BM gamesFTFY
BM gamesFTFY
BM gamesFTFY
I disagree with this. Not all BM games are bad.
True. The kind of BM games where BM means Black Market tend to be pretty good.
I paid $5 for a Duchess and then lost by 3VP.
4P IRL.Plaza, Wandering Minstrel, Embassy, Journeyman in the kindgom... but no +buy. Played Smithy+BM and won. Yawn.
Yesterday was my first game 5p IRL. Masquerades on the table. I made the best deck, but then they just took all my cards. But I won. Uninteresting, isn't it?
Yesterday was my first game 5p IRL. Masquerades on the table. I made the best deck, but then they just took all my cards. But I won. Uninteresting, isn't it?
Someone on Reddit was arguing with me that Potion isn't really very useful when there's only one potion cost card, pretty much regardless of what it was.
Eventually the arguement sorta ended. Both sides were civil throughout. It was fun.
Someone on Reddit was arguing with me that Potion isn't really very useful when there's only one potion cost card, pretty much regardless of what it was.
Eventually the arguement sorta ended. Both sides were civil throughout. It was fun.
Did you offer to play a Familiar (or Scrying Pool) Cage Match with him (no other Potion cards on the board) where he was not allowed to buy Potion?
I shuffle-lucked into Inheriting Ironmongers on turn 5 and ran away with a Goons game after me and my opponent bought the same things on our first 4 turns.
I shuffle-lucked into Inheriting Ironmongers on turn 5 and ran away with a Goons game after me and my opponent bought the same things on our first 4 turns.
You spike 7 first in a good Inheritance game, you just probably flat out win. Ironmonger is probably one of the very best Inheritance targets, though Highway is fantastic as well. I missed Highway in an Inheritance game, and a game where I was incredibly ahead was quickly blown because my opponent got to Inheritance.
Okay, it's not flat out winning to get three Ironmonger. It's an advantage, but I'd hardly compare getting Inheritance first to something like winning the Cultist / Ruins split or getting your King's Court and Mountebank to collide first. Highway is the exception to the rule here. It's certainly worth playing the rest of the game when this happens.
This (https://dominion-game-logs.s3.amazonaws.com/game_logs/20160607/log.0.1465266783852.txt) was a neat game where the only way to get +Actions was KC-Conspirator. So we both start buying treasures, since you need treasures to hit $7. My opponent tries to go for Pirate Ship, so I counter by trashing down to a 5 card deck. I then use Salvager to "Expand" my Chapel with the treasures I have left, bootstrapping to my first KC while keeping my deck size at 5 to deny any Pirate Ship tokens.
I live with four others, all who like dominion to varying degrees, and still haven't convinced them to play 5P yet.
I live with four others, all who like dominion to varying degrees, and still haven't convinced them to play 5P yet.
I live with four others, all who like dominion to varying degrees, and still haven't convinced them to play 5P yet.
Best nonexistent Dominion moments of 2016.
I live with four others, all who like dominion to varying degrees, and still haven't convinced them to play 5P yet.
Best nonexistent Dominion moments of 2016.
Making Fun won't implement Empires yet.
I live with four others, all who like dominion to varying degrees, and still haven't convinced them to play 5P yet.
Best nonexistent Dominion moments of 2016.
Making Fun won't implement Empires.
FTFY
I revealed Fortune when my opponent played Saboteur.
I revealed Fortune when my opponent played Saboteur.
I guess that means you can only get a card up to $6, right? Ouch!
Sounds like Saboteur could be a reason not to go for Fortune.
I went Transmute in this kingdom and lost:(http://wiki.dominionstrategy.com/images/5/51/Band_of_Misfits.jpg) (http://wiki.dominionstrategy.com/index.php/Band of Misfits) (http://wiki.dominionstrategy.com/images/c/cd/Catacombs.jpg) (http://wiki.dominionstrategy.com/index.php/Catacombs) (http://wiki.dominionstrategy.com/images/5/5d/Counting_House.jpg) (http://wiki.dominionstrategy.com/index.php/Counting House) (http://wiki.dominionstrategy.com/images/c/cf/Royal_Carriage.jpg) (http://wiki.dominionstrategy.com/index.php/Royal Carriage) (http://wiki.dominionstrategy.com/images/b/b6/Nobles.jpg) (http://wiki.dominionstrategy.com/index.php/Nobles)
(http://wiki.dominionstrategy.com/images/2/22/Transmute.jpg) (http://wiki.dominionstrategy.com/index.php/Transmute) (http://wiki.dominionstrategy.com/images/f/fe/Moat.jpg) (http://wiki.dominionstrategy.com/index.php/Moat) (http://wiki.dominionstrategy.com/images/8/8e/Hermit.jpg) (http://wiki.dominionstrategy.com/index.php/Hermit) (http://wiki.dominionstrategy.com/images/f/f5/Thief.jpg) (http://wiki.dominionstrategy.com/index.php/Thief) (http://wiki.dominionstrategy.com/images/0/01/Artificer.jpg) (http://wiki.dominionstrategy.com/index.php/Artificer)
Why!?
I revealed Fortune when my opponent played Saboteur.
Was it interesting to try? yes, indeed
Was it interesting to try? yes, indeed
And yet you posted it as an uninteresting moment...
You know what would be really interesting? A board where going for Transmutes is the right call.
You know what would be really interesting? A board where going for Transmutes is the right call.
Rumor has it, the Milton brothers saw one once. In the woods behind farmer Clint's barn. But Randy Milton was institutionalized that summer, and the pastor's daughter found Wyatt hanging from the town oak tree. Some say the Transmute board, it... drove them mad. Even tied Wyatt's noose right then and there in the grove for him. No one ever dared talk about the Miltons or Transmute for that matter after that dreary summer. Yep, lotta history in this town.
(https://dl.dropboxusercontent.com/s/kefka558eay3aol/Screen%20Shot%202016-07-21%20at%206.36.07%20PM.png?dl=0)
(https://dl.dropboxusercontent.com/s/kefka558eay3aol/Screen%20Shot%202016-07-21%20at%206.36.07%20PM.png?dl=0)
He got 5/2 and opened Junk Dealer.
Turns out marauder + Ill gotten gains rush is stronger...
He got 5/2 and opened Junk Dealer.
Turns out marauder + Ill gotten gains rush is stronger...
on a three card board I can see igg marauder beating JD bm.He got 5/2 and opened Junk Dealer.
Turns out marauder + Ill gotten gains rush is stronger...
...really? Just buy like two or three more Junk Dealer.
on a three card board I can see igg marauder beating JD bm.He got 5/2 and opened Junk Dealer.
Turns out marauder + Ill gotten gains rush is stronger...
...really? Just buy like two or three more Junk Dealer.
I would buy igg over silver when you have enough JDson a three card board I can see igg marauder beating JD bm.He got 5/2 and opened Junk Dealer.
Turns out marauder + Ill gotten gains rush is stronger...
...really? Just buy like two or three more Junk Dealer.
On a three card board with IGG, Marauder and JD, I'm probably buying all of them. Not sure about IGG though.
Holy shit, you can use Ferry in the middle of your turn!
T1: Seprix plays 3 Coppers, buys Silver
T1: dominion cartel plays 2 Coppers
T2: Seprix plays 4 Coppers, buys Silver
T2: dominion cartel plays 5 Copper, buys Mountebank
Seprix resigns
T1: Seprix plays 3 Coppers, buys Silver
T1: dominion cartel plays 2 Coppers
T2: Seprix plays 4 Coppers, buys Silver
T2: dominion cartel plays 5 Copper, buys Mountebank
Seprix resigns
If their Mountebank misses the shuffle at some point or collides with a future terminal, your position is equalized again. Don't resign so quickly.
T1: Seprix plays 3 Coppers, buys Silver
T1: dominion cartel plays 2 Coppers
T2: Seprix plays 4 Coppers, buys Silver
T2: dominion cartel plays 5 Copper, buys Mountebank
Seprix resigns
If their Mountebank misses the shuffle at some point or collides with a future terminal, your position is equalized again. Don't resign so quickly.
Dominion carter is a well known serial slowroller. I'd resign as soon as I get matched with them. No point in wasting my leisure time like that.
T1: Seprix plays 3 Coppers, buys Silver
T1: dominion cartel plays 2 Coppers
T2: Seprix plays 4 Coppers, buys Silver
T2: dominion cartel plays 5 Copper, buys Mountebank
Seprix resigns
If their Mountebank misses the shuffle at some point or collides with a future terminal, your position is equalized again. Don't resign so quickly.
Dominion carter is a well known serial slowroller. I'd resign as soon as I get matched with them. No point in wasting my leisure time like that.
Fair enough.
Why has no one banned them yet?
T1: Seprix plays 3 Coppers, buys Silver
T1: dominion cartel plays 2 Coppers
T2: Seprix plays 4 Coppers, buys Silver
T2: dominion cartel plays 5 Copper, buys Mountebank
Seprix resigns
If their Mountebank misses the shuffle at some point or collides with a future terminal, your position is equalized again. Don't resign so quickly.
Dominion carter is a well known serial slowroller. I'd resign as soon as I get matched with them. No point in wasting my leisure time like that.
Fair enough.
Why has no one banned them yet?
Wait, what's a serial slowroller?
Wait, what's a serial slowroller?
Wait, what's a serial slowroller?
Dominion cartel.
(http://i.imgur.com/JERUCAX.jpg)
I uninstalled MF today :D
Double Moneylender / Triple Estate
Serves you right for buying two terminals!
Moneylender / Silver / Triple Estate
Bought 20 conquests on the last turn to pile out the silver.
Scrying Pool/Storeroom with Squire for extra buys.Bought 20 conquests on the last turn to pile out the silver.
How in the hell did you get $120 and 20 Buys
Scrying Pool/Storeroom with Squire for extra buys.Bought 20 conquests on the last turn to pile out the silver.
How in the hell did you get $120 and 20 Buys
I wouldn't have gotten as much respect for posting that I bought 6 Provinces in one turn, so yes.Scrying Pool/Storeroom with Squire for extra buys.Bought 20 conquests on the last turn to pile out the silver.
How in the hell did you get $120 and 20 Buys
If you had $120, was it really necessary to pile the Silvers, or were you just showing off?
Don't try to Ritual a Peddler in an engine.
Here's to all the times Farming Village actually does something pretty good:
Turn 3 - ThetaSigma12
T plays a Farming Village.
T reveals a Copper and 2 Estates.
T puts a Copper into their hand.
T discards 2 Estates.
T plays 5 Coppers.
T buys and gains a Mountebank.
Here's to all the times Farming Village actually does something pretty good:
Turn 3 - ThetaSigma12
T plays a Farming Village.
T reveals a Copper and 2 Estates.
T puts a Copper into their hand.
T discards 2 Estates.
T plays 5 Coppers.
T buys and gains a Mountebank.
That was my point: Discarding 2 Estates was really good.Here's to all the times Farming Village actually does something pretty good:
Turn 3 - ThetaSigma12
T plays a Farming Village.
T reveals a Copper and 2 Estates.
T puts a Copper into their hand.
T discards 2 Estates.
T plays 5 Coppers.
T buys and gains a Mountebank.
Discarding the Estates was nice, but otherwise, you were no better off than if you'd had a Silver in your hand.
Severe case of bad shuffle (I trained cultists, sixth cultist is one of two last cards)
Severe case of bad shuffle (I trained cultists, sixth cultist is one of two last cards)
What am I missing? That looks like a really good hand?
Severe case of bad shuffle (I trained cultists, sixth cultist is one of two last cards)
What am I missing? That looks like a really good hand?
That all of his Cultists are at the bottom of the shuffle and that now the Ruins pile is empty.
Ok, I can see that. But it assumes a lot of context (that the Ruins were given to him by his opponent during the current shuffle; that his deck is large enough that there's not a tiny number of cards in his discard pile, etc).
What, you didn't think the Rats / Sentry / Artificer / Diplomat / Highway / Counterfeit engine was worth attempting on that board? :P
(It's definitely a joke post but part of me wants to see if that's workable)
A starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
A shuffles their deck.
A draws 3 Coppers, a Necropolis and an Overgrown Estate.
L starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
L shuffles their deck.
L draws 4 Coppers and an Overgrown Estate.
Turn 1 - Awaclus
A plays a Necropolis.
A plays 3 Coppers.
A buys and gains a Silver.
A draws 4 Coppers and a Hovel.
Turn 1 - Lord Rattington
L plays 4 Coppers.
L buys and gains a Fortune Teller.
L draws 3 Coppers, a Hovel and a Necropolis.
Turn 2 - Awaclus
A plays 4 Coppers.
A buys and gains a Diplomat.
A shuffles their deck.
A draws 3 Coppers, a Silver and a Hovel.
Turn 2 - Lord Rattington
L plays a Necropolis.
L plays 3 Coppers.
L buys and gains a Silver.
L shuffles their deck.
L draws 4 Coppers and a Necropolis.
Turn 3 - Awaclus
A plays 3 Coppers and a Silver.
A buys and gains a Sentry.
A draws 2 Coppers, a Diplomat, a Necropolis and an Overgrown Estate.
Turn 3 - Lord Rattington
L plays a Necropolis.
L plays 4 Coppers.
L buys and gains a Silver.
L draws 3 Coppers, a Silver and an Overgrown Estate.
Turn 4 - Awaclus
A plays a Necropolis.
A plays a Diplomat.
A draws 2 Coppers.
A plays 4 Coppers.
A buys and gains a Diplomat.
A shuffles their deck.
A draws 3 Coppers, a Silver and a Necropolis.
Turn 4 - Lord Rattington
L plays 3 Coppers and a Silver.
L buys and gains a Counterfeit.
L shuffles their deck.
L draws 2 Coppers, a Fortune Teller, a Hovel and an Overgrown Estate.
Turn 5 - Awaclus
A plays a Necropolis.
A plays 3 Coppers and a Silver.
A buys and gains a Highway.
A draws 2 Coppers, a Sentry, a Diplomat and a Hovel.
Turn 5 - Lord Rattington
L plays a Fortune Teller.
A reacts with a Diplomat.
A draws a Diplomat and an Overgrown Estate.
A discards a Copper, a Hovel and an Overgrown Estate.
A reveals 2 Coppers.
A shuffles their deck.
A reveals 2 Coppers, a Silver, a Necropolis and an Overgrown Estate.
A topdecks an Overgrown Estate.
A discards 4 Coppers, a Silver and a Necropolis.
L plays 2 Coppers.
L buys and gains a Silver.
L draws 3 Coppers, a Counterfeit and a Necropolis.
Turn 6 - Awaclus
A plays a Sentry.
A draws an Overgrown Estate.
A reveals a Copper and a Hovel.
A trashes a Copper and a Hovel.
A plays a Diplomat.
A draws a Copper and a Highway.
A plays a Highway.
A shuffles their deck.
A draws a Copper.
A plays a Diplomat.
A draws 2 Coppers.
A plays 5 Coppers.
A buys and gains an Artificer.
A shuffles their deck.
A draws 2 Coppers, a Silver, a Highway and a Necropolis.
Turn 6 - Lord Rattington
L plays a Necropolis.
L plays 3 Coppers and a Counterfeit.
L buys and gains a Silver.
L shuffles their deck.
L draws 2 Coppers, 2 Silvers and a Necropolis.
Turn 7 - Awaclus
A plays a Necropolis.
A plays a Highway.
A draws a Copper.
A plays 3 Coppers and a Silver.
A buys and gains a Highway.
A draws 2 Coppers, a Sentry, an Overgrown Estate and an Artificer.
Turn 7 - Lord Rattington
L plays a Necropolis.
L plays 2 Coppers and 2 Silvers.
L buys and gains a Counterfeit.
L draws 4 Coppers and a Fortune Teller.
Turn 8 - Awaclus
A plays a Sentry.
A draws a Diplomat.
A reveals a Copper and a Diplomat.
A trashes a Copper.
A topdecks a Diplomat.
A plays an Artificer.
A draws a Diplomat.
A discards 2 Coppers, a Diplomat and an Overgrown Estate.
A gains a Diplomat.
A plays a Diplomat.
A shuffles their deck.
A draws 2 Diplomats.
A plays a Diplomat.
A draws a Copper and an Overgrown Estate.
A plays a Diplomat.
A draws 2 Coppers.
A plays 3 Coppers.
A buys and gains a Diplomat.
A draws 2 Coppers, 2 Highways and a Necropolis.
Turn 8 - Lord Rattington
L plays a Fortune Teller.
A reveals a Silver.
A shuffles their deck.
A reveals a Copper, a Diplomat, an Overgrown Estate and an Artificer.
A topdecks an Overgrown Estate.
A discards a Copper, a Silver, a Diplomat and an Artificer.
L plays 4 Coppers.
L buys and gains a Counterfeit.
L draws a Copper, 2 Silvers, a Hovel and an Overgrown Estate.
Turn 9 - Awaclus
A plays a Highway.
A draws an Overgrown Estate.
A plays a Highway.
A draws a Diplomat.
A plays a Necropolis.
A plays a Diplomat.
A draws 2 Diplomats.
A plays a Diplomat.
A draws a Copper and a Sentry.
A plays a Sentry.
A draws a Copper.
A shuffles their deck.
A reveals a Diplomat and an Artificer.
A topdecks a Diplomat and an Artificer.
A plays a Diplomat.
A draws a Diplomat and an Artificer.
A plays an Artificer.
A draws a Silver.
A discards 2 Coppers and an Overgrown Estate.
A gains a Highway.
A plays a Diplomat.
A draws a Copper and a Highway.
A plays a Highway.
A shuffles their deck.
A draws a Copper.
A plays 4 Coppers and a Silver.
A buys and gains an Artificer.
A shuffles their deck.
A draws a Copper, a Silver, a Diplomat, a Necropolis and an Overgrown Estate.
Turn 9 - Lord Rattington
L plays a Copper and 2 Silvers.
L buys and gains a Counterfeit.
L shuffles their deck.
L draws 4 Coppers and a Counterfeit.
Turn 10 - Awaclus
A plays a Necropolis.
A plays a Diplomat.
A draws a Copper and a Sentry.
A plays a Sentry.
A draws a Copper.
A reveals a Copper and an Artificer.
A trashes a Copper.
A topdecks an Artificer.
A plays 3 Coppers and a Silver.
A buys and gains a Highway.
A draws 2 Diplomats, a Highway and 2 Artificers.
Turn 10 - Lord Rattington
L plays 4 Coppers and a Counterfeit.
L buys and gains a Counterfeit.
L draws 2 Coppers, a Fortune Teller, a Hovel and an Overgrown Estate.
Turn 11 - Awaclus
A plays a Highway.
A draws a Copper.
A plays an Artificer.
A draws a Highway.
A discards a Copper, a Diplomat, a Highway and an Artificer.
A gains a Highway.
A plays a Diplomat.
A draws a Diplomat and a Highway.
A plays a Highway.
A draws a Highway.
A plays a Highway.
A shuffles their deck.
A draws a Diplomat.
A plays a Diplomat.
A draws a Copper and a Highway.
A plays a Highway.
A draws a Copper.
A plays a Diplomat.
A draws a Copper and an Artificer.
A plays an Artificer.
A draws a Diplomat.
A discards a Copper.
A gains an Artificer.
A plays a Diplomat.
A draws a Sentry and an Artificer.
A plays a Sentry.
A draws a Necropolis.
A reveals a Silver and a Highway.
A trashes a Silver.
A topdecks a Highway.
A plays an Artificer.
A draws a Highway.
A discards a Necropolis.
A gains an Artificer.
A plays a Highway.
A draws an Artificer.
A plays an Artificer.
A draws an Overgrown Estate.
A gains an Artificer.
A plays 2 Coppers.
A buys and gains a Highway.
A shuffles their deck.
A draws a Copper, 2 Highways and 2 Artificers.
Turn 11 - Lord Rattington
L plays a Fortune Teller.
A reveals 3 Coppers, a Sentry, 4 Diplomats, 4 Highways, a Necropolis, an Overgrown Estate and 3 Artificers.
A topdecks an Overgrown Estate.
A discards 3 Coppers, a Sentry, 4 Diplomats, 4 Highways, a Necropolis and 3 Artificers.
L plays 2 Coppers.
L buys and gains a Silver.
L draws a Copper, 2 Silvers, a Counterfeit and a Necropolis.
Turn 12 - Awaclus
A plays a Highway.
A draws an Overgrown Estate.
A plays a Highway.
A shuffles their deck.
A draws a Sentry.
A plays a Sentry.
A draws a Highway.
A reveals a Diplomat and an Artificer.
A topdecks a Diplomat and an Artificer.
A plays an Artificer.
A draws an Artificer.
A discards a Copper, a Highway and an Overgrown Estate.
A gains an Artificer.
A plays an Artificer.
A draws an Artificer.
A plays an Artificer.
A draws a Diplomat.
A plays a Diplomat.
A draws a Copper and a Diplomat.
A plays a Diplomat.
A draws a Copper and a Highway.
A plays a Highway.
A draws a Copper.
A plays an Artificer.
A draws a Diplomat.
A discards 2 Coppers.
A gains a Highway.
A plays a Diplomat.
A draws 2 Highways.
A plays a Highway.
A draws a Diplomat.
A plays a Diplomat.
A draws a Highway and an Artificer.
A plays a Highway.
A draws a Necropolis.
A plays a Highway.
A draws an Artificer.
A plays an Artificer.
A shuffles their deck.
A draws a Copper.
A gains an Artificer.
A plays an Artificer.
A draws an Artificer.
A gains an Artificer.
A plays an Artificer.
A draws an Artificer.
A gains an Artificer.
A plays an Artificer.
A draws an Artificer.
A gains an Artificer.
A plays an Artificer.
A draws an Artificer.
A gains a Highway.
A plays an Artificer.
A draws a Highway.
A gains a Highway.
A plays a Highway.
A draws a Highway.
A plays a Highway.
A draws a Copper.
A plays a Necropolis.
A plays 3 Coppers.
A buys and gains a Sentry.
A shuffles their deck.
A draws a Copper, 2 Highways, an Overgrown Estate and an Artificer.
Turn 12 - Lord Rattington
L plays a Necropolis.
L plays a Copper, a Counterfeit and 2 Silvers.
L buys and gains a Counterfeit.
L shuffles their deck.
L draws 3 Silvers and 2 Counterfeits.
Turn 13 - Awaclus
A plays a Highway.
A draws a Diplomat.
A plays a Highway.
A draws a Copper.
A plays an Artificer.
A draws an Artificer.
A discards 2 Coppers and an Overgrown Estate.
A gains a Highway.
A plays a Diplomat.
A draws a Highway and an Artificer.
A plays a Highway.
A draws a Copper.
A plays an Artificer.
A draws an Artificer.
A discards a Copper.
A gains a Diplomat.
A plays an Artificer.
A draws a Diplomat.
A plays a Diplomat.
A draws a Diplomat and a Highway.
A plays a Diplomat.
A draws a Copper and an Artificer.
A plays a Highway.
A draws a Diplomat.
A plays a Diplomat.
A draws a Highway and an Artificer.
A plays a Highway.
A draws an Artificer.
A plays an Artificer.
A draws a Highway.
A plays a Highway.
A draws a Highway.
A plays a Highway.
A draws a Sentry.
A plays a Sentry.
A draws an Artificer.
A reveals a Diplomat and a Highway.
A topdecks a Diplomat and a Highway.
A plays an Artificer.
A draws a Diplomat.
A discards a Copper.
A gains a Province.
A plays a Diplomat.
A draws a Province and a Highway.
A plays a Highway.
A draws a Necropolis.
A plays an Artificer.
A draws an Artificer.
A gains a Province.
A plays an Artificer.
A draws a Province.
A gains a Province.
A plays an Artificer.
A draws a Province.
A gains a Province.
A plays an Artificer.
A draws a Province.
A gains a Province.
A plays a Necropolis.
A buys and gains a Province.
A draws a Province, a Sentry, 2 Highways and an Artificer.
Turn 13 - Lord Rattington
L plays 2 Counterfeits and 3 Silvers.
L buys and gains a Province.
L draws 3 Coppers, a Fortune Teller and a Hovel.
Turn 14 - Awaclus
A plays a Highway.
A shuffles their deck.
A draws a Highway.
A plays a Highway.
A draws an Artificer.
A plays a Highway.
A draws an Artificer.
A plays an Artificer.
A draws an Artificer.
A discards a Province, a Sentry and 3 Artificers.
A gains a Province.
A draws 2 Provinces, 2 Diplomats and a Highway.
On completely unrelated note game where I had amazing shuflle luck.
<Screenshot>
As previous game its clear from board that its basically cultist-bm where we started greening as we bought golds, trainings and peddlers instead of cultists.
L starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
L shuffles their deck.
L draws 4 Coppers and an Overgrown Estate.
A starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
A shuffles their deck.
A draws 4 Coppers and a Hovel.
Turn 1 - Lord Rattington
L plays 4 Coppers.
L buys and gains a Fortune Teller.
L draws 3 Coppers, a Hovel and a Necropolis.
Turn 1 - Awaclus
A plays 4 Coppers.
A buys and gains a Diplomat.
A draws 3 Coppers, a Necropolis and an Overgrown Estate.
Turn 2 - Lord Rattington
L plays a Necropolis.
L plays 3 Coppers.
L buys and gains a Silver.
L shuffles their deck.
L draws 3 Coppers, a Hovel and an Overgrown Estate.
Turn 2 - Awaclus
A plays a Necropolis.
A plays 3 Coppers.
A buys and gains a Silver.
A shuffles their deck.
A draws 4 Coppers and a Necropolis.
Turn 3 - Lord Rattington
L plays 3 Coppers.
L buys and gains a Silver.
L draws 3 Coppers, a Silver and a Fortune Teller.
Turn 3 - Awaclus
A plays a Necropolis.
A plays 4 Coppers.
A buys and gains a Diplomat.
A draws 3 Coppers, a Silver and a Diplomat.
Turn 4 - Lord Rattington
L plays a Fortune Teller.
A reveals a Hovel and an Overgrown Estate.
A topdecks an Overgrown Estate.
A discards a Hovel.
L plays 3 Coppers and a Silver.
L buys and gains a Counterfeit.
L shuffles their deck.
L draws a Copper, a Silver, a Fortune Teller, a Counterfeit and a Necropolis.
Turn 4 - Awaclus
A plays 3 Coppers and a Silver.
A buys and gains a Sentry.
A shuffles their deck.
A draws a Copper, a Silver, 2 Diplomats and an Overgrown Estate.
Turn 5 - Lord Rattington
L plays a Necropolis.
L plays a Fortune Teller.
A reacts with a Diplomat.
A draws a Sentry and a Hovel.
A discards a Copper, a Hovel and an Overgrown Estate.
A reveals 6 Coppers and a Necropolis.
A shuffles their deck.
A reveals a Copper and an Overgrown Estate.
A topdecks an Overgrown Estate.
A discards 7 Coppers and a Necropolis.
L plays a Counterfeit, a Copper and a Silver.
L buys and gains a Counterfeit.
L draws 3 Coppers, a Silver and a Hovel.
Turn 5 - Awaclus
A plays a Sentry.
A draws an Overgrown Estate.
A shuffles their deck.
A reveals a Copper and a Hovel.
A trashes a Copper and a Hovel.
A plays a Diplomat.
A draws 2 Coppers.
A plays a Diplomat.
A draws a Copper and a Necropolis.
A plays a Necropolis.
A plays 3 Coppers and a Silver.
A buys and gains a Counterfeit.
A shuffles their deck.
A draws 3 Coppers, a Counterfeit and a Necropolis.
Turn 6 - Lord Rattington
L plays 3 Coppers and a Silver.
L buys and gains a Counterfeit.
L shuffles their deck.
L draws 4 Coppers and an Overgrown Estate.
Turn 6 - Awaclus
A plays a Necropolis.
A plays a Counterfeit.
A plays a Copper.
A plays a Copper again.
A trashes a Copper.
A plays 2 Coppers.
A buys and gains an Artificer.
A draws 2 Coppers, a Sentry and 2 Diplomats.
Turn 7 - Lord Rattington
L plays 4 Coppers.
L buys and gains a Silver.
L draws 2 Coppers, a Counterfeit, a Hovel and a Necropolis.
Turn 7 - Awaclus
A plays a Sentry.
A draws a Copper.
A reveals a Silver and an Overgrown Estate.
A trashes an Overgrown Estate.
A shuffles their deck.
A draws a Copper.
A topdecks a Silver.
A plays a Diplomat.
A draws a Silver and an Artificer.
A plays 4 Coppers and a Silver.
A buys and gains a Highway.
A shuffles their deck.
A draws a Copper, a Silver, a Counterfeit, a Necropolis and an Artificer.
Turn 8 - Lord Rattington
L plays a Necropolis.
L plays a Counterfeit and 2 Coppers.
L buys and gains a Silver.
L draws a Copper, 2 Silvers, a Fortune Teller and a Counterfeit.
Turn 8 - Awaclus
A plays an Artificer.
A draws a Diplomat.
A plays a Necropolis.
A plays a Diplomat.
A draws a Copper and a Highway.
A plays a Highway.
A draws a Copper.
A plays a Counterfeit.
A plays a Copper.
A plays a Copper again.
A trashes a Copper.
A plays 2 Coppers and a Silver.
A buys and gains 2 Highways.
A shuffles their deck.
A draws 2 Coppers, a Sentry, a Diplomat and a Highway.
Turn 9 - Lord Rattington
L plays a Fortune Teller.
A reacts with a Diplomat.
A draws a Copper and an Artificer.
A discards 3 Coppers.
A reveals a Copper, a Silver, a Diplomat, 2 Highways, a Counterfeit and a Necropolis.
A shuffles their deck.
A reveals 3 Coppers.
A discards 4 Coppers, a Silver, a Diplomat, 2 Highways, a Counterfeit and a Necropolis.
L plays a Counterfeit, a Copper and 2 Silvers.
L buys and gains a Province.
L shuffles their deck.
L draws a Silver, a Fortune Teller, 2 Counterfeits and a Hovel.
Turn 9 - Awaclus
A plays a Sentry.
A shuffles their deck.
A draws a Silver.
A reveals 2 Coppers.
A trashes 2 Coppers.
A plays a Diplomat.
A draws a Copper and a Diplomat.
A plays a Highway.
A draws a Counterfeit.
A plays an Artificer.
A draws a Necropolis.
A plays a Necropolis.
A plays a Diplomat.
A draws a Copper and a Highway.
A plays a Highway.
A draws a Highway.
A plays a Highway.
A plays a Counterfeit.
A plays a Copper.
A plays a Copper again.
A trashes a Copper.
A plays a Copper and a Silver.
A buys and gains 2 Artificers.
A shuffles their deck.
A draws a Sentry, a Highway, a Counterfeit and 2 Artificers.
Turn 10 - Lord Rattington
L plays a Fortune Teller.
A reveals a Copper, a Silver, 2 Diplomats, 2 Highways, a Necropolis and an Artificer.
A discards a Copper, a Silver, 2 Diplomats, 2 Highways, a Necropolis and an Artificer.
L plays 2 Counterfeits and a Silver.
L buys and gains a Counterfeit.
L draws 2 Coppers, 2 Silvers and a Counterfeit.
Turn 10 - Awaclus
A plays a Sentry.
A shuffles their deck.
A draws a Highway.
A reveals a Copper and a Diplomat.
A trashes a Copper.
A topdecks a Diplomat.
A plays a Highway.
A draws a Diplomat.
A plays a Highway.
A draws a Necropolis.
A plays an Artificer.
A draws a Diplomat.
A discards a Diplomat, a Counterfeit and a Necropolis.
A gains a Highway.
A plays a Diplomat.
A draws a Highway and an Artificer.
A plays a Highway.
A draws a Silver.
A plays an Artificer.
A draws a Highway.
A plays a Highway.
A shuffles their deck.
A draws a Diplomat.
A plays an Artificer.
A draws a Counterfeit.
A discards a Silver.
A gains an Artificer.
A plays a Diplomat.
A draws a Necropolis and an Artificer.
A plays an Artificer.
A shuffles their deck.
A draws a Silver.
A discards a Necropolis.
A gains a Highway.
A plays a Counterfeit.
A plays a Silver.
A plays a Silver again.
A trashes a Silver.
A buys and gains a Highway and an Artificer.
A shuffles their deck.
A draws a Sentry, 3 Highways and a Counterfeit.
Turn 11 - Lord Rattington
L plays a Counterfeit, 2 Coppers and 2 Silvers.
L buys and gains a Counterfeit.
L draws 2 Coppers, a Province, a Necropolis and an Overgrown Estate.
Turn 11 - Awaclus
A plays a Highway.
A draws an Artificer.
A plays a Sentry.
A draws an Artificer.
A reveals 2 Artificers.
A discards 2 Artificers.
A plays a Highway.
A draws a Necropolis.
A plays a Highway.
A draws a Highway.
A plays a Highway.
A draws a Diplomat.
A plays a Necropolis.
A plays a Diplomat.
A draws a Diplomat and a Highway.
A plays a Highway.
A draws an Artificer.
A plays an Artificer.
A draws a Highway.
A gains an Artificer.
A plays an Artificer.
A draws an Artificer.
A gains an Artificer.
A plays an Artificer.
A draws an Artificer.
A gains an Artificer.
A plays an Artificer.
A draws an Artificer.
A gains an Artificer.
A plays an Artificer.
A draws an Artificer.
A gains an Artificer.
A plays an Artificer.
A draws an Artificer.
A gains a Highway.
A plays an Artificer.
A draws a Highway.
A gains a Highway.
A plays an Artificer.
A draws a Highway.
A gains a Highway.
A plays a Highway.
A draws a Highway.
A plays a Highway.
A shuffles their deck.
A draws an Artificer.
A plays an Artificer.
A draws an Artificer.
A gains a Highway.
A plays a Highway.
A draws a Highway.
A plays a Highway.
A plays a Highway.
A plays an Artificer.
A gains a Diplomat.
A plays a Counterfeit.
A buys and gains 2 Diplomats.
A shuffles their deck.
A draws 3 Diplomats, a Highway and an Artificer.
Turn 12 - Lord Rattington
L plays a Necropolis.
L plays 2 Coppers.
L shuffles their deck.
L draws 3 Coppers, a Silver and a Province.
Turn 12 - Awaclus
A plays a Highway.
A draws a Diplomat.
A plays an Artificer.
A draws an Artificer.
A discards 2 Diplomats and an Artificer.
A gains a Diplomat.
A plays a Diplomat.
A draws a Diplomat and a Highway.
A plays a Highway.
A draws a Highway.
A plays a Highway.
A draws a Sentry.
A plays a Sentry.
A draws an Artificer.
A reveals a Highway and an Artificer.
A discards an Artificer.
A topdecks a Highway.
A plays a Diplomat.
A draws a Highway and an Artificer.
A plays a Highway.
A draws a Counterfeit.
A plays a Diplomat.
A draws a Highway and a Necropolis.
A plays a Highway.
A draws an Artificer.
A plays an Artificer.
A draws a Highway.
A plays a Highway.
A draws a Highway.
A plays a Highway.
A draws an Artificer.
A plays an Artificer.
A draws an Artificer.
A discards a Necropolis.
A gains a Province.
A plays an Artificer.
A draws a Province.
A gains a Diplomat.
A plays an Artificer.
A draws a Diplomat.
A discards a Province.
A gains a Province.
A plays a Diplomat.
A draws a Province and a Diplomat.
A plays a Diplomat.
A draws 2 Highways.
A plays a Highway.
A draws an Artificer.
A plays a Highway.
A draws an Artificer.
A plays an Artificer.
A draws a Highway.
A gains a Province.
A plays an Artificer.
A draws a Province.
A gains a Province.
A plays an Artificer.
A draws a Province.
A gains a Province.
A plays a Highway.
A draws a Province.
A plays a Counterfeit.
A buys and gains 2 Provinces.
A shuffles their deck.
A draws 2 Provinces and 3 Artificers.
Just had my warrior trashed by my opponent's warrior for the first time. Later in the game, his warrior discarded my Champion. At least I only lost by 4 points.
Just had my warrior trashed by my opponent's warrior for the first time. Later in the game, his warrior discarded my Champion. At least I only lost by 4 points.
The problem with trashing attacks is they can really knock you out of the game. I once had both my Cultists killed by back-to-back Knights. Not pretty.
Just had my warrior trashed by my opponent's warrior for the first time. Later in the game, his warrior discarded my Champion. At least I only lost by 4 points.
The problem with trashing attacks is they can really knock you out of the game. I once had both my Cultists killed by back-to-back Knights. Not pretty.
I totally forgot that. Darn.
At least you got +3 cards out of it?
I opened with double Mountebank, then lost the Curse split.
.
.
.
There was Ferry, Stonemason and Lost City. My opponent Ferried the Lost Cities and then bought one. I Ferried Mountebank T1, his T2 Lost City drew me a 5th Copper and I got two Mountebanks on T2. Then he blocked just about every attack after the second, got a pair of Mountebanks himself later (T8 or so) and proceeded to win the Curse split 7-3. No trashing on the board other than Stonemason.
t plays a Highway.
t draws a Nobles.
t plays a Highway.
t draws a Nobles.
t plays a Walled Village.
t draws a Walled Village.
t plays a Nobles.
t draws a Village, a Highway and an Armory.
t plays a Walled Village.
t draws a Dame Anna.
t plays a Nobles.
t draws a Horn of Plenty and 2 Armories.
t plays a Village.
t draws a Dame Molly.
t plays a Highway.
t draws a Walled Village.
t plays a Walled Village.
t draws a Sir Michael.
t plays a Dame Molly.
L reveals a Silver and a Necropolis.
L discards a Silver and a Necropolis.
t plays a Nobles.
t draws a Nobles and a Highway.
t plays an Armory.
t gains a Dame Josephine.
t plays an Armory.
t gains a Walled Village.
t plays a Highway.
t draws a Walled Village.
t plays a Walled Village.
t draws a Dame Josephine.
t plays a Dame Josephine.
L shuffles their deck.
L reveals a Copper and a Province.
L trashes a Province.
L discards a Copper.
t plays a Nobles.
t plays a Dame Josephine.
L shuffles their deck.
L reveals a Copper and a Province.
L trashes a Province.
L discards a Copper.
t plays a Nobles.
t plays a Sir Michael.
L discards 2 Coppers.
L reveals a Silver and a Province.
L trashes a Province.
L discards a Silver.
t plays a Dame Anna.
L reveals a Gold and a Province.
L trashes a Province.
L discards a Gold.
t plays a Horn of Plenty.
t gains a Province.
t trashes a Horn of Plenty.
t plays a Horn of Plenty.
t gains a Province.
t trashes a Horn of Plenty.
A few days ago, I played an IRL game with a friend.That is surprising. You have a friend?
A few days ago, I played an IRL game with a friend.That is surprising. You have a friend?
T plays a Trader.
T trashes a Haunted Woods.
T gains 5 Silvers.
"Oh man this Conquest buy is gonna be so worth it"
T plays 2 Coppers and a Silver.
"...oh"
Same game, I bought Farmer's Market out of Black Market. I need sleep.
Just happened to me. On my last turn I had $15 and clicked Province instead of Dominate. Cost me the game
Just happened to me. On my last turn I had $15 and clicked Province instead of Dominate. Cost me the game
You didn't ask for the undo?
Just happened to me. On my last turn I had $15 and clicked Province instead of Dominate. Cost me the game
You didn't ask for the undo?
If it was the last turn, and he only had 1 buy, then the game would have ended before he could request an undo.
I misclicked and opened DonateTRASH ALL THE CARDS!
Played a League match where my opponent (luckat) discovered/invented the Diplomat/Ruined Village combo.
It has long been known that ruined village likes things that benefit from smaller hand sizes but i don't think a few synergies should change the perceived value of ruined village over the other ruins. (That said card rankings provide little strategic benefits anyways especially the ruins rankings.)Played a League match where my opponent (luckat) discovered/invented the Diplomat/Ruined Village combo.
How has this incredible synergy been missed? This should easily push Ruined Village up the Qvist rankings of the ruins.
It has long been known that ruined village likes things that benefit from smaller hand sizes but i don't think a few synergies should change the perceived value of ruined village over the other ruins. (That said card rankings provide little strategic benefits anyways especially the ruins rankings.)Played a League match where my opponent (luckat) discovered/invented the Diplomat/Ruined Village combo.
How has this incredible synergy been missed? This should easily push Ruined Village up the Qvist rankings of the ruins.
Got all my Dominion boxes back on their tables. Haven't played IRL for like 2 months because of remodeling.
Got all my Dominion boxes back on their tables. Haven't played IRL for like 2 months because of remodeling.
Presumably your house is now worth $2 more!
Got all my Dominion boxes back on their tables. Haven't played IRL for like 2 months because of remodeling.
Presumably your house is now worth $2 more!
I knew someone would say that. Skumpy made the exact same joke in our league match.
Clearly I've been influenced by the refined, sophisticated comedic talent of f.dsas if
Just had a ridiculous game (#3817959 on tokyo) with 5 potion cards (Transmute, Apothecary, Alchemist, Familiar, Possession), no Villages, no +Buy other than Seaway (which doesn't really work with (http://wiki.dominionstrategy.com/images/thumb/7/7a/Potion.png/9px-Potion.png)), and Steward. Opponent went heavy on Familiars, and I opened Steward and spiked an early Possession. Since I took all but one Curse (lucky Giant hit), my deck was crap, and a few times I was glad to be Possessed. Meanwhile I was consistently grabbing Golds (for Palace) or even Provinces from his deck. Ended up winning. :)
Just had a ridiculous game (#3817959 on tokyo) with 5 potion cards (Transmute, Apothecary, Alchemist, Familiar, Possession), no Villages, no +Buy other than Seaway (which doesn't really work with (http://wiki.dominionstrategy.com/images/thumb/7/7a/Potion.png/9px-Potion.png)), and Steward. Opponent went heavy on Familiars, and I opened Steward and spiked an early Possession. Since I took all but one Curse (lucky Giant hit), my deck was crap, and a few times I was glad to be Possessed. Meanwhile I was consistently grabbing Golds (for Palace) or even Provinces from his deck. Ended up winning. :)
And who said Alchemy cards weren't cool?
Turn 1 - Lord Rattington
L
plays 3 Coppers
.
L
buys and gains a Steward
.
L
draws 5 cards
.
Turn 1 - luser
l
plays 3 Coppers
.
l
buys and gains a Steward
.
l
draws 4 Coppers
and an Estate
.
Turn 2 - Lord Rattington
L
plays 3 Coppers
.
L
buys and gains a Steward
.
L
shuffles their deck.
L
draws 5 cards
.
Turn 2 - luser
l
plays 4 Coppers
.
l
buys a Port
.
l
gains a Port
.
l
gains a Port
.
l
shuffles their deck.
l
draws 3 Coppers
, an Estate
and a Steward
.
Turn 3 - Lord Rattington
L
plays a Steward
.
L
trashes 2 Estates
.
L
gets 2 VP from Tomb.
L
draws 5 cards
.
Turn 3 - luser
l
plays a Steward
.
l
trashes a Copper
and an Estate
.
l
gets 2 VP from Tomb.
l
plays 2 Coppers
.
l
buys and gains a Steward
.
l
draws 2 Coppers
, an Estate
and 2 Ports
.
Turn 4 - Lord Rattington
L
plays a Steward
.
L
trashes a Copper
and an Estate
.
L
gets 2 VP from Tomb.
L
plays 2 Coppers
.
L
buys and gains a Silver
.
L
shuffles their deck.
L
draws 5 cards
.
Turn 4 - luser
l
plays a Port
.
l
draws a Copper
.
l
plays a Port
.
l
draws an Estate
.
l
plays 3 Coppers
.
l
buys and gains a Silver
.
l
shuffles their deck.
l
draws a Copper
, an Estate
, 2 Stewards
and a Port
.
Turn 5 - Lord Rattington
L
plays a Steward
.
L
trashes 2 Coppers
.
L
gets 2 VP from Tomb.
L
plays a Copper
and a Silver
.
L
buys and gains a Shanty Town
.
L
shuffles their deck.
L
draws 5 cards
.
Turn 5 - luser
l
plays a Port
.
l
draws a Port
.
l
plays a Port
.
l
draws a Copper
.
l
plays a Steward
.
l
draws 2 Coppers
.
l
plays a Steward
.
l
trashes a Copper
and an Estate
.
l
gets 2 VP from Tomb.
l
plays 3 Coppers
.
l
buys and gains a Silver
.
l
shuffles their deck.
l
draws 3 Coppers
, a Silver
and an Estate
.
Turn 6 - Lord Rattington
L
plays a Steward
.
L
plays 2 Coppers
.
L
buys a Port
.
L
gains a Port
.
L
gains a Port
.
L
shuffles their deck.
L
draws 5 cards
.
Turn 6 - luser
l
plays 3 Coppers
and a Silver
.
l
buys and gains a Baker
.
l
draws 2 Coppers
, a Silver
, a Steward
and a Port
.
Turn 7 - Lord Rattington
L
plays a Port
.
L
draws a card
.
L
plays a Steward
.
L
trashes 2 Coppers
.
L
gets 2 VP from Tomb.
L
plays a Shanty Town
.
L
reveals a Militia
, a Shanty Town
, a Silver
and 2 Provinces
.
L
draws 2 cards
.
L
plays a Steward
.
L
plays a Silver
.
L
buys and gains a Militia
.
L
shuffles their deck.
L
draws 5 cards
.
Turn 7 - luser
l
plays a Port
.
l
draws a Port
.
l
plays a Port
.
l
draws a Steward
.
l
plays a Steward
.
l
shuffles their deck.
l
draws a Copper
and an Estate
.
l
plays a Steward
.
l
trashes a Copper
and an Estate
.
l
gets 2 VP from Tomb.
l
plays 2 Coppers
and a Silver
.
l
buys and gains a Militia
.
l
shuffles their deck.
l
draws 2 Coppers
, a Silver
, a Militia
and a Baker
.
Turn 8 - Lord Rattington
L
plays a Port
.
L
draws a card
.
L
plays a Port
.
L
draws a card
.
L
plays a Steward
.
L
trashes 2 Coppers
.
L
gets 2 VP from Tomb.
L
plays a Militia
.
l
discards 2 Coppers
.
L
plays a Shanty Town
.
L
reveals a Militia
, a Shanty Town
, a Silver
and 2 Provinces
.
L
draws 2 cards
.
L
plays a Steward
.
L
plays a Silver
.
L
buys and gains a Baker
.
L
shuffles their deck.
L
draws 5 cards
.
Turn 8 - luser
l
plays a Baker
.
l
draws a Copper
.
l
plays a Militia
.
L
discards a card
and a Baker
.
l
plays a Copper
and a Silver
.
l
buys and gains a Baker
.
l
draws a Copper
, a Silver
, a Steward
and 2 Ports
.
Turn 9 - Lord Rattington
L
plays a Port
.
L
draws a card
.
L
plays a Port
.
L
draws a card
.
L
plays a Steward
.
L
plays a Militia
.
l
discards a Copper
and a Port
.
L
plays a Shanty Town
.
L
reveals a Militia
, a Shanty Town
, a Silver
and 2 Provinces
.
L
shuffles their deck.
L
draws 2 cards
.
L
plays a Baker
.
L
draws a card
.
L
plays a Steward
.
L
buys and gains a Baker
.
L
shuffles their deck.
L
draws 5 cards
.
Turn 9 - luser
l
plays a Port
.
l
draws a Steward
.
l
plays a Steward
.
l
shuffles their deck.
l
draws a Baker
and a Port
.
l
plays a Port
.
l
draws a Copper
.
l
plays a Baker
.
l
draws a Militia
.
l
plays a Steward
.
l
draws 2 Coppers
.
l
plays a Militia
.
L
discards a card
and a Militia
.
l
plays 3 Coppers
and a Silver
.
l
buys a Wedding
.
l
takes 3 debt.
l
gains a Gold
.
l
gets 1 VP.
l
repays 3 debt.
l
shuffles their deck.
l
draws a Copper
, a Silver
, a Gold
, a Steward
and a Baker
.
Turn 10 - Lord Rattington
L
plays a Port
.
L
draws a card
.
L
plays a Port
.
L
draws a card
.
L
plays a Baker
.
L
draws a card
.
L
plays a Steward
.
L
plays a Shanty Town
.
L
reveals a Militia
, a Shanty Town
, a Silver
and 2 Provinces
.
L
shuffles their deck.
L
draws 2 cards
.
L
plays a Militia
.
l
discards a Copper
and a Steward
.
L
plays a Steward
.
L
plays a Silver
.
L
buys a Wedding
.
L
takes 3 debt.
L
gains a Gold
.
L
gets 1 VP.
L
repays 3 debt.
L
shuffles their deck.
L
draws 5 cards
.
Turn 10 - luser
l
plays a Baker
.
l
draws a Steward
.
l
plays a Steward
.
l
plays a Gold
and a Silver
.
l
buys a Wedding
.
l
takes 3 debt.
l
gains a Gold
.
l
gets 1 VP.
l
repays 3 debt.
l
draws a Copper
, a Silver
, a Militia
, a Baker
and a Port
.
Turn 11 - Lord Rattington
L
plays a Baker
.
L
draws a card
.
L
plays a Baker
.
L
draws a card
.
L
plays a Port
.
L
draws a card
.
L
plays a Port
.
L
draws a card
.
L
plays a Militia
.
l
discards a Copper
and a Silver
.
L
plays a Steward
.
L
plays a Steward
.
L
draws a card
.
L
plays a Gold
and a Silver
.
L
buys and gains a Province
.
L
shuffles their deck.
L
draws 5 cards
.
Turn 11 - luser
l
plays a Baker
.
l
draws a Copper
.
l
plays a Port
.
l
draws a Port
.
l
plays a Port
.
l
draws a Copper
.
l
plays a Militia
.
L
discards a card
and a Steward
.
l
plays 2 Coppers
.
l
buys a Port
.
l
gains a Port
.
l
gains a Port
.
l
shuffles their deck.
l
draws a Copper
, a Silver
, a Gold
, a Militia
and a Port
.
Turn 12 - Lord Rattington
L
plays a Baker
.
L
draws a card
.
L
plays a Baker
.
L
draws a card
.
L
plays a Militia
.
l
discards a Copper
and a Silver
.
L
plays a Silver
.
L
buys a Port
.
L
gains a Port
.
L
gains a Port
.
L
shuffles their deck.
L
draws 5 cards
.
Turn 12 - luser
l
plays a Port
.
l
draws a Copper
.
l
plays a Militia
.
L
discards a card
and a Port
.
l
plays a Gold
and a Copper
.
l
buys a Port
.
l
gains a Port
.
l
gains a Port
.
l
draws a Copper
, a Silver
, a Steward
and 2 Ports
.
Turn 13 - Lord Rattington
L
plays a Baker
.
L
draws a card
.
L
plays a Port
.
L
draws a card
.
L
plays a Port
.
L
draws a card
.
L
plays a Steward
.
L
plays a Shanty Town
.
L
reveals a Militia
, a Shanty Town
, a Silver
and 2 Provinces
.
L
draws 2 cards
.
L
plays a Steward
.
L
draws 2 cards
.
L
plays a Port
.
L
draws a card
.
L
plays a Baker
.
L
shuffles their deck.
L
draws a card
.
L
plays a Militia
.
l
discards a Copper
and a Silver
.
L
plays a Gold
and a Silver
.
L
buys and gains a Province
.
L
shuffles their deck.
L
draws 5 cards
.
Turn 13 - luser
l
plays a Port
.
l
draws a Port
.
l
plays a Port
.
l
draws a Copper
.
l
plays a Port
.
l
draws a Steward
.
l
plays a Steward
.
l
draws a Gold
and a Baker
.
l
plays a Baker
.
l
draws a Baker
.
l
plays a Baker
.
l
shuffles their deck.
l
draws a Copper
.
l
plays a Steward
.
l
trashes 2 Coppers
.
l
gets 2 VP from Tomb.
l
plays a Gold
.
l
buys a Port
.
l
gains a Port
.
l
gains a Port
.
l
draws a Copper
, 2 Silvers
, a Militia
and a Port
.
Turn 14 - Lord Rattington
L
plays a Port
.
L
draws a card
.
L
plays a Port
.
L
draws a card
.
L
plays a Port
.
L
draws a card
.
L
plays a Baker
.
L
draws a card
.
L
plays a Port
.
L
draws a card
.
L
plays a Steward
.
L
draws 2 cards
.
L
plays a Steward
.
L
plays a Shanty Town
.
L
reveals a Militia
, a Silver
and 2 Provinces
.
L
plays a Militia
.
Crap, he is creating new accounts on the fly? I wonder if you block someone and they open a new account, if the new account is still blocked. It should be.
Also, don't feed the trolls, man. The nature of his first 5 comments should be well enough to just ignore him.
Typically when you register or log in to an account on a website your IP address is recorded. It's not a perfect identifier (there are reasons why you might not have the same IP, or even similar IPs over time, and why two people might have the same one) but it can help administrators identify if some individuals are gaming the system through multiple accounts under the right circumstances. And there are other things that can be done to link potentially related accounts, especially if the person in question isn't bothering (or isn't smart enough) to hide their tracks.Crap, he is creating new accounts on the fly? I wonder if you block someone and they open a new account, if the new account is still blocked. It should be.
Also, don't feed the trolls, man. The nature of his first 5 comments should be well enough to just ignore him.
How would ShuffleIt know if it's the same person?
Typically when you register or log in to an account on a website your IP address is recorded. It's not a perfect identifier (there are reasons why you might not have the same IP, or even similar IPs over time, and why two people might have the same one) but it can help administrators identify if some individuals are gaming the system through multiple accounts under the right circumstances. And there are other things that can be done to link potentially related accounts, especially if the person in question isn't bothering (or isn't smart enough) to hide their tracks.Crap, he is creating new accounts on the fly? I wonder if you block someone and they open a new account, if the new account is still blocked. It should be.
Also, don't feed the trolls, man. The nature of his first 5 comments should be well enough to just ignore him.
How would ShuffleIt know if it's the same person?
Typically when you register or log in to an account on a website your IP address is recorded. It's not a perfect identifier (there are reasons why you might not have the same IP, or even similar IPs over time, and why two people might have the same one) but it can help administrators identify if some individuals are gaming the system through multiple accounts under the right circumstances. And there are other things that can be done to link potentially related accounts, especially if the person in question isn't bothering (or isn't smart enough) to hide their tracks.Crap, he is creating new accounts on the fly? I wonder if you block someone and they open a new account, if the new account is still blocked. It should be.
Also, don't feed the trolls, man. The nature of his first 5 comments should be well enough to just ignore him.
How would ShuffleIt know if it's the same person?
That's basically the point of my (rhetorical) question. It's not as simple as same IP = same person. It's far more complicated than that. Even with a combination of IP and browser fingerprinting, it's still not good enough.
Typically when you register or log in to an account on a website your IP address is recorded. It's not a perfect identifier (there are reasons why you might not have the same IP, or even similar IPs over time, and why two people might have the same one) but it can help administrators identify if some individuals are gaming the system through multiple accounts under the right circumstances. And there are other things that can be done to link potentially related accounts, especially if the person in question isn't bothering (or isn't smart enough) to hide their tracks.Crap, he is creating new accounts on the fly? I wonder if you block someone and they open a new account, if the new account is still blocked. It should be.
Also, don't feed the trolls, man. The nature of his first 5 comments should be well enough to just ignore him.
How would ShuffleIt know if it's the same person?
That's basically the point of my (rhetorical) question. It's not as simple as same IP = same person. It's far more complicated than that. Even with a combination of IP and browser fingerprinting, it's still not good enough.
Right. You can use that information to investigate the possibility of an account being a duplicate of a previously banned account, but you can't use it to block a new account from being created.
(I think that's your point, anyway).
My opponent Possessed me when my hand was Procession-Procession-Procession-Possession-Potion.
I just realized that Farmerīs Market trashed itself when played for points
Game #4769766
Just as an intense Vineyard rush was heating up, my opponent bid 40 on Mountain Pass.
Was that an intentional bid or a misclick?
C plays an Estate.
C trashes an Estate.
In which I realize that Inheriting Treasure Map doesn't work:Code: [Select]C plays an Estate.
C trashes an Estate.
Throne Room and Kings Court are both in the kingdom...
I play Library Big Money
Throne Room and Kings Court are both in the kingdom...
I play Library Big Money
Me: <buys the first province on a board with Mountain Pass>
Him: <after bidding 40> Did you read Mountain pass?
Me: yes. surprised you bid 40.
Him: lol, why wouldn't I?
needless to say, he found out soon enough.
Me: <buys the first province on a board with Mountain Pass>
Him: <after bidding 40> Did you read Mountain pass?
Me: yes. surprised you bid 40.
Him: lol, why wouldn't I?
needless to say, he found out soon enough.
Twist: it was a Governor game.
A plays a Shanty Town.
A reveals a Province, 2 Shanty Towns and 2 Stables.
A plays a Shanty Town.
A reveals a Province, a Shanty Town and 2 Stables.
A plays a Stables.
A plays a Stables.
A plays a Shanty Town.
A reveals a Province.
A draws 2 Stables.
This thread is gonna die.
C plays a Mastermind.
C draws 5 Coppers.
Raze a MillerIs this near the end of a game with Tomb or you just wanted to troll yourself?
Raze a MillerIs this near the end of a game with Tomb or you just wanted to troll yourself?
Raze a Milleri think his name is spelled "Ezra"
Had a game with Tireless Landing Party