http://play.prismata.net/?r=283ho-otIUBA very close game. Omega Splitter (3/6) vs Iso Kronus (2/0 but attacks every second round). I let him breach on Turn 10 (though he can't accept the breach because he wouldn't have enough defense the following round), but the next round he has 2 attack max.
He resigns on T12, probably because he was going to have to start sacrificing drones and green to build Forcefields, which would have killed his econ.
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Also, I think the reason I enjoy the game
is the mathiness of it. Interestingly, of the "MCDS" name, I think it resembles Dominion the least. I've previously described Dominion as Starcraft without units--not on this forum--due to the economic development followed by engine development and then VP purchasing. Prismata carries only the random setup aspect of Dominion. So basically, it's:
The fighting and economy of Starcraft without the micro or the twitchiness (and I may not be that old, but I'm old enough that the twitchiness isn't there any more)
The luck of Chess (or SC, where there is no luck assuming percect play) without the openings and memorization (which as pointed out above is also found in Chess 960)
The unit generation of Magic (or HS) without the decks or the annoying separate attacks-separate blocks-instant buffs/kills-damage/trample... thing (or the pay-to-win problem)
The randomness of setup of Dominion, without the decks or luck
The open information of Zendo (one of my favorite games, which has perfectly complete information), Puerto Rico, Power Grid, crayon rail games, St. Petersburg, etc.
The only real problem with it is that I can't play it in person.