Hey Faust, thanks, and thanks.
I like the other idea, but I think that's a different (related) game, with more mod workload, but seems fun. Like play actual dominion with a random kingdom of normal cards, but no victory points, just Moat is now +2 cards, you may choose a player to be protected from 1 kill. Sweet Donald that would be terrible to mod. But hilarious.
Anyway, for this idea, what about something like this:
2: Duchess - Motivate 1 random ability for someone in the other faction each night
2: Lurker - Hated
3: Caravan Guard - 2-shot Bodyguard (Strongman leaves alive and kills target)
3: Ambassador - 2-shot Neighborizer (same Neighborhood)
3: Night Watchman - 1-shot Tracker
3: Swindler - 1-shot Redirector (Target’s target changed to new target)
4: Island - 1-shot Jailkeeper
4: Navigator - 1-shot Role Cop
4: Throne Room - 1-shot Loyal Motivator if taken by scum, 2-shot if town
4: Fortress - 2-shot Bulletproof
5: Pillage - Odd night Ninja/Even night Strongman (Goes through JK/BP/BG, can be redir), Odd-night non-Strongman Vig if town
5: Mystic - Weak Doctor
I really do see this as only very slightly on the edge of RMM anyway, it's just with no VTs it's more that than a "normal" game, but I was thinking much less crazy overall. I guess it is pretty crazy.