After the announcement, I did go back to try my hand at some more 100-Mario runs. Oh man, so much garbage.
I'm OK at Mario games, but here's the problem I have. The "Hard" setting is a mix of Expert levels that haven't become Expert yet, bullshit instakill levels, and maybe one good level per run. The "Medium" setting is a mix of trivially easy levels and auto-win levels that must have snuck out of "Easy" because people skip them? Or maybe all levels start in medium before collecting statistics? Anyway, again, I tend to find one good level and 15 terrible ones. It's just so awful.
Here are a few thoughts I have. First, if I star a level, I want to see other levels that people who liked this level also like. I mean ostensibly Netflix, Amazon, etc. have algorithms that do this, right? Nintendo needs to get their act together here.
Second, every level should be tested by the server to see if it can be beaten by 1) doing nothing, 2) holding down the right directional button, or 3) holding down the Y button and the right directional button. I do not want to "play" these levels! If I wanted to watch a complex Mario-Goldberg machine, I'd go on YouTube. Put these levels (and all music levels) in their own category for people who want to see them.
I would be willing to occasionally play 10 random levels to help the algorithm sift through the new trash if it meant that I could usually play through 10 levels and like 8 or 9 of them.
OK, rant over. I'm also very excited about Super Mario Maker 2. So much cool new stuff! The one caveat is it's disappointing that so many things seem to be locked to the new Super Mario 3D World mode. I mean I love Super Mario 3D World and I'll likely be making some levels in that style, but I really hope they translate more of that stuff into the other modes before release. Though I also wonder if this somehow signals that the older modes will also be truer to their games. Will you be able to prevent players from moving left in SMB1 mode, for instance? Will you no longer be able to jump high off of enemies in SMB1? Probably these will be anachronistic like in Mario Maker 1, but it's a thought I had. Will SMB1 mode not have slopes?
Things I'm most looking forward to include scriptable autoscrolling, water in non-underwater levels, and configurable goals (get 50 coins in this level, etc.).