Courtyard/venture: Turn 3 play courtyard, put estate back on deck, play 5 copper + venture, discard 3 estates to draw extra copper, buy bank. Reshuffle. Turn 4 play courtyard, play 5 copper and venture drawing bank giving 13 coins.
Crossroads/governor: Turn 3 play crossroads revealing 3 estates, trash estate with governor gaining coppersmith, buy wishing well. Reshuffle. Turn 4 play governor +3 cards, wishing well + 2 cards, play 7 copper and coppersmith giving 14 coins.
Cellar/council room: Turn 3 play cellar, discard 3 estates and draw 3 copper, play council room to draw 4 copper, buy bank. Reshuffle. Play council room, play 7 coppers and bank giving 15 coins.