Garbage Day
Event - $6
Once per turn: If the previous turn wasn't yours, take an extra turn after this turn. Trash all Action cards you discard from play that turn.
I like how some cards (Squire, Catacombs, etc) could turn this trashing around into a benefit.
From the perspective of an engine, I think that this is over-priced. The trashing action cards penalty is pretty high -- plus you had to sacrifice a buy and a $6 to get the turn, and that turn can't even be that good because you're going to trash all those actions.
For big-money, this also seems over-priced. It could be useful in endgame when I'm trying to get a province and I just have 7, but for a lot of the game if I have $6 I'd rather buy a gold. This card could be useful in mid-game if it didn't compete with gold.
I recommend either keeping the same price but turning this into an action card, or lowering the price (maybe even to $4??).
Pact (Project, $8)
For the rest of the game, play 2 turns in a row. When you trash a Copper, move it to the discard.
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After buying this project, gain 7 Coppers.
I like the idea of this (the penalty seems valid), but I have to imagine this is a frustrating card if your opponent gets two turns in a row. It's also frustrating for that opponent because now their deck has coppers they can't get rid of. I wonder if you could try, when they trash a copper, they gain a curse? I wonder if you could put some restriction like "if you don't play any coppers, take a second turn." You know, make the second turn a little less automatic?
Bonanza (Event) [$5]
At the end of this turn, if you have unspent coins, take Voyager, and take another turn after this one, where you draw one card per unspent coin for your hand.
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You can't buy this if you have Voyager.
Voyager (State)
Worth 1VP if you have this at the end of the game.
What does coin mean? Coffer? Does it mean $?
Coffee Roast
Types: Treasure
Cost: $4P
$2, +2 Cards.
When you buy this, you may trash a Potion you have in play. If you do, take an extra turn after this one.
Excellent use of potions! I think the +2 cards in a $ phase is an interesting concept that doesn't belong on this card. I'd say this can be stronger like $3 maybe $3 +1buy or $2 +1 buy. The +1 buy would make the concept make sense as you have to spend buys for the potion you just lost.
This is a very clean card. Great design.