Three Enterprise/Hinterlands games today.
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Clerk was great as usual. It was a great Margrave/Noble Brigand counter in our last game.
• We played our first two games with
Tinker (costing $3). It was massively popular. Ben (experienced player) opened double-Tinker, so I got to see how that worked. At first he seemed to be doing incredibly well. With his Tinkers never colliding, he thinned out his deck fast, buying Silvers. Then he bought Barters with those Silvers in play, earning more tokens, which he used to Tinker his deck into Provinces. He stalled out, though, and Eric won the game by a margin with his simple Stables/Crossroads deck (5/2 split). Our other game with Tinker, I didn't buy it because I wanted my Coppers for Clerks. Anyway, the card seems promising. I'm looking forward to playing with it more.
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Refurbish remains popular despite how weak it seems to me. I won a game with it, though. The Refurbish/Fund combo was enough to pull me through even without a way to non-terminally increase my handsize.
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Bookkeeper just seems like such a nothing card. It's fine, but it doesn't seem to have that special something.
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Profiteer remains OK. I won again with it today. Eric and I each opened with one and I think we only got cursed once or twice throughout the game; a small price to pay for those Golds.
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Barter needs more testing with this new-ish bottom half. I need to buy it more, but this game there was too much other good stuff at $5 and I didn't have enough Silvers to justify it.
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Fund remains solid. My lunch group doesn't tend to buy it much, but it's a staple, what can I say. I win games with it.
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General is still solid. Sometimes we forget to topdeck the cards.
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Harbor. Man, Harbors won me that last game. I had a 5/2 split, and I'm glad I went Harbor/Clerk rather than Margrave/Clerk. The other players all Margraved each other anyway and Harbor was a great source of income. By the end of the game, all my Silvers and Golds had been stolen by Noble Brigands, but my Clerks, Harbors, and Generals pulled me through easily.
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Investment (Magic Mirror) is looking like a dud so far. Only I bought it in the two games that had it. I did get a Walled Village and Gold out of it, so that was nice. I'll try it a bit more as-is before I give up on it.
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Wheelwright was fun. I wonder if it even needs the penalty. Ben went Wheelwright/Tunnel and I was surprised he didn't win. Eric and I took the Copper pretty often to bump us up to $5 or $8 or what have you. I like the penalty; I think it's a fun bit of interaction. Maybe I could give Wheelwright +1 Buy. The set has a dearth of +Buy right now.
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Gambler and
Mill Town went unbought these games. I blame Tinker for Gambler not being bought; it's a shiny new card. There were Villages that outclassed Mill Town in its game.