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Author Topic: TTA II: Not quite as civilized - Tables wins!  (Read 54829 times)

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Watno

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Re: TTA II: Not quite as civilized - Age A
« Reply #25 on: December 08, 2012, 09:10:38 am »

Yes
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ipofanes

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Re: TTA II: Not quite as civilized - Age A
« Reply #26 on: December 08, 2012, 09:20:32 am »

is a "technology card" any card that has a tech cost?

Yes. Team Sports and Constitutional Monarchy are technologies, who knew.

EDIT: Watno beat me for it.
« Last Edit: December 08, 2012, 09:21:39 am by ipofanes »
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Re: TTA II: Not quite as civilized - Age A
« Reply #27 on: December 08, 2012, 12:03:07 pm »

Take Julius Ceaser
Take Rich Land
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: TTA II: Not quite as civilized - Age A
« Reply #28 on: December 08, 2012, 03:39:48 pm »

If I had Homer in play, I would automatically generate culture as long as I had at least one Warrior? Is that correct?
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Watno

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Re: TTA II: Not quite as civilized - Age A
« Reply #29 on: December 08, 2012, 03:47:42 pm »

Yes, if you have 1 warrior, you get 1 culture per turn, if you have 2 or more warriors, you get 2 culture per turn with Homer.
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Jorbles

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Re: TTA II: Not quite as civilized - Age A
« Reply #30 on: December 08, 2012, 03:53:40 pm »

Okay then.

Takes Homer.
Takes Rich Land.
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Watno

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Re: TTA II: Not quite as civilized - Age A
« Reply #31 on: December 08, 2012, 04:15:00 pm »

Everyone produces 2 food on farms, 2 resources on bronze, as well as 1 science point. No consumption / corruption applies.

Card row gets refilled (no card removed, because first one was taken). Age I starts.

cayvie
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1

ipofanes
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1

Tables
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1

Jorbles
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1


Card row:
1 CA: Frugality (removed at end of turn)
1 CA: Alexander the Great
1 CA: Frugality
1 CA: Work of Art
1 CA: Revolutionary Idea
2 CA: Ideal Building Site
2 CA: Colossus
2 CA: Moses
2 CA: Library of Alexandria
3 CA: Hanging Gardens
3 CA: Ideal Building Site
3 CA: Hammurabi
3 CA: Patriotism
Civil cards remaining: 55

Current Events:6
Next event: Age A
Military cards remaining:50
Details: Full spreadsheet

Current player: cayvie
You can now do a political action (ok, you could if you had cards), and use your 4 civil and 2 military actions for all possibilities in the rulebook.
« Last Edit: December 08, 2012, 07:10:03 pm by Watno »
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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #32 on: December 08, 2012, 07:01:30 pm »

Uhh there's an error in the civil card count, my bad, it's not counting all the way to the end (and should be 55-X not 51-X... no idea why I did that)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #33 on: December 08, 2012, 07:04:11 pm »

I noticed it wanst counting to the end, but failed to see you were counting the ones missing, fixed now though.
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cayvie

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #34 on: December 08, 2012, 10:08:28 pm »

ok let's see

Civil Actions

Increase Population
Build a Mine
Take Frugality into Hand
Take Frugality into Hand

Military Actions

draw 2 Military cards
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

ipofanes

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #35 on: December 09, 2012, 01:04:09 am »

I think I can complete my turn before the card row is replenished.


Build Bronze
Take Moses in hand
Take Ideal Building Site in hand
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cayvie

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #36 on: December 09, 2012, 04:04:08 am »

should i specify that i'm building a Bronze mine? i guess it will matter in the future.
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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Watno

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #37 on: December 09, 2012, 08:00:32 am »

cayvie produces 3 resources on bronze and 2 food on agriculture, as well as 1 science. cayvie draws 2 military cards (check "Military hand" tab in your sheet).
Card row is refreshed (no card removed, see later)

ipofanes produces 3 resources on bronze and 2 food on agriculture, as well as 1 science. ipofanes draws 2 military cards (check "Military hand" tab in your sheet).
Card row is refreshed (Alexander the Great gets removed).

Turn: 2
Current Player: Tables
It is currently Age 1.

cayvie
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1

ipofanes
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1

Tables
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1

Jorbles
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1


Card row:
1 CA: Work of Art (A) (removed at end of turn)
1 CA: Revolutionary Idea (A)
1 CA: Colossus
1 CA: Library of Alexandria
1 CA: Hanging Gardens
2 CA: Hammurabi
2 CA: Patriotism (A)
2 CA: Work of Art (I)
2 CA: Printing Press
3 CA: Theology
3 CA: Alchemy
3 CA: Warfare
3 CA: Frugality (I)
Civil cards remaining: 49

Current Events: 6
Next event: Age A
Military cards remaining: 48
Future events: 0
Details: Full spreadsheet

Current Player: Tables
« Last Edit: December 09, 2012, 08:32:13 am by Watno »
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Watno

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #38 on: December 09, 2012, 08:03:08 am »

In case there is only one kind of mine you can build, there is no need to specify.

BTW: Whenever you spend resources, I assume you do so using the largest number of cubes possible, that is spending from low mines/farms first. If you take a card that has multiple copies in the card row, I'll assume you take the first one. If you wish to otherwise, please specify.
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ipofanes

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #39 on: December 09, 2012, 08:29:25 am »

Frugality (II) doesn't mean Frugality from Age II?!
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cayvie

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #40 on: December 09, 2012, 08:30:52 am »

Yeah I thought that seemed early, but didn't want to say anything...
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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Watno

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #41 on: December 09, 2012, 08:32:52 am »

no, II means I. Guess my attempt to clarify failed a bit.  :D
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cayvie

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #42 on: December 09, 2012, 08:35:44 am »

I think there's a card in my civil hand, in the spreadsheet, that I never picked up? I mean, I'll take it...
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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cayvie

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #43 on: December 09, 2012, 08:40:48 am »

also: i increased population, so 2 of my food should have gone back in the Blue Bank, right?

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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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Watno

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #44 on: December 09, 2012, 08:46:20 am »

fixed. Btw, you also got a population from increasing population now.
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ipofanes

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #45 on: December 09, 2012, 09:48:38 am »

Sorry for hijacking this thread, but my question is directly related to this disturbing behaviour:

When looking at the list of topics in http://forum.dominionstrategy.com/index.php?board=41.0, I don't seem to have a New Topic button. Am I missing something?
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Watno

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #46 on: December 09, 2012, 09:51:33 am »

Signups take place in the Forum Games top level board. When the game starts, theory moves it over here (in the blink of an eye)
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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #47 on: December 09, 2012, 10:35:29 am »

Play Ceaser
Play Rich Land, build a Mine
Increase Population
Take Hanging Gardens
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #48 on: December 09, 2012, 11:32:23 am »

Tables produces 3 resources on bronze and 2 food on agriculture, as well as 1 science. Tables draws 3 military cards (check "Military hand" tab in your sheet).
Card row is refreshed (Work of Art (A) is removed)

Turn: 2
Current Player: Jorbles
It is currently Age 1.

cayvie
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1

ipofanes
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1

Tables
Culture: 0 (+0)
Science: 2 (+1)
Strength: 2

Jorbles
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1


Card row:
1 CA: Revolutionary Idea (A) (removed at end of turn)
1 CA: Colossus
1 CA: Library of Alexandria
1 CA: Hammurabi
1 CA: Patriotism (A)
2 CA: Work of Art (I)
2 CA: Printing Press
2 CA: Theology
2 CA: Alchemy
3 CA: Warfare
3 CA: Frugality
3 CA: Swordsmen
3 CA: Mineral Deposits (I)
Civil cards remaining: 47

Current Events: 6
Next event: Age A
Military cards remaining: 43
Future events: 0
Details: Full spreadsheet

Current Player: Jorbles
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Re: TTA II: Not quite as civilized - Turn 2, Age I
« Reply #49 on: December 09, 2012, 11:35:52 am »

The cost of the colossus is pretty fascinating. You need to put a ' in front of it so it's stored as a string.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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