I hope you don't mind if i give some pointless babbling about your cards:
I like it. It's simple, clean, still has something to it. The only thing i'm a bit worried about is that it might make Oasis look a bit superfluous. Sure, Oasis draws a card, but Auction gives a buy, costs less, can't be drawn dead and can make ALL cards in your hand to money. It also seems to be pretty good for Big Money+Draw.
Another simple, clever idea. My favourite of your set.
I'll be honest: I'm not a fan of one-shots. Somehow i feel they go against the whole deckbuilding premise. Sure, not doing any would be wasted design space, but you make it the premise of an entire set. I'm not sure one-shots are a mechanic special enough to carry that. Most certainly it doesn't seem like the kind of set i'd recommend for a beginner to get used to Dominion, if that says anything.
Then again, most of us aren't beginners, and i'm definitely astounded how much variety you achieve while staying inside this one design space. One-shots ARE underrepresented in official Dominion, too, and even if you made a lot of them, there are so many cards that "one-shot-heavy" boards are unlikely anyhow. So i guess personal preference is all i can give as reasons why i'm a bit more sceptical here.
Looking at the individual cards, i see nothing wrong with Jubilee. It's probably balanced, and being the only "hard" trade token one-shot makes it a bit more interesting then it would be without. I guess i can spare you analysis of how good or bad it might be, you know that better than me. Interest-wise, it's good enough, but as there are a few more interesting trade token cards in the set, they steal Jubilee's spotlight. I feel it looks a bit like how Monument would look if Prosperity had not three, but eight +VP cards. So i guess that's another problem i have with having so many trade token cards - individual cards seem less exciting.
I'm not sure what the best use case for this is. It's interesting that what you get isn't dependant on Redistrict, but the card it trashed. Not sure i like the wording, but i guess "the trashed card" would seem to refer to Redistrict itself. I'm a bit indifferent, but it's obviously okay. I probably underestimate it.
Hmm... Now that i think about it, on-gain/on-buy IS a one-shot mechanic... Maybe i'm misjudging this entire thing... Either way, Floodgate seems cute. And it's cheap enough for its ability to be actually useful. I like it.
I didn't like this one at first, but it has some appeal. At least it's not like it's going to harm you at any point. It probably feels unsatisfying to trash it very early, and i don't think the one-time Lab makes up for it. On the other hand i think the idea is clever and interesting, which is why Gambler made it on my list of "other people's cards that i want to print to use myself".
A Village that rewards you for junk? Hm... I guess gaining some cheap engine components is easy enough, especially early, so you don't have to go for Mill Town megaturns to get something of it. Fine, i think.
I like the on-play, and i realize it interacts with the bottom. Still, i feel it's not as interesting as a whole, maybe because the bottom part is, well, Silversmith. Sorry if i'm being harsh. I'm a bit tired, i hope it doesn't shine through in me spilling unreflected nonsense...
One of the trade token cards i meant when i said there are more interesting ones than Jubilee. Actually i like it quite a bit. It's my second favourite of the set, right now.
Not as special as Tinker, but still nice. Very simple to grasp, too. I like it more than Terrace or Jubilee, but i don't really know why. Maybe because it's new?
Finally, a way to get trade tokens. If you had none of these, something would feel lacking. In that respect, i like it. The effect as such isn't really special, but not every card needs to be. The token gaining is enough to make it stand out, i think.
Dignitary finally gives us a trashing reaction, so that's cool. I'm one of those people who don't like discarding reaction cards, because i always feel it makes me lose something... Beggar is agonizing to me. Dignitarys reaction is something like a counterpart to its on-play, though, so i guess you just have to decide whether the cards in your hand are too good (keep some for later) or too bad (get something else). Don't know what to do when inbetween, but maybe that's the challenge.
I don't really know why, but i kind of dislike
Conscripts Profiteer. Conscripts is basically a Silver most of the time, sure, and it can curse other players (once), but it can also be drawn dead. That alone might make some people feel they have been Swindlered. Still, i think my main concern is that Conscripts is pretty complex, especially for a card you can't decide against. I play with quite a few people who are not experienced Dominion players and if i give them a Curse or a Silver, they immediately get that i do something bad or nice. If they think they don't understand a card in the supply, hey, they can just ignore it and buy Smithy instead. Either way, if you don't want to play a Conscripts deck, i can still make you. I think that's really what i mean with "Swindlered" - not that the card is bad, but that the card isn't something i wanted. Sure, there's Masquerade and Ambassador that can give you different cards, but typically you'll get Estates or Coppers, anyhow.
It's allright. Like Convoy and Jubilee, it suffers from the fact they act a bit similar. The effect still seems good enough to be worth the spot, though. as i said, i like Convoy a tad more.
Much better than Profiteer. I can see how this avoids my complaints about Conscripts from before... Hmm. It's also clever how you made a semi-one-shot Curser work
I don't really like it. It has just too much going on, a bit like a minigame inside a game.
Also, isn't Barrister strictly better than Explorer? Again, sorry if i'm harsh. Edit: No, of course it's not. Sorry, i didn't think. Still, i'm not really convinced of the mini game. :/
Hm, i guess the +1 action makes the most sense when you gain the card in hand... On it's own it probably isn't worth the jump to $5, but i guess buying this with a few Silvers makes it a really worthwile buy. It's good.
It seems like not only Domain, but every dual-type card makes this better. Hmm... A Lab that gets an advantage from dual-type cards? That's new. I like it
The "to $6" is the only thing keeping this from being strictly better than Saboteur, which seems a bit thin. Sure, Saboteur is weak and has the greatest effect when hitting Provinces (or, heaven forbid, Colonies), but still it will usually just hit Silvers and such. The +1 action makes this really spammable, too. I think it's too good.I remembered this is a one-shot set and re-read the text. Of course it trashes itself. I think it's fine.
I had a very similar idea once (Stocks), which also gave a Silver in hand. The biggest difference was that it gave a Silver to the other players, too. That said, your card seems better balanced. I like it.
It's very simple and looks good. Not sure about the name, though. I feel it implies an attack type, as if you could only return attack cards with it. Good that that's not the case.
I think i allready mentioned i like this. Well, if not, i like this. It's nice and easy.
Good for you that Donald never made the vanilla $4 Peddler... He couldn't after this. It's not bad, but i'm not sure whether doing a Peddler+ at $4 isn't something you should avoid.I don't know why, but i thought this costed $4... I'm really tired it seems... Either way, Peddler looks a bit weak for $5, but then again the one-shot bonus is really, really nice. I think it's fine.
The drawback is something i've waited to see on a card, and i think it's nice here. A nice mix of Library, discard for benefit, and Council Room (in a way). I think i like it