Tournament is outstanding here, it's all about scoring 8$ ASAP. That makes salvager a strong opener. There's too many problems to set up an engine: no good copper trashing, (almost) no splitter, junking announced (followers), and margraves might attack you. That being said, despite the presence of wonderful payload cards like Groundskeeper/Wild Hunt, you should ignore these, because you'll never be able to chain them in a significant way.
Planning terminals is tricky. If you go for margrave, you don’t want to have more than three or four terminals, e.g. salvager, 2 margraves, maybe followers. If you go for vaults, you can pick some more. Personally, I‘d still give a small edge to margrave over vault, because the attack nerfs vault the hard way (which would have been pretty nice here, if there weren't handsize attacks). Just don't overdo the margrave purchases, e. g. once you have one, buy gold with 6$.
Concerning prices, get Trusty Steed first, then Followers. Also, don't auto-play Steed as Lost City, these silvers are nice here. By the way, I'd get Bag of Gold over princess.
A second salvager can be helpful in the endgame, salvaging a colliding terminal or a (bag's) gold.
I think it's not going to be a very interesting game, if both players focus on 8$->province->tournament, luck will be the most important factor. Just don't get distracted by engine fantasies. It’s sad to see so many powerhouses starve, but in this scenario, Gold is simply better.