Dominion Strategy Forum

Miscellaneous => Forum Games => Non-Mafia Game Threads => Topic started by: Watno on December 03, 2012, 02:40:16 pm

Title: TTA II: Not quite as civilized - Tables wins!
Post by: Watno on December 03, 2012, 02:40:16 pm
This will be a full game of Through the Ages using Tabels spreadsheets.
The game rules are available at BGG: http://boardgamegeek.com/filepage/55064/through-the-ages-english-rulebook.
Unless players disagree on this, the game will use the alternate corruption rule (i.e. you can choose not to produce a resource in order to avoid corruption). Since player hands are easily trackable anyway, they will be public information.

The game will probably start on Saturday.

Signups (4/4):
Tables
Jorbles
ipofanes
cayvie

Rules (shamelessly stolen from Tables and modified )
Quote
Through the Ages is a civilization building game. The goal is to develop your civilization, not to destroy other ones. Military strength is just one aspect of your nation, as well as population, production or science. It is up to you which aspect you will concentrate on, more or less, but you should not underestimate any of them while building your civilization.

Victory is achieved by the player whose nation produces the most culture during the game. However, there are many ways to produce culture: through religion, literature or drama, by building wonders, by utilizing cultural persons etc. Considerable amount of culture can be gained even via wars or aggression.
Description from BGG

This is the thread for the second Play By Forum game of Vlaada Chvátil's Through The Ages. This is not a short, simple game; it is an epic civilisation building game. As such, players should expect the game to take at least a few months (I predict about 3-4, depending on activity). This does mean it should be an engrossing, fun and strategically deep game, and the long time period should give you lots of time to plan out your moves.

A copy of the rules can be found on BGG here (http://boardgamegeek.com/filepage/55064/through-the-ages-english-rulebook). The rules are great, they're mostly very clear, and so I will make no attempt to explain the rules myself, and instead advise players to read them (you will need a BGG account, which if you don't have, is hassle free to make). I will of course try and answer any questions players may have.

A public spreadsheet for the game is available [https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=7]here[/url]. Each player has a link to a private sheet, which also includes their own hands.

Players may wish to bookmark this link (http://www.boardgamegeek.com/image/423223/through-the-ages-a-story-of-civilization?size=original), which shows all of the available actions (excluding extras given by wonders or leaders), as well as the turn structure summary. As moderator, sections 1 and 6 will be performed by me. The PBF exclusive section 7: Point out moderator mistakes, will be performed by everyone else.

Some notes for PBF:

Taking your turn:
Turn structure (http://www.boardgamegeek.com/image/423223/through-the-ages-a-story-of-civilization?size=original)

1) Updating the card row: I will do this for you between turns along with step 7

2) Outcome of a war: You sacrifice units, then they sacrifice units, then one or both of you might need to make decisions based on what happened. I will update other things (usually culture) as I see them.

3) Political action: This is probably the most complex bit of your turn. If you want to play an:

4) Discard excess military cards: Check your military hand limit (normally =military actions), then PM me military cards until you are at your military hand limit.

5) Civil and Military actions: Post all of your civil and military actions directly into the thread. For the first few turns, or whenever you aren't sure, it may be a good idea to PM them to me instead, just to double check everything you're trying to do is valid. It's easy to forget a few things and make a few mistakes, like, you used military actions on an aggression/war, or that Wonder cost 1 CA more than you thought because you've completed a Wonder already, or accidentally trying to play a military tech with a military action instead of a civil one, and that's just a few examples. Either way if your move is valid, it stands (and I'll post it if you PM'd me) and I'll update everything based on it. If you did something wrong, I'll let you know, and you can fix it.
In certain extreme situations, I might stop and check if you were aware of a consequence of something you did. This is primarily things like 'Woah those actions will give you an uprising, are you sure?' or 'Your military is already maxed at 60, are you sure you want to build those three infantry?' Both of which could be legit things to do e.g. desperately need more science at expense of some resource (for 1) or building up stuff to sacrifice in a crazy war (for 2), but usually, would not be.

6) Production and Maintenance: I'll do all of this for you. It is possible that I will just post an update to the Card Row in thread without editing the spreadsheet, so that the next player can do his move already, and will try to remember to tell you whether the spreadsheet is up to date or not.

Rules in use
We are playing a 4 player full game.
The alternate corruption rule is in effect. This lets you choose for one mine to not produce [unless you ask otherwise, I will do this automatically if it will increase your resources].
Title: Re: TTA II: Not quite as civilized - One slot available
Post by: Jorbles on December 03, 2012, 03:40:05 pm
Confirmed.
Title: Re: TTA II: Not quite as civilized - One slot available
Post by: cayvie on December 03, 2012, 08:44:09 pm
how hard would this game be to learn on the fly
Title: Re: TTA II: Not quite as civilized - One slot available
Post by: Tables on December 03, 2012, 08:52:08 pm
Hmm... the rule book is pretty long, but a lot of things are pretty intuitive once you have the base mechanics down. As long as you don't make too many early mistakes (I can provide (pregame) some reasonable starting advice), then you should probably be alright.
Title: Re: TTA II: Not quite as civilized - One slot available
Post by: cayvie on December 03, 2012, 09:21:37 pm
i'll give this a try then
Title: Re: TTA II: Not quite as civilized - One slot available
Post by: ipofanes on December 04, 2012, 02:05:57 am
Thanks for hosting, count me in. I am impartial to the corruption rule but would do without it if given the choice.

Title: Re: TTA II: Not quite as civilized - One slot available
Post by: Tables on December 04, 2012, 07:59:17 am
http://forum.dominionstrategy.com/index.php?topic=5645.msg145557#msg145557

For those who are playing for the first time.
Title: Re: TTA II: Not quite as civilized - Signups closed, starting this weekend
Post by: Watno on December 04, 2012, 01:05:24 pm
So we're full, I'm planning to get the game thread ready on Friday probably.

Would all players be ok with going in geographical order like in the other game, so that (ipofanes and Tables) and (cayvie and Jorbles) have their turn after each other each, randomizing inside the pairings and randomizing starting player?
Title: Re: TTA II: Not quite as civilized - Signups closed, starting this weekend
Post by: Tables on December 04, 2012, 02:24:28 pm
It's fine by me.

Also this could be useful: http://www.boardgamegeek.com/image/423223/through-the-ages-a-story-of-civilization?size=original

Easy ones to get mixed up are playing military techs (it's a civil action - it's a technology) and forgetting that taking a Wonder is (CA shown)+(no. of Wonders you've completed)
Title: Re: TTA II: Not quite as civilized - Signups closed, starting this weekend
Post by: cayvie on December 04, 2012, 07:50:11 pm
okay, thanks

i'll hopefully at least be able to stumble through the rules by then
Title: Re: TTA II: Not quite as civilized - Signups closed, starting this weekend
Post by: ipofanes on December 06, 2012, 03:38:33 am
Would all players be ok with going in geographical order like in the other game, so that (ipofanes and Tables) and (cayvie and Jorbles) have their turn after each other each, randomizing inside the pairings and randomizing starting player?

I am full of approval for this suggestion.
Title: Re: TTA II: Not quite as civilized - Signups closed, starting this weekend
Post by: Watno on December 06, 2012, 05:57:24 pm
Did i mention my weekends start on Thursday night? I'll start this now, if you are not yet ready, don't feel pressured, but just do take your time and do your move when you are.
I will send all players the link to their personal spreadsheet in a moment, the only difference between thiat and the public Spreadsheet is that it shows your military hands.
If you have questions or I screwed up somewhere, please tell me.

Turn: 1
Current Player: cayvie
It is currently Age A.

cayvie
Culture: 0 (+0)
Science: 0 (+1)
Strength: 1

ipofanes
Culture: 0 (+0)
Science: 0 (+1)
Strength: 1

Tables
Culture: 0 (+0)
Science: 0 (+1)
Strength: 1

Jorbles
Culture: 0 (+0)
Science: 0 (+1)
Strength: 1

(listed in turn order)

Card row: Reminder: On turn 1, you may only take cards from the card row, and have 1/2/3/4 CA to do so for the 1st/2nd/3rd/4th player resp.
1 CA: Engineering Genius(removed at end of round)
1 CA: Frugality
1 CA: Aristotle
1 CA: Rich Land
1 CA: Pyramids
2 CA: Julius Caesar
2 CA: Rich Land
2 CA: Homer
2 CA: Alexander the Great
3 CA: Frugality
3 CA: Work of Art
3 CA: Revolutionary Idea
3 CA: Ideal Building Site
Civil Cards remaining: 7


Current Events: 6
Next event: Age A
Military cards remaining: 0
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)
Title: Re: TTA II: Not quite as civilized - Age A
Post by: Jorbles on December 06, 2012, 06:17:23 pm
Which version of the game are we playing? Advanced?
Title: Re: TTA II: Not quite as civilized - Age A
Post by: Watno on December 06, 2012, 06:18:17 pm
We are playing the full game (using the alternate corruption rule).
Title: Re: TTA II: Not quite as civilized - Age A
Post by: Jorbles on December 07, 2012, 12:43:57 pm
Okay, I know what's going on now, mostly. Ready when everyone else is.
Title: Re: TTA II: Not quite as civilized - Age A
Post by: Watno on December 07, 2012, 01:00:19 pm
Well, your last in turn order anyway. Note that since in the first round the card row wont be refilled, you can take your moves without taking waiting for me in between.

BTW, i updated first post with some info from the table and made the public spreadsheet actually viewable.
Title: Re: TTA II: Not quite as civilized - Age A
Post by: cayvie on December 07, 2012, 03:21:06 pm
is there a link somewhere to what all the cards actually do? it's not in the rules, as far as i can see.
Title: Re: TTA II: Not quite as civilized - Signups closed, starting this weekend
Post by: Jorbles on December 07, 2012, 05:42:50 pm
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

The full spread sheet has the details on all the current cards. I haven't seen any lists of cards in general though.
Title: Re: TTA II: Not quite as civilized - Age A
Post by: cayvie on December 07, 2012, 05:49:51 pm
alright

i'm first right

take Aristotle into hand
Title: Re: TTA II: Not quite as civilized - Signups closed, starting this weekend
Post by: Jorbles on December 07, 2012, 05:52:28 pm
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

The full spread sheet has the details on all the current cards. I haven't seen any lists of cards in general though.

oh wait they are all there, they're under the tabs that say Civil Library and Military Library.
Title: Re: TTA II: Not quite as civilized - Age A
Post by: cayvie on December 07, 2012, 06:58:34 pm
(aristotle is a reasonable opening play, right?)
Title: Re: TTA II: Not quite as civilized - Age A
Post by: Tables on December 07, 2012, 07:54:24 pm
Absolutely. He's one of the better age A leaders in a vacuum, and leaders are definitely a strong opening play.
Title: Re: TTA II: Not quite as civilized - Age A
Post by: ipofanes on December 08, 2012, 02:38:04 am

Take Engineering Genius in Hand
Take Pyramids in Hand and put it on the table
Title: Re: TTA II: Not quite as civilized - Age A
Post by: ipofanes on December 08, 2012, 05:10:50 am
Absolutely. He's one of the better age A leaders in a vacuum, and leaders are definitely a strong opening play.

I'd have taken Pyramids as the starting player, but it would have been a tough call. My reasoning would have been that Aristotle doesn't do much for you in turn 2, other than, for instance, Julius.
Title: Re: TTA II: Not quite as civilized - Age A
Post by: cayvie on December 08, 2012, 09:05:33 am
is a "technology card" any card that has a tech cost?
Title: Re: TTA II: Not quite as civilized - Age A
Post by: Watno on December 08, 2012, 09:10:38 am
Yes
Title: Re: TTA II: Not quite as civilized - Age A
Post by: ipofanes on December 08, 2012, 09:20:32 am
is a "technology card" any card that has a tech cost?

Yes. Team Sports and Constitutional Monarchy are technologies, who knew.

EDIT: Watno beat me for it.
Title: Re: TTA II: Not quite as civilized - Age A
Post by: Tables on December 08, 2012, 12:03:07 pm
Take Julius Ceaser
Take Rich Land
Title: Re: TTA II: Not quite as civilized - Age A
Post by: Jorbles on December 08, 2012, 03:39:48 pm
If I had Homer in play, I would automatically generate culture as long as I had at least one Warrior? Is that correct?
Title: Re: TTA II: Not quite as civilized - Age A
Post by: Watno on December 08, 2012, 03:47:42 pm
Yes, if you have 1 warrior, you get 1 culture per turn, if you have 2 or more warriors, you get 2 culture per turn with Homer.
Title: Re: TTA II: Not quite as civilized - Age A
Post by: Jorbles on December 08, 2012, 03:53:40 pm
Okay then.

Takes Homer.
Takes Rich Land.
Title: Re: TTA II: Not quite as civilized - Age A
Post by: Watno on December 08, 2012, 04:15:00 pm
Everyone produces 2 food on farms, 2 resources on bronze, as well as 1 science point. No consumption / corruption applies.

Card row gets refilled (no card removed, because first one was taken). Age I starts.

cayvie
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1

ipofanes
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1

Tables
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1

Jorbles
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1


Card row:
1 CA: Frugality (removed at end of turn)
1 CA: Alexander the Great
1 CA: Frugality
1 CA: Work of Art
1 CA: Revolutionary Idea
2 CA: Ideal Building Site
2 CA: Colossus
2 CA: Moses
2 CA: Library of Alexandria
3 CA: Hanging Gardens
3 CA: Ideal Building Site
3 CA: Hammurabi
3 CA: Patriotism
Civil cards remaining: 55

Current Events:6
Next event: Age A
Military cards remaining:50
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current player: cayvie
You can now do a political action (ok, you could if you had cards), and use your 4 civil and 2 military actions for all possibilities in the rulebook.
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Tables on December 08, 2012, 07:01:30 pm
Uhh there's an error in the civil card count, my bad, it's not counting all the way to the end (and should be 55-X not 51-X... no idea why I did that)
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Watno on December 08, 2012, 07:04:11 pm
I noticed it wanst counting to the end, but failed to see you were counting the ones missing, fixed now though.
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: cayvie on December 08, 2012, 10:08:28 pm
ok let's see

Civil Actions

Increase Population
Build a Mine
Take Frugality into Hand
Take Frugality into Hand

Military Actions

draw 2 Military cards
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: ipofanes on December 09, 2012, 01:04:09 am
I think I can complete my turn before the card row is replenished.


Build Bronze
Take Moses in hand
Take Ideal Building Site in hand
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: cayvie on December 09, 2012, 04:04:08 am
should i specify that i'm building a Bronze mine? i guess it will matter in the future.
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Watno on December 09, 2012, 08:00:32 am
cayvie produces 3 resources on bronze and 2 food on agriculture, as well as 1 science. cayvie draws 2 military cards (check "Military hand" tab in your sheet).
Card row is refreshed (no card removed, see later)

ipofanes produces 3 resources on bronze and 2 food on agriculture, as well as 1 science. ipofanes draws 2 military cards (check "Military hand" tab in your sheet).
Card row is refreshed (Alexander the Great gets removed).

Turn: 2
Current Player: Tables
It is currently Age 1.

cayvie
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1

ipofanes
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1

Tables
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1

Jorbles
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1


Card row:
1 CA: Work of Art (A) (removed at end of turn)
1 CA: Revolutionary Idea (A)
1 CA: Colossus
1 CA: Library of Alexandria
1 CA: Hanging Gardens
2 CA: Hammurabi
2 CA: Patriotism (A)
2 CA: Work of Art (I)
2 CA: Printing Press
3 CA: Theology
3 CA: Alchemy
3 CA: Warfare
3 CA: Frugality (I)
Civil cards remaining: 49

Current Events: 6
Next event: Age A
Military cards remaining: 48
Future events: 0
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Tables
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Watno on December 09, 2012, 08:03:08 am
In case there is only one kind of mine you can build, there is no need to specify.

BTW: Whenever you spend resources, I assume you do so using the largest number of cubes possible, that is spending from low mines/farms first. If you take a card that has multiple copies in the card row, I'll assume you take the first one. If you wish to otherwise, please specify.
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: ipofanes on December 09, 2012, 08:29:25 am
Frugality (II) doesn't mean Frugality from Age II?!
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: cayvie on December 09, 2012, 08:30:52 am
Yeah I thought that seemed early, but didn't want to say anything...
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Watno on December 09, 2012, 08:32:52 am
no, II means I. Guess my attempt to clarify failed a bit.  :D
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: cayvie on December 09, 2012, 08:35:44 am
I think there's a card in my civil hand, in the spreadsheet, that I never picked up? I mean, I'll take it...
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: cayvie on December 09, 2012, 08:40:48 am
also: i increased population, so 2 of my food should have gone back in the Blue Bank, right?

Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Watno on December 09, 2012, 08:46:20 am
fixed. Btw, you also got a population from increasing population now.
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: ipofanes on December 09, 2012, 09:48:38 am
Sorry for hijacking this thread, but my question is directly related to this disturbing behaviour:

When looking at the list of topics in http://forum.dominionstrategy.com/index.php?board=41.0 (http://forum.dominionstrategy.com/index.php?board=41.0), I don't seem to have a New Topic button. Am I missing something?
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Watno on December 09, 2012, 09:51:33 am
Signups take place in the Forum Games top level board. When the game starts, theory moves it over here (in the blink of an eye)
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Tables on December 09, 2012, 10:35:29 am
Play Ceaser
Play Rich Land, build a Mine
Increase Population
Take Hanging Gardens
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Watno on December 09, 2012, 11:32:23 am
Tables produces 3 resources on bronze and 2 food on agriculture, as well as 1 science. Tables draws 3 military cards (check "Military hand" tab in your sheet).
Card row is refreshed (Work of Art (A) is removed)

Turn: 2
Current Player: Jorbles
It is currently Age 1.

cayvie
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1

ipofanes
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1

Tables
Culture: 0 (+0)
Science: 2 (+1)
Strength: 2

Jorbles
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1


Card row:
1 CA: Revolutionary Idea (A) (removed at end of turn)
1 CA: Colossus
1 CA: Library of Alexandria
1 CA: Hammurabi
1 CA: Patriotism (A)
2 CA: Work of Art (I)
2 CA: Printing Press
2 CA: Theology
2 CA: Alchemy
3 CA: Warfare
3 CA: Frugality
3 CA: Swordsmen
3 CA: Mineral Deposits (I)
Civil cards remaining: 47

Current Events: 6
Next event: Age A
Military cards remaining: 43
Future events: 0
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Tables on December 09, 2012, 11:35:52 am
The cost of the colossus is pretty fascinating. You need to put a ' in front of it so it's stored as a string.
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Jorbles on December 09, 2012, 04:59:47 pm
Civil Actions:
Play Homer
Play Rich Land to Build a Mine
Increase Population
Take Colossus


Military Actions:
Build a Warrior
Take card
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Watno on December 09, 2012, 05:10:57 pm
Jorbles produces 3 resources on bronze and 2 food on agriculture, as well as 1 science and 2 culture. Jorbles draws 1 military card (check "Military hand" tab in your sheet). (btw, you don't need to explicitely say that you draw military cards with your remaining military actions).
Card row is refreshed (Revolutionary Idea (A) is removed).

Turn: 3
Current Player: cayvie
It is currently Age 1.

cayvie
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1

ipofanes
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1

Tables
Culture: 0 (+0)
Science: 2 (+1)
Strength: 2

Jorbles
Culture: 2 (+2)
Science: 2 (+1)
Strength: 2


Card row:
1 CA: Library of Alexandria (A) (removed at end of turn)
1 CA: Hammurabi (A)
1 CA: Patriotism (A)
1 CA: Work of Art (I)
1 CA: Printing Press (I)
2 CA: Theology (I)
2 CA: Alchemy (I)
2 CA: Warfare (I)
2 CA: Frugality (I)
3 CA: Swordsmen (I)
3 CA: Mineral Deposits (I)
3 CA: Genghis Khan (I)
3 CA: Great Wall (I)
Civil cards remaining: 45

Current Events: 6
Next event: Age A
Military cards remaining: 42
Future events: 0
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: cayvie
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Tables on December 09, 2012, 05:18:06 pm
As a reminder, you can now take political actions. Go kill people Cayvie!
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Watno on December 09, 2012, 05:45:27 pm
As a reminder, you can now take political actions. Go kill people Cayvie!

On that note: please remember, when you play an event/territory it is added to the future events deck face-down and the top event of the current events pile is triggered. Do not state in the the thread which event/territory you played (or even wether it was a territory instead of an event), but PM me the card you add to the pile.
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: cayvie on December 09, 2012, 07:06:32 pm
Oh right that's how I was going to do it; military actions are not civil actions!

Political Actions: none

Civil Actions
Play Aristotle
Play Frugality (increasing population and gaining 1 food)
Take Printing Press into hand (gaining 1 science from Aristotle)
Play Printing Press (spending all 3 science points)

Military Actions
Play Tactics: Fighting Band
Make an Infantry Warrior, organizing my 2 warriors into a Fighting Band
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Galzria on December 09, 2012, 07:13:42 pm
Aristotle, the great military commander!
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: cayvie on December 09, 2012, 07:14:14 pm
Aristotle, the great military commander!

haha galz i feel a sense of kinship with you reading the other game

we're both totally in over our heads here
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Watno on December 09, 2012, 07:18:09 pm
cayvie produces 3 resources on bronze and 2 food on agriculture, as well as 1 science. Consumption is 1 food. cayvie draws no military cards.
Card row is refreshed (Library of Alexandria is removed).

Turn: 3
Current Player: ipofanes
It is currently Age 1.

cayvie
Culture: 0 (+0)
Science: 1 (+1)
Strength: 3

ipofanes
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1

Tables
Culture: 0 (+0)
Science: 2 (+1)
Strength: 2

Jorbles
Culture: 2 (+2)
Science: 2 (+1)
Strength: 2


Card row:
1 CA: Hammurabi (A) (removed at end of turn)
1 CA: Patriotism (A)
1 CA: Work of Art (I)
1 CA: Theology (I)
1 CA: Alchemy (I)
2 CA: Warfare (I)
2 CA: Frugality (I)
2 CA: Swordsmen (I)
2 CA: Mineral Deposits (I)
3 CA: Genghis Khan (I)
3 CA: Great Wall (I)
3 CA: Bread and Circuses (I)
3 CA: Mineral Deposits (I)
Civil cards remaining: 43

Current Events: 6
Next event: Age A
Military cards remaining: 42
Future events: 0
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: ipofanes
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: cayvie on December 09, 2012, 07:24:24 pm
oh god i have a discontent worker how did that happen

calm down
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Tables on December 09, 2012, 07:27:31 pm
Because you've increases population twice.

At this point in the game, it's nothing to worry about. That warning is big and red, but as long as you have the spare worker, it's no problem. Especially, no Age A events punish you for discontent workers, so essentially, you have one worker who's now giving you a happiness, for free, and so you can get another 3 workers without worry. That's not too bad, right?
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Galzria on December 09, 2012, 07:29:15 pm
Aristotle, the great military commander!

haha galz i feel a sense of kinship with you reading the other game

we're both totally in over our heads here

You're telling me! I like the Aristotle opening though. :P
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Watno on December 09, 2012, 07:30:10 pm
Discontent worker means you have one less happy face than required. However, as long as you dont have more discontent workers as unused workers, this is not a problem. The list of how many happy faces you need for each number of workers left on your population bank is shown on the overview sheet.
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: cayvie on December 09, 2012, 07:34:16 pm
my workers should be proud to serve under aristotle and his wondrous letter machine
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Tables on December 09, 2012, 07:36:02 pm
I think they're just angry that they're an uncultured civilisation.
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: cayvie on December 09, 2012, 07:42:31 pm
whoa wait

you get the bonus of wonders while they're still being constructed?
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: cayvie on December 09, 2012, 07:43:43 pm
oh, no, jorbles just has 2 strength because he built a warror
Title: Re: TTA II: Not quite as civilized - Turn 3, Age I
Post by: ipofanes on December 10, 2012, 01:39:01 am
Pass political phase

Elect Moses as leader
Increase Population
Play Engeneering Genius and build first stage of Pyramids
Play Ideal Building Site and build Philosophy
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: Jorbles on December 10, 2012, 01:59:59 am
oh, no, jorbles just has 2 strength because he built a warror

because I built a cultured warrior. My warriors sip tea and go to the theatre.
Title: Re: TTA II: Not quite as civilized - Turn 2, Age I
Post by: cayvie on December 10, 2012, 02:13:23 am
oh, no, jorbles just has 2 strength because he built a warror

because I built a cultured warrior. My warriors sip tea and go to the theatre.

you should get on inventing the theater then
Title: Re: TTA II: Not quite as civilized - Turn 3, Age I
Post by: Watno on December 10, 2012, 07:41:22 am
ipofanes produces 2 food, 3 resources, 2 science and draws 2 military cards.
Card row is refreshed (Hammurabi is removed).

Turn: 3
Current Player: Tables
It is currently Age 1.

cayvie
Culture: 0 (+0)
Science: 1 (+1)
Strength: 3

ipofanes
Culture: 0 (+0)
Science: 4 (+2)
Strength: 1

Tables
Culture: 0 (+0)
Science: 2 (+1)
Strength: 2

Jorbles
Culture: 2 (+2)
Science: 2 (+1)
Strength: 2


Card row:
1 CA: Patriotism (A) (removed at end of turn)
1 CA: Work of Art (I)
1 CA: Theology (I)
1 CA: Alchemy (I)
1 CA: Warfare (I)
2 CA: Frugality (I)
2 CA: Swordsmen (I)
2 CA: Mineral Deposits (I)
2 CA: Genghis Khan (I)
3 CA: Great Wall (I)
3 CA: Bread and Circuses (I)
3 CA: Mineral Deposits (I)
3 CA: Engineering Genius (I)
Civil cards remaining: 42

Current Events: 6
Next event: Age A
Military cards remaining: 40
Future events: 0
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Tables
Title: Re: TTA II: Not quite as civilized - Turn 3, Age I
Post by: Tables on December 10, 2012, 12:01:09 pm
Play Age I event
Title: Re: TTA II: Not quite as civilized - Turn 3, Age I
Post by: Watno on December 10, 2012, 12:16:27 pm
Takes gets 1 culture.
Event is Development of Science, everyone gets 2 science.
Spreadsheet will be updated when I'm home.
Title: Re: TTA II: Not quite as civilized - Turn 3, Age I
Post by: Tables on December 10, 2012, 12:25:27 pm
This all sounds vaguely familiar.

Also that's a little boon towards what I wanted to do.

Increase population
Build Farm
Build Wonder stage (1)
Take Alchemy
Title: Re: TTA II: Not quite as civilized - Turn 3, Age I
Post by: Jorbles on December 10, 2012, 12:59:13 pm
I wanted Alchemy :( but deep down I knew you were going to take it.
Title: Re: TTA II: Not quite as civilized - Turn 3, Age I
Post by: Tables on December 10, 2012, 01:02:13 pm
Man, Alchemy for 1 CA, that was just too good to be true. From my (limited) experience, it's one of the big three Age I techs: Iron, Knights and Alchemy. Of course it always depends on the kingdom civilisation you're building but all of those are really good a lot of the time.
Title: Re: TTA II: Not quite as civilized - Turn 3, Age I
Post by: Watno on December 10, 2012, 01:11:45 pm
Surprised Alchemy even got down to 1 CA.

Tables produces 3 food (-1 consumption =2), 3 resourcees, 1 science and draws 3 military cards.
Card row is refreshed (Patriotism (A) removed).

Turn: 3
Current Player: Jorbles
It is currently Age 1.

cayvie
Culture: 0 (+0)
Science: 3 (+1)
Strength: 3

ipofanes
Culture: 0 (+0)
Science: 6 (+2)
Strength: 1

Tables
Culture: 1 (+0)
Science: 5 (+1)
Strength: 2

Jorbles
Culture: 2 (+2)
Science: 4 (+1)
Strength: 2


Card row:
1 CA: Work of Art (I) (removed at end of turn)
1 CA: Theology (I)
1 CA: Warfare (I)
1 CA: Frugality (I)
1 CA: Swordsmen (I)
2 CA: Mineral Deposits (I)
2 CA: Genghis Khan (I)
2 CA: Great Wall (I)
2 CA: Bread and Circuses (I)
3 CA: Mineral Deposits (I)
3 CA: Engineering Genius (I)
3 CA: Code of Laws (I)
3 CA: Drama (I)
Civil cards remaining: 40

Current Events: 5
Next event: Age A
Military cards remaining: 37
Future events: 1
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 3, Age I
Post by: ipofanes on December 10, 2012, 01:29:13 pm
Surprised Alchemy even got down to 1 CA.

True, but I was too busy playing yellow cards to notice.

When I have completed Pyramids, I'll have enough civil actions to grab techs left and right.   ;D
 
Title: Re: TTA II: Not quite as civilized - Turn 3, Age I
Post by: Jorbles on December 10, 2012, 01:36:03 pm
I'm just checking that my move is valid with Watno. This game is so cool and so complicated.
Title: Re: TTA II: Not quite as civilized - Turn 3, Age I
Post by: Jorbles on December 10, 2012, 01:50:19 pm
Political Actions:
Pass

Civil Actions:
Take Frugality
Take Warfare
Take Swordsmen
Play Swordsmen


Military Actions:
Upgrade Warrior to Swordsman
Take Card


I will be producing one less Resource to avoid Corruption.
Title: Re: TTA II: Not quite as civilized - Turn 3, Age I
Post by: Watno on December 10, 2012, 02:08:53 pm
Jorbles produces 2 food, 2 resources (1 less to avoid corruption), 1 culture, 1 science and draws 1 military card.
Card row is refreshed (Work of Art (A) is removed).

Current Player: cayvie
It is currently Age 1.

cayvie
Culture: 0 (+0)
Science: 3 (+1)
Strength: 3

ipofanes
Culture: 0 (+0)
Science: 6 (+2)
Strength: 1

Tables
Culture: 1 (+0)
Science: 5 (+1)
Strength: 2

Jorbles
Culture: 3 (+1)
Science: 2 (+1)
Strength: 3


Card row:
1 CA: Theology (I) (removed at end of turn)
1 CA: Mineral Deposits (I)
1 CA: Genghis Khan (I)
1 CA: Great Wall (I)
1 CA: Bread and Circuses (I)
2 CA: Mineral Deposits (I)
2 CA: Engineering Genius (I)
2 CA: Code of Laws (I)
2 CA: Drama (I)
3 CA: Printing Press (I)
3 CA: Christopher Columbus (I)
3 CA: Breakthrough (I)
3 CA: Iron (I)
Civil cards remaining: 36

Current Events: 5
Next event: Age A
Military cards remaining: 36
Future events: 1
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: cayvie
Please remember that after your political action, you have to discard down to as many miliray cards in hand as you have military actions. Please PM me the cards you want to discard when you do your move.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I
Post by: cayvie on December 10, 2012, 06:04:09 pm
But I've only got 1 Military card in hand right now?

And I'm playing it as my Political Action, right?

Political Action
Play Aggression: Plunder vs ipofanes.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I
Post by: Jorbles on December 10, 2012, 06:06:26 pm
Woo yeah!

Be agressive, be be agressive!
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I
Post by: Watno on December 10, 2012, 06:11:20 pm
I assume you don't sacrifice any units? Waiting wether ipofanes wants to sacrifice and/or play defense cards.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: cayvie on December 10, 2012, 06:13:01 pm
No units sacrificed.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: Watno on December 10, 2012, 06:15:45 pm
cayvie plays Plunder (I) against ipofanes with a total strength of 3.
Plunder: If victorious: Rival: Loses a total of 3 resources/food. Aggressor: Produces same amount
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: cayvie on December 10, 2012, 06:17:07 pm
pretty sure the card is Plunder, not Raid.

at least that's what it says in my hand
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: Tables on December 10, 2012, 06:17:53 pm
Hm, which side do I root for? Probably the defender. Go ipofanes, whoo!

Also, the card you've described is indeed Plunder, not Raid.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: Watno on December 10, 2012, 06:19:37 pm
Don't you see it says plunder up there?
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: Tables on December 10, 2012, 06:26:02 pm
Oh. Must have been our mistake overlord Watno. It won't happen again.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: Watno on December 10, 2012, 06:28:09 pm
Go update your game and stop trolling mine :P
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: cayvie on December 10, 2012, 07:09:58 pm
urgh he totally has the +2 defense card
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: Jorbles on December 10, 2012, 07:12:44 pm
urgh he totally has the +2 defense card

If he does at least he can't use it for colonization, so it's not a total loss.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: Tables on December 10, 2012, 07:33:22 pm
There are six bonus cards in the deck, it's not that unlikely he'd have drawn one in his... what, four card draws? Yeah that's a decent chance of drawing at least one (>40%)
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: cayvie on December 10, 2012, 08:08:57 pm
There are six bonus cards in the deck, it's not that unlikely he'd have drawn one in his... what, four card draws? Yeah that's a decent chance of drawing at least one (>40%)

did you include the fact that i knew where 2 of the non-bonus cards were? (in my hand)
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: Tables on December 10, 2012, 08:13:57 pm
No, but that can only increase the odds.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: cayvie on December 10, 2012, 10:57:07 pm
No, but that can only increase the odds.

well, yeah
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: Tables on December 10, 2012, 11:17:22 pm
I've reached the fun part of building my civilisation where I want to do about 10 things on my turn, at least two or three of them being currently impossible due to certain card row/military card draws.

Now I need to work out how to prioritize in such a way as to maximise efficiency. Or maybe that should be minimise vulnerability? Hmm...
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: Jorbles on December 11, 2012, 12:04:50 am
I've reached the fun part of building my civilisation where I want to do about 10 things on my turn, at least two or three of them being currently impossible due to certain card row/military card draws.

Now I need to work out how to prioritize in such a way as to maximise efficiency. Or maybe that should be minimise vulnerability? Hmm...

Yeah I know exactly what you mean. I am in the exact same position.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: Galzria on December 11, 2012, 12:31:19 am
Hm, which side do I root for? Probably the defender. Go ipofanes, whoo!

Also, the card you've described is indeed Plunder, not Raid.

Pretty clear that I gotta root for Cayvie here.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: ipofanes on December 11, 2012, 03:36:18 am
Hm, which side do I root for? Probably the defender. Go ipofanes, whoo!

Also, the card you've described is indeed Plunder, not Raid.

Pretty clear that I gotta root for Cayvie here.

Hey, what have I done to you?
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I
Post by: ipofanes on December 11, 2012, 03:39:12 am
But I've only got 1 Military card in hand right now?

And I'm playing it as my Political Action, right?

Political Action
Play Aggression: Plunder vs ipofanes.

Play card Defense/Colonization (I) for 2 Strength, no units sacrificed.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: cayvie on December 11, 2012, 03:57:05 am
okay yeah

rest of my turn then

Civil Actions
Take Bread and Circuses (+1 Science from Aristotle)
Play Bread and Circuses
Build 1 Bread and Circuses
Play Frugality (A), increasing Population at full price, gaining a food.

no military actions.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: ipofanes on December 11, 2012, 04:07:22 am
Quote
no military actions.

And this is the main reason why I'd have shied away from attacking.

I seed an Event in my political phase
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: cayvie on December 11, 2012, 04:17:06 am
Quote
no military actions.

And this is the main reason why I'd have shied away from attacking.

I seed an Event in my political phase

live and learn
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: cayvie on December 11, 2012, 04:21:30 am
wait, do i have enough food to increase population? god
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: cayvie on December 11, 2012, 04:22:25 am
i think i have to completely redo my turn
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: cayvie on December 11, 2012, 04:23:52 am
i'm basically completely crippled now, right?
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: cayvie on December 11, 2012, 04:27:48 am
okay, redoing my turn to make it legal.

Civil Actions
Begin work on the Great Wall
Build one stage of the Great Wall
Take Engineering Genius into Hand

Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: Watno on December 11, 2012, 05:06:03 am
Plunder fails.
cayvie produces 2-1 food,  3 resources, 1 science and draws no military cards.
Card row is refreshed (Theology removed)

Turn: 4
Current Player: ipofanes
It is currently Age 1.

cayvie
Culture: 0 (+0)
Science: 4 (+1)
Strength: 3

ipofanes
Culture: 0 (+0)
Science: 6 (+2)
Strength: 1

Tables
Culture: 1 (+0)
Science: 5 (+1)
Strength: 2

Jorbles
Culture: 3 (+1)
Science: 2 (+1)
Strength: 3


Card row:
1 CA: Mineral Deposits (I) (removed at end of turn)
1 CA: Genghis Khan (I)
1 CA: Bread and Circuses (I)
1 CA: Mineral Deposits (I)
1 CA: Code of Laws (I)
2 CA: Drama (I)
2 CA: Printing Press (I)
2 CA: Christopher Columbus (I)
2 CA: Breakthrough (I)
3 CA: Iron (I)
3 CA: Bountiful Harvest (I)
3 CA: Drama (I)
3 CA: Monarchy (I)
Civil cards remaining: 31

Current Events: 5
Next event: Age A
Military cards remaining: 36
Future events: 1
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: ipofanes
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: Watno on December 11, 2012, 05:10:45 am
ipofanes plays an Age I event scoring 1 culture.

Development of Warfare is revealed: Each player with an unused worker my immediately build a Warrior unit for free.
Tables and cayvie are the only players with an unused worker. Tables is first in turn order, however, cayvie can either PM me zhon decision or post it in the thread if it doesn't depend on Tables'.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - cayvie attacks ipofanes
Post by: ipofanes on December 11, 2012, 05:33:26 am
Development of Warfare is revealed

Dang.

Quote
if it doesn't depend on Tables'.

That's what I love about a human gamemaster: conditional moves that get understood. We could get this game done much faster than three months this way.

Hrm. I don't think my actions depend on the development of military elsewhere, but I don't want to betray my plans until you guys have decided on the free warrior. Therefore I am not posting yet.

Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: cayvie on December 11, 2012, 06:12:50 am
okay, uprisings don't happen until the end of my turn, right? so i can finish the great wall and get me a happy face before i fail to produce anything?

sounds like a deal.

I take the free warrior
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: ipofanes on December 11, 2012, 08:25:17 am
ok, what the heck, I'LL publish my move now:

Discard tactic card Phalanx

Increase population
Increase population
Build second stage of Pyramids
Build third stage of Pyramids
Take Bread & Circuses in hand

Build Warrior (mod edit: didnt happen due to insufficient resources)
Discover military tactic Fighting Band


Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: Tables on December 11, 2012, 08:27:06 am
This is just about, the perfect even right now. Maybe.

Build a free warrior
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: Tables on December 11, 2012, 08:29:31 am
For future reference, military discards are face down (i.e. PM them to Watno). There's a chance we'll get through the military deck before the civil deck, in which case it's reshuffled and reused.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: ipofanes on December 11, 2012, 08:31:33 am
For future reference, military discards are face down (i.e. PM them to Watno). There's a chance we'll get through the military deck before the civil deck, in which case it's reshuffled and reused.

Shoot, another thing I did wrong when playing ftf.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: Watno on December 11, 2012, 08:34:07 am
Quick phone update: mineral deposits are removed from card row. new cards are patriotism and irrigation.
Spread sheet will be updated later.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: Tables on December 11, 2012, 08:36:26 am
Play future event
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: Watno on December 11, 2012, 08:38:37 am
Tables plays an age I event. Remind me to give him one culture later please.
Development of religion comes up. Everyone with an unused worker (which is only ipofanes I think) may build a free temple.
replaced by another event due to mistake.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: ipofanes on December 11, 2012, 08:44:20 am
I, for one, build the preacher.

Lets my B+C purchase look funny now, but what the heck, Moses will get me more little Ben Hurs.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: Tables on December 11, 2012, 08:44:44 am
Take Iron (will be 2 once the card row is updated)
Play Alchemy
Upgrade Philosopher to Alchemy


Erm, wait, I have happiness issues don't I?
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: Tables on December 11, 2012, 08:46:03 am
Meh.

Take Iron (2)
Build Hanging Gardens
Build Hanging Gardens
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: ipofanes on December 11, 2012, 08:52:21 am
Take Iron (will be 2 once the card row is updated)
Play Alchemy
Upgrade Philosopher to Alchemy


Erm, wait, I have happiness issues don't I?

Not sure, according to the spreadsheet you have one unused worker who will keep people happy as a Wandring Minstrel in the shopping district.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: Watno on December 11, 2012, 09:11:00 am
That worker has become a warrior, I just can't really update the spreadsheet from here.
After Tables move, Genghis Khan is removed, new cards coming up are St. Peters Basilica and alchemy.
Note that spreadsheet still shows the state as of after cayvie's move, update to come in a couple of hours.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: Jorbles on December 11, 2012, 11:00:17 am
Tables plays an age I event. Remind me to give him one culture later please.
Development of religion comes up. Everyone with an unused worker (which is only ipofanes I think) may build a free temple.

Nooooooooo.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: Jorbles on December 11, 2012, 11:05:01 am
Also I'm going to let watno catch up on the spreadsheet before I take my move.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: Tables on December 11, 2012, 11:18:33 am
And I need to discard military cards first anyway. But I'll just send that now.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: Watno on December 11, 2012, 12:59:44 pm
ipofanes, if I'm not mistaken, there's no reason for you to discard a military card. You're at 2 after your poltical action, which is the number of military actions you have. I'll leave it in your hand until this is clarified.
Additionally, I just noticed you only had 3 resources at the start of your turn, so you can't build the full Pyramids as well as a Warrior. Please correct your move.
I also realized that I ptobably did a mistake during Turn 2, removing two Ideal Building Sites from the Card Row when one was taken. I'm sorry for this, but I'm afraid this can't be undone any more.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes cheats :P
Post by: cayvie on December 11, 2012, 02:11:11 pm
can i suggest that you redraw tables's event? as i feel there's no way the knowledge of the future event isn't going to influence ipofanes's corrected turn
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes cheats :P
Post by: Tables on December 11, 2012, 02:17:25 pm
If you did remove two IBS's from the card row accidentally, you could reshuffle it in to the deck.

I think it might be best to roll back to ipofanes turn, including reshuffling relevant decks, but I'll leave it up to Watno.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes cheats :P
Post by: Watno on December 11, 2012, 02:18:51 pm
The IBS's were from Age A. I'll reshuffle everything that happened after ipofanes turn. Sorry for this.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Everyone gets a free Warrior
Post by: ipofanes on December 11, 2012, 02:59:00 pm
ipofanes, if I'm not mistaken, there's no reason for you to discard a military card. You're at 2 after your poltical action, which is the number of military actions you have. I'll leave it in your hand until this is clarified.
Additionally, I just noticed you only had 3 resources at the start of your turn, so you can't build the full Pyramids as well as a Warrior. Please correct your move.




No warrior for me then. I discover the tactic anyway.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes cheats :P
Post by: Watno on December 11, 2012, 03:21:08 pm
ipofanes produces 2-1 food, 3 resources, 2 sciences and draws 1 military card.
Card Row is refreshed.

Turn: 4
Current Player: Tables
It is currently Age 1.

cayvie
Culture: 0 (+0)
Science: 4 (+1)
Strength: 4

ipofanes
Culture: 1 (+0)
Science: 8 (+2)
Strength: 1

Tables
Culture: 1 (+0)
Science: 5 (+1)
Strength: 3

Jorbles
Culture: 3 (+1)
Science: 2 (+1)
Strength: 3


Card row:
1 CA: Genghis Khan (I) (removed at end of turn)
1 CA: Mineral Deposits (I)
1 CA: Code of Laws (I)
1 CA: Drama (I)
1 CA: Printing Press (I)
2 CA: Christopher Columbus (I)
2 CA: Breakthrough (I)
2 CA: Iron (I)
2 CA: Bountiful Harvest (I)
3 CA: Drama (I)
3 CA: Monarchy (I)
3 CA: Iron (I)
3 CA: Irrigation (I)
Civil cards remaining: 33

Current Events: 4
Next event: Age A
Military cards remaining: 35
Future events: 2
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Tables

Do you wish to change anything about your previous turn?
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes cheats :P
Post by: Tables on December 11, 2012, 03:47:34 pm
Depends on the event I turn up, Political action is the same.

Edit: Bold
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes cheats :P
Post by: Watno on December 11, 2012, 03:55:18 pm
Tables plays an Age I event, scoring 1 culture. Development of Markets comes up. Every player gets either 2 resources or 2 food. Please submit your decisions by PM or in thread.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes cheats :P
Post by: Tables on December 11, 2012, 03:59:16 pm
That's much less a nice event for me to draw. Hmm...

Two resources
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Invention of Time Travel
Post by: Jorbles on December 11, 2012, 04:26:57 pm
Resources! No wait food!
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Invention of Time Travel
Post by: Jorbles on December 11, 2012, 04:27:28 pm
Corruption here I come!
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Invention of Time Travel
Post by: ipofanes on December 11, 2012, 04:34:21 pm
Two resources.

Not even looking at the spreadsheet, cause I got Moses.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Invention of Time Travel
Post by: Watno on December 11, 2012, 04:35:10 pm
Please look at the spreadsheet before spending resources next time^^
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Invention of Time Travel
Post by: Jorbles on December 11, 2012, 05:18:33 pm
What are we waiting on? I guess cayvie's resource decision or is it just Tables turn?
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Invention of Time Travel
Post by: Watno on December 11, 2012, 05:19:16 pm
cayvie's resource decision
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Invention of Time Travel
Post by: Tables on December 11, 2012, 05:28:24 pm
Yeah, I know what I'm doing with my turn. It might come as a slight surprise to you all though.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Invention of Time Travel
Post by: cayvie on December 11, 2012, 06:49:16 pm
2 Food, methinks
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Invention of Time Travel
Post by: cayvie on December 11, 2012, 06:49:28 pm
2 Food
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Invention of Time Travel
Post by: Watno on December 11, 2012, 06:57:17 pm
Tables move:

Discard an Age I military card

Take Iron (2)
Build Hanging Gardens
Finish Hanging Gardens


Tables produces 3-1 food, 2 resources (one less to avoid corruption), 1 culture, 1 science and draws 3 military cards.

Card Row is refreshed (Genghis Khan is removed)

Turn: 4
Current Player: Jorbles
It is currently Age 1.

cayvie
Culture: 0 (+0)
Science: 4 (+1)
Strength: 4

ipofanes
Culture: 1 (+0)
Science: 8 (+2)
Strength: 1

Tables
Culture: 3 (+1)
Science: 6 (+1)
Strength: 3

Jorbles
Culture: 3 (+1)
Science: 2 (+1)
Strength: 3


Card row:
1 CA: Mineral Deposits (I) (removed at end of turn)
1 CA: Code of Laws (I)
1 CA: Drama (I)
1 CA: Printing Press (I)
1 CA: Christopher Columbus (I)
2 CA: Breakthrough (I)
2 CA: Bountiful Harvest (I)
2 CA: Drama (I)
2 CA: Monarchy (I)
3 CA: Iron (I)
3 CA: Irrigation (I)
3 CA: Swordsmen (I)
3 CA: Frederick Barbarossa (I)
Civil cards remaining: 29

Current Events: 3
Next event: Age A
Military cards remaining: 35
Future events: 3
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Invention of Time Travel
Post by: Jorbles on December 11, 2012, 07:13:09 pm
Political Action:
Play Agression Raid targetting ipofanes.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Invention of Time Travel
Post by: Watno on December 11, 2012, 07:17:05 pm
Jorbles plays Raid against ipofanes with 3 against 1 strength for 1 MA. Raid: If victorious: Rival: Loses 1 urban building. Aggressor: Produces resources = 1/2 cost rounded up
I assume you don't want to sacrifize, Jorbles?
Do you want to sacrifize/ play a defense card, ipofanes?
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - Invention of Time Travel
Post by: Jorbles on December 11, 2012, 07:18:44 pm
You are correct.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes is attacked again
Post by: Tables on December 11, 2012, 07:25:25 pm
Told you my turn would be totally shocking
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes is attacked again
Post by: ipofanes on December 12, 2012, 04:03:11 am
Destroy a temple

Priest cites Iob 1:21 (http://www.biblegateway.com/passage/?search=Job%201:21&version=NIV|Iob 1:21).
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes is attacked again
Post by: Watno on December 12, 2012, 04:10:30 am
I'm afraid you got that one wrong, too. It's not you who gets to decide which building is destroyed, but Jorbles.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes is attacked again
Post by: ipofanes on December 12, 2012, 04:24:02 am
I'm afraid you got that one wrong, too. It's not you who gets to decide which building is destroyed, but Jorbles.

Ouch. Not used to getting raided so early in the game. Later on, when two or three buildings are destroyed, there is not too much choice anyway, that's why I forgot.

OK, so my move is: Concede defeat against Jorbles' Raid.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes is attacked again
Post by: cayvie on December 12, 2012, 04:28:24 am
I'm afraid you got that one wrong, too. It's not you who gets to decide which building is destroyed, but Jorbles.

Ouch. Not used to getting raided so early in the game. Later on, when two or three buildings are destroyed, there is not too much choice anyway, that's why I forgot.

OK, so my move is: Concede defeat against Jorbles' Raid.

is it perhaps a difference between the three and four player versions of this game?
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes is attacked again
Post by: ipofanes on December 12, 2012, 04:29:40 am
I'm afraid you got that one wrong, too. It's not you who gets to decide which building is destroyed, but Jorbles.

Ouch. Not used to getting raided so early in the game. Later on, when two or three buildings are destroyed, there is not too much choice anyway, that's why I forgot.

OK, so my move is: Concede defeat against Jorbles' Raid.

is it perhaps a difference between the three and four player versions of this game?

No. I was simply in the wrong. Main difference between 3-player and 4-player is that more civs can gang up on me  :-[
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes is attacked again
Post by: cayvie on December 12, 2012, 04:32:25 am
that's  my implication

in a 4 player game, maybe people attack you more
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes is attacked again
Post by: ipofanes on December 12, 2012, 04:42:51 am
that's  my implication

in a 4 player game, maybe people attack you more

Received wisdom is that you should trail the strength leader by not more than the value of a defense card from the current age.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes is attacked again
Post by: Watno on December 12, 2012, 06:20:13 am
Jorbles destroys ipofanes' philosophy (since that is the only urban building ipofanes has), getting 2 resources. This is not in the spreadsheet yet. Spreadsheet updated.

Jorbles, you can take your turn now. Remember that you already used 1 military action.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes is attacked again
Post by: Jorbles on December 12, 2012, 10:46:38 am
Woo! Successful raid is successful! (Sorry about ganging up on you ipofanes, but after cayvie tried I knew it wasn't likely you had another defense card.) And yes I definitely would have targeted Philosophy.

Civil Actions:
Increase Population
Increase Population
Build Wonder Stage 1
Build Philosophy


Military Actions:
Draw card
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes is attacked again
Post by: Watno on December 12, 2012, 10:50:29 am
Did you deliberately not play your Frugality card for the population increase?

Also, to clarify: Philosophy was ipofanes only urban building. Development of religion only happened in a parallel universe that has collapsed.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes is attacked again
Post by: Jorbles on December 12, 2012, 10:59:14 am
Did you deliberately not play your Frugality card for the population increase?
yes, trying to keep those blue tokens off my board.
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes is attacked again
Post by: Watno on December 12, 2012, 11:03:39 am
Jorbles produces 2-1 food, 3 resources, 1 culture, 2 science and draws a military card.

Card row is refreshed (Mineral Deposits (I) is removed).

Turn: 5
Current Player: cayvie
It is currently Age I.

cayvie
Culture: 0 (+0)
Science: 4 (+1)
Strength: 4

ipofanes
Culture: 1 (+0)
Science: 8 (+1)
Strength: 1

Tables
Culture: 3 (+1)
Science: 6 (+1)
Strength: 3

Jorbles
Culture: 4 (+1)
Science: 4 (+2)
Strength: 3


Card row:
1 CA: Code of Laws (I) (removed at end of turn)
1 CA: Drama (I)
1 CA: Printing Press (I)
1 CA: Christopher Columbus (I)
1 CA: Breakthrough (I)
2 CA: Bountiful Harvest (I)
2 CA: Drama (I)
2 CA: Monarchy (I)
2 CA: Iron (I)
3 CA: Irrigation (I)
3 CA: Swordsmen (I)
3 CA: Frederick Barbarossa (I)
3 CA: St. Peter's Basilica (I)
Civil cards remaining: 28

Current Events: 3
Next event: Age A
Military cards remaining: 31
Future events: 3
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: cayvie
Title: Re: TTA II: Not quite as civilized - Turn 4, Age I - ipofanes is attacked again
Post by: Tables on December 12, 2012, 11:04:01 am
(http://cdn.memegenerator.net/instances/400x/31753673.jpg)
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Jorbles on December 12, 2012, 11:09:32 am
Did my science get added correctly? I didn't think I used any that turn.
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Tables on December 12, 2012, 11:11:58 am
Methinks it didn't.
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Watno on December 12, 2012, 11:13:48 am
It clearly did...just now
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Jorbles on December 13, 2012, 01:02:59 pm
Hey, I'm going V/LA starting this weekend, but I will make priority time for this game, because it's my favourite. (Sorry other games). Now if only it were my turn. I really want to do my move.
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: cayvie on December 13, 2012, 11:09:01 pm
okay, i have internet again, making move
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: cayvie on December 13, 2012, 11:17:23 pm
Political Actions

none

Civil Actions
Build Great Wall (-2 resources)
Play Engineering Genius to build Great Wall
Build Great Wall (-2 resources)
Play Frugality to Increase Population (-3 food, +1 food)

Military Actions
Draw 2 Cards

this avoids corruption, right? consumption leaves me with 1 blue token in the rightmost region?
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Tables on December 13, 2012, 11:32:43 pm
It leaves you with two by my calculation (4 on food, 4 on resources, none on wonders = 10 remaining)
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: cayvie on December 13, 2012, 11:39:33 pm
It leaves you with two by my calculation (4 on food, 4 on resources, none on wonders = 10 remaining)

sure, that's cool too
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Watno on December 14, 2012, 07:26:38 am
cayvie produces 2-1 food, 4 resources, 1 culture, 1 science and draws 2 military cards.
Card Row is refreshed (Code of Laws removed).

Turn: 5
Current Player: ipofanes
It is currently Age I.

cayvie
Culture: 1 (+1)
Science: 5 (+1)
Strength: 7

ipofanes
Culture: 1 (+0)
Science: 8 (+1)
Strength: 1

Tables
Culture: 3 (+1)
Science: 6 (+1)
Strength: 3

Jorbles
Culture: 4 (+1)
Science: 4 (+2)
Strength: 3


Card row:
1 CA: Drama (I) (removed at end of turn)
1 CA: Printing Press (I)
1 CA: Christopher Columbus (I)
1 CA: Breakthrough (I)
1 CA: Bountiful Harvest (I)
2 CA: Drama (I)
2 CA: Monarchy (I)
2 CA: Iron (I)
2 CA: Irrigation (I)
3 CA: Swordsmen (I)
3 CA: Frederick Barbarossa (I)
3 CA: St. Peter's Basilica (I)
3 CA: Theology (I)
Civil cards remaining: 27

Current Events: 3
Next event: Age A
Military cards remaining: 29
Future events: 3
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: ipofanes
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: ipofanes on December 14, 2012, 07:57:54 am
Pass political phase

Increase population
Discover Bread and Circuses
Build Bread and Circuses
Take Iron from card row (2 CA)
Discover Iron
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Watno on December 14, 2012, 08:03:39 am
You havent discovered Bread and Circuses yet, it's in your hand.
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Watno on December 14, 2012, 09:01:28 am
Please make a new post when updating your move so I see (except if I haven't seen the first version yet)

ipofanes produces 2-1 food, 3 resources, 1 science and draws 2 military cards.

Card Row is updated (Drama removed).

Turn: 5
Current Player: Tables
It is currently Age I.

cayvie
Culture: 1 (+1)
Science: 5 (+1)
Strength: 7

ipofanes
Culture: 1 (+0)
Science: 6 (+1)
Strength: 2

Tables
Culture: 3 (+1)
Science: 6 (+1)
Strength: 3

Jorbles
Culture: 4 (+1)
Science: 4 (+2)
Strength: 3


Card row:
1 CA: Printing Press (I) (removed at end of turn)
1 CA: Christopher Columbus (I)
1 CA: Breakthrough (I)
1 CA: Bountiful Harvest (I)
1 CA: Drama (I)
2 CA: Monarchy (I)
2 CA: Irrigation (I)
2 CA: Swordsmen (I)
2 CA: Frederick Barbarossa (I)
3 CA: St. Peter's Basilica (I)
3 CA: Theology (I)
3 CA: Efficient Upgrade (I)
3 CA: Iron (I)
Civil cards remaining: 25

Current Events: 3
Next event: Age A
Military cards remaining: 27
Future events: 3
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Tables
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Tables on December 14, 2012, 10:07:10 am
Play an Event
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Watno on December 14, 2012, 10:24:41 am
Tables plays an Age I event, scoring 1 culture.
Development of Trade Routes comes up: Each civilization scores 1 science and produces 1 resource and 1 food.
Tables discards 2 Age I military cards.
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Tables on December 14, 2012, 10:28:02 am
Well that's fortunate.

Play Iron
Upgrade to Iron
Upgrade to Iron
Take Christopher Columbus
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Tables on December 14, 2012, 10:28:44 am
And I think that leaves me with 1 corruption. Oh well.
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Watno on December 14, 2012, 10:36:52 am
Tables produces 3-1 food, 4 resources in iron and none in bronze to avoid corruption, 1 culture and 1 science, drawing 3 military cards.
Card Row is refreshed (Printing press removed).

Turn: 5
Current Player: Jorbles
It is currently Age I.

cayvie
Culture: 1 (+1)
Science: 6 (+1)
Strength: 7

ipofanes
Culture: 1 (+0)
Science: 7 (+1)
Strength: 2

Tables
Culture: 5 (+1)
Science: 3 (+1)
Strength: 3

Jorbles
Culture: 4 (+1)
Science: 5 (+2)
Strength: 3


Card row:
1 CA: Breakthrough (I) (removed at end of turn)
1 CA: Bountiful Harvest (I)
1 CA: Drama (I)
1 CA: Monarchy (I)
1 CA: Irrigation (I)
2 CA: Swordsmen (I)
2 CA: Frederick Barbarossa (I)
2 CA: St. Peter's Basilica (I)
2 CA: Theology (I)
3 CA: Efficient Upgrade (I)
3 CA: Iron (I)
3 CA: Knights (I)
3 CA: Masonry (I)
Civil cards remaining: 23

Current Events: 2
Next event: Age A
Military cards remaining: 24
Future events: 4
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: ipofanes on December 14, 2012, 10:38:03 am
And I think that leaves me with 1 corruption. Oh well.
As EAV knew (http://"http://www.youtube.com/watch?v=-sH3GbRoxaM"): The worst that can happen is early retirement.
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Jorbles on December 14, 2012, 12:48:45 pm
Sigh, I know I should take Irrigation or Monarchy, but I can't decide which. Ughhhh, okay Monarchy.

Political Action:
Pass

Civil Actions:
Increase Population Using Frugality
Play Warfare
Build Colossus (done!)
Take Monarchy


Military Actions:
Upgrade Warrior to Swordsman
Take two cards
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Watno on December 14, 2012, 12:59:32 pm
Jorbles produces 2-1 food, 3 resources, 1 culture and 2 science, drawing 2 military cards.
Card Row is refreshed (Breakthrough is discarded)

Turn: 6
Current Player: cayvie
It is currently Age I.

cayvie
Culture: 1 (+1)
Science: 6 (+1)
Strength: 7

ipofanes
Culture: 1 (+0)
Science: 7 (+1)
Strength: 2

Tables
Culture: 5 (+1)
Science: 3 (+1)
Strength: 3

Jorbles
Culture: 5 (+1)
Science: 3 (+2)
Strength: 6


Card row:
1 CA: Bountiful Harvest (I) (removed at end of turn)
1 CA: Drama (I)
1 CA: Irrigation (I)
1 CA: Swordsmen (I)
1 CA: Frederick Barbarossa (I)
2 CA: St. Peter's Basilica (I)
2 CA: Theology (I)
2 CA: Efficient Upgrade (I)
2 CA: Iron (I)
3 CA: Knights (I)
3 CA: Masonry (I)
3 CA: Code of Laws (I)
3 CA: Swordsmen (I)
Civil cards remaining: 21

Current Events: 2
Next event: Age A
Military cards remaining: 22
Future events: 4
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: cayvie
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: cayvie on December 14, 2012, 02:29:50 pm
Political Action
Play Aggression: Raid on Tables
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Jorbles on December 14, 2012, 02:54:29 pm
That's gonna hurt. Unless he's got a hand full of defense cards.
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: cayvie on December 14, 2012, 02:55:48 pm
This Great Wall is really helping me attack people!

as it should be
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Tables on December 14, 2012, 03:33:48 pm
Urgh just as I was about to get my strength up. Pass
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: cayvie on December 14, 2012, 04:33:52 pm
Well, your Philosophy is your only urban building, right?

Kill it, gain 2 resources.

Rest of my turn:

Civil Actions
Take Irrigation (+1 Science from Aristotle)
Take Swordsmen (+1 Science from Aristotle)
Develop Swordsmen (-3 Science)
Build Printing Press (-4 Resources, -1 Free Worker)

Military Actions
Upgrade Warrior to Swordsman. (-1 Resources)

Production
Produce 2 Food (+2 Food)
Produce 3 Resources (+3 Resources)

Consumption
Eat 1 Food

Corruption
Lose 2 Resources

this is right, right?
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: ipofanes on December 14, 2012, 04:40:58 pm
Political Action
Play Aggression: Raid on Tables
Ugh, he's drawn another aggression. Here's to hoping that current has depleted.

I'll have to wait for the card row before making my move.
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: cayvie on December 14, 2012, 04:41:42 pm
so uncouth!
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: cayvie on December 14, 2012, 04:46:49 pm
so uncouth!

making fun of myself here, btw
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Tables on December 14, 2012, 05:05:57 pm
Oh wait THAT's raid? I was thinking of Plunder! That's much less damaging.
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: cayvie on December 14, 2012, 05:09:33 pm
:)
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Tables on December 14, 2012, 05:30:37 pm
Yes, Plunder also takes 2 MA actually, so there's that.
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Jorbles on December 14, 2012, 05:34:25 pm
I think they're actually about equal, but correct me if I'm wrong. Raid destroys 3 resources worth of buildings, and then gives the attacker 2 resources. This sets the victim back 3 resources and 1 CA.

Plunder destroys 3 unspent resources, and then gives the attacker 3 resources.

It's pretty close to the same setback, Plunder just disrupts your current turn instead of undoing a past one.
Title: Re: TTA II: Not quite as civilized - Turn 5, Age I: Back in the present
Post by: Watno on December 14, 2012, 09:54:02 pm
cayvie produces 2-1 food, 3-2 resources, 2 culture and 2 science, drawing no miltary cards.
Card row is refreshed (Bountiful Harvest removed).

Turn: 6
Current Player: ipofanes
It is currently Age I.

cayvie
Culture: 3 (+2)
Science: 7 (+2)
Strength: 6

ipofanes
Culture: 1 (+0)
Science: 7 (+1)
Strength: 2

Tables
Culture: 5 (+1)
Science: 3 (+0)
Strength: 3

Jorbles
Culture: 5 (+1)
Science: 3 (+2)
Strength: 6


Card row:
1 CA: Drama (I) (removed at end of turn)
1 CA: Frederick Barbarossa (I)
1 CA: St. Peter's Basilica (I)
1 CA: Theology (I)
1 CA: Efficient Upgrade (I)
2 CA: Iron (I)
2 CA: Knights (I)
2 CA: Masonry (I)
2 CA: Code of Laws (I)
3 CA: Swordsmen (I)
3 CA: Alchemy (I)
3 CA: Irrigation (I)
3 CA: Patriotism (I)
Civil cards remaining: 18

Current Events: 2
Next event: Age A
Military cards remaining: 22
Future events: 4
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: ipofanes
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Watno on December 14, 2012, 09:59:34 pm
Btw, since i keep doing things wromg, it would be a great help if you included in your posts how much you think you are supposed to have of everything at the end of your turn.
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: ipofanes on December 14, 2012, 11:51:28 pm
Offer pact Trade Routes Agreement with Jorbles as A
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Jorbles on December 15, 2012, 03:25:44 am
Accept.
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: ipofanes on December 15, 2012, 03:50:52 am
Accept.

Nice. So I trash a bronze for 2$ and one buy ... ah, nevermind.

EDIT: Discard one Age I military card.

Take Knights from card row
Discover Knights
Build Warrior
Build Philosophy using 1 Food instead of Resource
Increase population

This should leave me at 4 strength, 4 resource, 1 food, 2 unused workers, 5 science, and 1 culture. If I am not mistaken.
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Watno on December 15, 2012, 07:18:18 am
I think that doesn't work out. You have 3 food. After spending one on Philosophy thats 2. That's not enough to increase population. Spreadsheet has all except build philosophy and pop increase atm)
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: cayvie on December 15, 2012, 08:03:29 am
i believe my strength should be 8--2 warriors, 1 swordsmen(2), 1 tactics, 3 for great wall?
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Watno on December 15, 2012, 08:15:58 am
Your maths are off. 2+2+1+3=8, will fix when I'm back home (might be a while)
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: ipofanes on December 15, 2012, 09:47:43 am
I think that doesn't work out. You have 3 food. After spending one on Philosophy thats 2. That's not enough to increase population. Spreadsheet has all except build philosophy and pop increase atm)

Have you considered Moses' bonus?
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Watno on December 15, 2012, 06:33:24 pm
What??? Moses has a bonus? Noone ever told me :)

ipofanes produces 2-1 food, 3 resources and 2 science, drawing one military card.
Cardc Row is refreshed (Drama removed)

Turn: 6
Current Player: Tables
It is currently Age I.

cayvie
Culture: 3 (+2)
Science: 7 (+2)
Strength: 8

ipofanes
Culture: 1 (+0)
Science: 5 (+2)
Strength: 4

Tables
Culture: 5 (+1)
Science: 3 (+0)
Strength: 3

Jorbles
Culture: 5 (+1)
Science: 3 (+2)
Strength: 6


Card row:
1 CA: Frederick Barbarossa (I) (removed at end of turn)
1 CA: St. Peter's Basilica (I)
1 CA: Theology (I)
1 CA: Efficient Upgrade (I)
1 CA: Iron (I)
2 CA: Masonry (I)
2 CA: Code of Laws (I)
2 CA: Swordsmen (I)
2 CA: Alchemy (I)
3 CA: Irrigation (I)
3 CA: Patriotism (I)
3 CA: Monarchy (I)
3 CA: Cartography (I)
Civil cards remaining: 16

Current Events: 2
Next event: Age A
Military cards remaining: 21
Future events: 4
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Tables
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Tables on December 15, 2012, 07:21:49 pm
I've agonised over this for a while. It's really a non-easy choice, now.

No political action
Increase Population
Increase Population
Take Efficient Upgrade
Build Philosophers
(Draw 3 military cards)


I believe this should leave me with 3 food, 6 resources (two on bronze, two on iron), and score me a science and a culture.
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Watno on December 15, 2012, 07:32:58 pm
Tables produces 3-1 food, 1 resource on bronze and 2 on iron, 1 culture and 1 science, drawing 3 military cards.
Card row is refreshed (Frederick Barbarossa is removed).

Turn: 6
Current Player: Jorbles
It is currently Age I.

cayvie
Culture: 3 (+2)
Science: 7 (+2)
Strength: 8

ipofanes
Culture: 1 (+0)
Science: 5 (+2)
Strength: 4

Tables
Culture: 6 (+1)
Science: 4 (+1)
Strength: 3

Jorbles
Culture: 5 (+1)
Science: 3 (+2)
Strength: 6


Card row:
1 CA: St. Peter's Basilica (I) (removed at end of turn)
1 CA: Theology (I)
1 CA: Iron (I)
1 CA: Masonry (I)
1 CA: Code of Laws (I)
2 CA: Swordsmen (I)
2 CA: Alchemy (I)
2 CA: Irrigation (I)
2 CA: Patriotism (I)
3 CA: Monarchy (I)
3 CA: Cartography (I)
3 CA: Taj Mahal (I)
3 CA: Leonardo Da Vinci (I)
Civil cards remaining: 14

Current Events: 2
Next event: Age A
Military cards remaining: 18
Future events: 4
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: cayvie on December 16, 2012, 06:12:44 am
jorbs! you havin a revolution or what?
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Jorbles on December 16, 2012, 12:04:51 pm
phone post.
Yes I probably will but first as my political action play territory. I bid 4. (it's legal to use your political action during a revolution turn right? That's why i didn't put the specific territory in. if the move is valid watno can update the specifics)
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Watno on December 16, 2012, 12:08:39 pm
You can't put up a territory for auction from your hand. Territories are played into the event deck (and are indistinguishable from normal events until they come up). Then, when the territory event happens, the auction takes place. (only exception is the Leader Christopher Columbus).
You are allowed to do a political action and also all your military actions if you do a revolution.
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Jorbles on December 16, 2012, 12:15:14 pm
So I can put the territory onto the event deck then? Sorry my phone can't check the rules.
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Watno on December 16, 2012, 12:17:40 pm
Exactly, you can play it into the future events deck, which will cause a current event to happen. You dont need to reveal wether the card you play is an event or a territory, just PM me which card you play.
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Jorbles on December 16, 2012, 12:20:17 pm
Sure I'll do that. wha happens?
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Tables on December 16, 2012, 12:35:41 pm
A current event will be resolved if you do, and you'll score 1 culture for playing a future event (score culture = age of event)
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Watno on December 16, 2012, 12:36:40 pm
Jorbles plays an Age I event, scoring 1 culture.
No event comes up. Nothing happens (this is the event card that was on top).
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Tables on December 16, 2012, 12:37:36 pm
Considering most possible remaining Age A events would relatively hurt me right now, I consider this a 'good outcome'
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Jorbles on December 16, 2012, 01:58:55 pm
Well that was disappointing.
Civil actions
Revolution!

Military actions
Build swordsman (2 resources)
Take cards

I think this means I should get +1 food, -2 resources (build swordsman), +3 resources, -3 science (revolution), +2 science, +1 culture
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Watno on December 16, 2012, 02:05:55 pm
Jorbles produces 2-1 food, 3-1 resources (1 less to avoid corruption), 1 culture and 2 science, drawing 3 military cards. Is the corruption avoidance ok for you or do you wish to adjust your move?
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Jorbles on December 16, 2012, 02:33:23 pm
Nope that's fine. K great I'm disappearing until tomorrow. Have fun!
Title: Re: TTA II: Not quite as civilized - Turn 6, Age I: Continued Agression
Post by: Watno on December 16, 2012, 02:55:52 pm
Card Row is refreshed (St. Peter's Basilica removed)

Turn: 7
Current Player: cayvie
It is currently Age I.

cayvie
Culture: 3 (+2)
Science: 7 (+2)
Strength: 8

ipofanes
Culture: 1 (+0)
Science: 5 (+2)
Strength: 4

Tables
Culture: 6 (+1)
Science: 4 (+1)
Strength: 3

Jorbles
Culture: 7 (+1)
Science: 2 (+2)
Strength: 8


Card row:
1 CA: Theology (I) (removed at end of turn)
1 CA: Iron (I)
1 CA: Masonry (I)
1 CA: Code of Laws (I)
1 CA: Swordsmen (I)
2 CA: Alchemy (I)
2 CA: Irrigation (I)
2 CA: Patriotism (I)
2 CA: Monarchy (I)
3 CA: Cartography (I)
3 CA: Taj Mahal (I)
3 CA: Leonardo Da Vinci (I)
3 CA: Irrigation (I)
Civil cards remaining: 13

Current Events: 1
Next event: Age A
Military cards remaining: 15
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: cayvie

Note that Age I is nearing it's end which will cause everyone to loose 2 workers from your yellow bank. Also all Age A leaders will die (and you will have to discard Age A cards in your hand as well as unfinished Age A wonders, but there are none)
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: cayvie on December 16, 2012, 03:44:02 pm
age I ends in 13 more civil cards, right?
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: cayvie on December 16, 2012, 03:45:40 pm
well,

Political Action
Play Age I card face down.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Watno on December 16, 2012, 03:51:04 pm
cayvie plays an Age I event, scoring 1 culture.
Development of Politics comes up: Each player draws 3 military cards; active player does not discard military cards this round.

Future Events are shuffled and become new Current Events. There are now 6 Age I events in the Future Events pile.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: cayvie on December 16, 2012, 04:37:30 pm
Civil Actions
Take Code of Laws (+1 science)
Take Iron (+1 Science)
Take Masonry (+1 Science)
Develop Code of Laws (-6 Science)
Increase Population (-3 Food)

Military Actions
Upgrade Warrior to Swordsman (-1 Resources)
Upgrade Warrior to Swordsman (-1 Resources)
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Watno on December 16, 2012, 04:44:28 pm
cayvie produces 2-1 food, 3 resources, 2 culture and 2 science, drawing no military cards.
Card Row is refreshed (Theology removed).

Turn: 7
Current Player: ipofanes
It is currently Age I.

cayvie
Culture: 6 (+2)
Science: 6 (+2)
Strength: 10

ipofanes
Culture: 1 (+0)
Science: 5 (+2)
Strength: 4

Tables
Culture: 6 (+1)
Science: 4 (+1)
Strength: 3

Jorbles
Culture: 7 (+1)
Science: 2 (+2)
Strength: 8


Card row:
1 CA: Swordsmen (I) (removed at end of turn)
1 CA: Alchemy (I)
1 CA: Irrigation (I)
1 CA: Patriotism (I)
1 CA: Monarchy (I)
2 CA: Cartography (I)
2 CA: Taj Mahal (I)
2 CA: Leonardo Da Vinci (I)
2 CA: Irrigation (I)
3 CA: Revolutionary Idea (I)
3 CA: Efficient Upgrade (I)
3 CA: Rich Land (I)
3 CA: Theocracy (I)
Civil cards remaining: 9

Current Events: 6
Next event: Age A
Military cards remaining: 3
Future events: 0
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: ipofanes

Note that there are only 3 military cards remaining. When they run out, all discarded military cards, as well as played agressions and bonus cards (but not events that took place), will be shuffled and form the new military draw deck.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Tables on December 16, 2012, 05:28:51 pm
Oh my. That was quite the draw.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Tables on December 16, 2012, 05:38:43 pm
Civil Actions
Take Code of Laws (+1 science)
Take Iron (+1 Science)
Take Masonry (+1 Science)

Ah. I was wondering why Swordsmen had suddenly gotten to the top of the card row when I was looking forward to taking that for 1 CA...
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: cayvie on December 16, 2012, 08:56:02 pm
hey, wanna get some use out of my pal Ari while he's still around
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: ipofanes on December 17, 2012, 01:24:35 am
Watno, I notice I have only one resource in stock whereas in my production phase I have produced 3. Have I overlooked something?
 
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Watno on December 17, 2012, 07:07:16 am
fixed, sry
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: ipofanes on December 17, 2012, 07:26:03 am
I seed an Age I event.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Watno on December 17, 2012, 07:30:33 am
ipofanes plays an Age I event, scoring 1 culture.
Strategic Territory (I) comes up (Permanent: +2 strength. One time: Draw 3 military cards).
ipofanes, start bidding.

Short summary of bidding rules stolen from Tables:
Territory: Everyone, starting with the current player, may publicly bid an amount, or pass. The first person to bid bids at least one, everyone else must exceed the previous bid or pass. Bidding circles around until all but one player passes. The person who won must muster up the amount they bid in strength, which does not count their usual strength but only bonuses for colonization and sacrificed units (the winner MUST sacrifice at least one unit).
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: cayvie on December 17, 2012, 07:34:10 am
question: does the tactics card help here? that is, if i bid 5, can i pay it with 2 swordsmen, for example?
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: cayvie on December 17, 2012, 07:36:37 am
oh nm i think you answered that. (no)
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Watno on December 17, 2012, 07:41:07 am
That is possible. If you sacrifice a full army, the bonus is counted. (you don't have to sacrifice the army card for this.)
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: ipofanes on December 17, 2012, 07:41:47 am
The tactic card, that is.

I bid one.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Watno on December 17, 2012, 07:47:07 am
Well, you don't have to sacrifice the army card either, since it doesn't exist.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Tables on December 17, 2012, 10:37:04 am
Bid 4

Yes I can afford this.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Jorbles on December 17, 2012, 11:18:31 am
I bid six!
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: cayvie on December 17, 2012, 02:36:05 pm
six, huh? pass
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Watno on December 17, 2012, 02:37:10 pm
ipofanes passes per CO
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Tables on December 17, 2012, 04:15:16 pm
Pass
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Watno on December 17, 2012, 04:20:38 pm
Jorbles pays with 2 swordsmen (4), one bonus card (1) and Colossus bonus (1) per CO.

Since the 3 military cards Jorbles drew were the last in the deck, the discarded military cards are reshuffled and form the new military draw deck, containing 8 cards.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: ipofanes on December 17, 2012, 04:34:28 pm
Build Knights
Discover Iron
Take Alchemy from card row
Adopt military tactic Medieval Army
Take Leonardo from card row
Elect Leonardo as leader
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Watno on December 17, 2012, 04:40:57 pm
Are you certain about the order of your actions?
Also, please PM me your 3 military discards.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: ipofanes on December 17, 2012, 04:47:24 pm
Build Knights
Discover Iron
Take Alchemy from card row
Adopt military tactic Phalanx
Elect Leonardo as leader
Take Leonardo from card row


better?
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Watno on December 17, 2012, 04:49:23 pm
You can't play a leader before you have him. Also your discard is one card too few, since you have to discard before playing at tactics.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Tables on December 17, 2012, 04:50:41 pm
(psst. The hint was if you take and play Leonardo before playing Iron you get a resource)
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: ipofanes on December 17, 2012, 04:58:24 pm
Build Knights
Take Alchemy from card row
Adopt military tactic Medieval Army
Take Leonardo from card row
Elect Leonardo as leader
Discover Iron (cheers Tables)
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Tables on December 17, 2012, 05:03:42 pm
Steal that resource with the power of sheer awesomeness

Haha, I had an ulterior motive!

(Inb4tableshasnoawesomeness)
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Watno on December 17, 2012, 05:19:52 pm
ipofanes discards 3 Age I military cards at the end of his political action.
ipofanes produces 2-1 food, 3 resources on bronze (+1 from Leonardo), as well as 3 science, drawing no military cards.
Card Row is refreshed (Swordmen discarded).

Turn: 7
Current Player: Tables
It is currently Age I.

cayvie
Culture: 6 (+2)
Science: 6 (+2)
Strength: 10

ipofanes
Culture: 2 (+0)
Science: 3 (+3)
Strength: 7

Tables
Culture: 6 (+1)
Science: 4 (+1)
Strength: 3

Jorbles
Culture: 7 (+1)
Science: 2 (+2)
Strength: 6


Card row:
1 CA: Irrigation (I) (removed at end of turn)
1 CA: Patriotism (I)
1 CA: Monarchy (I)
1 CA: Cartography (I)
1 CA: Taj Mahal (I)
2 CA: Irrigation (I)
2 CA: Revolutionary Idea (I)
2 CA: Efficient Upgrade (I)
2 CA: Rich Land (I)
3 CA: Theocracy (I)
3 CA: Joan of Arc (I)
3 CA: Universitas Carolina (I)
3 CA: Warfare (I)
Civil cards remaining: 6

Current Events: 5
Next event: Age A
Military cards remaining: 8
Future events: 1
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Tables
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Tables on December 17, 2012, 06:20:01 pm
Well...

This is about as bad as I imagined it could be. 6 cards remaining and two of them are Knights. Grarghblarghsmargh.

Pass on Political action (Discards coming)
Build Warriors
Build Warriors
Play Fighting Band
Play Alchemy
Play Efficient Upgrade on Philosophers
Increase Population
Play Christopher Columbus.


...Is that all valid? I think it is. Should end up with 2 Science, 7 resources (2 Bronze, 2 Iron), 2 Food, and 6 strength.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Watno on December 17, 2012, 06:32:18 pm
Tables discards 5 Age I military cards.
Tables produces 3-1 food, 1 resource on bronze and 2 on iron, 1 culture, as well as 2 science, drawing no military cards.
Card Row is refreshed (Irrigation removed).

Turn: 7
Current Player: Jorbles
It is currently Age I.

cayvie
Culture: 6 (+2)
Science: 6 (+2)
Strength: 10

ipofanes
Culture: 2 (+0)
Science: 3 (+3)
Strength: 7

Tables
Culture: 7 (+1)
Science: 2 (+2)
Strength: 6

Jorbles
Culture: 7 (+1)
Science: 2 (+2)
Strength: 6


Card row:
1 CA: Patriotism (I) (removed at end of turn)
1 CA: Monarchy (I)
1 CA: Cartography (I)
1 CA: Taj Mahal (I)
1 CA: Irrigation (I)
2 CA: Revolutionary Idea (I)
2 CA: Efficient Upgrade (I)
2 CA: Rich Land (I)
2 CA: Theocracy (I)
3 CA: Joan of Arc (I)
3 CA: Universitas Carolina (I)
3 CA: Warfare (I)
3 CA: Michelangelo (I)
Civil cards remaining: 5

Current Events: 5
Next event: Age A
Military cards remaining: 8
Future events: 1
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Jorbles on December 18, 2012, 02:43:18 am
Political action
I seed an event.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Watno on December 18, 2012, 05:36:13 am
Jorbles plays an age I event, scoring 1 culture.
Immigration comes up: civilizations with most happy faces increase population. That's Tables and ipofanes.
Won't be able to update spreadsheet until tonight.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: ipofanes on December 18, 2012, 05:39:34 am
Jorbles plays an age I event, scoring 1 culture.
Immigration comes up: civilizations with most happy faces increase population. That's Tables and ipofanes.
Won't be able to update spreadsheet until tonight.

If I am not mistaken, if there's a tie, only the leftmost player gets the benefit.

Anyway, just the right event after Moses' retirement.

"Tonight" in which time zone again?
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Watno on December 18, 2012, 05:47:32 am
This event is an exception, all players with most happy faces will get the benefit.
Tonight is tonight German time, in about 12 hours I guess.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: ipofanes on December 18, 2012, 05:54:32 am
This event is an exception, all players with most happy faces will get the benefit.

oh yes, I overlooked the plural-s.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Watno on December 18, 2012, 06:05:32 pm
Spreadsheet updated. Don't forget your discard of 6 cards, Jorbles.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Jorbles on December 18, 2012, 07:28:32 pm
Yeah yeah, it was nice to have a ten card hand while it lasted.

Civil actions
take cartography
Take universitas carplinas
Increase population

Military actions
build swordsman (using homer)
Take cards


Food: 4-3+2-1=2
Resources: 5-2+3=6
Science: 2+2=4
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: cayvie on December 18, 2012, 07:29:51 pm
isn't that 6 civil actions? (4 for university, 1 each for the others)
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Watno on December 18, 2012, 07:30:00 pm
Thats one civil action too much, Universitas costs you one more because you already have a wonder.
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Jorbles on December 18, 2012, 07:31:09 pm
Oh crap alright one sec
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Jorbles on December 18, 2012, 07:36:42 pm
let's try this again.

Civil actions
take cartography
take revolutionary idea
Build religion
Increase population

Military actions
build swordsman (using homer)
Take cards


Food: 4-3+2-1=2
Resources: 5-3-2+3=3
Science: 2+2=4
Title: Re: TTA II: Not quite as civilized - Turn 7: The end of Age I approaches
Post by: Watno on December 18, 2012, 07:42:53 pm
Jorbles discards 6 Age I military cards after his political action.
Jorbles produces 2-1 food, 3 resources, 2 culture and 2 science, drawing 3 military cards.
Card row is refreshed (Patriotism removed).

Turn: 8
Current Player: cayvie
It is currently Age I.

cayvie
Culture: 6 (+2)
Science: 6 (+2)
Strength: 10

ipofanes
Culture: 2 (+0)
Science: 3 (+3)
Strength: 7

Tables
Culture: 7 (+1)
Science: 2 (+2)
Strength: 6

Jorbles
Culture: 10 (+2)
Science: 4 (+2)
Strength: 8


Card row:
1 CA: Monarchy (I) (removed at end of turn)
1 CA: Taj Mahal (I)
1 CA: Irrigation (I)
1 CA: Efficient Upgrade (I)
1 CA: Rich Land (I)
2 CA: Theocracy (I)
2 CA: Joan of Arc (I)
2 CA: Universitas Carolina (I)
2 CA: Warfare (I)
3 CA: Michelangelo (I)
3 CA: Ideal Building Site (I)
3 CA: Knights (I)
3 CA: Alchemy (I)
Civil cards remaining: 2

Current Events: 4
Next event: Age A
Military cards remaining: 5
Future events: 2
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: cayvie
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: cayvie on December 18, 2012, 07:56:49 pm
Okay. I need this to succeed, so

Political Action
Play Aggression: Enslave against Ipofanes.
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: ipofanes on December 19, 2012, 01:42:27 am
Sacrifice a Warrior for +1 strength
Play defense card for +2 strength
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: cayvie on December 19, 2012, 02:11:35 am
alrighty!

Civil Actions
Develop Iron (-5 Science)
Upgrade Bronze to Iron (-3 Resources)
Increase Population (-3 Food)
Take Efficient Upgrade
Take Rich Land

Military Actions
None

Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: ipofanes on December 19, 2012, 03:12:52 am
Build costs of Universitas are interpreted as date. Google seems to copy the less pleasant aspects of Excel too.
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: Watno on December 19, 2012, 03:19:16 am
Enslave fails.
cayvie produces 2-1 food, 2 resources on bronze and 1 on iron, 2 culture and 2 science, drawing no military cards.
Card Row is refreshed (Monarchy removed).
Age I ends. Everyone looses 2 tokens form their yellow bank. Aristotle and Homer die. It is now Age II.

Current Player: ipofanes
It is currently Age II.

cayvie
Culture: 8 (+2)
Science: 8 (+2)
Strength: 10

ipofanes
Culture: 2 (+0)
Science: 3 (+3)
Strength: 6

Tables
Culture: 7 (+1)
Science: 2 (+2)
Strength: 6

Jorbles
Culture: 10 (+2)
Science: 4 (+2)
Strength: 8


Card row:
1 CA: Taj Mahal (I) (removed at end of turn)
1 CA: Irrigation (I)
1 CA: Theocracy (I)
1 CA: Joan of Arc (I)
1 CA: Universitas Carolina (I)
2 CA: Warfare (I)
2 CA: Michelangelo (I)
2 CA: Ideal Building Site (I)
2 CA: Knights (I)
3 CA: Alchemy (I)
3 CA: Knights (I)
3 CA: Bread and Circuses (I)
3 CA: Organized Religion (II)
Civil cards remaining: 54

Current Events: 4
Next event: Age A
Military cards remaining: 50
Future events: 2
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: ipofanes
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: ipofanes on December 19, 2012, 03:40:51 am
Pass political action

Take Irrigation from card row
Discover Irrigation (gain one resource)
Build Knights
Upgrade Bronze to Iron
Take Ideal Building Site in hand

This should leave me at 2 food, 4 resources, 3 science, and 8 strength.
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: Watno on December 19, 2012, 10:32:34 am
ipofanes produces 2-2 food, 2 resources in bronze and 2 in iron, as well as 3 science, drawing one military card.
Card row is refreshed (Taj Mahal removed).

Turn: 8
Current Player: Tables
It is currently Age II.

cayvie
Culture: 8 (+2)
Science: 8 (+2)
Strength: 10

ipofanes
Culture: 2 (+0)
Science: 3 (+3)
Strength: 8

Tables
Culture: 7 (+1)
Science: 2 (+2)
Strength: 6

Jorbles
Culture: 10 (+2)
Science: 4 (+2)
Strength: 8


Card row:
1 CA: Theocracy (I) (removed at end of turn)
1 CA: Joan of Arc (I)
1 CA: Universitas Carolina (I)
1 CA: Warfare (I)
1 CA: Michelangelo (I)
2 CA: Knights (I)
2 CA: Alchemy (I)
2 CA: Knights (I)
2 CA: Bread and Circuses (I)
3 CA: Organized Religion (II)
3 CA: Breakthrough (II)
3 CA: Cannon (II)
3 CA: James Cook (II)
Civil cards remaining: 51

Current Events: 4
Next event: Age A
Military cards remaining: 49
Future events: 2
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Tables
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: Tables on December 19, 2012, 10:50:17 am
Political Action: Tap Columbus to play Fertile Territory (+3 yellow tokens, 3 food)

Build Philosophy
Increase Population
Upgrade Mine
Take Warfare

Drawing 2 military cards, I believe ending up with 3 food, 6 resources, 5 science.
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: Watno on December 19, 2012, 10:56:41 am
Tables produces 3-2 food, 6 resources (all in iron), 1 culture and 3 science, drawing 2 military cards.
Card Row is refreshed (Theocracy removed).

Turn: 8
Current Player: Jorbles
It is currently Age II.

cayvie
Culture: 8 (+2)
Science: 8 (+2)
Strength: 10

ipofanes
Culture: 2 (+0)
Science: 3 (+3)
Strength: 8

Tables
Culture: 8 (+1)
Science: 5 (+3)
Strength: 6

Jorbles
Culture: 10 (+2)
Science: 4 (+2)
Strength: 8


Card row:
1 CA: Joan of Arc (I) (removed at end of turn)
1 CA: Universitas Carolina (I)
1 CA: Michelangelo (I)
1 CA: Knights (I)
1 CA: Alchemy (I)
2 CA: Knights (I)
2 CA: Bread and Circuses (I)
2 CA: Organized Religion (II)
2 CA: Breakthrough (II)
3 CA: Cannon (II)
3 CA: James Cook (II)
3 CA: Efficient Upgrade (II)
3 CA: Wave of Nationalism (II)
Civil cards remaining: 49

Current Events: 4
Next event: Age A
Military cards remaining: 47
Future events: 2
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: Jorbles on December 19, 2012, 12:44:27 pm
I seed a political event.
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: cayvie on December 19, 2012, 12:45:06 pm
man, your universitas came around to you anyway
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: Jorbles on December 19, 2012, 12:54:17 pm
I only wanted it last turn though, I spent the resources I was going to use to build it  :-\
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: Watno on December 19, 2012, 12:54:36 pm
Jorbles plays an Age I event, scoring 1 culture.
Rebellion comes up: Each player loses 2 civil actions per discontent worker (on their next turn). This only affects cayvie, who will only have 3 civil actions next turn.
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: cayvie on December 19, 2012, 01:00:58 pm
how does that happen? i thought the next event was from age A
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: Jorbles on December 19, 2012, 01:03:00 pm
hooray! I knew there was a reason to build religion. (i didn't seed that one though)

Ppe: didn't age a cards get discarded when age ii started?
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: Watno on December 19, 2012, 01:04:00 pm
Ouch, I'm sorry, I think i copied a string instead of a reference when moving stuff around in the sheet.

Age A cards from the military deck don't get discarded.
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: cayvie on December 19, 2012, 01:06:22 pm
alright. i doubt it actually changed any decisions i would have made.
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: Watno on December 19, 2012, 01:10:49 pm
The two previous events were Age I, too btw, so you could have noticed. Sorry anyway, i fixed it now in the sheet.
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: Jorbles on December 19, 2012, 01:16:01 pm
civil actions
take breakthrough
Play cartography using breakthrough
Take alchemy
Increase population (use 1 resource via the pact)

Military actions
play tactics legion
Draw cards
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: Watno on December 19, 2012, 01:22:41 pm
You can't play an action card in the same round you take it, sorry.
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: cayvie on December 19, 2012, 01:27:15 pm
The two previous events were Age I, too btw, so you could have noticed. Sorry anyway, i fixed it now in the sheet.

yeah, i just thought maybe the events were shuffled together?
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: Watno on December 19, 2012, 01:28:32 pm
The events from the oldest age are always placed on top when the event pile is shuffled.
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: cayvie on December 19, 2012, 01:30:30 pm
The events from the oldest age are always placed on top when the event pile is shuffled.

ok, cool
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: Jorbles on December 19, 2012, 01:33:42 pm
You can't play an action card in the same round you take it, sorry.
foiled at every turn. Okay I'll just play cartography normally then.
Title: Re: TTA II: Not quite as civilized - Turn 8: Dawn of a new Age
Post by: Watno on December 19, 2012, 01:43:19 pm
Jorbles discards 2 Age I military cards after his political action.
Jorbles produces 2-2 food, 3 resources, 2 culture and 2 science, drawing 3 military cards.
Card Row is refreshed (Joan of Arc removed).

Turn: 9
Current Player: cayvie
It is currently Age II.

cayvie
Culture: 8 (+2)
Science: 8 (+2)
Strength: 10

ipofanes
Culture: 2 (+0)
Science: 3 (+3)
Strength: 8

Tables
Culture: 8 (+1)
Science: 5 (+3)
Strength: 6

Jorbles
Culture: 13 (+2)
Science: 2 (+2)
Strength: 9


Card row:
1 CA: Universitas Carolina (I) (removed at end of turn)
1 CA: Michelangelo (I)
1 CA: Knights (I)
1 CA: Knights (I)
1 CA: Bread and Circuses (I)
2 CA: Organized Religion (II)
2 CA: Cannon (II)
2 CA: James Cook (II)
2 CA: Efficient Upgrade (II)
3 CA: Wave of Nationalism (II)
3 CA: Journalism (II)
3 CA: Selective Breeding (II)
3 CA: Eiffel Tower (II)
Civil cards remaining: 46


Current Events: I: 3
Military cards remaining: 44
Future events: 3
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: cayvie
Note that you only have 3 civil actions because of Rebellion.
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: cayvie on December 19, 2012, 01:52:16 pm
Seed an Event/Territory
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Watno on December 19, 2012, 01:55:05 pm
cayvie plays an Age I event, scoring 1 culture.
Good Harvest comes up: Each player's farms produce immediately; ignore consumption & corruption.
cayvie, ipofanes and Jorbles produce 2 food, Tables produces 3.
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Tables on December 19, 2012, 02:05:57 pm
Right, because I needed more food...
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: cayvie on December 19, 2012, 02:12:34 pm
Civil Actions
Play Efficient Upgrade, turn Bronze to Iron (-1 Resources)
Upgrade Bronze to Iron (-3 Resources)
Develop Irrigation (-3 Science)

Military Actions
Draw 2 Cards
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: ipofanes on December 19, 2012, 02:16:15 pm
Alright, Watno, if you refresh the card row quickly I can make my move while listening to my football club winning.
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Watno on December 19, 2012, 02:19:17 pm
cayvie produces 2-2 food, 6 resources, 2 culture and 2 science, drawing 2 military cards.
Card Row is refreshed (Universitas Carolinas removed).

Turn: 9
Current Player: ipofanes
It is currently Age II.

cayvie
Culture: 11 (+2)
Science: 7 (+2)
Strength: 10

ipofanes
Culture: 2 (+0)
Science: 3 (+3)
Strength: 8

Tables
Culture: 8 (+1)
Science: 5 (+3)
Strength: 6

Jorbles
Culture: 13 (+2)
Science: 2 (+2)
Strength: 9


Card row:
1 CA: Michelangelo (I) (removed at end of turn)
1 CA: Knights (I)
1 CA: Knights (I)
1 CA: Bread and Circuses (I)
1 CA: Organized Religion (II)
2 CA: Cannon (II)
2 CA: James Cook (II)
2 CA: Efficient Upgrade (II)
2 CA: Wave of Nationalism (II)
3 CA: Journalism (II)
3 CA: Selective Breeding (II)
3 CA: Eiffel Tower (II)
3 CA: Work of Art (II)
Civil cards remaining: 45


Current Events: I: 2
Military cards remaining: 42
Future events: 4
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: ipofanes
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Tables on December 19, 2012, 02:21:24 pm
Man, how many turns does Cayvie get in a row :(?
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: cayvie on December 19, 2012, 02:24:22 pm
also i'm not quite sure how my strength jumped to 13? it's still 10, right? Swordsmen (6) Great wall (3) Tactics (1)
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Watno on December 19, 2012, 02:26:14 pm
Your Irrigation I added in the wrong place gave you strength somehow.
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Tables on December 19, 2012, 02:28:51 pm
The farmers are attacking!
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: ipofanes on December 19, 2012, 02:47:14 pm
One single card in the card row for one CA I could legally take :P

Pass political phase

Build Warriors
Take Cannon from card row
Upgrade Agriculture --> Irrigation
Take Efficient Upgrade from card row
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: cayvie on December 19, 2012, 02:51:14 pm
btw, i really like this game so far
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Watno on December 19, 2012, 02:53:02 pm
ipofanes produces 3-2 food, 4 resources and 3 science, drawing 2 military cards.
Card Row is refreshed (Michelangelo removed).

Turn: 9
Current Player: Tables
It is currently Age II.

cayvie
Culture: 11 (+2)
Science: 7 (+2)
Strength: 10

ipofanes
Culture: 2 (+0)
Science: 6 (+3)
Strength: 11

Tables
Culture: 8 (+1)
Science: 5 (+3)
Strength: 6

Jorbles
Culture: 13 (+2)
Science: 2 (+2)
Strength: 9


Card row:
1 CA: Knights (I) (removed at end of turn)
1 CA: Knights (I)
1 CA: Bread and Circuses (I)
1 CA: Organized Religion (II)
1 CA: James Cook (II)
2 CA: Wave of Nationalism (II)
2 CA: Journalism (II)
2 CA: Selective Breeding (II)
2 CA: Eiffel Tower (II)
3 CA: Work of Art (II)
3 CA: Team Sports (II)
3 CA: Constitutional Monarchy (II)
3 CA: Republic (II)
Civil cards remaining: 42


Current Events: I: 2
Military cards remaining: 40
Future events: 4
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Tables
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: cayvie on December 19, 2012, 02:53:18 pm
i like tableau-building games like this because, even if i lose, i can be like, "hey, look at this neat thing i built"

(3 different uses of "like" in one sentence!)
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Tables on December 19, 2012, 02:59:50 pm
Does everyone, just like, hate the idea of me getting a good military tech? Really not cool :(.
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: ipofanes on December 19, 2012, 03:02:16 pm
i like tableau-building games like this because, even if i lose, i can be like, "hey, look at this neat thing i built"
... until Napoleon and his two Air Forces walk all over the nice thing you built. But there's always resigning.

It's like KC-KC-Sab-Sab-Sab or the like when you were just about to pull of your megaturn.


Quote
(3 different uses of "like" in one sentence!)
This is like KC-like.
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Tables on December 19, 2012, 03:02:55 pm
Play Age II event
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Tables on December 19, 2012, 03:03:54 pm
i like tableau-building games like this because, even if i lose, i can be like, "hey, look at this neat thing i built"
... until Napoleon and his two Air Forces walk all over the nice thing you built. But there's always resigning.

It's like KC-KC-Sab-Sab-Sab or the like when you were just about to pull of your megaturn.


Quote
(3 different uses of "like" in one sentence!)
This is like KC-like.

I had a game IRL where my opponent didn't go military at all. I got unlucky not drawing many wars or aggressions, but about three turns from the end of the game I drew Holy War, and managed to send his entire population back to the bank. We drew in the end.
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Watno on December 19, 2012, 03:05:55 pm
Tables plays an Age II event, scoring 2 culture.
Barbarians comes up: If culture leader is 1 of the 2 weakest, it loses 1 population.
Jorbles is the culture leader and also the second weakest player. Therefore Jorbles loses 1 population.
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Tables on December 19, 2012, 03:08:00 pm
Well alright. That didn't help me work out what I want to do with my turn. Action Paralysis!
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Tables on December 19, 2012, 03:13:47 pm
Pay Warfare (down to 1 science)
Take Knights
Upgrade Philosophy (-3 resources)
Increase population (-4 food)


I think I should be left with 3 food, 9 resources, 4 science, and should draw 3 military cards
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Tables on December 19, 2012, 03:14:26 pm
Hang on a second...
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Watno on December 19, 2012, 03:15:05 pm
In case you take Knights anyway, please specify which Knights you want.
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Tables on December 19, 2012, 03:15:17 pm
Okay sorry, realised I needed to add a detail.
Take the top Knights (the one that will be removed this turn)
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Watno on December 19, 2012, 03:19:16 pm
Tables produces 3-2 food, 6 resources, 1 culture and 4 science, drawing 3 military cards.
Card Row is refreshed (nothing removed).

Turn: 9
Current Player: Jorbles
It is currently Age II.

cayvie
Culture: 11 (+2)
Science: 7 (+2)
Strength: 10

ipofanes
Culture: 2 (+0)
Science: 6 (+3)
Strength: 11

Tables
Culture: 11 (+1)
Science: 5 (+4)
Strength: 7

Jorbles
Culture: 13 (+2)
Science: 2 (+2)
Strength: 9


Card row:
1 CA: Knights (I) (removed at end of turn)
1 CA: Bread and Circuses (I)
1 CA: Organized Religion (II)
1 CA: James Cook (II)
1 CA: Wave of Nationalism (II)
2 CA: Journalism (II)
2 CA: Selective Breeding (II)
2 CA: Eiffel Tower (II)
2 CA: Work of Art (II)
3 CA: Team Sports (II)
3 CA: Constitutional Monarchy (II)
3 CA: Republic (II)
3 CA: Mineral Deposits (II)
Civil cards remaining: 41


Current Events: I: 1
Military cards remaining: 37
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: cayvie on December 19, 2012, 03:21:06 pm
do we get a new card? (this is exciting, everyone's online)
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Watno on December 19, 2012, 03:23:58 pm
Oops, fixed.
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Jorbles on December 19, 2012, 04:07:05 pm
Stupid barbarians.
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Jorbles on December 19, 2012, 04:16:00 pm
Political action
I seed an age I event.
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Watno on December 19, 2012, 04:19:40 pm
Jorbles plays an Age I event, scoring 1 culture.
New Deposits come up: Each player's mines produce immediately; ignore corruption.
cayvie prodcues 6 resources, ipofanes 4, Tables 6, Jorbles 3.

Event deck is reshuffled, it contains 5 Age 1 events (on top), 1 Age II event (in the bottom).
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Jorbles on December 19, 2012, 04:52:38 pm
civil actions
take james cook
Play revolutionary idea
Take organized religion
Play organized religion using breakthrough
Upgrade to organized religion

Military actions
Take cards

Science: 2+2-4+4=4
Food: 2+2-1=3
Resources: 8-4+3=7 (if I need to produce one less to avoid corruption then so be it)
Title: Re: TTA II: Not quite as civilized - Turn 9: Age II - What's new?
Post by: Watno on December 19, 2012, 05:04:35 pm
Jorbles produces 2-1 food, 2 resources (1 less to avoid corruption), 2 culture, and 2 science, drawing 3 military cards.
Card Row is refreshed (Knights removed).

Turn: 10
Current Player: cayvie
It is currently Age II.

cayvie
Culture: 11 (+2)
Science: 7 (+2)
Strength: 10

ipofanes
Culture: 2 (+0)
Science: 6 (+3)
Strength: 11

Tables
Culture: 11 (+1)
Science: 5 (+4)
Strength: 7

Jorbles
Culture: 16 (+2)
Science: 6 (+2)
Strength: 9


Card row:
1 CA: Bread and Circuses (I) (removed at end of turn)
1 CA: Wave of Nationalism (II)
1 CA: Journalism (II)
1 CA: Selective Breeding (II)
1 CA: Eiffel Tower (II)
2 CA: Work of Art (II)
2 CA: Team Sports (II)
2 CA: Constitutional Monarchy (II)
2 CA: Republic (II)
3 CA: Mineral Deposits (II)
3 CA: Justice System (II)
3 CA: Architecture (II)
3 CA: Cannon (II)
Civil cards remaining: 38


Current Events: I: 5, II: 1
Military cards remaining: 34
Future events: 0
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: cayvie
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Watno on December 19, 2012, 06:50:27 pm
My availability will be severly limited for the next 2.5 weeks. I'll try to get to update the spreadsheet once per day, and phone-post updates sometimes. I didn't expect this game to go at such a pace, sry.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: cayvie on December 19, 2012, 10:49:57 pm
Seed Event
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Watno on December 20, 2012, 02:52:32 am
cayvie plays an Age II event, scoring 2 culture.
Reign of Terror comes up: Weakest civilization loses 1 population.
The weakest civilization is Tables. He loses an unused worker.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: cayvie on December 20, 2012, 07:05:17 am
it's so tempting just to build the entire eiffel tower
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: cayvie on December 20, 2012, 07:11:19 am
but alas i fear i need infrastructure

Civil Actions
Take Team Sports
Develop Team Sports (-5 science)
Build Team Sports (-6 resources)
Build Printing Press (-4 resources)

Military Actions
Build Swordsman (-3 resources)
Draw 1 card
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Watno on December 20, 2012, 08:16:17 am
I might be missing something, but I think you don't have enough unused workers for thus
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: cayvie on December 20, 2012, 09:24:09 am
ahhh crap

umm

if i just don't build a sworsdman, how much corruption do i take
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Watno on December 20, 2012, 10:36:58 am
No corruption.
You end up with 4 food, 4 iron and 1 bronze, 16 culture and 5 science, 12 strength.
Cards coming up are Opera and Strategy (in this order), with Bread and Circuses removed.
I'll pm your miliary draws.
Spreadsheet update likely won't happen today, sorry again.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: cayvie on December 20, 2012, 02:27:09 pm
ok cool i do that then
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: ipofanes on December 20, 2012, 04:07:51 pm
Pass political phase
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Watno on December 20, 2012, 05:37:34 pm
You can already do your actions already, no need to wait for spreadsheet update.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: ipofanes on December 21, 2012, 04:00:18 am
You can already do your actions already, no need to wait for spreadsheet update.

Ah, yes, I overlooked you already revealed the new cards.

I would really love having the automatic GMing of boardgaming-online with the table talk down here. No offense intended, but in boardgaming-online I can play out all my actions, examine the consequences on strength, corruption, happiness etc. before committing or resetting. Makes me three levels better. I could do this here too (and sometimes do  :-[) but I'd waste someone else's time.

But the chat boards around the games in BGO are silent as a library.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: ipofanes on December 21, 2012, 04:08:50 am
Ok then.

Take Constitutional Monarchy from card row
Increase population
Discover Alchemy
Play Ideal Building Site for additional Alchemy

This should steer me clear of corruption, though I have not worked out my new standings.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Tables on December 21, 2012, 04:08:57 am
Hm, yeah, I was considering doing things via BGO, but I would have doubted I'd get the necessary player count, because, well it's not as much fun when you say 'hey guys let's go play a game on this other site!' Most people wouldn't be so interested, basically.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: ipofanes on December 21, 2012, 04:40:30 am
Hm, yeah, I was considering doing things via BGO, but I would have doubted I'd get the necessary player count, because, well it's not as much fun when you say 'hey guys let's go play a game on this other site!' Most people wouldn't be so interested, basically.

This is a great platform to get people into the game, to iron out obvious blunders etc. But everyone who got a kick out of it by playing here, do take a look at BGO. It fits the game as Goko Isotropic fits Dominion.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Watno on December 21, 2012, 07:31:30 am
cayvie produces 2-2 food, 6 resources, 3 culture and 3 science, drawing 2 military cards.
Card Row is refreshed (Bread and Circuses removed).

ipofanes, you won't get corruption for sure with that move, because it will cause an uprising.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: ipofanes on December 21, 2012, 07:57:19 am
cayvie produces 2-2 food, 6 resources, 3 culture and 3 science, drawing 2 military cards.
Card Row is refreshed (Bread and Circuses removed).

ipofanes, you won't get corruption for sure with that move, because it will cause an uprising.

What? But people, you'll miss out on the horse races (Ben Hur is a grandcousin of our supreme leader) and gladiator fights!

Ah, well.


Take Constitutional Monarchy from card row
Increase population
Discover Alchemy
Play Efficient Upgrade for Bronze --> Iron
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Watno on December 21, 2012, 09:08:53 am
ipofanes produces 3-2 food, 4 resources (1 less to avoid corruption) and 3 science, drawing 2 military cards.

I still need your discards, I think.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Kuildeous on December 21, 2012, 10:29:28 am
Hm, yeah, I was considering doing things via BGO, but I would have doubted I'd get the necessary player count, because, well it's not as much fun when you say 'hey guys let's go play a game on this other site!' Most people wouldn't be so interested, basically.

Well, one reason I can participate in TtAI so readily is because of this format. Fiddling about with text and spreadsheets is more convenient for me in general.

Though, I did take a look at BGO last night. I haven't done anything with it yet other than start a solitary game, but it looks pretty neat.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Watno on December 21, 2012, 12:26:37 pm
New cards are patriotism and journalism, with wave of nationalism being removed.
I'll pm you your military draws, ipofanes.

Btw, I'd be in for a bgo game once I'm back home next year.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Galzria on December 21, 2012, 12:29:10 pm
I would be down to try it as well. Kuildeous, how did you launch a solitary-game? It only goes down to 2-player.

Not sure how it's format works, but I'm sure I can figure it out with a little work.

I do enjoy the format that we have going here though very much.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Watno on December 21, 2012, 12:52:37 pm
Spreadsheet up to date now.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Tables on December 21, 2012, 01:04:47 pm
...How did I end up with so many resources!? Hmm...

No Political action. Discarding two age II cards

Take Republic
Take Selective Breeding
Play Knights
Take Work of Art
Build Knights
Build Knights


4 food, 13 resources (2 lost to corruption), 5 science.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Watno on December 21, 2012, 01:26:19 pm
Move will be processed later, but is valid.
New cards are republic, riflemen, efficient upgrade and revolutionary idea (AGE II versions), with journalism removed.
military draw will be pmed.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Jorbles on December 23, 2012, 02:30:16 pm
Alright, just let me work out what the board looks like and I'll take my turn.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Jorbles on December 23, 2012, 02:37:40 pm
Political Action
I seed an Age II event/territory.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Watno on December 23, 2012, 02:47:09 pm
Jorbles scores 2 culture.
Scientific breakthrough comes up. Each civilization scores culture equal to its science rating.
Not sure wether I'll get to update the spreadsheet before Christmas.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Jorbles on December 23, 2012, 04:58:36 pm
Okey dokey.

Political Actions:
Increase Population (2 food, 1 resource)
Play James Cook
Play Alchemy
Upgrade Philosophy to Alchemy (3 resources)
Take Justice System


Military Actions:
Build Warrior (2 resources)
Take Cards.


This should leave me with the following after maintenance and production:
Food: 1
Resources: 3
Science: 3
Culture: 16 + 2 + 4 = 22
Strength: 12

This look okay to everyone?
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Watno on December 23, 2012, 06:00:08 pm
Tables produces 3-2 food, 6-2 resources, 1 culture and 4 science, drawing one military card.
Card Row is refreshed (Journalism removed).

Jorbles plays an Age II event, scoring 2 culture. Scientific Breakthrough comes up: Each civilization immediately scores science = to science rating. Oops, i got that wrong earlier, sorry. cayvie and ipofanes get 3 science, Tables 4, Jorbles 2.
Jorbles produces 2-2 food, 3 resources, 4 culture and 3 science, and will draw 2 military cards after sending me his discards.

Feel free to adjust your move to the additional science you have, sorry about that.

Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Jorbles on December 23, 2012, 08:02:20 pm
I should draw 3 military cards, I only used one military action, but aside from that looks good. I won't be changing my actions, 2 science isn't enough to change things.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Watno on December 23, 2012, 08:17:14 pm
Jorbles indeed draws three cards I sent him.
Eiffel tower is removed, new cards are selective breeding and scientific method.
It is now cayvie's turn 11.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: cayvie on December 23, 2012, 10:34:33 pm
Seed Age II event
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Watno on December 24, 2012, 08:12:29 am
Cayvie plays an age II event, scoring two culture.
Inhabited territory comes up: Permanent: +2 yellow tokens. One time: Increase population.
cayvie starts bidding, remember you have to sacrifice at least one unit.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: cayvie on December 24, 2012, 09:16:24 am
bid 7
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Kuildeous on December 24, 2012, 11:44:27 am
I would be down to try it as well. Kuildeous, how did you launch a solitary-game? It only goes down to 2-player.

I started a new topic here (http://forum.dominionstrategy.com/index.php?topic=6139.msg163205#msg163205). No sense interrupting their game with my babble.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Jorbles on December 24, 2012, 01:21:20 pm
ipofanes, bid or pass?
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: ipofanes on December 25, 2012, 10:50:43 am
Sorry, I am off for Christmas momentarily. Merry Christmas everybody!
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: ipofanes on December 25, 2012, 12:22:15 pm
Sorry, I am off for Christmas momentarily. Merry Christmas everybody!

All right then.

Pass
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Watno on December 25, 2012, 01:18:35 pm
Tables passes per CO.
Jorbles' turn to bid.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Tables on December 25, 2012, 01:30:06 pm
As much as I'd like to have bid, I think... about 5 or 6 is my reasonable limit :(.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Jorbles on December 25, 2012, 02:24:21 pm
This is why I have these Colonization bonuses.  :P Bid 8.
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: cayvie on December 25, 2012, 04:40:15 pm
screw youuuuu pass
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Jorbles on December 25, 2012, 05:18:51 pm
Sacrifice Swordsman (+2), +3 from Colossus and Cartography, +2 from Age II Colonization card, +1 from James Cook
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: cayvie on December 25, 2012, 05:46:58 pm
Civil Actions
Take Republic (2 actions)
Take Cannon
Upgrade Agriculture to Irrigation (-2 Resources)
Increase Population (-4 Food)

Military Actions
Build Swordsman
Draw Card
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Watno on December 26, 2012, 08:55:46 am
Jorbles discards 2 Age II military cards after his military action.
Card Row is refreshed (Eiffel tower removed).

cayvie discards an Age I military card after thon military action.
cayvie produces 3-2 food, 6 resources, 3 culture and 3 science, drawing 1 military cards.
Card Row is refreshed (Mineral Deposits removed).

Current Player: ipofanes
It is currently Age II.

cayvie
Culture: 21 (+3)
Science: 11 (+3)
Strength: 14

ipofanes
Culture: 2 (+0)
Science: 8 (+3)
Strength: 11

Tables
Culture: 12 (+1)
Science: 9 (+4)
Strength: 11

Jorbles
Culture: 22 (+6)
Science: 7 (+3)
Strength: 8


Card row:
1 CA: Architecture (II) (removed at end of turn)
1 CA: Opera (II)
1 CA: Strategy (II)
1 CA: Patriotism (II)
1 CA: Journalism (II)
2 CA: Riflemen (II)
2 CA: Efficient Upgrade (II)
2 CA: Revolutionary Idea (II)
2 CA: Selective Breeding (II)
3 CA: Scientific Method (II)
3 CA: Architecture (II)
3 CA: Calvarymen (II)
3 CA: J.S. Bach (II)
Civil cards remaining: 25


Current Events: I: 2, II: 1
Military cards remaining: 25
Future events: 3
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: ipofanes
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Jorbles on December 26, 2012, 11:10:22 am
You say you want a revolution? Wellllll, you know, we all want to change the world. Shooby doo wop.
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: ipofanes on December 27, 2012, 03:04:51 am
Pass political phase, discard 2 Age II cards
Build Bread and Circuses
Upgrade Philosophy --> Alchemy
Upgrade Bronze --> Iron
Upgrade Agriculture --> Irrigation


This should leave me at 9 resources and 4 food, 12 strength and 13 science.


Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Watno on December 27, 2012, 06:33:53 am
That's just for actions, you can do five.
Also I think it will leave you with 6 resources after production.
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: ipofanes on December 27, 2012, 07:27:38 am
Pass political phase, discard 2 Age II cards
Play Ideal Building Site, build Bread and Circuses
Upgrade Philosophy --> Alchemy
Upgrade Bronze --> Iron
Upgrade Agriculture --> Irrigation
Take Opera from card row

I should have 8 resources then.
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Watno on December 27, 2012, 07:36:34 am
This works and I think your numbers are right.
Will process later, for now the new cards are cavalrymen and Napoleon Bonaparte.
Military draw pm coming.
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Tables on December 27, 2012, 12:51:24 pm
No political action, discard age II card

Take Riflemen
Increase Population
Play Riflemen
Build Iron
Upgrade Warrior to Rifleman
Play Tactics Conquistadors


Should leave me with 1 food, 13 resources (no corruption), 8 science, 16 strength.
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Watno on December 27, 2012, 01:28:11 pm
I think it's 17 strength, but apart from that I think it's right. will be processed later too, new cards are constitutional monarchy and journalism. military draw coming (1 card)
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Watno on December 27, 2012, 06:49:54 pm
ipofanes discards 2 Age II military cards.
ipofanes produces 4-2 food, 6 resources and 3 science, drawing 2 military cards.
Card Row is refreshed (Architecture removed)

Tables discards 1 Age II military card.
Tables produces 3-2 food, 8 resouces, 1 culture and 4 science, drawing 1 military card (and is indeed at 16 strength).
Card Row is refreshed (Strategy removed).

Turn: 11
Current Player: Jorbles
It is currently Age II.

cayvie
Culture: 21 (+3)
Science: 11 (+3)
Strength: 14

ipofanes
Culture: 2 (+0)
Science: 13 (+5)
Strength: 12

Tables
Culture: 13 (+1)
Science: 8 (+4)
Strength: 16

Jorbles
Culture: 22 (+6)
Science: 7 (+3)
Strength: 8


Card row:
1 CA: Patriotism (II) (removed at end of turn)
1 CA: Journalism (II)
1 CA: Efficient Upgrade (II)
1 CA: Revolutionary Idea (II)
1 CA: Selective Breeding (II)
2 CA: Scientific Method (II)
2 CA: Architecture (II)
2 CA: Calvarymen (II)
2 CA: J.S. Bach (II)
3 CA: Calvarymen (II)
3 CA: Napoleon Bonaparte (II)
3 CA: Constitutional Monarchy (II)
3 CA: Journalism (II)
Civil cards remaining: 21


Current Events: I: 2, II: 1
Military cards remaining: 22
Future events: 3
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: ipofanes on December 28, 2012, 12:48:01 am
ipofanes discards 2 Age II military cards.
ipofanes produces 4-2 food, 6 resources and 3 science, drawing 2 military cards.

Should be more science than that; but the spreadsheet got it right.
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Jorbles on December 28, 2012, 01:52:46 am
Pass political phase.

Civil actions
Discover justice system
Increase population (use 1 resource)
Take selective breeding
Take patriotism
Take efficient upgrade
Take revolutionary idea
Military actions
Build warrior (2 resources)
Draw cards


Sending discards in a second
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Watno on December 28, 2012, 10:14:41 am
This doesn't work, you need 3 food to increase population, but only have one plus resources.
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Jorbles on December 28, 2012, 12:02:37 pm
This doesn't work, you need 3 food to increase population, but only have one plus resources.

Oh right I thought the population increase would drop the cost to two. One sec.
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Jorbles on December 28, 2012, 12:08:13 pm
Pass political phase.

Civil actions
Take selective breeding
Discover selective breeding
Take patriotism
Take efficient upgrade
Take revolutionary idea


Military actions
Build swordsman (3 resources)
Draw cards


same discards
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Watno on December 28, 2012, 12:45:21 pm
This works. New cards are justice system, rich land, frugality and Kremlin.
Military draws to come.
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Watno on December 30, 2012, 03:39:25 pm
Jorbles produces 2-1 food, 3 resources, 6 culture and 3 science, drawing 3 military cards.
Card Row is refreshed (nothing removed).

Turn: 12
Current Player: cayvie
It is currently Age II.

cayvie
Culture: 21 (+3)
Science: 11 (+3)
Strength: 14

ipofanes
Culture: 2 (+0)
Science: 13 (+5)
Strength: 12

Tables
Culture: 13 (+1)
Science: 8 (+4)
Strength: 16

Jorbles
Culture: 22 (+6)
Science: 2 (+3)
Strength: 12


Card row:
1 CA: Journalism (II) (removed at end of turn)
1 CA: Scientific Method (II)
1 CA: Architecture (II)
1 CA: Calvarymen (II)
1 CA: J.S. Bach (II)
2 CA: Calvarymen (II)
2 CA: Napoleon Bonaparte (II)
2 CA: Constitutional Monarchy (II)
2 CA: Journalism (II)
3 CA: Justice System (II)
3 CA: Rich Land (II)
3 CA: Frugality (II)
3 CA: Kremlin (II)
Civil cards remaining: 17


Current Events: I: 2, II: 1
Military cards remaining: 19
Future events: 3
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: cayvie

Spreadsheet now updated. I will be away until Friday night, so no updates until then.
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: cayvie on December 30, 2012, 11:57:13 pm
Political Actions
Pass

Civil Actions
Take Napoleon Bonaparte (2)
Take Cavalrymen (1)
Develop Cannon (1) (-7 Science)
Elect Napoleon Bonaparte (1)

Political Actions
Disband Swordsman
Build Cannon (-5 Resources)
Draw 1 Card
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Tables on December 31, 2012, 06:21:32 am
Aww, I wanted Napoleon :(.

Oh well, makes my next turn a bit easier at least.
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Jorbles on January 02, 2013, 10:28:24 am
I think the current events is listed wrong. Shouldn't there be more than 1 age II event?
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Watno on January 04, 2013, 05:01:05 pm
I'm back home and will be processing cayvie's move in a minute, howether, thon discard is missing.

I don't see anything wrong with the events, the Age II events since the military deck was last reshuffled are future events, not yet current events. Remember that events from later ages are always put on bottom when the event deck is shuffled.
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Watno on January 04, 2013, 05:08:48 pm
Sorry for the delay.

cayvie produces 3-1 food, 6 resources, 3 culture and 3 science, drawing a military card after discarding (which is also when the card row will be refreshed).
Title: Re: TTA II: Not quite as civilized - Turn 10: Age II - What's new?
Post by: Jorbles on January 04, 2013, 05:29:53 pm
I'm back home and will be processing cayvie's move in a minute, howether, thon discard is missing.

I don't see anything wrong with the events, the Age II events since the military deck was last reshuffled are future events, not yet current events. Remember that events from later ages are always put on bottom when the event deck is shuffled.

Oh okay I was misunderstanding what the Current Events info represents. I get it now.
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Jorbles on January 06, 2013, 10:26:51 pm
Can we get a prod for ipofanes? I don't think he is playing anything else so he might not check the forums very often.
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: ipofanes on January 07, 2013, 07:19:31 am
Can we get a prod for ipofanes? I don't think he is playing anything else so he might not check the forums very often.

cough I am here. My move yet? Spreadsheet says Jorbles.
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Watno on January 07, 2013, 07:42:42 am
We're waiting for cayvie to discard.
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Tables on January 07, 2013, 07:48:56 am
The only thing we can be sure of is it isn't Table's fault!
Title: Re: TTA II: Not quite as civilized - Turn 11: Age II on its peak
Post by: Jorbles on January 07, 2013, 12:34:57 pm
The only thing we can be sure of is it isn't Table's fault!

Goodwork Tables, and apologies ipofanes. I thought cayvie had discarded already.   :-[ :-[ :-[ :-[ :-[
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Tables on January 10, 2013, 06:59:06 pm
Can we prod Cayvie?
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Jorbles on January 10, 2013, 07:01:28 pm
We can, but she's disappeared in other games too. I'm not sure she has internet access.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Watno on January 10, 2013, 07:08:44 pm
I pmed her already, but I pretty much agree with Jorbles.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Jorbles on January 10, 2013, 07:48:09 pm
What are our options?

1) We wait.
2) Someone could fill in until cayvie gets back.
3) Someone could completely replace cayvie.
4) cayvie could honourably resign from the game, in which case, watno could just pick her discards as they won't have much affect on the game.

It's been over a week and cayvie has been prodded. I don't mind waiting a little longer, but I'd suggest we try to do option 2 or 3 if cayvie doesn't show up soon, with 4 as a last resort if no one can fill in.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Tables on January 10, 2013, 08:01:51 pm
Yeah, sounds good to me.
Also, Cayvie's a she? Oops...  :-[
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Jorbles on January 10, 2013, 09:56:43 pm
Yeah, sounds good to me.
Also, Cayvie's a she? Oops...  :-[

cayvie keeps it secret, but responds to either he or she. I guess she, but i have no reason for doing so.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Tables on January 10, 2013, 10:02:03 pm
Ah, right. Well, that's fair enough.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Watno on January 14, 2013, 06:00:33 pm
I will be away this weekend, and if cayvie hasn't reappeared until then I will look for a replacement player. I hope this is ok with everyone.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Jorbles on January 14, 2013, 06:02:34 pm
Fine by me.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: theorel on January 18, 2013, 03:32:28 pm
If you need a sub, I'd be interested...although I've never played before so there's that.  I read through the end of the advanced game rules the other day...and then read through TtAIV.  It's a little hard to follow without playing, but maybe if I'm subbing in this will be easier to follow.

Anyways, I'll read over this thread and see if I can figure out what's going on.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Tables on January 18, 2013, 03:37:36 pm
If Cayvie doesn't return, I think that'd be good. Watno can probably give you a helping hand getting started. If you want to try and get a better handle on the rules, I'd suggest registering on BGO (http://www.boardgaming-online.com/index.php?cnt=1) and start up a game on your own (add yourself as the opponent). It should probably help you get a better grip of things like how various aspects work and the like.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Jorbles on January 18, 2013, 03:43:41 pm
Okay so if cayvie hasn't shown up by Monday, theorel can sub in then?
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Watno on January 20, 2013, 11:17:44 am
So, you're in, theorel. I'll send you cayvie's sheet in a second, feel free to ask questions if you have any.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: theorel on January 20, 2013, 05:38:44 pm
Cool, discard sent.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Watno on January 20, 2013, 05:51:18 pm
theorel draws his military card and the card row is updated.

Turn: 12
Current Player: ipofanes
It is currently Age II.

cayvie
Culture: 24 (+3)
Science: 7 (+3)
Strength: 16

ipofanes
Culture: 2 (+0)
Science: 13 (+5)
Strength: 12

Tables
Culture: 13 (+1)
Science: 8 (+4)
Strength: 16

Jorbles
Culture: 28 (+6)
Science: 5 (+3)
Strength: 12


Card row:
1 CA: Scientific Method (II) (removed at end of turn)
1 CA: Architecture (II)
1 CA: J.S. Bach (II)
1 CA: Calvarymen (II)
1 CA: Constitutional Monarchy (II)
2 CA: Journalism (II)
2 CA: Justice System (II)
2 CA: Rich Land (II)
2 CA: Frugality (II)
3 CA: Kremlin (II)
3 CA: Opera (II)
3 CA: Isaac Newton (II)
3 CA: Engineering Genius (II)
Civil cards remaining: 14


Current Events: I: 2, II: 1
Military cards remaining: 18
Future events: 3
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: ipofanes
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: theorel on January 20, 2013, 05:53:34 pm
Is there a reason one of the 1CA cards is missing?
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Watno on January 20, 2013, 06:01:46 pm
Yes, I'm tired. Fixed.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Watno on January 20, 2013, 06:10:22 pm
Does everyone remember what events he seeded? I want to tell theorel about the evnts cayvie seeded, but I can't fully reconstruct who seeded which event, so if you know which of your events are still in the deck, please PM me.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Tables on January 20, 2013, 06:13:42 pm
Oh... at this point it's been a while. I don't think I can, but I'll have a look.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: ipofanes on January 22, 2013, 11:52:31 pm
Phew ... sorry, it's been a while, but I'll try and recollect what was going on in this game.


Pass political phase

Adopt new government Constitutional Monarchy, the peaceful way
Upgrade Philosophy -> Alchemy
Increase population
Take Rich Land from card row
Take Frugality from card row
Take Architecture from card row
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Jorbles on January 23, 2013, 12:36:54 am
Does everyone remember what events he seeded? I want to tell theorel about the evnts cayvie seeded, but I can't fully reconstruct who seeded which event, so if you know which of your events are still in the deck, please PM me.

I'll look at my sent messages and figure it out.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Watno on January 23, 2013, 10:30:09 am
ipofanes, you're lacking one CA for your plan. I processed everything until your card-taking (including the resource you get from Leonardo) atm, please correct your move.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: ipofanes on January 23, 2013, 11:19:59 am
Sorry, I forgot that discovering the new government form takes a CA by itself.


Pass political phase

Adopt new government Constitutional Monarchy, the peaceful way
Upgrade Philosophy -> Alchemy
Increase population
Take Rich Land from card row
Take Frugality from card row



who needs architecture anyway.

Discarded cards remain discarded.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Watno on January 23, 2013, 11:34:34 am
ipofanes produces 4-2 food,  6 resources and 6 science, drawing 3 military cards.
Card Row is refreshed (Scientific Method removed).

Turn: 12
Current Player: Tables
It is currently Age II.

cayvie
Culture: 24 (+3)
Science: 7 (+3)
Strength: 16

ipofanes
Culture: 2 (+0)
Science: 7 (+6)
Strength: 12

Tables
Culture: 13 (+1)
Science: 8 (+4)
Strength: 16

Jorbles
Culture: 28 (+6)
Science: 5 (+3)
Strength: 12


Card row:
1 CA: Architecture (II) (removed at end of turn)
1 CA: J.S. Bach (II)
1 CA: Calvarymen (II)
1 CA: Constitutional Monarchy (II)
1 CA: Journalism (II)
2 CA: Justice System (II)
2 CA: Kremlin (II)
2 CA: Opera (II)
2 CA: Isaac Newton (II)
3 CA: Engineering Genius (II)
3 CA: Ideal Building Site (II)
3 CA: Organized Religion (II)
3 CA: Transcontinental Railroad (II)
Civil cards remaining: 11


Current Events: I: 2, II: 1
Military cards remaining: 15
Future events: 3
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Tables

Note that Age II will end soon, only 11 cards left for Age II.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Tables on January 24, 2013, 10:22:11 am
Seed Age II event
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Watno on January 24, 2013, 12:28:56 pm
Tables plays an Age II event, scoring 2 culture.
Wealthy Territory I comes up: Permanent: +2 blue tokens. One time: 5 resources.
Tables starts bidding.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Tables on January 24, 2013, 12:45:26 pm
Bid 4
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Jorbles on January 24, 2013, 12:49:22 pm
Bid 6
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: theorel on January 24, 2013, 01:19:19 pm
pass
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: ipofanes on January 25, 2013, 03:21:42 am
pass
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Tables on January 25, 2013, 07:39:22 am
Bid 8
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Jorbles on January 25, 2013, 01:08:37 pm
Pass.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Tables on January 25, 2013, 01:13:08 pm
Sacrifice 2 Warriors, 1 Rifleman, Age I bonus and Age II bonus
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Tables on January 25, 2013, 01:20:10 pm
Take Journalism
Play Journalism (6 sci)
Disband Agriculture
Build Journalism (8 res)
Upgrade to Rifleman (3 res)
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Watno on January 26, 2013, 09:13:42 am
Tables produces 2-1 food, 8 resources, 3 culture and 6 science, drawing 2 military cards.
Card row is refreshed (Architecture removed).

Turn: 12
Current Player: Jorbles
It is currently Age II.

theorel
Culture: 24 (+3)
Science: 7 (+3)
Strength: 16

ipofanes
Culture: 2 (+0)
Science: 7 (+6)
Strength: 12

Tables
Culture: 18 (+3)
Science: 8 (+6)
Strength: 13

Jorbles
Culture: 28 (+6)
Science: 5 (+3)
Strength: 12


Card row:
1 CA: J.S. Bach (II) (removed at end of turn)
1 CA: Calvarymen (II)
1 CA: Constitutional Monarchy (II)
1 CA: Justice System (II)
1 CA: Kremlin (II)
2 CA: Opera (II)
2 CA: Isaac Newton (II)
2 CA: Engineering Genius (II)
2 CA: Ideal Building Site (II)
3 CA: Organized Religion (II)
3 CA: Transcontinental Railroad (II)
3 CA: Riflemen (II)
3 CA: Scientific Method (II)
Civil cards remaining: 9


Current Events: I: 1, II: 1
Military cards remaining: 13
Future events: 4
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Jorbles on January 26, 2013, 03:29:36 pm
Seed Age II Event/Territory.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Watno on January 26, 2013, 03:33:19 pm
Jorbles scores 2 culture.
Crusades comes up: Strongest civ scores 4 culture; weakest loses 4 culture.
theorel gets 4 culture, ipofanes goes down to 0, losing 2.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Watno on January 28, 2013, 01:04:57 pm
Jorbles?
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Jorbles on January 28, 2013, 01:37:16 pm
Just catching up on things. Checking on MXXI and then this is next.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Jorbles on January 28, 2013, 02:11:11 pm
Play Rev Idea (+4 science = 9)
Discover Justice System (-7 science = 2)
Take Calvalrymen
Efficient Upgrade Agriculture -> Selective Breeding (-1 resource = 2)
Take Ideal Building Site (2 actions)

Upgrade Warrior to Swordsmen (-1 resource = 1)


Sending discards momentarily.
Title: Re: TTA II: Not quite as civilized - Turn 12: Let's get things rolling again
Post by: Watno on January 28, 2013, 02:21:33 pm
Jorbles discards 2 Age II military cards.
Jorbles produces 4-1 food, 3 resources, 6 culture and 3 science, drawing 3 military cards.

Card Row is refreshed (J.S. Bach removed).

Turn: 13
Current Player: theorel
It is currently Age II.

theorel
Culture: 28 (+3)
Science: 7 (+3)
Strength: 16

ipofanes
Culture: 0 (+0)
Science: 7 (+6)
Strength: 12

Tables
Culture: 18 (+3)
Science: 8 (+6)
Strength: 13

Jorbles
Culture: 36 (+6)
Science: 5 (+3)
Strength: 13


Card row:
1 CA: Constitutional Monarchy (II) (removed at end of turn)
1 CA: Justice System (II)
1 CA: Kremlin (II)
1 CA: Opera (II)
1 CA: Isaac Newton (II)
2 CA: Engineering Genius (II)
2 CA: Organized Religion (II)
2 CA: Transcontinental Railroad (II)
2 CA: Riflemen (II)
3 CA: Scientific Method (II)
3 CA: Navigation (II)
3 CA: Ocean Liner Service (II)
3 CA: Coal (II)
Civil cards remaining: 6


Current Events: I: 1, II: 1
Military cards remaining: 10
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: theorel
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: theorel on January 28, 2013, 03:31:01 pm
Political Action
Play Aggression: Plunder vs. Tables  Sacrificing a Cannon.  I think that's 16 strength + 3 for cannon + 1? because of the great wall bonus? (not sure if it gets doubled for sacrificed units)  So 19 or 20 strength depending on how bonuses work.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on January 28, 2013, 03:54:22 pm
It's 19 strength since the Great Wall doesn't increase the strength of your civilization. This also costs you 2 military actions
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Jorbles on January 28, 2013, 04:07:30 pm
Wow, Tables has 15 resources, how did that happen?
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Tables on January 28, 2013, 05:38:50 pm
What age Plunder is it?
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Tables on January 28, 2013, 05:39:54 pm
On second thoughts it doesn't matter. Pass. theorel, you're being foolish, sacrificing 5 resources and 4 food worth of unit to take 5 resources/food from me :P.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on January 28, 2013, 05:45:35 pm
It's an Age II plunder. Jorbles, please specify wether you want food or resources.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Tables on January 28, 2013, 06:28:39 pm
...Or combination therof, noting I only have 2 food.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Jorbles on January 28, 2013, 07:11:00 pm
It's an Age II plunder. Jorbles, please specify wether you want food or resources.

I want resources! (But I think you mean theorel.)
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on January 28, 2013, 07:15:23 pm
Umm yeah.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: theorel on January 28, 2013, 08:53:56 pm
Ah, oops, I misunderstood the sacrificing of units (for some reason I thought it was like disbanding them.  It seemed like to move forward I would need to disband something anyways, so I considered it essentially no loss.  Oh well, this still works well enough for me.)

I'm taking the 2 food and 3 resources.

Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: theorel on January 28, 2013, 08:55:10 pm
Let's see...I need to rework what I'm doing then, given my new understanding.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: theorel on January 28, 2013, 09:22:53 pm
Alright, let's go this way then:
Discover Masonry (1CA)
Take Kremlin (2CA)
Build Kremlin x2 (1CA)
Build Kremlin (1CA)
Upgrade Agriculture->Irrigation (1CA)
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on January 29, 2013, 12:36:52 pm
theorel produces 4-2 food, 6 resources, 6 culture and 3 science, drawing 2 military cards.
Card Row is refreshed (Constitutional Monarchy removed).

Turn: 13
Current Player: ipofanes
It is currently Age II.

theorel
Culture: 34 (+6)
Science: 7 (+3)
Strength: 16

ipofanes
Culture: 0 (+0)
Science: 7 (+6)
Strength: 12

Tables
Culture: 18 (+3)
Science: 8 (+6)
Strength: 13

Jorbles
Culture: 36 (+6)
Science: 5 (+3)
Strength: 13


Card row:
1 CA: Justice System (II) (removed at end of turn)
1 CA: Opera (II)
1 CA: Isaac Newton (II)
1 CA: Engineering Genius (II)
1 CA: Organized Religion (II)
2 CA: Transcontinental Railroad (II)
2 CA: Riflemen (II)
2 CA: Scientific Method (II)
2 CA: Navigation (II)
3 CA: Ocean Liner Service (II)
3 CA: Coal (II)
3 CA: Calvarymen (II)
3 CA: Maximillien Robespierre (II)
Civil cards remaining: 4


Current Events: I: 1, II: 1
Military cards remaining: 8
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: ipofanes
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Jorbles on January 29, 2013, 01:02:39 pm
Is theorel's strength correct?
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on January 29, 2013, 01:09:20 pm
No. I checked again, it's 13 now and was 17 (not 16) before. Sorry about that.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: ipofanes on January 30, 2013, 03:43:46 am
Pass political phase.

Take Riflemen from card row
Discover Riflemen
Play Frugality
Increase population
Play Rich land and build Iron
Take Engineering Genius from card row
Upgrade Warrior -> Riflemen
Adopt military tactic Conquistadors
Build Knights
Build Knights



Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on January 30, 2013, 11:01:48 am
ipofanes produces 4-3 food, 8 resources and 6 science, drawing no military cards.
I need your discard before I can update the card row. (You played your tactics only after discarding)
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on January 30, 2013, 11:29:43 am
Card Row is refreshed (Justice System discarded)

Turn: 13
Current Player: Tables
It is currently Age II.

theorel
Culture: 34 (+6)
Science: 7 (+3)
Strength: 13

ipofanes
Culture: 0 (+0)
Science: 8 (+6)
Strength: 22

Tables
Culture: 18 (+3)
Science: 8 (+6)
Strength: 13

Jorbles
Culture: 36 (+6)
Science: 5 (+3)
Strength: 13


Card row:
1 CA: Opera (II) (removed at end of turn)
1 CA: Isaac Newton (II)
1 CA: Organized Religion (II)
1 CA: Transcontinental Railroad (II)
1 CA: Scientific Method (II)
2 CA: Navigation (II)
2 CA: Ocean Liner Service (II)
2 CA: Coal (II)
2 CA: Calvarymen (II)
3 CA: Maximillien Robespierre (II)
3 CA: Bountiful Harvest (II)
3 CA: Cannon (II)
3 CA: William Shakespeare (II)
Civil cards remaining: 1


Current Events: I: 1, II: 1
Military cards remaining: 8
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Tables
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on January 31, 2013, 04:37:46 pm
Tables?
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Tables on January 31, 2013, 04:42:14 pm
Oh sorry, I wasn't feeling great last night and forgot to check in afternoon. Okay let's do this.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Tables on January 31, 2013, 04:44:33 pm
Pass political action.

Declare Revolution, change to Republic.

I believe I avoid corruption.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on January 31, 2013, 05:12:14 pm
Tables produces 2-1 food, 8 resources, 3 culture and 6 science, drawing 3 military cards.

Card Row is refreshed (Opera removed).

Age II ends:
Jorbles discards 1 military card, Rich Land.
ipofanes discards Leonardo Da Vinci.
Tables discards Christopher Columbus.
Trade Route Agreement ends.
Everyone loses 2 yellow tokens.


Turn: 13
Current Player: Jorbles
It is currently Age III.

theorel
Culture: 34 (+6)
Science: 7 (+3)
Strength: 13

ipofanes
Culture: 0 (+0)
Science: 8 (+6)
Strength: 22

Tables
Culture: 21 (+3)
Science: 10 (+6)
Strength: 13

Jorbles
Culture: 36 (+6)
Science: 5 (+3)
Strength: 13


Card row:
1 CA: Isaac Newton (II) (removed at end of turn)
1 CA: Organized Religion (II)
1 CA: Transcontinental Railroad (II)
1 CA: Scientific Method (II)
1 CA: Navigation (II)
2 CA: Ocean Liner Service (II)
2 CA: Coal (II)
2 CA: Calvarymen (II)
2 CA: Maximillien Robespierre (II)
3 CA: Bountiful Harvest (II)
3 CA: Cannon (II)
3 CA: William Shakespeare (II)
3 CA: Coal (II)
Civil cards remaining: 55


Current Events: I: 1, II: 1
Military cards remaining: 45
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Tables on January 31, 2013, 05:13:11 pm
Next event: Rust. Each civilisation loses all stored resources.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Jorbles on January 31, 2013, 07:10:04 pm
Seed Age II event.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on January 31, 2013, 07:17:01 pm
I forgot to take the last event from the list, so the next event is Age II. I assume this doesn't change your move?
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Jorbles on January 31, 2013, 07:35:40 pm
Nope. It's fine.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on January 31, 2013, 07:37:32 pm
Jorbles plays an Age II event, scoring 2 culture.
Developed Territory II comes up: Permanent: +2 blue & +2 yellow. One time: 5 science

Jorbles starts bidding.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Jorbles on January 31, 2013, 07:39:26 pm
Bid 5.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: theorel on January 31, 2013, 09:07:14 pm
pass
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: ipofanes on February 01, 2013, 03:23:56 am
Oh sorry, I wasn't feeling great last night and forgot to check in afternoon. Okay let's do this.

Well, here's to hoping that walking all over Winston Churchill on BGO yesterday made you feel better.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: ipofanes on February 01, 2013, 03:29:00 am
bid 6
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on February 01, 2013, 06:01:53 am
Tables passes, Jorbles up to bid.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Jorbles on February 01, 2013, 12:54:39 pm
Bid 8.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: ipofanes on February 02, 2013, 12:44:54 am
ugh.

pass.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on February 02, 2013, 09:27:28 am
Jorbles wins the colony, please pay your bid and take your turn.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Jorbles on February 03, 2013, 07:32:37 pm
Sac one swordsman (+2), one Age II bonus card (+2), plus bonuses (+4).

Take Coal (2 actions)
Discover Coal (-7 science = 3)
Increase Population (-4 food = 1)
Play Patriotism (+3 military resources)

Build Swordsman (-3 military resources from Patriotism)


I don't believe I need to make any discards
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on February 03, 2013, 07:41:28 pm
You have 1 civil action left. Also increasing population only costs you three food.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Jorbles on February 04, 2013, 01:26:22 am
You have 1 civil action left. Also increasing population only costs you three food.

That's great news. Except there's not much that's good.
Take Scientific Method.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on February 04, 2013, 10:18:05 am
Jorbles produces 4-1 food, 3 resources, 6 culture and 3 science, drawing 3 military cards.
Card Row is refreshed (Isaac Newton removed).

Current Player: theorel
It is currently Age III.

theorel
Culture: 34 (+6)
Science: 7 (+3)
Strength: 13

ipofanes
Culture: 0 (+0)
Science: 8 (+6)
Strength: 22

Tables
Culture: 21 (+3)
Science: 10 (+6)
Strength: 13

Jorbles
Culture: 44 (+6)
Science: 6 (+3)
Strength: 13


Card row:
1 CA: Organized Religion (II) (removed at end of turn)
1 CA: Transcontinental Railroad (II)
1 CA: Navigation (II)
1 CA: Ocean Liner Service (II)
1 CA: Calvarymen (II)
2 CA: Maximillien Robespierre (II)
2 CA: Bountiful Harvest (II)
2 CA: Cannon (II)
2 CA: William Shakespeare (II)
3 CA: Coal (II)
3 CA: Movies (III)
3 CA: Engineering Genius (III)
3 CA: Bountiful Harvest (III)
Civil cards remaining: 52


Current Events: II: 6
Military cards remaining: 42
Future events: 0
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: theorel
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: theorel on February 04, 2013, 10:25:26 am
Seed Event
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on February 04, 2013, 10:32:19 am
theorel plays an Age II event, scoring 2 culture.
Iconoclasm comes up: Discard all leaders that are not from the current age.
Napoleon and James Cook die.

Also I noticed I gave Jorbles 2 culture less than he should have gotten in the last update.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: theorel on February 04, 2013, 10:42:20 am
Increase population
Build Team Sports
Take Bountiful Harvest (2)
Take Robespierre (2)
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on February 04, 2013, 10:44:44 am
Sry, you're not allowed to take Robespierre, since you already took an Age II leader (it doesn't matter that he died).
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: theorel on February 04, 2013, 11:52:14 am
Ah, right...well then

Increase population
Build Team Sports
Take Bountiful Harvest (3)
Discover Cavalrymen

Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on February 04, 2013, 11:59:59 am
theorel produces 4-3 food, 6 resources, 6 culture and 3 science, drawing 3 military cards.
Card Row is refreshed (Organized Religion removed).

Turn: 14
Current Player: ipofanes
It is currently Age III.

theorel
Culture: 42 (+6)
Science: 4 (+3)
Strength: 14

ipofanes
Culture: 0 (+0)
Science: 8 (+6)
Strength: 22

Tables
Culture: 21 (+3)
Science: 10 (+6)
Strength: 13

Jorbles
Culture: 46 (+2)
Science: 6 (+3)
Strength: 13


Card row:
1 CA: Transcontinental Railroad (II) (removed at end of turn)
1 CA: Navigation (II)
1 CA: Ocean Liner Service (II)
1 CA: Calvarymen (II)
1 CA: Maximillien Robespierre (II)
2 CA: Bountiful Harvest (II)
2 CA: Cannon (II)
2 CA: William Shakespeare (II)
2 CA: Coal (II)
3 CA: Movies (III)
3 CA: Engineering Genius (III)
3 CA: Mineral Deposits (III)
3 CA: Winston Churchill (III)
Civil cards remaining: 50


Current Events: II: 5
Military cards remaining: 39
Future events: 1
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: ipofanes
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: ipofanes on February 04, 2013, 12:09:09 pm
Raid II on theorel
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on February 04, 2013, 12:15:40 pm
ipfanes plays Raid II: 2 MA. If victorious: Rival: Loses up to 2 urban building of same type & level. Aggressor: Produces resources = 1/2 cost rounded down

I assume that means no sacrifice from ipofanes. Do you wish to sacrifice / play defense cards, theorel? You need 8 more strength.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: theorel on February 04, 2013, 12:18:20 pm
No defense.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Jorbles on February 04, 2013, 12:29:13 pm
theorel plays an Age II event, scoring 2 culture.
Iconoclasm comes up: Discard all leaders that are not from the current age.
Napoleon and James Cook die.

Also I noticed I gave Jorbles 2 culture less than he should have gotten in the last update.

Nooooooo, that was the one event that totally sinks my strategy. (I guess a successful assassination would have also.) Bah.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: ipofanes on February 04, 2013, 12:31:03 pm
I assume that means no sacrifice from ipofanes. Do you wish to sacrifice / play defense cards, theorel? You need 8 more strength.

You assume correctly and I am perfectly fine with GM decisions like that.

Destroy 2 Team Sports.

Take Transcontinental Railroad from card row.
Build one stage of Transcontinental Railroad.
Play Engineering II, building one stage of Transcontinental Railroad.
Build one stage of Transcontinental Railroad.
Disband Warrior.
Build Bread & Circuses.
Discover Opera.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: ipofanes on February 04, 2013, 12:42:40 pm
theorel plays an Age II event, scoring 2 culture.
Iconoclasm comes up: Discard all leaders that are not from the current age.
Napoleon and James Cook die.

Also I noticed I gave Jorbles 2 culture less than he should have gotten in the last update.

Nooooooo, that was the one event that totally sinks my strategy. (I guess a successful assassination would have also.) Bah.

Yeah, that's nasty when it comes at the dawn of a new age.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on February 04, 2013, 12:50:00 pm
ipofanes produces 4-3 food, 10 resources and 6 science, drawing 1 military card.
Card Row is refreshed (nothing removed).

Turn: 14
Current Player: Tables
It is currently Age III.

theorel
Culture: 42 (+6)
Science: 4 (+3)
Strength: 10

ipofanes
Culture: 0 (+0)
Science: 7 (+6)
Strength: 24

Tables
Culture: 21 (+3)
Science: 10 (+6)
Strength: 13

Jorbles
Culture: 46 (+2)
Science: 6 (+3)
Strength: 13


Card row:
1 CA: Navigation (II) (removed at end of turn)
1 CA: Ocean Liner Service (II)
1 CA: Calvarymen (II)
1 CA: Maximillien Robespierre (II)
1 CA: Bountiful Harvest (II)
2 CA: Cannon (II)
2 CA: William Shakespeare (II)
2 CA: Coal (II)
2 CA: Movies (III)
3 CA: Engineering Genius (III)
3 CA: Mineral Deposits (III)
3 CA: Winston Churchill (III)
3 CA: Ideal Building Site (III)
Civil cards remaining: 49


Current Events: II: 5
Military cards remaining: 38
Future events: 1
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Tables
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Tables on February 04, 2013, 12:59:53 pm
Haha, Happiness doesn't have a lower limit in the equation. theorel should have 0, not -1 happiness (for all it matters).

Propose promise of Military Protection to ipofanes
ipofanes (A): Produces +1 culture.
Tables (B): Gets +5 strength and produces -1 culture
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: ipofanes on February 05, 2013, 04:04:45 am
Hrm f.DStrategy 16 never forget

Accept pact offer, granting military protection
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Tables on February 05, 2013, 07:36:32 am
Right now what was I going to do? Probably discard down to my military hand limit then some stuff...
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Tables on February 05, 2013, 07:41:21 am
Take Movies (2)
Play Movies (-10 sci)
Disband Agriculture
Build Movies (-12 resources)
Play Work of Art (II) (+4 culture)
Take Bountiful Harvest
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on February 05, 2013, 10:16:07 am
Tables discards an Age II military card.
Tables produces 1-2 food, 8 resources, 6 culture and 6 science, drawing 3 military cards.
Card Row is refreshed (Navigation removed).

Turn: 14
Current Player: Jorbles
It is currently Age III.

theorel
Culture: 42 (+6)
Science: 4 (+3)
Strength: 10

ipofanes
Culture: 0 (+1)
Science: 7 (+6)
Strength: 24

Tables
Culture: 31 (+6)
Science: 6 (+6)
Strength: 18

Jorbles
Culture: 46 (+2)
Science: 6 (+3)
Strength: 13


Card row:
1 CA: Ocean Liner Service (II) (removed at end of turn)
1 CA: Calvarymen (II)
1 CA: Maximillien Robespierre (II)
1 CA: Cannon (II)
1 CA: William Shakespeare (II)
2 CA: Coal (II)
2 CA: Engineering Genius (III)
2 CA: Mineral Deposits (III)
2 CA: Winston Churchill (III)
3 CA: Ideal Building Site (III)
3 CA: Tanks (III)
3 CA: Engineering (III)
3 CA: Tanks (III)
Civil cards remaining: 46


Current Events: II: 5
Military cards remaining: 35
Future events: 1
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Jorbles on February 05, 2013, 04:18:58 pm
Propose Pact with theorel:
International Trade Agreement with myself as A and theorel as B.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on February 05, 2013, 04:26:02 pm
International Trade Agreement effect: A (Jorbles): Produces +1 resource. B (theorel): Produce +1 food
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: theorel on February 05, 2013, 04:28:32 pm
Hey cool, I was wishing I could get something like that going.
Accept
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Jorbles on February 05, 2013, 04:49:52 pm
Take Cannon
Take Winston Churchill (2 actions)
Crown Winston Churchill (long live King Winston)
Discover Cannon (-4 science = 2)
Disband Swordsmen (free)


Play Tactics: Defensive Army
Build Cannon (-5 resources = 2)


Does this leave me with corruption? If so, I guess so be it.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on February 05, 2013, 04:57:47 pm
Disbanding a swordsman is a military action. Also I think you get no corruption.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Jorbles on February 05, 2013, 05:02:51 pm
Disbanding a swordsman is a military action. Also I think you get no corruption.

Oh I thought it was like Destroying a Building. I guess that's fine.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on February 05, 2013, 05:10:51 pm
that means you have an additional civil action.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on February 05, 2013, 06:09:59 pm
I processed all your civil actions so far.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Jorbles on February 05, 2013, 06:54:23 pm
Right, hmmm. Let me think about this.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Tables on February 05, 2013, 07:02:06 pm
I would strongly advise disbanding an Organised Religion. It would improve my... er, your position a bit.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Jorbles on February 05, 2013, 07:03:19 pm
Take Cannon
Take Winston Churchill (2 actions)
Crown Winston Churchill (long live King Winston)
Discover Cannon (-4 science = 2)
Disband Swordsmen (free)


Play Tactics: Defensive Army
Build Cannon (-5 resources = 2)


Does this leave me with corruption? If so, I guess so be it.

Okay I'm going to cancel Disbanding the Swordsmen since I have the extra Civil Action.

New turn:
Take Cannon
Take Winston Churchill (2 actions)
Crown Winston Churchill (long live King Winston)
Discover Cannon (-4 science = 2)
Increase Population (-3 food = 2)


Play Tactics: Defensive Army
Build Cannon (-5 resources = 2)
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: ipofanes on February 06, 2013, 03:48:05 am
Disbanding a swordsman is a military action. Also I think you get no corruption.

Oh I thought it was like Destroying a Building. I guess that's fine.

Destroying an Urban Building (or Mine, or Farm) counts as a Civil Action and isn't free either.
Title: Re: TTA II: Not quite as civilized - Turn 13: Let's get things rolling again
Post by: Watno on February 06, 2013, 05:16:56 am
Jorbles discards an Age II and an Age III military card.
Jorbles produces 4-1 food, 4 resources, 2 culture and 3 science, drawing 1 military card.
Card Row is refreshed (Ocean Liner Service discarded).

Turn: 15
Current Player: theorel
It is currently Age III.

theorel
Culture: 42 (+6)
Science: 4 (+3)
Strength: 10

ipofanes
Culture: 3 (+1)
Science: 7 (+6)
Strength: 24

Tables
Culture: 31 (+6)
Science: 6 (+6)
Strength: 18

Jorbles
Culture: 48 (+2)
Science: 5 (+3)
Strength: 20


Card row:
1 CA: Calvarymen (II) (removed at end of turn)
1 CA: Maximillien Robespierre (II)
1 CA: William Shakespeare (II)
1 CA: Coal (II)
1 CA: Engineering Genius (III)
2 CA: Mineral Deposits (III)
2 CA: Ideal Building Site (III)
2 CA: Tanks (III)
2 CA: Engineering (III)
3 CA: Tanks (III)
3 CA: Democracy (III)
3 CA: Revolutionary Idea (III)
3 CA: Military Theory (III)
Civil cards remaining: 43


Current Events: II: 4
Military cards remaining: 34
Future events: 2
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: theorel
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 06, 2013, 05:21:54 am
theorel plays an Age III event, scoring 3 culture.
Refuges comes up: Weakest civilization loses 3 culture and 1 pop; strongest gains 3 culture and 1 pop.
theorel loses 3 culture and 1 population, ipofanes gains 3 culture and 1 population.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: theorel on February 06, 2013, 07:05:24 am
There's still a blank row on the card row.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 06, 2013, 07:10:41 am
fixed
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: theorel on February 06, 2013, 07:22:03 am
Build Team Sports
Disband Philosophy
Take Mineral Deposits
Take Ideal Building Site

Adopt Tactics: Classic Army
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 06, 2013, 07:26:42 am
You are aware that playing Classic Army will remove your Fighting Band, so it lowers your strength, since you don't have the units for classic army?
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: theorel on February 06, 2013, 07:37:32 am
Yep.  I figure the 1 strength probably isn't going to be making the difference for me here.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 06, 2013, 07:47:53 am
theorel discards 2 Age II military cards.
theorel produces 5-2 food, 6 resources, 6 culture and 2 science, drawing 2 military cards.
Card Row is refreshed (Cavalrymen removed).

Turn: 15
Current Player: ipofanes
It is currently Age III.

theorel
Culture: 48 (+6)
Science: 6 (+2)
Strength: 11

ipofanes
Culture: 3 (+1)
Science: 7 (+6)
Strength: 24

Tables
Culture: 31 (+6)
Science: 6 (+6)
Strength: 18

Jorbles
Culture: 48 (+2)
Science: 5 (+3)
Strength: 20


Card row:
1 CA: Maximillien Robespierre (II) (removed at end of turn)
1 CA: William Shakespeare (II)
1 CA: Coal (II)
1 CA: Engineering Genius (III)
1 CA: Tanks (III)
2 CA: Engineering (III)
2 CA: Tanks (III)
2 CA: Democracy (III)
2 CA: Revolutionary Idea (III)
3 CA: Military Theory (III)
3 CA: Efficient Upgrade (III)
3 CA: Rock & Roll Icon (III)
3 CA: Fundamentalism (III)
Civil cards remaining: 40


Current Events: II: 4
Military cards remaining: 32
Future events: 2
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: ipofanes
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 06, 2013, 07:59:01 am
ipofanes plays an AgeIII event, scoring 3 culture.
Inhabited Territory II comes up: Permanent: +3 yellow tokens. One time: Increase 2 population.

ipofanes starts bidding.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 06, 2013, 08:14:48 am
ipofanes bids 5.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Jorbles on February 06, 2013, 12:33:03 pm
i want James Cook back. :(
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 07, 2013, 12:23:37 pm
Tables to bid
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Tables on February 07, 2013, 12:27:59 pm
I'm gonna have to pass, much as I want this territory.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Jorbles on February 07, 2013, 12:38:59 pm
Ugh I really want this to, but I'll pass.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 07, 2013, 12:44:05 pm
theorel passes as well,
please pay your bid and take your turn, ipofanes.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: ipofanes on February 07, 2013, 12:48:27 pm
theorel passes as well,
please pay your bid and take your turn, ipofanes.

That'll be one Knight, one Warrior, and a II Bonus card.

Can you refresh the spreadsheet please, before I continue?
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 07, 2013, 01:00:26 pm
Sry, I'm not home and won't be able to update the sheet until tomorrow probably.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: theorel on February 07, 2013, 01:03:24 pm
Although, importantly...you don't currently have a warrior. :)
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: theorel on February 07, 2013, 01:11:07 pm
Actually, one other thing: why did ipofanes gain 3 culture on Jorbles' turn?

Turn 14: Jorbles he has 0 culture.
Then Turn 15: theorel he has 3.

He now has 6 in the spreadsheet (since he gained 3 for playing an age 3 event).
Should he just have had 3 culture from earlier and it was correcting an error, or is this now an error?
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 07, 2013, 01:15:30 pm
There was an event that caused him to get the culture.
you're right about the warrior though.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: theorel on February 07, 2013, 01:19:57 pm
oh, right forgot about that.  That's the event that cost me 1 population...now I remember it.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 08, 2013, 09:09:43 am
ipofanes, please correct your sacrifice since you don't have a warrior.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: ipofanes on February 08, 2013, 09:43:32 am
ipofanes, please correct your sacrifice since you don't have a warrior.

Ok.

Settle one Riflemen, play one Age II Bonus card.

Gotta love DXV plurals.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 08, 2013, 09:51:42 am
spreadsheet updated
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: ipofanes on February 08, 2013, 10:03:19 am

Build Opera
Build Riflemen
Take Engineering from card row
Take Rock&Roll Icon from card row
Elect Rock&Roll Icon
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 08, 2013, 10:41:11 am
ipofanes produces 4-3 food, 10 resources, 7 culture and 6 science, drawing 3 military cards.
Card Row is refreshed (Robespierre removed).

Turn: 15
Current Player: Tables
It is currently Age III.

theorel
Culture: 48 (+6)
Science: 6 (+2)
Strength: 11

ipofanes
Culture: 13 (+7)
Science: 13 (+6)
Strength: 24

Tables
Culture: 31 (+6)
Science: 6 (+6)
Strength: 18

Jorbles
Culture: 48 (+2)
Science: 5 (+3)
Strength: 20


Card row:
1 CA: William Shakespeare (II) (removed at end of turn)
1 CA: Coal (II)
1 CA: Engineering Genius (III)
1 CA: Tanks (III)
1 CA: Tanks (III)
2 CA: Democracy (III)
2 CA: Revolutionary Idea (III)
2 CA: Military Theory (III)
2 CA: Efficient Upgrade (III)
3 CA: Fundamentalism (III)
3 CA: Computers (III)
3 CA: Rockets (III)
3 CA: Oil (III)
Civil cards remaining: 37


Current Events: II: 3
Military cards remaining: 29
Future events: 3
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Tables
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Tables on February 08, 2013, 01:49:31 pm
Offer theorel Military pact
We both get +4 strength. Ends if one attacks the other.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: theorel on February 08, 2013, 02:00:59 pm
I accept
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Jorbles on February 08, 2013, 02:01:22 pm
This replaces previous pacts?
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Jorbles on February 08, 2013, 02:01:55 pm
This replaces previous pacts?

ipofanes, they don't like us any more.  :(
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: theorel on February 08, 2013, 02:02:30 pm
Only Tables' previous pact.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: theorel on February 08, 2013, 02:03:55 pm
I had to check the rules on it to be sure...Each player can have at most 1 pact in front of them, but you may have multiple pacts with different players as long as each is held by a different player.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Jorbles on February 08, 2013, 02:07:14 pm
Oh excellent then I have nothing to complain about, well except that Tables stops getting -1 culture.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: theorel on February 08, 2013, 02:12:15 pm
He's also 1 strength weaker, so...you just need to attack him to make up for it :P
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Tables on February 08, 2013, 02:41:15 pm
Yes, previous pact goes away. This one is better for me. It's sad that the best thing I had to do was play that, but I'm not going to complain about my hand.

Take Shakespeare
Play Shakespeare
Play Selective Breeding (-5 sci, to 1)
Upgrade Agriculture>Selective Breeding (-4 resources, to 12)
Play Bountiful Harvest
Take Tanks
Take Engineering Genius

Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 09, 2013, 08:52:37 am
I need your discards; Tables, rest is processed.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Tables on February 10, 2013, 07:20:16 pm
Sent. Sorry.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 10, 2013, 07:29:21 pm
Tables discards 2 Age II military cards.
Tables produces 3-2 food, 8-2 resources, 10 culture and 6 science, drawing 3 military cards after confirming that the corruption is ok.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 10, 2013, 07:33:32 pm
Card Row is refreshed (Nothing removed).

Turn: 15
Current Player: Jorbles
It is currently Age III.

theorel
Culture: 48 (+6)
Science: 6 (+2)
Strength: 15

ipofanes
Culture: 13 (+6)
Science: 13 (+6)
Strength: 24

Tables
Culture: 41 (+10)
Science: 7 (+6)
Strength: 17

Jorbles
Culture: 48 (+2)
Science: 5 (+3)
Strength: 20


Card row:
1 CA: Coal (II) (removed at end of turn)
1 CA: Tanks (III)
1 CA: Democracy (III)
1 CA: Revolutionary Idea (III)
1 CA: Military Theory (III)
2 CA: Efficient Upgrade (III)
2 CA: Fundamentalism (III)
2 CA: Computers (III)
2 CA: Rockets (III)
3 CA: Oil (III)
3 CA: Civil Service (III)
3 CA: First Space Flight (III)
3 CA: Albert Einstein (III)
Civil cards remaining: 34


Current Events: II: 3
Military cards remaining: 26
Future events: 3
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Jorbles on February 11, 2013, 02:59:36 pm
Seed Age III event.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Tables on February 11, 2013, 03:05:00 pm
Is it bad I just went to check my PMs to see what event you were seeding :P?
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 11, 2013, 04:30:05 pm
Jorbles plays an Ae III event, scoring 3 culture.
Wealthy Territory II comes up: Permanent: +3 blue tokens. One time: 8 resources.
Jorbles starts bidding.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Jorbles on February 12, 2013, 02:43:32 pm
Bid 5.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 12, 2013, 02:53:56 pm
theorel passes
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: ipofanes on February 12, 2013, 04:02:26 pm
pass
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Tables on February 12, 2013, 05:03:15 pm
*sigh*

Pass
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Jorbles on February 12, 2013, 05:11:20 pm
Sac Swordsmen (+2), bonuses (+3).
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 12, 2013, 05:14:17 pm
updated
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Jorbles on February 12, 2013, 05:29:09 pm
I just noticed this, but on my last turn I produced 4 - 1 food, but I only have 2 food now on the spreadsheet (instead of 3). Did 1 of my food go somewhere or is this an error?
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 12, 2013, 05:36:45 pm
I seem to have simply forgotten adding it. You have 5 food.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Jorbles on February 12, 2013, 05:50:51 pm
Upgrade Bronze -> Coal (-6 resources = 8 )
Upgrade Bronze -> Coal (-6 resources = 2)
Increase Population (-3 food = 2)
Discover Calvarymen (-3 science = 2)
Take Revolutionary Idea
Take Tanks
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 12, 2013, 06:01:31 pm
Jorbles produces 4-1  food, 8 resources, 2 culture and 3 science, drawing 3 military cards.
Card Row is refreshed (Coal removed)

Turn: 16
Current Player: theorel
It is currently Age III.

theorel
Culture: 48 (+6)
Science: 6 (+2)
Strength: 15

ipofanes
Culture: 13 (+6)
Science: 13 (+6)
Strength: 24

Tables
Culture: 41 (+10)
Science: 7 (+6)
Strength: 17

Jorbles
Culture: 53 (+2)
Science: 5 (+3)
Strength: 18


Card row:
1 CA: Democracy (III) (removed at end of turn)
1 CA: Military Theory (III)
1 CA: Efficient Upgrade (III)
1 CA: Fundamentalism (III)
1 CA: Computers (III)
2 CA: Rockets (III)
2 CA: Oil (III)
2 CA: Civil Service (III)
2 CA: First Space Flight (III)
3 CA: Albert Einstein (III)
3 CA: Air Forces (III)
3 CA: Hollywood (III)
3 CA: Democracy (III)
Civil cards remaining: 31


Current Events: II: 2
Military cards remaining: 23
Future events: 4
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: theorel
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 12, 2013, 06:28:13 pm
There was a mistake in the spreadsheets that caused some players card hands not to be visible. I hope this didn't cause too much confusion.
Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: theorel on February 12, 2013, 09:49:35 pm
Pass Political Action

Play Bountiful Harvest (+4 food = 10)
Increase Population (-4 food = 6)
Increase Population (-5 food = 1)
Play Ideal Building Site->Team Sports (-1 resource=7)
Play Mineral Deposits (+4 resources=11)
Take Democracy

Build Cavalrymen (-5 resources = 6)
Build Cavalrymen (-5 resources = 1)


Title: Re: TTA II: Not quite as civilized - Turn 15: Age III goes on
Post by: Watno on February 13, 2013, 06:48:08 am
theorel discards an Age III military card.
theorel produces 5-3 food, 6 resources, 6 culture and 2 science, drawing 1 military card.
Card Row is refreshed (Nothing removed).

Turn: 16
Current Player: ipofanes
It is currently Age III.

theorel
Culture: 54 (+6)
Science: 8 (+2)
Strength: 32

ipofanes
Culture: 13 (+6)
Science: 13 (+6)
Strength: 24

Tables
Culture: 41 (+10)
Science: 7 (+6)
Strength: 17

Jorbles
Culture: 53 (+2)
Science: 5 (+3)
Strength: 18


Card row:
1 CA: Military Theory (III) (removed at end of turn)
1 CA: Efficient Upgrade (III)
1 CA: Fundamentalism (III)
1 CA: Computers (III)
1 CA: Rockets (III)
2 CA: Oil (III)
2 CA: Civil Service (III)
2 CA: First Space Flight (III)
2 CA: Albert Einstein (III)
3 CA: Air Forces (III)
3 CA: Hollywood (III)
3 CA: Democracy (III)
3 CA: Internet (III)
Civil cards remaining: 30


Current Events: II: 2
Military cards remaining: 22
Future events: 4
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: ipofanes
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Tables on February 13, 2013, 07:19:20 am
I dislike this sudden military build up. I may join it soon.
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: theorel on February 13, 2013, 07:24:08 am
If only Napolean hadn't died... :)
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Watno on February 13, 2013, 11:23:35 am
ipofanes plays an Age III event, scoring 3 culture.
Strategic Territory II comes up: Permanent: +4 strength. One time: 5 military cards.
ipofanes starts bidding.
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Watno on February 13, 2013, 01:13:04 pm
ipofanes bids 2.
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Tables on February 13, 2013, 07:30:31 pm
Four of your lovely Earth strength units
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Watno on February 13, 2013, 07:44:44 pm
Whole bunch of COs:
Jorbles bids 5, theorel passes, ipofanes bids 6.
Back to you, tables.
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Tables on February 13, 2013, 07:49:18 pm
Mmm... no. I'll pass.
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Jorbles on February 14, 2013, 10:47:26 am
Passssssssss.
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: ipofanes on February 14, 2013, 10:55:01 am
Send a Riflemen.
Play an Age III bonus.
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Watno on February 14, 2013, 11:16:51 am
updated, don't forget your discards.
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: ipofanes on February 15, 2013, 12:23:46 am

Build Riflemen
Upgrade Agriculture to Irrigation
Take Computers from card row
Take Oil from card row
Discover Oil
Take Efficient Upgrade from card row
Take Military Theory from card row

Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Watno on February 15, 2013, 06:33:14 am
You don't have Agriculture, just 2 irrigation, so that upgrade isn't possible.
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Watno on February 18, 2013, 08:14:40 am
ipofanes?
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: ipofanes on February 19, 2013, 09:14:14 am
Build Riflemen
Upgrade Agriculture to Irrigation
Take Oil from card row
Discover Oil
Take Efficient Upgrade from card row
Take Air Forces from card row

Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Watno on February 19, 2013, 09:45:41 am
ipofanes produces 4-3 food, 10-2 resources, 6 culture and 6 science, drawing 3 military cards.

Please speak up if you're not ok with the corruption, otherwise I'll add your draw and refresh the card row.
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: ipofanes on February 19, 2013, 09:52:29 am
Ah well.

Build Riflemen
Take Oil from card row
Discover Oil
Upgrade Iron to Oil
Take Efficient Upgrade from card row
Take Air Forces from card row
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Watno on February 19, 2013, 09:55:37 am
2 problems: 1 action too much, and you don't have enough resources. (Spreadsheet is after production currently).
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: ipofanes on February 19, 2013, 10:09:24 am
ok, I've lost my marbles now.

If I don't upgrade to oil, I'll be in corruption, if I do, lack of resources?

Do I have corruption if I leave Air Forces in card row and disband an Ironworks?
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Watno on February 19, 2013, 10:41:48 am
You have 10 resources at the start of your turn, 5 after building the rifleman.
Upgrading Iron->Oil is 6 resources.

Disbanding an Iron instead of taking Air Forces would give you two additional actions and no corruption (but of course you would produce less since you have 1 iron mine less)
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: ipofanes on February 19, 2013, 10:54:06 am
Alrighty then, this I'll do.
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Watno on February 19, 2013, 10:55:26 am
What this? The one that leaves you with 2 more civil actions? What do you do with these?
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: ipofanes on February 20, 2013, 03:34:25 am
Build Riflemen
Take Oil from card row
Discover Oil
Disband Iron
Take Air Forces from card row
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Watno on February 20, 2013, 07:38:20 am
ipofanes produces 4-3 food, 8 resources, 6 culture and 6 science, drawing 3 military cards.

Card Row is refreshed (Military Theory removed).

Turn: 16
Current Player: Tables
It is currently Age III.

theorel
Culture: 54 (+6)
Science: 8 (+2)
Strength: 32

ipofanes
Culture: 22 (+6)
Science: 10 (+6)
Strength: 28

Tables
Culture: 41 (+10)
Science: 7 (+6)
Strength: 17

Jorbles
Culture: 53 (+2)
Science: 5 (+3)
Strength: 18


Card row:
1 CA: Efficient Upgrade (III) (removed at end of turn)
1 CA: Fundamentalism (III)
1 CA: Computers (III)
1 CA: Rockets (III)
1 CA: Civil Service (III)
2 CA: First Space Flight (III)
2 CA: Albert Einstein (III)
2 CA: Hollywood (III)
2 CA: Democracy (III)
3 CA: Internet (III)
3 CA: Endowment for the Arts (III)
3 CA: Multimedia (III)
3 CA: Military Theory (III)
Civil cards remaining: 27


Current Events: II: 1
Military cards remaining: 14
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Tables

Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Tables on February 20, 2013, 07:50:58 am
No political action

Increase population (-4 food)
Take Internet (4 CA)
Disband Iron
Build Selective Breeding (-6 res)
Build Knights (-3 res)
Play tactics Shock Troops

I think this leaves me with 2 corruption, which I'm just gonna have to take.
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Watno on February 20, 2013, 08:02:53 am
Tables discards 1 Age II and 2 Age III military cards.

Tables produces 6-2 food, 6 resources, 10 culture and 6 science, drawing 1 military card. (no corruption)

Card Row is refreshed (Efficient Upgrade removed).

Turn: 16
Current Player: Jorbles
It is currently Age III.

theorel
Culture: 54 (+6)
Science: 8 (+2)
Strength: 32

ipofanes
Culture: 22 (+6)
Science: 10 (+6)
Strength: 28

Tables
Culture: 51 (+10)
Science: 13 (+6)
Strength: 20

Jorbles
Culture: 53 (+2)
Science: 5 (+3)
Strength: 18


Card row:
1 CA: Fundamentalism (III) (removed at end of turn)
1 CA: Computers (III)
1 CA: Rockets (III)
1 CA: Civil Service (III)
1 CA: First Space Flight (III)
2 CA: Albert Einstein (III)
2 CA: Hollywood (III)
2 CA: Democracy (III)
2 CA: Endowment for the Arts (III)
3 CA: Multimedia (III)
3 CA: Military Theory (III)
3 CA: Mechanized Agriculture (III)
3 CA: Modern Infantry (III)
Civil cards remaining: 25


Current Events: II: 1
Military cards remaining: 13
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Jorbles on February 20, 2013, 01:05:16 pm
Pass political phase.

Play Revolutionary Idea (+6 science = 11)
Increase Population (-3 food = 0)
Build Calvarymen (-5 resources = 4)
Discover Scientific Method (-6 science = 5)
Play Tactics: Mechanized Army
Take First Space Flight
Build Stage 1 Wonder (-3 resources = 1)
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Watno on February 20, 2013, 01:18:53 pm
You are aware you do not have the units in your new tactic, thus it will lower your military strength?
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Jorbles on February 20, 2013, 03:37:00 pm
Thanks Watno I totally missed that. Everyone forget I played that tactics card!
Title: Re: TTA II: Not quite as civilized - Turn 16: Age III goes on
Post by: Watno on February 20, 2013, 04:08:03 pm
Jorbles discards 2 Age III military cards.
Jorbles produces 4-2 food, 8 resources, 2 culture and 3 science, drawing 3 military cards.

Card Row is refreshed (Fundamentalism removed).

Turn: 17
Current Player: theorel
It is currently Age III.

theorel
Culture: 54 (+6)
Science: 8 (+2)
Strength: 32

ipofanes
Culture: 22 (+6)
Science: 10 (+6)
Strength: 28

Tables
Culture: 51 (+10)
Science: 13 (+6)
Strength: 20

Jorbles
Culture: 55 (+2)
Science: 8 (+3)
Strength: 21


Card row:
1 CA: Computers (III) (removed at end of turn)
1 CA: Rockets (III)
1 CA: Civil Service (III)
1 CA: Albert Einstein (III)
1 CA: Hollywood (III)
2 CA: Democracy (III)
2 CA: Endowment for the Arts (III)
2 CA: Multimedia (III)
2 CA: Military Theory (III)
3 CA: Mechanized Agriculture (III)
3 CA: Modern Infantry (III)
3 CA: Engineering (III)
3 CA: Fast Food Chains (III)
Civil cards remaining: 23


Current Events: II: 1
Military cards remaining: 10
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: theorel

Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: theorel on February 20, 2013, 04:59:36 pm
PA: Armed Intervention: against Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: Watno on February 20, 2013, 05:10:03 pm
I assume no sacrifice?
Jorbles, you wanna defend?
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: theorel on February 20, 2013, 05:29:58 pm
Confirmed, no sacrifice.
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: Jorbles on February 20, 2013, 05:35:28 pm
Of course I do!
1 Age III defense card oughta do it (+12). Good ol' Winston Churchill.
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: Watno on February 20, 2013, 05:59:37 pm
Jorbles defends.

theorel revolutions to Democracy

theorel produces 5-3 food, 6-2 resources, 8 culture and 2 science,  drawing 2 military cards.
Card Row is refreshed (Computers removed).

Turn: 17
Current Player: ipofanes
It is currently Age III.

theorel
Culture: 62 (+8)
Science: 2 (+2)
Strength: 32

ipofanes
Culture: 22 (+6)
Science: 10 (+6)
Strength: 28

Tables
Culture: 51 (+10)
Science: 13 (+6)
Strength: 20

Jorbles
Culture: 55 (+2)
Science: 8 (+3)
Strength: 21


Card row:
1 CA: Rockets (III) (removed at end of turn)
1 CA: Civil Service (III)
1 CA: Albert Einstein (III)
1 CA: Hollywood (III)
1 CA: Democracy (III)
2 CA: Endowment for the Arts (III)
2 CA: Multimedia (III)
2 CA: Military Theory (III)
2 CA: Mechanized Agriculture (III)
3 CA: Modern Infantry (III)
3 CA: Engineering (III)
3 CA: Fast Food Chains (III)
3 CA: Mahatma Gandhi (III)
Civil cards remaining: 22


Current Events: II: 1
Military cards remaining: 8
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: ipofanes
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: ipofanes on February 21, 2013, 03:37:43 am
Armed Intervention on Tables
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: Watno on February 21, 2013, 07:07:55 am
Again, I assume no sacrifice.
Tables, you wish to defend (8 needed)?
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: Tables on February 21, 2013, 07:27:31 am
Pass
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: ipofanes on February 21, 2013, 08:32:46 am
Alrighty then.   :)


Upgrade Iron -> Oil
Employ Tactic Shock Troops
Take Fast Food Chains from card row
Build one stage of Fast Food Chains
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: Watno on February 21, 2013, 09:23:16 am
ipofanes discards 2 Age III military cards.

ipofanes produces 4-3 food, 14-2 resources, 6 culture and 6 science, drawing 1 military card.
Card Row is refreshed (Rockets removed)

Turn: 17
Current Player: Tables
It is currently Age III.

theorel
Culture: 62 (+8)
Science: 2 (+2)
Strength: 32

ipofanes
Culture: 35 (+6)
Science: 16 (+6)
Strength: 29

Tables
Culture: 44 (+10)
Science: 13 (+6)
Strength: 20

Jorbles
Culture: 55 (+2)
Science: 8 (+3)
Strength: 21


Card row:
1 CA: Civil Service (III) (removed at end of turn)
1 CA: Albert Einstein (III)
1 CA: Hollywood (III)
1 CA: Democracy (III)
1 CA: Endowment for the Arts (III)
2 CA: Multimedia (III)
2 CA: Military Theory (III)
2 CA: Mechanized Agriculture (III)
2 CA: Modern Infantry (III)
3 CA: Engineering (III)
3 CA: Mahatma Gandhi (III)
3 CA: Satellites (III)
3 CA: Mechanized Agriculture (III)
Civil cards remaining: 20


Current Events: II: 1
Military cards remaining: 7
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Tables
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: ipofanes on February 21, 2013, 09:34:06 am
Are you ok with the corruption (spreadsheet currently after production)?

Keep the change.
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: Tables on February 21, 2013, 06:36:27 pm
I'm not sure, but I think I meant to take Hollywood last turn but then had a dumb moment and both said the wrong thing, then looked up the wrong thing to check it's CA cost :(. Ugh, that's gonna cost me... a LOT.

Pass political phase

Take Einstein
Play Einstein
Play Tanks
Upgrade to Tanks
Upgrade to Tanks
Upgrade to Tanks
Take Military Theory (2 CA)
Build Wonder stage
Increase Population
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: Watno on February 21, 2013, 07:03:01 pm
Ouch.
Tables produces 6-4 food, 6 resources, 7 culture and 8 science, drawing no military cards.
Card Row is refreshed (Civil Service removed).

Turn: 17
Current Player: Jorbles
It is currently Age III.

theorel
Culture: 62 (+8)
Science: 2 (+2)
Strength: 32

ipofanes
Culture: 35 (+6)
Science: 16 (+6)
Strength: 29

Tables
Culture: 54 (+7)
Science: 12 (+8)
Strength: 34

Jorbles
Culture: 55 (+2)
Science: 8 (+3)
Strength: 21


Card row:
1 CA: Hollywood (III) (removed at end of turn)
1 CA: Democracy (III)
1 CA: Endowment for the Arts (III)
1 CA: Multimedia (III)
1 CA: Mechanized Agriculture (III)
2 CA: Modern Infantry (III)
2 CA: Engineering (III)
2 CA: Mahatma Gandhi (III)
2 CA: Satellites (III)
3 CA: Mechanized Agriculture (III)
3 CA: Air Forces (III)
3 CA: Patriotism (III)
3 CA: Communism (III)
Civil cards remaining: 17


Current Events: II: 1
Military cards remaining: 7
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: Tables on February 21, 2013, 07:08:50 pm
Yeah, Hollywood is worth 10 culture now and I could have easily made it 20. But eh it's not too bad, I think Internet should get me a moderate amount. If I finish it...
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: Jorbles on February 21, 2013, 07:24:18 pm
Pass political phase.

Discover Tanks (-6 science = 2)
Disband Philosophy
Build Stage II Wonder (-4 resources = 5)
Take Patriotism

Build Cannon (-5 resources = 0)
Play Tactics: Mechanized Army
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: Watno on February 21, 2013, 07:32:03 pm
You are aware that you have an unused worker?
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: Jorbles on February 22, 2013, 01:17:11 pm
I was not aware of that, but I'll probably need that spare worker next turn, so it's fine.
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: Watno on February 22, 2013, 01:33:28 pm
Jorbles discards 2 Age III military cards.

Jorbles produces 4-2 food, 8 resources, 2 culture and 2 science, drawing 2 military cards.
Card Row is refreshed (Hollywood removed).

Turn: 18
Current Player: theorel
It is currently Age III.

theorel
Culture: 62 (+8)
Science: 2 (+2)
Strength: 32

ipofanes
Culture: 35 (+6)
Science: 16 (+6)
Strength: 29

Tables
Culture: 54 (+7)
Science: 12 (+8)
Strength: 34

Jorbles
Culture: 57 (+2)
Science: 4 (+2)
Strength: 28


Card row:
1 CA: Democracy (III) (removed at end of turn)
1 CA: Endowment for the Arts (III)
1 CA: Multimedia (III)
1 CA: Mechanized Agriculture (III)
1 CA: Modern Infantry (III)
2 CA: Engineering (III)
2 CA: Mahatma Gandhi (III)
2 CA: Satellites (III)
2 CA: Mechanized Agriculture (III)
3 CA: Air Forces (III)
3 CA: Communism (III)
3 CA: Professional Sports (III)
3 CA: Game Designer (III)
Civil cards remaining: 15


Current Events: II: 1
Military cards remaining: 5
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: theorel
Title: Re: TTA II: Not quite as civilized - Turn 17: Age III goes on
Post by: theorel on February 22, 2013, 01:59:47 pm
Alright, let's try this one more time:
PA: Armed Intervention: against Jorbles
EDIT: No sacrifice.
Title: Re: TTA II: Not quite as civilized - Turn 18: Age III goes on
Post by: Jorbles on February 22, 2013, 02:54:00 pm
Alright, let's try this one more time:
PA: Armed Intervention: against Jorbles
EDIT: No sacrifice.

No.

Play Age II defense card (+8).
Title: Re: TTA II: Not quite as civilized - Turn 18: Age III goes on
Post by: theorel on February 22, 2013, 03:13:40 pm
Ah well, figured I had a better chance than against ipofanes given his 100,000 military cards he drew. :P
That's it for my aggression though.

Increase Population
Build Printing Press (11-3 = 8 resources)
Take Gandhi (2)
Elect Gandhi
Disband Swordsmen
Build Printing Press (8-3=5 resources)
Take Endowment for the Arts
Take Multimedia
Take Mechanized Agriculture
Title: Re: TTA II: Not quite as civilized - Turn 18: Age III goes on
Post by: Watno on February 22, 2013, 03:34:46 pm
theorel produces 5-3 food, 6 resources, 12 culture and 4 science, drawing 1 military card.
Card Row is refreshed (Democracy removed).

Turn: 18
Current Player: ipofanes
It is currently Age III.

theorel
Culture: 74 (+12)
Science: 6 (+4)
Strength: 29

ipofanes
Culture: 35 (+6)
Science: 16 (+6)
Strength: 29

Tables
Culture: 54 (+7)
Science: 12 (+8)
Strength: 34

Jorbles
Culture: 57 (+2)
Science: 4 (+2)
Strength: 28


Card row:
1 CA: Modern Infantry (III) (removed at end of turn)
1 CA: Engineering (III)
1 CA: Satellites (III)
1 CA: Mechanized Agriculture (III)
1 CA: Air Forces (III)
2 CA: Communism (III)
2 CA: Professional Sports (III)
2 CA: Game Designer (III)
2 CA: Rockets (III)
3 CA: Nikolai Tesla (III)
3 CA: Air Forces (III)
3 CA: Multimedia (III)
3 CA: Military Build-Up (III)
Civil cards remaining: 10


Current Events: II: 1
Military cards remaining: 4
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: ipofanes
Title: Re: TTA II: Not quite as civilized - Turn 18: Age III goes on
Post by: ipofanes on February 23, 2013, 12:13:59 am
Declare Holy War on Tables

I assume that, if I sac a single Air Forces in an armed conflict, I will not gain the tactic bonus provided by the Air Forces?

I do it anyway.


Discover Air Forces
Increase population
Build Air Forces
Build one stage of Fast Food Chains
Take Mechanized Agriculture from card row
Take Military Build Up from card row




Title: Re: TTA II: Not quite as civilized - Turn 18: Age III goes on
Post by: Jorbles on February 23, 2013, 11:49:22 pm
Oooo war and it's not with me!
Title: Re: TTA II: Not quite as civilized - Turn 18: Age III goes on
Post by: Watno on February 24, 2013, 06:50:52 am
ipofanes produces 4-1 food, 14 resources, 6 culture and 6 science, drawing no military cards.
Card Row is refreshed (Modern Infantry removed).

Turn: 18
Current Player: Tables
It is currently Age III.

theorel
Culture: 74 (+12)
Science: 6 (+4)
Strength: 29

ipofanes
Culture: 41 (+6)
Science: 11 (+6)
Strength: 40

Tables
Culture: 54 (+7)
Science: 12 (+8)
Strength: 34

Jorbles
Culture: 57 (+2)
Science: 4 (+2)
Strength: 28


Card row:
1 CA: Engineering (III) (removed at end of turn)
1 CA: Satellites (III)
1 CA: Air Forces (III)
1 CA: Communism (III)
1 CA: Professional Sports (III)
2 CA: Game Designer (III)
2 CA: Rockets (III)
2 CA: Nikolai Tesla (III)
2 CA: Air Forces (III)
3 CA: Multimedia (III)
3 CA: Modern Infantry (III)
3 CA: Computers (III)
3 CA: Work of Art (III)
Civil cards remaining: 7


Current Events: II: 1
Military cards remaining: 4
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Tables
Title: Re: TTA II: Not quite as civilized - Turn 18: Age III goes on
Post by: Watno on February 24, 2013, 06:52:16 am
I assume that, if I sac a single Air Forces in an armed conflict, I will not gain the tactic bonus provided by the Air Forces?
You won't get the tactic bonus doubled, no. You need to sacrifice the whole army along with the air force for that.
Title: Re: TTA II: Not quite as civilized - Turn 18: Age III goes on
Post by: Tables on February 24, 2013, 12:50:39 pm
I'm so confused, why declare war on me? I mean, thanks I guess, I'll happily take the culture, but still, really confused.

Pass political phase

Take Air Forces
Play Air Forces (+3 culture)
Build Air Force
Increase population
Take Professional Sports
Take Computers
Title: Re: TTA II: Not quite as civilized - Turn 18: Age III goes on
Post by: Watno on February 24, 2013, 01:48:55 pm
Tables produces 6-3 food, 6 resources, 7 culture and 8 science, drawing 2 military cards.
Card Row is refreshed (Engineering removed).

Turn: 18
Current Player: Jorbles
It is currently Age III.

theorel
Culture: 74 (+12)
Science: 6 (+4)
Strength: 29

ipofanes
Culture: 41 (+6)
Science: 11 (+6)
Strength: 40

Tables
Culture: 64 (+7)
Science: 9 (+8)
Strength: 50

Jorbles
Culture: 57 (+2)
Science: 4 (+2)
Strength: 28


Card row:
1 CA: Satellites (III) (removed at end of turn)
1 CA: Communism (III)
1 CA: Game Designer (III)
1 CA: Rockets (III)
1 CA: Nikolai Tesla (III)
2 CA: Air Forces (III)
2 CA: Multimedia (III)
2 CA: Modern Infantry (III)
2 CA: Work of Art (III)
3 CA: Rockets (III)
3 CA: Ideal Building Site (III)
3 CA: Mineral Deposits (III)
3 CA: Efficient Upgrade (III)
Civil cards remaining: 3


Current Events: II: 1
Military cards remaining: 2
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 18: Age III goes on
Post by: Jorbles on February 26, 2013, 01:18:10 pm
Why do I have 7 resources? Shouldn't I have 8 after last turns production?
Title: Re: TTA II: Not quite as civilized - Turn 18: Age III goes on
Post by: Watno on February 26, 2013, 01:53:03 pm
Because I forgot adding the one from your pact.
Title: Re: TTA II: Not quite as civilized - Turn 18: Age III goes on
Post by: Jorbles on February 26, 2013, 01:53:33 pm
Cool. Alright taking turn now.
Title: Re: TTA II: Not quite as civilized - Turn 18: Age III goes on
Post by: Jorbles on February 26, 2013, 02:02:04 pm
Pass.

Patriotism (+4 military resources, +1 military action)
Increase Population (-4 food)
Upgrade Agriculture->Selective Breeding (-4 resources = 4)
Take Rockets
Take Communism
Play Ideal Building Site build Religion (free!)

Build Calvarymen (-4 military resources - 1 resource = 3)
Title: Re: TTA II: Not quite as civilized - Turn 18: Age III goes on
Post by: Watno on February 26, 2013, 02:27:44 pm
Jorbles produces 6-2 food, 8 resources, 3 culture and 2 science, drawing 3 military cards. (Military Deck reshuffled after two)
Card Row is refreshed (Satellites removed).

Turn: 19 (Last Turn)
Current Player: theorel
It is currently Age IV.


Culture: 74 (+12)
Science: 6 (+4)
Strength: 29

ipofanes
Culture: 41 (+6)
Science: 11 (+6)
Strength: 40

Tables
Culture: 64 (+7)
Science: 9 (+8)
Strength: 50

Jorbles
Culture: 60 (+3)
Science: 6 (+2)
Strength: 31


Card row:
1 CA: Game Designer (III) (removed at end of turn)
1 CA: Nikolai Tesla (III)
1 CA: Air Forces (III)
1 CA: Multimedia (III)
1 CA: Modern Infantry (III)
2 CA: Work of Art (III)
2 CA: Rockets (III)
2 CA: Ideal Building Site (III)
2 CA: Mineral Deposits (III)
3 CA: Efficient Upgrade (III)
3 CA: Movies (III)
3 CA: Oil (III)
3 CA: Professional Sports (III)
Civil cards remaining: 0


Current Events: II: 1
Military cards remaining: 16
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: theorel

This is the last turn. No more sacrifices for Aggressions/Wars are possible.
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: theorel on February 26, 2013, 02:51:31 pm
Bah, I needed one more turn than this.

Pass PA

Disband Irrigation
Disband Iron
Build Team Sports
Build Team Sports
Take Professional Sports
Take Multimedia
Take Modern Infantry


EDIT: changed Irrigation to Iron
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on February 26, 2013, 02:56:00 pm
You are aware that this will cause you to lose 4 vp to famine?

Oh, and I forgot to resolve age end. Hang on a sec.
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: ipofanes on February 26, 2013, 02:56:35 pm
oops. last turn already, which means no sacrificing, thus minus four population for me?
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: theorel on February 26, 2013, 02:59:05 pm
You are aware that this will cause you to lose 4 vp to famine?

Oh, and I forgot to resolve age end. Hang on a sec.
No, I wasn't aware...how does famine work?
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on February 26, 2013, 03:01:26 pm
Age III ends.

Everyone looses 2 yellow tokens.
theorel discards Republic.
ipofanes discards Cannon.
International Trade Agreement ends.

I guess that might affect theorel's move.

Sry for not giving you a warning that the game was close to ending, I didn't expect it myself.

@theorel: For each food of consumption you cannot pay, you lose 4 VP.
@ipofanes: You only lose 3 population, apart from that: Yes.
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: theorel on February 26, 2013, 03:02:48 pm
Okay, I found it...
I forgot that consumption was increasing for Age IV.  Switch the disbanded Irrigation for a disbanded Iron.
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on February 26, 2013, 03:05:10 pm
One of them or both?
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: theorel on February 26, 2013, 03:25:38 pm
Just the one still avoids the famine right?  (2 income - 4 consumed + 2 in storage = 0 food left over)
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on February 26, 2013, 03:36:31 pm
Right. So one Iron, one Irrigation?
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: theorel on February 26, 2013, 03:57:58 pm
Yes
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on February 26, 2013, 04:06:41 pm
You also can't take Multimedia because you already have it.
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Jorbles on February 26, 2013, 04:32:20 pm
Yeah! Save some for the rest of us!
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: theorel on February 26, 2013, 04:35:23 pm
Well, I didn't have anything else to do with my ridiculous number of civil actions...
I'll take Rockets instead of both of the 1 CA items.
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on February 26, 2013, 04:39:48 pm
theorel produces 2-4 food, 4 resources, 12 culture and 4 science.
Card Row updated (Game Designer removed).

Turn: 19 (Last Turn)
Current Player: ipofanes
It is currently Age IV.


Culture: 86 (+12)
Science: 10 (+4)
Strength: 33

ipofanes
Culture: 41 (+6)
Science: 11 (+6)
Strength: 40

Tables
Culture: 64 (+7)
Science: 9 (+8)
Strength: 50

Jorbles
Culture: 60 (+3)
Science: 6 (+2)
Strength: 31


Card row:
1 CA: Nikolai Tesla (III) (removed at end of turn)
1 CA: Air Forces (III)
1 CA: Multimedia (III)
1 CA: Modern Infantry (III)
1 CA: Work of Art (III)
2 CA: Ideal Building Site (III)
2 CA: Mineral Deposits (III)
2 CA: Efficient Upgrade (III)
2 CA: Movies (III)
3 CA: Oil (III)
3 CA:  ()
3 CA:  ()
3 CA:  ()
Civil cards remaining: 0


Current Events: II: 1
Military cards remaining: 0
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: ipofanes
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on February 27, 2013, 07:59:59 am
And I forgot something there :P
Holy War is resolved
ipofanes has 40 strength, Tables has 50. Tables wins and gets 9 culture, ipofanes has to dicrease population three times.
ipofanes loses 1 unused worker an has two disband/destroy two things for the rest of the population reduction.
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Tables on February 27, 2013, 08:00:46 am
Thanks ipofanes :).
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: theorel on February 28, 2013, 06:45:32 am
C'mon ipofanes I want to know my final score...
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: ipofanes on February 28, 2013, 06:47:38 am
That was an attempt to catch up at least a little on culture. Sorry if this cost sb else the victory.

Destroy Bread & Circuses
Destroy Irrigation
Wage Plunder III against Jorbles




Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Tables on February 28, 2013, 07:11:04 am
Don't worry, I screwed up Age III a lot. Loads of little mistakes that cost me big.
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on February 28, 2013, 07:14:42 am
ipofanes plays plunder 3 against Jorbles: 2 MP. If victorious: Rival: Loses 8 resources/food. Aggressor: Produces same amount.
Jorbles needs 8 additional strength to defend, remember that you can't sacrifice.
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: ipofanes on February 28, 2013, 08:21:36 am
Also remember that WC doubles your defense bonus  :P
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Jorbles on February 28, 2013, 02:20:11 pm
Use bonus card (+12).
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: ipofanes on February 28, 2013, 03:12:51 pm
oh well.

Take Movies from card row
Discover Movies
Upgrade Opera --> Movies
Build one stage of Fast Food Chains
Build one stage of Fast Food Chains
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on February 28, 2013, 07:05:49 pm
I assume you pass your remaining Civil action, hope that's ok.

Fast Food Chains gives 19 culture.

ipofanes produces 2-3 food, 14 resources, 8 culture and 6 science.
Card Row updated (Nikolai Tesla removed)

Turn: 19 (Last Turn)
Current Player: Tables
It is currently Age IV.


Culture: 86 (+12)
Science: 10 (+4)
Strength: 33

ipofanes
Culture: 68 (+8)
Science: 7 (+6)
Strength: 39

Tables
Culture: 73 (+7)
Science: 9 (+8)
Strength: 50

Jorbles
Culture: 60 (+3)
Science: 6 (+2)
Strength: 31


Card row:
1 CA: Air Forces (III) (removed at end of turn)
1 CA: Multimedia (III)
1 CA: Modern Infantry (III)
1 CA: Work of Art (III)
1 CA: Ideal Building Site (III)
2 CA: Mineral Deposits (III)
2 CA: Efficient Upgrade (III)
2 CA: Oil (III)
2 CA:  ()
3 CA:  ()
3 CA:  ()
3 CA:  ()
3 CA:  ()
Civil cards remaining: 0


Current Events: II: 1
Military cards remaining: 0
Future events: 5
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Tables
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Tables on February 28, 2013, 07:08:39 pm
Well now would be a good time to take advantage of my humongous strength, at least.

...

Oh, right.

Play Age III event
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on February 28, 2013, 07:25:47 pm
Tables plays an Age III event, scoring 3 culture.
Emigration comes up: Each civilization loses half of its uncontent workers, rounded up (return to yellow bank).
Tables loses 2 workers.

Also: Event Deck reshuffled.
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Tables on February 28, 2013, 07:32:50 pm
You've gotta be kidding me.
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Tables on February 28, 2013, 07:34:23 pm
And yes, you are. If I just lost 2 workers, I was on min 5 happiness before, so 2 discontent workers meaning I should lose 1?
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on February 28, 2013, 07:36:05 pm
Oh sorry, you're right. Fixed that. The event is real though.
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Tables on February 28, 2013, 07:57:12 pm
Yup, I figured. Okay let me work this out.
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Tables on February 28, 2013, 07:59:47 pm
Build Religion
Build Religion
Discover Professional Sports
Take Multimedia
Take Modern Infantry
Take Oil


I think that's about the only useful things I can do.
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on February 28, 2013, 08:05:48 pm
Tables produces 6-3 food, 6 resources, 9 culture and 8 science.
Card Row updated (Air Forces removed).

Turn: 19 (Last Turn)
Current Player: Jorbles
It is currently Age IV.


Culture: 86 (+12)
Science: 10 (+4)
Strength: 33

ipofanes
Culture: 68 (+8)
Science: 7 (+6)
Strength: 39

Tables
Culture: 85 (+9)
Science: 10 (+8)
Strength: 50

Jorbles
Culture: 60 (+3)
Science: 6 (+2)
Strength: 31


Card row:
1 CA: Work of Art (III) (removed at end of turn)
1 CA: Ideal Building Site (III)
1 CA: Mineral Deposits (III)
1 CA: Efficient Upgrade (III)
1 CA:  ()
2 CA:  ()
2 CA:  ()
2 CA:  ()
2 CA:  ()
3 CA:  ()
3 CA:  ()
3 CA:  ()
3 CA:  ()
Civil cards remaining: 0


Current Events: II: 1, III: 5
Military cards remaining: 0
Future events: 0
Details: Full spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdFNMRTNLZENlR0Y3Z2dvbXFVQjkzb3c#gid=6)

Current Player: Jorbles
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: theorel on February 28, 2013, 10:03:55 pm
This is interesting...the game looks like it could be really close.  (It could also be a blow out) depending on what events have been seeded.
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on March 02, 2013, 11:18:50 am
Jorbles?
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Jorbles on March 02, 2013, 03:36:51 pm
Pass political phase. Discard some cards I don't play later.

Build final stage of First Space Flight, yeahhhhhhh! (-9 resources = 2)
Upgrade Calvarymen->Tanks (-2 resource = 0)
Increase Population (-4 food = 0)
Put King Winston Churchill on a spaceship.
Launch spaceship.
Tell King Winston to enjoy his view from space.
Skip remaining actions.



who won?
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Tables on March 02, 2013, 04:19:24 pm
Watno did. Dammit Watno!
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on March 02, 2013, 04:51:42 pm
First Space Flight gives 22 points.
Jorbles produces 6-3 food, 7 resources, 3 culture and 2 science.

It is currently Age IV.

theorel
Culture: 86 (+12)
Science: 10 (+4)
Strength: 33

ipofanes
Culture: 68 (+8)
Science: 7 (+6)
Strength: 39

Tables
Culture: 85 (+9)
Science: 10 (+8)
Strength: 50

Jorbles
Culture: 85 (+3)
Science: 8 (+2)
Strength: 33
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on March 02, 2013, 04:55:55 pm
Impact of Competition:
Each civilization scores culture = level of military units and arenas

theorel: 14 culture -> 100
ipofanes: 11 culture -> 79
Tables: 14 culture -> 99
Jorbles: 11 culture -> 96
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on March 02, 2013, 05:01:25 pm
Impact of Strength:
Score culture according to strength: 10/0 for 2er, 14/7/0 for 3er, 15/10/5/0 for 4er.

theorel: 3rd (on tiebreaker): 5 culture -> 105
ipofanes: 2nd: 10 culture -> 89
Tables: 1st: 15 culture -> 114
Jorbles: 4th (on tiebreaker): 0 culture -> 96
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on March 02, 2013, 05:04:27 pm
Impact of Architecture:
Each civilization scores culture = level of urban buildings

theorel: 12 culture -> 117
ipofanes: 7 culture -> 96
Tables: 7 culture -> 121
Jorbles: 3 culture -> 99
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on March 02, 2013, 05:07:49 pm
Impact of Progress:
Each civilization scores 2 culture per level of government and special technologies

theorel: 10 culture -> 127
ipofanes: 4 culture -> 100
Tables: 6 culture -> 127
Jorbles: 12 culture -> 111
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on March 02, 2013, 05:10:16 pm
Impact of Colonies:
Each civilization scores culture = 4 per colony.

theorel: 0 culture -> 127
ipofanes: 8 culture -> 108
Tables: 8 culture -> 135
Jorbles: 16 culture -> 127
 
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Tables on March 02, 2013, 05:12:59 pm
Man... so darn close right now...
Title: Re: TTA II: Not quite as civilized - Turn 19: Final Turn
Post by: Watno on March 02, 2013, 05:15:55 pm
That was the last Impact. Congratulations to Tables for winning.
Thanks everyone for playing and especially theorel for replacing in. I hope you all enjoyed the game despite the numerous mistakes I made.
Title: Re: TTA II: Not quite as civilized - Tables wins!
Post by: Tables on March 02, 2013, 05:19:07 pm
It was? There was still an Age II card in the deck? In that case WHOO! I wasn't expecting to win after messing age III up, but I think ipofanes declaring war helped out (I'd have possibly won without that though, doing what I originally planned... hard to say...)
Title: Re: TTA II: Not quite as civilized - Tables wins!
Post by: Watno on March 02, 2013, 05:20:11 pm
Yeah, there was one Age II card left.
Title: Re: TTA II: Not quite as civilized - Tables wins!
Post by: Jorbles on March 02, 2013, 07:41:10 pm
Did I play Impact of Colonies? I don't remember doing it, but I don't see why anyone else would have.
Title: Re: TTA II: Not quite as civilized - Tables wins!
Post by: Watno on March 02, 2013, 07:42:10 pm
Tables did, and it seems to me that move made sense.
Title: Re: TTA II: Not quite as civilized - Tables wins!
Post by: Tables on March 02, 2013, 07:51:08 pm
Mostly I was expecting a good age II event, and in terms of culture for me, it kinda worked out as slightly positive. I was debating between that and I think impact of Wonders (actually changed my mind on it), which I think would be slightly worse in terms of average, but I was less concerned about you than theorel at that point IIRC.
Title: Re: TTA II: Not quite as civilized - Tables wins!
Post by: theorel on March 02, 2013, 10:01:07 pm
Yeah, if you'd seeded Wonders we would have tied...I actually went through to check on all the impacts and Science, Strength, Colonies, and Technology were all really bad for me compared to Tables.  But I had Technology (unseeded).
Unfortunately 2 of the other 3 made it in.
Title: Re: TTA II: Not quite as civilized - Tables wins!
Post by: ipofanes on March 02, 2013, 11:57:48 pm
Apologies to everyone save Tables for kingmaking. That war was uncalled for. I had culture issues from the very start and was unable to catch up.
Title: Re: TTA II: Not quite as civilized - Tables wins!
Post by: theorel on March 03, 2013, 09:39:30 pm
You gave him 9 points right?  So, if you hadn't declared that war (and nothing else had changed...which is silly since things probably would have changed if you hadn't declared the war, but for the sake of argument...)
Then Tables would have had 126 and been 1 point behind Jorbles and I.

Honestly, Tables might have not gone as far in military, and done something else for more points.  I mean he could probably have gotten the military-lead for the end-game points still without using Aircraft, and spent that action and 11 tech to do something else for at least 2 points.  I'd say he probably would still have won.

Regardless I totally botched my first couple actions in this game (should have used the weaker tactic I had, which I discarded as my first action before fully understanding where cayvie was in the game).  And I only played around half the total turns.  Lots of fun though, and totally want in the next one to play from the beginning whenever that happens.
Title: Re: TTA II: Not quite as civilized - Tables wins!
Post by: Watno on March 04, 2013, 08:26:09 am
Have you checked out BGO, theorel?
It's a site where you can play async TTA. Due to the lack of a need for a mod and the impossibility of mistakes, the game moves a lot faster there.
Here's the thread where quite a lot of people from f.ds arrange games: http://forum.dominionstrategy.com/index.php?topic=6139.0
Title: Re: TTA II: Not quite as civilized - Tables wins!
Post by: Jorbles on March 04, 2013, 10:54:19 am
I actually made a last ditch effort for tying on Impact of Strength as I misunderstood the tiebreaker rule. Not that there's much else I could have done on my last turn. I needed that wonder finished and there wasn't a lot else I could have done with 2 resources. Anyhow, well played Tables.
Title: Re: TTA II: Not quite as civilized - Tables wins!
Post by: theorel on March 04, 2013, 11:00:30 am
I kind of like everything being here...but I can switch to BGO since that's where the games are.
Title: Re: TTA II: Not quite as civilized - Tables wins!
Post by: Jorbles on March 04, 2013, 11:07:36 am
I kind of like everything being here...but I can switch to BGO since that's where the games are.

I know what you mean, I love exploring new games all in one place. I'm constantly surprised by how creatively (and seemingly quickly) people on this forum can adapt a complicated game into some spreadsheets and some forum posts.
Title: Re: TTA II: Not quite as civilized - Tables wins!
Post by: ipofanes on March 04, 2013, 11:12:04 am
I tend to think that the forum system lends itself better to table talk and banter than this "Chat" function you automatically leave after typing a line. Play with some chaps over here and there's always cries of disappointment for a card snatched from the row. Play with the same guys over there and BAM! silence like in a library.