Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - scott_pilgrim

Filter to certain boards:

Pages: 1 ... 3 4 [5] 6 7 ... 107
101
Other Games / Re: Mario Maker
« on: March 19, 2019, 10:33:01 pm »
permutation groups

I think the level must communicate stuff way worse than I thought, because this is basically it. I'm not sure I can give any more hints without just giving away the answer.

Sorry for making it so hard; hopefully the other room is better.

102
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: March 19, 2019, 10:26:51 pm »
Don't Cryptography's?
DON'T YOU THINK ELLIPTIC CURVE CRYPTOGRAPHY'S COOL COOL?

103
Other Games / Re: Mario Maker
« on: March 16, 2019, 12:15:10 pm »
Lol thought that repeatedly bouncing off of the bumper was the intended strat; I see now that it’s much harder; to repeatedly bounce in and out of the boot over the flames.

Still stuck one room one! Given your hint, I figured that each set being a 5-digit math equation made a lot of sense... but there don’t appear to be any possible digits that each item could be to make either addition or subtraction work. Also, it would be a big coincidence that each row has exactly one of each item if it were something like that.

Should each row be read as a whole unit? Or is each column it’s own individual hint?  Um, any other hint you can give without just giving it away? Is it math-related?

Each row is its own unit. It is indeed math related. Specifically (this may give it away depending on your background) group theory related, though I think it's still reasonable to solve without having run across the group theory concept before. I guess I could say that it's math-related, but there are not really any numbers involved.

The observation that each row has exactly one item is significant, as you guessed. If I have more time later, I may post other sets of 3 rows to give you additional information. I think 3 sets of 3 rows might have been too few.

104
Other Games / Re: Mario Maker
« on: March 14, 2019, 07:31:33 pm »
Glad you liked them!

The boot section is completely cheesable. You can stand on top of a sideways one-way, and just wait the timer out. Don’t even need the boot.

Yeah, I noticed the boot room was cheesable after I uploaded, and didn't want to re-upload. I think you actually found a different cheese than I did; I noticed you can just bounce on the bumper repeatedly without ever going through the one-ways. I worked so hard at de-cheesing that room in other ways that I missed some obvious stuff. I'm not actually sure the concept can be done in a non-cheesable way...

- unsure if it’s specificlaly 3 sets of 3, or just 9 rows arranged that way for best visibility.

Answer to this: They are 3 sets of 3.                                                                 

Related hint (guessing this will be enough for you to solve it, though it may still take some effort): Each set can be thought of as 2 rows of input followed by 1 row of output.

Also,
- guessing the ice blocks at the top aren’t a clue, but are just showing the 5 objects that we're dealing with.
it's been a while since I made the level so I'd have to look back at it to be sure, but I think the stuff in the ice blocks are an important part of the clue, but they are "distinct" in some way from the rest of the stuff.

I think you're getting stuck on those things means I didn't communicate some stuff as clearly as I had hoped. Let me know if you need more hints!

105
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: March 11, 2019, 09:39:26 pm »
I understand, and it's hard being the person with the rule when it all goes quiet. Like, my last rule had a gap of about a month with no questions. I knew it wasn't too hard, but had I just made it too boring for people to want to play? Forum silence is hard. Really glad when you turned up and solved it!
I realise that the rules in the OP say 72/96 hours and the game's over. Maybe we should be ready to enforce that. But probably with a 'prod' first, so that folk can get back on to it if they want to, like in this case.

I think this is a really important point that's sort of hard to understand if you haven't been the rule master before. It's easy to think of the master as just being a black box that gives you the information you request whenever you feel like it, but my experience has been that I spend the whole time wondering if I've made the rule too easy, too hard, too boring, etc. I think the reality is that long silences usually have nothing to do with the rule itself, they just sort of happen at random if everyone gets busy at the same time and then forgets about the thread, but I think that also makes it stressful for the master.

So maybe the solution is to just encourage anyone passing by who notices that the thread has been dead for a while to bump it, even if they have no "good" questions to ask?

106
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: February 26, 2019, 08:55:02 pm »
No capital letter is preceded by _____?
Is there something That can fill in the blank above, to produce a correct guess?
Is There?
Is there Something?
IS?

108
General Discussion / Re: Random Stuff Part IV
« on: February 24, 2019, 03:43:18 pm »
When people can't remember the actual math, they seem to fall back on the acronym, but they're not using it correctly. I've seen people try to correct them by writing it as PE(DM)(AS) to indicate when priority is equal. I can respect that attempt.

When I tutored math that's usually how I would explain it. But what's really frustrating to me is when teachers make no distinction between things in math that are just arbitrarily established conventions, versus things that are actually provably true. When a student asks "Why do we go in the PEMDAS order?", it is technically correct to say "Because that's the easiest way to do it", because that is why we do it; it's just some arbitrary convention, and we had to make up some consistent rules, so why not those rules. But if you just leave the answer at that, the student walks away thinking that that's how everything in math works, we just make up rules to follow, and then being "good at math" is just a matter of memorizing and applying those rules.

PEMDAS isn't really a feature of math, it's a feature of language, which just happens to only be relevant when you're talking about something mathematical, in the same way that "four" is a feature of language, but you only ever use it to express a mathematical idea. But the fact that you learn about it in a math class makes your brain lump it together with all other "math", and that makes you more inclined to think that everything else in that category was equally arbitrary.

109
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 24, 2019, 10:30:17 am »


A powerful card but it misses the reshuffle it causes. The idea is that it's a bit of a "teacher" card - it seems like it's all upside but you'll start to notice you aren't playing the Anchor all that much.

Rules Clarification: If you don't set aside an Action, the card still stays in play and you get the +1 Buy at the start of your next turn
So this is a non-terminal +$4 this turn and next turn it is similiar to, but arguably better than, +1 Card +1 Action +1 Buy.
I don't see how this being a Duration compensates for such powerful effects (massive payload plus a village) and can easily imagine Colony games in which you often prefer this over Platinum.

It's not just that it's a Duration; it's actually guaranteed to miss the re-shuffle, along with whatever action card you play with it. I have no idea whether that's enough to compensate for the powerful effects or not, but it's an interesting idea.

110
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 22, 2019, 11:18:24 pm »
Parade by scott_pilgrim
In most cases, draw up to 6 will be worse than +2 cards, since it's generally easier to have a large handsize than it is to have a small handsize. I don't think players would choose the draw to 6 very often.

This might be true in general, but if you start a turn with e.g. Parade-Parade, then you're drawing 3 cards; plus you might have to do that anyway, to dig for whatever action you wanted to throne. The idea is to self-synergize, but it's still not a one-card engine like Minion because it has to have things to throne in order to make actual progress. Additionally, you can do things like Parade-Parade-[non-drawing payload], draw back up to 6; or with the right support, Parade-Parade-[discard-for-benefit], draw back up.

It could totally still be a bad card, but I just thought I'd clarify the intent since it seems like you may have missed it.

111
Other Games / Re: Mario Maker
« on: February 20, 2019, 08:06:44 pm »
Just uploaded a level, in case anyone's still playing:
591b 0000 03d8 ccd0
That's probably my last until MM2 comes out.

112
Other Games / Re: Mario Maker
« on: February 20, 2019, 01:07:42 pm »
Yeah, after stopping playing Mario Maker for several years, I actually picked it back up again in July last year and became super addicted. I'm super excited for MM2 and I'm probably going to take a few days off work when it comes out just to have more time to play. I've already got some sections of levels mentally mapped out.

The new stuff they've revealed suggests to me that they're actually listening to the community (slopes, new backgrounds, camera manipulation, on/off blocks, etc.). Hopefully that means that they'll fix things like restarting from checkpoints vs. restarting the whole level (though for troll levels, this would make anti soft locks no longer a thing), getting i-frames when switching between edit and play mode, being able to test interactions with checkpoints in from the editor, etc.

I am also interested in how level accessibility will change. I find it annoying that if I see a cool level on youtube that I want to play, I have to actually write down the level code rather than just search the name of the level or creator. I can't force myself to play through 100-mans because most of the levels are just so bad that I don't get any entertainment value out of it. I'm not sure how they can fix that; if they make star rating matter more, there's more of a positive feedback problem (no pun intended) for new level designers, but if they make it matter less, you see worse levels more often. CarlSagan42 suggested it would be cool if you could tag levels, and then say something like "I want to do a 100-man with only puzzle levels" or whatever.

113
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 16, 2019, 09:18:26 am »
I think I've posted this somewhere a long long time ago, but I think I still like this idea:

Quote
Name: Parade
Cost: $5
Types: Action
Choose one: Play an action card from your hand twice, or draw until you have 6 cards in hand.

114
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: January 22, 2019, 10:27:59 pm »
DOES THis question return yes?
WHEREAS THIS One maybe returns NO?

117
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: January 01, 2019, 04:17:30 pm »
Guess: Yes iff. even number of lowercase letters.

118
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: January 01, 2019, 01:14:46 pm »
Oh, I've been counting spaces. So something like "parity of number of words is the same as parity of number of letters" would be equivalent to what I was trying to say.

Also, I keep confusing myself on punctuation because the questions with apostrophes in them are long. Let's try this:

You're?
We're?
Were?

119
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: January 01, 2019, 02:48:52 am »
Isn't that consistent with my guess?

120
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 01, 2019, 12:41:58 am »
Quote
Name: Crusader
Types: Action, Attack, Looter
Cost: $5
+1 Card
+1 Action
Each player (including you) gains a Ruins.

When you gain this, move one of your tokens (+1 Card, +1 Action, +1 Buy, or +$1) to the Ruins pile.

121
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: December 31, 2018, 06:59:50 pm »
Guess: yes iff the question contains an odd number of non-? characters.

122
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: December 31, 2018, 01:50:37 pm »
Guess: "Yes" iff. the question has an even number of characters.

123
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: December 30, 2018, 08:20:35 pm »
Verse?
Verses?
Server?
Severe?
Reverse?
Reverses?
Reserves?
Reverser?
Reversers?

124
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: December 27, 2018, 03:34:48 pm »
Have rule?
Have forgotten?
Have enough?
Have waited?
Have?

125
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: December 26, 2018, 07:27:17 pm »
Have we waited long enough that you've forgotten your rule?
Have we waited long enough that you've forgotten?
Have we waited long enough?
Have we waited?
Have we?

Pages: 1 ... 3 4 [5] 6 7 ... 107

Page created in 0.068 seconds with 20 queries.