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Dominion General Discussion / Re: Menagerie rule book is up!
« on: March 23, 2020, 03:52:45 pm »
really - one of the recommended sets is called "birth of a nation" ?
Knife Fight has a few issues....
By itself, it's just a much worse Militia. If it is the only attack on the board; I don't think anyone would ever buy it. You might buy it
Nothing stops you from revealing it multiple times; so you would discard your opponent's entire hand when they play an attack. It should either only hit players with 5 or more cards in hand; or be discarded or set aside when used.
Even on a board with other attacks; there really only seems like 2 options... either the reaction is mean enough that you never buy other attacks because it is on the board (thus also having no reason to buy Knife Fight; it just takes both the other attack and itself out of consideration). Or it's not strong enough to stop opponents from buying the other attack; in which case you just won't buy Knife Fight at all. It's on-play is just too weak to justify buying it.
If it's played as the first treasure, the player gains nothing from it. It requires an initial placement of a card like copper, silver or gold. I'll reword it. Is debt considered cheaper than coin?
Loaded With Cash - what happens if you play it as your first Treasure in a turn? As worded it will count the value of the last treasure played at all; which will usually be the one last played by your opponent. But this can be hard to track; and it also slows the game down a lot because your opponent has to be careful to play basic treasures in the right order. If you meant it to only count the current turn; you can say that. I guess that in that case; it just counts as if it is the first one played. It's too cheap / too good though... it's cheaper than Silver, and will almost always be worth or more; as long as you don't buy it at the very start of the game. Finally, a formatting issue; the text should not be under a dividing line; things below the dividing line happen at a time other than when you play the card. Just look at cards like Bank to see how variable-worth treasures are worded/formatted.
Garbage Day also can be revealed any number of times; so you could draw/trash your entire deck.Will make this a discard on use of reaction ability.
A House is not a Home should not have the "attack" type. See Ill-Gotten Gains for a comparison... the problem with giving it the "attack" type is that all it does is cause confusion; people will wonder if they can reveal a Moat when you gain one (they can't; because Moat reacts to players playing an attack, not gaining one). It's also just way too harsh and swingy. Randomly trashing a Province from other players, while possibly helping a different opponent by trashing an Estate, without any replacement; is just too much.I'm into the swing. I want to think of ways to subvert the linear track of gaining provinces in the second half of the game. I feel like I play many games where you know you're behind in VP points and there's not much to do to put the ball back in your court.
The wording on Keep the Light on doesn't make sense. You say to discard a card "for every treasure you want to reuse", but then there's no instructions about actually getting to reuse treasures. I assume that "reuse" means basically play again... you should use existing terminology that has defined meaning in Dominion. Something like: "Return to your buy phase. Discard any number of cards from your hand. For each card discarded this way, play a treasure card that you have in play." That could be interpreted to allow you to re-play the same treasure repeatedly, which I don't think is was you want; so you'll have to tinker with the wording some.
The wording on Primer Paint - check out Merchant for how wording should work on something like this. "If you play the color card" is unclear.
i hate to burst your bubble but those hands are all gigantic
(also there's already a real card named Groundskeeper from uh Empires i think)
Appreciate the input. I've updated the text to make the effect clearer. I think this is how I initially intended it. I'm still keeping the potion, because I enjoy what it does thematically, and I think it would be too powerful if it was just a coin cost.I disagree. Potion features a Potion on the top so what we actually see on the top is what a Treasure card produces.Monoculture:
I don't think this should have the Debt icons at the top corners. The top corners are only for how much the Treasure is worth.
This very card produces 5 Coins as well as a variable amount of Debt so it is not bad to show all parts of production on the top (unlike with Capital you also get the Debt immediately).
But why does Ducat not say +1 Coffers in the corners then?
Debt and coffers are tokens, not treasures. So it made sense to remove the ? Debt on the top. The card submission has been updated with clearer language and a different cost:
This won't work properly.This only counts Durations or a copy of this.
The check should happen "At the end of your Buy phase" or "At the start of your Clean-up". The latter if you want to count Night cards.
Option 1: Cards are discarded from play in any order. You discard Monoculture last so that only Monocultures are in play when you discard it from play.
Option 2: Cards are discarded from play all at once. Since these discards are all concurrent, you resolve discarding each card in any order... effectively the same as option 1.
You want Walled Village wording: "At the start of Clean-up, take <1> per differently named card you have in play, and then you may pay off <>."
I disagree. Potion features a Potion on the top so what we actually see on the top is what a Treasure card produces.Monoculture:
I don't think this should have the Debt icons at the top corners. The top corners are only for how much the Treasure is worth.
This very card produces 5 Coins as well as a variable amount of Debt so it is not bad to show all parts of production on the top (unlike with Capital you also get the Debt immediately).
But why does Ducat not say +1 Coffers in the corners then?
Scoundrels:What does "+$2 for each other player on their next turn" mean?
Also, this should probably be an attack (it also doesn't need a line break).
I agree the wording isn't correct/ideal, but I think I understood the intention without an issue. Should probably be:
"While this is in play, at the start of each other player's turn, they get +."
The problem is, it's weird to have a duration-effect that depends on your choice; you have to remember on opponent's turns if you chose that option or not. I don't know if there's a good way to do that.
Also, welcome to the forum!
I went ahead and made two of them:
This does not work with alt VP (e. g. Gardens, Vineyard ...)
It does; it's just harsher, as there generally won't be a card costing less to gain. Although it's not clear if the intention is to be like Saboteur and allow you to gain a card costing less than less. It should either say "exactly" or "at most".