Man, you guys are way overrating Trading Post. Sure, it can be pretty nice on turn 1-2, but after that it's virtually worthless. And you only have a 1/6 chance of getting it that early (okay, nomad camp and Noble Brigand shenanigans... pretty much 1/6).
Okay, slight exaggeration. But seriously, I don't understand why it isn't really near the bottom. I think I would have it as something around 10th worst. Let's look at what it does - as a trasher, it only reduces the size of your deck by 1. This is like a trade route. Of course, trade route isn't all that terrible - for a 3-cost. And this gives you silver. Well, that is *generally* going to be a little better than trade route, but on the other hand, you have to have two cards to trash, which is a definite downside, it doesn't give a buy, and you probably aren't buying trade route and playing it for 0 coins very much.
Alright, so how valuable are the silvers? That's the real question. And well, okay they're decent enough for big money, but if you're playing big money, you tend to want other terminals more. I mean, it's a little bit like jack of all trades here, except it costs 5, gives you some money, leaves your hand-size smaller, and most importantly, often can't be played later on. For being able to trash some coppers. Basically that's a pretty good (though by no means game-breaking) deal on t1-2, occasionally buyable on 3-4, and almost never worth it after, for money. The best uses I find for it after 1-2 are in game with lots of junking attacks which are totally, particularly if they are going to be money-based out of that or engines-based with absolutely no other trashers around.
I mean, I just don't get it.