welcome to BM25: pictures mafia, a hemidemisemiopen bastard setup for 12* players by schadd. it is non-normal, but probably a little less non-normal than you would think. edit from the future: wait jk
spectators: jooph, ants in the skypants, fants, jeb grengus, liopleurodon, wanda and shandra
players:
1. roadruneuer sevintysix sevenoy one
2. dylean frito
3. gork three
4. sand panda
5. charcoal
6. w cluster
7. packet of velfcro
8. clam tassel
9. oops
10. lightly chiseled jalopy
11. lark oil lamp
12. eeek!
rules: pick the rules for a game you like and follow those. if i have to prod or modkill anybody this game, i will personally bring you an envelope full of shame, because i'm not gonna be enforcing things very hard at all. 8 day days, 2 day nights.
the core mechanic of this game is pictures™—in addition to the 11 players who have winconditions and whatnot, the game is also affected by the spectators, who will receive a set of 6 pictures each day that i will ask them to rank, in terms of favoritism. i will take the rankings i receive (as well as my own ranking) and get their average. during the day, in addition to lynches, everyone who can vote will also be able to submit a guess in thread for the spectators' ranking of the pictures (format: picture [name] rank: 1. picture [name] rank: 3 [...] where 1 is the best). these rankings will also be averaged (and i will ask that everyone make an overt “final vote” at some point, because it’s a bunch of bookkeeping; i'm uh not including these in vote counts) and a certain event will occur each day that is more pro-town depending on how close the players' average is to the spectators'.
in short, if you're town, rank the pictures how you think the spectators would. if you’re scum, don't.
n = Σ(abs(spectators' value - players' value))
for n…
=0: town useless PR ⇒ resurrector
=2: town useless PR ⇒ doublewatcher doubletracker
=3: town useless PR ⇒ flute vendor
=4: town useless PR ⇒ dayvig
within [5,6]: town useless PR ⇒ wiretapper
within [7,8]: town useless PR ⇒ hidden doublevoter
within [9,11]: town useless PR ⇒ 1-shot redirecting SK
within [12,13]: scum’s bag of tricks expands…
within [14,15]: some town PR gets bamboozled (e.g. doc ⇒ hidden vig, investigatives are misled)
= 16: scum gets double roleblocker
= 18: scum chooses one of the following each night: each action targets the player above, or the player below, the intended target in the playerlist. if a second 18 is ever attained, scum wins, and it automatically becomes a "flawless win"
resurrector: choose a dead person to become alive again
doublewatcher doubletracker: you both watch and track some target each night. you get the result twice
flute vendor: give a target a 1-shot cop (gives town/not town)
wiretapper: receive the result(s) that a target receives, if any (no context)
double roleblocker: RB that chooses two targets.
town has some number of moderately strong (if unconventional) PRs, and the remaining are useless PRs. our 2 scum have a nightkill, daychat, and a bunch of other things