 Cards: 11   Excalibur
Sir Palamedes Eevee    Life: 2 Cards: 4
Sir Percival Tables        Life: 1 Cards: 4

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|X|_|_|_    4|4|_ 5|5|5 3|3|3  ■■■
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur) finished
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_ 
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (7/12)                                                                                                       †|†|†|†|†|†|†|†|†|†|_|_   ■■

Sir Galahad mail-mi do you wish to play a special card?  Then
Sir Palamedes Eevee has to choose the Progression of Evil.
Title: Re: Shadows Over Camelot I (Round IX, Eevee's turn)
Post by: Jorbles on June 07, 2013, 12:40:13 pm
Grant us all life? or do nothing?
Title: Re: Shadows Over Camelot I (Round IX, Eevee's turn)
Post by: Eevee on June 12, 2013, 12:00:58 pm
Mail-mi?
Title: Re: Shadows Over Camelot I (Round IX, Eevee's turn)
Post by: mail-mi on June 12, 2013, 12:03:23 pm
Lets all (except me) get a life. Just for the heck of it. I forgot that card name, but play that one.
Title: Re: Shadows Over Camelot I (Round IX, Eevee's turn)
Post by: Eevee on June 12, 2013, 12:45:51 pm
So, I for sure want to take a siege engine here, right?

I'm unsure whether I should stay here to reap in the rewards or if I should move to camelot to fight siege engines, just in case something unexcepted happens. I have 3 life so I could move there, lose a life and fight a siege engine already this turn?
Title: Re: Shadows Over Camelot I (Round IX, Eevee's turn)
Post by: Jorbles on June 12, 2013, 12:50:52 pm
If you're going to lose a life to fight a siege engine it makes more sense to just lose a life as the progression of evil. It lets you achieve the same thing without the uncertainty and spent cards of fighting.
Title: Re: Shadows Over Camelot I (Round IX, Eevee's turn)
Post by: mail-mi on June 12, 2013, 12:57:02 pm
So, I for sure want to take a siege engine here, right?

I'm unsure whether I should stay here to reap in the rewards or if I should move to camelot to fight siege engines, just in case something unexcepted happens. I have 3 life so I could move there, lose a life and fight a siege engine already this turn?
Finish the quest!!!!!!!!!!
Title: Re: Shadows Over Camelot I (Round IX, Eevee's turn)
Post by: Eevee on June 12, 2013, 01:00:56 pm
So, I for sure want to take a siege engine here, right?

I'm unsure whether I should stay here to reap in the rewards or if I should move to camelot to fight siege engines, just in case something unexcepted happens. I have 3 life so I could move there, lose a life and fight a siege engine already this turn?
Finish the quest!!!!!!!!!!
I wish  :( :(

Right, well that's clearly the play this late.

Lose a life and move to camelot is probably my best move here.
Title: Re: Shadows Over Camelot I (Round IX, Eevee's turn)
Post by: mail-mi on June 12, 2013, 01:05:17 pm
Can I have a hand update plz?
Title: Re: Shadows Over Camelot I (Round IX, Eevee's turn)
Post by: Tables on June 12, 2013, 06:30:00 pm
Siege Engine, play 4 fight, win
Title: Re: Shadows Over Camelot I (Round IX, Eevee's turn)
Post by: Jorbles on June 12, 2013, 07:00:37 pm
Awesome, were we traitorless?
Title: Re: Shadows Over Camelot I (Round IX, Eevee's turn)
Post by: Tables on June 12, 2013, 07:54:26 pm
I presume so, or the traitor realised they had no chance towards the end, one of those.
Title: Re: Shadows Over Camelot I (Round IX, Eevee's turn)
Post by: Eevee on June 12, 2013, 11:13:36 pm
I wasn't a traitor, no.. Just a dumber than average loyal knight.

Yay!
Title: Re: Shadows Over Camelot I (Round IX, Eevee's turn)
Post by: mail-mi on June 12, 2013, 11:17:35 pm
Not was i.
Title: Re: Shadows Over Camelot I (Round IX, Eevee's turn)
Post by: Qvist on June 14, 2013, 12:50:19 pm
Game ends! Everyone was loyal. Everyone wins
Title: Re: Shadows Over Camelot I (Game over, everyone wins)
Post by: Qvist on June 14, 2013, 12:52:20 pm
Man, this took a while. Isn't this suitable for PBF?

Sorry that there was no traitor. I randomized it and if we had played with one person more, he would be the traitor. I thought about randomizing again just so that there is a traitor, but felt this would be cheating, so I didn't.
Title: Re: Shadows Over Camelot I (Game over, everyone wins)
Post by: Jorbles on June 14, 2013, 12:55:53 pm
I think it mostly took awhile because ALL PBFs take awhile. bozzball disappearing didn't help, but I think this was as suitable a game as any in this format. (big ups to mail-mi for subbing in) I'm glad we won, but I am now curious how the game would have been different had there been a traitor.
Title: Re: Shadows Over Camelot I (Game over, everyone wins)
Post by: Tables on June 14, 2013, 01:53:59 pm
I think it mostly took awhile because ALL PBFs take awhile. bozzball disappearing didn't help, but I think this was as suitable a game as any in this format. (big ups to mail-mi for subbing in) I'm glad we won, but I am now curious how the game would have been different had there been a traitor.

Agreed.
Title: Re: Shadows Over Camelot I (Game over, everyone wins)
Post by: Eevee on June 14, 2013, 03:47:47 pm
I'd play again! Thanks for hosting, Qvist.
Title: Re: Shadows Over Camelot I (Game over, everyone wins)
Post by: Qvist on June 14, 2013, 03:50:32 pm
I'd play again!

Who else would?
Title: Re: Shadows Over Camelot I (Game over, everyone wins)
Post by: Tables on June 14, 2013, 04:04:59 pm
I'd consider it
Title: Re: Shadows Over Camelot I (Game over, everyone wins)
Post by: mail-mi on June 15, 2013, 03:49:28 pm
I'd consider it