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Author Topic: MXXVII: CLUE Mafia Mafia Wins  (Read 186780 times)

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ashersky

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Re: MXXVII: CLUE Mafia Day1
« Reply #275 on: July 13, 2013, 12:21:53 am »

Here's a deal for you: everyone stop this speculative talk and we can lynch me today.  How's that?  Does that work for everyone?
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Jimmmmm

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Re: MXXVII: CLUE Mafia Day1
« Reply #276 on: July 13, 2013, 12:24:45 am »

Here's a deal for you: everyone stop this speculative talk and we can lynch me today.  How's that?  Does that work for everyone?

Really? This again?
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nkirbit

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Re: MXXVII: CLUE Mafia Day1
« Reply #277 on: July 13, 2013, 01:07:05 am »

Snow:  The desire to end the theory talk is because it's presence can hurt the game.  When we're talking about theory talk, scum can easily slide in and talk about theory, because they don't have to take stances on players, yet remain active.  Once we're done with theory talk, we're going to be voting, talking about votes, etc. and those are going to be useful information later.  Right now, scum can easily slide in and be honest, because it's so easy.  Once we get past theory, scum have to manipulate information in a certain way that town don't, and hopefully we will catch them doing so.

Ash's desire to move on isn't saying anything about the hider plan or its merits.  Personally, I think it's a good idea, and don't blame the people who brought it up.  But we're playing this game with a lot of people who can talk a lot, and if we don't watch ourselves, we'll end up 25 pages into this thread and absolutely no closer to lynching scum, which makes re-reading harder, and just makes the game less fun.  It's just in the best interest of both the game and everyone's level of enjoyment to move the game on.

If you want to find Ash and Shraeye scummy for opposing a good plan, that's your choice.  But I think they're trying to get the game away from theory talk because honestly, it's not fun for a lot of people.  And I don't think that's based on alignment at all.
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ashersky

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Re: MXXVII: CLUE Mafia Day1
« Reply #278 on: July 13, 2013, 04:04:44 am »

Here's a deal for you: everyone stop this speculative talk and we can lynch me today.  How's that?  Does that work for everyone?

Really? This again?

Yeah, it's been awhile.  Like you.
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Jimmmmm

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Re: MXXVII: CLUE Mafia Day1
« Reply #279 on: July 13, 2013, 04:19:43 am »

Here's a deal for you: everyone stop this speculative talk and we can lynch me today.  How's that?  Does that work for everyone?

Really? This again?

Yeah, it's been awhile.  Like you.

Say what?
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ashersky

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Re: MXXVII: CLUE Mafia Day1
« Reply #280 on: July 13, 2013, 05:02:38 am »

Here's a deal for you: everyone stop this speculative talk and we can lynch me today.  How's that?  Does that work for everyone?

Really? This again?

Yeah, it's been awhile.  Like you.

Say what?

You haven't played in awhile and I haven't put myself out there as the lynch du jour for awhile.  You forget that you took a break?
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Jimmmmm

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Re: MXXVII: CLUE Mafia Day1
« Reply #281 on: July 13, 2013, 06:18:33 am »

Okay, I'm not sure what has been suggested since I still haven't read the whole thread, but I propose the following: According the OPs we each have a player number, Robz being 1 and ash being 13, and we each have a flavour number, Col Mustard being 1 and Mrs Peacock being 13. I propose that the Hider adds these two numbers together (mod 13) and Hides behind the person with that player number. In other words, starting with yourself on the player list, count down the number of players equal to your flavour number, looping to the top if you need to, and skipping yourself if you're Mrs Peacock.

For example, if the Hider is Robz, and his flavour role is Col Mustard, he would Hide behind raerae. If he was Prof Plum he would hide behind liopoil and so on and so forth, and finally if he was Mrs Peacock he would hide behind raerae.

This is the best way to do it that I can think of, since unless scum somehow know everyone's flavour names they can't really gain much information from this, and once the Hider dies we'll know who they hid behind. We can come up with something different but similar for day 2.

Anyone in support of this?
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Jimmmmm

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Re: MXXVII: CLUE Mafia Day1
« Reply #282 on: July 13, 2013, 06:20:11 am »

Oh I guess we'll have to modify it slightly to account for dead people. Skip anyone who's dead I suppose?
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mcmcsalot

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Re: MXXVII: CLUE Mafia Day1
« Reply #283 on: July 13, 2013, 07:43:44 am »

Oh yay, vote: ash not going along with the crazy plan, gotta be scum ash. Hmm putting himself up for the lynch, classic town lynch or easily faked meta. I'm going with number 2.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

ashersky

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Re: MXXVII: CLUE Mafia Day1
« Reply #284 on: July 13, 2013, 07:49:48 am »

Oh yay, vote: ash not going along with the crazy plan, gotta be scum ash. Hmm putting himself up for the lynch, classic town lynch or easily faked meta. I'm going with number 2.

Yep.  vote: ashersky
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mcmcsalot

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Re: MXXVII: CLUE Mafia Day1
« Reply #285 on: July 13, 2013, 08:06:59 am »

Aww, I was thinking intro yuma with a vote: ashersky, but hes not here...sniffle...modkill?
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chairs

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Re: MXXVII: CLUE Mafia Day1
« Reply #286 on: July 13, 2013, 08:52:51 am »

Ashersky nyuuu why you gotta be like that?

Jimmmmm the topic re: hider is dead, I think, though I think you've got the best plan out of all of the ones I've heard.

FoS: Ashersky because self-lynch could just be a fun way to pick up towncred when we inevitably lynch based on little more than a die roll and a circleyoink.

yuma

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Re: MXXVII: CLUE Mafia Day1
« Reply #287 on: July 13, 2013, 09:54:05 am »

Vote Count 1.4

"How do we even know that he is in house?" asked The Singing Telegram Gril. "Perhaps he left for some reason."

The group hurried back to the hall to try the front door. There was the aroma of very strong stench in the air. "Perhaps the smell is from yuma!" shouted Wadsworth the Butler

"No. I think the smell is coming from your shoes," Mrs. White said.

"What! Mrs. White. I am the Butler. I keep houses tidy. I do not have anything on my shoes," he said.

"Then why do you shoes stink? Have you smelled them? Do you deny that you haven't smelled them?" Mrs. White said menacingly.

"What do you mean, "Don't deny it"? I'm not denying anything! Wadsworth the Butler said.

"Another denial!" Mrs. White shouted.

And with that Wadsworth the Butler stuck his tongue out and went "THHHHBBBBTTT!"


Snow (2): Jimmmmmmm, raerae
Jimmmmm (2): Robz, Voltaire
Robz (1): chairs
liopoil (1): shraeye
ashersky (3): Snow, mcmcsalot, ashersky
Voltaire (1): TA

Not voting: (3) Eevee, liopoil, nkirbit

With 13 alive it takes 7 to lynch.
Day1 Ends in 10 days. July 22nd at 10:30 a.m. forum time.
« Last Edit: July 13, 2013, 07:07:15 pm by yuma »
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shraeye

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Re: MXXVII: CLUE Mafia Day1
« Reply #288 on: July 13, 2013, 10:58:09 am »

yaaaaaay, a wagon!

Vote: ashersky
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Jimmmmm

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Re: MXXVII: CLUE Mafia Day1
« Reply #289 on: July 13, 2013, 11:17:14 am »

yaaaaaay, a wagon!

Vote: ashersky

Well, he literally asked for it.
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raerae

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Re: MXXVII: CLUE Mafia Day1
« Reply #290 on: July 13, 2013, 12:56:45 pm »

So I did some checking on people and posts and such and discovered that our lovely little furry friend has only posted once.  Eevee, care to come on in and comment on anything?  Additionally, chairs, there's a seat at the table here for you too.  I know you've been around a bit but come on in and stay awhile. 
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chairs

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Re: MXXVII: CLUE Mafia Day1
« Reply #291 on: July 13, 2013, 01:15:49 pm »

So I did some checking on people and posts and such and discovered that our lovely little furry friend has only posted once.  Eevee, care to come on in and comment on anything?  Additionally, chairs, there's a seat at the table here for you too.  I know you've been around a bit but come on in and stay awhile.

Err, I've been at the table the whole time.  It's just hard to hear me from under here, sometimes  ;D

But honestly, I just haven't had a whole bunch to say, especially since we wanted to shut down the theory talk (which is the part of mafia that truly excites me, D1).  I could blather indiscriminately about irrelevant things, but I don't really have much to contribute to the hunt per se, except that I think offering yourself up for a lynch is dumb and I think ashersky's worth lynching if a better option doesn't come up.

Unrelated: yuma could we get "With X people remaining, it takes Y to lynch" in future vote counts? thank you in advance <3

Robz888

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Re: MXXVII: CLUE Mafia Day1
« Reply #292 on: July 13, 2013, 03:07:45 pm »

I'm mostly Vla today, and phone posting, and I just caught up, but.

I largely agree with ash here. This was too much flavor talk pages ago. I oppose all hider plans. The hider can figure out what to do on his own, whoever he is. The big problem with all this talk is people keep proposing hider plans, making it obvious each of them are not the hider, helping the mafia narrow down the hider.

Um, the tracker/vig should and will obviously pick tracker. Vigs kill town always.

TA's case on Volt is good. Best think we have going for us so far. Stop voting for ash please. I doubt this is scum ash.

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Robz888

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Re: MXXVII: CLUE Mafia Day1
« Reply #293 on: July 13, 2013, 03:08:09 pm »

vote: voltaire
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liopoil

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Re: MXXVII: CLUE Mafia Day1
« Reply #294 on: July 13, 2013, 05:34:12 pm »

I really don't get why ashersky keeps doing this.

Jimmmm, how is your plan fuctionally different from volt's?

Also, for my plan, each player really just needs to name 3-4 people. Actually, maybe they should name many more, because of how few "bad" hider targets there will be. So really, each player would name all but 1-3 people. This makes it very nearly the same as volt's, except excluding a few people.

Theory talk as fine, as long as we scumhunt plenty. I don't think we're doing too bad in that regard.

I don't like the ashersky wagon; aside from sonw's vote, it's kinda silly.

snow, this is a frustrating game. People will do say that you think are ridiculous, and often, they are ridiculous. you've just got to treat them as reasonable and refute their points.

FoS: Shraeye, Ashersky, and Raerae for being so opposed to discussion on our PRs. Especially Ashersky, because he often comes up with plans like this.

We don't need everyone to agree to go along with the hider plan. Everyone who wants to do it can say that they'll do it, and if one of those is the hider, then we're all good. If the hider is one of the people who don't like the idea, then no harm done.
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liopoil

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Re: MXXVII: CLUE Mafia Day1
« Reply #295 on: July 13, 2013, 05:44:23 pm »

I should clarify: The FoS is because it's an easy position to take as scum and one that I think is anti-town. Scum wants to be anti-town if they can get away with it.
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raerae

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Re: MXXVII: CLUE Mafia Day1
« Reply #296 on: July 13, 2013, 06:53:34 pm »

Seriously, liopoil?  I know you love theory talk but isn't 8 pages enough?  Also, your "plan" is claiming whether you want us to list a handful of people or list all 13 in order yet you insist on that being the best plan.  Snow is new and my vote on him was mostly for emphasis.  You know long D1 and tons of theory talk are terrible for towns and you continue to push this.

Vote: liopoil
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liopoil

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Re: MXXVII: CLUE Mafia Day1
« Reply #297 on: July 13, 2013, 06:58:58 pm »

uhh, no. I'm suggesting we name all players except a select few who are bad hiding targets, in no particular order. And um, we've had more than just theory talk you know...

super-long D1 is bad for town. Lots of theory talk?.... can be bad if it causes a super-long D1, but there is no reason me to think that will happen.
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ashersky

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Re: MXXVII: CLUE Mafia Day1
« Reply #298 on: July 13, 2013, 07:45:03 pm »

I think that given how much I love both claiming AND plans, the fact that I am against this should be a clear sign just how bad it is.
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UmbrageOfSnow

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Re: MXXVII: CLUE Mafia Day1
« Reply #299 on: July 13, 2013, 09:15:18 pm »

Okay, so I'm feeling much better today.  Sorry for taking things personally yesterday.  Anyway, I've got a great wall o' text that I made going through and rereading everything, but I don't want to post many times, so it's all one big thing.  Since most of you will probably tl;dr it, here are my feelings on the scumminess of people at this moment.  Obviously none of this is all that strong yet.  I just read through each post and decided whether I got a neutral feel,  a scummy feel, or a towny feel off it.  I tried not to double-count people for the same thing much.  I've tried not to let this be "people that disagree with me are scum" but as I think talking about Hider is pro-town, some of it may appear that way.  Be assured I sat down and reread all this while calm, not while still angry.

That doesn't make me right of course, but it means these are non-emotional attempts at trying to feel out people's alignments, rather than just being mad at Ash.  Yes, Ash is still my top scumread, but I'm definitely less certain of it today.  Just more certain than anyone else.

-points for scumminess / + points for towniness
Ashersky -23 / +1
Shraeye -10 / +0
Nkirbit -10 / +6
Robz -8 / +2
Raerae -6 / +3
Jimmmm -5 / +7
Twistedarcher -1 /+4
Voltaire -1 / +4
Chairs 0 / 0
Eevee -0 / +1
Mcmcsalot -0 / +6
Liopoil -0 / +10

Please don your hardhats, a wall of explanatory text (and summary of the first 200 posts for people who think it's not worth rereading) will be falling shortly.  I think this theory discussion has been good for feeling people out, although I suppose the results at the end of the game may or may not bear that out.
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