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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 189538 times)

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theorel

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #925 on: February 07, 2018, 08:57:01 am »

That would require 2 more players that tried to use the central lift in phase 1. Come out and claim...
You're super misunderstanding something.
After Awaclus used the central lift anyone from player 5 on can use the lift.  Then anyone at least 3 people further on.
I've been trying to point out this misunderstanding since day1 (with the whole you're overestimating how hard it is to use lifts).
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theorel

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #926 on: February 07, 2018, 08:58:01 am »

Quote
If one person successfully uses a lift, the next three people in turn order will find their attempt at lift use fails
Not the next 3 that try, just the next three in turn order.
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LaLight

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #927 on: February 07, 2018, 09:00:53 am »

I'm not sure why that would result in the comment you quoted:
I definitely can say my night was good :)
I'm good with vote: Lalight

Everything I was trying to do succeeded, thus the comment. Are you trying to derail gkrieg's wagon?
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LaLight

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #928 on: February 07, 2018, 09:01:51 am »

I also thought I refilled the pool and now it has 5 energy in it so I did a good thing
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #929 on: February 07, 2018, 09:02:21 am »

Ah. Uh. I guess that makes sense... I have been completely misreading this.

Well anyway LaLight's actions don't make the least bit of sense. He claims to have replenished the pool when only 3 turns away there was a player already scheduled to do just that.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #930 on: February 07, 2018, 09:03:16 am »

LaLight, can you claim your exact hand at the start of D1?
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LaLight

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #931 on: February 07, 2018, 09:07:08 am »

LaLight, can you claim your exact hand at the start of D1?

Sure.

3 Lift-B, Lift-A, Blue-C, Blue-B
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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #932 on: February 07, 2018, 09:24:02 am »

Vote Count 2.2

faust (2): Roadrunner7671, iguanaiguana
gkrieg13 (3): 2.71828....., silverspawn, LaLight
iguanaiguana (1): Skumpy
LaLight (2): faust, theorel
Not Voting (4): Haddock, gkrieg13, EFHW, Awaclus

With 12 alive, it takes 7 to lynch.
D2 ends at noon forum time on Friday 9th February.
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #933 on: February 07, 2018, 09:41:34 am »

What was the point of going bluewards?
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #934 on: February 07, 2018, 09:43:59 am »

Unrelated, I just figured out another downside of color-claiming... it gives scum a pretty good idea of who should be Copswitched.
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LaLight

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #935 on: February 07, 2018, 09:44:04 am »

What was the point of going bluewards?

I couldn't go redwards, I wanted to stay on lower deck, I have lifts to go to WV or Doctor anyone, I can refill Blue Pool, I had extra action after all, so why not?
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LaLight

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #936 on: February 07, 2018, 09:44:49 am »

I can go up, doctor anyone and go back down if no one messes with me
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #937 on: February 07, 2018, 09:46:56 am »

What was the point of going bluewards?

I couldn't go redwards, I wanted to stay on lower deck, I have lifts to go to WV or Doctor anyone, I can refill Blue Pool, I had extra action after all, so why not?

I mean a status printout would have been nice. Or you could have taken an action in upper central before going down. Basically there are many more useful options than to randomly walk oneself into a corner.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #938 on: February 07, 2018, 09:47:09 am »

I can go up, doctor anyone and go back down if no one messes with me
And scum can block all blue actions...
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #939 on: February 07, 2018, 09:47:55 am »

But more importantly, can you let us know how the plan that was made D1, and discussed at length D1, factored into your decisions?
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LaLight

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #940 on: February 07, 2018, 09:53:58 am »

But more importantly, can you let us know how the plan that was made D1, and discussed at length D1, factored into your decisions?

uh oh I realized I am second-to last in the turn order and decided to play a support role refilling the pools that turn and other turns, because I expect to be in the lower half again (i don't see why scum wouldn't go to the top-half). Other than that it's nice I can make scum spend turns disabling blue actions.

Also, I didn't do wiggling and print-out as I saw that those would be made by other people. sorry I just haven't yet understood the setup and how to make the best out of my actions. Refilling the pools looked pretty good.
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LaLight

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #941 on: February 07, 2018, 09:56:52 am »

I may be stupid, but I am not scum here
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #942 on: February 07, 2018, 09:59:36 am »

I may be stupid, but I am not scum here
Well yeah, I guess so.

Back to vote: gkrieg I think.
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theorel

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #943 on: February 07, 2018, 10:37:36 am »

Okay, I'm gonna try to get back into things here...
So, if I'm understanding correctly, no town got any cop results.  But both red energy have been spent...meaning likely that the cop power was used by scum in order to keep it from town hands.  Scum also was in red canceling upper-blue actions.  So at least 2 scum are in upper red presumably at this moment.
-awaclus went down the lift, we know this because he blocked skumpy.  This was stupid and somewhat scummy.
-skumpy failed to go down the lift, he's not scumming it up in upper red.
-I know that I'm not there and that I wiggled the mouse, but I obviously come out scummy here simply because my actions are non-verifiable, and I would be in a good position to block cop-actions.  That said, I'm claiming to be in central, so anyone in lower-blue can verify that I'm not in red, and thus unable to be solely responsible for blocking cops.
-gkrieg went red, and is in a good position for blocking cops.  He claimed color early enough that he couldn't know if he had been tracked...this is our most likely scum based on night activity.
-silverspawn went blue, tried to use weak visitor, and claims he was blocked.  It would be difficult to manufacture this because blue has 2 energy, and I think Haddock tried to weak visit as well.  So, the only scenario where scum didn't block blue is where both silver and haddock are lying.
-Haddock, I just talked about.
-EFHW tracked...then maybe did other stuff
-faust we know didn't get any powers...but nothing else, I think
-mcmc is dead, whatever he tried to do probably failed anyways
-e we know he supposedly didn't get any powers, little else
-iguana same
-lalight went blue after filling central
-roadrunner claims nothing

okay, so we know very little about whether people have gone red or blue.  With, it appears, at least half of scum in red, it would be very useful to know where people are color-wise...which is of course the one thing faust doesn't want to share.  lalight could verify one person, and if anyone else is lower blue they could also verify.  I think it would be unsafe for scum to fake-claim there.  I'm not concerned about scum knowing who to use cop-flip on, when they already have a good idea of who not to use it on...but I'm not sure if it's super-relevant...because:
on red-side as possible cop/blue blockers we have:
gkrieg
e
iguana
and roadrunner.
so, yes...I'm going to agree with everyone else and say vote: gkrieg (L-2)

I think one of those others is almost certainly scum as well.  I don't think that faust is scum, probably.
I still think awaclus is probably scum, and just getting away with it because he's awaclus.
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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #944 on: February 07, 2018, 10:40:15 am »

Wow, I had no clue I would be creating such a popular wagon
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #945 on: February 07, 2018, 10:45:14 am »

So, if I'm understanding correctly, no town got any cop results.  But both red energy have been spent...meaning likely that the cop power was used by scum in order to keep it from town hands.  Scum also was in red canceling upper-blue actions.  So at least 2 scum are in upper red presumably at this moment.
It's possible that mcmc used up one of the red shots before dying.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #946 on: February 07, 2018, 10:48:40 am »

-silverspawn went blue, tried to use weak visitor, and claims he was blocked.  It would be difficult to manufacture this because blue has 2 energy, and I think Haddock tried to weak visit as well.  So, the only scenario where scum didn't block blue is where both silver and haddock are lying.
-Haddock, I just talked about.
It is also to be pointed out that we have nothing but sliver's and Haddock's words that they went to blue. Scum would know that blue was blocked and safe to fakeclaim.
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Haddock

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #947 on: February 07, 2018, 10:52:16 am »

-silverspawn went blue, tried to use weak visitor, and claims he was blocked.  It would be difficult to manufacture this because blue has 2 energy, and I think Haddock tried to weak visit as well.  So, the only scenario where scum didn't block blue is where both silver and haddock are lying.
-Haddock, I just talked about.
It is also to be pointed out that we have nothing but sliver's and Haddock's words that they went to blue. Scum would know that blue was blocked and safe to fakeclaim.
I'm not caught up.
But this rankled a bit.
What you just said is true of pretty much everyone, no?

How do you explain our desire for colour claiming except by the reason we gave? (Wanting to know who went redwards and could have blocked things.)  That's not a plan scum comes up with.
(Your idea that somehow colour-claiming gives scum too much information simply won't stand.)
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
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theorel

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #948 on: February 07, 2018, 10:57:32 am »

-silverspawn went blue, tried to use weak visitor, and claims he was blocked.  It would be difficult to manufacture this because blue has 2 energy, and I think Haddock tried to weak visit as well.  So, the only scenario where scum didn't block blue is where both silver and haddock are lying.
-Haddock, I just talked about.
It is also to be pointed out that we have nothing but sliver's and Haddock's words that they went to blue. Scum would know that blue was blocked and safe to fakeclaim.
I mean, yes sure...but in that case it just means that more scum went red, not less.  My whole point was that scum went red to block blue and block cop, which means at least 2 scum went red.  If you're arguing that these guys might have gone red, and then some other scum went blue, it doesn't really change things because all the "went red" players (except gkrieg), are just players that didn't bother to claim.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #949 on: February 07, 2018, 10:58:57 am »

What you just said is true of pretty much everyone, no?
Yes it is. But for some reason theorel was PoEing people based on very possibly fake claims, which is not sound logic.
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